Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: June 20
So how long are we gonna leave Ryze in the dirt? He is near unplayable in any elo above plat. If you're playing him, its either because you are trolling. Or because you literally can't play any other champion lmao.
Rioter Comments
Bazerka (NA)
: TFT - What do y'all think?
The only thing that I request. Is doing what the Dota Auto Chess people do. Buff the lowest win rate unit. Nerf the highest win rate unit. By weekly intervals. If a character is too weak over a period of time, then they get taken out and replaced. It keeps the game fresh without seeming like it was tuned to make "one" strat the way to go. Although Goblin Mechs are still a pain in the ass, they come with some massive trade offs. I just wanna know how the mechanics in TFT will work. Will the champions be based on a champion pool (probably the best thing to do), Gold Mechanic [I assume is going to be the same]. BUT the real big question here is Item Mechanics. I don't like the idea of buying items, but I also don't completely like the idea of getting terrible RNG items. But then again I guess the best way to do it would be RNG, because COMPLETED items are a game changer. Also, please for the love of god, DO not put rabadon's into the game. That and the Hydra's. Those two will break any form of balance for the game, since they are amp's. Hydra because AoE damage on auto attack. Rabadon's because of LITERAL amp.
: AP junglers have AOE spells. I play mostly AP JG right now because they're healthier fast clears. What you're saying WAS true, but is not anymore.
The problem with this is that every AP champion that has AoE has had their AoE buffed to match. Riot has been buffing everything slowly and steadily. Its part of the reason why everything in this game is a massive snowball now.
Rioter Comments
FkValeRly (EUW)
: this kind of got me interested, https://www.leagueofgraphs.com/champions/stats/tahmkench/top turns out he has a 57,5% wr on anyone that's played him for more than 10 games lmao
lmao.... I swear to god people be talking before they do their research. :shrug:
Meddler (NA)
: Quick Gameplay Thoughts: June 7
While I am here. Can someone explain to me the reason behind keeping Realm Warp on that champion?
FkValeRly (EUW)
: this is the most dumb shit I've read all day lmao tahm has a 52% wr top lane till challenger, his a low impact champion so him being broken as fuck doesn't matter as much but he definitely is broken in every elo.
Lets, take a second to consider that. He is probably new to most of those players. In the top lane.
Rioter Comments
Rifter34 (NA)
: Can't wait to see Illaoi 1v1 reworked mordekaiser whether it's testing his spirit or ulting him. Once he banishes her to the death realm to 1v1 him she will have to use all of her strength to defeat him. Trust me.. It will be the Battle of the GODS fighting on the Rift.. It will be the awakening of the Age of Gods walking on the summoners rift.
or she clicks R in the realm covering up like 80% of it and kills him because he can't do shit. one or the other.
Theorex (NA)
: I mean, they offer better selection. And you aren't pigeon holed into some bullshit. Example, Transcendence vs Absolute/Celerity. 9/10 players are going to take transcendence because it is just better than the rest. Also, old runes and masteries gave better stats and more diverse stats. All they had to do was make runes free. That is all. Old runes had better defensive options, while old masteries had lower stat boosting. I don't see any down side to either one of those. 25% of the game was who could use the runes and masteries better back then. Now its just who can abuse their runes better than the other player.
Don't get me started on fucking drakes. That shit is the fucking dumbest shit ever. 10/16/24% additional damage, with no recourse or counter to that. And everyone is talking about how game damage has only gone up since season 6. They play a massive factor into that.
: Oh look, another post about wanting old runes and masteries back.
I mean, they offer better selection. And you aren't pigeon holed into some bullshit. Example, Transcendence vs Absolute/Celerity. 9/10 players are going to take transcendence because it is just better than the rest. Also, old runes and masteries gave better stats and more diverse stats. All they had to do was make runes free. That is all. Old runes had better defensive options, while old masteries had lower stat boosting. I don't see any down side to either one of those. 25% of the game was who could use the runes and masteries better back then. Now its just who can abuse their runes better than the other player.
: You clearly don't understand all the complexities to this game or else you be Master tier at least.
