Ralanr (NA)
: If tanks didn't do damage, they couldn't top, they couldn't jungle, they couldn't farm, they couldn't trade, etc.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=0000,timestamp=2018-12-16T03:46:25.016+0000) > > If tanks didn't do damage, they couldn't top, they couldn't jungle, they couldn't farm, they couldn't trade, etc. Let me rephrase that. A tank shouldn’t be topping damage charts. A tank should not be dealing more damage than another role, outside of maybe enchanter supports. You should not be unkillable while having insane sustained and survivability.
Anìmê (NA)
: AP Bruiser Item Idea
The last thing we need in this game is more % and flat pen.
Rioter Comments
: He has no wave clear, he is squishy, and he is slated to receive a nerf so that he cannot be played effectively in solo lanes.
> [{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=Ril1AeoE,comment-id=0000,timestamp=2018-12-15T19:26:46.942+0000) > > He has no wave clear, he is squishy, and he is slated to receive a nerf so that he cannot be played effectively in solo lanes. Okay one. He is a support. He isn’t suppose to have to have wave clear. Two, he does get waveclear. Uncharged q + Tiamat auto instant kills back waves.
: Cassiopeia shines for one patch and gets nerfed immediately??
Because. She is threatening precious assassin meta. So she had to be removed.
shabingi (NA)
: -0.4 base hp regen, kassadin is balanced guys!!!
Man. I remember when riot gave malzahar a 5 ms nerf too see if it would tone him down when he was opaf. Then the next patch GUTTED his ass. Still waiting for that to happen to Irelia and Kassadin now.
Rioter Comments
: > [{quoted}](name=NOT A BOOSTER,realm=NA,application-id=3ErqAdtq,discussion-id=FtE2qj62,comment-id=,timestamp=2018-12-13T21:18:01.977+0000) > > why is it ok to wholesale nerf classes into the ground for several months? why was it ok to throw a hand grenade into the balance of these champions in the middle of the season, but now that its preseason, you barely touch the shit that has been busted for 6 months? > > anything with upfront burst is too strong. conquerer makes tank items irrelevant. triforce + titanic + steraks is busted. mage supports are out dpsing adcs with 30% less gold. are we going to get real changes to this shit? or is league of legends just about insta gibbing your opponent with your oP 1 sHOt BuILd > > can we get some real balance changes, or at least an explanation that league of legends is going in a completely different direction now. it feels like every class is being slowly reworked into bursty mage-like champions. I'm sorry what? You're seriously saying MAGES are overpowered? HAHAHAHAHAHAHA Go take a mage to mid or top lane and watch them get obliterated by assassins and bruisers.
> [{quoted}](name=Triggered Egirl,realm=NA,application-id=3ErqAdtq,discussion-id=FtE2qj62,comment-id=000b,timestamp=2018-12-13T23:18:15.782+0000) > > I'm sorry what? You're seriously saying MAGES are overpowered? HAHAHAHAHAHAHA Go take a mage to mid or top lane and watch them get obliterated by assassins and bruisers. This is just because assassins the litteraly the most broken thing in the game right now. Bruisers can be dealt with (outside of Irelia) with consistent poke and kiting.
: 5 man arranged v solo players in flex/norms
: Is Vayne broken?
She’s a non existent champion early game, her damage is required to be single target, her cc is heavily situational, and easily predicted. Her ult is just a steroid and her stealth really doesn’t last that long. Not to mention she has to build glass cannon, so if you fart too loud next to her she is gonna die.
: Overloaded has been the standard, pretty much ever since Yasuo. Im actually amazed that Neeko is a mechanically balanced champion(Just overtuned on the numbers).
