: All-Star opinions on Runes Reforged
The runes are just one of the changes in an overall large-scale shift that leads me to believe the company is reacting to some disparaging projections. It's always been a money-grab, but they've taken it to a whole new level. The toxic community is what drives people to leave the game and not want to invest in it, not runes.
: As Cliched as it's going to sound, It's Preseason my friend. Everything is going to be insane for at least a patch or two. I have never had the displeasure of facing Yorick in Season 8, but between the Dark Harvest & New Grasp Runes, I can see why he's doing so well. For now, you're only option is using a Ban on him in Champion select if you do not wish to go up against him. Just understand you'll most likely fight something else that will ruin your day. That or learn how to play around him as he does have weaknesses. As a Yorick Main (or at the very least someone who has alot of experience with him), I'll give you a few pointers. 1.) Yorick would rather pick a fight when he can whip out his Ghouls. Either kill all his existing Ghouls & pick a fight with him or Harass him so he can't generate Grave Markers. 2.) As for his ultimate, make sure it's down before picking a fight with him. Yorick Can Duel & possibly bait you if it's up as he can pump alot of damage in such a short time. 3.)Keep in mind that Yorick is a Split-Push champion, treat him like you would a Nasus (End that game as fast you can before he scales).
You're awesome. Thanks for the info.
Rioter Comments
: Honestly I don’t even see the need for unanimous either, screw it if 1 person FF@10 they are so tilted it should just end the game.
Agreed. A majority vote should carry the day at the very least.
Rioter Comments
: Patch 7.22 notes
I do not like the new update.
: Emotes are live!
What a money grab. Not biting, Riot.
: Here we are again! The case of_ “Unusual Pick that Throws A Game on Its head”_ vs _“The Teammates going WTF Is Going On”_. [If you’re just tuning in we previously covered this topic with a similar case in December: “Support Singed isn't bannable, but that's not the point”. ](http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/79aGu3wR-support-singed-isnt-banable-but-thats-not-the-point?comment=006b) We feel that the situation between these two edge cases are very similar. But it’s obvious we need to keep updating a few processes to smooth out any rare repeats in the future. And rare is what we’d call this; it’s a very unique edge case that seems to only present itself once every few months among thousands of audits that we process. Let’s re-iterate our stance from before: **Q: Can I get banned for choosing a champion or strategy that is outside the current meta?** A: 100% no. Choosing a champion or strategy outside of the current meta is not a factor we take into account when reviewing accounts. On any given day tens of thousands of players are making unusual picks in the game and they’ll never receive penalties in any form. **Q: So why does this issue keep coming up? What makes it different?** A: Riot Gromp said it best in the previous post when they stated: “...common sense and good sportsmanship say that experimenting players need to clearly communicate intent and win conditions to their teammates.” League of Legends is a team game and sometimes the biggest challenge can be coordinating with 4 other strangers who share a common goal; victory. If a player is going to rewrite the rules for the rest of their team then there is more pressure to properly communicate to everyone what they want the plan to be, and what they think everyone should do to achieve it. But wait! Communication doesn’t stop after you press the Enter button on your keyboard; and that’s where we saw a problem in this particular case. All of us need to be aware of the difference of communicating “with” someone vs. communicating “at” someone. _Telling your team what you’re going to do and then ignoring them isn’t really working with them it’s holding them hostage_. Telling your team what you want to do and actually working towards a common plan is a central part to playing any team based game. In this case what we observed was an expert Nunu counter-jungler throwing the meta on it’s head with a respectable win rate of 53%. While pretty impressive on it’s own, we also found that nearly 50% of their games were reported by teammates as frustrating and unfun. Keep in mind, this isn’t just teammates in losing games, this is teammates across all of his games; victories included. The message was pretty clear to us, this player is serious about_ Making Nunu Great Again_ but they are leaving a trail of dissatisfaction, frustration, and anger in their wake. Winning is not the end all be all of League. We want players to have fun but not at the expense of teammates. Ideally this means players will coordinate among themselves in a given match and react to the unique circumstances they end up in. If a player is consistently forcing “their vision” on the rest of the team **and **refusing to adapt to their needs we reserve the right to intervene. That’s what happened here (and before with the Singed case); players cried out how terrible the experience was for them and we intervened. Moving forward we’re going to keep updating our processes for these edge cases. We will still be on the lookout for situations where a player is creating a really negative experience for everyone else and we will intervene when necessary. In this case it’s undeniable that TakeTheDraw wants to win even if their approach leaves a lot to be desired. The effects on others in his games were enough for us to lock the account and we stand by that. But our agents were not properly prepared with a process to handle this edge case when they wrote in and that is on me. I will be working with the team to clarify an escalation process that emphasizes clearer feedback and opens the door for ban reductions if we believe that someone can make changes to their play style allowing them to continue crushing the meta but not at the expense of their teammates.