Hmm, I love how that is the argument that everyone wants to jump to. Thinking that knowing every single strat is going to magically make them masters+. You could be dog shit at champion mechanics and be iron. Meanwhile you can know nothing about anything in the game other than how to kill your opp and be masters+. Have you seen hashinshin? There really isn't anything complex with league of legends. The most complex stuff is only truly offered in premade teams vs other premade teams. You clearly don't play enough ranked to understand how automatic pretty much everything in the game is. They have been removing skill from the game to dumb it down year after year. They are removing skill expression champions and in place just gutting them or making them stupid easy to play. Where is the complexity in that? If you are talking about the complexities of match ups? That isn't exactly a complex thing. Its simply a matter of understanding what the enemy obj is vs what your obj is. How to execute your obj better than your enemies obj. Especially in solo queue. Again did you read this post? I was almost exclusively talking about pregame stuff, like runes and masteries.
8Belthazor8 (EUNE)
: Someone who has hard time to solve 13*12=? cannot comprehend it isn't really difficult for others.
He isn't understanding what you are trying to put out. A fuck ton of people understand the complexities of League of Legends, since they aren't that hard to understand. The only "hard" ones are champion mechanics. And with enough time on those, you eventually learn them to a high degree.
Kai Guy (NA)
: Pick a few seasons. Be more specific on what you enjoyed.
I wrote this at like 3 am, brain dead. Lul. But i mean, it should have been pretty easy to figure out since I compared all of the keystones to the original keystones back in season 6. And it should have been pretty obvious that I enjoyed lower numbers back then, because it didn't end games by 15-20 minutes.
: this game is 5x more comlpex than it was 5years ago... What are you on?
In terms of pre game. The game is more simple. And no its not. Everything that is currently in Macro scene is still the same. All that has happened is what Riot has influenced. They got arid of lane swapping. Any try of strat that has come up they have also gotten arid of. Meanwhile back then, they just weren't discovered. Again this is the pre game stuff I am talking about. The game itself remains nearly the exact same, minus a few new objectives like rift and elemental drakes.
Rioter Comments
Ryzê (NA)
: they removed my ryze post for being "not constructive" even though i explicitly said the one thing that was thematically wrong with him. prepare for anti-ryze bias
Can you send me the proof in Ryze Mains Discord. I'm not gonna just believe that lol. You can understand. Also I would need to see the post itself to really understand their reasoning.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Krys Star,realm=NA,application-id=3ErqAdtq,discussion-id=q3KPGBlc,comment-id=0001000000000000,timestamp=2019-05-30T20:21:06.300+0000) > > And then you'd have a lot of people even more frustrated with enchanters as a whole. Having to skillshot enemies can be hard enough, having to skillshot your allies on top of it would be too stressful. Enchanters are naturally squishy, immobile and lack the means to protect themselves unless they choose to sacrifice saving their allies. Their damage is naturally low too, compared to other supports. They give up a lot to be able to do their jobs, and they already got nerfs to ensure they couldn't solo lane. > > Enchanters are in a great spot. People just don't like being denied kills, and that's going to be frustrating no matter how you approach it. This. Soraka is already squishy, add on that her q makes her lose health to heal others, and she can be very easily killed by laners or ganked by jungle early on if you're not careful. I'd say Soraka's fine. Having to hit a skillshot to heal an ally would be an aggravation that would probably make most peple stop playing her or any other supp champs they'd make that change to. Simplicity is good sometimes. Not every champ needs the highest of high skill ceilings. Dunno about Janna personally, haven't played her much, and idk when these changes dropped.
remove the no indicator silence on her, and I would be fine. AT THE VERY LEAST GIVE IT A VIEGAR LEVEL INDICATOR. Like FFS. She can completely deny any good plays from anyone because its instant. I don't care if they increase the range, but made it have a .75 second indicator and MORE CLEAR. Its already fucking hard enough seeing small skill shots that are traveling. But trying to spot a silence zone that blends in with every other skill in the game, is near impossible unless you are hyper focused on Soraka the whole time. Or if they made the silence only work while inside the zone. Literally that Silence is the most AIDs silence in the game. At least with Fiddles you can see it coming. With garen he has to get in melee range, unless he flashes WHICH IS A BURN OF A FLASH. Cho Gath is slow and has a smallish ranged Silence. Malzahar has a sufficient indicator to show you are gonna be silenced. Blitz is tied to an ulti. Albeit on a low CD, but its not a massive constant Silence zone. Literally my only gripe with Raka is the lack of counterplay to her silence. So many times I have been denied or plan out stopped by the silence because 1: I didn't see it in the clutter of spells, 2: its instant so the second I got into range to kill someone, it was casted. Stopping my spell cast, and then a Q followed up because I was a 0 threat enemy (Since I only play mages). 3: It was in a brush and didn't reveal, so I walked into the brush to continue the chase. Just dumb things about her.
