: Honestly, seeing the Akali rework makes playing immobile champs seem unfair.
So basically Akali's invisibility under tower is like a built-in Ohmwrecker passive... (for herself only obviously but still...)
: Seems like the whole of League is disabled, not just ranked games.
Legit stuck in a game that ended...wants me to reconnect to a finished game, what the...
: >1) Champion.gg is a useful site that many summoners ranging from bronze to challenger use so I'm not sure why it's 'stupid' riot themselves stated that champion.gg has horribly inaccurate stats and people are better off using op.gg, lolalytics and leagueofgraphs and no challenger player uses champion.gg i can tell you that. >If massive amounts of people play a champion, the win rate tends to go down...look at Darius and Yasuo, high play rate, low win rate because people aren't that good with the champions 5 out of 10 of the highest win ratio champions in the game have a higher play rate than mundo just so you know. darius and yasuo have low win ratios because the champions are bad not because people who can't play em are playing em. >I still don't think you realize how powerful Mundo is mid-game which is when games tend to end now, his win rate is the highest between 25-40min mark where the champions win rate is highest doesn't matter at all unless you are trying to make a point to where you can carry by being strong early or considering team comps. >The 50.50% win rate is Platinum+ which is like top 15% of the player base (I think) so you are excluding 85% which honestly have much better stats proving he isn't terrible. basing your opinion on whether things are good or not on the statistics of players that are horrible at the game seems like a bad idea for many reasons but i guess you should follow the statistics of your own skill level so if that's yours there's nothing inherently wrong with that. the main strength of mundo is decent scaling while being really safe in almost every matchup which loses a lot of its merit when people learn how to not int without having safe ranged farming tools and sustain. personally stats from bellow dia aren't relevant to me as i'm not playing there or facing opponents from there so when i'm concerned his not a very good top laner but he can be effective at low elo but the better you get at the game the worse he gets so you will eventually have to switch off of him if you want to be "competitive" so not really an ideal top laner.
>riot themselves stated that champion.gg has horribly inaccurate stats and people are better off using op.gg, lolalytics and leagueofgraphs and no challenger player uses champion.gg i can tell you that. Kind of interested in where they said this, can you send me a link, please? >5 out of 10 of the highest win ratio champions in the game have a higher play rate than Mundo just so you know. darius and Yasuo have low win ratios because the champions are bad not because people who can't play em are playing em. 1) Are you talking about champions in general or top laners? 2) I'm not sure why you think Darius and Yasuo are bad...both champions hold the highest ban rate (excluding Yi because I am talking about top laners) for all elo's and don't people tend to ban champions they consider as threats? >where the champions win rate is highest doesn't matter at all unless you are trying to make a point to where you can carry by being strong early or considering team comps. Games tend to end a lot earlier now (25-35min). Mid-game champions (like Mundo) tend to shine on this time stamp which comes to show WHY Mundo is a good champion and one of the best. Yes, there are A LOT of champions that shine mid-game but Mundo seems to be doing well which is why he is a good pick. If the games tend to go longer he is still fine because his win rate spikes until the 40min mark. >the main strength of mundo is decent scaling while being really safe in almost every matchup which loses a lot of its merit when people learn how to not int without having safe ranged farming tools and sustain. 1) Since Mundo has decent scaling and can be safe in lane for almost every matchup (your words), he can get through early game relatively safely most of the time and shine mid-game where the games tend to end. 2) Higher elo players will understand how to play safely but their games still end within a time period where if Mundo is played correctly, he will shine in. 3) I understand (I think) that you're trying to say is "Mundo is a pretty safe laner" but this can be fixed with any champion with the right playstyle so now that 'other' champion has tools that Mundo doesn't and can still lane well so there are other better picks. People will learn how to play safe but the fact is if a 'safe' champion can be played 'safe', it's probably safer than a 'normal' champion playing 'safe' extremely well. This will still let you set up for ganks and whatnot and still doesn't stop your mid-game spike if you farm well. >basing your opinion on whether things are good or not on the statistics of players that are horrible at the game seems like a bad idea for many reasons but i guess you should follow the statistics of your own skill level so if that's yours there's nothing inherently wrong with that. the main strength of mundo is decent scaling while being really safe in almost every matchup which loses a lot of its merit when people learn how to not int without having safe ranged farming tools and sustain. >personally stats from bellow dia aren't relevant to me as i'm not playing there or facing opponents from there so when i'm concerned his not a very good top laner but he can be effective at low elo but the better you get at the game the worse he gets so you will eventually have to switch off of him if you want to be "competitive" so not really an ideal top laner. 1) You are 100% right that it's basically pointless to look at lower elo stats...they're insignificant for you 2) Makes sense to look at higher elo stats for champions because those are players who know how to use the champion well However, the point I'm trying to make here is Mundo can be used as a 'climber' which also comes to prove why he's a very good top laner. Mundo is played extremely well in lower elo's so most of the players there can and should learn (if they just want to climb I guess) Mundo because he isn't banned very often and has a good win rate. As you move up the ladder, you still do not need to switch off with him. He can be played very well if he doesn't feed and can win games mid-game. If the game goes very late, he will probably lose his tankiness and lack of cc will become a bigger issue but in this meta, it doesn't seem to be too much of an issue.
: well the fact that you use champion.gg for statistics explains why your opinion on this matter is so ... uhhh ... stupid. EDIT: actually according to champion.gg mundo has a 50,5% win ratio lmao
> well the fact that you use champion.gg for statistics explains why your opinion on this matter is so ... uhhh ... stupid. > EDIT: actually according to champion.gg mundo has a 50,5% win ratio lmao 1) Champion.gg is a useful site that many summoners ranging from bronze to challenger use so I'm not sure why it's 'stupid' 2) If massive amounts of people play a champion, the win rate tends to go down...look at Darius and Yasuo, high play rate, low win rate because people aren't that good with the champions...yet Mundo sits above 50% with a decent amount of play rate showing he's easy to play and climb champion.... 3) I still don't think you realize how powerful Mundo is mid-game which is when games tend to end now, his win rate is the highest between 25-40min mark: [ https://www.leagueofgraphs.com/rankings/game-durations ] <---- Here, you can see the longest game on average is unranked with 32:19min and the shortest is is 27:40min in Diamond tier (Excluding surrenders which just makes the time shorter...). All the average gameplay is between 25-40min so it's safe to say Mundo's win rate is pretty good... 4) The 50.50% win rate is Platinum+ which is like top 15% of the player base (I think) so you are excluding 85% which honestly have much better stats proving he isn't terrible. He isn't like 'Yi' who goes from like 52-54% win rate in lower elo to 49% in Platinum+, Mundo maintains it in Platinum+ proving he is very viable and one of the best.
: ***
I don't know why you think Mundo isn't one of the best when people are performing well with him with a high play rate. You have to take in account of what elo the person is in as well...Mundo is doing 'extremely well' Platinum and below and he's also doing 'extremely well' Platinum+ according to champion.gg. He is easily on the best in lower elo's (legit takes the #2 and #3 spot) and for higher elo's...he's #4 so once again, easily one of the best. He's played frequently and wins frequently which shows there isn't much skill to playing him either...compared to Darius who has a 48% win rate but a huge play rate (like above 7%). His overall ranking dropped when they nerfed his 'e' but other than that he's a perfectly capable top laner who shines in the mid-game where games tend to end.

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