: It would be nice to get a Sustain/CC support, from the look of the track record they've been pushing hard for assassin and mage as supports instead of... supports. Which really fucking sucks.
> [{quoted}](name=Azurereaper,realm=EUW,application-id=3ErqAdtq,discussion-id=0BAHpZNN,comment-id=0001,timestamp=2019-10-29T19:46:24.074+0000) > > It would be nice to get a Sustain/CC support, from the look of the track record they've been pushing hard for assassin and mage as supports instead of... supports. Which really fucking sucks. No sustain CC support is going to compete with Nami. She is an incredibly balanced and versatile champion and has very rarely been nerfed. She is the only champion from the original enchanter utility rework (Sona, Janna, Soraka, Lulu and Nami) who has maintained an AP ratio on her utility. (Sona got AP ratios added to her armor and MR aura, then she got reworked and that ability was taken away. Janna got AP ratios added to the movement speed on her passive and then she got reworked and that was taken away. Lulu increased her % slow based on her AP and that was taken away. Soraka got an AP ratio to the bonus armor granted by her heal and then she was reworked and that was taken away. Nami got an AP ratio added to the speed boost on her passive, which persists to this day, some five or six years later, and she has an AP ratio on the slow applied by her E. Both of these synergize incredibly well with the Ebb and Flow healing reduction being reversed to a healing amp at 200 AP, meaning that Nami is the only enchanter who actually gains an incredible amount of utility AND damage from stacking AP rather than Heal and Shield power.) No new champion with healing and CC is going to come close to Nami. Taric's rework was a pathetic attempt.
: "Senna is just gonna be an ADC!" - Debunking the Myth
I doubt anyone is going to play Senna in the ADC role, but even if she works as intended...she's still going to be an ADC for the most part. She is encouraged to build damage, critical strike and life steal. Her auto wind up is slow but we have weird auto attacks with Graves, Jhin and Kalista and they still function. Regardless, the problem isn't that Senna won't be in the support role, it's that the enemy team will have to contend with two ADCs in the same lane. And yes, the wraiths can be hit by skill shots, but the wraiths can auto attack and cannot be auto attacked which is a major benefit.
Meddler (NA)
: Quick Gameplay Thoughts: October 25
Care to respond to this comment from your fellow Rioter? https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000 You all have a design philosophy about the way the jungle "should" be played, a philosophy that I and every other jungle player have suffered under for the past 3 years. This "pressure to gank" was artificially instated, by Riot, by changing the XP and gold that the jungle gave specifically to make sure that junglers HAD to interact with lanes at some point to be at all relevant. So, why the change of heart?
: Kai'Sa joins TFT in 9.19 and PBE now
She looks pretty good. What's her base mana / mana cost?
Cräfty (EUW)
: No. What they mean is that now, there is only 18 copies of each tier 3 unit in the game, instead of 21. **Example**: Before this patch, there were 21 copies of {{champion:85}} total. Now, it will be 18 copies of {{champion:85}}. Same thing with all other tier 3 units in the game. There will be only 18 copies of each of them. 18 copies of {{champion:266}}, 18 copies of {{champion:28}}, 18 copies of {{champion:78}}, etc.
> [{quoted}](name=Cräfty,realm=EUW,application-id=RaE1aOE7,discussion-id=FoLW4eHI,comment-id=0000,timestamp=2019-09-11T00:47:34.050+0000) > > No. What they mean is that now, there is only 18 copies of each tier 3 unit in the game, instead of 21. > > **Example**: Before this patch, there were 21 copies of {{champion:85}} total. Now, it will be 18 copies of {{champion:85}}. > > Same thing with all other tier 3 units in the game. There will be only 18 copies of each of them. 18 copies of {{champion:266}}, 18 copies of {{champion:28}}, 18 copies of {{champion:78}}, etc. Ah, okay thank you. So there are now exactly only enough of each 3 star for 2 players to get Tier 3 if zero other players buy one copy of them. That's intense.
