Rioter Comments
Rioter Comments
Dynikus (NA)
: I'm confused where you're getting that it's only possible to get 36 keys in a year?
Sorry its 4x 12 = 48. The keys are capped at 12 fragments per a 4 week interval. There are 12 months in a year. so 12 x 4 = 48. I used the wrong number up top and am going back to correct it. https://leagueoflegends.fandom.com/wiki/Hextech_Crafting
Rioter Comments
Rioter Comments
Phridolin (EUW)
: i disagree. its totally unfair and rude, only mages had the option of "the best defesive item in the game". AD champs doesnt really have this VERY strong option. and Zhonyas will always be better than GA if they don't change one or the other
AD's don't get a very strong OPTION??????? WHAT ARE YOU SAYING? Steraks, Maw, Adaptive Helm, Mercs/Ninja Tabi. ADC's don't get a very big option. AD's do. AD casters and brusier get a massive option, because they are also able to tap into tank items.
Phridolin (EUW)
: i disagree. its totally unfair and rude, only mages had the option of "the best defesive item in the game". AD champs doesnt really have this VERY strong option. and Zhonyas will always be better than GA if they don't change one or the other
Everyone says that Zhonya's is the best item in the game, but as a battle mage player. I would much rather prefer a AP QSS. Run Cleanse + QSS = Never going to fucking die. I'll trade Zhonyas for a QSS anyday. Because at least with Zhonyas going to AD, it means it gets gutted because champions like Riven, Irelia, Darius, could all use it. Making it too accessible to too many champions. Meanwhile mages are looking to fit different items into their builds. Majority of the time I don't even get a Zhonya's because it doesn't fit into my build well unless they are all AD or all burst. But you know what can always fit into my build? QSS, because everyone has CC. Give me QSS on Zhonya's stats, and you can have Zhonyas on Maw's Stats. It would take care of aids champions with 50 dashes in the mid lane getting a zhonyas. Fizz, Kass, Kata, Akali, Ekko. They also lose a bunch of power because they can't just R Q W E Zhonya Blink/Dash away. Now top laners and adc's get to deal with a Riven with shielding, dashes, CC, and Zhonyas. :) I don't even care about ADC's having access to Zhonyas. Fuck it give it to them, because if AD champions get a Zhonyas. Its getting gutted. its going to have a 120 second CD.
Naalith (NA)
: World's is the worst time of year to be a League player
The overall problem is that Riot has changed to only balance for the Pro Scene. Ardent could have been avoided completely. Funnel could have been avoided. Spellthief top could have been avoided. Want to know how all of those could have been avoided? If riot actually looked at what was going on in Solo Queue. They have all of the stats, all of the numbers, the SubReddit, the boards, the discords, etc. Yet they do nothing with those communities. They are too far gone to notice anything that We As Normal Players have to deal with. They don't notice any of the bullshit that goes on in our games because they are too focused on what is going on in Pro Play. I would be happy with a pro scene where they are playing the same 50 champions, if solo queue was actually balanced. The way that League of Legends goes about balancing/changing the game is rather awful. Right now we are in the "change basic rules" of league of legends, to change the game. Noticeably Disarm, Obscure, Summoner Spell Taking, Scuttle, etc. This wouldn't be a problem if the changes to the game were uniform to everyone. If everything is even on both sides then it wouldn't be a problem. Akali and Irelia were massive problems up until Disarm and Obscure were removed. Because those mechanics were wow would take a look. Unfair. Zoe as a champion is unfair. Scuttle is a bit of a bigger picture problem. Not going to get into this one, but basically speed of the game makes jungle feel really bad compiled with base mechanics such as death timers. If they want to change something to change the meta, change fundamental things that affect everyone. Gold Generation, Gold Gain via Minion Kills, Death Timers, Respawn timers on camps, Epic Monster buffs, etc. But changing a champion because they are new and giving them bullshit mechanics is not how you make a game fun and fair. its how you bring about the death of your own game.
: The money was absolutely spendable. I hope they fix it asap.
Can you go back into the game and clip it for all of us to see? I would like to test it myself for "research" purposes.
: you can play syndra and ruin his turrents, but playing melee into heimer is suicidal
Has anyone here tried Wukong or Master Yi into heimer? Those two do very well into heimer. E Q in as Wu and W out. Turrets will do like 150 damage to you tops. If you proc elec. You've done like 280 damage.
: Oi! Not the Rioter involved at all. But you should have enough to get that and something else (You might have to relog though. I also heartily recommend the new Morgana skin because...well, I'm biased ¯\_(ツ)_/¯ ) Go forth and be an artist! Or root enemies for a few years. (Still biased).
