Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Because changes like that have massive impact. Riot added 25 range to Blitz's Q and he jumped 5% winrate overnight.
Right, but lets say they buff an ability like Brand's circle or whatever, and that makes it too strong, they could keep the damage and make the circle a bit smaller or something to make it more skill intensive but keep the dmg. Or with panth's ult, they could make it larger and easier to hit etc etc. All im saying is, for some champs these kinds of changes would be a different way to balance. Blitz's range was a big buff but that's a fast moving team fight winner right there. Im talking about stuff with more delay etc. Idk, just changing the ability sized on different champs might be a good way to balance the game in specific situations.
Rioter Comments
Rioter Comments
: the only thing that im asking for here, is to either nerf the AP ratio, or take the unstoppable away from his ult so he can at least be stopped and so that people with great reaction times, foresight, etc, can actually react to a Malphite ult and stop it with cc.
Even Hecarim, a champ with a similar ult to malphite can be stopped, mainly because if you see him charging at your team from across the map, you at least can expect that he is going to charge into someone then ult. But with Malphite he just presses R and goes, no warning, no counterplay. I shouldnt have to be Faker to fight an Ap malphite
: yes, because its so easy to flash or dash away from a giant rock bullet. You pretty much have to have the reaction time of a cat to even hope to avoid a flashing ult malphite, but see, heres the thing, with assassins you generally have some kind of indicator that they are coming. With kayn its the blue ball in the wall,, with Rengar its the whole "hey, im coming to kill you" thing when he ults, with warwick its just the music you hear all game, with Kha, well if you're isolated chances are you're already doing something wrong. There is no warning or anything against an Ap malphite and like I said, AP malphite is good in literally every stage of the game, and if he is ulting, there is no way to counterplay it unless you or everyone on your team has the reflexes of a god, and can see into the future. And with the constant buffs to his abilities lately, its not even hard for him to win lane. Natural tankiness, a point and click 40% slow that makes jg ganks pretty much garunteed, and that slow also chunks when you have AP, etc etc.
the only thing that im asking for here, is to either nerf the AP ratio, or take the unstoppable away from his ult so he can at least be stopped and so that people with great reaction times, foresight, etc, can actually react to a Malphite ult and stop it with cc.
: Genuinly never thought i'd see someone claim ap malphite having no counterplay and then not just talk about kayn but fucking rengar as an example of counterplay. Rengar is literally the definition of o-death from stealth. all that counterplay you mention also goes for ap malphite shut him down early? he ain't gonna do shit pre 6 and doesn't suddenly 1 shot ppl when he does. so he'll still need a jungler to instagib someone at that point. flash/dash away and half his damage is gone AND he loses his ult cdr reduction cuz he didn't kill you. so he's not gonna be getting it back in 20 seconds. your original response shows you don't wanna adapt to a champ actually having a fighting chance when you used to shit on him. > When you are a kayn main trying to get your form, and malhpite, an immobile champ that should make it easy to get red learn to deal with it, i have to do the same thing vs blue kayn, even on champs who can't "just dash away".
yes, because its so easy to flash or dash away from a giant rock bullet. You pretty much have to have the reaction time of a cat to even hope to avoid a flashing ult malphite, but see, heres the thing, with assassins you generally have some kind of indicator that they are coming. With kayn its the blue ball in the wall,, with Rengar its the whole "hey, im coming to kill you" thing when he ults, with warwick its just the music you hear all game, with Kha, well if you're isolated chances are you're already doing something wrong. There is no warning or anything against an Ap malphite and like I said, AP malphite is good in literally every stage of the game, and if he is ulting, there is no way to counterplay it unless you or everyone on your team has the reflexes of a god, and can see into the future. And with the constant buffs to his abilities lately, its not even hard for him to win lane. Natural tankiness, a point and click 40% slow that makes jg ganks pretty much garunteed, and that slow also chunks when you have AP, etc etc.
