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Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Flámë (NA)
: Looking for 1 person to play flex. not serious just for fun
Rykaz (NA)
: Plat 4 support lf plat adc duo
JOOTAROOO (EUW)
: LMAO NightBlue XDDDDDDDDDDDDDDDDDDDDDD
1). NB3 afk'd with the rest of his team. Teemo, the troll, was the only one still trying to play. 2). Teemo's former duo has explained that this strat is not good and usually does not work for multiple reasons. 3). Pretty much every game, people tell Teemo not to come to their lanes. Because it completely screws with their exp in a way that they are multiple levels down when he leaves, which is not recoverable from just a kill IF you get it. 4). Teemo does it anyways. 5). His duo has shared that ppl want to report him every single game. NB3 just finally spoke up and did something about it.
Rioter Comments
: I quit a few months back because damage was too high. How is the current state of the game?
RaQqa (EUNE)
: Why Xayah avoids nerfs.
She's often played in pro play because Rakan is OP. Not because Xayah is OP. She's perfectly fine as is.
: yeah turret plating was a cool idea, but it gave way to much reward for people who dominated a lane. They get cs and turret plating, making it relatively hard for the other dude to keep up.
Exactly. Having lane pressure is already enough of an advantage because it allows you to make plays elsewhere.
Rioter Comments
Rioter Comments
: Riot doesn't know how to nerf
Hey man, as another long time Jayce player, I definitely agree with what you're saying. I've even written several posts on it in the past week. Here's one that also links to the other two. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/wYcu07ji-riot-you-crippled-jayce-mid-instead-of-jayce-top
: Imagine thinking that Jayce Mid goes Muramana on 2019 LOL It has a 3% buyrate on jayce mid and awful winrate
A few facts for ya: 1). 75 Bonus AD late game 2). Hypercharge W with passive proc 3). Complete sustaining poke 4). Last time I saw Faker play Jayce in competitive, within the past year, I saw him build tear 5). If you're relying on winrates for champion balance, you're doing something wrong. If that's the case, let's just give a bunch of buffs to Ryze and Azir. Hard champions have low winrates. 6). I've had Dyrus copy my runes and masteries before. Pros or the majority of community don't always know what's best for a champion in terms of builds.
Rioter Comments
ZaFishbone (EUNE)
: > [{quoted}](name=TheGrot,realm=NA,application-id=3ErqAdtq,discussion-id=bVN3ZVEz,comment-id=000f000000000000,timestamp=2019-05-30T19:24:14.054+0000) > > It really wouldn't be. In mid lane you pretty much never use hammer form to mana regen from a wave because of how vulnerable it makes you to ganks and free poke. Also because it's a shorter lane. Top lane you see it get put into use a lot more, which is why the change would be much more of a top lane nerf than a mid lane nerf. Really it just punishes Jayce players a lot harder for not being able to reliably land EQ. If you miss that in top lane, you cant just afk farm a wave to get half of the mana cost refunded. Not what I've heard. Also I main Diana, who needs 3 melee attacks to regain mana, and she still relies HEAVILY on this feature in mid. It's not impossible to get an attack in on the minions here and there, even against a mage.
: If they wanted to nerf his top lane poke they woulda just nerfed his base AD. His Q is some part of the poke yeah but 90% of it is coming from his autos. I think Grot is right here though. They don't give a shit about how oppressive his laning is, all they really did was hit his scaling so he doesn't just win lane and win game.
In my honest opinion, the most efficient way to nerf Jayce would be to take away the mana gain passive on his hammer auto attacks. Jayce almost never has the opportunity to free farm a wave with hammer mid lane, whereas he's able to make good use of it in top lane. And a lot of people that play Jayce top haven't taken the time to truly master him. Watch even pro play you'll see they miss EQ a decent amount of the time. This is a change that makes it more punishing to miss, which I think would be effective at reducing his ability to bully top while also not hurting the variation that can be played mid.
