: Not going to argue with you. Simply put its not happening no matter how much you cry about it on pbe. :)
You can say that now but I'm not looking for your approval. It wouldn't be the first time Riot's taken one of my suggestions to heart and added it to patch notes.
: I mean. It is a MASSSIVE deal. I dont know why you are trying to downplay 5-10 movement speed increase. ITs HUUUUGE why do you think celerity was nerfed so hard. IT only gave you about 3-5 movement speed in laning before it was nerfed to like 1%. Its HUGE and its highly abusable on mages with high cc and zone control as well as waveclear. Riot is never going to make this change. Anivia is already a monster in lane.
The MS increase from celerity is about the same. The nerf was the damage you gained from the movespeed increase. If you calculated it, you'd also find the raw change in movement speed from celerity effectively didn't change. And no, she's not a monster in lane. She stopped being a monster in lane a long time ago. They made sure of that with a big set of nerfs. Even Froggen doesn't play find her worth playing in competitive anymore. Let that sink in.
: ***
Me want no toxic people like you in my games :)
: ***
You are proving me wrong...how?
: Anivia cant have mobility of any kind that being movement speed as well. She has the highest amount of crowd control of any mage in the game. And she permanently pushes waves at 6. She cant have movement speed or she will become a r%%%%%edly strong roaming champion and would pressure the map infinitely after 6. Her gaining movement speed base would actually mean her kit would need to be significantly nerfed which i dont think you want. When a anivia is missing at 6 you dont get that super fear factor that you would if like taliyah was. This is why riot opts out of her not having movement speed since she legit pushes the wave faster then a sol and taliyah. NOW if you want to combat this weakness you can through runes and its something i do. People dont expect it. Take celerity and relentless hunter. This will give you a tiny bit of lane movement speed when you are just last hitting you wont always have the movement speed up for dodging skillshots but you will some of the times and then you also now get to have the crazy roam power that anivia shouldnt have. This is ok because she loses out on other runes to go this route.
It's not mobility my man. We're talking about a low 5-10 base movespeed increase. Really not that big of a deal when it comes to roaming, but it does make a difference when dodging skill shots.
LTK KoRo (EUW)
: No? Immobile mages like Anivia, Orianna, Veigar etc. are supposed to have low MS? They compensate it with their cc, zone control and damage.
Veigar has a base movespeed of 340. Orianna has 325 but also has a low cooldown speed buff.
F4r Qu3u3 (OCE)
: Yeah so because i didnt get xp for a minute and a half on 2 occasions (mind you the game had been destroyed by the Draven feeder) , i deserve a 2 week ban? Can you not see how pathetic this is? Why are you trying to justify it anyway? Name another game where if you dont gain xp for a minute and a half you get a 2 week ban? Its not like i could do anything, the opposition was that fed i had to stay back. Why would i or my team mates continue to try when it was a foregone conclusion, please dont insult me with these ridiculous justifications.....just dont.
Why do you care so much? It's clearly not like you had any desire to play the game in this example. If you just randomly go afk for whatever reason you chose to do it.
: I was banned for quoting a player
Stop living by the philosophy "monkey see monkey do"
: Don't make me laugh I've seen much worse from players who consider themselves the paragon of behaviour. I have trolled game and got someone like you banned and nothing happened to me.
You've clearly got an attitude issue.