: thats blue kayn, who is very situational, which means you will see red kayn a lot more and blue kayn a lot less, and if the jungler can stop him in the early game, then bam, and he can still be outplayed, you can flash him, if you have kaisa you can use your E upgrade, vayne's tumble, Ezreals warp, or just respecting the damage of a bursty assassin whos fed and never be alone, the same thing is for khazix and rengar to, but this isnt about who can kill an adc the fastest, its about a champ that has a build with no counterplay and can 100-0 someone every 30 seconds in both the early and late game.
against kayn or these assassins, you can have some ability to stop them, because they arent immune to CC when they go in to deal damage, Malphite is.
: you know what's also real fun? when some kayn pops outta the wall and just instakills me. how the hell are you trying to show he's an issue by using a champ who can do the exact same thing and more as an example. getting bursted ain't fun what a surprise.
thats blue kayn, who is very situational, which means you will see red kayn a lot more and blue kayn a lot less, and if the jungler can stop him in the early game, then bam, and he can still be outplayed, you can flash him, if you have kaisa you can use your E upgrade, vayne's tumble, Ezreals warp, or just respecting the damage of a bursty assassin whos fed and never be alone, the same thing is for khazix and rengar to, but this isnt about who can kill an adc the fastest, its about a champ that has a build with no counterplay and can 100-0 someone every 30 seconds in both the early and late game.
Rioter Comments
Xavanic (NA)
: you clearly haven't played against a good illoai if you think malph is the most unfun
the difference between illaoi and AP malphite, is against illaoi, you can dodge her tentacles and manage them, and run away when she ults. Malphite only needs to get lvl 6, point and click chunk slow somebody, press R and face roll his keyboard to win the game. If he takes ultimate hunter, then he is ulting garunteed every single teamfight so he will win almost every single team fight unless he is iron 4 and inting
Zezilian (EUNE)
: Have you ever tried quicksilver sash on your adc ? In fact AP Malphite is very one way play, he can be deleted easily if he is isolated or member of team has MR and can bait him.
all he has to do is not get caught out, or just flash ult your carry because his ult is an unstoppable kill button. Unless you are iron 4, or in iron in general, you can generally see who to go for because they are the ones killing you over and over, or your team is spamming something like "FOCUS JINX PLZ!!!!!!" So what does malphite have to do to win the game for his team? Build AP, flash ult the Jinx, or whoever their carry is. Even if he gets deleted a ton of a abilities and CC are wasted on him, Jinx is still pushed out of the fight, which means Malphite's team has a much better chance of winning the team fight because it might as well be ARAM on the rift. QSS is useless because you cant QSS a knockup, (technically you can, but you cant move until you hit the ground) and even without slowing you, his ult is almost a garunteed hit anyway. The moment he has one full AP item and has his ultimate. He is a one shotting machine with no counterplay. Illaoi is busted with her new AP scaling, but you can avoid her tentacles, manage them, and run away when she ults. Malphite just point and click chunks you and slows you, and then gets a free kill because he decided to be a good boy and press R, then face roll his keyboard while you're in the air. The best way to balance AP malphite is to either lower the AP scaling, or to give people the ability to stop malphite ult with CC. By doing the second option, there would be some level of counterplay.
: > when a champ meant to be played as a tank is able to build full AP, ?? malphite is a burst mage, the heck you talking about? tank malphite sounds like some extremely boring shit. why would you ever go tank on malphite?
wanna know whats really fun? When you are a kayn main trying to get your form, and malhpite, an immobile champ that should make it easy to get red form is pushed up, So you E into the lane and you get 100-0 combod because he is lvl 6 with a full AP item. See, burst mages are fine, but the thing is, AP malphite has no counterplay. He goes in with R, knocks you up which takes most of your hp, and while you cant do anything he face rolls his keyboard and gets a free kill. Even if he dies its still worth because he can do that to the carry, and his ult is unstoppable which means, have fun trying to avoid a large hitbox with flash in .025 seconds. Burst mages are fine, so long as they have counterplay. You can counterplay and outplay an illaoi by keeping track of her tentacles, and running away when she ults, and maybe dodging her skill shots, you can outplay that, but you cannot outplay an AP malphite because his ult might as well be a point and click kill button. The solutions would to take away the fact that its unstoppable so there is counter play, or to nerf its AP scaling.
