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> [{quoted}](name=Azurereaper,realm=EUW,application-id=3ErqAdtq,discussion-id=0BAHpZNN,comment-id=0001,timestamp=2019-10-29T19:46:24.074+0000)
>
> It would be nice to get a Sustain/CC support, from the look of the track record they've been pushing hard for assassin and mage as supports instead of... supports. Which really fucking sucks.
No sustain CC support is going to compete with Nami. She is an incredibly balanced and versatile champion and has very rarely been nerfed. She is the only champion from the original enchanter utility rework (Sona, Janna, Soraka, Lulu and Nami) who has maintained an AP ratio on her utility.
(Sona got AP ratios added to her armor and MR aura, then she got reworked and that ability was taken away. Janna got AP ratios added to the movement speed on her passive and then she got reworked and that was taken away. Lulu increased her % slow based on her AP and that was taken away. Soraka got an AP ratio to the bonus armor granted by her heal and then she was reworked and that was taken away. Nami got an AP ratio added to the speed boost on her passive, which persists to this day, some five or six years later, and she has an AP ratio on the slow applied by her E. Both of these synergize incredibly well with the Ebb and Flow healing reduction being reversed to a healing amp at 200 AP, meaning that Nami is the only enchanter who actually gains an incredible amount of utility AND damage from stacking AP rather than Heal and Shield power.)
No new champion with healing and CC is going to come close to Nami. Taric's rework was a pathetic attempt.
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I doubt anyone is going to play Senna in the ADC role, but even if she works as intended...she's still going to be an ADC for the most part. She is encouraged to build damage, critical strike and life steal. Her auto wind up is slow but we have weird auto attacks with Graves, Jhin and Kalista and they still function. Regardless, the problem isn't that Senna won't be in the support role, it's that the enemy team will have to contend with two ADCs in the same lane. And yes, the wraiths can be hit by skill shots, but the wraiths can auto attack and cannot be auto attacked which is a major benefit.
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Meddler
(NA)
:
Quick Gameplay Thoughts: October 25
Care to respond to this comment from your fellow Rioter?
https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000
You all have a design philosophy about the way the jungle "should" be played, a philosophy that I and every other jungle player have suffered under for the past 3 years. This "pressure to gank" was artificially instated, by Riot, by changing the XP and gold that the jungle gave specifically to make sure that junglers HAD to interact with lanes at some point to be at all relevant.
So, why the change of heart?
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Riot Mortdog
(NA)
:
Kai'Sa joins TFT in 9.19 and PBE now
She looks pretty good. What's her base mana / mana cost?
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> [{quoted}](name=Cräfty,realm=EUW,application-id=RaE1aOE7,discussion-id=FoLW4eHI,comment-id=0000,timestamp=2019-09-11T00:47:34.050+0000)
>
> No. What they mean is that now, there is only 18 copies of each tier 3 unit in the game, instead of 21.
>
> **Example**: Before this patch, there were 21 copies of {{champion:85}} total. Now, it will be 18 copies of {{champion:85}}.
>
> Same thing with all other tier 3 units in the game. There will be only 18 copies of each of them. 18 copies of {{champion:266}}, 18 copies of {{champion:28}}, 18 copies of {{champion:78}}, etc.
Ah, okay thank you. So there are now exactly only enough of each 3 star for 2 players to get Tier 3 if zero other players buy one copy of them. That's intense.
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I'm telling you there's nothing that can be done. The meta evolved the way it did because most teams need a melee character and melee characters don't function well in bot or top. Then the ranged characters emerged to prey on melee characters. This meta is entirely organic. There's no options available to the designer to stop people from playing this way.
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But there's nothing you can do about that. It's easy to make people stop playing support, you make them more item dependent and gold dependent. You can't do that with top lane.
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I wouldn't even try. Top lane is the way it is because it's an island, because it's ultimately not necessary. It's not helpful for map control in the early game, the attempt to add Rift Herald to shake things up failed entirely. It's just a spot that players go to duel and split push. Nothing needs to change about it, it's just fine. There are mages and ADCs and tanks and bruisers up there.
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So you just want them to do individual balance changes on every champion that goes top to make some of them non-viable in top but somehow still viable in other roles? If a champ has lower damage or less health that doesn't exactly suit them up for mid lane, and no stat change is going to make people play Kennen or Ryze as a support.
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How exactly do you "move people out of top"? Quinn and Vayne can go top. There's no lever by which Riot can affect who is good in top lane, it's basically anyone that can escape ganks and duel occasionally.
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Lol. This is why I never bothered to get good at this game. Because these posts go back all the way to Season 3. Down here in the normal elo where people actually play and it isn't just the same 1000 people from every region queuing up, you actually get lots of variety. I had a contested Udyr pick yesterday. I never play Udyr but I found out they changed Glacial Augment to proc off just one auto and decided to give him a try and someone else first picked him away from me. Crazy. Every champ is viable down here and it's great.
