xelaker (NA)
: outside of low elo she's an awful nightmare that needs reworked stuff, not buffs. There's a reason she's pro pick/ban the moment she's viable
She's much better then she was before the small buffs she was given. If I were to change anything about her it would maybe be the ult. I kinda wish it was just extended range for a short time lol. I haven't tried her lately in ranked so I don't know the struggle just yet. But I can imagine that the problem is that she isn't busted enough.
mark6028 (EUW)
: Riot "we don't force metas" Gems at it again
I thought It was strange that Caitlyn was like 2 shoting me at lvl 6 and then just ran through my team. Then I went to read the patch and though "WHY"
Rioter Comments
Rioter Comments
: you mean a more hectic clash?
Hmmm good point. They got other problems to fix lol
Rioter Comments
: Why the new mordekaiser should always be a ban
They lowkey gave him old poppys ult with different animation..... didnt we get rid of this ult because it was too damn busted?!?!
: Morde is a free win.
I completely agree. I created an account in low elo and all anyone plays is mord and they win the game. If he can run through the game in high level matches and guess what he does for the new players. Something about him needs to change or they need to update the item bank. like BRUH!!
Rioter Comments
: It's almost like you didn't hit him and let him walk away for 30 seconds or something. Maybe not let him do that next time?
ok Garen is like amazingly fast and 30 seconds is still a very short amount of time lol..... I just hate playing against him he always lives with like 1 hp
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=m2PR90zE,comment-id=0001,timestamp=2019-06-24T01:30:35.845+0000) > > It's almost like you didn't hit him and let him walk away for 30 seconds or something. Maybe not let him do that next time? Yeah be right back gonna go follow him under tower.
Rioter Comments
: And you should turn Chronological View off and maybe you would know he wasn't responding to you. Seriously, people who can't be bothered to think about context should use Discussion View.
OOOOOps mybad!!! {{sticker:slayer-jinx-wink}}
Aimléss (NA)
: If I knew the people flaming me would not lose LP if I afk'd wtf would I afk lmao? What?
Thats when you hit the mute and keep on pushing lol and report at the end but .......I don't think they really keep up with reporting sooooo I see your point lmao
Hexa XV (EUW)
: This argument is so stupid xD Where is the logic here? So team will make one person go AFK by flame (risking being banned for flame) to lose less LP than normally? I want to know the name of the genius who said that. {{sticker:zombie-brand-facepalm}} This kind of situation maybe will happen like once on 100 games or less. And still team with AFK deserves less LP for lose because the afking person could just mute everyone and play.
Maybe you should re-read....... Situation 1: in short AFK player looses the max LP no matter what. Situation 2: You still lose LP for losing but that amount differs depending on how you were graded in that match. (Rewarded for at least playing well) {{sticker:zombie-brand-clap}} You should read more than the title. If you have any suggestions to improve this aspect of the game in solo queue and make it an even greater experience then lets hear it.
: > [{quoted}](name=TheRavenKnight1,realm=NA,application-id=3ErqAdtq,discussion-id=8x3AfAjh,comment-id=,timestamp=2019-06-22T23:31:45.272+0000) > > While playing ranked, I find my team losing quite a lot because of other team members going afk, causing an unfair match. This takes away the same amount of LP as losing a fair match. It's very hard to climb up in ranks without a team when this is the norm now. Maybe LP loss can be based on the letter ranking of how well you played your champion. (If you have an A ranking on a losing team, you lose less LP). > > What you all think??? {{champion:497}} To abusable in duo que you'd have to remove duo's and only apply it to solo games.
Agreed 100%. Don't have many friends that play League and its much harder to rank up in solo que because of this.
Pyrosan (NA)
: The argument Riot's made against this kind of thing is that all everyone would have to do is pressure and be toxic to one individual to go AFK, since they believe they're going to lose anyway they might aswell get their own loss deducted, it's too inconsistent of a system to be implicated so I support Riot on not adding it unless they can counter-act that aspect
> [{quoted}](name=Pyrosan,realm=NA,application-id=3ErqAdtq,discussion-id=8x3AfAjh,comment-id=0002,timestamp=2019-06-23T00:35:17.814+0000) > > The argument Riot's made against this kind of thing is that all everyone would have to do is pressure and be toxic to one individual to go AFK, since they believe they're going to lose anyway they might aswell get their own loss deducted, it's too inconsistent of a system to be implicated so I support Riot on not adding it unless they can counter-act that aspect I completely agree with the toxic aspect of it and how it would be a very inconsistent system if they based it on if someone got marked for AFK. But I think that your champion rating for how you played , that populates at the end of the match, should shield your from some LP loss. I understand that there has to be some negative aspect of losing the game though.
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TheRavenKnight1

Level 71 (NA)
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