: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=Lhl7tH3y,comment-id=00000000,timestamp=2019-03-22T20:20:47.405+0000) > > I don't think that Rain needs a confirmation considering he already has a gameplay model in MKX as well as the possible inclusions of him in the menus. Not official confirmations but at this point it's be more surprising if he *weren't* in the game. > > Also fuck you this is DEFINITELY how it works need that Tior Zed Toir Legendary skin Riot get on it! Having a model in MKX means little. Especially given that Sindel has yet to have any mention as a character in MK11.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=Lhl7tH3y,comment-id=000000000000,timestamp=2019-03-22T20:21:57.300+0000) > > Having a model in MKX means little. Especially given that Sindel has yet to have any mention as a character in MK11. It means something when you're a character that a vast majority of people have been vocal about. People wanted Noob, konfirmed. People wanted Jacqui to actually be fun, it happened. People enjoyed Kotal, he's back and better than before. People enjoyed Johnny as a meme, he's now one badass meme. And this is just character-related things based on MKX feedback. No need to even mention the various gameplay changes that have occurred within MK11's development cycle as of late, which are directly related to--again--feedback. There's no reason for NRS to be so receptive to player commentary as to make drastic changes/additions to the game and characters only for them to ignore one of the most prevailent desires of "Make Rain playable".
: Ivern should have his own jungle item
Why don't any of the jungle items work on him?
: That's not how it works. I'm honestly more surprised they didn't confirm Rain, one of the other two fan favorites that have been very highly requested.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=Lhl7tH3y,comment-id=0000,timestamp=2019-03-22T20:11:37.044+0000) > > That's not how it works. > > I'm honestly more surprised they didn't confirm Rain, one of the other two fan favorites that have been very highly requested. I don't think that Rain needs a confirmation considering he already has a gameplay model in MKX as well as the possible inclusions of him in the menus. Not official confirmations but at this point it's be more surprising if he *weren't* in the game. Also fuck you this is DEFINITELY how it works need that Tior Zed Toir Legendary skin Riot get on it!
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=NPubJaUp,comment-id=0005,timestamp=2019-01-24T03:55:46.887+0000) > > The most expensive champion given to new players is either Darius or Lux. > > Please, that's barely anything. You seem to forget the other 15 champs he got for free including but not limited to darius brand ahri lux mf etc.
Considering I've been using a new account, I'll just go ahead and call out that lie. You only get a choice between a certain small pool of champions, and only a fraction of that handful are given to you after playing through the tutorial and levelling up. And that's IF you actually choose to keep them, since they're given as Permanents not as actually unlocked champions.
theTyger (NA)
: I have no idea how people keep saying Hispanic. I grew up in area where there were more Hispanic people than white people and to me she sounds nothing like anything I encountered. She sounds more like someone from Wisconsin than she does like someone from south of the border. To me, anyway.
Well, that's what happens when your definition of "Hispanic" is based on prejudice. Fun Fact: Mexico isn't the only "Hispanic" nation with the only "Hispanic" dialect.
Rioter Comments
: They can be an assassin or fighter, the point is for them to be viable in bottom lane,
I mean, they kinda already are? Yasuo ADC is pretty common, anyway.
PhoPhoW (EUW)
: Explain to me something
For starters, they're not tanks they're Bruisers. It's literally their archetype to take and deal damage.
: What would you expect from a Melee ADC
This...makes no sense. How would you actually define a melee ADC that isn't already defined as an Assassin or a Fighter?
: new players
> [{quoted}](name=yellow dwarf,realm=NA,application-id=ZGEFLEUQ,discussion-id=eH44Gcra,comment-id=,timestamp=2019-03-10T23:48:37.687+0000) > > how am I supposed to learn Youtube Boards Reddit Various 3rd-Party League sites
: DO NOT BUFF KAYLE
Reading through this thread, a fun little idea came to mind: Pre-11, only against minions Kayle's E doesn't affect surrounding enemies and allows 3 consecutive ranged uses
: When did league become 18+ GB in size?