ZaFishbone (EUNE)
: > [{quoted}](name=TheGrot,realm=NA,application-id=3ErqAdtq,discussion-id=bVN3ZVEz,comment-id=000f0000,timestamp=2019-05-29T19:21:58.610+0000) > > Then why do I, a mid laner who has played Jayce for several years in diamond elo, want this change so much more than what they actually did? Dude, I'm not defending the change they did in any way, but I'm telling you that you just don't realize how much the mana regen is helping you out. If they took away his regen, I think 1v1ning him in laning phase would be EASY.
It really wouldn't be. In mid lane you pretty much never use hammer form to mana regen from a wave because of how vulnerable it makes you to ganks and free poke. Also because it's a shorter lane. Top lane you see it get put into use a lot more, which is why the change would be much more of a top lane nerf than a mid lane nerf. Really it just punishes Jayce players a lot harder for not being able to reliably land EQ. If you miss that in top lane, you cant just afk farm a wave to get half of the mana cost refunded.
: >Riot didn't nerf anything about Jayce's ability to bully out melee characters in top during lane phase. isn't the solution to this to nerf his damage so he's not able to poke people out as hard, which they did.
No the point is to make him scale less with the lead he gets top lane. That was their reasoning.
: I honestly have not seen a single Karthus who did anything worthwhile this entire season since the dark harvest nerfs. What elo are you playing in?
: A Much Needed Change for Karma
Have played plenty of Karma mid in diamond elo. She's fine just the way she is. She's better than people realize every since they buffed her root duration on W.
: Karthus victims let your voice be heard!
Not heavy handed nerfs. Riot gave him a lot of extra stuff this season to increase his ultimate damage. The nerf was only bringing him down to earth. It was becoming really stupid to play against him.
Rioter Comments
ZaFishbone (EUNE)
: Ummm, nerfing mana gain is always a nerf for midlaners.
Then why do I, a mid laner who has played Jayce for several years in diamond elo, want this change so much more than what they actually did?
: So... How exactly does that not heavily nerf Jayce in *any* position, even moreso then the current planned nerf? Like, from what I'm seeing, something like that would hurt him mid even more, as that means he can't poke or waveclear as effectively, which are too major points of being mid.
To add on to my other reply (just for added clarity) in top lane, it's a lot easier to find opportunities in top lane where you can go into hammer form for a while to farm lane. I'd say the two major factors here are that top has a longer lane and that you find a lot more melee matchups. In top, a wave freeze can last for a while. In mid, not so much. Even if you freeze it, it never will last very long just because of how short the lane is. It's more excusable, for current lack of a better word, to go into melee form for a top matchup. Mid has a much shorter lane, so wave freezes dont last as long. Because of it being a shorter lane, the difference between melee form and ranged form is a lot more significant as far as ganks are concerned. Also, matchup-wise. Going into every possible matchup and speaking hypothetically about them would both be tedious and over-analytical. I know from experience that Jayce mid does not get a whole lot out of the mana gain passive from his hammer auto attacks, and here I will try to explain why I think this is. I am going to speak very generally about a few scenarios to hopefully show why. **Jayce vs Melee/Tank.** You'll see Jayce start by using his ranged advantage to poke the enemy laner out. Look for a lane freeze. Then shift into hammer form to farm wave once you have the enemy laner starting to play back. I can't think of a tank that can casually go on Jayce early game after being poked down to let's say 2/3 hp or less. And since they're melee, they aren't going to walk up to be close enough for jayce to even go on them with hammer form Q. This is a broad generalization that may have exceptions but I believe will most often be accurate. It will continue this way until either the wave gets pushed to tower or until a jungler comes to gank Jayce. This will offer Jayce ample time to farm waves with hammer form and get his mana back. **Jayce vs Ranged Mid Laner** Alright, so let's suppose Jayce is against a ranged mid laner. In general, Jayce is already going to be subject to receiving more poke because of getting outranged. Just as Caitlyn outranges vayne in lane phase, Jayce's