Saezio (EUNE)
: You should ask this. "How can the total number of players in the ranked ladder be so much lower than seasons 6-7(for example) but the queue times haven't increased by the equivalent amount? Doesn't this promote more unfair matches?" And then watch them ignore it like none's business.
Not really. Because skill of the players are determined by where they fell and fall. So even though ranked dropped by 30% this season. The average Iron 4 to Plat 3 player wouldn't notice anything. Plat 2 - Challenger would feel stuff for sure. But thats mostly in part to the fact that Positional Match Making fell flat on its face.
Rioter Comments
GROMMI (NA)
: I'm sorry that happened :x. You can add me if you want to practice and I can try to help you improve so you can take down the smurfs.
Yeah, you see. I've tried this approach like 2000 times. People don't want to learn how to be good at the game. They just want to feel like they are good at the game. That is the biggest difference between people who climb vs people who want to climb. I spent 3 years in gold because I didn't care. And then the season I was like imma go for diamond because my other friends are trying to push for it. I learned some of the most basic shit you need to know, and made diamond 3. Again, its not even worth it to me anymore to try to help people learn. You can spend 4 hours with someone telling them what they do wrong, and why that is wrong. But give them two months and they are back to doing the same shit. Done this test with multiple people from different elos. Iron - Plat. Same story.
: Smurfs, Ruin the Ranking Experience
I'm just sitting here sipping on my tea. This is always fun to read.
: let me explain it. If you look at warwick's wikia https://leagueoflegends.fandom.com/wiki/Warwick you will see that every time you level up Q the only thing that goes up is mana cost (bad cause makes for weaker clears), healing (which you don't need because of your passive) and damage based on**enemy** total health; the cooldown and AP/AD scaling remain at the same no matter how many points you put into it Therefore, by putting points into Q first you actually only buffing damage against monsters slightly, since champion health doesn't scale that much until mid game when enemy tanks have a bunch of health and all champion's have had their base health go up by level So basically it is better to put points into W early since Active CD goes down, which means more ganks, as well as passive attack speed going up, which means faster clears and DPS vs champions. I only put 3 points into W because by the time that happens it already gives you enough passive movement speed and attack speed, and you start needing the Q's healing because you start fighting multiple champs at those level and take way more ambient damage (need more survivability) + enemy starts gaining way more health and your Q health scaling starts mattering a lot more
Ahh the old Ryze conundrum. 3 q, 1 w, 1 e, 1 r, max e.
Rioter Comments
: > [{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=859czFu7,comment-id=0000,timestamp=2019-05-28T18:02:30.255+0000) > > So what should do with all those damage supports who really don't work in mid-lane anymore either because they were forced out by the meta or riot balanced them to the point of being playable mainly as supports? I'd love to take Zyra mid but I have no idea if she'd work out there at all and riot's never really fixed her plant AI. As the Zyra player just mentioned, many of these champions still can be played mid - it’s just easier to take them bot. In reality, at this point there’s not a ton Riot can do anymore. You’re not going to gut and redo the kits of several mages to change this dynamic. And don’t let my negative theme twist the logic either: there’s positive upside here, too. Many champions who likely wouldn’t otherwise get played are now seeing play. However, I think support is probably the last place you want them because support champions are really prone to being forced out of the game easily. I say this: make a real concentrated effort at giving these champions jungle potential. Whether it be with items or with direct changes, I would find many of these champions as junglers pretty interesting. I would also say removing keystones or giving supports actual keystones that help them more would be a good step to lessen the severity of the effect we see now. I would also say balance Pyke as a solo laner and never suggest an assassin support again.