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Underrated comment tbh
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Just ban Lee Sin if you're worried about it. Learning how to deal with pressure on your jungle is part of being a good player.
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Correction: jungling if you are trying to gank is frustrating.
Forget all the pro shit you watch. Just remember that jungling has three modes that you can play.
Farming - Low risk, low reward. Chill out in your jungle, grab a Bloodrazor and get up to 2 items before you come out swinging. Often times you can carry if you get farmed up, but you can easily lose the game before that happens. (Late game strategy, preferred by hyper carries like Yi and Shyvana, countered by gank junglers because kills give more gold to the enemy team than you get by farming)
Counterjungling - Medium risk, medium reward. Put your opponent behind by sneaking into the enemy jungle and taking camps. Often times, you can even deny the enemy jungler's first gank if you start at their red while they start blue. They need the health regen from red to make an early gank and if you take it away, you are setting them behind in gold and XP. (Medium game strategy, the preferred strategy of tank junglers because they usually can't gank before 6, countered by farming junglers because you can't farm their jungle faster than they can)
Ganking - High risk, high reward. Punish extensions by forcing summoner spells and then return to the lane to capitalize and get some gold and XP lead for your team. A very popular strategy in coordinated comps with voice chat (see also: all pro teams) because exact timing between abilities allows for unique combos that would not be possible without the fog of war (a perfectly timed Thresh hook can pull someone slightly back into an Amumu bandage, for instance). (Early game strategy, the preferred strategy of mobile assassins, countered by counter junglers because they leave their jungle exposed and reveal themselves on the map so often, and kills do not grant very much XP)
If you don't want to gank, don't gank. Just set up a strategy in another way. Often times, when I'm jungling, my strategy is map control. I like to rush {{item:3512}} in the jungle and bring my Demolish when I gank. I can force a flash and when the enemy backs at low health, we crush turret and grab some free turret gold. It's not as much as a kill, but it's more permanent. A dead enemy will get back up. A turret won't. Grab dragons and Rift Herald when the enemy jungler ganks. Permanent buffs to your team, again, won't come back to the other side. But you can make up gold.
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It's **really** good against champions who have a large heal that is not on demand, like Volibear and Mundo. You can Q in response to the activation of Mundo's ult, or right before Voli would hit the passive threshold, then cut it down to nothing.
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I dunno, man. Turn 1 Delver is pretty triggering too.
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Hey, I am all for having more reasons for my team to pick Kled. I would main him if he got Courage off jungle mobs.
"NOOOOO PRISONERS!"
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No, this is the way that counterplay works. You can't suppress a support's gold income by denying them farm and you can't pressure them out of XP because their abilities are largely level-independent. Once a support hits 6, they're about as strong as they would be at level 10. So the only other counterplay is to deny the enemy team vision. This is a reward the enemy team gets for playing well against you.
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Meddler
(NA)
:
Oh, no worries, fair question. I've dropped down to one post a week since I got back from paternity leave instead of the two I used to do. That's a combination of:
* New baby = less time in general for everything else
* Mid year tends to be somewhat quieter in some respects, so sometimes less to talk about/more work to find stuff to fill posts
* My role at work's expanded somewhat this year as well (getting more involved in some non game design stuff too) which also takes additional time
I hope you're finding some time to sleep! Congratulations, Andre. {{sticker:sg-kiko}}
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For Garen, the reason the indicator is only on the Villain and not on others is because for others, the ultimate is magic damage. The game does not calculate the target's magic resistance beforehand and tell you if you can kill them or not because MR is something that can fluctuate throughout the course of battle.
When Garen IS capable of ulting to kill someone for sure (the villain, who takes true damage from his ultimate) then the indicator exists and is there.
Pyke, Cho'Gath, and Urgot all have an indicator.
Darius is the exception. The reason for this is that they tested Darius with an indicator and found it was just flat out less exciting. There is more suspense and charm if you don't know whether you're going to get a reset or not. If you can see when you get the reset brightly on your screen you're just going to auto and Q until exactly that moment, then boom. Same for the next enemy, boom. Boom, boom, boom, pentakill. It doesn't feel like you earned it that way, from playtesting. The player's satisfaction goes down when you have an indicator.
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Meddler
(NA)
:
I believe it's to free up power budget for the flat damage reduction being tested on her W which is a really powerful effect. To be clear though that's an assumption on my part and the right people to ask aren't around at present.
I can certainly see why giving a tank support more damage reduction would be powerful, but it seems much less satisfying and appreciable to the player than empowered auto attacks. Leona's win rate might go up, but aren't you worried her pick rate will go down?