Is it fair to assume that this is out of pocket? Because no matter how I look at it, this seems very out of pocket to me. You did good, even though the company should have taken care of it themselves.
: Does smurfing ruin low elo game
After reading a few of the comments, let me again say this. 1: Smurfs ruin games, when they are actively just aiming to win with their main champions/roles. 2: Smurfs ruin games, when they boost E-girls/ boosting paid accounts/ etc. 3: Smurfs ruin games, when they dislike the state of the game. (As proven by this season). -1: Smurfs don't ruin games, when they are not on their primary role. I am a mid diamond mid laner, high plat top, mid plat jungle, low plat support, mid gold ADC. How do I know my general skill in each role? Smurfing. I literally can't win with ADC in anything past mid gold. If I win its because my team carried me. Now the question that comes up with this one is, am I ruining the game because I am not playing my best role in ranked? When I am playing at my own skill level for that role? That is something I would actually like to hear people talk about. -2: Smurfs don't ruin games, when they are playing Flex. (Because I've seen bronze flex, challenger solo queue in Flex lmao)
Rioter Comments
: This has nothing to do with my play as the majority of the time my game score is higher then everyone on my team......the fact is a b3 adc will NEVER beat a s1 or g4 ADC in lane 2 games in a row bot lane gave up more then 25 kills its not my gameplay its the incredibly poor matchmaking system
Match making quality goes down when player count goes down. NA is feeling the brunt of it atm, because we are a region that isn't growing. With majority of the community split three ways. Ranked, Unranked, TFT. I don't even really bother with ranked because its a complete waste of my time. This meta is complete trash in my eyes. The whole run in and blow someone up then win the game is just boring. It has no merit to it aside from mechanical skill. What is more impressive is when I bleed an enemy that is ahead out for 40 minutes, making them lose the game. Because they don't know how to control macro. That is impressive, because I was on the losing side. Winning because death timers are stupid high for no god damn reason, gold is stupid inflated, and damage is out of control isn't skill. Its a product poor design and balance.
: i dont think she is as balanced as you claim. she is sub 49% win rate and one of the worst mid laners and not meta for the 1st time ever. she has a 4% pick rate and 0% ban rate. so she isnt even played very much.
I love seeing people say that those stats matter. Ryze had a 44% win rate with a 1% play rate at one point, and still got nerfed. Removal of Zhonya's Ulti. Shield size decreased, MS decreased, Damage Lowered. If those stats mattered, Ryze would have gotten more shielding and more MS, with more damage. As long as I exist, I will literally flame anyone for saying that stats matter. Riot doesn't care for solo queue stats. Riot cares for Pro Stats. Riot as actively is removing skill expression from the game. If you look at the video of the balance team talking about Ryze post removal of his shields. They are using IRON to determine if the change was good or not. Yes lets pick a elo that literally does not understand the game to determine if the champion is good or bad. Sorry Jatt you may be a good shoutcaster/analyst but someone on the balance team had to sit down and think, "Why are we balancing for fucking iron players that don't know how to use the brain between their two ears?"
: Chat related offenses are extremely easy to detect. An automated system has little trouble discerning what is and isn't meant to be said in League. An automated system detecting intentional feeders and such? Good luck. Especially with how much Riot made KDA the focus of the game. A player could easily go 0-7 and still not be intentionally feeding.
Its always nice to see a veteran of the boards still posting around.
: Shift Morellonomicons power
The reason why GW being on Oblivion Orb would shove a bunch of mages into top lane has nothing to do with combat weirdly enough. So for example here lets use Aatrox who has built in healing vs a top lane mage like Ryze was. Aatrox wins that lane currently because he can sustain the damage and if he manages to get on top of Ryze, he can almost 1 shot Ryze. But now add in the 1600 GW - M Pen. Aatrox no longer can sustain in the lane because Ryze goes up and clicks E once every 3 seconds. (Only when minions stack up). This now makes Aatrox function like old top laners vs mages. He has to sit back and just give up the game to scaling mages. I can understand that bit. But on the same note, mages should have access to GW before a completed item. The reasoning being as follows. Mages often time can't deal with the sustain that champions with Sustain bring. We've seen champions go into mid lane that belong in top lane because they had some insane healing prowess. Irelia and Akali were offenders when in their prime. Aatrox before getting gutted. This is before accounting for early fights in the jungle/river. Where healing power is amped by external sources such as smite, heal, plants, abilities on other teammates. I wouldn't be saying this is bruisers/fighters/scrimishers didn't get access to so many nice items. They have access to MS from phage on two items (tri force and BC), Adaptive Helm/Spirit Visage, Spear of Shojin, Steraks. The funny thing is taht they only need two offensive items to blow people up. Renekton with Black Cleaver, Spear, + all defensive items. While mages have to get Ludens/Seraphs > Offensive boots > Morello > Rabadons > Zhonya's > Void to be able to fully kill a Renekton, while only getting 1 defensive item. AP items need to be reworked, fighters need to not be able to dip into ADC items, and Tank Items.