I mean, you're downloading every champion, every skin, every game mode, every audio file, etc since the last time you remember it being 6GB. You should expect it to be big.
: Ok Riot (or anyone really), please explain this to my smol iron brain why this is ok.
I was gonna agree until I saw that you were about 30 CS at least above everyone else on the enemy team.
Escheton (EUW)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=0004000000000000,timestamp=2019-03-07T15:42:10.009+0000) > > It's worked with every new or updated champion for the past 5 seasons lol After Season 4, applying experience to new kits became easy. The champs tend to come out OP. And you are low enough elo that your inexperience doesn't get punished. Enjoy the wins. But understand the odds.
It's difficult to "understand the odds", tbh. It's like trying to explain the risks of gambling to someone that's never lost at slots.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000a0000000000000000000000000000,timestamp=2019-03-10T23:53:05.294+0000) > > You mean aside from the half week you've been in this discussion? > {{sticker:sg-lux-2}} > And if you don't know of me by any other account, guess what? You've made my point. Yes, that's a given, and I already have an abysmal opinion on you and your ethics as a gamer. And yeah; you're very insignificant.
"Ethics" You mean, my admittance that I do something well? Woe am I
: If you're following up on champion release info, and reading champion bio/kit functionality, and actually researching the champion.. then anyone who can play league of legends can play that champion at their given ELO. The problem is trust. If your team doesn't trust you can play your champ, you're likely to lose. No teamwork.
Reminds me of those duo junglers that only help the lane that they're duo with.
: When You're Up Against A Pro Sion
{{sticker:sg-miss-fortune}} I'm nowhere near a pro Sion but man it's so fun to Ult down lane only to instantly kill a squisy with it lmao
: > Quite the contrary, because "Just don't respond to it" is almost always said to everyone whether on Boards or by Player Support. As a matter of fact, I'd be better off looking for situations where someone doesn't say that. If "It's ok that you told them to stop" has ever been said, that's a surprise to me. There is a massive difference between "just don't respond to it" and "think of how you affected the feeder/racist/whatever" - we do not condone the actions of the feeder/flamer, but we don't condone misbehavior in response to it, either. It's Internet 101 that you're not supposed to feed a troll, so validating someone else's misbehavior by responding to it is, y'know, _a bad idea_. We tell people not to respond to flamers/feeders/trolls because of two reasons; 1) the above mentioned fact that misbehaving right back effectively validates the initial misbehavior, and just encourages more of it, intentionally or not, and 2) responding to misbehavior with more misbehavior just opens you up to punishment. So, when we tell people "don't respond to it", we're doing that for the sake of the person we're telling to, not out of concern for the feelings of the person who first misbehaves. > If "It's ok that you told them to stop" has ever been said, that's a surprise to me. There are probably a rare few instances of something vaguely similar, like reassuring that "if that's all you said, it wouldn't in and of itself merit a punishment", but by and large, we don't encourage people to respond to misbehavior.