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I don't think so, that is a lot of commitment just to break a shield. I like it better on burrowed Q, gives you more of a reason to shoot it. Now you can pop shields and then use the damage you dealt to go face with R after.
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Putting it on an item would be a bad idea, it would just become a tax to defeating certain champions. If shields are so powerful that we need to BREAK them instantly, then an item isn't the way to do it, we need champs who are guaranteed to do it, and more than just 2 or 3.
I would love seeing this on Rek'sai, to give her some reason to be picked in norms. Maybe Veigar's ultimate could destroy shields before it does damage? Lower Kog'maw's % health per second and give him bonus damage to shields on his W?
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Feral Scream is his W.
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> I shouldn't start the game trying to make a team out of Garen and Darius, only to never see more than two the whole game
So, to kind of expand on what has already been stated in the thread, players have a shared pool. So if you see someone else get lucky and get a 2 Star Garen or Darius by round 2 or 3, you might want to reconsider going knights this game. That's 3 Garens that you can never get, for the rest of the game.
If that sounds a bit railroady, that's because it is! If every player had access to every champion in the pool throughout the game, everyone would play the same top strategy every time. By limiting the access to a small pool, you encourage diversity in builds. By making access to that diversity random, you eliminate the possibility of a "solution" to it (if it was guaranteed, for example, the best players would devise the optimal pieces to select each round and everyone would net deck that).
RNG deciding games feels bad sometimes, but it feels great others! That's how to make each game feel unique and different.
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How is that better than how it was beforehand? The damage output total increases by 20% compared to before, but you have to wait until level 16 instead of level 13 to get the total boost.
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Longer cooldowns don't matter if you can't constantly stay on top of someone to keep trading. A lot of melee top laners with mana (Olaf, Darius, Malphite, Tahm Kench) don't have the abilities necessary to chase anyone down. They just trade as they can, which can be a full ten seconds of downtime.
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I'm not sure why you would ever take Exhaust on a support anyway. Heal is better on supports than it is on marksmen, because supports build Heal and Shield Power.
People worry about the Heal debuff, in other words, you can't get the full benefit if your moron ADC burns Heal, but that's fine. If you're blowing both members' summoners, you're probably dying anyway. Better for you to be encouraged to save it and use it when your ADC doesn't have Heal.
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> Riot, please, you can't allow this kind of behavior to progress.
What's the solution? Ban all the players? We have a chat filter for a reason. We have an Honor system to reward other players' attitudes toward you for a reason.
This is, ultimately, a game. We play the game to have fun. To some people, griefing is fun. It's short, it's sweet. It leaves a bitter taste in your mouth, and you move on. You think that because griefing makes you miserable that that gives you the right to take it away from other people? Even if you could do that, why would you think it was right? There are other people who might think that your uptight attitude and concern for taking objectives and organizing to win the game is killing their fun. Does that mean we should stop you from shotcalling? Obviously not.
People are different. They play the game different ways, for different reasons. Some people want to get Challenger. Some people want to call everyone the n-word. At the end of the day, we're all just guys trying to relax after a hard day of school or work. Lay off and stop trying to police everyone's behavior online.
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Meddler
(NA)
:
Unless things have changed since I last talked with the team the angle we've been working on a bit and will potentially push further on is making it so pro teams are more able to pick tanks in other roles. Our feeling is that a lot of what drives pro teams to focus support tanks so hard is a clear desire for a tank on the team and difficulties picking them in other positions.
It's...a noble goal, to be certain, but how on earth are you going to accomplish it? No one wants to play a tank in the top lane with Conqueror running wild and Teleport being nerfed. And if you play a tank in the jungle you're risking falling behind in the early game which can turn a win into a loss at that level.
Admittedly, I'm not a pro player, but I'm fairly certain if the current climate was attractive to tanks, people would play tanks. So it seems like once again this is going to be a situation of you changing the game for all players specifically to change how pro players choose their team comps? Again?
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Why doesn't Grasp work in the jungle, exactly?
Volibear can function with Predator, Glacial Augment, Conqueror and Aftershock just fine. He gets **less** armor than champs who build armor, but that's okay because he has more effective health with his higher HP pool if he builds health.
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It's not supposed to be a bruiser keystone, it's supposed to be a tank keystone.
The entire reason Courage of the Colossus was replaced with Aftershock was because scaling it off Health made it too good.
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> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000000000000000001000000000000000000000000,timestamp=2019-05-07T22:46:21.698+0000)
>
> Ah yes the good ol, "I got mine so fuck you". Society is stronger and better when people care about one another. Equality in the work place effects everyone and it isn't exclusive to just Riot. I literally cannot explain human empathy to you if your a psychopath or just conditioned to not care about people who are suffering because at that point you are beyond help.
So you went from "I never thought I would have to explain it" to "I literally cannot explain it". The signs of a person who has never actually stopped to consider his own position and only believes it because someone else told him to.