"Not going to gut and redo the kits of several mages.." Looks at when my favorite champion was changed from the way I loved him to the shitty voidling summoner he is now. Honestly, its not that they can't work mid or that they are weak mid. Its the fact that they can ALSO work support more effectively that kills their mid potential. For example. Annie is playable support because 100% stun chance on all spells other than shield. On a whatever the fuck cooldown it is on. Brand because undeniable damage that is hard to dodge. Undeniable with the passive, and hard to dodge being E and W. Those are the three big offenders, followed by. Lux, Xerath, and Fiddles. Lux because of how fast and annoying her spells are, E. And W being so stupidly high in shield value, ever since every other champion had their shields nerfed. Xerath, because zero threat to him. Only requires his ADC to play well. Fiddles, because Point Click CC and Point Click Silence. But there isn't a one step process to change these champions to function new or differently. The best Band-aid to each is something along these lines. Annie, Only gains charges on minion kills. Instantly knocks her out of the support position. Zyra, Plants will always target minions first, unless damaged by enemy champion. (Which again would be really shitty band-aid). Brand, is just in a bad spot. Because he is picked mid for no reason over support. They are picked for the same reasons. Meaning that the CD's would be too high for him to function as a mid laner. The best bandaid for brand support would also gut brand mid. Lux, is in the same exact scenario as brand. There is no reason to pick Lux mid over Lux support. Xerath, same exact same thing as Brand and Lux. Fiddles, fear and silence could be reliant on hitting different champions with it. Set the number to three for full effect. But that would really suck. If you want these supports removed from the bot lane, the best thing to do is remove spell-theifs from the game. Which then enforces a enchanter vs enchanter bot lane, and sometimes a thresh/morg/pyke/blitz bot lane vs enchanters. And only because they are strong against enchanters. Since tanks do not do well into enchanters. The reason why the cycle of three exist in the support role is for balance. Tanks > Damage > Enchanters > Tanks. With some counter-intuitive champions.
: AP Items are in one of the worst states ever
The problem with AP items is that, they would have to change everything. And that would be a pre season thing to do. First. Zhonya's is too strong of an item and give no room for new ones. It would require them to remove zhonyas. And create two new options in place of it. Something like Maw and something like QSS. WHILE not completely killing all play potential. Meaning that instead of a massive shield that maw would give, it gives a smaller shield while reducing all of your spells CD's by a %. And another one that gives tenacity for a duration after activating it. % and Flat pen. Morello and Void take up both of those slots. You would have to change void to make it so that you have two options, one that scales per spell cast, and another one that is flat but isn't nearly as strong. Weakening that one shot potential. While still giving options. Morello, lower the AP and create a new one that scales off of AP.. Like 5 flat per 175 AP. mana items are just a fucking mess because they are the star items right now. Hard to imagine anything other than them. Seraphs, Ludens, GLP. RABADONS is the BIGGEST problem of all AP items. 100% that we are stuck in this AP itemization issue because of Rabadons. Its fine to give 120 AP. But +35% MAX AP at ALL items is a problem. Because it just makes everything much more complex. If anything, it forces everyone to get a rabadons because it is just too strong. I would be okay with the removal of its passive, and instead increase the AP of other AP items by 10-15 each. And create two baller items. In place of rabadons. Maybe something like, convert 10% of your magic damage to true damage. Which is much more balancable on AP champions than AD champions, since all AP champions have CD's. And another one being, every 5 cast of a spell, you get a free charge of that spell. Which would be very interesting. But the pay off is that CC, Damage, and Buffs only last 50% of the duration for Ultis. So you don't want to only get this item for Ulti spam every 5 spells. LB. Looking at you. Diana. You too. Also its affect would HAPPEN after the actual spell has been used. This gives plenty of window of opportunity, while also give a very powerful tool. You can also play around with different numbers to make it more fair. Since it is based on Spell Cast and % duration/Damage/buff. Don't even get into damage item. That is a monster on its own. Because they are unfair by nature. They either provide too much or too little. If a damage item is going to be made, it needs to be a stand alone. AP and Damage. No CDR, No Healing, No Slows, No Dashes, No Amps. Nothing. They can be affected by the champions AMPs and other stuff, but it by itself can not have anything tied to it. It makes the items 100% easier to balance this way as well. The item has a 25% win rate? Increase the damage it provides, the item has a 75% win rate, decrease the damage. These type of items should never be a staple in any build, they should be situational.
Rioter Comments
uk Orca (EUW)
: I havent got mid in 6 of the 6 games ive picked it as primary
https://i.kym-cdn.com/entries/icons/original/000/027/763/07B89120-B48D-45FB-AF1D-49AF6CD16790.jpeg
: https://i.imgur.com/y8QLhJ2.png[/img]
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=ENnQafl5,comment-id=0002,timestamp=2019-05-21T17:23:30.540+0000) > > I like this aspect of Ryze. It's so hard to play around your teammates, mainly because they don't know how to play around you, but carrying as ryze feels like solving a rubick's cube. https://gamepedia.cursecdn.com/dota2_gamepedia/8/8a/Rubick_icon.png https://www.mandarinstone.com/app/uploads/2017/09/Geometric-Cube-Decor-Ebony_Dove_White-Swatch.jpg
Meddler (NA)
: "Update to the Wukong changes on PBE below, these should be there sometime later today." Second sentence above.