: PSA: Crowd Control is NOT a valid argument for counterplay against champions
Excuse me? What?????? It is a valid argument for counterplay against champions. What you should be saying isn't that CC is NOT a valid argument for counterplay. But abundance of CC. As an ex-Ryze Main, let me tell you CC is plenty of counterplay to plenty of champions. Ryze vs Yas, Ryze vs ADC, Ryze vs Akali, etc. That CC was the biggest thing that allowed me to win. To say that CC shouldn't be the defining factor of who wins in a fight is very silly. That would mean champions like Naut should get buffs because CC shouldn't be their identity.
: Lots of champs have dashes my dude, sorry instakill combos barely didn't do enough damage so he could use it xD
He was talking about the ignite. No champion survives on 140 hp while ignite is ticking down other than Pyke and Mundo.
Rioter Comments
Mortismo (EUW)
: because yasuo is oppressive in high elo and pro play? LMAO get the fuck out of here... Stats litterally dont lie. Low play rate in LCS and mediocre winrates across all elos
OH RIGHT BECAUSE RYZE'S 36% WIN RATE IN PRO PLAY WAS MAKING HIM BROKEN AF. HIS 36% WIN RATE WITH HIS 90% PLAY RATE. REAL FUCKING BROKEN. You want to get a into a dick measuring contest about who was really fucked? Ryze vs Yasuo. Ryze, had his point click snare and his shields removed while having a avg of 44% win rate up until master+. Where it goes up to about 50-60, and up to 65% in challenger. While in the pro scene he had a prescene of 90% but a Win Rate of 30-40%. You're right. Stats don't lie. Give me my shields back, my point click Snare back, my 100% E scaling on E back, and ulti zhonya's back. OH WAIT? EVERYONE IS SAYING RYZE IS BROKEN AND OP. Even THOUGH HE HAS A 44% WIN RATE. WOW! WHAT DO YOU MEAN!? STATS DON'T LIE. RYZE HAS NEVER. NEVER BEEN BROKEN. EVER. So you really want to get into a dick measuring contest about what champion always get fucked by Riot? Go ahead and cry a fucking river, Riot protects fucking Yasuo like its their jobs. While every other fucking champion out there gets absolutely destroyed for not being named Lux, Ahri, Yasuo, Zed, etc. Don't try to do this bullshit when a Ryze main is around, we will fucking tear you a new one. We have had the shit end of everything for 2+ years now.
: Kek. Imagine thinking Yasuo is broken, even with a 48% average winrate.
Imagine thinking Ryze is broken when he has a 44% winrate. Oh wait, Riot and every single other player in the world thought so. So you can literally get the fuck out of here with your bullshit.
: My midlaner rage quit last game and i cant honesly say i blame him....
How they could fix jungle problems. 1: Readd Multiple Creeps on Red and Blue. That way champions like Lee Sin, Kha, Rengar, Eve, etc all have to spend more time clearing the first camp. While AoE Champions still have around the same clear time (Amumu, Mundo, Sej, Zac, etc). 2: Lower spawn timers by 20 seconds on all camps, while also lowering the XP. This way there isn't a super optimal route like there currently is; Red > Krugs > Raptors > Gank /> Scuttle > Base > Krugs > Raptors. 3: Move Krugs to Gromp, and Raptors to Krugs, and Gromp to Wolves, and Wolves to Raptors. The two highest yield XP are the furthest from each other, meaning that if a gank happens early into the game the enemy jungler is able to go counter a high XP camp away from the enemy jungler. As it stands right now, there is no incentive to take away wolves or gromp in the early game. 4: Camps spawn at 1:30 instead of 1:28, Less time for a leash. Again slowing down early jungle. That two second change is actually about 1.5 autos worth of damage gone from the ADC/Supp. 5: Scuttle. We can either remove scuttle and in turn reduce the CD timers on Warding Totems. or Make it so that scuttle now gives vision of where you kill it, while again lowering its XP. All of these combined should change speed of jungle and make laning much more tolerable. But this creates an issue in itself. The AFK farm jungle issue, because some single target champions like Master Yi will get completely shoved out of the jungle in the early game. While again champions like Sej, Skarner, Zac, Mundo, Amumu stay at the relative power levels that they are currently sitting on. But I think that there is a bigger underlying issue than simply "Jungle decides the game.". I think that the underlying issue is as follows below. A: Damage is too high. Say that Mid does get ganked, simply