> [{quoted}](name=Umbral Regent,realm=NA,application-id=ZGEFLEUQ,discussion-id=uFqf0zLx,comment-id=00000000000000000000,timestamp=2019-03-10T23:10:19.136+0000) > > It's Internet 101 that you're not supposed to feed a troll does not apply to anybody who's not a part of this self-sustained "internet culture". It's why the term "Troll" is being used so widely within political discussions without any given context to the phrase. Trust me, I know. It's strange that there exists people who don't regularly use the internet, expecially those that play video games. It's fairly common though, and "Don't feed trolls" does not matter to them because they haven't learned to disassociate from people that they meet on the internet; They respond to people on the net as if they were right in front of them. I've yet to decide whether or not I think that's a bad idea. > We tell people not to respond to flamers/feeders/trolls because of two reasons; 1) the above mentioned fact that misbehaving right back effectively validates the initial misbehavior, and just encourages more of it, intentionally or not, and 2) responding to misbehavior with more misbehavior just opens you up to punishment. I wouldn't say "validates" if I were you, because intentional misbehavior is intentional misbehavior. But there's a rather large difference between **intentional** misbehavior and **reactionary** misbehavior. There's a difference between someone using hate speech and someone calling the hate speech-user an asshole. The lack of differentiation between those two circumstances in considering them both "misbehavior" is downright disingenuine and an objective flaw in the system. The circumstance between the consideration of "misbehavior" needs to be addressed or else you're not effectively dealing with the situation. I will say this, though: Zero-Tolerance Rules are the best part of the IFS. It's great that there are objectively punishable circumstances. > So, when we tell people "don't respond to it", we're doing that for the sake of the person we're telling to, not out of concern for the feelings of the person who first misbehaves. I understand that, I just don't find it feasible to say "if you see someone being racist, just ignore it". Again, I understand the process behind the decision, I just don't agree that every circumstance of reaction should be treated the same. If someone on a player's team uses a racial slur in a hateful manner, more likely than not that player will never address or even refer to that player who used the slur in a respectable manner again--not in speaking about them, and most certainly not in speaking directly to them. Twitter has thousands upon thousands of people like that so I'm definitely not gonna pretend that it's a rare case. People take Hate Speech seriously and will respond just as seriously. It happens, and it's about time Riot addresses the climate surrounding reaction to toxicity in a more fitting manner than "just ignore it and report it". > There are probably a rare few instances of something vaguely similar, like reassuring that "if that's all you said, it wouldn't in and of itself merit a punishment", but by and large, we don't encourage people to respond to misbehavior. It's a minefield topic, regardless. {{sticker:slayer-jinx-unamused}}
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000a00000000000000000000,timestamp=2019-03-10T22:47:56.172+0000) > > There is not a single person on these Boards that don't know me by this account, because it's the only account I've used on Boards for the past 7 years. I've been on boards for four and never noticed your name once; I think this is a perfect example of "My ego is bigger than my common sense."
You mean aside from the half week you've been in this discussion? {{sticker:sg-lux-2}} And if you don't know of me by any other account, guess what? You've made my point.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000400000000000000000000000100000000000000000000,timestamp=2019-03-10T22:47:14.483+0000) > > {{sticker:sg-lux-2}} > I insulted you?? I'm sorry that you don't comprehend basic statements??? > > I'm just saying, don't make assumptions based on your own toxicity. To be fair, you don't seem to understand gamer etiquette of not unduly risking your teams chances by playing remade hi-risk champs, so I don't see why I should bother accepting your rules of "toxicity".
Assuming, criticizing, and stereotyping someone based on the most negative circumstance your mind could possibly think of is almost certainly the product of toxicity, but please correct me if negative stereotyping isn't toxic behavior. {{sticker:sg-lux-2}}
: So what I am understanding of your post is that: "A flaw of the punishment system is that it doesn't give specific feedback about what is punishable, it only gives a chat log and inconsistent resources in terms of forums and player support". Is that the crux of it? Because you have a fair point. A punishment should be specific and immediate. A person not knowing why they were punished is more likely to continue such behavior in the future. It is vital for a person to understand what is being punished for the punishment to be effective. --------------- First: Currently, the IFS applies a punishment and gives the chat logs that triggered the punishment, saying "These chat logs led to your punishment". If it knows how to identify punishable chat from non-punishable chat, why can't it determine between different types of punishable chat?" The issue isn't a matter of whether it can, the issue is knowing that errors will happen. We know the IFS is not perfect. Sometimes it doesn't ban players who deserve it. Sometimes (fortunately very rarely) it incorrectly applies a punishment to someone who does NOT deserve it. So let's add an extra layer of complexity to it. Let's tell people not just that their chat is wrong, but have the system add a tag that