Meddler (NA)
: Quick Gameplay Thoughts: February 15
Any status updates on AP items? Or Ryze? Considering his bug.
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Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Is there anything or any works on fixing the ryze bug atm? The shield bug that has been around for a while now? Ryze's EQ combo doesn't do the increased damage on any person that is shielded. Not Spellshield. Just a normal White Shield. Meaning that Aery counters Ryze, if well timed.
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Ryze, Azir still Iceboxxed? Anything even a laugh about how bad they are at riot this time? Anything?
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Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 1
Can we get some nerfs to drake, considering that. A: Only the jungler's decide who gets to get them. B: They hold a bunch of power in the game, thus making jungle role even more important. C: They are too strong with little punishment for trading for them. D: They are unfun to play with and against.
: ok... you don't try to 1v1 the Riven? that is what you are supposed to do. The game is not balanced around every single champion being able to do something in a 1v1 scenario against every single other champion in the game
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=WHXEEbRA,comment-id=0001,timestamp=2019-02-01T08:36:52.514+0000) > > ok... you don't try to 1v1 the Riven? that is what you are supposed to do. The game is not balanced around every single champion being able to do something in a 1v1 scenario against every single other champion in the game Uhh pretty sure, it has almost nothing to do with top lane. And is just Ryze.
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Rioter Comments
: There was a Red Post a while back.
I like how this is still relevant today.
Rioter Comments
: they are nerfing it to the point of removal. (unless i heard wrong and people are lying about it being replaced by Fervor)
No, it was a lie. They don't have any current plans for it. I'm 100% sure they already know what they want to do with it. But are going to wait for mid season to do it.
Rioter Comments
Ephixus (EUW)
: Actually they didn't nerf Irelia right at all. Ppl were complaining about Q not about R.
Disarm legit fucked the ADC. Q got nerfed. But it needs to lose it's On Hit effect. Buff it's damage, but remove on hit.
Jamaree (NA)
: Some reworks have to happen as with the game updating they just don't work anymore. Old Irelia didn't work, old Sion, didn't work, Old Poppy, Yorick, Warwick, didn't work. Old Akali was the only one that worked and that was just poor game design.
The only champions that I think people were pretty much universally happy with getting reworked were. Poppy Yorick Heimer. Unsure about Sion. I think he just pissed people off after rework. Irelia worked, but you had to have dedication and will power. Same with WW.
Meddler (NA)
: Some concern from people it's an overly effective and safe pick. Probably backing away from the nerf though, don't think they're causing that much of a problem overall and high usage rate partly just reflects other choices in that tree being niche or less appealing.
Well Hexflash is 100% niche. Where as stop watch has a problem. Stop watches problem comes from it's timing and how effective it is. Back when it was 8 minutes it made hitting level 6 irrelevant because everyone could be safe. But the change to 10 minutes made it useless to champions who weren't going to go down into a GA, SP, or HG. Only champions going down those trees or had an extremely poor early game picks it. Where as Boots are always going to be picked up, unless you are Cass. I think that the Nerf isn't needed because boots are universal. All that Nerf would do is weaken reasons for going down inspiration. Considering that almost every good keystone and minor rune in that tree has been nerfed really hard. Spellbook nerfed. Klepto nerfed. Stopwatch nerfed. By extension of movement biscuits nerfed. Demat nerfed? Can't remember if you went through with that Nerf. TWT nerfed. It's barely hanging on at this point.
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Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 16
So is this the beginning of the next tank meta? NERFS to champions that use Conqueror and probably a Nerf to conqueror here soon. Just gotta know so I can brush up on my tank killers like brand Malz ryze Cass etc.
Q1opz (NA)
: Hey shithead. Ryze is fine. He just takes skill to play. He's annoying as fuck and it's one of the most boring champs in the game to play and watch. IF they do anything to him, it should be clicking delete.