having to leave lane is already a big issue. You lose that get to level 6 xp that you need to fight back at level 6 or be safe at level 6. Someone like Zed can one shot you at level 6. B: Gold auto Generation is too high, being skilled and being able to farm isn't 100% needed on someone like Fizz who can click R on you and one shot you even when he has 20 CS at 6 minutes. (Which I have done at least 20+ times to fizz players, on Ryze, Malz, Kass, Cass, Syndra, Viktor, etc) He WILL have a sheen by 6 minutes, there is almost no world in which he doesn't get a sheen by 6 minutes. C: Lack of early Vision. Ward last about 50-90 seconds depending on the level you place them. Sweepers are able to be picked up at level 1. And if the enemy jungle is doing the vision trick. Which is go place a ward at second 50 in game, back get the sweeper, do camps. By the time you get to your other side of the jungle, your vision is up. That makes for some really powerful ganks. Because that vision you got early allows you to tell where the enemy jungler is, and where the enemy team may or may not have placed wards. Now this isn't to say that these would also be a perfect solution if they were fixed either. A: If Riot were to magically change direction and go away from full damage this pre-season, you can expect that about 75-80% of the changes in the last two years would be awful. Most notably Tahm Kench would be extremely useless, followed by Ryze. B: If this change goes through, some poorly designed champions such as Fizz. Would be completely useless, because they have no way to deal with poke early game. They would have 20 CS and by 90% of the way through a sheen by the time they are level 6. Gold Generation is a problem because currently it allows for sub optimal play styles. Go to lane, play super aggressive. Force both sides to back, rinse and repeat. There is no downside to doing that if you force both sides to back. Because some champions will scale harder off of levels than off of items in the early game. The only threat to them being items, such a Bramble to Mundo, etc. C: Jungle would feel useless because everyone would have everything warded making Ganks very hard unless you come with your own hard CC. But regardless of how I say that these are not perfect solutions, they aren't bad starting grounds. Any of these. Not all of them. Fix one issue at a time. Riot is currently going down the opp direction of each one of these. Because in the pro scene everything is pretty much opposite. Being 20 CS down at 10 minutes is massive in Pro Play, while in Solo Queue for 99.4% of players, 20 CS doesn't matter. Damage is high in pro play as well, but pro play also have comms to point out everything so that they can nullify damage off of vision and comms. Lack of Vision in pro play is countered by map control, where as in solo queue. There is not such thing as map control because you can never tell what is going on in your team mates heads. But this is only my 2 cents, I'm sure that riot is sitting back in there comfy little chairs drinking tea or coffee, reading this and say "Lul these are awful suggestions because they are anti-pro play."
CLG ear (NA)
: how tall is lyndis from fire emblem?
{{sticker:slayer-pantheon-popcorn}} Just reading these comments because this is funny af.
: Caters to PUB play year round. "zzzz rito never listen 2 us" Makes balance changes focused around pros for around 1-2 months. "WTF RIOT CATER TO LC$ YET AGAIN".
Ryze, Azir, Corki??? At least know that they balance for the pro scene during the normal year as well. It makes you look like you are in a position of power on the boards while being completely inept at anything that goes on during patches. Its a pretty big failure as a moderator on the team to say something like this. Lets talk about things that have happened this year because of pro play. Akali got gutted, and then gutted again because of solo queue. Ryze was completely fucked, while having a 44% win rate because of pro play. Azir and Corki pop up in pro play and drag the games out, so they get nerfed. Sylas, in pro play made them change him a few times. What you are trying to infer here is just simply wrong, they balance the game around the pro scene during the year as well, just not as heavily. But to say that the game is only balanced around PUB 10 out of the 12 months, which again is what you are saying. Is again WRONG. At least fix the way you say stuff or don't say stuff at all. K thx.
