Rioter Comments
Rioter Comments
: Rageblade simply should have been split into 2 items.
qpringle (NA)
: Help me with League please I suck
Trying to imitate pro players is not a very good way to start. Instead, focus on the management and micromanagement of the entire game: understanding core gameplay, outfarming and understanding the opposition, building cores and adaptations to everything that is happening.
: Wait is there no more Bronze? Sometimes ppl ask “aNy SmuRF??!!” Ill be like yes im smurfing. From Condom 5
Rioter Comments
Rioter Comments
: Ban it or play it if someone is good with irelia there is very little counter play.
But if I am forced to play against her, who would be best against her?
Rioter Comments
: Fun thread~ I like {{champion:107}} because nothing brings me greater satisfaction than the frantic prancing of an AD Carry when the exclamation point appears over their head. That and the raw, brutal, primal rage you get as you hear your preys heart throbbing during Thrill of the Hunt. It tunes everything else out and results in a 1 for 1 trade half the time because you can only focus on one thing: Taking the ADC's head. It also helps that I like to aggressively mash my keyboard while playing and Rengar is for sure a keyboard mashing champion.
Le gasp! The great Rioter Novalas coming to answer this thread~~ *le squeal* Also I definitely can see why you love Rengar. Always gets my heart stopping when I see the warning.
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Rioter Comments
Rioter Comments
Rioter Comments
: I like it, but i feel that assassin would still have the same problem he did when he was strong: Too much reliable up-front burst.
That can be seen as true, but he would require a lot more mechanical skill and finesse to get in, survive and get out of fights. His Q and E are skill shots, his W’s duration is shorter and more difficult to deal with if the clone ends early. Also, R, while shorter, doesn’t knock up players as long as the original, so they have an easier time to react. Then again, I don’t have the damage calculation numbers yet. Thanks for your input
: I like how this rework embraces the duality of the current Wukong. Good job!
Why thank you {{sticker:slayer-jinx-catface}} That was kind of the basis of this little fan rework. Glad you like!
Šhαco (EUW)
: but it doesn't make him a juggernaut if he's forced to get 120 resistances to get the form he wants
Hmm, I guess you’re right. I should probably change it to a tanky bruiser or fighter. Thanks for the insight.
: So basically kai'sa: top lane edition? don't get me wrong, still pretty cool idea
Not really Kai'sa, since this Wukong concept only allows the monkey king to transform into one thing or the other. But I can see how you made the comparison.
: Really cool rework concept, and probably the best rework concept I've seen for {{champion:62}} thus far. I like how it plays to both his styles as a burst assassin and durable fighter without having them overlap. The passive sounds especially neat, being based off of items and (I assume) a permanent transformation, like a combination of {{champion:145}} and {{champion:141}}.
Thanks! That was kind of the idea with this build, since the original Wukong only takes lethality and burst, why not let this rework play both sides, having the monkey play more to the original style (with a little nerf to his CC) if you build damage, or play a tanky initiator role. What do you think can be improved?{{champion:62}}
: I like it. Kinda mirrors Kayn, but I like it.
I’m glad you like it. It doesn’t exactly mirror Kayn, but I’m glad you like it.
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Rioter Comments
Moody P (NA)
: none, malphite is more unique than any tank to come out past sion
True, he is one of the few who can power attack speed, but the augments made him much more unique and fun to play. However, he has been getting outclassed by other tanks, and other people have been playing him as an AP burster rather than an armor-based meatshield.
Vlada Cut (EUNE)
: Agreed. Augmentations for {{champion:54}} made players explore more into him. Would love to see his Ult have a similar interaction lime Relentless and his E dealing double damage like Poppy's Q and his W dealing Max Hp damage. That's what I like the most about him in this gamemode. Oh and Transmute, gotta love ad to ap and ap into ad boi. {{item:3153}} {{item:3124}} {{item:3071}} {{item:3748}} Second champion I coild think of is {{champion:82}}, or {{champion:106}}(holy I havem't seen this one for two months now, I remembered he existed just now).
I’m so glad you share the same sentiments and thoughts as I do. What would you change about Mordekaiser and Volibear? They haven’t touched Mordekaiser since his failed rework, and Voli was only changed some patches ago.
: {{champion:142}} Is the opitome of "if you get hit by one spell there is a 90% chance you're dead." I personally don't like that. I think it should be reworked, especially with how long range her spells can be.