> Winning is not the end all be all of League. We want players to have fun but not at the expense of teammates. Correction: The end all is for Riot to make money. This means keeping the most publicly visible players happy and promoting your game. There is no online community in the world with a worse reputation than League of Legends, so don't even pretend to care. If you cared at all about team experience, dodge penalties would cap at 2 minutes. Disgusting display of favoritism.
WiiShOo (EUNE)
: My account got suspended
Do what all the other grievers do and make a new account. There's even software that will play your new champ all night so you can level up while you sleep that night.
: The "If You Hover FotM, I will ban it!" Mentality
Such behavior is the mark of a contrary individual. If you don't dodge at that point, you're almost certain to be exposed to a miserable experience complimented by a loss.
Díonator (EUW)
: Unfair queue dodging timer...
You were right to dodge. Better to spend 15 minutes doing something else then 45 minutes with a toxic griever. I've seen much higher timers and I agree that the penalties should be lowered. The contrary players can't seem to hold their peace for long so you can predict a loss with startling accuracy simply by observing the pre-game chat. This is another problem easily solved by building a friend list and only playing five man pre-mades.
Teslyn (NA)
: How to speed up Champ select and get 10 bans @Riot
Rioter Comments
Iron Wu (NA)
: Why is Ziggs Q so hard to land?
Use the satchel with Q to keep them still for a moment and then _aim at their feet_. Poke with the passive every time it's available and q right after. A quick satchel right after his ult should keep them in the kill zone. Ziggs is a monster on ARAM, but that's because your allies distract the enemy from you an your tosses. That style of fighting doesn't translate well to the rift where most of your encounters are 1 on 1. Ziggs is most comfortable on the back line of team fights because he relies on the negligence of your target. So my advice would be to get jungle to murder your opponent every chance he gets so you can at least get assist gold. Then try to rush team movement. Just latch on to the top or bottom lanes as much as you can without losing your tower.
Rioter Comments
: Mid Year Mage Updates - Cassiopeia Direction
I welcome this rework. I don't like Cass much, but I keep wanting to. Her Mythical skin is great. Desperada splash is great, but the actual skin doesn't live up to it. It doesn't look like a diamond-back. I believe that a closer look at the nature of snakes might hold the key to turning Cassiopeia into a very special and unique champion who is fun to play. 1. Snakes coil up and strike suddenly with an impressive range, but they don't do it over and over. So that should be her ultimate. 2. The burning of a poison increases in intensity as time goes on. The last tick of her poison should be impressive. People should respect her poisons. 3. Snakes wind around their victims to disable them and prevent their escape. She could have a disabling ability that imitates this phenomenon, like a slow. 4. Snakes ambush you by hiding. Maybe she could have a poison trap, like a nest or something. Growing up in the South-West, you always hear stories about the kid who accidentally stumbled into a rattlesnake nest and the baby rattlesnakes got him/her. That was really scary stuff. Just tossing some ideas out there.
: The Future of New Champ Select
Hi. Can you make it so that second pick is optional. Second choice is the role I don't want to play. I just want to play my first choice only. Thanks!
: The ice Shen skin looks like sub-zero from mortal kombat X
And yellow jacket is scorpion.
: Champion Update: Shen
I was pretty excited about this rework. But having tried him out, I wont be playing him anymore. Every engagements is situational. The whole blade thing constrains me more than my opposition. The less you have to manage, the better.
: 5 Faces of new champ select
Just took a loss because we had people fighting over top. One of the tops finally went mid, pushing our mid to support. Please bring back team builder.
: Ready, set, play: Party Rewards are back!
I just tried to queue up the new champ select. What a nightmare. No one stayed in their given roles but instead just called lane like blind pick. Oddly, everyone got what they wanted and not what they were dealt. Alas, someone on the other team chose a champ one of us wanted so dodge. Back to queue, repeat process 20x. You can keep your bonus IP.
: Ready, set, play: Party Rewards are back!
Gotta bribe people to use that new champ select.
: Queue up in new champion select this week!
A lot of people will dodge when they don't get their first choice, and I don't feel they should should be penalized for it either. It's better to re-queue than to spend 20+ minutes playing with someone who's not happy with their role.
