Hadriel (NA)
: To be honest, I'm disappointed with the decision you made on Sona. Pro play is convulsing against Sona because teams refuse to acknowledge that they must go out of their comfort zone to beat her. Isn't Sona doing exactly what you guys hoped to accomplish RE: opening up botlane for champions other than marksmen without the heavy-handed measures you took last year which simply suppressed ADCs? You can say the goal isn't to take Sona out of botlane, but you can't seriously believe that the changes on PBE won't do just that. This was a great opportunity of letting pro play evolve around a pick without it coming at the price distortions in casual play and instead you're caving to an extremely resistant pro environment that will always thwart your efforts to diversify botlane simply because of establishment.
> [{quoted}](name=Hadriel,realm=NA,application-id=A7LBtoKc,discussion-id=Ab3z3wLr,comment-id=0004,timestamp=2019-06-20T14:59:40.145+0000) > > To be honest, I'm disappointed with the decision you made on Sona. Pro play is convulsing against Sona because teams refuse to acknowledge that they must go out of their comfort zone to beat her. Isn't Sona doing exactly what you guys hoped to accomplish RE: opening up botlane for champions other than marksmen without the heavy-handed measures you took last year which simply suppressed ADCs? > > You can say the goal isn't to take Sona out of botlane, but you can't seriously believe that the changes on PBE won't do just that. This was a great opportunity of letting pro play evolve around a pick without it coming at the price distortions in casual play and instead you're caving to an extremely resistant pro environment that will always thwart your efforts to diversify botlane simply because of establishment. Wow all teams have to do to beat sona ad is "acknowledge that they must go out of their comfort zone"? Wtf man it's that easy? All the professional player and coaches and analysts must just suck man you should be a coach!!!!
: As a support main, I'm a bit tired of reeling year after year as the support items change every time someone looks at them wrong. I think you could just leave them as is.
Meddler (NA)
: Quick Gameplay Thoughts: May 24
: Thank you everyone
Hi I'm trying to play, discuss, and engage with league. What are you doing with sona taric? Making relic disable spelltheifs or what? Answering my question will help me engage with league. Thank you.
: Just target Sona first, she's one of the squishiest champs in the game, even with taric helping her Tara, it's a 4v5 now
what an original, creative, valuable, useful, interesting insight
: > [{quoted}](name=The Tank Man,realm=NA,application-id=yrc23zHg,discussion-id=lvouEAz2,comment-id=003c00000000,timestamp=2019-04-21T17:01:00.061+0000) > > lmfao post logs get good What an intelligent response. I'm totally going to do what you ask!
> [{quoted}](name=Morgana Deus,realm=NA,application-id=yrc23zHg,discussion-id=lvouEAz2,comment-id=003c000000000000,timestamp=2019-04-21T17:01:31.583+0000) > > What an intelligent response. I'm totally going to do what you ask! you are bad at the game, will always be bad, and probably have problems irl as well
: > [{quoted}](name=The Tank Man,realm=NA,application-id=yrc23zHg,discussion-id=lvouEAz2,comment-id=003c,timestamp=2019-04-21T16:53:56.950+0000) > > post logs I don't post logs because logs have no context. Everyone's logs look bad because it is one person's text without seeing any of the other text in th game. It's literally meaningless. It's fine that Riot punishes people without context. Investigating context would require manpower they're not willing to commit to monitoring behavior. Rest assured the worst thing that was said in my logs is that "bot lane is worthless and bad".