Rioter Comments
: So just let it get worse? Like, you need to see my view as well. As much as I dont have a clear cut solution, im still bringing up the fact SOMETHING needs to be done before it becomes irreversible. At that point you would be forced to do something extremely harmful to the game just to band aid it.
I'm telling you there's nothing that can be done. The meta evolved the way it did because most teams need a melee character and melee characters don't function well in bot or top. Then the ranged characters emerged to prey on melee characters. This meta is entirely organic. There's no options available to the designer to stop people from playing this way.
: Thats the problem: Anything can go up there. Why should that be the case for us if ADCs dont want our champs in their lane? Same thing with mid.
But there's nothing you can do about that. It's easy to make people stop playing support, you make them more item dependent and gold dependent. You can't do that with top lane.
: What would you do then?
I wouldn't even try. Top lane is the way it is because it's an island, because it's ultimately not necessary. It's not helpful for map control in the early game, the attempt to add Rift Herald to shake things up failed entirely. It's just a spot that players go to duel and split push. Nothing needs to change about it, it's just fine. There are mages and ADCs and tanks and bruisers up there.
: Could be damage changes, mechanic changes, a number of things. I listed stat changes as a good start.
So you just want them to do individual balance changes on every champion that goes top to make some of them non-viable in top but somehow still viable in other roles? If a champ has lower damage or less health that doesn't exactly suit them up for mid lane, and no stat change is going to make people play Kennen or Ryze as a support.
: Is anyone else convinced Riot doesnt know how to balance Toplane?
How exactly do you "move people out of top"? Quinn and Vayne can go top. There's no lever by which Riot can affect who is good in top lane, it's basically anyone that can escape ganks and duel occasionally.
mark6028 (EUW)
: Riot "we don't force metas" Gems at it again
Lol. This is why I never bothered to get good at this game. Because these posts go back all the way to Season 3. Down here in the normal elo where people actually play and it isn't just the same 1000 people from every region queuing up, you actually get lots of variety. I had a contested Udyr pick yesterday. I never play Udyr but I found out they changed Glacial Augment to proc off just one auto and decided to give him a try and someone else first picked him away from me. Crazy. Every champ is viable down here and it's great.
Rock MD (NA)
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=rc3q2V7w,comment-id=000100000001,timestamp=2019-08-22T05:33:45.989+0000) > > "Five incredibly skilled players vs. five incredibly skilled players working as an organized team with a structured gameplan" > > See...there's your problem, as for the rest of us we have like 1-3 good players in the game and 7-9 absolute bots. I've done lots of coaching and I can tell you that's completely untrue. It's more like 2-3 feeding players and 7-8 shit players with overinflated egos because this game they're not the ones feeding.
Rioter Comments
GripaAviara (EUNE)
: No, When there's fpr example a Lee Sin that constantly puts pressure on your jungle, you are left to do nothing unless your lane comes to help. Guess what, almost never happens. That's why in lower ELO counter jungling is pure nightmare to be against and an easy way to carry games if you do it
Just ban Lee Sin if you're worried about it. Learning how to deal with pressure on your jungle is part of being a good player.
: Jungling is frustrating.
Correction: jungling if you are trying to gank is frustrating. Forget all the pro shit you watch. Just remember that jungling has three modes that you can play. Farming - Low risk, low reward. Chill out in your jungle, grab a Bloodrazor and get up to 2 items before you come out swinging. Often times you can carry if you get farmed up, but you can easily lose the game before that happens. (Late game strategy, preferred by hyper carries like Yi and Shyvana, countered by gank junglers because kills give more gold to the enemy team than you get by farming) Counterjungling - Medium risk, medium reward. Put your opponent behind by sneaking into the enemy jungle and taking camps. Often times, you can even deny the enemy jungler's first gank if you start at their red while they start blue. They need the health regen from red to make an early gank and if you take it away, you are setting them behind in gold and XP. (Medium game strategy, the preferred strategy of tank junglers because they usually can't gank before 6, countered by farming junglers because you can't farm their jungle faster than they can) Ganking - High risk, high reward. Punish extensions by forcing summoner spells and then return to the lane to capitalize and get some gold and XP lead for your team. A very popular strategy in coordinated comps with voice chat (see also: all pro teams) because exact timing between abilities allows for unique combos that would not be possible without the fog of war (a perfectly timed Thresh hook can pull someone slightly back into an Amumu bandage, for instance). (Early game strategy, the preferred strategy of mobile assassins, countered by counter junglers because they leave their jungle exposed and reveal themselves on the map so often, and kills do not grant very much XP) If you don't want to gank, don't gank. Just set up a strategy in another way. Often times, when I'm jungling, my strategy is map control. I like to rush {{item:3512}} in the jungle and bring my Demolish when I gank. I can force a flash and when the enemy backs at low health, we crush turret and grab some free turret gold. It's not as much as a kill, but it's more permanent. A dead enemy will get back up. A turret won't. Grab dragons and Rift Herald when the enemy jungler ganks. Permanent buffs to your team, again, won't come back to the other side. But you can make up gold.
