: Been playing him a fair bit too and i agree. Him, and top-lane bard.
Top lane bard. That sounds like a good campfire story.
Rioter Comments
LeoiJw (NA)
: How come Zyra's plants don't proc Manaflow Band? They proc everything else
It’s because Manaflow procs from hitting an enemy champ with a spell. Zyra’s plants are separate, as they are minions, not spells.
: People troll my games because I pick Vel'koz support.
Vel’koz support is freakin scary. I don’t understand those ADC purists and their mindsets.
: Petition to remove Aftershock Rune from LoL
Petition for you to use Conqueror and wait for 9.14 Lux Snare nerf
Èlisé (NA)
: Alice, Harbinger of Chaos [Champion concept]
There should be more uses for the chaos meter, maybe it can deplete through using some abilities other than R? Maybe on her W, she can gain that shield, but loses that chaos meter, because the human dash on her E and the dodge is basically invaluable (but that dodge is brooooken; there was a reason they removed it from the game). Other than that, numbers are super super high. This isn’t bad, just play around more with the human side, and the chaos meter depleting.
: Does meta even matter anymore
I was sure the damage meta was only one-ad-a-half years ago, not two. Plus, we had a tank meta for seasons 4ish to 7, which was three and a half years.
Hwke94 (NA)
: Nerf Yasuo's windwall
Or you can bait it. Or walk around it. Or wait for Yasuo to breach his own wall to approach you. Or have another enemy lock him down from the side. Or ban him. Or play smart. Up to you.
Rioter Comments
: The Developers No Longer Care
Clearly you are burned out. Perhaps going outside would help?
: He is tankier, has more waveclear, more sustain, and can ult without fragments. Just at the cost of a bit of damage. I think that's okay.
: Read what I said. :)
That doesn’t say anything. Old runes and masteries has more detrimental drawbacks to the playerbase, scaring newbies away with its high prices, and the fact that it doesn’t even do anything. One could call it a pay2win in order to win at high elo. New runes are easier to use, simpler to understand, user friendly, able to change it during champ select, and free. The runes being overpowered could be a player problem.
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=bPNcJx0m,comment-id=00020000,timestamp=2019-07-09T16:07:23.353+0000) > > These are really good keystones, although Locus of Control seems really strong, since it targets ALL nearby allies. yeah, it probably is, that one might get knocked down a tad
Maybe give it to the target you’re protecting?
: let's see: Sorcery - Pulsar: (a battlemage keystone) moving and casting spells causes you to generate charges, at 100 charges your next spell that damages an enemy will also shield you for 40-210+(15% Bonus AD)+(10% AP) damage, the shield lasts 1.5 seconds. Inspiration or Sorcery (makes more thematic sense in inspiration but considering who it's geared towards it would work better in sorcery)- Opportunist: (meant for catchers) you and all nearby allies gain 20% bonus movement speed for 3 seconds when you immobilize an enemy champion, additionally that enemy takes 3-5% more damage for the duration of the initial immobilizing effect. Cooldown: 45 seconds Resolve - Locus Of Control (warden keystone) when you use your ultimate all nearby allies gain 20% damage reduction for 3 seconds. 60 second cooldown
These are really good keystones, although Locus of Control seems really strong, since it targets ALL nearby allies.
: No. The game should be balanced around CHAMPIONS, not masteries or keystones. One keystone is enough to break a champion. That's not good design.
It was the same with old runes. Gold per level, crit chance, movement speed quints, BUYING OUR RUNES. Doesn’t that ever cross your mind?
: No. Keystones should be straight up deleted.
But why? Is it cuz of old Masteries? You think they did it that much better?
: I like these keystone ideas, they all look and sound really fun. Also, thank you for being one of the people who, when they suggest new content, makes it slightly underpowered, I always feel like it's generally just the right way to make suggestions
Thanks for that! You got any more suggestions?
Rioter Comments
: It's not Aftershock. It's Aftershock on champions who shouldn't have it. I will say that I personally have no issue with Aftershock on anyone specifically or in general, but I play Nasus so it doesn't affect me.
I was sure that they nerfed it on champions who don't build resist. If it was built on Lux, then there shouldn't be a problem cuz you can just dodge the Q.