Rioter Comments
: > [{quoted}](name=TheAbyssWalker48,realm=NA,application-id=3ErqAdtq,discussion-id=L74w0jTK,comment-id=00000000,timestamp=2019-05-02T04:01:07.689+0000) > > but as a defensive item its damage stats are too high. Thats the point. If it was lowered and its defense was buffed a little bit 80 AD {{item:3812}} 50 AD {{item:3139}} 50 AD {{item:3156}} 45 AD {{item:3026}} 50% of base AD damage gained as bonus AD {{item:3053}} 80 AD {{item:3072}} 55 AD {{item:3814}} hmmm :thinking: Alright, you can nerf hourglass and banshee AP if you nerf every defensive AD item along with it. Those numbers may seem low but don't forget in addition to AD ratios on spells AD champs have auto attacks that actually deal damage :).
im saying buff the defense, nerf the AP that the item gives. Imagine if Edge of night gave armor on top of its current stats, it would be broken and would be like zhonyas because the armor would make it more defensive than offensive.
: because buying sunfire against a tank as ahri means you won't be able to even kill the minions the item needs the offensive stats so mages can "counter assassins" and still be in the game if you ever played a mage and were forced to take the zhonya and not just sit on the armguard you would know how shit it feels like to have spent that amount of gold on the ability to prevent your death fro 2.5s NOBODY likes going zhonya MOST ARE FORCED into going zhonya so no the item isn't overtuned because if you die regardless of using it it just means you wasted an opportunity on actually being useful by buying something else
i mainly play champions like kayn, yas etc etc, but I have had my fair share of games where I had to play a mage and get uber curb stomped into the ground by assassins. The point here is though, as ive said its a defensive item, but as a defensive item its damage stats are too high. Thats the point. If it was lowered and its defense was buffed a little bit, it would counter assassins a bit more but at the cost of damage.
Rioter Comments
Rioter Comments
Rioter Comments
: This would actually fundamentally change the game, make pro players pretty much unkillable in games which would in turn make pro games super boring to watch. High elo players would abuse the crap out of this and the game state in Diamond+ would become so boring that everyone would quit. Riot would never do this unless they just made the camera slightly more zoomed out for everyone permanently.
Like i said everyone would have access to do this just like everyone already has the option to unlock their camera and manually control it.
: > [{quoted}](name=TheAbyssWalker48,realm=NA,application-id=yrc23zHg,discussion-id=LyaWKbvv,comment-id=0000,timestamp=2018-11-11T18:41:53.623+0000) > > Ive had an idea like this before but i think a better option would be to have a matchmaking system to where you could choose the honor level of the players you queue up with. This would be a system you could turn off and on and would lessen the chance of having toxic people in your game. I doubt Riot would implement something like this, especially when they're so hellbent on keeping the autofill system in existence. They care so much about queue times to the point where they wouldn't really give players a choice in that aspect of the game.