nYtro 25 (NA)
: > [{quoted}](name=Theorex,realm=NA,application-id=3ErqAdtq,discussion-id=af5xNOus,comment-id=000300000000,timestamp=2019-08-31T23:02:44.825+0000) > > And here we find a specimen that doesn't understand the fundamentals to league of legends, thus thinking that Ryze and Cass are simple champions with the potential to full to zero someone similar to LeBlanc, Zed, Annie, or Lux. I mean u just lumped lux and annie with zed and leblanc. Ms broken hitbox and child with point and click stun. With arguably 2 of the hardest champs in the game. Idk if u see the problem here but the problem Is ur comparing multiple different classes with multiple different objectives throughout the game. Cass and ryze scale harder than zed and leblanc. They're late game carries. They play the lane to farm. Lb and zed play the lane to win thru oppressive plays. The very fact that u compared the champs with one another tells me u have no real knowledge of how the game works, let alone lane objectives. Next time u wanna compare, compare the specific classes together, otherwise it just makes a bias
No I know that Zed and LB are some of the hardest champions to play, when Damage is in check. They become brain dead, when you simply just throw out a W E Q, and do 50% of someone's HP. Or Q RQ W and do 70% of someone's HP. In those match ups, unless you have mobility built into your kit, you are going to lose a majority of your hp. To non-ultimate abilities. Which means that the longest that, that combo will be down is 16-18 seconds, or in LB's case, 25 seconds because her ulti is that low. I have no problem, with saying Zed and LB are pretty high skill cap champions in the right situations. But the state of the game makes them pretty brain dead, up until you get into a certain elo, where people make many less mistakes. Its like Fizz. I was using Lux, Annie, LB, and Zed all together to notate that one shotting in this meta is brain dead. Everyone can one shot, Zed used to have to land 2 to 3 Q's and 2 E's with ignite ticking down, to one shot said champions from 80-100% hp. Now he can do the same thing from 2 q's, 1 E, Ignite, Electrocute Proc. Because Resistances mean less then nothing in this meta. LB has always been a problem child of Riot, but back then she at least was easier to deal with because one death didn't mean you instantly lost lane, you could still come back and punish her for a bad W. That is what I am getting at. Not that they magically lost "skill cap" but that they magically had the skill floor lowered by no changes to them directly. Almost All Champions had their skill floors lowered in this meta. But some champions still retain a very high skill floor and skill cap, depending on Elo. Ryze's skill floor was lowered directly, in patch 9.12 not to mention his skill rotation skill also was diminished in favor to one shot people. But overall he is still a high skill champion. It still takes 2 to 3 rotations to kill mildly durable champions, while it takes 1.5 rotations to kill ADC's and Squishy mids. Yes I accept that I made a mistake not explaining why I grouped Zed, LB, Annie, and Lux together. Maybe this better explains why.
: > [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=af5xNOus,comment-id=0003,timestamp=2019-08-31T16:49:04.768+0000) > Ryze and Cass high skill cap... my fucking sides.
And here we find a specimen that doesn't understand the fundamentals to league of legends, thus thinking that Ryze and Cass are simple champions with the potential to full to zero someone similar to LeBlanc, Zed, Annie, or Lux.
: > [{quoted}](name=Theorex,realm=NA,application-id=3ErqAdtq,discussion-id=jTVcgEm1,comment-id=001600000000,timestamp=2019-08-29T22:46:39.865+0000) > > Sorry that type of comment isn't allowed by Riot. The player base is dumber than the people balancing the game. They can't possibly understand or comprehend anything that the balance team does. Nope, the balance team comprised of maybe 20 members, knows all 145 champions in and out, knows every single match up, and every single situation that arises. They've played thousands of hours and understand every single fundamental thing about every single champion. > > Everyone that disagrees with Riot's Balance Team is just a bad player with no idea of how to play the game. They also don't experience the game in a pro level. So why even listen to them if they can't even replicate the pros! We GIVE THEM ALL THE TOOLS THEY PROS USE! Except having constant 5 team mates, and a coaching staff, and voice comms! None of that matters! That is just ego boosters! Voice Comms have never once determined the outcome of games. Nope. Never. > > Riot is terrible at balance and even understanding what players like about said champions. How could i even say that ryze's rework was bad, rushed, and not even properly tested, what kind of shortsighted dumbo i am, you are completely right sir. Yes i agree, voice comms? constant 5 teammates? how does that even matter? now being serious, i still hope they will partially revert him after the worlds or give him some significant changes, BUT HEY, 1/2% pickrate 47% wr and almost 0 proplay presence is balanced so why bother, eh?
Nepotism is a real strong thing at Riot Games. That is why they all suck at their jobs. I bet that there are a few good people on said teams, but they are outweighed by terrible management. They literally don't play their own game. How the fuck do I expect them to know how to balance my champion or anyone elses champions.