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=OUMTrl9i,comment-id=0002,timestamp=2018-12-12T23:45:19.387+0000) > > Overloaded has been the standard, pretty much ever since Yasuo. > Im actually amazed that Neeko is a mechanically balanced champion(Just overtuned on the numbers). Why can’t they just make champions like kayn. Dude has been balanced since release and isn’t crazy overloaded, while still managing to have a nice high skill ceiling.
crazÿ (EUW)
: new item for assassin
God no. More damage and tank stats on assassins is the LAST thing we need.
so on99 (NA)
: kai,sa question
Kai’sa doesn’t naturally do %hp damage. She does %missing hp damage. That’s her flaw. If you build resistances they still kinda work long enough to burst her out. And he ult dash shield decays.
: Yasuo
Oh isn’t it wonderful that he gets 2000 gold worth of free stats because he hit 2 items?
: I small aspect I would change about Yasuo
I’d only change one this in this champion. Make his windwall a one way deal, that way he can’t just sit inside of it and ignore every projectile in existence.
Rock MD (NA)
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=000200000000000000000000,timestamp=2018-12-11T23:26:41.665+0000) > > Glory and stone plate never made tanks deal too much damage (outside of a few exceptions) and stoneplate locket also didn’t make anyone deal stupid damage and was only really used by nunu, chogath and sion. > > They also had extremely short lasting effects that at most negated a single engage tool. > > Not to mention how those items are borderline useless without their active effects. They were never overbearing on the meta to the point where they were the only viable options. Why do you think that the only way for items to be overbearing is for them to do lots of damage? A lot of these items are overbearing because they make you extremely good at soaking damage and being a CC machine without any thought put into engages vs. peeling. Some are just strong because the champion can tank forever and their bases do the work just fine. These items destroyed top lane meta and contributed to maintaining Ardent meta's iron grip because it was downright impossible to kill anyone outside of a blatant numbers advantage. Sej was using them. Ornn was using them. Every viable tank ran them and it was impossible to deal with outside of hoping your tank was better at using them. On top of that, the idea that these items were borderline useless w/o their actives is laughable for 3 reasons. 1. Most items are useless without their uniques. That's what makes them endgame items. 2. They're still getting these powerspikes well before other champions so it's much more oppressive. 3. Gargoyle and Locket are reactive items with extremely strong actives, like Yasuo wall. You don't need to predict anything you'll see it coming and then can press the button last minute. Overall, these item combos were absurdly powerful and the fact people think s8 wasn't as bad as s7 is really worrisome.
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=0002000000000000000000000000,timestamp=2018-12-12T00:54:20.489+0000) > > Why do you think that the only way for items to be overbearing is for them to do lots of damage? A lot of these items are overbearing because they make you extremely good at soaking damage and being a CC machine without any thought put into engages vs. peeling. Some are just strong because the champion can tank forever and their bases do the work just fine. > > These items destroyed top lane meta and contributed to maintaining Ardent meta's iron grip because it was downright impossible to kill anyone outside of a blatant numbers advantage. Sej was using them. Ornn was using them. Every viable tank ran them and it was impossible to deal with outside of hoping your tank was better at using them. > > On top of that, the idea that these items were borderline useless w/o their actives is laughable for 3 reasons. > > 1. Most items are useless without their uniques. That's what makes them endgame items. > > 2. They're still getting these powerspikes well before other champions so it's much more oppressive. > > 3. Gargoyle and Locket are reactive items with extremely strong actives, like Yasuo wall. You don't need to predict anything you'll see it coming and then can press the button last minute. > > Overall, these item combos were absurdly powerful and the fact people think s8 wasn't as bad as s7 is really worrisome. Oh yes. They caused the ardent meta. That’s why ardent was the only one of those items to get gutted and suddenly these are are so niche they are rarely used as a core right? Not to mention both items relied on other items in the builds, so they had to hit late game to really do anything spectacular. And I really hate to tell you this but, damage items are more oppressive now than that combo ever could be. Reason being that, damage item effect tend to be repeatable. Let’s use duskblade or stormrazor as a perfect example. They attack you with either, and in response to not instantly die you pop your locket or stoneplate. 2 seconds goes by and they have it again, and you still have a 58 second Cooldown. As for being a cc machine, cc means nothing if you don’t have the damage to back it up. Sure. You CAN cc the yasuo for 6 seconds total on malzahar. But what are you going to do if he doesn’t instantly die to that? Bite the pillow I guess. Tank stats alone cannot be overpowered. And if they ever are, they can’t be, because every champion has ways to ignore them now. There is no true armor There is no true mr There is only one %damage reduction armor (that only reduces burst) There is no true hp. What is there? Armor pen, magic pen, %pen, %hp damage and true damage. All of these are available to every champion.