Sorry I was on my phone when I typed this so lemmie give a better response now. So the problem I see is that getting better rewards doesnt really encourage players to be less toxic, sure you get more keys to open chests, but then you just either have a bunch of chests if you are dishonorable, or too many keys if you are honorable etc etc. Ive been dishonorable a couple times because of simple mistakes and I never really felt the backlash. However im pretty sure i can speak for everyone in the game when I say this, everyone hates toxic players and trolls. This system im talking about would reduce the amount of trolls and toxic players you would find in your games. Need proof? Look at overwatch's new matchmaking system. Basically in you can choose the endorsement level (Their honor level) required for people to join your game. Notice that the system also gives similar rewards like league and that it has had overall good feedback on live servers. Keep in mind players would be able to choose if they want to do the autofill or play with preset honor level people. Also, overwatch is very similar to league in many ways if you dont know what the game is. Basically it is a 6v6 FPS game where you have characters with different roles and your goal is to either push a payload to a certain point or stop it. Hold a point or take it over etc etc etc. The effects that would come from this, both positive and negative are as follows: (Positive) 1: You would have less toxic people and trolls in game 2: Players would feel more inclined to act better because of more clear rewards. 3: Because of less toxic players in game the overall experience of the game would be improved (Negative) 1: The higher you set the honor level restriction would mean longer queue times 2: Dishonorable players would have a harder time climbing out of dishonorable because of tilt. (The solution is honestly just mute all players)
: The best option *for everyone* is for Riot to delete Fixed camera from the game. Don't have people start with a handicap, make them learn the right way to play. The best option *for you* is to enable the semi-fixed camera. It keeps your champion on the screen at all, but lets you move the screen around more and it'll hold that position. This would give you some of the advantages of free camera without having to manage it as often. Zooming out further is a no go, as it would effectively double the vision of players with fixed camera and make it harder to gank them than other players.
Youre missing the point of the argument. If you look at my examples section you can see where some of the issues come up. Its a problem of me and some other players not being able to see what they otherwise should be able to see. "The best option for you is to enable the semi-fixed camera. It keeps your champion on the screen at all, but lets you move the screen around more and it'll hold that position. This would give you some of the advantages of free camera without having to manage it as often." If you look at the premise section I already adressed what you said and why I shouldnt need to change my camera, I have also given attempts to unlock my camera in game but it ended in complete failure, so the only time I do it is with longer range sniping abilities, like kaisa W, Asol E, etc. "Zooming out further is a no go, as it would effectively double the vision of players with fixed camera and make it harder to gank them than other players." Im also not saying it should zoom out as a far as a jhin or xerath ulti. Im saying you should be able to zoom out about half that range just so you can at least see what you are doing a lot easier. Also if you actually read the post, you would have seen that all camera modes should have this quality of life improvement to have more control over the camera. "In which case what I would like to see is a zoom release setting. Basically this setting on /any camera angle/ would allow you to zoom out farther than normal where the fair distance would probably be a little more than your champs maximum area vision, "
: The abilities thing i dont really experience but there isnt really anything here they can target. However they need to fix the ability descriptions in the death report whenever you die, and the fact that in the domination tree, whenever you have to kill someone in game it will show their name as a line of code when you look at the rune in game
Also its weird that fizz's ult bounces off yasuos wind wall unlike every other projectile in the game. Its weird because abilities bouncing off or detonating right outside of the wall was its beta effect
: Your game is unplayable
The abilities thing i dont really experience but there isnt really anything here they can target. However they need to fix the ability descriptions in the death report whenever you die, and the fact that in the domination tree, whenever you have to kill someone in game it will show their name as a line of code when you look at the rune in game
Cásper (NA)
: FPS issues
Try adding more RAM to your pc
: A Small Idea for Encouraging more Honorable Players
Ive had an idea like this before but i think a better option would be to have a matchmaking system to where you could choose the honor level of the players you queue up with. This would be a system you could turn off and on and would lessen the chance of having toxic people in your game.