How would you change her? It seems like she suffers the same problems as Master Yi :P
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Rioter Comments
: > [{quoted}](name=Who Fed Ru,realm=EUW,application-id=3ErqAdtq,discussion-id=Glcd82tp,comment-id=0001,timestamp=2018-04-26T19:01:58.105+0000) > > Tower damage against squishies isn't the problem. > > The problem is that they deal no damage once the enemy has some armor. > > Making towers deal true damage (at least from T2 on) would fix a lot of issues. Yep, remember a time the enemy Nasus dived me (I was laning against him) I ulted to CC him for a while, he just waited til the CC was over and then calmly walked out of the tower range with half hp...
Well, if they did that, then champs would just buy health instead to mitigate that. Sure it's a good idea, but not for the long run.
: I think you have to rotate 3 different spells before you can reuse one, so at least it wouldn't be a downright spam imo.
That is true, but you can easily cycle through Ghost, Heal and Clarity, and then go back to your original spell. Kinda... off-putting for me.
: I'm psyched as hell for that open spellbook rework, it looks interesting.
Oh shit I forgot about that rework! I actually can't wait for that too (although it would be too easy using Heal and Clarity during lane phase, so there has to be some workaround...){{sticker:sg-ahri-2}}
Rioter Comments
AxeFM (EUW)
: Ornn is a great champ but will not be working effectively as a tank if not...
As a fellow Ornn main, it brings me happy tears that someone agrees to bring back the unstoppable aspect. {{sticker:zombie-nunu-tears}}
Rioter Comments
: Skarner, The Venemous Nightmare [VGU Champion Rework Concept]
This is a scary rework, especially coming from a guy who played Skarner since release. I can see some of the ideas working, like his new ultimate. That stuff is pretty damn terrifying, although in a duel, that would make you an automatic winner. Some things to note though, his Q being on 2 seconds and having a slow is super overpowered. I believe old Skarner had that permaslow in his kit and it was removed. Especially when it becomes 2 seconds with CD reduction AND the passive, that would not doubt destroy your opponents. The E's self-sacrifice attack is complicated, but a neat high-risk-high-reward type of ability. Although, I'm a little iffy about the cost and the healing. Isn't it a little redundant to deplete HP just to heal and fear? I don't know the exact numbers, but I was initially thinking that it was the same or higher percentage than the healing aspect. I dunno, prove me wrong.
: It's not a horrible patch by any means, but it's far from perfect. Riot more often than not has the right intentions but fails on the execution entirely.
Amen to that.{{sticker:sg-ahri-2}}
BIue Monk (EUW)
: They want Nashor to be more rewarding, okay. It would make sense if Nashor was 3 or 4 time harder to do, because currently, when you are losing a fight at 20+ mins, this Nashor is easily 3-man able, which results in a 90%+ lost game... I don't think that it is good because this comeback is insane no matter how the teams performed between 0 - 20 mins. Let me give you an advice for this season, comp. = hard engage + 4 x champ with 20 mins power spike, and you'll pop challenger.
Maybe after 40 minutes, Baron Nashor becomes SUPER Baron Nashor, growing tower-sized arms and dealing 5 times more damage with 5 times more attacks speed. I dunno, maybe something like that? {{sticker:slayer-pantheon-popcorn}}
: > [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=dYkI3yJ8,comment-id=00040000,timestamp=2018-02-21T22:10:37.519+0000) > > Didn't she get a major buff a patch or two ago? {{sticker:slayer-jinx-unamused}} > > Also, I don't know if you're also talking about {{item:3070}} Just {{champion:222}}. The buffs didn't really help her much and is still out-classed by the majority of the ADCs.