skraem (EUW)
: controversial opinion : I love auto-fill
I don’t mind fill. You should know and be able to play every role to an atleast acceptable level anyways. It makes you better at assessing each players position in the game so you and adjust accordingly.
saltran (EUW)
: Heimer dominated 3 roles and Riot wanted to buff his W-R plus removing bugs, the karma of the story is that he got more bugs that have made him way worse, it's tragic.
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=000000010002,timestamp=2018-12-11T22:21:58.294+0000) > > Heimer dominated 3 roles and Riot wanted to buff his W-R plus removing bugs, the karma of the story is that he got more bugs that have made him way worse, it's tragic. Heimer is aids on a stick. If I see that champion I will always pick syndra by default. Throw his dumb ass turrets under the tower and it dies instantly. Edit cause autocorrect op
: > [{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=0003,timestamp=2018-12-11T12:43:18.583+0000) > > I'm interested in Warwick and Volibear buffs, but the nerf to Tiamat worries me, as it's vital for many champions in the jungle. For non meta junglers yes. But they need better help than this item anyway imo. Or put tiamat into the warrior line instead of caulfields
> [{quoted}](name=XxxLumberJackxxX,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=00030001,timestamp=2018-12-11T20:47:39.432+0000) > > For non meta junglers yes. But they need better help than this item anyway imo. Or put tiamat into the warrior line instead of caulfields Okay, I really like that idea actually. Rip the cdr off of the warrior enchant, bop the ad down about 5-10 and give it the ravenous hydra passive/active.
Rock MD (NA)
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=0002000000000000,timestamp=2018-12-11T22:22:25.334+0000) > > The last time a tank item build was opressive was ibg into sunfire. And that’s been almost a year if I’m not mistaken. IBG Sunfire was season 5 where tf have you been? Last year it was Glory Stoneplate or Stoneplate Locket
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=00020000000000000000,timestamp=2018-12-11T22:31:41.445+0000) > > IBG Sunfire was season 5 where tf have you been? > > Last year it was Glory Stoneplate or Stoneplate Locket Glory and stone plate never made tanks deal too much damage (outside of a few exceptions) and stoneplate locket also didn’t make anyone deal stupid damage and was only really used by nunu, chogath and sion. They also had extremely short lasting effects that at most negated a single engage tool. Not to mention how those items are borderline useless without their active effects. They were never overbearing on the meta to the point where they were the only viable options.
Rock MD (NA)
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=00020000,timestamp=2018-12-11T22:11:05.933+0000) > > Exactly. But the issue being that damage is strong from 1100/1300 gold on. That’s under a 5 minute window where tanks are better. Idk about that, since you're still getting a few tank items that have been shown to be pretty abusive, even in a disadvantageous meta. That being said, at that point it's no longer a failure of balance philosophy but one of simple balancing errors.
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=000200000000,timestamp=2018-12-11T22:17:30.791+0000) > > Idk about that, since you're still getting a few tank items that have been shown to be pretty abusive, even in a disadvantageous meta. > > That being said, at that point it's no longer a failure of balance philosophy but one of simple balancing errors. The last time a tank item build was opressive was ibg into sunfire. And that’s been almost a year if I’m not mistaken.
: You know, if insane burst in this game wasn't so high, sustained damage would be more viable
shabingi (NA)
: yo riot you think you could tone down these items a bit?
You seem to have forgotten {{item:3147}} {{item:3071}} {{item:3095}} Easily forgotten items. We understand.