On that same note, when do you think we will get any details pertaining to Ryze?
: I would argue that Yuumi needed the initial hotfix and was too weak, even w/ the new playstyle and people auto-picking flash on her when it is niche on Yuumi. Unlike most "late game champions", [Yuumi actually does have a weak laning phase](https://i.imgur.com/CGyp35p.png) (though Yuumi's are getting better at psychological warfare w/ the whole 'invulnerable w/ 10hp' thing). Probably will see something like a 54% WR after 100 games, 62 after 200 on Lolalytics (WR/time stats are not available just yet). Yuumi'll have to be carefully watched during future preseasons though as any increases to the average game time will result in a gigantic indirect buff on her, and vice-versa.
Not just her my friend, not just her. **_Ryze main waiting for that exact same thing_**
: “cant jungle, refuse to supp, mid or feed ty” Being absolute trash at the game beyond playing one champion (high chance they also one trick champs frequently banned) is worse than being at least compentent at the game in general.
What that guy said. I one trick Ryze a fuck ton. But that doesn't mean that I can't play things like LB, Malz, Syndra, Viktor, Brand, etc. In fact, I play Ryze because I know him into every single match up, and I have the other champions as back up. Given I can play Malzahar into every match up as well, but it is no where near as satisfying. I also have a variety for plenty of different reasons. 1: For champions that Ryze and Malz struggle with. (Notably LB and Syndra fights) Not that they actually struggle, but I just really fucking enjoy that skill match up. Its the first person to fuck up that loses and hard. 2: Ryze and Malz can't deal with long ranged champions like Xerath, Lux, Ziggs very well. So I can also play LB Syndra, Viktor into those. But they are very situational. Certain conditions have to be met for me to play them. (Early game play style on the enemy part, something like Cait/Draven, Ziggs/Lux, Kha/Shaco/Lee, etc. IS LB or Syndra.) Mid game is Viktor when against long range. Late game is Ryze/Malz. 3: I dunno, the chances of a one trick getting banned is pretty low. Unless they are playing Zed/Yas/Akali/Irelia/Meta. There are 145? champions in the game. Assuming that every game has at least 2 useless bans (Aka a Yas/ a copy of the other side) the chance of someone that doesn't play high ban rate champions/meta is extremely low. I've seen Ryze Picked more often than he is banned. ------------------- Now to talk about the little bit at the end. Iron/Bronze/Silver aren't competent at the game. Lets get that out of the way, sorry guys. You just aren't. There are still a bunch of things that you don't understand about just the game. Some of you are great at your champions but really really suck at understanding the things to do. At gold is when you can say people start getting somewhat competent. And even then its a long shot. At plat is when people start becoming a recognizable level of competent. But at that rating, they are normally able to branch off to similar champions with very very very little practice. For example, I played a fuck ton of ryze, and when he was getting banned back in s7, I picked up cass in like 3 games and did well with her. Similar champions are things that you can play. Hence why assassin players play assassins. Mages other types of mages, adc's with adc's. Because the core game mechanics stay the same, the interactions are exteremly similar. What it sounds like to me is that you are talking bottom of the rung one tricks. And if that is the case, then lets talk about bottom of the rung no tricks. The ones that just play what they want, and don't have a full understanding of any champion. Full understanding being how every single match up goes. I'll use a friend of mine. He watched me play into a Fizz and absolutely fucked him, he had 30 CS at 10 minutes. And wanted to know how to do it, and I explained it to him. He couldn't reproduce it because he doesn't understand the ranges of his own champion vs fizzs. He misses windows of opportunity for harass. And he chooses bad times to harass. And he is a plat player. Meaning that he has a very good understanding of what to do in the game, but can't perform in terms of mechanics.