: Extending the vision of fixed camera
> [{quoted}](name=TheAbyssWalker48,realm=NA,application-id=3ErqAdtq,discussion-id=grEJFIME,comment-id=,timestamp=2018-11-11T08:52:43.099+0000) > > (Premise) > I want to get this out of the way and say that I know that I have the ability to change my camera settings to fix these problems im about to talk about, but my premise is that I should not have to change the camera setting that I am comfortable with to fix said problems. With that being said, there are problems with the fixed camera setting that needs to be addressed. So, the major problem i've had when it comes to playing with a fixed camera is my limited vision. See, if you switch to free camera you can actually see more than you could if you were on a fixed camera which is somewhat unfair. > > (Examples) > Here is an example where my fixed camera screws me over a lot. Lets say im top side and in the bot lane playing pyke support, if im pushed up to my turret I cant see the other laners and my vision is extremely limited there while theirs is not, not only that but even though my UI is extremely shrunk down it gets in the way, and having on max resolution doesnt help much either.. But if I switched to free camera to fix that solution, 1: i would be switching out of my comfortable camera setting which will send my screen everywhere. 2: after #1 happens im most likely going to take free uncontested damage. > > Another example is with champs like {{champion:28}} {{champion:157}} and {{champion:110}} all of these champs have an ability that extends past my fixed camera vision. With {{champion:28}} i have to get much closer to even get my W started rather than a more comfortable distance if I dont release the camera which i dont want to do because I feel insecure not being able to see everything around me clearly, and this is a big limitation and hurts my plays as this champion. > > With {{champion:157}} his 3rd Q and R are also outside of my vision. While I do have 400-500k points on Yas, i've learned to work around these issues, however there are still times that I miss a juicy backline ulti or a nado just because I cant see who im aiming at, once again, limiting my effectiveness on a champion. > > on {{champion:110}} i shouldnt have to say this, but his Q is a big part of his kit because of its extremely long range...that also goes off my screen making me shoot blindly at anyone im aiming at, making it more about luck rather than skill. > > (The solution) to this problem is a simple one that doesnt have any bad side effects, its simply just allowing those who play with a fixed camera to zoom out a little bit more so that people can see everything they are supposed to, and dont have to get out of their comfortable camera setting that they've gotten used to. How far you should be able to zoom out is another question because you always run the risk of losing yourself in teamfights because that always happens anyway. In which case what I would like to see is a zoom release setting. Basically this setting on any camera angle would allow you to zoom out farther than normal where the fair distance would probably be a little more than your champs maximum area vision, and if the binded key were pressed the camera would snap back to its normal zoom. So think of it kind of like a {{champion:101}} ulti. When u play xerath, whenver you ult your camera zooms out so you can hit people with your ulti easier, now just take that camera control, tone it down a bit and bind that setting to a key so you have more control over your camera If you like this idea please upvote it so riot can see and add this feature to the game
: I like this idea and the code for zooming out is already in game; so it could easily be implemented.
Then it would be great if you gave an upvote on this post :)
: spacebar is your best friend for unlocked camera
I already use that for target champs only. But the premise is that i shouldnt need to unlock my camera just to have the ability to see and play the game properly
Rioter Comments
: Try one of the offset modes then. They're similar to fixed camera, but are slightly shifted to allow you to move your camera far enough to increase your view.
But then i lose vision in pre side offset, the point is, if i want to play with a fixed camera then i shouldnt be penalized by lack of vision
: Try one of the offset modes then. They're similar to fixed camera, but are slightly shifted to allow you to move your camera far enough to increase your view.
But then i lose vision in pre side offset
: There is a fixed offset? or something like that. The camera snaps back automatically or it is always just slightly outside of your characters range. It's one of those two. Still it's easier to just play with free camera. It may be hard at first, but just play with it for a while. Try to get used to holding down spacebar and letting go so that you can move your camera around when needed. You can also adjust your camera scroll speed in the options menu.
Well i did try to play with free but the issue is i shouldnt have to change my camera to see everything that i should already be able to see
Rioter Comments
Vlada Cut (EUNE)
: A person get's to honor lvl 5 the 1st day hinor resets Queues up Queue wait time 253 hours 48 minutes and 33 seconds Empty desert wind howling intensifies
Well keep in mind they can choose the honor level of the people they want on their team, also they would have the choice of trying to queue up with specific honor levels or not. If they dont then its basically normal solo queue
Voldymort (EUNE)
: >chances are they will be less toxic And how do you know this is the case?