: If you ask me, I only have one complaint about Neeko
My only complaint is that she introduced another 50/50 into the game that didn’t need to be there.
Rock MD (NA)
: You're wrong for a number of reasons. 1. the tank will always win a 1v1 scenario against a high damage squishy unless the squishy is built to duel (Tryndamere and Yasuo are the only two that really come to mind). The ideal scenario you speak of doesn't exist because tanks have enough innate CC to get enough free hits to kill their opponent almost every single time. Think about Maokai. If you're a squishy there is no outplay. He just roots onto you and beats your head into the dirt because he has next to no outplay potential in the midgame in an adc vs. tank 1v1. 2. Making defense equal to offense just makes utility champions stronger. It doesn't just magically, "oh I guess everything is viable now" lmao. It simply means that there will be a different metric by which you judge champion strengths. 3. Offense needs to outscale defense so games end. That's how it always has been. Inversely, defense needs to start stronger so that melees aren't trapped as supports and junglers only. You know that Quinn that can get a ton of free hits on you and there's nothing you can do about it? You need defense to be stronger early so that after your first mid-game item you can actually survive against her. 4. Offensive stats that scale with defenses or vice versa are so that the champion can get some survivability or damage so that certain builds are viable. Do they sometimes go overboard? Sure. I'm not sure why Malphite needs that much damage. Riven's shield is also pretty overwhelming post-9 with the CD it's on.
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=0002,timestamp=2018-12-11T21:37:08.925+0000) > > You're wrong for a number of reasons. > > 1. the tank will always win a 1v1 scenario against a high damage squishy unless the squishy is built to duel (Tryndamere and Yasuo are the only two that really come to mind). The ideal scenario you speak of doesn't exist because tanks have enough innate CC to get enough free hits to kill their opponent almost every single time. Think about Maokai. If you're a squishy there is no outplay. He just roots onto you and beats your head into the dirt because he has next to no outplay potential in the midgame in an adc vs. tank 1v1. > > 2. Making defense equal to offense just makes utility champions stronger. It doesn't just magically, "oh I guess everything is viable now" lmao. It simply means that there will be a different metric by which you judge champion strengths. > > 3. Offense needs to outscale defense so games end. That's how it always has been. Inversely, defense needs to start stronger so that melees aren't trapped as supports and junglers only. You know that Quinn that can get a ton of free hits on you and there's nothing you can do about it? You need defense to be stronger early so that after your first mid-game item you can actually survive against her. > > 4. Offensive stats that scale with defenses or vice versa are so that the champion can get some survivability or damage so that certain builds are viable. Do they sometimes go overboard? Sure. I'm not sure why Malphite needs that much damage. Riven's shield is also pretty overwhelming post-9 with the CD it's on. Exactly. But the issue being that damage is strong from 1100/1300 gold on. That’s under a 5 minute window where tanks are better.
Pika Fox (NA)
: If youre dying in under 5 seconds as a tank, youre just playing the champion poorly. Im saying this as a leona main.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=00000000000000000000,timestamp=2018-12-11T21:56:47.784+0000) > > If youre dying in under 5 seconds as a tank, youre just playing the champion poorly. Im saying this as a leona main. You’ve never dealt with a conquerer champion I guess. Because they melt tanks stupidly fast.
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=00000001,timestamp=2018-12-11T19:56:46.099+0000) > > Good. When any other champion is dominated 4 roles they get nerfed. He needs a rework. No way he was ever going to be a support with that kit.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=000000010001,timestamp=2018-12-11T21:38:24.251+0000) > > He needs a rework. No way he was ever going to be a support with that kit. I agree. The champion was litteraly only made for all the whiny midlaners who can only play mid/top mages/assassins who cried when they’d get auto filled and didn’t want to dodge and take a timer.
Pika Fox (NA)
: Building tank does nothing if you run in 1v5 and use 0 CC.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=000000000000,timestamp=2018-12-11T20:22:04.369+0000) > > Building tank does nothing if you run in 1v5 and use 0 CC. Building tank does nothing because everything ignores tank stats now, and cc is even more unreliable than ever because everything has 8 dashes, a blink, a cleanse a backflip and a handy attached to it.