: Champion Reveal: Jhin, the Virtuoso
Nerd: "So we've created a champ that is irreconcilable with the current game mechanics. Therefore we've exchanged attack speed with +crit, +crit with movement speed, movement speed with attack speed, and AP, well AP can be armor." Boss: "Sounds good. How soon can we start selling it?"
: Champion Reveal: Jhin, the Virtuoso
: Patch 5.20 notes
As if Fiora's ult wasn't bad enough. Teams don't even stick around for the heal as it is.
: Data and Champion Balance – Part 1
This public announcement was been brought to you by {{champion:122}}Inc.
: Data and Champion Balance – Part 1
This reeks of satire. You should post it at the onion. In the event that you really are serious, I'll say this; This little press-release is tangible proof that you are aware of a very real problem, you're just in denial. Part of the problem is resultant of suits making decisions based on what they see on paper, rather than personal experience. Just yesterday we were discussing how absurdly unbalanced the game really is. Once you accept that, you'll realize that the vast majority of matches are won and lost during champion select. Hence the draft pick. Probably one of your biggest misconceptions is "how" people are playing League. Many (if not most) of us migrated to ARAM, Dominion, Bots, or custom matches playing our own version of Football or Hide 'n Seek. Queue times alone should tell you something about the deteriorating state of classic matches.
: Be Victorious
I forgot this champ even existed until yesterday when I poked her right out of the match with {{champion:76}}. Saw her again this morning getting absolutely destroyed in the worlds.
: Champion mastery VS other game modes & bots.
I'll leave this for posterior's sake. When's the last time you checked a person's rank before deciding if you wanted to befriend them? No one really cares about your rank/mastery, but you. Weather you go 100-0 or 0-100, the vast majority will forget you in about the same time it takes to get another match. The only memorable players are the kind ones, regardless of their performance. Would you rather play against bots with a group of awesome people, or condemn yourself to the typical classic nightmare plagued by an army of people who spend every second trying to prove their self-worth by constantly regurgitating hubris like EZ and Wrekt? Therefore, the ranking and mastery systems amount to little more than validation for your own ego. Any attempt to exclude others from earning mastery is nothing more than an attempt to fortify that petty validation. If you truly want to distinguish yourself as excellent, spend time in bot matches talking with the new players and showing them the ropes. Laugh with them over your misfortunes, and encourage them in their own. Celebrate their victories, no matter how small. Provide explanations to particular builds, and honor them at the end of every match. Don't attempt to show-off by turning the rift into your own personal champ-farm. Instead, do everything in your power to snowball them instead. But tell me, should such an individual be excluded from earning mastery? To be perfectly honest, it probably doesn't matter to them. But how would you have it?
: SR is the main Game mode in League of legends, arguably with TT behind it. But SR is still the main one, the one that gets into LCS, etc. So thus it's the one you want to master since the majority of the community plays that. Its play style requires far more skill than in a mode like Aram, where it's primarily luck based, given you don't select your champions. The other game modes don't truly gauge your ability with a champion. TT is a baby version of SR, meaning a shorter laning phase, easier roaming, easier objective control, and of course easier winning, given how small the map is and how much easier it is to push. SR is truly the only way to see how good you are with a champion, how good you are at CS'ing, harassing, grouping with your team, roaming other lanes, assisting in objective control, itemizing, and even dueling. You don't duel in Aram often. You don't CS either. It's just one big team fight after another, with the two teams harassing one another until they finally engage. But, again, you don't get to pick your champion, gold income is basically free, and it's more about your ability to just Team Fight as opposed to laning. In the end, SR is really the only mode that tests all your skills, as even Dominion only really tests Objective control and Team fights.
Actually, wait times hint at how popular a mode is.
: when I try new champions I do it in normals lol... not in bots.
You're not the only one. And that's one of the many reasons why normal's almost always suck.
: Update: Refer-a-Friend now retired
Will solo play IP be returning then? It was removed because people were botting the refer a friend program. Sometimes I just want to play alone.
: Test the Servers with Party IP!
Lots of disconnects. Maybe this move wasn't such a hot idea.
: CHEATING: NO! Riot doesn't care!