Naalith (NA)
: Yeah Kled is one of my favorite characters, I'm just not sure how much his antiheal matters. It's not on demand like the other champions who got antiheal or antishield synergies this patch. People have a good 2 seconds to use their stuff before his Q goes off again and fights are basically never won off of health regen. Kled buffs benefit me, I'm just not sure the Q thing will change basically anything lol.
It's **really** good against champions who have a large heal that is not on demand, like Volibear and Mundo. You can Q in response to the activation of Mundo's ult, or right before Voli would hit the passive threshold, then cut it down to nothing.
: Gonna assume my name had something to do with why I’m not on this list 🤔
I dunno, man. Turn 1 Delver is pretty triggering too.
Naalith (NA)
: The only good news I can see from this change is that, because pro players and high level streamers are more likely to be counterpicked, they will declare Karma, Viktor, etc. top laners dead and the viewers who only play what they heard is OP will stop bringing those annoying ass champions top lane. That being said, yeah there was zero reason to make this change. The Poppy change I feel like is justified so people with multiple dashes can't just escape her, I'm mixed on the Kled thing but at least it requires you to activate the Q pull, but Renekton getting any type of buff when he is already nuts in lane is just... yikes.
Hey, I am all for having more reasons for my team to pick Kled. I would main him if he got Courage off jungle mobs. "NOOOOO PRISONERS!"
: SightStone Changes Should Be Reverted
No, this is the way that counterplay works. You can't suppress a support's gold income by denying them farm and you can't pressure them out of XP because their abilities are largely level-independent. Once a support hits 6, they're about as strong as they would be at level 10. So the only other counterplay is to deny the enemy team vision. This is a reward the enemy team gets for playing well against you.
Meddler (NA)
: Oh, no worries, fair question. I've dropped down to one post a week since I got back from paternity leave instead of the two I used to do. That's a combination of: * New baby = less time in general for everything else * Mid year tends to be somewhat quieter in some respects, so sometimes less to talk about/more work to find stuff to fill posts * My role at work's expanded somewhat this year as well (getting more involved in some non game design stuff too) which also takes additional time
I hope you're finding some time to sleep! Congratulations, Andre. {{sticker:sg-kiko}}
Rioter Comments
: Why do some executes have indicators, and some not?
For Garen, the reason the indicator is only on the Villain and not on others is because for others, the ultimate is magic damage. The game does not calculate the target's magic resistance beforehand and tell you if you can kill them or not because MR is something that can fluctuate throughout the course of battle. When Garen IS capable of ulting to kill someone for sure (the villain, who takes true damage from his ultimate) then the indicator exists and is there. Pyke, Cho'Gath, and Urgot all have an indicator. Darius is the exception. The reason for this is that they tested Darius with an indicator and found it was just flat out less exciting. There is more suspense and charm if you don't know whether you're going to get a reset or not. If you can see when you get the reset brightly on your screen you're just going to auto and Q until exactly that moment, then boom. Same for the next enemy, boom. Boom, boom, boom, pentakill. It doesn't feel like you earned it that way, from playtesting. The player's satisfaction goes down when you have an indicator.