Moody P (NA)
: 4? I only see him support and mid
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=000000010000,timestamp=2018-12-11T20:49:26.001+0000) > > 4? I only see him support and mid He’s s or a tier in every role except adc. And tbh he’d probably be better than any traditional adc.
: oh goodie, more pyke nerfs. lol can't wait.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=0000,timestamp=2018-12-11T12:16:01.354+0000) > > oh goodie, more pyke nerfs. lol can't wait. Good. When any other champion is dominated 4 roles they get nerfed.
LTK KoRo (EUW)
: At once when scaling is in good position it automatically changes to the best strategy, due to it being reactive and relatively easy to pull off. It's a controversial opinion, but i believe that current aggressive meta requires more strategy and mechanics to pull of than scaling meta. Currently teams are forced to be proactive, try to snowball as much as they could. Back in the days you basically could ignore drakes (unless there was an Mountain/Infernal trifecta), ignore tier1 turrets and just give up everything pre-15 just because your carry will scale soon tm anyway. I don't know how about you guys, but before patch 8.11 mostly lategame comps were played in pro. Amount of early-mid game comps was really small, and most of them fell flat (Spring split MSF comes to mind)
> [{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=duEB74h4,comment-id=00000000,timestamp=2018-12-11T19:09:10.509+0000) > > At once when scaling is in good position it automatically changes to the best strategy, due to it being reactive and relatively easy to pull off. > > It's a controversial opinion, but i believe that current aggressive meta requires more strategy and mechanics to pull of than scaling meta. Currently teams are forced to be proactive, try to snowball as much as they could. Back in the days you basically could ignore drakes (unless there was an Mountain/Infernal trifecta), ignore tier1 turrets and just give up everything pre-15 just because your carry will scale soon tm anyway. > > I don't know how about you guys, but before patch 8.11 mostly lategame comps were played in pro. Amount of early-mid game comps was really small, and most of them fell flat (Spring split MSF comes to mind) Not really. The issue is also that these champion that snowball so hard aren’t hard to play. I hate to say this, but insta gibbing people with all point and click or undodgeable abilities is not difficult. As for scaling being easy to pull off. I mean I guess. You still have to not feed out your ass. Early snowballs are not that skill reliant nor do they take much strategy. It’s litteraly “me pick talon, me win by default”
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=jBzYTs3z,comment-id=0005,timestamp=2018-12-11T04:53:58.692+0000) > > There is a restriction to it. You have to attack the same target three times, cannot switch targets and cannot wait to long in between them. its not really a restriction with an auto reset in the kit, and enough attack speed to hit you 2 times per second, which vayne tends to stack exactly because it allows her to apply her w more often. only accessing your true damage by attacking your opponent from a specific side, or being narrowed down to a specific target. those are actual restrictions. even {{champion:119}} who has to telegraph his movement and can be zoned or displaced from catching his axes, is more restricted in accessing his damage steroid.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=jBzYTs3z,comment-id=00050000,timestamp=2018-12-11T04:59:00.543+0000) > > its not really a restriction with an auto reset in the kit, and enough attack speed to hit you 2 times per second, which vayne tends to stack exactly because it allows her to apply her w more often. > > only accessing your true damage by attacking your opponent from a specific side, or being narrowed down to a specific target. those are actual restrictions. > > even {{champion:119}} who has to telegraph his movement and can be zoned or displaced from catching his axes, is more restricted in accessing his damage steroid. You ignored the restriction of her needing to only attack one target. Which usually is not possible in team fights. And yes needing to hit the same target 3 times is a restriction.
Pika Fox (NA)
: No. Defense is inherently superior to offense, given you deal 0 damage while dead and base damage exists. If they "cancelled each other out" then building offense would do nothing, especially with CC and other utility existing.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=V6IgKR4G,comment-id=0000,timestamp=2018-12-11T19:47:22.634+0000) > > No. Defense is inherently superior to offense, given you deal 0 damage while dead and base damage exists. If they "cancelled each other out" then building offense would do nothing, especially with CC and other utility existing. And if they don’t cancel out then building tank does nothing.