explains exactly how. Where could this go wrong? Well, let's have it put the wrong tag on it. Let's have the "racist behavior" tag put on an otherwise punishable chat log that doesn't have racist behavior. Suddenly, even though the rest of the chat log shows constant harassment of others. This player now thinks they were wrongly punished because a computer system applied the wrong tag to the chat log. Or maybe there was a chat log that did include racist speech in addition to general flaming. Then, they remove the racist text from their habits and...get punished again! Because their logs are still filled with harassment, flame, and jaywalking. So now we've established that the system must not only determine what type of punishable chat it is, but also apply multiple tags for it. And now that we're adding multiple tags to any given chat log, there's multiple more opportunities for the system to show its flaws. There would be a flood of "my ban tag was wrong" posts, and the constant response of "you did X, even though the system didn't correctly identify it". _tl;dr/conclusion number one_: It is against Riot's interest to increase the complexity of the IFS because it would make it appear far less accurate than it actually is. It already struggles with explaining low-level offenses, and more chances for feedback errors is not a positive development. I believe Riot **could and should** do a better job of explaining how the system works to all players, but adding complexity to the IFS would not assist to that end. ----------------- Second: Let's also look at the examples you give one at a time. Why are they punishable? Why should someone know that they are punishable? -Asking for others to report someone By itself, solely asking for a report isn't punishable. It is when a player continuously harasses and badgers others, demanding reports, threatening bans, etc. that cause the IFS to apply a punishment. In a relatively recent game I played, there was an intentionally feeding Udyr on the enemy team. I decided I would report the player even before several enemies politely requested that we report Udyr. That's not harassment, and it's a calm and measured response to a trolling player. But in many chat logs we see here on the boards, you'll see frequent calls for reports and other forms of harassment. -Telling someone to stop doing something harmful to the team dynamic I'm not certain how this one is distinct from the next two, if my next responses don't address this point, please let me know -Telling someone how to play the game It is permitted to suggest builds or recommend playstyles to teammates. However, most people don't do that. What they do is saying worthless things like "stop feeding", or "why haven't you built X", or "worthless jgl". These don't help teammates, all they do are continuously harass and badger others. In a game, I requested an ally to do something by saying "Please commit to the fight instead of running away. When they are distracted by my CC, your AOE would be game-winning". -Speaking against trolling players A troll is **defined** as someone who seeks to cause others to become upset through their words or actions. If you are speaking against a troll, you are proving to the troll that it is working. _Don't feed the trolls._ If they AREN'T a troll, then that's even worse. Speaking against someone (read: harassing and badgering) who is doing poorly, but NOT trolling, then that person is literally flaming. Flaming is counter-productive to winning, and it also makes the flamer an asshole. _tl;dr/conclusion number two:_ Players should know that harassing others will increase their chances of losing, is obnoxious behavior, and will be punished by the IFS. The issue isn't any of the specific examples you list, but rather that they do not recognize that they are harassing others. They THINK they are doing one of the 4 items, but both the IFS and the boards here are to inform them of their mistake. ------------------ Third: Your strawman depictions of the boards and Riot support. You've deliberately chosen callous and harsh statements, instead of the actual advice given. You say: "You may not think so, but you deserved it" More accurate: The punishment was correctly placed and won't be lifted "You were being toxic because you said this which you weren't told was against the rules" Harassment of others is explicitly covered in the Terms of Use, so they WERE told it was against the rules. "If the other player is being toxic, just mute them" If the other player is being toxic, mute them _so that you are not tempted to respond_ in a way that breaks the rules. "Imagine how the other player feels when you threaten to report them or react negatively to them. Turn the other cheek when they assault you, obviously" There are no circumstances in which you are allowed to break the rules, even if other players do so. Mute so you don't have to see it, report so that we know about it and can apply a punishment, and set it aside so that you aren't tilted for your next game. "Sucks that you went through that but it doesn't excuse you reacting to racists and other forms of toxicity" Actually, this one is pretty accurate. I'm not going to revise it. Mute, report, and move on. _tl;dr/conclusion number three: _Some people, both in game and on the boards are unhelpful. But many people, especially folks like Umbral Regent give very clear and exact information and context regarding IFS punishments. If a player cannot learn from one of Regent's posts, that's because they refuse to take responsibility for their actions, not because the system is flawed. The vast majority of players don't post on the boards. They don't spend several hours insulting everyone who dares to disagree with them. They look at their chat logs; they say "huh, I guess I was an asshole", and they strive to avoid being an asshole for a moderately long stretch of time.