auto attacks are out ranged by Lux E, Orianna Q, Velkoz QW, Viktor E, Azir Q, Xerath Q, Ahri Q, and I could go on for ages. For this reason, even if you manage to successfully both work around the wave (have to work around both melee and caster minions now) to gain an EQ (or even just a casual Q) opportunity and then land it to poke the enemy laner, you still won't necessarily be free to go into hammer form and start farming the wave. You are still putting yourself in a position to take free damage from enemy abilities. You can still get hit by a Lux E without being able to return damage. You can still get hit by Ahri Q. Etc. **Jayce vs Melee Mid Laner** Based on all of the melee matchups, I think this is an exception to top lane. You may be able to poke someone out more with your ranged auto attack advantage, but it's still not a good idea to put yourself into melee form against most melee mid laners. Zed, Fizz, Yasuo, Talon, Diana, Sylas, Akali, and so on. Those are not matchups you are going to be allowed to go into melee form casually to farm a wave and walk out scott free. And mid is a lane where the difference between being in ranged and melee form is more sensitive because of the number of gank angles and how much smaller the lane is. This was a pretty rough explanation that surely may have a few exceptions, but in general it is true, speaking from experience, that you will find much less opportunities to farm a wave in hammer form as Jayce mid as opposed to Jayce top.
: Meh I don't enjoy the game as I used to
Very accurate. I've been playing for 8-9 years now. Even made it to high elo where I got to play with professionals. But Riot just continuously dissappoints with how they balance the game now. They nerf something until it's unplayable, and then they rework it a year later. It's a very toxic trend and makes the game far less enjoyable.
: So... How exactly does that not heavily nerf Jayce in *any* position, even moreso then the current planned nerf? Like, from what I'm seeing, something like that would hurt him mid even more, as that means he can't poke or waveclear as effectively, which are too major points of being mid.
Mid jayce has access to blue buffs. Mid jayce is able to recall more frequently. (Walk to lane is much shorter). But mainly, mid Jayce already very rarely (if at all) uses hammer form on the wave to get mana back as it makes you much more vulnerable to both poke and ganks. This is speaking as someone who in his prime (D1/Masters elo) had a 60% WR on Jayce as one of his top 3 most played champions. Been playing him for years. This change is going to gut him. Speaking from a plethora of experience, removing the mana gain passive on his hammer form will not harm mid Jayce in a significant way. Making his EQ deal 100 to 200 less damage, yah, that will hurt him a lot more throughout the game.
: Then nerf them. Like seriously. Its like playing ring around the rosie except the rose is the simple balance answer. We spend too much time buffing shit instead of nerfing shit that it makes things worse.
This season it has actually been more-so vice-versa. Same negative effect though. [https://boards.na.leagueoflegends.com/en/c/gameplay-balance/eQiPKHXE-riot-balance-team-youre-changing-your-methods-for-the-worst] Although this is a separate discussion from the post, my personal opinion is that Riot nerfed tank top laners too hard over the years. More specifically, tank top laners that are capable of surviving or even in rare cases solo killing these ranged bullies. Examples: maokai, ornn, poppy. Having a giant meatball tank on your team can be incredibly advantageous towards late game, but after all of the nerfs that have been applied, it's just better to pick other things even if you are picking for late game. I'd bet if we saw some buffs towards some of these tank top laners that we'd see a more diverse top lane meta.
Rioter Comments
Rioter Comments
: Not going to argue with you. Simply put its not happening no matter how much you cry about it on pbe. :)
You can say that now but I'm not looking for your approval. It wouldn't be the first time Riot's taken one of my suggestions to heart and added it to patch notes.
: I mean. It is a MASSSIVE deal. I dont know why you are trying to downplay 5-10 movement speed increase. ITs HUUUUGE why do you think celerity was nerfed so hard. IT only gave you about 3-5 movement speed in laning before it was nerfed to like 1%. Its HUGE and its highly abusable on mages with high cc and zone control as well as waveclear. Riot is never going to make this change. Anivia is already a monster in lane.