> [{quoted}](name=Morgana Deus,realm=NA,application-id=yrc23zHg,discussion-id=lvouEAz2,comment-id=003c0000,timestamp=2019-04-21T16:59:30.290+0000) > > I don't post logs because logs have no context. Everyone's logs look bad because it is one person's text without seeing any of the other text in th game. It's literally meaningless. > > It's fine that Riot punishes people without context. Investigating context would require manpower they're not willing to commit to monitoring behavior. > > Rest assured the worst thing that was said in my logs is that "bot lane is worthless and bad". lmfao post logs get good
Rioter Comments
: Riot games is the source of all toxicity
>plat (what a god!) player smurfs in silver >silver players play at a silver level >freaks out and flames, gets chat restricted >comes to the boards to whine post logs
CLG ear (NA)
: is this the real tank man janna player? https://i.imgur.com/9DWKzdf.jpg[]
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=5P9uFkHE,comment-id=0000,timestamp=2019-01-21T01:28:18.864+0000) > > is this the real tank man janna player? > > https://i.imgur.com/9DWKzdf.jpg[] janna in current year lul
: I filled out your survey, one question though; what's the end goal with all this info? Are you gonna write an essay on just how toxic League players are?
> [{quoted}](name=Breezy Boyy,realm=NA,application-id=yrc23zHg,discussion-id=U28bEyfZ,comment-id=0001,timestamp=2018-11-07T01:00:19.481+0000) > > I filled out your survey, one question though; what's the end goal with all this info? > > Are you gonna write an essay on just how toxic League players are? Hi, I posted the final paper https://boards.na.leagueoflegends.com/en/c/general-discussion/5P9uFkHE-paper-on-toxic-league-players
Rioter Comments
: I filled out your survey, one question though; what's the end goal with all this info? Are you gonna write an essay on just how toxic League players are?
> [{quoted}](name=Breezy Boyy,realm=NA,application-id=yrc23zHg,discussion-id=U28bEyfZ,comment-id=0001,timestamp=2018-11-07T01:00:19.481+0000) > > I filled out your survey, one question though; what's the end goal with all this info? > > Are you gonna write an essay on just how toxic League players are? Thanks for filling it out. It's for a sociology class on deviant behavior. As a final project, we interview someone of our choice, and I thought toxic league players would be interesting. There will be a final paper at the end of the quarter, but for what it's worth I think a) a qualitative rather than quantitative approach is better for understanding how toxic players make sense of their relation to the community and b) I'm a lot more familiar with league than typical authors of literature on it. So I don't think the essay will just be "league players are super toxic who knows why", I haven't written it yet but I expect I'll do a better job of empathizing. Maybe I'll post it online when I'm done.
: i filled out your survey
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 2
>Ancient Coin - Looks too weak, even on champions it fits best on (Janna... That was before the changes. Janna is a much more aggressive laner now whose playstyle is to start w. Runes and items that give her early poke fit her goal in lane better in most lanes, and certain matchups she can absolutely stomp. I thought that was the whole goal of the Janna rework, and why it was a success-to make her a more aggressive laner, the type of champion who will take spellthiefs and look to trade, rather than just an ancient coin shield bot.
Meddler (NA)
: Quick Gameplay Thoughts: January 5
Imo if Sona gets buffed and relic shield/fleet footwork/overheal adcs are still meta then Sona will be op. Obviously buffs are always nice, especially on a champ as numbers dependent as Sona. But also the relic shield adc meta is great for Sona because nobody can kill anybody and her big weakness is death and uselessness in early skirmishes. She also needs items more than any other support so she benefits a lot from the extra gold income.
: > [{quoted}](name=The Tank Man,realm=NA,application-id=Ag8jgd8Q,discussion-id=mirNJjeV,comment-id=0413,timestamp=2017-12-18T01:49:54.385+0000) > > ty dfg This post is 3 years old dude..
> [{quoted}](name=ReySolomon,realm=NA,application-id=Ag8jgd8Q,discussion-id=mirNJjeV,comment-id=04130000,timestamp=2017-12-18T01:58:58.161+0000) > > This post is 3 years old dude.. ty dfg
: Patch 5.2 notes
Meddler (NA)
: Quick Gameplay Thoughts: December 15
It would be nice if the inspiration tree had a more consistent keystone. It feels impossible to take it as a primary tree because the keystones just don't do anything for a lot of champs or their ideal super cool use is not really realistic. So for example a keystone that helped with wards so you don't have to build sighstone, that would be a very consistently useful keystone that could be good on a lot of supports.