> [{quoted}](name=BlueThingamajig,realm=NA,application-id=ZGEFLEUQ,discussion-id=uFqf0zLx,comment-id=0001,timestamp=2019-03-10T21:36:12.549+0000) > > Is that the crux of it? Generally speaking, yeah. The IFS is a little **too** simple to be as effective as it should be. I feel that most of your responses disregard the circumstances I presented, such as "new player" "don't use Boards" "don't ask Player Support" etc because a new player would **not** believe that something they see everyone do is inherently wrong, someone who doesn't use Boards would **not** understand exactly why the entirety of in-game chat logs shows their wrongdoing, and someone that never reaches out to Player Support would **never** understand why they were punished. In my opinion, making the system a bit more complex in order to actually help players understand what went wrong would not make things worse before the improvements make things better.
: Well, by and large, it _is_ that simple. Let's take a look at the bullets you use to categorically define the _Player Behavior_ boards; > - "That's what you get" > - "You were being toxic because you said this which you weren't told was against the rules" > - "That's why i just /mute all at the start of every match" > - "Imagine how they felt, intentionally feeding and calling you a racial slur, only for you to respond by telling them to stop or you'll report them. Shame on you." The first is a completely unhelpful response that, as far as I've seen, has been becoming rarer and rarer. The moderators have been doing a good job at cracking down on unhelpful and antagonizing responses, and, while there are a few that do slip through the cracks, they've become few and far between. The second is usually done through thorough explanations with segments of the chat logs snipped to highlight the problematic behavior. The behavior is shown, it's explained why it's bad behavior, and we try to encourage people to deal with situations by muting and reporting problem players instead of flaming or report rallying. If that's not what we're supposed to do, then I don't know what we should be doing. The third is more-or-less unhelpful, but is still in the broadest sense a valid remark. Taken as a plainspoken comment, it's unhelpful, but taken as advice, it's niche and meant to help a few people who would benefit from the same-such behavior. And, on top of that, it's fairly uncommon to see. And the last one, I want to see a link showing literally anyone defending an intentional feeder or flamer while simultaneously shaming the person whose behavior we're reviewing. Seriously. Find an example, and link it. Because guess what; _that's not something we do_.
> [{quoted}](name=Umbral Regent,realm=NA,application-id=ZGEFLEUQ,discussion-id=uFqf0zLx,comment-id=000000000000,timestamp=2019-03-10T22:09:25.258+0000) > > The moderators have been doing a good job at cracking down on unhelpful and antagonizing responses, and, while there are a few that do slip through the cracks, they've become few and far between. I made a general mention of that lol > The second is usually done through thorough explanations with segments of the chat logs snipped to highlight the problematic behavior. The behavior is shown, it's explained why it's bad behavior, and we try to encourage people to deal with situations by muting and reporting problem players instead of flaming or report rallying. Explaining why it's against rules doesn't change the fact that you weren't told that they were against the rules beforehand. > The third is more-or-less unhelpful, but is still in the broadest sense a valid remark. Valid, but unhelpful to those that actually want to keep chat on. > And the last one, I want to see a link showing literally anyone defending an intentional feeder or flamer while simultaneously shaming the person whose behavior we're reviewing. Seriously. Find an example, and link it. > > Because guess what; _that's not something we do_. Quite the contrary, because "Just don't respond to it" is almost always said to everyone whether on Boards or by Player Support. As a matter of fact, I'd be better off looking for situations where someone _doesn't_ say that. If "It's ok that you told them to stop" has ever been said, that's a surprise to me.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000a000000000000,timestamp=2019-03-10T19:19:29.878+0000) > > Why would I use any other account aside from the one I'm known for and spent the most time on? > > Because it's what you want? > > {{sticker:sg-lux-2}} So we can verify your claims from your match history; I'm pretty sure only 2% of users (and that is VERY generous estimate) know you on this account; the rest of us don't.