because i got moves to honor lvl 0 multiple times for being toxic myself
Voldymort (EUNE)
: the problem with your chain of thought that you keep ignoring is that all those players you exemplify could very well be** at honor 5 BEFORE the punishment struck** so saying that "being honor 5 means it's a higher chance that you're not toxic" is plain silly all new accounts are level 2 by default. does that mean that they are all toxic untill they reach honor 5? there is no reason to believe that honor 5 means not-toxic just like there is no reason to believe that mastery 7 on a champion means _skilled with said champion_ the Heimerdinger with the highest mastery score (8+ mil pts) in the game is [bronze 5](http://euw.op.gg/summoner/userName=get+controlled)
This isn't about skill, its moreso about the character of the player. Im talking about the type of people that if you tilt them by making a bad play then they just refuse to help the team. An example being in one of my recent games, I was playing Kayn jg and I had a couple bad ganks top, so my top laner refused to group with the team and intentionally threw the game. The hope with this idea is that even if the teammates that you get don't have the most skill, because that isn't a factor that can really be controlled, im hoping to at least get paired up with people who wont get tilted off the face of the planet and will actually try to win the game instead of intentionally throwing it. But other than that, all im saying is if you have the ability to queue up with people who specifically have a higher honor level, chances are they will be less toxic, some of them might be toxic yeah, but its to lessen the chances of you running into toxic players
Sarutobi (NA)
: So just to be clear it's basically like a Prisoner island? In that people are grouped up with bad people? Riot has already stated they do not want anything like that in their game because usually in cases like this once you are stuck on this Prisoner Island you cannot get out, and that goes against their reforming player philosophy! With that said how easy is it to "endorse" another player? Is it exactly like league and only one person per match? Or can you do it for everyone on the team/enemy team? I only ask because what's stopping groups or people in general just endorsing anyone/everyone and screwing up the system? Sorry im asking so many questions but, but I do appreciate you answering what you can!
In overwatch getting endorsed is the same thing as getting honored after a game of league. So it wouldnt be prisinor island if you arent toxic and keep in mind this would be an option you can turn on and off. Basically if you had a low honor level you would turn the setting off and solo queue normally to try to raise the level till you could take advantage of the system. Now as for tje group thing. Nothing is stopping that right now but riot has said that you rise in honor slow enough to where it's not worth begging to get honored.
: > [{quoted}](name=Hocker,realm=NA,application-id=ZGEFLEUQ,discussion-id=BIlXjKEB,comment-id=0003,timestamp=2018-10-01T06:23:48.241+0000) > > Agree completely... though making it about honor level would be a mistake since you don't always get honor when you deserve it. > > The answer that you're looking for is Prisioner's Island... and I'm an advocate! Riot is notoriously a tough sell on it, so it probably won't happen. > > Riot really SHOULD think about changing that position though. The people who want to troll will troll, and a lot of them live in low elo because of it. If Riot were to put people like that in their own isolated queue, they could have all the toxic "fun" THEY want to have while everyone else would be free to work with a more mature environment. > > Now, I'm not against redemption. I'm sure there's an algorithm that can track if someone stops the toxic behavior... they should be given an ability to fight their way out of the prison queue. > > but i know it's not a popular idea around here because people get afraid that they might end up there... which is THE WHOLE POINT!!! If it's done right, I don't see much of an issue with it. However, with Rito's big reliance on report-bot punishments...it could lead to some [bullshit](https://kotaku.com/a-look-inside-smash-bros-hell-a-depressing-battlegr-1785089091) pretty quickly, then next thing you know the boards are on fire.