Rioter Comments
Barkley (NA)
: League is in a critically bad state right now.
I like playing League of Legends, it's a fun game.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=00000001000000000000,timestamp=2017-12-07T04:25:39.457+0000) > > I'm not sure I fully understand your first statement, but I often have 30-40k healing done with Taric in a game. This is just who I was able to heal because they took damage. With the ability to heal past max life infinitely, I could put massive shields on people all game and my overhealing (shielding) would be well over 100k in a 30 minute game. Watch this video and try to tell me that infinitely overhealing wouldn't be absurd. Every single heal is over 600 hp. That means I put a 600 hp shield on my entire team and add another 600 to it every ~2 seconds. At the end of doing baron with one other person, they would easily have a shield of 4-5k. At the end of taking a tower it would be the same. After taking a wave of minions it would be ~2k if they let me hit them. Even with a cap on it, I would effectively double the health pools of my entire team with ease at all points through a game. It doesn't matter if a shield wears off when I have a 600+ heal literally every 2 seconds. > > https://youtu.be/Cl4mNdBgvjs?t=222 In your last 86 ranked games you averaged only 11307 total healing per game, which I believe includes healing from all sources (eg self hp regen). In 2 of those games you healed over 30k, in none of them did you heal over 40k. With that out of the way, again, there could be a soft cap so it wouldn't be broken in edge cases if those would be problems. I don't know how to make the first paragraph any clearer but it's just how league of legends works, when you're doing baron the time when healing actually matters is if it's a contested baron and in that case people aren't full hp. If it was a 5v0 baron with everyone full hp you wouldn't even need the overheal at all.
> [{quoted}](name=The Tank Man,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=000000010000000000000000,timestamp=2017-12-07T08:23:36.974+0000) > > In your last 86 ranked games you averaged only 11307 total healing per game, which I believe includes healing from all sources (eg self hp regen). In 2 of those games you healed over 30k, in none of them did you heal over 40k. > > With that out of the way, again, there could be a soft cap so it wouldn't be broken in edge cases if those would be problems. > > I don't know how to make the first paragraph any clearer but it's just how league of legends works, when you're doing baron the time when healing actually matters is if it's a contested baron and in that case people aren't full hp. If it was a 5v0 baron with everyone full hp you wouldn't even need the overheal at all. Actually in one of the games included in that average I think you were afk or remake or something because you only healed 3 hp total. But even without that game included you still only averaged 11440 healing per game. Anyways, the main point is still that realistically I don't think it would be as big of a deal as you're making it out to be, and even if there were conditions that made it game breaking broken it could be balanced by having a soft cap or falling off quickly.
: I'm not sure I fully understand your first statement, but I often have 30-40k healing done with Taric in a game. This is just who I was able to heal because they took damage. With the ability to heal past max life infinitely, I could put massive shields on people all game and my overhealing (shielding) would be well over 100k in a 30 minute game. Watch this video and try to tell me that infinitely overhealing wouldn't be absurd. Every single heal is over 600 hp. That means I put a 600 hp shield on my entire team and add another 600 to it every ~2 seconds. At the end of doing baron with one other person, they would easily have a shield of 4-5k. At the end of taking a tower it would be the same. After taking a wave of minions it would be ~2k if they let me hit them. Even with a cap on it, I would effectively double the health pools of my entire team with ease at all points through a game. It doesn't matter if a shield wears off when I have a 600+ heal literally every 2 seconds. https://youtu.be/Cl4mNdBgvjs?t=222
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=00000001000000000000,timestamp=2017-12-07T04:25:39.457+0000) > > I'm not sure I fully understand your first statement, but I often have 30-40k healing done with Taric in a game. This is just who I was able to heal because they took damage. With the ability to heal past max life infinitely, I could put massive shields on people all game and my overhealing (shielding) would be well over 100k in a 30 minute game. Watch this video and try to tell me that infinitely overhealing wouldn't be absurd. Every single heal is over 600 hp. That means I put a 600 hp shield on my entire team and add another 600 to it every ~2 seconds. At the end of doing baron with one other person, they would easily have a shield of 4-5k. At the end of taking a tower it would be the same. After taking a wave of minions it would be ~2k if they let me hit them. Even with a cap on it, I would effectively double the health pools of my entire team with ease at all points through a game. It doesn't matter if a shield wears off when I have a 600+ heal literally every 2 seconds. > > https://youtu.be/Cl4mNdBgvjs?t=222 In your last 86 ranked games you averaged only 11307 total healing per game, which I believe includes healing from all sources (eg self hp regen). In 2 of those games you healed over 30k, in none of them did you heal over 40k. With that out of the way, again, there could be a soft cap so it wouldn't be broken in edge cases if those would be problems. I don't know how to make the first paragraph any clearer but it's just how league of legends works, when you're doing baron the time when healing actually matters is if it's a contested baron and in that case people aren't full hp. If it was a 5v0 baron with everyone full hp you wouldn't even need the overheal at all.