Ryze is fine? Have you played him in any games where everyone is playing macro well with good mechanics? He can't ever fight if an Irelia is in those fights, he can't fight if they have an abyssal mask, he can't fight if they out range him, he can't do shit. He is too reliant on everyone else on your team doing things correctly for him. In the pro scene, I have seen games where a team takes Ryze and has 9k damage in a 50 minute game and 15k damage in a 61 minute game. That is the pro scene, the only reason he was picked? Was for his Ulti. Which pros are quickly coming to realize isn't worth it, if you are missing out on a damage source. When he had his 100 E scaling on Q, he was fine. Honestly overpowered. But after, gutting his E. E changes are. 40 mana > 60 mana (At rank one, scaling up to 100 mana for both of them) Reduced damage on spread by 50%. CD increased from 2.25 > 3.5 -- >>> scaling down to [1 > 1.25] -- can't remember the back end of this Q Changes (generalized) Shield lowered. movespeed lowered. damage lowered. W changes. Enpowered Snare down from 2 seconds to 1.5 Base Snare down from 1 second to .75 seconds. R changes. 1500>3000 > 1750> 3250 (Which no one is solo queue cared for ever.) Then they changed seraphs, which made him strong again. Then they nerfed seraphs which shit all over him.
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Any plans to work on the other two ice boxxed champions? Ryze and Azir? Also, any plans for AP item changes again? It seems almost yearly now. Since we are getting another crit change. It's probably time for AP changes.
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Rioter Comments
Rioter Comments
: Riot can't prevent this, anyways normals have usually always been filled with atleast 1-2 tryhards, seriously, always, they would try as hard as possible and everything so nothing really happened
The game becomes less and less fun every single time someone wants to try hard nowadays. I don't even want to play this game anymore, because every single time I get really good on something while its "bad" it either gets reworked into a thing I never asked for. *Malz* or Nerfed into the ground because only about 50-60 players around the world can ever play that champion at the level with a team *Ryze*. Then they release things like Irelia, Akali, Pyke, Zoe, and then change items, add items, etc. Everything they do, is just aids now.
Rioter Comments
Meddler (NA)
: Seems like a poor fit for the mode overall, in terms of how it would change perception and expectations. NB is aimed at being less about win/loss record, precise balance etc and more about high moments, a shorter experience, easier to play with friends of a range of skill levels etc. While I would expect adding ranked to appeal to a subset of possible players would expect it to be the wrong thing to do for the majority of likely NB players.
Or make it competitive. And let us have fun with equally skilled players. Give it no rewards.
Sydney26 (EUW)
: riots philosophy is following nowadays if u get killed in 0.18 seconds ... every champ killing this champ in 0.17 seconds or faster is a hard counter
OR. Hard Counter is. Malzahar's damage is all loaded onto his W. And every single Ziggs Ability insta kills his voidlings. Therefore, Even if malz does everythign right, and ziggs throws out his W or E. Malz Voidlings are all useless and he just wasted R.
Rioter Comments
: So nothing for Veigar yet again! Thanks for showing biased neglect to him.
Dude the champion is a no skill champ. His weakness is early game. And it should remain the same, because by 20 minutes if he is playing well. He has well over 200 stacks on his passive. Meaning that he will out AP everyone at even CS. And he becomes a monster with that because of his ratios.
Meddler (NA)
: Quick Gameplay Thoughts: December 12
Are we going to be getting any Malzahar buffs or nerfs? Personally I dislike the click R to win Malzahar's. As a prior Malzahar main prior to his change. If we look at his win rates on NA.OP.GG, it shows him as a good champion for solo queue. But there is a bunch of other stuff going on behind the scenes. Take a close look at 25-30, 35-40, and 40+ minute marks. That indicates the flash R strat is why he will generally win. I recommend nerfing the CD on his R and giving power to his Q and or E. And when I say power it doesn't have to be Damage. Something like silence duration from 1/1.25/1.5/1.75/2 > 1/1.5/2/2.5/3 Because I dislike the whole, voidling having to do all of my damage for me until 4 items. Rylai, torment, ludens, Rabadons. It's unfun for both me and my opp.