: Rate my comms toxic on a scale of 1-10
I would be shocked if this type of behavior went unpunished
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Sir Gusi (EUW)
: > [{quoted}](name=TheGrot,realm=NA,application-id=3ErqAdtq,discussion-id=HLGp7MgV,comment-id=,timestamp=2019-05-15T16:50:16.528+0000) > > So basically, because top laners decided they wanted to spam viktor, Riot had to nerf him. Unfortunately, amongst the many nerfs they dished out, one of them had too significant of an impact on viktor mid and has seriously reduced his viability. This is a small change but necessary to help bring Viktor mid back into viability. That change is the cooldown on Q. Raising it from 4 seconds to 5 seconds at max level may seem small, but considering the cooldown on his laser, it's the very heart and soul of his damage output going into the later game. Viktor mid doesn't always get full CDR and usually relies on lich bane, so nerfing the cooldown very drastically ended up nerfing his late game scaling. He has a really rough early game as he tries to farm up his hex core items, and now his late game scaling is essentially shot. > > I realize that Riot wanted to nerf the cooldown to reduce the bullying potential of viktor in top lane, but I think it's safe to say at this point that with kennen, ryze, jayce, and vlad being seen as much as they are in competitive, viktor isn't the only potential bullying top laner. I would like to see Riot change his Q cooldown back to 4 seconds so he can once again be the late-game scaling mid laner he is meant to be. Dude I carry games when I complete my hexcore he is in a beautiful place mind you he is my fav champ so don't think I'm just a toplane bitch trying to deny him a buff but Viktor is really good if you have skill with him he has one of the best outplay kits on league and at 800 ap you oneshot everything
But you're in Bronze 4...?
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: Wouldn't having another 'go-to, smash everyone in lane early, marksman' make it even harder to balance bot lane?
No, it wouldn't. You're thinking too broadly.
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: I doubt they would. This would be the equivalent to allowing Jayce and Nidalee's transformations to stack tear again. If it doesn't cost mana it shouldn't charge tear.
It's actually not the equivalent. The reason those abilities are manaless is because they are necessary to access the those champions' other abilities. Because of that, they'd be easy to spam and get fast tear stacks. Kassadin's W is manaless because it's function is to generate additional mana. There's no reason why it shouldn't generate tear stacks.
Madsin25 (NA)
: Don't see why not. Literally anything to get me to maybe play him again would be nice. Watch out though some people are still convinced he is not bad even though he has a 46% WR, the 3rd lowest of all champs.
He is really good right now. You just have to know how to play him. Even while azir was one of the best competitive picks, he had one of the worst solo queue win rates. Because only people in high elo knew how to use him properly. Ryze and taliyah are top competitive picks with bottom tier win rates. Solo queue win rates don't have anything to do with how good a champion is, unless they are abysmally low.
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: Need One More Mid Lane For Tournament (Gold +) ASAP (Starts at 5PM PST)
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Trufflez (NA)
: LF Diamond Duo Partner
: SUpport main LF duo adc/jung
: Diamond 5 LF duo part
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Eshanª (NA)
: ur friends list is full
> [{quoted}](name=Eshanª,realm=NA,application-id=K6EGEal2,discussion-id=33zi6bW0,comment-id=0001,timestamp=2017-10-14T00:22:55.873+0000) > > ur friends list is full i will fix this after my game
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ToxicD1 (NA)
: D1 adc smurfing in plat
Go on ahead and add me. I'm technically not a smurf, but I may as well be. I spent a good chunk of time last season hovering around diamond 1 and diamond 2 and made challenger on a ranked 5's team. I spent most of season 7 focusing on school, so I haven't had the time to grind my main back to where it was. But now that I'm starting to get more free time on my hands, I'm thinking I'd like to go for it again. And I'd enjoy having a cool person to duo with for the journey. I main mid lane, and I can secondary any role.
Frensy (NA)
: still playing just got outa game need another
> [{quoted}](name=Frensy,realm=NA,application-id=K6EGEal2,discussion-id=p1PIUWQf,comment-id=0000,timestamp=2017-10-08T05:27:10.079+0000) > > still playing just got outa game need another added
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: > Introductory Statement: Let me start by saying that I think the creation of new champions is good and necessary I actually kind of disagree because they seem to care more about adding, then fixing. If a new champ came out every 6 months at most it wouldn't be a problem if there was monthly update of champions or something. But at times new champions seem to be better versions of "bad/old/weak designs"
I still think it's necessary but I'm not saying that they should ignore older champions.