Tomoe Gozen (EUNE)
: You wanted a new client. You got that. You wanted a Replay system. You got it. You wanted a Practice Mode. You got that as well. You wanted runes reworked. You got that. You wanted to pick your roles. You got that. You wanted to swap between game modes without remaking your party? You got that. You wanted clubs? Sure thing. You wanted a voice chat? OK. Just to name a few things that were the most requested over the years that eventually became features. Where is this "Riot doesn't give a shit" coming from? If you want to make an argument that it takes years of asking for this for them to make it happen, make the appropriate argument. It would be the correct one. However, i find it disingenuous to claim how Riot doesn't care when that's the opposite of the truth. We all know that if Riot doesn't have the appropriate Features team brainstorming and taking feedback to make them on time, it takes a considerable more amount of time and effort to fix or refactor something that exists when even more things get added to the game. That's called tech debt. They ran into the same problem with the new client because they waited years to commit to renewing it, only to have to refactor everything new client did and then remake the same functionality and allow for modular implementation of the new features.
Lets talk about some of those things. Voice Chat. In games by default. Since before League of Legends was a game. CS, CoD, DotA, etc. Clubs were in games as well, most notably MMORPG's and Steam games (Since Username is able to be changed all the time) Why the fuck did they make us remake our parties? How the fuck was it even coded like that? Seriously. I can't think of any other game that was that fucked. Maybe MAYBE some 1999 - 2003 games. Picking your roles, alright thats cool. I'll give them that, that wasn't in games.. mostly because they could all talk, but we can leave that for another statement. Runes reworked? Fuck that, I hated that idea. Every fucking time they touch something in the game they fucked it up. Runes weren't good, but they weren't bad. Because. They fucking sucked dick. If you could abuse something, it was in a very very very minor way. Not like how Ezreal and GP can abuse Klepto, or how Brand, Malz don't even have a keystone. Practice mode, that is fine. Most games big name games had it. Replay System wasn't a thing back when, became a thing later on. I say that they made this system at the correct time. So I will give it to them as well. The new client kinda.. sucks dick. Just saying half of that list that you gave, was reasons to be mad at riot for just not having it in the game to begin with. Or taking forever. Just like Clash. Just saying. Clash should be a thing by now. Pretty sure its fucking gone and never coming back.
Meddler (NA)
: By seeing whether we can put them in a position where they're a reasonable choice some of the time, rather than always or never picked. Doing so for any given level of skill's pretty doable, some kits aren't well suited to being balanced for multiple contexts though, Ryze being a prime example. Our goal is for champs to be at least ok picks across all skill ranges. Not certain which version you're referring to by first iteration. Earliest Ryze I've got familiarity with for example was the beta one where he'd kill you by just waiting in brush and casting R alone at level 6. Guessing that's not the one though...
So will the Ryze Mains get to test it out? I would love to see what you come up with. Seeing as how I just recently got my 1M mastery on him lol. All with this version too
: One tricks deserve no incentives
I would rather have a one trick on my team than a person who plays a bit of everything but not everything understood. Its fine to one trick, because you can always branch off of that champion to other similar champions. Its not fine to play champions when you barely understand there play patterns or how they fare into every single match up with you.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 9
Ryze? {{champion:13}} ? {{item:3040}} ?
: > [{quoted}](name=Cosnirak,realm=NA,application-id=yrc23zHg,discussion-id=Eak7Kd7P,comment-id=0053,timestamp=2019-05-09T02:20:02.606+0000) > > This thread is a bunch of players giving you the feedback that at least for them, it's not better. I know you *know* that already. But I'm pointing it out because I want you to *feel* that and to remember it. > > The entire rating and match making system is massively flawed and not a good fit for League. Totally agree that for some people the system doesn't work. That why I am here reading and talking about it because we want to make it better. But it also does work for a lot of people. There are many many players that enjoy the ranked experience. That doesn't mean we can't improve. Definitely learning a lot front this thread.
So this means I'll finally be able to say that I am a 2.4k player!? And feel good about myself verse those 800 players?! Please please please please please for the love of god, let me see my own MMR.
Rioter Comments
: First step: accept that life is not fair
This happened because Riot won't update the engine they are using. Until people find a way to break the code and start hacking in every single game, on every single server. But by the time that happens, everyone will have quit the game because of other stupid shit.
wanotori (NA)
: Was perma-suspended over supposed "reversal of payment" for chargebacks, support won't help
I mean with enough evidence, you could take them to court. But I bet that you don't have the fund, nor the will to do that lol. Saying that your end is truthful, and has sufficient evidence to prove yourself innocent. Would be pretty funny to see riot lose a petty case tbh.