: Because, its a "tank" rune that not every tank can take, and all it does is give resists. Meanwhile, Cotc granted a lot more shit that was better than what Aftershock could do.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=JdzLGoaU,comment-id=0005,timestamp=2019-07-07T23:05:53.351+0000) > > Because, its a "tank" rune that not every tank can take, and all it does is give resists. > Meanwhile, Cotc granted a lot more shit that was better than what Aftershock could do. Colossus procs by only granting a dinky shield on CC, just like how Aftershock procs on CC. I was pretty sure anybody could take it too, if they went 21 on the Resolve tree. You saying that a dinky shield is better than boosted resistances and a decent explosion? Or is it the simplicity which made Colossus so favoured?
Rioter Comments
: The only reason top lane is a nightmare to play is because of runes.
Ya know, blaming runes seems to be the staple for every single problem. Someone's OP? Revert Runes, Riot. Game's not fun? Revert Runes, Riot. My Internet disconnected? Revert Runes, Riot.
: game is almost imbalanced to the point of being unplayable.
> toplane is unbalanced FIFY It’s toplane. It’s expected. With ranged top lane champs, the top begins to become more counterpick-heavy match-up, along with jungle pressure. Thankfully, ranged top-laners often have very low HP, while Tahm can’t really do anything in a teamfight, except for peel, which makes the player completely change his play style. I can sympathize with some of them, but you just need to learn to pressure and learn wave control.
: [Rework Suggestion] [Game Mechanics] Vladimir
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=e0LdPFUR,comment-id=0000,timestamp=2019-07-04T05:02:10.065+0000) > > Or maybe don’t duel a Vayne or Fiora as a beefcake tank cuz they have % true damage? Rely on your team to kill them while you lock them down. I didn't? We were teamfighting and they focused me because I was the tank and they could melt me through 3k+ hp and 200+ armor in a matter of 6 seconds. Because there's no counterbuilding or counterplaying that. Especially when you put % true damage on mobile champs
So then what was your team doing? Lolligagging around while you were busy getting shredded by tank shredders?
Rioter Comments
: Why even bother buying defensive items at this point?
Or maybe don’t duel a Vayne or Fiora as a beefcake tank cuz they have % true damage? Rely on your team to kill them while you lock them down.
: Revert Runes
Yes. My 0/30/0 for all tanks. My 21/9/0 for all bruisers, fighters and adcs. 0/9/21 for all supports. Every. Single. Game. **Genius.** Also, let’s buy our runes this time. Such riveting balance changes that will shake the entire Netscape. I wonder what the playerbase will say? Also, can’t change while in champ select. Who could have seen that one coming? Clearly the most revolutionary the game will ever become compared to tofu and Napster combined and separated.
: Pyke Really Weak as a Support
: Yuumi wasn't quite far enough, we need a true cho'gall (From hots) knockoff champ
: Your one stop guide to gameplay board atm.
The one-stop guide to responding to the gameplay boards: 1. Git gud.
: 5 Simple Mistakes Low Elo Supports Make
You must be a god. I have been saved by this advice.
Psi21 (NA)
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a00000000000000000000,timestamp=2019-06-30T22:59:51.159+0000) > > It still doesn't say snare. So you're still wrong. > > Also, Wither can be a gap closer, but that would imply that Wither is a dash, which it is not. Gap closers close the distance via a blink or a dash, which Wither does not, and Nasus does not have a gap closer. Working as intended, which makes you wrong. > > https://imgur.com/I1itBm9 > > https://imgur.com/ipB6aFt > > Also, minimum movement speed for Wither is around 110. That contradicts your argument that Nasus's Wither is a snare. AKA, you're wrong. > > One last thing, I can't believe you're actually saying that I'm trolling and that I should L2P. But with these arguments of yours, it's no surprise that you would say such things if you're incapable of knowing what a gap closer, snare and slow is, or you're just lazy to look it up. lol I am only one looking it up FOR YOU. you are terrible. Anyone reading your post can see you are arguing semantics and badly in that fact. You don't even understand normal movement speed tends to be around 300 to 325 and snaring effect of being reduced to 110 movement. You are Troll of the worst kind.