: the cap isnt the issue with the rune and why nobody wants it. its accessability. its literally only useful on adc with bloodthirster the way it is made since champion regeneration doesnt overheal, and you have to be in combat. and adc arent building lifesteal right now. theyre banking on their supports for sustain and rush 3 crit items. most champions wont be able to overheal in combat, since theyd take too much damage in fights to get to be able to heal past their maximum health. if they want the rune to be useful, then the combat condition should be removed, regeneration should be allowed to overheal and the value should be changed to flat level scaling values or just 10% of your max health. the point would be to give you some more hp before you enter combat, and not gamble that you can overheal before you get hit by any kind of damage. because if youre any champion who can lifesteal or spellvamp but wont get past your maximum health after entering combat, like {{champion:122}} or just because you never reach full health in a fight after taking initial damage, that rune slot of yours might aswell be empty.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=0002,timestamp=2017-12-07T06:57:20.009+0000) > > the cap isnt the issue with the rune and why nobody wants it. its accessability. Different supports heal different amounts, so if it was designed to work with team healing it could be useful situationally when the team can heal. And since the hp would be coming from the support you could control when it comes.
: This is a fiora players dream (me) but even i don't want that big of a shield cause that would make it so bs think overheal+bloodthirster ravenous hydra probably wont even fall below half if you proc your ult and this would make many adcs almost unkillable lategame too cause all theyd have to do is aa a few times and they have assloads of health
> [{quoted}](name=Yes Daddy PIease,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=0001,timestamp=2017-12-07T06:50:28.294+0000) > > This is a fiora players dream (me) but even i don't want that big of a shield cause that would make it so bs > think overheal+bloodthirster ravenous hydra probably wont even fall below half if you proc your ult > > and this would make many adcs almost unkillable lategame too cause all theyd have to do is aa a few times and they have assloads of health The ratio is different for self heals and team heals, it's already lower but if necessary could be made much lower or even a purely team heal thing so it can't just come from adcs autoing and requires the team to invest in them
: As a Taric main I can tell you how absurd that idea is. Late game Taric can heal people for around 200 per second. This hits his entire team. If he tells his team to all take overheal, they will all have a shield for about 5k after doing Baron. The only thing I can say is that it might be cool if the shield only lasted for 5-10 seconds with each heal having its own timer.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=000000010000,timestamp=2017-12-07T03:31:45.189+0000) > > As a Taric main I can tell you how absurd that idea is. Late game Taric can heal people for around 200 per second. This hits his entire team. If he tells his team to all take overheal, they will all have a shield for about 5k after doing Baron. The only thing I can say is that it might be cool if the shield only lasted for 5-10 seconds with each heal having its own timer. I don't think I see very often situations where, in practice, people have anywhere near their max hp+5k more hp healed. Especially for baron since a) baron itself does decent dmg and people usually aren't full hp vs it unless it's 5v0 and b) you reset after baron so it doesn't matter if you come off it with a shield, the shield would only be helpful if it helped to actually secure baron Plus the idea of an overheal is cool and I'd say practical rather than absurd because healing is permanent, shields are temporary, so shields give windows when you can/can't fight so there's counterplay even to big shields because they wear off. And again if that's not enough a soft cap like there is on movespeed would suffice to balance edge case champs.