: vayne needs to be held to the same standarts as melee carries
There is a restriction to it. You have to attack the same target three times, cannot switch targets and cannot wait to long in between them.
: > But yi with conquerer bears Rammus every time. Without fail Many Rammus make the mistake of buying {{item:3706}} instead of {{item:3715}} and that's why they lose the 1 vs 1, besides Rammus defeats Yi in the first levels, it's just a matter of leaving him behind. I main him since S5, Yasuos and Yi Masters were always my favorite prey, and I usually humiliate them hard. Except when they get a lot of advantage in early, but that happens less often.
> [{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=gAql6j8V,comment-id=000000000000,timestamp=2018-12-10T19:18:43.291+0000) > > Many Rammus make the mistake of buying {{item:3706}} instead of {{item:3715}} and that's why they lose the 1 vs 1, besides Rammus defeats Yi in the first levels, it's just a matter of leaving him behind. > I main him since S5, Yasuos and Yi Masters were always my favorite prey, and I usually humiliate them hard. > Except when they get a lot of advantage in early, but that happens less often. Maybe before they get their finished jungle item. I don’t know how you are managing that considering 90% of yi’s damage at that point is true damage.
: > should Yi be nerfed or am i exaggerating? The last one, you need to save Cooldowns, so he cannot catch your team whit low guard, also he is very useless in early game, Your team should be able to take advantage, as it does not apply as much pressure to the lines. But yes, Yi can be a annoying, and quite unfair in many soloQ games. PD: {{champion:33}} {{item:3047}} {{item:3076}}
> [{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=gAql6j8V,comment-id=0000,timestamp=2018-12-10T19:03:22.935+0000) > > The last one, you need to save Cooldowns, so he cannot catch your team whit low guard, also he is very useless in early game, Your team should be able to take advantage, as it does not apply as much pressure to the lines. > But yes, Yi can be a annoying, and quite unfair in many soloQ games. > > PD: {{champion:33}} {{item:3047}} {{item:3076}} Hate to say it. But yi with conquerer bears Rammus every time. Without fail
AR URF (NA)
: I'm probably going to get down-voted, but literally every {{champion:238}} that I've seen goes positive KD regardless if he wins lane/game or not.
> [{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=d9s3O1MG,comment-id=0001,timestamp=2018-12-10T18:21:09.309+0000) > > I'm probably going to get down-voted, but literally every {{champion:238}} that I've seen goes positive KD regardless if he wins lane/game or not. I mean. It’s hard not to. You press r, spin auto ignite and just about anything is going to die.
Rioter Comments
: The problem I see with Riot wanting shorter average game times
Don’t you love how scaling picks are so worthless tho? I mean, they only managed to hold off til 38 minutes with EVERYTHING against them. It’s not like they deserve a massive boost in power at that point.
: Why is this still a thing, are we banning people who are doing this shit?
I’m with you here. Remember when that support singed was banned for taking smite and counter jungling with a 57% winrate. Why is this any different? -.- oh that’s right, it ends games faster, and riot wants games to be decided at level 3 now.
: I think the sword of infinity is a bit too powerful - if you have 50% crit and build this one item, without even finishing IE, it gives its base stats +50% crit, which is an insane gold value. The stormrazor changes I love. I had the exact same thought about stormrazor being an ACTUAL crit item so it can actually scale with the rest of the build, and the way its done here would make such a smooth transition and would allow 100% crit to be attainable by dedicating 3 item slots to crit, all without offering too much crit on its own. Support.