Like you said it depends on if its done right. The idea is that if you are stuck with toxic teams then you are to blame for being that toxic. But whenever i play league, i really enjoy the game itself and it hardly ever tilts me, but the people i play with.. that stirs up something spicy sometimes so i know that i would personally like to have some way to heighten my chances at least to get some less toxic players that actually try to win
Hocker (NA)
: Agree completely... though making it about honor level would be a mistake since you don't always get honor when you deserve it. The answer that you're looking for is Prisioner's Island... and I'm an advocate! Riot is notoriously a tough sell on it, so it probably won't happen. Riot really SHOULD think about changing that position though. The people who want to troll will troll, and a lot of them live in low elo because of it. If Riot were to put people like that in their own isolated queue, they could have all the toxic "fun" THEY want to have while everyone else would be free to work with a more mature environment. Now, I'm not against redemption. I'm sure there's an algorithm that can track if someone stops the toxic behavior... they should be given an ability to fight their way out of the prison queue. but i know it's not a popular idea around here because people get afraid that they might end up there... which is THE WHOLE POINT!!!
Chances are if enough people want it then changes will be made, which is why i made this in hopes that it does get noticed, but even if it is about honor, so long as you arent lvl 0 or 1 then you should at least get decent players with the season reset being the golden chance for those players to redeem themselves.
Voldymort (EUNE)
: your mental gymnastics give me a headache. it reminds me of a joke: _One year, a young Ojibwe boy was given the task of ensuring the entire village had enough wood for winter. This was the first time he had been given such an honor and he wanted to do it right. Before he went to work he decided to call the weatherman to ask what kind of a winter was to be expected. The weather man told him it was going to be a warm and uneventful winter. The boy thought to himself, ‘this is great. I won’t have to work too hard and I’ll be able to look good in front of the whole tribe.’ _ _Just to be safe, he gathered a few of his friends and they went to work for a week. At the end of the week, after chopping and piling the wood, the boy decided to give the weatherman a second call. The weatherman told him it was going to be a very cold winter. Shocked at this sudden change and not wanting to disappoint the elders of his village, he gathered more of his friends and they went to work. For two weeks they cut and piled wood, hoping that it would be enough to last the whole winter._ _Once again the boy called the weatherman and this time the weatherman told him, “Son, its going to be a very bitter, cold and long winter. Maybe the worst winter on record.”_ _Exasperated, the boy had to ask, “What makes you say that sir?”_ _The weatherman replies, “The Indians are gathering wood like crazy!”_ >however generally people who are toxic and flame would most likely be at the lower honor levels. do you have proof of this claim or is it the "i said so therefore it's true" argument?
If someone is toxic and starts feeding or intentionally throws the game. Chances are they arent getting honored, rather they are getting reported which if the AI punishes them for it, they are at lvl 0 amd have to work up from there. When you have a good player who is the opposite. They might not be carrying the team but they are trying their best to contribute, chances are they will be honored thus will have a higher honor level. This system i have in mind revolves entirely how the community percieves you.
: I’m only honor level two because I started playing again late into the season and sometimes only play a couple games a day. Implementing a system like this would end up punishing people like me by grouping us with lower honor people. Not to mention how long the queue times would become.
Keep in mind i am an honor level 0 player so i definitely do get what youre saying. (Not honor 0 because of teammates, more so from connection issues that pissed me off and my team kept tryna tilt me more) If this were to happen it would actually negatively impact me but i am thinking in terms of the whole game. Lvl 2 isnt a bad honor level tho, its neutral. The whole point is trying to isolate the quitters, the toxic people etc from the people who are serious about climbing to try to make league more enjoyable for the masses
Ranmiaku (NA)
: > [{quoted}](name=TheAbyssWalker48,realm=NA,application-id=3ErqAdtq,discussion-id=noGtx7cR,comment-id=00010000,timestamp=2018-10-01T04:32:29.343+0000) > > because it is Yasuo's only form of defensive utility and it allows for skillful plays on his part, such as weaving in and out of it to juke an adc or ranged champion or to defend his team from MF ults etc, its the one thing that makes him a decent teamfighter and that he can truly play around. Other champs have similar things, Ahri with her ulti, red kayn with his W and E, blue kayn with E and ult, Anivia with her wall, talon with his leap, etc etc. If the wall lasted for only one second than it would be gone the moment it stops moving and would have a shorter window than Fiora's counter but instead of doing damage in return, it would just leave Yasuo to get boned. skillfull plays LOL you mean windwall in your face, then e q ult and kill you if he ever gets close enough, and you seem to be fogetting you also have to go through his bullshit flowshield
Yasuo like every other champion has counters, when i talk about skillful plays im talking about when he is outside of the wave of minions. Aka if you are in the river against him where his dashes are extremely limited. Its obvious you hate Yasuo because of his well, everything. So here's some advice. If you wanna piss Yasuo off, stay out of the minion wave. But thing is, his flow shield is manageable but his wall is used for those plays to either defend himself etc. Not to mention its cooldown at early levels is EXTREMELY long. As a Yasuo player i know what his strengths and weakneses are. If you to learn how to beat him, play him to learn his weaknesses first hand.