I was just in a game with at least 2 of them. Their Morgana hit Trist with a stun, in mid flight, like 3 times. It was happening to our whole team. I understand that some people are highly skilled, and I also accept that I'm not the greatest thing to ever hit League. But you can go watch 10 hours of Diamond Morgana footage on YouTube right now and not see her land as many perfectly timed impossible stun-shots as this one did on just 1 of us in 15 minutes. In fact, it was such a sound defeat that I actually "felt" like something was off about the whole experience. Some guy on the team called them "scripters" and I kinda brushed it off as disgruntled. But as an afterthought, I did a little research and learned that hacks and scripts are easy to come by, are freely available to anyone who wants to download them. And they actually work. You can see them running on YouTube, and once I saw what they could do and how they worked, it pretty much explained A LOT of mystery surrounding a surprising number of players I encounter on a daily basis. Most online games I've played have some kind of anti-cheating measures set in place, and are followed up with severe consequences, like perma-bans. Even if the anti-cheat measures are bypassed, they eventually get caught in an update, and the vicious punishments that ensue make everyone FEAR even the thought of hacking. From my understanding, this game isn't fresh off the press, therefore it's not still working out those nuisances found in the early stages of a game's life. So my question is this; why is this allowed or tolerated in League of Legends? Before you say it's not tolerated, consider the truth that hacks on league mirror the social conventions of marijuana just before it was legalized in California. Sure, technically it was illegal, but you could smoke a joint in front of a police station and the most you could expect was to be told to put it out or smoke it at home... Why the apathetic disposition towards what clearly undermines the entire point of it all and severely affects the experiences of so many in a very negative way?
: Test the Servers with Party IP!
Mediocre for all, excellence for none.
: This is odd because even though the servers are moving INCREDIBLY close to me, I've been having more lag than usual in my games, going from ~90 ping to 200+ all the time.
Ever been to O'Hare or cruised the streets of Chicago? It's pretty much all the same; congested, dated, budget.
: NA Server Roadmap Update: Details on 8/25 Server Move
Chicago {{item:1001}} San Francisco {{item:1329}}
Barlowm (NA)
: I am a player working on going pro and I live in California for the purpose of good ping I just hope when I get home its not to high. Below 70 I'm good. If not might be movING to Chicago
: NA Server Roadmap Update: Details on 8/25 Server Move
I've looked at it from the perspective of people on the East Coast, and it's easy to see how they'd be excited about the move. I don't want that to be taken away from them. No one wants to see the East Coast players suffer. But having suffered, I am surprised to see how indifferent they are to the plight of those who are taking on the very burden they've only just shed.
: People are missing the point. East coasters are calling west coast players entitled. West coast players are upset that their dealing with the same problem east coast players were for years. Here is the fundamental thing that people are missing. You should only open your mouth to complain if your supporting the game. If you have contributed cold hard cash towards the game, gone out to the cons helped out on the pbe, helped troubleshoot problems on the boards. If you have contributed then what you say should matter. Personally i am frustrated with the swap from what I have experinced. I am holding my judgement till everything goes live. As for the expected ping increase of 10 to 20 ms. Well I went from a consistent 40 ms ping range to high 80's low 90's. East coast and west coast can both agree that nearly any significant ping change is going to throw off in any twitch based game. LoL is twitch based. Currently I budget about 100$ a month for LoL between myself and my girls accounts.. I feel like that is a fair trade for the game that is provided to me. I own Both the Champion Bundle and the Collectors Bundle I have multiple ultimate skins. Will doubling my ping stop me from playing? Maybe, maybe not it depends on how frustrating it is. Will doubling my ping change my spending habits in this game? Absolutely. Honestly I don't see much solution aside from doing a US East US West like many larger games do. I do not know if that is feasible for Rito. Am I going to demand a refund? No Rito gave me years of fun for my money but I won't continue to financially support something that doesn't work for me.
Thank you. It just doesn't make sense to pay for a decline in service.
Wuks (NA)
: Hey TheStabulous, What was your old ping, and what's your new ping?
: NA Server Roadmap Update: Details on 8/25 Server Move
I see how how much money you poured into the playoffs. With that kind of extravagance, it would be nothing for you to give the West Coast their own server.
: NA Server Roadmap Update: Details on 8/25 Server Move
Well, my ping sucks now. This is a backwards move.
: Pick up your very own Mystery Champion!
So, $5 to get something I could otherwise get for free?
: Dev Blog: Making a More Human Bot
Let's update them some more. I recently started playing co-op vs ai and the strangest thing happened, there were no toxic players. Just real humans working together to achieve a common goal. And it was actually fun. I'd really like to see 'advanced' bots that could provide even more of a challenge to players. Could start by adding a jungler bot that runs around and tries to gank.
: NA Server Roadmap Update: Upcoming NA Server Move
Most online games have long overcome this issue by separating West from East and giving them each their own server...
: Mystery skins return!
That's one way to sell skins that no one wants. I learned my lesson with mystery boxes a long time ago.
: I main with{{champion:114}} im a free kill it u guys come at me 2 at a time
The new Fiora can't even handle a wave of super minions.
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