: > [{quoted}](name=Theorex,realm=NA,application-id=3ErqAdtq,discussion-id=jTVcgEm1,comment-id=0016,timestamp=2019-08-28T19:47:19.791+0000) > > You're gripes are falling on deaf ears. > > Ryze Mains complained about Ryze being fucking useless outside of VERY niche situations, and riot still only cares about Pro Play. > > Riot games doesn't care of the player bases of unpopular champions. At one point they cared about those player bases. I remember when Riot was about to change Riven to where she would automatically auto after Q's, but the streamers and big riven players ALL bitched about how that would remove power from her kit and they didn't go through with it. > > Meanwhile Ryze mains bitch about how Ryze got a double whammy on the removal of base point click snare that only lasted .75 seconds and the shields. One or the other, but no they decided that both was the answer because they want that champion to be at a 47% win rate in IRON. Where those players literally do not understand how to play the game. Literally what I got from the "internal" talk about champion balance was. "We want players that don't know how to play the game to play champions that are completely out of their skill range, so we would rather hurt everyone else in the community." Because Iron - Gold players on average pour as many games into ranked as Plat+ players. The average games per player rises as you climb in elo. Except maybe this season, where NA riot absolutely fucked up. > > I really want to see the numbers of players from season to season. Ye, but some people of questionable intelligence will comment that "ThIs ReWorK BuFf MoAR DaMaGe On W aNd 16 LvL sTRonK". Thats why his proplay presence dropped almost to 0, being a situational pick into gangplank top. I mean i would agree with rito removing either some shields or nerfing them or removing the instaroot but goddamn killing all his defensive mechanisms? BuT YoUr TeAmFiGhT StRoNk EQ 1300DMG, ye but you dont get to play every game vs brainlets that group and dont focus ryze or just stand in the wave begging to get EQd during the laning phase nor do games get to this superlate game. If they want to buff Ryze, well, a nice idea to buff him would be to revert him or just apply that 8.9 true damage rework where he didnt have the instaroot but had everything else and that would make his mains happy and his presence in pro shouldnt rise dramatically due to the lack of instaroot - that was probably the most valuable ryze's ability in proplay. But hey, slap some placebo regen buffs and some base MR, here, fixed, ezez
Sorry that type of comment isn't allowed by Riot. The player base is dumber than the people balancing the game. They can't possibly understand or comprehend anything that the balance team does. Nope, the balance team comprised of maybe 20 members, knows all 145 champions in and out, knows every single match up, and every single situation that arises. They've played thousands of hours and understand every single fundamental thing about every single champion. Everyone that disagrees with Riot's Balance Team is just a bad player with no idea of how to play the game. They also don't experience the game in a pro level. So why even listen to them if they can't even replicate the pros! We GIVE THEM ALL THE TOOLS THEY PROS USE! Except having constant 5 team mates, and a coaching staff, and voice comms! None of that matters! That is just ego boosters! Voice Comms have never once determined the outcome of games. Nope. Never. Riot is terrible at balance and even understanding what players like about said champions.
Pyrosan (NA)
: {{sticker:slayer-pantheon-popcorn}} They moderated me for saying "git gud" then on another occasion I just posted a sticker and got moderated for that too lol
duje (EUNE)
: Aurelion sol rework is so bad
You're gripes are falling on deaf ears. Ryze Mains complained about Ryze being fucking useless outside of VERY niche situations, and riot still only cares about Pro Play. Riot games doesn't care of the player bases of unpopular champions. At one point they cared about those player bases. I remember when Riot was about to change Riven to where she would automatically auto after Q's, but the streamers and big riven players ALL bitched about how that would remove power from her kit and they didn't go through with it. Meanwhile Ryze mains bitch about how Ryze got a double whammy on the removal of base point click snare that only lasted .75 seconds and the shields. One or the other, but no they decided that both was the answer because they want that champion to be at a 47% win rate in IRON. Where those players literally do not understand how to play the game. Literally what I got from the "internal" talk about champion balance was. "We want players that don't know how to play the game to play champions that are completely out of their skill range, so we would rather hurt everyone else in the community." Because Iron - Gold players on average pour as many games into ranked as Plat+ players. The average games per player rises as you climb in elo. Except maybe this season, where NA riot absolutely fucked up. I really want to see the numbers of players from season to season.
Rioter Comments
: > [{quoted}](name=Madsin25,realm=NA,application-id=3ErqAdtq,discussion-id=Ec5ttuvA,comment-id=00000002000100010000,timestamp=2019-08-24T23:10:32.912+0000) > > https://na.op.gg/summoner/userName=xxx+stc > > First 2 ranked games ever played. Gold 4. > > You show me proof of an account starting in bronze, I will be waiting a long time lol. are u a smurf fanboy or something i dont get it lol its been an on going problem for a long time in not just league but a lot of multiplayer games.high elo try hard trolling low elo.why would they go to plat where them being a smurf doesnt really mean much?
*cough* I go to plat to smurf like 85-90% of the time, and the other 10% is playing flex with people in silver/gold. You know why people would go to plat to smurf? Let me tell you. To practice. because Normals is a joke to practice in. The matchmaking in normals is complete trash, you can't practice there where someone is going to int and ruin the actual learning period. Where as in plat, people are all trying to get to diamond. So you know that they are playing seriously. Plus it lets you determine your skill on said champion. maybe ask a smurf before you make random statements. I can promise you, that everyone has been in your shoes. Guess what everyone that has gotten to higher elo has done. Gotten better, while having to deal with smurfs.