Lol, there you go, trying to use insults rather than attempting to debating and arguing. If you call me a troll, then what does it make you? R%%%%%ed? The upvotes on my posts and the downvotes on your posts are so apparent to show just how wrong you are in your arguments, yet you’re completely insistent on saying that a snare, which is the same as a root, stops all movements and disables all movement skills, is the same as a slow, which purely reduces movement speed, yet doesn’t disable movement skills. Your arguments were wrong from the start. Clearly, your posts are downgrading to personal attacks, while unable to accept just how much of a wrong argument you are making.
Azwel (EUW)
: This doesn't mean that your "juggernaut" should tunnel vision into the enemy back line and leave your teams backline open. Sion is a juggernaut, but he can also peel very well for your team - example.
Exactly. That strat is called being selfish.
Psi21 (NA)
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a000000000000,timestamp=2019-06-29T16:34:28.491+0000) > > Not really a snare. Does it say that it's a snare? No it's not. > > Snares force the champ to stop moving, making them unable to use movement skills like dashes. The tooltip for Nasus' Wither states that it is "slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds". Nowhere does it say that it's a snare, and his slows are not nearly enough to be considered a snare. > > Lux's Binding is a snare. Morgana's Binding is a snare. Qiyana's Ice Q is a snare. Zyra's roots are a snare. Rengar's empowered bolas are a snare. Neeko's empowered E is a snare. They stop your movements completely and even disable your dashes, for a brief period. > > And for the record, why is it so heartwrenching to you that 'butting heads' isn't skill? What are you expecting? What are you wanting? Some sort of flashy play with Flashes and dashes where juggernauts do some sort of acrobatics in order to reach their opponents and kill them like Melee Wavedashing and L-canceling? They have no movement, so that already limits their options, but if they win the game due to their methods like hiding in the brush and ambushing, or taking skillshots for carries while they destroy the backline, isn't that more skillful compared to other champions who could do the same thing, but having more movement and less HP? > > There's already a lot of micromanagement when it comes to juggernauts fighting. When to use your abilities, how you react to their abilities, where to move to dodge skillshots and to cut off their escapes, how to approach these ranged DPS champions, etc. How is it not skill when a juggernaut manages their HP, harassing back the opponents while avoiding their attacks? Juggernauts only have so much HP before thhhey are wittled down to death. > > You're expecting too much of an archetype of champion, when you're overlooking all the little things that make juggernauts who they are. I feel like you're making a huge misnomer on them, expecting flashy dashes and plays like a Riven or Camille compared to a Darius and Mordekaiser. https://leagueoflegends.fandom.com/wiki/Nasus https://imgur.com/a/FkZ7HRM Wither impedes movement but doesn't reduce it to nothing. And yes it is a snare slowing and acting like a gap closer as intended. And if you don't understand minimum movement speed or average champions movement speed see here. https://leagueoflegends.fandom.com/wiki/Movement_speed AKA Summoner name... The entire team.....STOP TROLLING L2P
It still doesn't say snare. So you're still wrong. Also, Wither can be a gap closer, but that would imply that Wither is a dash, which it is not. Gap closers close the distance via a blink or a dash, which Wither does not, and Nasus does not have a gap closer. Working as intended, which makes you wrong. https://imgur.com/I1itBm9 https://imgur.com/ipB6aFt Also, minimum movement speed for Wither is around 110. That contradicts your argument that Nasus's Wither is a snare. AKA, you're wrong. One last thing, I can't believe you're actually saying that I'm trolling and that I should L2P. But with these arguments of yours, it's no surprise that you would say such things if you're incapable of knowing what a gap closer, snare and slow is, or you're just lazy to look it up.
Rioter Comments
hoganftw (NA)
: > [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=AzlPrW2j,comment-id=0000,timestamp=2019-06-30T02:59:58.686+0000) > > Season 3 was shit ... Yeah if you didn't enjoy actually playing the game. The game was at its peak at Season 3. Tactics actually mattered. Different team comps had different win conditions. Games could actually last longer than 20 minutes. Comebacks were actually possible. Champions weren't nearly as disgusting as they are today. Runes/Masteries could've used work, but honestly I kinda prefer it over today's make-or-break system.
