Neurose (EUW)
: Riot Games should make an MMO? PLEASE?
My only complaint with MMOs is that it is a lot of fun to try out all of the different races, but it sucks having to grind the repetitive hours and quests it takes to level and gear them all up. It would be nice to do it once and unlock other kits at a lower level but not lvl 1. The benefit of Runescape is you. have one character you're improving all of the time. Mage, Archer, Warrior. In most MMOs, if you want to switch, welcome to the start of the game again. Its tedious. Alternatively if you got one character to max level it could unlock like a 3x or 5x permanent leveling boost for all subsequent characters to shorten the time investment to build up new toons you want to try.
: people just complain about mobility bc its another circle jerk, "did they fix adc? well now we got what we want and dont know what to complain about!" then you find a mobility circle jerk to hop on, like seriously? there are barely anny immobile champs in the game maybe 1/4 or 1/5 of the pool is COMPLETLY IMMOBILE (no movement speed boosts or dashes of any kind) moblitiy is an outplay mechanic think of it, without mobility outplays would be near impossible to pull off... mobility is not bad if you think about it btw if you main an immobile champ just keep your distance or just run away if you see them dash into a bush, just chill for once and dont mindlessly chase/engage on a fed mobile opponent, just land your skillshots and chill
> [{quoted}](name=GodlyBane,realm=NA,application-id=3ErqAdtq,discussion-id=ehiuPpiR,comment-id=0006,timestamp=2018-07-21T17:52:31.344+0000) > > people just complain about mobility bc its another circle jerk, "did they fix adc? well now we got what we want and dont know what to complain about!" then you find a mobility circle jerk to hop on, like seriously? there are barely anny immobile champs in the game maybe 1/4 or 1/5 of the pool is COMPLETLY IMMOBILE (no movement speed boosts or dashes of any kind) moblitiy is an outplay mechanic think of it, without mobility outplays would be near impossible to pull off... mobility is not bad if you think about it > > btw if you main an immobile champ just keep your distance or just run away if you see them dash into a bush, just chill for once and dont mindlessly chase/engage on a fed mobile opponent, just land your skillshots and chill Mobility is one thing. but spam mobility that creates an unsurmountable advantage is an evolution that makes the preceding kits at a severe handicap. Talon is a perfect example. The style of his kit is neat, but he should lose his invisibility for all of the wall hopping. Having untargetable, wall hopping, invisibility and extremely high burst is not enjoyable to play against. Pyke has another cancerous kit of invisibility, movement speed buff, Tahm Kench shield, Darius ult spam, and thresh hook. Invisibility wouldn't be as cancerous of riot created an item active that would reveal all invisible champs in a large radius around you. When a kit has advantages that can't be defended against it is cancerous to the overall game as it will be abused (Pyke/Talon). Every kit would be better with invisibility, move speed buffs, and wall hopping. You can't defend what you can't see. And since Talon can wall hop across the map so quickly you can't ward enough to see him coming as he doesn't come through Bush paths like normal kits. He also doesn't have to wait to hop over the next wall to kill you before you can react. Talon's kit needs more drawbacks like a self-exhaustion after he wall hops or comes out of his ultimate. The amount of resources needed to chase these idiotic kits around the map is a major loss. Riot always reintroduces the aspects of the game it needs in older kits, but in more abusive ways. Nidalee and Fizz movement were neutered, welcome Talon. The problem with riots newer kit designs is that they are creating champions without clear weaknesses to counter-balance their obvious unparalleled strenghts. The old kits were created with intended exposable flaws. When knew kits dont have obvious flaws and old ones do the old become dull, frustrating, unenjoyable. Invisibility sensor wards are crap for finding enemies. They dont last long enough and you're in range for assassination when its range finds them. Akali, Teemo, Twitch it helps against. Talon already mounted your head in his trophy case by the time you see his red shadow. Invisibility is a trash design in this game and Riot knows it. It just allows for action as the victims can't see the attack coming so riot allows for it. If someone was invisible in real life and stabbed you in the stomach, what can you do? Stay inside your home all day or risk going outside and getting assassinated. What's worse is theres a wall next to every tower so Talon can easily escape after only taking 1-2 tower shots from diving you. His base movement speed should be much slower. Teemo is a prime example, speed up for a short amount of time then slow way down. Rumble same. Miss Fortune same. New kits no major flaws. New designs are awesome. New designs that are superior in strengths and have no inherent weaknesses. not okay. Alistar high cc, tanky, but easily kitted and slow. Ideal kit design of balance.