Rakán (EUNE)
: ***
LOL. Are those really smurfs or people that are trying to lose? None of my smurfs have been below gold. Unless I am intentionally not trying on them so that I can play with bronze friends. Which none of my friends even play anymore. So lul. "Smurfs start out in Iron." PEOPLE HAVE TO TRY TO GET TO IRON. I know a dude that had to lose like 15-20 games, from a 4/4 fresh account to get into iron. Every 2 games? I can promise you that 33% of the players in bronze aren't smurfs. At most 3-5% of the players in bronze are smurfs from gold and low plat. And even less from high plat/ diamond. So a total of like 6% of the bronze players are smurfs. And that is being EXTREMELY generous. If you want to know a real thing. Smurfs in Diamond. That is a stupid high number, just think about all of the high elo streamers. They all easily have 3 to 5 smurfs that they let decay to diamond, or get to diamond 1 and then swap to a d4 account. You are almost going to run into a smurf every 5-10 games in diamond. If you don't want to deal with smurfs gain elo :) Get to Challenger. Then you don't ever have to deal with smurfs.
Rioter Comments
Theorex (NA)
: Riot Games balance
No where to be seen.
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Manxxom (NA)
: My team: Jhin is an immobile adc. Me:
Is it bad that I hear Running in the 90's playing in the background?
: Lunch break w/ Baz
WHAT ARE YOU DRINKING? I hope I was the first, and I expect something great. >:( Edit: I wasn't first in asking that question
Rioter Comments
: ***
Uhh, what the fuck is the purpose of dropping your own board post in something that is clearly no where near related to the discussion? You are not adding anything or even making any take aways. This is just irritating to see.
: > [{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=QdlvdxAw,comment-id=0001,timestamp=2019-08-18T22:14:56.013+0000) > > If the cooldown were any lower it could be considered an early game rush item. Is there anything particularly wrong with that? It doesn't give any mana, so if you're rushing it you would be trading waveclear and pushing power for safety in lane. There are certainly situations where that would be a beneficial tactic, but I don't think it would be overbearing enough to be considered a must-rush item.
Alright I AM MAD SCIENTIST, lets calm down before we give riot idea's. We are gonna see that Banshee's is built out of Lost Chapter and offers 20% cdr with 90 ap and 300 mana + a 45 second CD on its passive, that now isn't popped by things like Morg pool. >:( Mayuri does not approve. Christina also disapproves. Faris disapproves even more. Only Daru can approve, because he knows all of the hotties will come out to disapprove.
afmghost (NA)
: > [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=yrc23zHg,discussion-id=uzrv8Ta9,comment-id=0000,timestamp=2019-08-19T14:29:17.445+0000) > > very interesting It's scary how war isn't like that anymore. The guys in charge can send a nuke and turn a populated area into a parking lot with the push of a button (or key turn).
Thats the thing. No Military wants to use that. Ask any Military service member, if they would be okay with using a Nuke. The non idiots (because everything is filled with idiots) will say no. Because they realize that if they were to use a nuke, that means that nukes will also be returned at them. The people whom would use Nukes are the people who never have to fear having to fight, having to worry about tomorrows meals/paychecks. They are also the people who don't see the Military as people but as tools. Those are the type of people whom would use nukes. Albeit very effective of getting their mission done. But that isn't it, because you can have people who don't have to fight and don't have to worry about tomorrows meals/paychecks. That also wouldn't press the button, because they have something to lose. Be it a business, family, friends, living style, or the world that we live in. Only those whom are irrational with nothing to lose (of value to themselves, they could have friend/ family/ business that they do not value) would press the button. General Warfare will remain the same for a while, I don't expect any major advancements in warfaring tech until the next major war. Where we create bullet proof armor (when i say bullet proof, I literally mean. It gets hit, and bounces off with a self repair collapse zone in the interior. Such as aerogel + graphene exterior), tech that disables missiles, and new weapons to inflict mass damage while still being within the Geneva Conventions (saying that people even listen to those in the next major war).
  Rioter Comments
Dynikus (NA)
: Disliking content creators' videos doesn't hurt riot at all, you're just hurting that content creator's income.