Meddler (NA)
: I believe it's to free up power budget for the flat damage reduction being tested on her W which is a really powerful effect. To be clear though that's an assumption on my part and the right people to ask aren't around at present.
I can certainly see why giving a tank support more damage reduction would be powerful, but it seems much less satisfying and appreciable to the player than empowered auto attacks. Leona's win rate might go up, but aren't you worried her pick rate will go down?
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=dVWfpJRE,comment-id=00190001,timestamp=2019-07-04T20:28:59.099+0000) > > Putting it on an item would be a bad idea, it would just become a tax to defeating certain champions. If shields are so powerful that we need to BREAK them instantly, then an item isn't the way to do it, we need champs who are guaranteed to do it, and more than just 2 or 3. > > I would love seeing this on Rek'sai, to give her some reason to be picked in norms. Maybe Veigar's ultimate could destroy shields before it does damage? Lower Kog'maw's % health per second and give him bonus damage to shields on his W? I like say, putting on Rek'Sai's ultimate? That ult aside when they made it totally broken is just "dash and do damage", adding something to it wouldn't hurt.
I don't think so, that is a lot of commitment just to break a shield. I like it better on burrowed Q, gives you more of a reason to shoot it. Now you can pop shields and then use the damage you dealt to go face with R after.
: Tbh, they need to remove that from Renekton, and consider making it into an item. Like, there's very rarely any time that shield breaker is going to be relevant, except into very specific matchups. As in, Kench, Janna, Sion or Kled. Sometimes Kai'Sa. And into those *very specific* matchups, there should be a very specific way to go about it. In TFT, Sword Breaker builds out of two defensive items...so it's an item that if they were to put into actual LoL, would probably give average or mediocre Armor/MR, and a passive to allow you to disarm. Since *Disarm* is honestly a horribly unfun mechanic on the rift, Why not make a Shield Breaker item with an active that allows your basic attacks to break shields for 5s on use, and lets say a 75s cooldown on end of effect? People complain that tanky champions do too much damage anyway...why not make a defensive item that gives them a short burst of shield-smashing power, in exchange for picking up an item with mediocre defensive stats and no *actual* damage increases? inb4 "lel assassins", I doubt ADCs/Assassins would want to pick up a tank/bruiser item with bad defensive stats and no AD, even if the active lets them ignore some defense, and since it's a niche item, it's something that'd only really see play in those very shield heavy matchups.
Putting it on an item would be a bad idea, it would just become a tax to defeating certain champions. If shields are so powerful that we need to BREAK them instantly, then an item isn't the way to do it, we need champs who are guaranteed to do it, and more than just 2 or 3. I would love seeing this on Rek'sai, to give her some reason to be picked in norms. Maybe Veigar's ultimate could destroy shields before it does damage? Lower Kog'maw's % health per second and give him bonus damage to shields on his W?
: I think a shield breaking ability is needed, but yeah not on a really strong laner like Renekton who has many strengths (dash, shred, stuns, burst damage, sustain). And not on a low cooldown ability. Something like this should be on a higher cooldown ability on a champion who doesn't have a ton of strengths.. I think it fits Trundle because he's supposed to be like an anti-tank - it would make sense on say his ultimate. Cho'Gath could also make sense since he's like an anti-caster, maybe on W (feral scream), if the min cooldown was increased a few seconds. I don't get why Renekton, one of the biggest lane bullies in the game already... Although I like the philosophy behind shield-breaks and grevious wounds being on abilities, they shouldn't be used to overload somebody.
Feral Scream is his W.
Rioter Comments
Rioter Comments
: Anyone know if there's any hidden mechanics to TFT?
> I shouldn't start the game trying to make a team out of Garen and Darius, only to never see more than two the whole game So, to kind of expand on what has already been stated in the thread, players have a shared pool. So if you see someone else get lucky and get a 2 Star Garen or Darius by round 2 or 3, you might want to reconsider going knights this game. That's 3 Garens that you can never get, for the rest of the game. If that sounds a bit railroady, that's because it is! If every player had access to every champion in the pool throughout the game, everyone would play the same top strategy every time. By limiting the access to a small pool, you encourage diversity in builds. By making access to that diversity random, you eliminate the possibility of a "solution" to it (if it was guaranteed, for example, the best players would devise the optimal pieces to select each round and everyone would net deck that). RNG deciding games feels bad sometimes, but it feels great others! That's how to make each game feel unique and different.