Lilithh (NA)
: I know this is such an unpopular opinion but im tired of high elo players in normal low elo games
I dunno. Majority of my time I literally screw off trying new shit out. I only pull out my mains when I am bored and want to make someone else cry. I am with you in that sediment of getting annoyed at other diamond+ players, playing their mains in norms. Like what is the point? To win? Good job. You won a normal game. I would rather run it down on a new champion trying to learn some shit, than pick up a win. But my friends always flame me for it because winning is more important than learning how to win. But that is just me. Maybe I am wrong.
Akumu (NA)
: This entire Preseason is a massive failure.
It's the beginning of preseason. Calm down. They need to see how turret plating affects all elos. That is why we haven't gotten massive damage changes. Dark harvest is something they are trying out, they will fix it up after they find worse case scenarios and assess there. New bounties are something they are testing out to preemptively Nerf wave clearing with the turret changes because no one wants to go back to waveclear meta. These are the reasons why we aren't getting super massive changes yet. Expect them in 8.24 and even then they won't be massive, at best they will address a bunch if out of line things. Micro tuning happens between 8.24 and 9.1. That is where they assess minor things that have massive affects on the game. Such as gold plating gold or adjusting plate time fall off. Give it time, this is gonna be a slow change.
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Are DoT mages or Low CD mages going to get a rune similar to DFT back? Or do we have to wait for mid season 9 or preseason 10 for that? Two trees already have 4 keystone's and one of those two trees has 4 minor runes in one row. Brand Malz could use a better keystone, mainly malzahar. Brand does pretty alright with Comet. But Malzahar feels the exact same regardless of the keystone you take. Predator, Spellbook, Comet, Aery, or even Klepto. They all feel the exact same. I would even go to say that Malz actually feels the best with kelpto. Because you have the ability to say I want to auto attack you and since you closed the gap I can kill you with voidlings. What as everything else feels subpar at best. Might have to do with the fact that Malzahar just doesn't have a laning phase or relies heavily on his jungler to accomplish anything. Another question is, are Ryze, Azir, and Kali going to remain in the Ice Box? Ryze is barely playable by one tricks in anything below masters (due to people not understanding how to play with him.). Azir is only playable into good match ups, and Kali I don't even know. Final question is, why Irelia is it that Irelia who has had substantial play in the pro scene, but had weak solo queue win rate got minor nerfs. But when compared to a champion like Ryze Kali or Azir, those Nerf pale in comparison. That screams bias. It's a slap in the face to all of the dedicated players of those champions. Back when people said "pick up a difficult champion and master or learn it, and you will be able to climb.". It feels like the philosophy now is "pick up a new champ, or a easy champ. And you will climb 100 times easier." Which is honestly the biggest problem i have with today's type of balancing.
Rioter Comments
Meddler (NA)
: We've chosen to put time into other champs like those above rather than Kalista, Azir and Ryze because of how much time we've sunk into them previously with mixed overall results. Fair argument though that Rend capping might be a quick to implement/test and effective lever. Will pick a couple of people's brains on that one, see where thinking currently is.
I swear if one of the following aren't involved in Ryze I will lose my shit. Strompest Rage Zora (now Sworn Zora) MrE (Magic with special characters) Me Syte
Meddler (NA)
: Quick Gameplay Thoughts: November 7
I like the direction that you went with Liss and Taliyah, is there any chance that do you the same thing with Ryze E? Lower it's base CD at higher ranks and Mana cost early game? And also I don't want waveclear meta to ever come back, but the changes with turrets are screaming waveclear meta. Any insight as to how you will tackle this problem before it happens? Or are we going to be responsive
: And zed/yasuo are one of the most banned champions that are basically always banned no matter what is going on in game, tank meta, enchanter meta, adc meta, they are the most constantly banned midlaners and still riot is not doing anything about them beside buffing
They are permanent banned because they take advantage of everyone below high plats weakness. Ending games or making the correct calls. I have been smurfing in silver to high plat for the last couple of weeks and the story remains the same across the elos. The teams don't know how to end correctly, which in turns makes Assassin's stronger. On top of that those champions punish bad players. A Yasuo should never be able to 2 v 1 people on equal terms as him. 1 v 1 he has a mild advantage with the windwall. Zed shouldn't be able to 1 v 2 either without mistakes. But that is the thing majority of players make mistakes. Even in diamond people still make those mistakes because NA has a massive flaw in the fact that "WE" don't understand macro game. We believe that micro game is the most important factor in determining victory. They always consider giving those champions buffs because they aren't great in higher elos. It takes a fuck ton of dedication and determination to make them work. Zed can ONLY kill one person at a time in a fairly long CD. Yas is a super squishy champ with one condition to really win, and if he makes a mistake he will die for it. It's the same reason why RYZE doesn't get buffs. In low elo he is super shit. But in High elo he is STILL a monster. Rito can't balance for the majority of the player base. They have to balance for the top 1% where mechanical and macro decision making are fairly well off.
