Meddler (NA)
: Seems like a poor fit for the mode overall, in terms of how it would change perception and expectations. NB is aimed at being less about win/loss record, precise balance etc and more about high moments, a shorter experience, easier to play with friends of a range of skill levels etc. While I would expect adding ranked to appeal to a subset of possible players would expect it to be the wrong thing to do for the majority of likely NB players.
Or make it competitive. And let us have fun with equally skilled players. Give it no rewards.
Sydney26 (EUW)
: riots philosophy is following nowadays if u get killed in 0.18 seconds ... every champ killing this champ in 0.17 seconds or faster is a hard counter
OR. Hard Counter is. Malzahar's damage is all loaded onto his W. And every single Ziggs Ability insta kills his voidlings. Therefore, Even if malz does everythign right, and ziggs throws out his W or E. Malz Voidlings are all useless and he just wasted R.
Rioter Comments
: So nothing for Veigar yet again! Thanks for showing biased neglect to him.
Dude the champion is a no skill champ. His weakness is early game. And it should remain the same, because by 20 minutes if he is playing well. He has well over 200 stacks on his passive. Meaning that he will out AP everyone at even CS. And he becomes a monster with that because of his ratios.
Meddler (NA)
: Quick Gameplay Thoughts: December 12
Are we going to be getting any Malzahar buffs or nerfs? Personally I dislike the click R to win Malzahar's. As a prior Malzahar main prior to his change. If we look at his win rates on NA.OP.GG, it shows him as a good champion for solo queue. But there is a bunch of other stuff going on behind the scenes. Take a close look at 25-30, 35-40, and 40+ minute marks. That indicates the flash R strat is why he will generally win. I recommend nerfing the CD on his R and giving power to his Q and or E. And when I say power it doesn't have to be Damage. Something like silence duration from 1/1.25/1.5/1.75/2 > 1/1.5/2/2.5/3 Because I dislike the whole, voidling having to do all of my damage for me until 4 items. Rylai, torment, ludens, Rabadons. It's unfun for both me and my opp.
Lilithh (NA)
: I know this is such an unpopular opinion but im tired of high elo players in normal low elo games
I dunno. Majority of my time I literally screw off trying new shit out. I only pull out my mains when I am bored and want to make someone else cry. I am with you in that sediment of getting annoyed at other diamond+ players, playing their mains in norms. Like what is the point? To win? Good job. You won a normal game. I would rather run it down on a new champion trying to learn some shit, than pick up a win. But my friends always flame me for it because winning is more important than learning how to win. But that is just me. Maybe I am wrong.
Akumu (NA)
: This entire Preseason is a massive failure.
It's the beginning of preseason. Calm down. They need to see how turret plating affects all elos. That is why we haven't gotten massive damage changes. Dark harvest is something they are trying out, they will fix it up after they find worse case scenarios and assess there. New bounties are something they are testing out to preemptively Nerf wave clearing with the turret changes because no one wants to go back to waveclear meta. These are the reasons why we aren't getting super massive changes yet. Expect them in 8.24 and even then they won't be massive, at best they will address a bunch if out of line things. Micro tuning happens between 8.24 and 9.1. That is where they assess minor things that have massive affects on the game. Such as gold plating gold or adjusting plate time fall off. Give it time, this is gonna be a slow change.
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Are DoT mages or Low CD mages going to get a rune similar to DFT back? Or do we have to wait for mid season 9 or preseason 10 for that? Two trees already have 4 keystone's and one of those two trees has 4 minor runes in one row. Brand Malz could use a better keystone, mainly malzahar. Brand does pretty alright with Comet. But Malzahar feels the exact same regardless of the keystone you take. Predator, Spellbook, Comet, Aery, or even Klepto. They all feel the exact same. I would even go to say that Malz actually feels the best with kelpto. Because you have the ability to say I want to auto attack you and since you closed the gap I can kill you with voidlings. What as everything else feels subpar at best. Might have to do with the fact that Malzahar just doesn't have a laning phase or relies heavily on his jungler to accomplish anything. Another question is, are Ryze, Azir, and Kali going to remain in the Ice Box? Ryze is barely playable by one tricks in anything below masters (due to people not understanding how to play with him.). Azir is only playable into good match ups, and Kali I don't even know. Final question is, why Irelia is it that Irelia who has had substantial play in the pro scene, but had weak solo queue win rate got minor nerfs. But when compared to a champion like Ryze Kali or Azir, those Nerf pale in comparison. That screams bias. It's a slap in the face to all of the dedicated players of those champions. Back when people said "pick up a difficult champion and master or learn it, and you will be able to climb.". It feels like the philosophy now is "pick up a new champ, or a easy champ. And you will climb 100 times easier." Which is honestly the biggest problem i have with today's type of balancing.