Season 3 was still shit. Stack Cleavers in the preseason. Mage dominance that transitioned into an mid-centric assassin meta halfway through the season (TF/Ryze nerfs). Supports were almost exclusively aggressive, big beefy guys who got innate tankiness to survive assassin burst and initiation for fights. Only Enchanter was Janna and Zyra was only picked as a pair with Ashe. ADCs did almost nothing. Mostly picked because of how well they can bully the lane (Caitlyn) or can survive and scale up. You mostly just wanted the bully. Top lane was bruisers. If you didn't play Jax, Renekton, or Irelia you were probably trolling. Unholy Trinity of junglers were fighters that could run you down and duel you in the jungle (Lee, Jarvan, later Vi) 4-6 ignites per game. "Zhonya's is broken, fundamentally flawed item". It's clear you didn't play Season 3.
: A fix to the most broken cat in the game.
Thought you were talking about Rengar. I want my money back. >.>
Psi21 (NA)
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a0000,timestamp=2019-06-28T18:07:58.656+0000) > > Nasus doesn’t have a snare. Snares don’t allow you to Flash or dash or blink away. Nasus has a powerful single target slow, which makes him fodder for the other four champions. > > Plus, if you’re whining about bruisers, then you haven’t played against a Vayne top, a Lucian top or any ranged toplane yet. They are the ones who are ‘ruining’ top lane. Nasus's Wither - "A unit is slowed has reduced ***movement speed*** for the duration." Reducing a champs movement can be said as snaring them. STOP TROLLING Bruisers/Juggernauts/Melee/Tankie dps butting heads isn't skill. As the game plays on especially juggernaut just play into this role even further bluntly relying on their hp rather than items or skill that could be used to close the gap and neuter a range champion. The plays are just near non-existent with these tankie dps players when they could build or think a little to accomplish the kill on the paper thin ranged champ.
Not really a snare. Does it say that it's a snare? No it's not. Snares force the champ to stop moving, making them unable to use movement skills like dashes. The tooltip for Nasus' Wither states that it is "slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds". Nowhere does it say that it's a snare, and his slows are not nearly enough to be considered a snare. Lux's Binding is a snare. Morgana's Binding is a snare. Qiyana's Ice Q is a snare. Zyra's roots are a snare. Rengar's empowered bolas are a snare. Neeko's empowered E is a snare. They stop your movements completely and even disable your dashes, for a brief period. And for the record, why is it so heartwrenching to you that 'butting heads' isn't skill? What are you expecting? What are you wanting? Some sort of flashy play with Flashes and dashes where juggernauts do some sort of acrobatics in order to reach their opponents and kill them like Melee Wavedashing and L-canceling? They have no movement, so that already limits their options, but if they win the game due to their methods like hiding in the brush and ambushing, or taking skillshots for carries while they destroy the backline, isn't that more skillful compared to other champions who could do the same thing, but having more movement and less HP? There's already a lot of micromanagement when it comes to juggernauts fighting. When to use your abilities, how you react to their abilities, where to move to dodge skillshots and to cut off their escapes, how to approach these ranged DPS champions, etc. How is it not skill when a juggernaut manages their HP, harassing back the opponents while avoiding their attacks? Juggernauts only have so much HP before thhhey are wittled down to death. You're expecting too much of an archetype of champion, when you're overlooking all the little things that make juggernauts who they are. I feel like you're making a huge misnomer on them, expecting flashy dashes and plays like a Riven or Camille compared to a Darius and Mordekaiser.
: Go Ahead and Keep Your Auto Fill System
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=p8LahJa1,comment-id=0002,timestamp=2019-06-28T18:41:52.263+0000) > > Or maybe you can fight her AFTER she uses her Shroud? It’s called learning how to fight her. she kills you inside it 0 counter play. play the game you might acutally agree with people
Then kill her OUTSIDE of it. Try to deny that one.
: Akali still as abusive as ever
Or maybe you can fight her AFTER she uses her Shroud? It’s called learning how to fight her.