The MS increase from celerity is about the same. The nerf was the damage you gained from the movespeed increase. If you calculated it, you'd also find the raw change in movement speed from celerity effectively didn't change. And no, she's not a monster in lane. She stopped being a monster in lane a long time ago. They made sure of that with a big set of nerfs. Even Froggen doesn't play find her worth playing in competitive anymore. Let that sink in.
: ***
Me want no toxic people like you in my games :)
: ***
You are proving me wrong...how?
: Anivia cant have mobility of any kind that being movement speed as well. She has the highest amount of crowd control of any mage in the game. And she permanently pushes waves at 6. She cant have movement speed or she will become a r%%%%%edly strong roaming champion and would pressure the map infinitely after 6. Her gaining movement speed base would actually mean her kit would need to be significantly nerfed which i dont think you want. When a anivia is missing at 6 you dont get that super fear factor that you would if like taliyah was. This is why riot opts out of her not having movement speed since she legit pushes the wave faster then a sol and taliyah. NOW if you want to combat this weakness you can through runes and its something i do. People dont expect it. Take celerity and relentless hunter. This will give you a tiny bit of lane movement speed when you are just last hitting you wont always have the movement speed up for dodging skillshots but you will some of the times and then you also now get to have the crazy roam power that anivia shouldnt have. This is ok because she loses out on other runes to go this route.
It's not mobility my man. We're talking about a low 5-10 base movespeed increase. Really not that big of a deal when it comes to roaming, but it does make a difference when dodging skill shots.
LTK KoRo (EUW)
: No? Immobile mages like Anivia, Orianna, Veigar etc. are supposed to have low MS? They compensate it with their cc, zone control and damage.
Veigar has a base movespeed of 340. Orianna has 325 but also has a low cooldown speed buff.
: I was banned for quoting a player
Stop living by the philosophy "monkey see monkey do"
: Don't make me laugh I've seen much worse from players who consider themselves the paragon of behaviour. I have trolled game and got someone like you banned and nothing happened to me.
You've clearly got an attitude issue.
: Rate my comms toxic on a scale of 1-10
I would be shocked if this type of behavior went unpunished
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Rioter Comments
Sir Gusi (EUW)
: > [{quoted}](name=TheGrot,realm=NA,application-id=3ErqAdtq,discussion-id=HLGp7MgV,comment-id=,timestamp=2019-05-15T16:50:16.528+0000) > > So basically, because top laners decided they wanted to spam viktor, Riot had to nerf him. Unfortunately, amongst the many nerfs they dished out, one of them had too significant of an impact on viktor mid and has seriously reduced his viability. This is a small change but necessary to help bring Viktor mid back into viability. That change is the cooldown on Q. Raising it from 4 seconds to 5 seconds at max level may seem small, but considering the cooldown on his laser, it's the very heart and soul of his damage output going into the later game. Viktor mid doesn't always get full CDR and usually relies on lich bane, so nerfing the cooldown very drastically ended up nerfing his late game scaling. He has a really rough early game as he tries to farm up his hex core items, and now his late game scaling is essentially shot. > > I realize that Riot wanted to nerf the cooldown to reduce the bullying potential of viktor in top lane, but I think it's safe to say at this point that with kennen, ryze, jayce, and vlad being seen as much as they are in competitive, viktor isn't the only potential bullying top laner. I would like to see Riot change his Q cooldown back to 4 seconds so he can once again be the late-game scaling mid laner he is meant to be. Dude I carry games when I complete my hexcore he is in a beautiful place mind you he is my fav champ so don't think I'm just a toplane bitch trying to deny him a buff but Viktor is really good if you have skill with him he has one of the best outplay kits on league and at 800 ap you oneshot everything
But you're in Bronze 4...?
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TheGrot

Level 213 (NA)
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