There is not a single person on these Boards that don't know me by this account, because it's the only account I've used on Boards for the past 7 years.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=0004000000000000000000000001000000000000,timestamp=2019-03-10T19:40:34.068+0000) > > No, that's in no way, shape nor form what I declared; that's what your inner toxicity led you to assume. That's the reason why so many toxic players exist in this game's playerbase, and it's a shame. The only advice I have is, get over it. > > Just so you know, pros are pros because they have teams to play with. What's a pro player without a team aside from someone in solo queue like the rest? Trust me, there are a lot of players better than pros who aren't pros themselves, just because they don't sign with a team. Says the guy who overgeneralizes, which is a cheap means to try and shy away and bs challenges by exagerating claims and reality. That's the reason why so many trolls exist in the playerbase and it's a shame. The only advice I have is face it and get real. By the way, going roundabout with the point and calling me wrong and explaining why by insulting me is not an effective counterargument. And guess what? Not everyone has a team, and pros tend to make strats together so as to maximize they're overall effectiveness. And in many cases, some pros started on their own or in other teams; in other words, pro players kinda HAVE to be strong on their own anyway. There are also hams who exaggerate claims to make themselves sound better, or pros don't really care much for the limelight. Overgeneralization for the loss. {{sticker:zombie-brand-clap}}
{{sticker:sg-lux-2}} I insulted you?? I'm sorry that you don't comprehend basic statements??? I'm just saying, don't make assumptions based on your own toxicity.
: How is reviewing that they were toxic not helpful. They ask we answer. Just speak in league of legends as if it's normal person.
I'm assuming you haven't been here very long, huh? If it were that simple... ...this wouldn't be an issue.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=00040000000000000000000000010000,timestamp=2019-03-10T16:47:16.389+0000) > > If you believe that this game changes so often and extremely that basic gameplay techniques don't apply, I have some bad news for you... > > Basic gameplay techniques have been applicable since I began this game, and if you can properly perform even the basics then you'll play well regardless of who you're playing, regardless of what experience with that champion you have. There's a reason why most, if not all, pro players will say the same thing: > > Ever since I actually took the time to learn the basics, it's been smooth sailings...at least, in regards to my own gameplay. Solo queue is solo queue, after all. Basic gameplay HAS to remain the same, otherwise the game itself changes. It's the variables outside that is what should be of concern; runes, items, opponents, champions, teammates, gold prices and rewards, objectives. It's not like Pros become pros by "learning the basics"; they learn the basics...and go beyond. Find positions and roles to specialize in, builds that work, make contingency strategies if things go bad, understand potential counters, etc, etc. What you declared was "I want to be a burden and have my team babysit me or I'll feed". And baby, that's not good learning.
No, that's in no way, shape nor form what I declared; that's what your inner toxicity led you to assume. That's the reason why so many toxic players exist in this game's playerbase, and it's a shame. The only advice I have is, get over it. Just so you know, pros are pros because they have teams to play with. What's a pro player without a team aside from someone in solo queue like the rest? Trust me, there are a lot of players better than pros who aren't pros themselves, just because they don't sign with a team.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000a0000,timestamp=2019-03-10T16:49:49.943+0000) > > You looked up one account that I haven't used in a year. > > {{sticker:zombie-brand-clap}} Then why not post from there? Or are you lying about it all? Such deception, if I am not wrong, is reportable.