"Society" doesn't matter to me. All that matters to me is me. What I can see and touch and feel. But okay, let's for a second accept that "hey, if you can do something that helps someone else, it's a good thing". Whatever. How is being concerned for someone that you will never meet, someone you can't speak to, someone you can't improve the condition of...how is that helping them? How is you bitching about the employees' conditions on a forum going to help them in any meaningful way?
You're not making a strong case for empathy being anything other than a waste of time here.
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> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0004000000000001000000000000,timestamp=2019-05-07T22:38:31.105+0000)
>
> Then you literally just lack empathy for other people, specifically minorities, which would probably stem from not being a minority yourself.
Okay. I don't care. Empathy isn't a useful emotion to begin with.
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> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00040000000000000000000000010000000000000000,timestamp=2019-05-07T22:36:07.783+0000)
>
> Riot literally admitted to having sexism issues. Nearly 200 people walked out, risking their jobs and future career, because this was that bad of an issue. Women were literally being paid less as Riot broke California's equal pay law. Those are facts. Do you literally have no empathy towards other humans? Holy shit I did not think I would need to explain why caring about other people is a good thing.
Why is it a good thing, exactly? What benefit do I gain from wasting energy caring about this? Explain it.
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> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=000400000000000000000000000100000000,timestamp=2019-05-07T22:07:59.287+0000)
>
> Rioters do not need to be farting on eachother, ball slapping, paying women less, and having an overall sexist environment with alleged sexual assault to be successful. Sorry that I have empathy for the employees but this behavior is neither necessary nor acceptable.
Literally none of this affects you. You will never meet any of these people. You don't know their individual stories, or why they act the way they act. What you describe as "empathy" is just you being stupid and listening to their complaints and not the Rioter's answer. How is it empathy to completely believe one person and not even hear the other?
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> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00040000000000010000,timestamp=2019-05-07T22:10:57.153+0000)
>
> Oh no! The sexist corporate leaders are actually being punished! If Riot's upper management is as fucked as it looks they deserve to be sued. The average Rioter is not going to suffer from being allowed a fair and accurate trial.
>
> You seem very apologietic towards this sexism and nepotism.
Yes. I don't care if someone is sexist.
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> [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=001800000001000000000000000000000000000100000000,timestamp=2019-05-07T21:38:31.444+0000)
>
> Ohhh, okay. That's what I thought would constitute as *aggrivated*.
A single incident involving verbal abuse can be classified as assault, but only if that involves a direct threat to the person. Wishing ill upon them is not the same as threatening them. I've had to deal with the police regarding threats before, the language has to be very specific before they will even act on it.
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> [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0018000000010000000000000000000000000001,timestamp=2019-05-07T20:59:26.275+0000)
>
> That's actually illegal and constitutes as verbal harassment. Or maybe it's not illegal. I do know that **aggrivated** verbal harassment is illegal, definitely.
Lol, that's not harassment. Harassment from a legal standpoint involves repeated behavior over an extended period of time after the offender has been told to stop the behavior at least once.
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> [{quoted}](name=Schoenberg,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=00180000000100000000000000000000,timestamp=2019-05-07T20:46:18.511+0000)
>
> People have a right to be insecure! Absolutely. They have the right to be insecure and project it onto those around them... Sorta like the toxic people in league!!
Yes, they do. I have the right to walk up to you right now and say "you are the ugliest piece of shit I have ever seen. I hope you drop dead and choke on your own vomit. You disgust me."
That is my right. People are so damned worried about making everyone safe and happy when they should be worried about money and innovation.
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> [{quoted}](name=Schoenberg,realm=NA,application-id=yrc23zHg,discussion-id=cNVPAl3Z,comment-id=0018000000010000,timestamp=2019-05-07T20:10:51.412+0000)
>
> And how does making someone uncomfortable benefit anyone? Surely the dude can just go without making the joke. Intent to make people laugh is nice, but if it doesn't make people laugh don't do it. Just toughing it out and not making the joke would be better for the company
>
> That and we don't know if it was just a joke. We don't know the context. We don't know the words.
It benefits the person making the joke because it helps relieve stress and ease tension. Humor is a way of coping with depression, anxiety, anger...
"If it doesn't make people laugh don't do it" is ridiculous. Everyone laughs at different things. And what if the person who is making the joke is the one intended to laugh?
"Just toughening it out and not making the joke would be better for the company". Absolutely false. The guy who is in the senior position is the one who is doing the most. By a strict judgment of what is best for the company, you should always capitulate to the person who has the most responsibility and brings in the most cash. If we were doing things by what's best for the company, the policy should be "fire any low level employee who bothers the top brass". Because those at the bottom are easy to replace.
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The Yetii Rider

Level 152 (NA)
Lifetime Upvotes