Azadethe (NA)
: It was just raised from 30% to 40%..... how high do you need to go?
As for how high do you need to go, I think it would be interesting to make it not have a cap at all but only apply to heals from other champs and not self healing, or maybe put only a soft cap (eg past 100% hp shields for half as much)
Azadethe (NA)
: It was just raised from 30% to 40%..... how high do you need to go?
> [{quoted}](name=Azadethe,realm=NA,application-id=3ErqAdtq,discussion-id=dEFsFZee,comment-id=0000,timestamp=2017-12-07T00:36:35.572+0000) > > It was just raised from 30% to 40%..... how high do you need to go? I think you missed what I was saying could be increased, which is not the percent self healing->shield ratio (which was just raised from 30% to 40%) but the shield CAP, which is still 10hp+10%max hp unless there was an undocumented change
Rioter Comments
Meddler (NA)
: Apologies, but, we're considering a second pass on Sona as well (not listed here since we just started talking about). She's still potentially out of line.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=rwFEZcUi,comment-id=00020000,timestamp=2017-11-17T17:27:38.801+0000) > > Apologies, but, we're considering a second pass on Sona as well (not listed here since we just started talking about). She's still potentially out of line. I've been playing a lot of sona, both in last season and this preseason http://na.op.gg/summoner/userName=thetankman What seems slightly silly about sona is how ridiculously well she scales, to the point where "get our support to late game" is legitimately sona's team's win condition. The only thing keeping her in check right now is how aggressive the early game is and the potential for the enemy leona or w/e to just kill you over and over again and snowball and win before you get to that lategame. I think a big part of her scaling is her ult giving 10/25/40% cdr on her auras, so it would bring her more in line with other supports if she didn't have that. It wouldn't have to be a straight nerf, in return she could get a lower cd or something on her ult since that's her only form of hard cc so she can't really make many plays early/midgame, especially if she falls behind it feels like sona can't do anything but afk and wait to scale. So maybe if it was 100s at all ranks she'd be able to do more early. Or it could double her next power chord's effect or make it stun or whatever. The main thing is in order to stop every game she's in from being completely warped around the sona pick her power curve needs to be more like other supports so she shouldn't get the aura cdr on ult, she could use some early playmaking potential though.
Meddler (NA)
: Quick Gameplay Thoughts: November 15
Personally transcendence feels really bad because it does literally nothing for you until level 10. On the supports I play I really value cdr more than any other stat and the overcap cdr->ap makes cool late game builds with athenes work really neatly, but a rune that doesn't help a support until level 10, which is so late in the game (even later for supports than for other roles-why is transcendence activated by levels and not minutes? seems anti-support) there's a good chance it's just over by then, doesn't seem viable unless it's ridiculously strong. So I feel like I'd like to get transcendence but I can't which feels bad. Similarly with gathering storm, I've been taking it over scorch on sona just on the principle that pure ap should always be better for sona than damage but tbh not taking scorch is probably trolling
Broporo (NA)
: 2017 Ranked Rewards Help Desk
any news on physical rewards?
Rioter Comments
Meddler (NA)
: It is yeah. Wanted to avoid mentioning that in the post itself though since I think it's interesting looking at them without that knowledge, that one in particular.