Rioter Comments
Meddler (NA)
: We've chosen to put time into other champs like those above rather than Kalista, Azir and Ryze because of how much time we've sunk into them previously with mixed overall results. Fair argument though that Rend capping might be a quick to implement/test and effective lever. Will pick a couple of people's brains on that one, see where thinking currently is.
I swear if one of the following aren't involved in Ryze I will lose my shit. Strompest Rage Zora (now Sworn Zora) MrE (Magic with special characters) Me Syte
Meddler (NA)
: Quick Gameplay Thoughts: November 7
I like the direction that you went with Liss and Taliyah, is there any chance that do you the same thing with Ryze E? Lower it's base CD at higher ranks and Mana cost early game? And also I don't want waveclear meta to ever come back, but the changes with turrets are screaming waveclear meta. Any insight as to how you will tackle this problem before it happens? Or are we going to be responsive
: And zed/yasuo are one of the most banned champions that are basically always banned no matter what is going on in game, tank meta, enchanter meta, adc meta, they are the most constantly banned midlaners and still riot is not doing anything about them beside buffing
They are permanent banned because they take advantage of everyone below high plats weakness. Ending games or making the correct calls. I have been smurfing in silver to high plat for the last couple of weeks and the story remains the same across the elos. The teams don't know how to end correctly, which in turns makes Assassin's stronger. On top of that those champions punish bad players. A Yasuo should never be able to 2 v 1 people on equal terms as him. 1 v 1 he has a mild advantage with the windwall. Zed shouldn't be able to 1 v 2 either without mistakes. But that is the thing majority of players make mistakes. Even in diamond people still make those mistakes because NA has a massive flaw in the fact that "WE" don't understand macro game. We believe that micro game is the most important factor in determining victory. They always consider giving those champions buffs because they aren't great in higher elos. It takes a fuck ton of dedication and determination to make them work. Zed can ONLY kill one person at a time in a fairly long CD. Yas is a super squishy champ with one condition to really win, and if he makes a mistake he will die for it. It's the same reason why RYZE doesn't get buffs. In low elo he is super shit. But in High elo he is STILL a monster. Rito can't balance for the majority of the player base. They have to balance for the top 1% where mechanical and macro decision making are fairly well off.
: yeah so east coast starts at 10pm?
If PST or PDT was 7pm yeah, EST/EDT would be 10pm. That seems a fuck ton more reasonable than 5pm - 8pm. First off, the only people online on a friday at this time are people who get off at 5 or have government jobs that live anywhere that isn't in PDT/PST. And even then, there is a chance that they still have to drive 30-40 minutes home through traffic and still get food. This is really really poor pre-planning on Riots part. I feel like the team in charge of this was like. "We should put this on a weekend!" "Yeah, lets do it right before worlds finals!" "But I don't want to stay late too look at that data." "Good point, its a test trial. We are only looking for massive bugs like last time that happened right at the beginning of the event." "We could schedule it at this time until right before we leave work." "That sounds really smart. We'll do it." Turns out that rito leaves work around the same time everyone else does! Wow. #ThanksRito
: Clash: October 2018 update
Or at least like start at 7pm pdt
: Clash: October 2018 update
Holy shit. This needs to be on Saturday
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 26
@meddler I got a great idea! If spear of SHOJIN joins the fray. I say the following classes get these items buffs. Mages get an item that does 15% max hp + 20% ability amp active with 10% cdr. Stormrazor crit damage increased from a Max of 200% to 250%. Ardent now grants life on hit of about 35 per auto attack FoN comes back with atma's And Muramana gets lethality added on to it. It would be a fun time in league. :D no one can complain that anyone is overpowered when everyone is overpowered. Oh rageblade now has splashing damage and can apply twice when ghost hit is active. Runic echoes now has 20% Ms on it. Bloodrazor now give +2 damage on auto attack for every camp you kill. Cinderhulk, now slows enemies hit by it's passive by 25% for .1 + how long enemies were in the range of the burn. Black cleaver now has an AoE that shreds armor of 500 units around it. Seraphs no long caps on the amount of Mana it gives and transforms at 2000 Mana instead. Finally, Yasuo gets to one shot anyone he outplays. Oh wait. That already hapoens.
Autsim (EUW)
: What do you mean? Player get their main role 95% of the time, what does matter how they do in the roles they do not play?. Also, the new system does reward you of doing well in your offroles.