Sucction (OCE)
: > [{quoted}](name=Theorex,realm=NA,application-id=3ErqAdtq,discussion-id=EEoybbM3,comment-id=0021,timestamp=2019-04-29T08:19:43.030+0000) > > Been saying this for years. > > People believe that Damage is not tied to CDR. > > My silver/gold rated friend who thinks he understands more about the game than I do keeps telling me that it wouldn't solve anything. > > And I am sitting here like. > > 1: Assassins now have a one rotation chance per 60 seconds to kill an adc, instead of a one rotation chance to per 40 seconds to kill an adc. > > Meaning in a 5 minute interval, it goes from 5 time to 7.5 times. > > 2: ADC's get to be the kings of damage, and fighters/bruisers top get to still be strong but only in the early/mid game. While Mages still get to retain their utility. > > 3: It would slow down game speeds, and make games more interesting. Instead of people just death balling everywhere. > > i can name more and more reasons to remove CDR from Tri-Force, Seraphs, Ludens, Ghostblade, Duskblade, Night's edge, Black Clever, GLP, most tank items. This would require a whole set of rebalancing. But it would be worth it, considering that. There is no merit to playing machine gun mages, or auto attack based mages (azir, ryze, cass) when other mages can spam with the same damage, on a slightly higher CD. This would also really help out top lane tanks, and help out jungle as well. Opens up more champions to freely join in on the rotation of jungle strength, instead of who can spam clear and gank the fastest. > > But hey, riot knows what they are doing. Like how riot continues to improve their game by letting the player base drop by 30% in a single season. > > Players like me and other people have no clue what we are talking about, in the terms of competitive fairness. > > Because riot understands everyone that plays the game must love watching LCS/Worlds. > > Its become a massive joke, i only play because I want gloating rights at the end of the season, and to piss off my friend who plays, because even when I don't play much anymore. I will continue to be better than him. > > I'm an asshole and I am okay with that. They'd also need to nerf adcs if they do this though. Thankfully.
It wouldn't be a massive nerf, it would be a gold cost nerf. Probably increasing the gold cost on the items by 200 each.
: You know how you can tone down damage, CC, and mobility in one fair swoop?
Been saying this for years. People believe that Damage is not tied to CDR. My silver/gold rated friend who thinks he understands more about the game than I do keeps telling me that it wouldn't solve anything. And I am sitting here like. 1: Assassins now have a one rotation chance per 60 seconds to kill an adc, instead of a one rotation chance to per 40 seconds to kill an adc. Meaning in a 5 minute interval, it goes from 5 time to 7.5 times. 2: ADC's get to be the kings of damage, and fighters/bruisers top get to still be strong but only in the early/mid game. While Mages still get to retain their utility. 3: It would slow down game speeds, and make games more interesting. Instead of people just death balling everywhere. i can name more and more reasons to remove CDR from Tri-Force, Seraphs, Ludens, Ghostblade, Duskblade, Night's edge, Black Clever, GLP, most tank items. This would require a whole set of rebalancing. But it would be worth it, considering that. There is no merit to playing machine gun mages, or auto attack based mages (azir, ryze, cass) when other mages can spam with the same damage, on a slightly higher CD. This would also really help out top lane tanks, and help out jungle as well. Opens up more champions to freely join in on the rotation of jungle strength, instead of who can spam clear and gank the fastest. But hey, riot knows what they are doing. Like how riot continues to improve their game by letting the player base drop by 30% in a single season. Players like me and other people have no clue what we are talking about, in the terms of competitive fairness. Because riot understands everyone that plays the game must love watching LCS/Worlds. Its become a massive joke, i only play because I want gloating rights at the end of the season, and to piss off my friend who plays, because even when I don't play much anymore. I will continue to be better than him. I'm an asshole and I am okay with that.
: Weekly reminder that Riot removed ARAM bans because ARAM account users weren't happy about it
I love this actually. ARAM was made by the community in custom games. The rules were made by the community. And everything. So then riot turned it into a game mode. Years later, they don't want to add in something that is very needed in the game mode lol.
: Early 9.10 Patch Discussion
Things I would like to even hear ANYTHING about are as follows. 1: Just another confirmation that Ryze will stay as he is. 2: AP changes. 3: nerfs to jayce, fuck that champion. Make him build tear to even be a playable champion like Ryze.
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Theorex

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