: Honestly, I disagree. Most new champs are more about their role than their special unique mechanics. When people play Camille, they don't just play her because she can lock people in the thunderdome (and anyway, J4 can already do basically the same thing). The problem is that whenever a new champ comes out without super new mechanics, like Aurelion Sol, Kled, Xayah, or Rakan, people in the community complain, call the champ boring or a mashup of other champions, and other stupid crap. When it's fun to make new mechanics, more popular to make new mechanics, and new mechanics allows you to make a champion with more clearly defined strengths, it's more understandable why new champions often come out with abilities that few other champions have.
You can make new mechanics without giving champions game mechanics that are specific to them alone. Aurelion Sol, Xayah, and Rakan are all exempt from what I mean by new game mechanics. Here, I'll use Aurelion Sol as an example: There is no other champion in this game that can make a ball the size of your screen that stuns everything in it and can travel across the whole map. However, this is still not a unique game mechanic. There are plenty more champions that can use stuns, aoe stuns, and travel with high mobility across the map. Aurelion Sol is different in the way that she does these things, and if something is over powered about it then you simply nerf Asol. And you buff Asol if it's the other way around. But there is no unique game mechanic that Aurelion Sol has . The same goes for Rakan. You could make an argument about Xayah, but it's really a moot point if you ask me.
: Yeah.. What makes certain champions enjoyable to me is when a certain mechanic can help me not feed my ass off in a game. So like I often pick Trist over Jhin because I don't want to get murdered by a J4. Even though I love Jhin to death it is just more enjoyable to have a mechanic that can keep me alive more more than half a second.
See my other comment.
Divewing (OCE)
: This is basically it. The main perk of each champion having a unique "gimmick" is that (in an ideal world), every champion is viable because they have access to something no one else does, or at least, in a way that no one else does.
Yes, but you can do that without giving them a unique game mechanic. Like let me use Zed as another example, though I could probably do an example with any champion. His "unique 'gimmick'" is shadows. But I don't consider Zed's shadows as a unique game mechanic that is specific to him alone. The result is something that can deal damage and allow zed to flash/dash/blink/whatever word you want to use to a target location. And this result is not something that only Zed can do. Riot made Zed unique by making the way he does damage/moves around unique. Referring to the below comment on Tristana, an escape mechanism and a knockback alone with extra auto attack range are not game mechanics that are specific to Tristana. What I am saying is that the invention of mechanics with an effect that is only available to one champion is bad. Like Camille ultimate. There is no other champion in this game that can confine a champions movements to a small area on the map with absolutely no exceptions. Sure there aren't a lot of examples like Camille for me to choose from YET. But what if we get 10-15 more champions later and each of them has their own ability with an effect that is available to them and them alone? What if I make a champion that for 10 seconds makes you take a large amount of damage based on the distance you travel? What if I make a champion that can make the entire allied team camouflaged for some amount of time? What if I make a champion that subtracts from your mana pool each time they damage you? I could keep going on, but hopefully you get the point.
: I see where you are coming from, but I think people have always picked champions for a certain mechanic they enjoyed/needed. I for example will go for a Tristana pick if I want the ability to be mobile in a team fight or I will pick Jhin to bully people out of fights with his ridiculous range on his w and ult. Trist's w reset mechanic is the reason I pick her as Jhin's W and Passive mechanics are the reason I pick him. That's just my thoughts. Well done with the post.
> [{quoted}](name=Snowplosion,realm=NA,application-id=3ErqAdtq,discussion-id=VU0tZ5kg,comment-id=0000,timestamp=2017-08-23T04:18:38.187+0000) > > I see where you are coming from, but I think people have always picked champions for a certain mechanic they enjoyed/needed. Yes, I agree. But what I am saying is that this will change if new champions continue to be produced in this manner. I don't think it is a problem yet, but it very well could be with continuation. And thank you!
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TheGrot

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