Why would I use any other account aside from the one I'm known for and spent the most time on? Because it's what you want? {{sticker:sg-lux-2}}
: I mean, I can see why they didn't like it. Good on you for hard carrying, but if that was me, id feed my ass off playing a champ for the first time, especially in ranked.
In my defense, I actually do my research into a champ--following the development, Spotlights, etc--before they champion or update even releases. So it's not like I have completely 0 knowledge of the champion.
Rioter Comments
: > And so I first time Kayle in Ranked... Oh, that's nice- > and get promoted to Silver ...oh
: Dude, I looked you up, your unranked. SOOOOO, why do people lie about their ranks?
You looked up one account that I haven't used in a year. {{sticker:zombie-brand-clap}}
: I dont care if Zephyr comes back with no tenacity at all. put the power back into where it actually matters. I just dont want them to take out its aggressive nature for this. This item is by no means bad but it also shits on why i wanted to have zephyr back int he game so that i can catch ranged champions with me melee champion and kill them through all their free passive movement speed sure i can catch them with this but the amount of defense is pitiful and wont do anything and its losing its ad so i cant call them either. Old zephyr had shit for ad and needed a buff but thats really all.
Well, the thing is you shouldn't merely consider this item on it's own. I think it'd be great if combined with a PD. Then there's the movement speed boost you get from Trinity Force or Black Cleaver.
heroikc (NA)
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=lv7bmqnE,comment-id=000400000000000000000000,timestamp=2019-03-07T19:12:49.335+0000) > > That's almost impossible if you know the game, though. That's still incredibly generic and does NOT excuse anything. Afterall, you can know everything about the game, but if it's a game that is everchanging, it's essentially pointless. Not to mention there are exceptions to this rule where some champs just don't apply to a given norm (i.e. Fiddlesticks?)
If you believe that this game changes so often and extremely that basic gameplay techniques don't apply, I have some bad news for you... Basic gameplay techniques have been applicable since I began this game, and if you can properly perform even the basics then you'll play well regardless of who you're playing, regardless of what experience with that champion you have. There's a reason why most, if not all, pro players will say the same thing: > First you need to learn the basics. Ever since I actually took the time to learn the basics, it's been smooth sailings...at least, in regards to my own gameplay. Solo queue is solo queue, after all.
: Toward enemies. Which is useless if you Zhonya's.... and not like she had much trouble landing ult to begin with.
There's also the rune that gives movement speed after you ult, but tbh I've yet to use Zhonya's with Morgana lol
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=0UQTbqIO,comment-id=0001000000000000,timestamp=2019-03-08T15:05:38.005+0000) > > That updated Morgana definitely has a 3-second snare tho and that shit is insane lmao She always had 3 second snare... that's not new. Hell she used to have 4 second snare in the early developement of the game..
Doesn't change the fact that it's there lol
: When positional ranks revert...
If it's a role that you don't play, it doesn't matter whether or not positional ranking is a thing because you don't play that role.
: Except her entire damage kit revolves around that CC, whereas other champs who have substantially long CC do not. For example, Neeko's kit doesn't actually revolve around her 3 sec E root. It's stand-alone powerful without it. If you Tenacity Morgana, she basically loses 40% of her potential damage, because W's damage is almost entirely wasted, and R is limited to only a few times a game. I know you don't like CC, but Morg's is one of the slowest moving projectiles in the game and is also single target. It's weak at accuracy at any point of the game that is not fought in a straight line and even pros still miss 40% of the time with it, simply because it's more about enemy skill level than actually aiming/predicting, which simply isn't the case for many other CC.