Rioter Comments
: the ult does a lot for solo lane players now, not for the active but for the passive. Making your Q do substantially more damage on flux targets is very useful, especially at max rank when it makes your Q do double damage, really gives him some solid burst capability. Especially paired with his teleport to catch a runner, slip behind them do a QEQ combo and finish them off
How is that better than how it was beforehand? The damage output total increases by 20% compared to before, but you have to wait until level 16 instead of level 13 to get the total boost.
Rioter Comments
iiGazeii (NA)
: Resourceless champions have longer cooldowns. It helps sell the fantasy of an indomitable warlord if he never needs to leave lane unless you force him out.
Longer cooldowns don't matter if you can't constantly stay on top of someone to keep trading. A lot of melee top laners with mana (Olaf, Darius, Malphite, Tahm Kench) don't have the abilities necessary to chase anyone down. They just trade as they can, which can be a full ten seconds of downtime.
Rioter Comments
koshkyra (NA)
: Exhaust is dead
I'm not sure why you would ever take Exhaust on a support anyway. Heal is better on supports than it is on marksmen, because supports build Heal and Shield Power. People worry about the Heal debuff, in other words, you can't get the full benefit if your moron ADC burns Heal, but that's fine. If you're blowing both members' summoners, you're probably dying anyway. Better for you to be encouraged to save it and use it when your ADC doesn't have Heal.
Rioter Comments
: This game isn't enjoyable anymore. And it's the community's fault.
> Riot, please, you can't allow this kind of behavior to progress. What's the solution? Ban all the players? We have a chat filter for a reason. We have an Honor system to reward other players' attitudes toward you for a reason. This is, ultimately, a game. We play the game to have fun. To some people, griefing is fun. It's short, it's sweet. It leaves a bitter taste in your mouth, and you move on. You think that because griefing makes you miserable that that gives you the right to take it away from other people? Even if you could do that, why would you think it was right? There are other people who might think that your uptight attitude and concern for taking objectives and organizing to win the game is killing their fun. Does that mean we should stop you from shotcalling? Obviously not. People are different. They play the game different ways, for different reasons. Some people want to get Challenger. Some people want to call everyone the n-word. At the end of the day, we're all just guys trying to relax after a hard day of school or work. Lay off and stop trying to police everyone's behavior online.
Meddler (NA)
: Unless things have changed since I last talked with the team the angle we've been working on a bit and will potentially push further on is making it so pro teams are more able to pick tanks in other roles. Our feeling is that a lot of what drives pro teams to focus support tanks so hard is a clear desire for a tank on the team and difficulties picking them in other positions.
It's...a noble goal, to be certain, but how on earth are you going to accomplish it? No one wants to play a tank in the top lane with Conqueror running wild and Teleport being nerfed. And if you play a tank in the jungle you're risking falling behind in the early game which can turn a win into a loss at that level. Admittedly, I'm not a pro player, but I'm fairly certain if the current climate was attractive to tanks, people would play tanks. So it seems like once again this is going to be a situation of you changing the game for all players specifically to change how pro players choose their team comps? Again?