It is interesting that Irelia seems to have less of an identity as a champion than braum/teemo/jinx (fighter/strong/damage/annoying is sort of generic and doesn't really count, nerf is more a meme around her than a real identity) but I think "blades" is at least something even if it's small
Meddler (NA)
: > [{quoted}](name=TiberiusAudley,realm=NA,application-id=A7LBtoKc,discussion-id=Txqphwwa,comment-id=0001,timestamp=2017-11-01T15:55:11.845+0000) > > I like how both spellings of mustache are near the top of Braum's word cloud. That's my favourite thing about that one :). The fourth one by contrast I find interesting because it's nowhere near as obvious who it's for at first glance.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=Txqphwwa,comment-id=00010000,timestamp=2017-11-01T15:57:41.159+0000) > > That's my favourite thing about that one :). > > The fourth one by contrast I find interesting because it's nowhere near as obvious who it's for at first glance. Is it Irelia? I wasn't sure who until I saw butt and then blades/stun/dash and all the other words clicked
: The more I dwell on it, the more I hate Sona's current state. I want a rework.
Also, didn't sona lose in pro play because it was vs longzhu? I'm pretty sure if you switched them and gave sona to gorilla longhzu would still win. So what mattered wasn't sona's kit in pro play, it was just the team.
: He literally used Nami as the example sweet spot in his post.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=3ErqAdtq,discussion-id=1H5XJoUE,comment-id=00150001,timestamp=2017-10-14T06:58:24.333+0000) > > He literally used Nami as the example sweet spot in his post. Cool, but again not every champion's abilities need to have the same complexity. If you think nami is so much cooler than sona then go play nami.
: I don't know how many times I gotta say it: Just because I want *more depth* doesn't mean I want *excess complexity.* It's two different things. You can make a deeper kit without having mobility combos and junk all over the joint. And *everyone* positions. Yeah, positioning on one champ is different for another champ, but Sona players like to dress it up like this whole new **dimension** of game play. Like, I'm not letting that hyperbole slide anymore.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=1H5XJoUE,comment-id=00150000,timestamp=2017-10-14T04:50:39.318+0000) > > I don't know how many times I gotta say it: Just because I want *more depth* doesn't mean I want *excess complexity.* It's two different things. You can make a deeper kit without having mobility combos and junk all over the joint. > > And *everyone* positions. Yeah, positioning on one champ is different for another champ, but Sona players like to dress it up like this whole new **dimension** of game play. Like, I'm not letting that hyperbole slide anymore. First, there is some depth to sona's basic abilities. In particular, most players don't take full advantage of her w power chord damage reduction. And her ult gives her much more playmaking potential than janna/lulu/soraka/nami/karma. Second, the idea that positioning is not more important on sona than on other supports is just wrong. She's much easier to kill because she has no hard cc other than her ult and has no panic button but her q and power chords incentivize her to get in auto range.
: The more I dwell on it, the more I hate Sona's current state. I want a rework.
Not every champ has to be a thresh or bard or rakan or whatever with super cool hype look at me abilities. And positioning properly is more important on sona than on any other support, all champs have to position but that doesn't make positioning on all champs the same.
Meddler (NA)
: Quick Gameplay Thoughts: October 11
Could you just remove coin entirely? Now that janna and soraka are actually incentivized to trade early there's nobody who has to afk in lane but the gold gen makes it so you have to just afk collect coins if you want to win. Laning would be a lot more interactive and focused on trading if everyone went either spellthiefs or relic shield.
Meddler (NA)
: Quick Gameplay Thoughts: August 8
Janna definitely needs some nerf, I'd prefer reducing E's duration early but giving it a higher cooldown would be fine
Meddler (NA)
: Coin's definitely a significant part of Janna's current strength and we'll be hitting that. Possible Janna's also out of line as well, planning to look into her, both from a balance perspective and to determine whether there's some quick work we can do to add some more moments of skill expression to her kit as well. In terms of 'best support in the game', I think some of that also depends on how you define best support. She's certainly right up there at present, historically she's often sat at a really high win rate, without actually being as strong as that might suggest, because of how forgiving her play can be (e.g. first game Jannas are likely to be much more useful than first game players on most other champs in the support position).