Have you ever played league and was like "I did this on my own!" Then a friend of yours comes along plays with someone else, and gets the same treatment for getting the same thing that you did because they played with someone else? I get it happens in real life all the time. But when I play video games. I expect certain things to remain true. Like skilled players getting certain ranks without being boosted. I personally think that getting a rank should require having it in two roles. From iron - diamond. Master grandmaster and Challenger, nullify that rule because of how often they have to play to maintain those ranks. It's sickening to have someone you know you are better than say some stupid shit like "I got a higher rank!" Not mentioning that they played with Challengers and masters the whole time to get that rank. I either want duo queue gone from solo queue, or make it impossible for boosted players to get those ranks. (At least boosted when playing with someone)
Autsim (EUW)
: Im pretty sure your highest rank is gonna be your actual rank and the rank your rewards are gonna be based on.
Great. We can't make the game about a test of skill. Well that's amazing. #RipActuallyBeingGood
Rioter Comments
Rioter Comments
Rioter Comments
: Hello meddler, wanted to know if there is anything you are planning to change/buff about Ryze? {{item:3070}} {{champion:13}}
I've asked a million times and I will ask another million times. But don't expect an answer. This is something they most likely want to keep under wraps. It's not because they want to either. It's because Ryze is now a touchy subject for the whole community. Say Riot says "We are working on Ryze.". People will continue to ask. (I know I still do knowing that they won't tell me anything. It's more so I hope that they at least ask me of my opinion when they rework him.) And if they decide to scrap the idea. Then people are pissed off. Or other case. People stop playing Ryze and pick up newer champions because there is a high chance new Ryze wouldnt be the same. Say Riot says "We are doing X, Y, and Z to Ryze.". People will complain that Ryze is going to be broken with X Y and Z. Even if everything they are testing out is in the waters. A bunch of people out there want Ryze to be completely gutted. Not realizing that he is already in that state. If he was allowed to have the same ratios as other champions. He would be a monster. He is near impossible to play correctly in any game because of how everyone generally plays. But it's whatever. I just want Rito to call me up someday and be like "What do you think?". Cause the first thing I am going to look at is if it is a iteration that makes team play 1000% better than solo play.
: Just make the tear items exclusive like the hydra items or disable a passive like Athene's disables Mikael's. No other champion does double tear so if you want to keep double tear Ez from being strong just make it impossible or not optimal.
Ryze. Ryze can do double tear. It's a fun build not competitively viable because of well how everything goes.
Rioter Comments
: [Discussion] I wanted to ask something regarding character appeal to players
Personally, I would still play Malzahar, if he wasn't ruined. I play to climb and feel like I am actually contributing by having pressure. But Malz no longer does that.
Meddler (NA)
: Quick Gameplay Thoughts: October 10
So with this recent ask riot about the Victorious skin. It said that champions that wouldn't be getting major updates soon. I would like to point out that Ryze has been played a bunch more than many other mid lane champions and he didn't get it. So can I infer and let my Ryze Main Discord know that we should be expecting another major update to our resident blue boi Ryze?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 10
Still waiting for something about Ryze or Malzahar or hell even viktor. I am willing to move over to another new champion again because my other two are ass in solo queue lol.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 3
Anything on Ryze or Malz?
: Clothesline Karma Mini-Retrospective
I don't support this change. Yes it is a buff that is going to lead into massive nerfs. Why? Look at Ryze. Complete shit in solo queue. Really strong in pro play. What do you think will happen when Karma gets something that requires teamwork to pull off? That she is magically going to be played just as well as pro play in solo queue? Give her something real that can help solo queue. And make the pros adapt to that. They have 4 other people consistently that can work with to overcome hurdles. Me as a solo player, I can't climb a 4 man high wall by myself, and maybe 3 other people are there with me, but guess what we are still a bit short. So again. Bad change. Don't do it. I wish you would have listened to me with the Malzahar change back in season 6, but no. A silly diamond 3 malzahar main, must not know anything about the game or the champion. But HEY, KEEP IT UP RITO :) YOU'RE DOING A GREAT JOB WITH RYZE, AZIR, AND KALISTA. AND HERE SOON KARMA AGAIN.
: But...but...matchmaking rollercoaster rides are supposed to be fun and exciting. I even had a fun and exciting game last week.
That one game took how many games to get to :D
geeklove (NA)
: Battlerite and Battlerite Royale, if you lose at Battlerite Royale you'll only have yourself to blame.
Rainbow Six Siege, is pretty fun. They nerf things around pro play. But they still keep in mind the majority of the player base. because you know. They don't have a massive community and every player matters to them still. Riot stopped caring about us, unless we stop watching Riot endorsed streams. The numbers in NA drop hard enough the NA sponsors will realize it and go support a better game like DotA or Rainbow Six Siege or Something idc. Riot knows that they are the reason that they are killing their game. Its not even the normal life time for how long a game is popular.
Rioter Comments
Rioter Comments
Rioter Comments
: Why do i feel handicaped while playing my favorite champion?