BigFBear (EUW)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=QaZLcP6v,comment-id=00080000,timestamp=2019-05-08T21:08:27.095+0000) > > It's not supposed to be a bruiser keystone, it's supposed to be a tank keystone. Source? Riot always said that the Resolve tree should not exclusively for tanks but for all champs who wanna play deff/sustain. Tell me what Keystone I should take now when i play Voli Jungle. He is a Juggernaut who deserves a rune like Aftershock. He is not Lissandra. He has many good builds where he doesn't build much armor. If you start with Righteous Glory after Cinderhulk and then go Warmogs you only have 30 bonus Armor that counts for Aftershock. (and by that time it's 25 minutes and game is almost over). Compare that to almost all Rammus builds. Why does he deserves Aftershock more than a Voli? What other Keystone shall i take as a Resolve Jungler? Grasp? Doesn't make sense in Jungle. Guardian? Lawl! I HAVE to pick Aftershock because it's the only choice they left over for Resolve Junglers. And then I get punished for building my favorite builds? "BUILD ARMOR! WE DEMAND IT!" The Resolve tree sucks ass because he is so niche in many ways. If they wanna have so much niche runes they should add a fourth Keystone at least! Like their beloved and favorite Trees Precision and Domination! I would LOVE to take another sustain Keystone that works in Jungle! > The entire reason Courage of the Colossus was replaced with Aftershock was because scaling it off Health made it too good. Then nerf the scaling with HP until it's balanced but don't connect it to bonus Armor. Now we have 3 Keystones in Resolve: - One is for pure tanks (Aftershock) - One is for Botlane-Supporter (Guardian) - One is for Toplane (Grasp) Great. Really great!
Why doesn't Grasp work in the jungle, exactly? Volibear can function with Predator, Glacial Augment, Conqueror and Aftershock just fine. He gets **less** armor than champs who build armor, but that's okay because he has more effective health with his higher HP pool if he builds health.
BigFBear (EUW)
: Good example atm: New Aftershock Keystone. Since last patch the 5 best Junglers in Plat+ are Aftershock users: {{champion:32}} {{champion:33}} {{champion:254}} {{champion:20}} {{champion:106}} https://lolalytics.com/ranked/worldwide/current/platinum/plus/champions/ Ofc Rammus went totally op with this Rune, like expected. He currently rank 1 in Master+ and sits on a 57,5% winrate. He can hit the 150 Resistance cap from Aftershock in the first 20 minutes with his builds easily. And I bet they will nerf Rammus instead of fixing Aftershock. Aftershock rework was a good idea but they did it wrong connecting it with bonus resistance again. Champs like Rammus abuse that. Also it excludes many Bruiser/Juggernaut builds which much HP but not so much Armor. For example those Items: {{item:1401}} {{item:3083}} {{item:3800}} {{item:3022}} {{item:3053}} They should have make Aftershock related to HP not to bonus resistance. Not every Bruiser/Jugg builds lots of armor. But EVERY tank/Bruiser/juggernaut/ builds HP. It would include more builds and not force you to adjust your build to a fucking keystone.
It's not supposed to be a bruiser keystone, it's supposed to be a tank keystone. The entire reason Courage of the Colossus was replaced with Aftershock was because scaling it off Health made it too good.
Arakadia (NA)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=000400000000000000000000000100000000000000000000,timestamp=2019-05-07T22:40:10.016+0000) > > Why is it a good thing, exactly? What benefit do I gain from wasting energy caring about this? Explain it. Ah yes the good ol, "I got mine so fuck you". Society is stronger and better when people care about one another. Equality in the work place effects everyone and it isn't exclusive to just Riot. I literally cannot explain human empathy to you if your a psychopath or just conditioned to not care about people who are suffering because at that point you are beyond help.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000000000000000001000000000000000000000000,timestamp=2019-05-07T22:46:21.698+0000) > > Ah yes the good ol, "I got mine so fuck you". Society is stronger and better when people care about one another. Equality in the work place effects everyone and it isn't exclusive to just Riot. I literally cannot explain human empathy to you if your a psychopath or just conditioned to not care about people who are suffering because at that point you are beyond help. So you went from "I never thought I would have to explain it" to "I literally cannot explain it". The signs of a person who has never actually stopped to consider his own position and only believes it because someone else told him to. "Society" doesn't matter to me. All that matters to me is me. What I can see and touch and feel. But okay, let's for a second accept that "hey, if you can do something that helps someone else, it's a good thing". Whatever. How is being concerned for someone that you will never meet, someone you can't speak to, someone you can't improve the condition of...how is that helping them? How is you bitching about the employees' conditions on a forum going to help them in any meaningful way? You're not making a strong case for empathy being anything other than a waste of time here.