Psi21 (NA)
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=,timestamp=2019-06-27T21:09:46.479+0000) > > A tank helps the team with protecting, very hard crowd controlling, peeling and initiating. > > A juggernaut just fights whoever the hell he/she wants. > > Please remember this the next time you post on the boards, because juggernauts can fight back, while tanks, most of the time, cannot. > > Also remember that a tank can save your ass most of the time, while a juggernaut, most of the time, can’t. "They’re League’s hulking titans who, come late game, turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way." yeah not a tank by Riot's definition... just "super tanky." *rolls eyes And I love how they say a champ with no gap closer is perfect example of a Juggernaut (completely over looking Nasus's snare) https://na.leagueoflegends.com/en/page/gameplay-update-juggernauts Riot's definition of their own champs is garbage. Basically, we have tanky dps champs that have been ruin games for season on top of seasons. But those who choose them feel butting heads mindlessly with or as them is skilled play. o.O *boggle
Nasus doesn’t have a snare. Snares don’t allow you to Flash or dash or blink away. Nasus has a powerful single target slow, which makes him fodder for the other four champions. Plus, if you’re whining about bruisers, then you haven’t played against a Vayne top, a Lucian top or any ranged toplane yet. They are the ones who are ‘ruining’ top lane.
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=00020002,timestamp=2019-06-28T02:52:28.060+0000) > > That's cuz Darius has damage and recovery that makes him a 'threat' and 'harder to kill' because of his damage AoEs and capabilities. Compared to Sion, Darius has to kill you in order to soak damage. Sion doesn't need to kill. He just soaks, and is a 'threat' due to his CC. I’d argue that Darius with his q heal is even tankier than sion. It’s not like his core build isn’t giving him a fuck ton of bulk. Current most popular build is Black cleaver > sterak’s gage. 600 health + a monsterous shield. Add in that you are on a timer to kill him and you creat a monster.
I would agree that Darius would be a monster, but a monster can be easier to take down compared to a steel wall like Sion. It’s just that the monster bares his fangs and claws to fight back while the steel wall doesn’t really fight back. It’s probably all schematics and circumstances. Yes, Darius can be scarier to fight in a skirmish, because he has the bulk, plus the damaging fangs of a monster to fight back, which inherently makes him more frustrating to deal with. Sure he has the heal, but you aren’t gonna be able to heal it all up unless you get an ungodly Q in a teamfight, where they aren’t kiting you. And sure, Darius can get Steraks and it helps him to get tankier, but so can Sion. But Darius doesn’t have the capabilities to tank, because he has no defensive options, compared to Sion’s latent ability to teamfight, shield, unstoppable, powerful 4 second knock ups, and HP, compared to Darius. It makes Sion a different class of threatening: he’s fat like a Mundo, but doesn’t do nearly enough as a Darius.
NY64 (NA)
: So how would Tahm be defined. To me he seems like a mix of both (mostly a juggernaut in my opinion). He can perform both but doesn’t excel at either.
> [{quoted}](name=NY64,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=0006,timestamp=2019-06-28T03:05:40.558+0000) > > So how would Tahm be defined. To me he seems like a mix of both (mostly a juggernaut in my opinion). He can perform both but doesn’t excel at either. Well, it USED to be that he was a tank and support. It was just that the Devour is too good, and now the Tongue with his passive is too good for sustained stunlocking. But the thing is, he's only good 1v1. Teamfights, he has to stick with peeling with his Devour, and movement with his ulti. So I wouldn't call him a juggernaut, just a misplaced support tank who is too good in a sololane.
: Juggernauts are Just tanks with damage tacked on for no real reason. Idk about you, but I have a harder time killing a Darius than a sion.
That's cuz Darius has damage and recovery that makes him a 'threat' and 'harder to kill' because of his damage AoEs and capabilities. Compared to Sion, Darius has to kill you in order to soak damage. Sion doesn't need to kill. He just soaks, and is a 'threat' due to his CC.
: > [{quoted}](name=Socon,realm=OCE,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=0002000100000000,timestamp=2019-06-28T01:14:12.350+0000) > > Darius q isnt spammable. Buy grievous wounds. Darius max rank q (first ability maxed) cooldown 5 seconds. Now apply the 40% cdr EVERY bruiser gets tacked onto their items. 3 second cooldown. But you know. Definetly not spammable right?
If you can aim it. You're probably being kited 450 units away anyway.
Moody P (NA)
: most juggernauts have acceptable peel
: Bruiser mains: https://i.imgur.com/M5ND355.jpg[/img]
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