True... Baby steps I guess. They don't wanna overstep their bounds, do they? {{sticker:slayer-pantheon-popcorn}}
: Copy pasta from my comment on the 8.4 Patch Notes comment section: Zoe nerfs are step in the right direction, particularly the W & E changes. However gutting her Q damage does not solve the core issues with her, she should be able to deal a decent amount of damage with her Q (this is coming from someone who hates playing against live Zoe, and frequently bans her). The ability to deal a decent amount of damage should come with a greater risk instead. The best solution to this would be to change her Ultimate functionality; treat her blink to position duration as a soft-channel, allowing hard CC, silence & certain abilities (Kassadin's Q for instance) to interrupt the blink back, but unlike other channels, Zoe casting other spells would not interrupt the channel. This allows for much more clear counter-play to Zoe's play style, without having to gut her damage. Tristana nerfs are appreciated, yet misplaced. The most frustrating part of her kit is her W. It allows her to be as mobile as a Kha'Zix with evolved E. This mobility combined with her overall safety and stat-check gameplay, makes her incredibly frustrating to play against. The best way to balance her would be to make her W lose one of the following: Range, Multiple Reset Mechanics, Animation Buffer. Additionally, her Q should be changed away from "Push this button to make your attack speed better for X seconds". Xin Zhao nerfs seem a bit heavy handed, loss of 35% total AD scaling in exchange for 60 base damage with one particular rune. While he has been strong for a while now, these changes will force him into taking press the attack to make up for the nerfs, whereas previously he had the option to go Phase Rush or Electrocute. It would make more sense to make less drastic number changes, for example: a damage adjustment from 20/40/60/80% total AD to 15/30/45/60% total AD is still a sizable nerf, resulting in a net 20% total AD scaling reduction end game, compared to 35% with this patch. I'm also rather surprised Lee Sin is not receiving any (slight) compensation buffs with the removal of Tracker's Knife, a 100% essential item on him. I'm rather excited by these AP item changes, build diversity is always a plus. While I was hoping for changes to bruiser/fighter/diver/whatever you want to call them itemization, the issues with those champions are much deeper than lack of build diversity that we were experiencing with AP carries/mages. Lastly, I'm rather wary of Riot's continuous decisions to make the game more snowbally. It seems Riot wants to make the game more snowbally in an effort to make LCS/Competitive play quicker, more fast paced and filled with exciting risks; yet doing so seems to do the opposite in Competitive play, with greater risks, players will adjust to even more conservative play styles, to lessen the risk of misplays. However these changes do succeed in making Solo Queue/Ranked Ladder play more risky and fast paced; however most players (myself included) seem to dislike games being decided so quickly / snowbally. Hopefully Riot will realize this and make an actual effort to change this.
Okay. Lots of words, but essentially, you're not so fond of this patch. I completely understand too that they aren't going into the completely right way (but I'll still stand with the right direction bit). But I guess they can't change EVERYTHING at once. We'll have to see what happens to the game. {{sticker:slayer-pantheon-thumbs}}
: No {{champion:222}} {{item:3070}} buffs to make her viable and no longer a troll pick/auto-loss.
Didn't she get a major buff a patch or two ago? {{sticker:slayer-jinx-unamused}} Also, I don't know if you're also talking about {{item:3070}}
: It's not a particularly good patch. Damage is still too high across the board, and ADC/Support nerfs aren't coming any time soon since their mains will cry.
I guess they can't do everybody at the same time. Top lane was the biggest priority at the moment (cuz of Hashinshin), so I guess next patch would be for adc and support (Mainly cuz of new adc coming out at the same time?)?{{sticker:zombie-nunu-bummed}}
gileskd (NA)
: I hate it they are buffing damage, and removing health (celestial body) resolve gets to have 4 options in the tree, but inspiration cant (gee thanks riot!) {{sticker:slayer-jinx-unamused}}
I guess it's a "for now" thing... Baby steps I guess...{{sticker:zombie-brand-mindblown}}
: E Max is still way better. Don't max W second it is a noob trap
Yeah, very true. Miss the old W where it went up to 200% bonus AD instead... {{sticker:zombie-nunu-tears}}
: Couldn't get out of Plat and into Diamond but now will be easy because my main was ultra buffed {{champion:122}} {{champion:122}} {{champion:122}} {{champion:122}} {{champion:122}} {{champion:122}} {{champion:122}}
Finally would be able to make use of that Dunk Mastah Darius skin too. Also gives us a reason to max W second. {{sticker:darius-angry}}
Rioter Comments
: {{champion:10}} {{champion:121}} {{champion:38}} {{champion:22}} {{champion:267}} SLOW TEAM BOYS
: [Champion Concept] Fractum-Time's Vengence
Well now... This looks... It is a lot to take in... Okay you need to give more detail. Firstly, you only gave lore abilities and the whatnot. You haven't given me a description of what he can do and what Fractum is. I'll give you this: the lore is pretty good, although it feels weird that he spared a lot of Demacian enemies unless they escaped (and it's Xin Zhao! Not Xin Xao). Now from what I got, he feels like a split on two sides of fighting styles. One where he's an AD Carry with a rifle bought from the shop, and one where he's an... AP bruiser? Please clarify. Anyway, the items you can buy give you a lot of stats. And I mean a LOT of stats! 45% crit at lvl 2 rifle, combined with your rifle Q's passive is a LOT! 35 magic pen and 120 AP from lvl 3 blade is a LOT! Plus you need to specify how expensive they are! Because this is immediately a firstbuy! I'm also confused about your shield mechanic. It looks like it can be worked out like Mordekaiser's kit, but it feels... while it doesn't add too much in terms of protection (300 AD plus 300 AP cut in half is 300 shield...), but how does he gain the shield passively? He also has another resource which is the energy...? Are they the same thing? Or are they different? You haven't explained anything. I think you just need to expand on your explanations, dude. Just advisin.

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