Arakadia (NA)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=000400000000000100000000,timestamp=2019-05-07T22:18:55.286+0000) > > Yes. I don't care if someone is sexist. Then you literally just lack empathy for other people, specifically minorities, which would probably stem from not being a minority yourself.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000001000000000000,timestamp=2019-05-07T22:38:31.105+0000) > > Then you literally just lack empathy for other people, specifically minorities, which would probably stem from not being a minority yourself. Okay. I don't care. Empathy isn't a useful emotion to begin with.
Arakadia (NA)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000000000000000001000000000000,timestamp=2019-05-07T22:22:27.568+0000) > > Literally none of this affects you. You will never meet any of these people. You don't know their individual stories, or why they act the way they act. What you describe as "empathy" is just you being stupid and listening to their complaints and not the Rioter's answer. How is it empathy to completely believe one person and not even hear the other? Riot literally admitted to having sexism issues. Nearly 200 people walked out, risking their jobs and future career, because this was that bad of an issue. Women were literally being paid less as Riot broke California's equal pay law. Those are facts. Do you literally have no empathy towards other humans? Holy shit I did not think I would need to explain why caring about other people is a good thing.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00040000000000000000000000010000000000000000,timestamp=2019-05-07T22:36:07.783+0000) > > Riot literally admitted to having sexism issues. Nearly 200 people walked out, risking their jobs and future career, because this was that bad of an issue. Women were literally being paid less as Riot broke California's equal pay law. Those are facts. Do you literally have no empathy towards other humans? Holy shit I did not think I would need to explain why caring about other people is a good thing. Why is it a good thing, exactly? What benefit do I gain from wasting energy caring about this? Explain it.
Arakadia (NA)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00040000000000000000000000010000,timestamp=2019-05-07T19:42:14.970+0000) > > *puts hand up* > > Be disturbed all you want, bro. Morality is subjective. Everyone has their own definition of what's right and wrong. And I don't give a fuck how moral a situation is when it comes to a business. It is more beneficial to these employees that Riot makes enough money to pay them than it is that they be treated with any sort of respect or dignity. They would rather have money than be treated well, obviously. Otherwise they would just quit. > > You seem to be under the assumption that changing the culture at Riot would have zero effect on production, quality, and other things. We don't know that for certain, and it's better for them to be immoral and successful than moral and shit. Rioters do not need to be farting on eachother, ball slapping, paying women less, and having an overall sexist environment with alleged sexual assault to be successful. Sorry that I have empathy for the employees but this behavior is neither necessary nor acceptable.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=000400000000000000000000000100000000,timestamp=2019-05-07T22:07:59.287+0000) > > Rioters do not need to be farting on eachother, ball slapping, paying women less, and having an overall sexist environment with alleged sexual assault to be successful. Sorry that I have empathy for the employees but this behavior is neither necessary nor acceptable. Literally none of this affects you. You will never meet any of these people. You don't know their individual stories, or why they act the way they act. What you describe as "empathy" is just you being stupid and listening to their complaints and not the Rioter's answer. How is it empathy to completely believe one person and not even hear the other?
Arakadia (NA)
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000001,timestamp=2019-05-07T19:38:35.191+0000) > > Yeah...and? The company has a lot more to lose than an individual employee does. If a company is fined a million dollars in court, how many individual employees do you think are going to have their hours slashed to cover that cost? What about those, totally innocent people, who would suffer? People have a tendency to refer to a "corporation" as an entity, as if a corporation is something more than just a bunch of everyday working joes like you and me. Oh no! The sexist corporate leaders are actually being punished! If Riot's upper management is as fucked as it looks they deserve to be sued. The average Rioter is not going to suffer from being allowed a fair and accurate trial. You seem very apologietic towards this sexism and nepotism.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00040000000000010000,timestamp=2019-05-07T22:10:57.153+0000) > > Oh no! The sexist corporate leaders are actually being punished! If Riot's upper management is as fucked as it looks they deserve to be sued. The average Rioter is not going to suffer from being allowed a fair and accurate trial. > > You seem very apologietic towards this sexism and nepotism. Yes. I don't care if someone is sexist.