> [{quoted}](name=Matimatician,realm=NA,application-id=3ErqAdtq,discussion-id=MPfm7alM,comment-id=0000,timestamp=2018-12-05T02:15:20.175+0000) > > I think the sword of infinity is a bit too powerful - if you have 50% crit and build this one item, without even finishing IE, it gives its base stats +50% crit, which is an insane gold value. > > The stormrazor changes I love. I had the exact same thought about stormrazor being an ACTUAL crit item so it can actually scale with the rest of the build, and the way its done here would make such a smooth transition and would allow 100% crit to be attainable by dedicating 3 item slots to crit, all without offering too much crit on its own. Support. I don’t think so. Because in order to have that you have to have 2 items already fully built.
dynikus (NA)
: Vayne wouldn't even need to build tanky for cdr. Whatever combination of {{item:3156}} {{item:3812}} {{item:3071}} {{item:3508}} or transendence would get her to a .6s cd tumble. .55 if you go klepto vayne. This is an incredibly stupid change that I really hope doesn't make it to live.
> [{quoted}](name=dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=ok9eTAYj,comment-id=0000,timestamp=2018-12-10T10:09:21.921+0000) > > Vayne wouldn't even need to build tanky for cdr. Whatever combination of {{item:3156}} {{item:3812}} {{item:3071}} {{item:3508}} or transendence would get her to a .6s cd tumble. .55 if you go klepto vayne. > This is an incredibly stupid change that I really hope doesn't make it to live. It’s an adc buff it won’t actually make it. The last time something anywhere near this was attempted was making jinx w be able to crit. (Kinda wish they did let that through)
: lets be honest here
There is a very very very big difference between “this champion is complex and has lots of neuionces to master” and wow this champion looks super hard and looks like they have a lot of outplay potential Ryze/kayn can be the former Akali and aatrox are the latter Ryze has endless combos that rely on him repeatedly hitting a very slow skillshot and sequencing his spells perfectly, and kayn has an extremely dinamic choice of plays as well as being highly skillshot reliant to be of any real use. Neither looks crazy flashy, or hard to play, but have an insane amount of depth. Now there akali and aatrox. Akali is akali. She looks super flashy and hard to play, but in reality has only one mechanic that’s slightly difficult being shroud juggling for maximum duration. Aatrox is also the same. Look super flashy and hard to play. But if you hit even one potion of you q you are almost gaurenteed to hit the other two, and his e can make the first part of his q a 50/50
Rioter Comments
Rioter Comments
: Still dont much care for the idea of me getting punished if i get a lead off of CS only. not my problem I'm better than they are
> [{quoted}](name=Marian Cross,realm=NA,application-id=3ErqAdtq,discussion-id=jOTRW1LJ,comment-id=000000000000,timestamp=2018-12-10T07:49:19.581+0000) > > Still dont much care for the idea of me getting punished if i get a lead off of CS only. not my problem I'm better than they are Exactly my point. If I’m out csing you it means I’m likely a better laner. Why are we being punished for being better?
: You still get a gold advantage from CS. It is meant to stop people from just AFK farming top all game with no repercussions or interaction, or risk, for that matter.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=3ErqAdtq,discussion-id=jOTRW1LJ,comment-id=0000,timestamp=2018-12-10T03:48:27.739+0000) > > You still get a gold advantage from CS. > > It is meant to stop people from just AFK farming top all game with no repercussions or interaction, or risk, for that matter. Yeah. And this litteraly just says “fuck all scaling champions”
Rioter Comments
: EKKO NEEDS A REWORK ASAP!
Yeah he needs a rework. They need to remove his “rito I fuck up, please help me” button. -.-
: 100 damage Ludens, the piss scaling, and comet doing at most 80 damage mid game = 1/3 of your HP? Do you have 300 odd HP?
> [{quoted}](name=Spank the Fox,realm=OCE,application-id=3ErqAdtq,discussion-id=wwXXNlqF,comment-id=0002,timestamp=2018-12-09T12:40:42.683+0000) > > 100 damage Ludens, the piss scaling, and comet doing at most 80 damage mid game = 1/3 of your HP? > > Do you have 300 odd HP? Someone didn’t read.
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The thigh guy

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