Don't forget, her ult gives her a movement speed boost now
: Actually it's not uncommon for Riot's silly matchmaking to swap to people for absolutely no reason (support and top get autofilled into their respective unpicked roll)
I mean, it's to save queue time so tbh rather be autofilled than wait for at minimum 3x as long.
: fuuuuuuck...you want you medal in the mail, or how are we doing this? Or maybe I should just keep it so you don't lose it. :P
Keep it cuz I'm definitely gonna lose it {{sticker:zombie-brand-facepalm}}
: Either you're joking, or you're the literal unluckiest person on this planet and deserve a medal...which you will inevitably lose down a sewer grate within 10 minutes of getting it, since you're that unlucky.
Lmao, I wish I were lying. It amazes me sometimes. The thing is, it's also believable for it to happen. Though there are a lot of instances where everybody in the made-match queued for everything except Support, it's just as likely that there are many games where anybody who gets Support queued for Support as their Primary. It makes me wonder how convoluted the Matchmaking system is.
: PSA You can play ranked/normal draft, and never, ever get autofilled.
: 5 - Just main support: we never get autofilled. xD
Lie. I've gone Support primary and every time I do I never get Support except once or twice a day lmao
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=FkJOUKRZ,comment-id=000900000000,timestamp=2019-03-08T21:06:47.838+0000) > > If you're good at both though won't you gain with them equally? I mid and jungle the most and those two are at almost equal LP. Everything else is a rank or two beneath them. That, and whether you win or lose all your roles gain or lose LP just not at the same rate as the role you're playing. Yeah you do, but it takes twice as long and twice as many game.....I play a lot but I don't want to double my games played just to keep say plat4 jung and mid when I could've mixed jung/mid depending on what role I get and already be plat1 or so if I was winning at the same rate
Is that so? Because I've skipped like...10 or so ranks. I've never skipped so many ranks in one season in my life lol
Kamille W (EUW)
: When you play support and take one CS from your ADC
First thing I learned about playing support is how to not take CS. It's not difficult to press S after every click lol
: I understand that on 19th of November we can expect similar post but celebrating men right?
: Kayle Ban strategy, SUPER OP
TBH I'll care more about Kayle on my team when people stop feeding with champions that've been in the game for years.
Xavanic (NA)
: So is this what the community has come to?
Old That's 0-tolerance. Just because you weren't notified doesn't mean they weren't punished. If you reported them. Next
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=FkJOUKRZ,comment-id=0009,timestamp=2019-03-08T19:42:58.582+0000) > > Can someone explain to me why positional ranking is bad? If you're Diamond ADC but Bronze Jungler, you should not be grouped in Diamond as a Jungler. TBH what i despised was the fact I really want to climb the ladder.....if I'm a mid main and get jung (off role) I'm playing for LP that I could care less about (if im G2 ADC and S2 jung) it feels like a complete waste of a game
> [{quoted}](name=alexmistyy,realm=NA,application-id=yrc23zHg,discussion-id=FkJOUKRZ,comment-id=00090000,timestamp=2019-03-08T20:25:39.780+0000) > > TBH what i despised was the fact I really want to climb the ladder.....if I'm a mid main and get jung (off role) I'm playing for LP that I could care less about (if im G2 ADC and S2 jung) it feels like a complete waste of a game If you're good at both though won't you gain with them equally? I mid and jungle the most and those two are at almost equal LP. Everything else is a rank or two beneath them. That, and whether you win or lose all your roles gain or lose LP just not at the same rate as the role you're playing.
: NO MORE POSITIONAL RANKING WE DID IT !!!
Can someone explain to me why positional ranking is bad? If you're Diamond ADC but Bronze Jungler, you should not be grouped in Diamond as a Jungler.
: NO MORE POSITIONAL RANKING WE DID IT !!!
What's wrong with positional ranks? Why should a one-trick ADC be able to unintentionally feed as a jungler in Diamond?
Show more

The Highest Noon

Level 95 (NA)
Lifetime Upvotes
Create a Discussion