Voldymort (EUNE)
: >but I feel like it could be taken a step further by adding a setting that lets you only queue up with people of similar honor level or people with a good reputation in League of Legends to help avoid these types of people in games. People with honor 5 post in here about bans about as frequently as everyone else. Honor is not an indicative of how "non toxic" you are
Right, and i do understand that, however generally people who are toxic and flame would most likely be at the lower honor levels. Now getting upset and flamimg is one thing but im talking about the people who get upset and intentionally throw games or just stop trying, which are reportable offenses which will throw people at a lower honor level. Which means it can be generally agreed that if you have people of a higher honor level in your games, they are more likely to not throw games or anything like that.
Sarutobi (NA)
: So how exactly would you determine these players are "good" players? Are we basing this solely on a good score, honors? With that said how would this work with Rank? Wouldn't this just make people honor less because it will bump those people up, but probably not you unless you know for a fact people will honor you. You should probably tell us exactly how Overwatch does this, because as someone who doesnt play Overwatch (at least not as much as i play league) I have no idea what this new system is, nor what/how it actually helps people achieve what you want it to achieve!
In overwatch their honor system is called endorsement. Like leagues honor system it has levels, 1 being the lowest. When forming a team you can set an endorsement restriction so that only players of a specific endorsement level can enter your lobby. Having a higher endorsement level means you perform well in your games and you arent toxic. The idea here is that the option would allow you to choose the honor level of your team in solo queue or have the option of queuing up with people of your same honor level. Meaning if your honor level is 0, then you get stuck with other people like you who get tilted and flame, and if you dont like having teams like that, then you become less toxic to get better teams. Overwatch has similar endorsement options that are almost exactly like League's as well. But how it would work is, before you go into queue, you can have a setting to where you can choose an honor level of the people you would like to play with, but it cannot go above your own honor level. So if your honor level is 3, you could set it to 3 or any number below. And the system could look for people with that specific honor level as teammates, but you cannot set the level above 3. Even games like Dark Souls have something similar. Only their version is, if you get caught hacking in the game then you can only play with other hackers, so this idea would be possible and would probably simmer down the toxicity in league, or at least isolate it a bit to the point to where generally toxic players are only playing with other toxic players.
Ranmiaku (NA)
: better question is why does the fucking windwall last for nearly 4 seconds..
because it is Yasuo's only form of defensive utility and it allows for skillful plays on his part, such as weaving in and out of it to juke an adc or ranged champion or to defend his team from MF ults etc, its the one thing that makes him a decent teamfighter and that he can truly play around. Other champs have similar things, Ahri with her ulti, red kayn with his W and E, blue kayn with E and ult, Anivia with her wall, talon with his leap, etc etc. If the wall lasted for only one second than it would be gone the moment it stops moving and would have a shorter window than Fiora's counter but instead of doing damage in return, it would just leave Yasuo to get boned.
Hjelp (NA)
: Every other time I open my client this happens: [Client]
it does the same thing for me, it could either be a RAM problem but usually its best to leave it like that for a bit and go do something else, come back and check on it. if its like that for an hour then contact riot support
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TheAbyssWalker48

Level 299 (NA)
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