Right, but that way. They know not to help with scummy monetization like this. If you think that just going after riot is going to work. let me tell you. It won't. Riot for the longest time has ignored the boards and playerbase. If you really want to get them to make things correct, you have to. Go after all pillars that help them expand. Content Creators, Streamers, EXTERNAL Companies, etc. But again, this would require WAY too much organization and would never actually happen. Something like "Boycotting Statefarm Because of Riot's Shitty Monetization Scheme." Would actually raise some eyebrows. Statefarm which has been a long standing partner of LCS would question why this happened, thus putting riot in a position of "Do we keep this scummy monetization, or make it free?" But again, not gonna happen. Majority of this games player base has the attention span of like 45 minutes. Hence why majority of the players are under plat 1.
Rioter Comments
Xonra (NA)
: Matchmaking Seems To Be Janky Lately
That happens because they look to balance out the MMR. That is why, when you tend to go on win streaks, the game will put people who are on loss streaks on your team. and vice versa, if you go on loss streaks, you will be place with someone going on a win streak. This is most noticeable when smurfing, or finding a boosted player.
Meddler (NA)
: Quick Gameplay Thoughts: August 9
Can you talk about Jungle for preseason and season ten as a whole. Then afterwards I would like to talk about CDR and other over abundant stats. Jungle is a frustrating role, for both jungle and laners. Playing as Jungle (when in off role) against on role junglers of lower skill (not much lower, probably like d3 to p2.). I noticed a few things. First jungle is just awful for power farming. You are better off cheesing the enemy laners than you are farming your jungle. Let me talk about something I did and tested out. I stole the enemy's first buff, after their leash. And prevented the enemy from getting their second buff. BY ALL MEANS. That player should have been out of the game. Losing first two buffs + still level 1 at 3-4 minutes in game. But, the player was able to simply gank non-stop (even though they were dying in the ganks, still getting a positive trade). They managed to crawl back into the game vs me who had taken both sides of his jungle 2 times + my own jungle 2 times. He caught up in level. By no means at 10 minutes should a player that has been denied 11 camps be able to crawl back to the same level as a player who is 10 camps above. Said player had 5 assist and 3 deaths. To my 1 kill and 2 assist. 1 death. What this means, is that gaining a jungle advantage means absolutely nothing. This means, that even if you are the better jungler, better solo laners can still out perform you, having a longer lasting impact on the game. Me denying the enemy jungler should have meant that he never comes back. That is a heavy denial. That would be equal to a top lane player, freezing the wave in front of his tower for 4 minutes + zoned the enemy top laner away from the wave (to where he didn't get EXP). We see that the top laner, actually gains more from this style than the jungler does. Jungle is a glorified support, at the moment. And not in a good way either. Now to my primary role. Mid. The most frustrating thing in existence, is seeing a jungler come by 5 times in 2 minutes. That means in a period of 120 seconds, you will have a period to fight and punish the enemy laner of 24 seconds. Now accounting for Minion Travel and Moderately Safe Play, that window is diminished to 6-12 seconds (depending on the champion). The jungler does not allow for the laners to play skillfully. The jungle currently presents a issue of Safe play > rewarding play. There should never be a time in which I engage without my jungle. If I engage without my jungle the chances of me winning drop by 50%. I can say the same statement for top lane as well, since that is my secondary role. At least with the top lane, they are more ignored than Mid and Bot. How do these two things tie into each other? Jungle as a role, is just not a good role. Because they have to HEAVILY rely on the early game. (mainly due to ward coverage being heavily nerfed) and then rely on their laners to perform well. Right now we don't see this issue, because Damage is SO GOD DAMN HIGH. But the second that damage is back to acceptable levels, the game is going to go into a period of massive changes again. Jungle will feel extra bad, compared to right now. As damage packed champions will feel much weaker, and have less impact in the early game, and thus fall off even harder in the late game. Lets move over to CDR. I have been saying this for years. CDR is too abundant. We have CDR on every item that you can imagine. Start items for Mages, and Fighters. CDR on AD assassin items. Back when the game was picking up traction and popularity, CDR was something you had to go out of your way to get, often times forcing you to make a trade for the CDR. Nowadays, CDR is packed into a very strong item, making you take no trades, other than "which one of these 2 or 3 strong items do I want?" CDR should not be in any starter items. Mages, Supports, Fighters, or Assassins. Very rarely will a tank start the game with a CDR item, as they are not the greatest items for them to start with, and weirdly enough. Tank CDR is in a very good spot right now. Mages will hit 30% cdr after 1 item, because there is no reason to take celerity or the other one. Fighters will hit 40% cdr on 3 items, Notably if they go BC/TF > DD > SV or BC/TF > Spear. Now I know that the second one isn't going to happen. But it is a possibility. TL:DR. Jungle needs better treatment for the players, and the laners. As in, make ganking more punishing, and raise jg exp on blue side, while tuning it down on red side. CDR needs to be heavily removed from the game. At least on starter items, no CDR item should be a starter item.
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Theorex

Level 196 (NA)
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