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=9KovwJ7c,comment-id=00080000,timestamp=2017-08-04T17:23:01.087+0000) > > Coin's definitely a significant part of Janna's current strength and we'll be hitting that. Possible Janna's also out of line as well, planning to look into her, both from a balance perspective and to determine whether there's some quick work we can do to add some more moments of skill expression to her kit as well. > > In terms of 'best support in the game', I think some of that also depends on how you define best support. She's certainly right up there at present, historically she's often sat at a really high win rate, without actually being as strong as that might suggest, because of how forgiving her play can be (e.g. first game Jannas are likely to be much more useful than first game players on most other champs in the support position). Hey if you're looking at Janna could you consider reducing the duration of her shield early? This is why I think it would be good https://www.youtube.com/watch?v=M0gDLJMZkq8 It would be a quick way to add skill expression because it would make shielding properly (reactively, cleanly) more important
: > [{quoted}](name=Śplash Damage,realm=NA,application-id=2E4zVIwd,discussion-id=gyzwjAhA,comment-id=00000000,timestamp=2017-07-20T01:17:54.918+0000) > > The client only records your last 20 matches which is why only 20 are downloadable. > > Replay download ability is also removed after every patch. The game was on this patch it's only like 4 or 5 days old. I was assuming a file of the game replay exists somewhere so I was wondering what stops me from downloading it.
> [{quoted}](name=The Tank Man,realm=NA,application-id=2E4zVIwd,discussion-id=gyzwjAhA,comment-id=000000000000,timestamp=2017-07-20T19:30:49.800+0000) > > The game was on this patch it's only like 4 or 5 days old. I was assuming a file of the game replay exists somewhere so I was wondering what stops me from downloading it. As in if replays are stored server side why can someone with fewer than 20 games since then download it but not me, if replays are stored client side why do they automatically get deleted after 20 games
Kürama (NA)
: The client only records your last 20 matches which is why only 20 are downloadable. Replay download ability is also removed after every patch.
> [{quoted}](name=Śplash Damage,realm=NA,application-id=2E4zVIwd,discussion-id=gyzwjAhA,comment-id=00000000,timestamp=2017-07-20T01:17:54.918+0000) > > The client only records your last 20 matches which is why only 20 are downloadable. > > Replay download ability is also removed after every patch. The game was on this patch it's only like 4 or 5 days old. I was assuming a file of the game replay exists somewhere so I was wondering what stops me from downloading it.
: Replays outside of past 20 games in match history
Lolking has a .bat file, the game id is 2549291657, but it would be nice to get the .rofl since I'm on a mac and now I'm curious why the replay isn't viewable from my match history.
Rioter Comments
Aeszarck (NA)
: Is it just me, or is the article blank?
all i see is **ts** **mts** **tsmttsstmsttttt** TstsmtSsstTsssssmtSmstststtmstttsttttttmttsmsSmsttststtttstssttmtttmtsmss **tttSss** stttmtsssTsssttstsstmsssttstmstmstmsMstmtstttMSssttssttsssttSmmst **Stts** sSsssmTttsmtsttttststmmtmststsmttmmtstmtssmssmSsstsssst **Msts** TstmttstmtsststtssttmttsmsttssmstmsttstttsttTSMstttsttmst **m** Ststmsststmsmmtttmmttttmststsssttttmsmtstmsssmtttttt sstttttmstsssststtststmststmtSTsststsmstmstssmsTtmtttttsstmtmt
Meddler (NA)
: Quick Gameplay Thoughts: June 8
I picked windspeakers. I play janna sona etc. Its effect is subtler than thunderlords or w/e but especially with the new redemption there's a class of champions that need a healing/shielding amplification mastery to synergize with their kit and playstyle.
: enjoy you're little bubble my little friend.
> [{quoted}](name=PandaPenyihir,realm=NA,application-id=ZGEFLEUQ,discussion-id=qdyvPwou,comment-id=000a00000000,timestamp=2017-06-08T15:15:52.924+0000) > > enjoy you're little bubble my little friend. *your
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The Tank Man

Level 236 (NA)
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