Meddler (NA)
: Quick Gameplay Thoughts: September 26
Anything about Ryze (rework) or Malzahar (revert for Malzahar)?
Meddler (NA)
: Quick Gameplay Thoughts: September 19
Will I be allowed to playtest or know a bit about the next Ryze Rework? Can't wait.
: I think I'll stick around for the time being, the game isn't as fun as it was but it's still fun, and maybe Riot till change their act, I don't know.
I have been hoping the same thing since season 6. I still find the game "fun" occasionally. But not to the point where I come home, open up league, and have 4 friends doing the same thing. Each game isn't fun anymore. Its really boring and dry now. Games are over at the 6 -8 minute mark. And its more of a task than an adventure. A task of making sure your team mates dont screw you. I hope it changes. But i am doubtful. This is the first season in all of the time I have played league where I took more than 1 break from it. I am on break number 3. First one was from feb to april. Then june to july. And now august to probably pre season.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: August 22
I asked this on the nexus blitz one. But why the Ryze nerf? He has a 45% win rate according to NA.OP.GG and a 43.8% win rate post 40 minutes. He has a 44.3% win rate according to champion.gg and a 51% win rate when over 200 games played. The 10% ap nerf doesn't do anything at a pro level because they play risk adverse. Meaning they will still get to 5 items at 25-30 minutes. So the 10% difference is the difference between. Q w q e q And Q e q e q e. Ryze will continue to be played at a pro scene because of his ulti that is near useless in solo queue. While everything else in his kit is actually useful for solo queue. You are forcing yourself into another rework because of the refusal to change the ulti.
: Nexus Blitz alpha: Week 2 feedback and patch notes
It doesn't really make any sense to me at this point. Ryze according to NA.OP.GG has a 45.75% win rate, 43.8% win rate at post 40 (late game). Ryze according to champion.gg has a 44.3% win rate, and a 51% win rate with players with over 200 games on him in plat+. This nerf is out of the blue. This is a terrible idea prior to worlds patch. This will not stop Ryze from being picked in a pro level. Since we all know that is what the goal is. The fundamental problem with how you are trying to hit him is "If he doesn't have a bunch of damage, maybe the pros won't pick him." The problem is, look at the old metas where Ashe Vatus Jhin Sivir and MF were picked. Utility. Ryze has a game changing ulti in pro play. Removing 10% ap from his Q doesn't solve anything either. All ypu have done is change a basic q w q e q to a q w q e q auto e q. And since E is on a 1.3ish second CD its not even like that 10% is going to be noticed in pro play. The 10% AP change really only affects ryze during early game to mid game. When you take into account how risk adverse Pro Play is it wont affect anything. In pro play its always a 2 v 2, where ryze has a 2 seconds snare at level 2. Ryze doesnt need damage to get the level 2 kill. He just needs to make sure the enemy waste spells on him and his jungler can get the kill. So bad idea. Doesn't do anything for stopping Ryze from getting picked in pro play. All this does is make Ryze a joke of a champion and goes back to forcing another rework on him. So yay. 2 years of playing ryze is about to go down the drain because of poor design changes. 2 years where I went from 0 mastery on my main to 1.3m mastery added together from many different accounts.
Meddler (NA)
: Quick Gameplay Thoughts: August 17
If there are any plans for Ryze in pre season. I have a few ideas for either nerfing him or buffing him without breaking him. Or a compensation nerf buff for less viability in pro scene. Nerf (God forbid): Passive Mana, this weakens him at all stages of the game. Early to late will feel the same affect. Potentially a tool to allow you to redistribute power. Low mana increase but scaling ratios? Buff (god please): increase damage from spread from 50 to 75% and increase base ms by 5. Dont think that would break him. Comp nerf buff: R: Now can only teleport one allied champion and minions. Ryze is locked out of using active items when channeling realm warp. Compensation: R now grants 20/40 armor and magic resist to all allies within his circle for the duration + 2.5 seconds. R changes are directed from sending a whole team to take baron or towers fast > sending a tank and ryze to back line while buffed as a flank option. This would also maybe make pro teams try to use ryze more creatively, like using Ryze w/ kennen, Nunu, gragas, etc as a form of engage from the rear. Willing to talk, please let us Ryze Mains know of anything you have planned. Thanks
Meddler (NA)
: Quick Gameplay Thoughts: August 15
Any news on Ryze or Azir?
Rioter Comments
: is this reasonable for 2 minute 40 seconds into the game?
You also didn't respect the level 3 damage w/ electrocute and ignite. It is made to cheese. If it doesn't get a kill early in game that summoner spell drops off in value really hard unless you are against a soraka, vlad, kayn, or something with stupid amounts of lifesteal/spellvamp.
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Theorex

Level 145 (NA)
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