: yeah so east coast starts at 10pm?
If PST or PDT was 7pm yeah, EST/EDT would be 10pm. That seems a fuck ton more reasonable than 5pm - 8pm. First off, the only people online on a friday at this time are people who get off at 5 or have government jobs that live anywhere that isn't in PDT/PST. And even then, there is a chance that they still have to drive 30-40 minutes home through traffic and still get food. This is really really poor pre-planning on Riots part. I feel like the team in charge of this was like. "We should put this on a weekend!" "Yeah, lets do it right before worlds finals!" "But I don't want to stay late too look at that data." "Good point, its a test trial. We are only looking for massive bugs like last time that happened right at the beginning of the event." "We could schedule it at this time until right before we leave work." "That sounds really smart. We'll do it." Turns out that rito leaves work around the same time everyone else does! Wow. #ThanksRito
: Clash: October 2018 update
Or at least like start at 7pm pdt
: Clash: October 2018 update
Holy shit. This needs to be on Saturday
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Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 26
@meddler I got a great idea! If spear of SHOJIN joins the fray. I say the following classes get these items buffs. Mages get an item that does 15% max hp + 20% ability amp active with 10% cdr. Stormrazor crit damage increased from a Max of 200% to 250%. Ardent now grants life on hit of about 35 per auto attack FoN comes back with atma's And Muramana gets lethality added on to it. It would be a fun time in league. :D no one can complain that anyone is overpowered when everyone is overpowered. Oh rageblade now has splashing damage and can apply twice when ghost hit is active. Runic echoes now has 20% Ms on it. Bloodrazor now give +2 damage on auto attack for every camp you kill. Cinderhulk, now slows enemies hit by it's passive by 25% for .1 + how long enemies were in the range of the burn. Black cleaver now has an AoE that shreds armor of 500 units around it. Seraphs no long caps on the amount of Mana it gives and transforms at 2000 Mana instead. Finally, Yasuo gets to one shot anyone he outplays. Oh wait. That already hapoens.
Autsim (EUW)
: What do you mean? Player get their main role 95% of the time, what does matter how they do in the roles they do not play?. Also, the new system does reward you of doing well in your offroles.
Have you ever played league and was like "I did this on my own!" Then a friend of yours comes along plays with someone else, and gets the same treatment for getting the same thing that you did because they played with someone else? I get it happens in real life all the time. But when I play video games. I expect certain things to remain true. Like skilled players getting certain ranks without being boosted. I personally think that getting a rank should require having it in two roles. From iron - diamond. Master grandmaster and Challenger, nullify that rule because of how often they have to play to maintain those ranks. It's sickening to have someone you know you are better than say some stupid shit like "I got a higher rank!" Not mentioning that they played with Challengers and masters the whole time to get that rank. I either want duo queue gone from solo queue, or make it impossible for boosted players to get those ranks. (At least boosted when playing with someone)
Autsim (EUW)
: Im pretty sure your highest rank is gonna be your actual rank and the rank your rewards are gonna be based on.
Great. We can't make the game about a test of skill. Well that's amazing. #RipActuallyBeingGood
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Theorex

Level 157 (NA)
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