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00180000000100000000000000000000000000010000,timestamp=2019-05-07T21:31:44.841+0000) > > Lol, that's not harassment. Harassment from a legal standpoint involves repeated behavior over an extended period of time after the offender has been told to stop the behavior at least once. Ohhh, okay. That's what I thought would constitute as *aggrivated*.
> [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=001800000001000000000000000000000000000100000000,timestamp=2019-05-07T21:38:31.444+0000) > > Ohhh, okay. That's what I thought would constitute as *aggrivated*. A single incident involving verbal abuse can be classified as assault, but only if that involves a direct threat to the person. Wishing ill upon them is not the same as threatening them. I've had to deal with the police regarding threats before, the language has to be very specific before they will even act on it.
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=001800000001000000000000000000000000,timestamp=2019-05-07T20:51:07.688+0000) > > Yes, they do. I have the right to walk up to you right now and say "you are the ugliest piece of shit I have ever seen. I hope you drop dead and choke on your own vomit. You disgust me." That's actually illegal and constitutes as verbal harassment. Or maybe it's not illegal. I do know that **aggrivated** verbal harassment is illegal, definitely.
> [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0018000000010000000000000000000000000001,timestamp=2019-05-07T20:59:26.275+0000) > > That's actually illegal and constitutes as verbal harassment. Or maybe it's not illegal. I do know that **aggrivated** verbal harassment is illegal, definitely. Lol, that's not harassment. Harassment from a legal standpoint involves repeated behavior over an extended period of time after the offender has been told to stop the behavior at least once.
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0018000000010000000000000000,timestamp=2019-05-07T20:42:20.951+0000) > > And...? People have a right to be insecure. Would you rather them be insecure and not deal with it? People have a right to be insecure! Absolutely. They have the right to be insecure and project it onto those around them... Sorta like the toxic people in league!! Anyhow, me saying that they are insecure is a bold proclamation of mine... So you can disregard it. In the end we don't really know what happened! lol! I find it absolutely damning at this point
> [{quoted}](name=Schoenberg,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00180000000100000000000000000000,timestamp=2019-05-07T20:46:18.511+0000) > > People have a right to be insecure! Absolutely. They have the right to be insecure and project it onto those around them... Sorta like the toxic people in league!! Yes, they do. I have the right to walk up to you right now and say "you are the ugliest piece of shit I have ever seen. I hope you drop dead and choke on your own vomit. You disgust me." That is my right. People are so damned worried about making everyone safe and happy when they should be worried about money and innovation.
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=001800000001,timestamp=2019-05-07T20:01:05.287+0000) > > TBH, THIS is something that needs to be talked about. If I can't make a hilarious pun just because it involves Sue and the banana she's eating, I don't even want the damn job. And how does making someone uncomfortable benefit anyone? Surely the dude can just go without making the joke. Intent to make people laugh is nice, but if it doesn't make people laugh don't do it. Just toughing it out and not making the joke would be better for the company That and we don't know if it was just a joke. We don't know the context. We don't know the words.
> [{quoted}](name=Schoenberg,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0018000000010000,timestamp=2019-05-07T20:10:51.412+0000) > > And how does making someone uncomfortable benefit anyone? Surely the dude can just go without making the joke. Intent to make people laugh is nice, but if it doesn't make people laugh don't do it. Just toughing it out and not making the joke would be better for the company > > That and we don't know if it was just a joke. We don't know the context. We don't know the words. It benefits the person making the joke because it helps relieve stress and ease tension. Humor is a way of coping with depression, anxiety, anger... "If it doesn't make people laugh don't do it" is ridiculous. Everyone laughs at different things. And what if the person who is making the joke is the one intended to laugh? "Just toughening it out and not making the joke would be better for the company". Absolutely false. The guy who is in the senior position is the one who is doing the most. By a strict judgment of what is best for the company, you should always capitulate to the person who has the most responsibility and brings in the most cash. If we were doing things by what's best for the company, the policy should be "fire any low level employee who bothers the top brass". Because those at the bottom are easy to replace.
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The Yetii Rider

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