6Sfool (NA)
: I won't go as far as to say it's always the botlane that decides most games, but it definitely all falls on the carries. Whether it's a high uptime assassin, a skirmisher, battlemage, or ADC, give them a few seconds of uninterrupted damage-dealing, and the fight is over. All the other roles are entirely there to ensure that their carry has a better opportunity than the other one. If your ADC is a wimp and hangs back in the fights without ever engaging, you lose, even if he ends with 0 deaths. If their assassin is fed as hell and your peel is not on point, you have no carries. ADC is usually the role that matters, but often it's the hyperfed Talon/Kat/Yas that decides the match. What you don't see is the enchanter or the poke mage or the tank solo carrying, you need someone with some kill power to capitalize.
> [{quoted}](name=6Sfool,realm=NA,application-id=3ErqAdtq,discussion-id=ew1b7uN7,comment-id=0037,timestamp=2018-03-12T00:50:42.124+0000) > > I won't go as far as to say it's always the botlane that decides most games, but it definitely all falls on the carries. Whether it's a high uptime assassin, a skirmisher, battlemage, or ADC, give them a few seconds of uninterrupted damage-dealing, and the fight is over. All the other roles are entirely there to ensure that their carry has a better opportunity than the other one. If your ADC is a wimp and hangs back in the fights without ever engaging, you lose, even if he ends with 0 deaths. If their assassin is fed as hell and your peel is not on point, you have no carries. > > ADC is usually the role that matters, but often it's the hyperfed Talon/Kat/Yas that decides the match. What you don't see is the enchanter or the poke mage or the tank solo carrying, you need someone with some kill power to capitalize. Tanks carry all of the time in this meta but it's reflected more in overall KDA than just kill count, but I agree with your point that typically you see support damage backing up the tanks plays that finalizes things.
Dâizumi (NA)
: After some research, I found a disturbing statistic about bot lane.
If I want to blow up adc's I love to play Malphite jg. The thing about the current meta ADC's is that they're less mobile and more succeptible to ranged disruption than EZ, Lucian meta we've seen previously. You'd think people would be better at dodging away from a hard engage ultimate like Malphite's, but they aren't on average. The tricky part is that it's solo queue and if you have a farmville top laner who refuses to team fight, Malphite can't put out all the damage. his ult requires your team to follow up and finish off the scattered beetles. There are options out there. Udyr has a hard time getting through. Olaf is probably more reliable for the same style kit if you like that. That's the flaw with being a one-trick. Very few champions are ever have the utility to fit every team comp as a jungler choice. They have weaknesses. Udyr's is definitely that unless he pulls off a great flank or miracle flash engage to stun the ADC, he's going to have to run through the fire to get to his target and somehow evade all of their cc. Jax also might have an easier time hopping onto an adc to eliminate the threat if that's what you've identified as your 'Win Condition', ie. eliminate the meta-carry.
: Across the years from 55% win rate on master tier to 46% win rate on low plat. [Soraka main sadness]
I didn't have time to read the full post. I'd say Soraka has overall had a lot of high competitive play viability like the main writer posted. There are dozens of champs who have never been viable competitively, likely will never be viable in ranked. I'm a Warwick main for example. I've logged thousands of games on the champ alone. I've always played him knowing he wasn't as viable as other junglers, that his kit was gimped in many ways compared to others'. Another example; I was watching some of the pro matches over this last weekend and saw how impactful Skarner was in many of the matches. I thought I'd give him a try as his kit doesn't look overly complex. So I boot up a normals match because I haven't played the champion for a couple years at least, and have only logged a couple games on him ever. Result was like a 19/3/x game where I stomped and in the beginning of the match had to read each passive and skill to learn what they did. So I boot up ranked (plat 5 last season) and won three more straight matches. I still haven't lost on Skarner yet. Lesson is, we don't always get cake and get to eat it too. I prefer Warwick's old target lock suppression kit, but it isn't coming back. I'd prefer they didn't change my rad Feral WW skin to some poison experiment thing that didn't resemble the old skin whatsoever., I'd prefer Warwick was given more impactful team fight utility or AOE damage without having to build items for it. I'd prefer if he actually excelled more than other junglers in a specific area other than just low opponent move speed boosting. But Riot has announced that Warwick is the champion they've designed to be a jungle trainer who doesn't excel in competitive play. As much as that sucks because it says the game designers are intentionally capping or at least, gimping, his climbing potential...its okay. It gives you the choice to branch out, explore, discover, grow, learn new things. I don't blame you for wanting to one-trick, but not every champ will be competitively as viable as the next from season to season, patch to patch. Be happy Soraka had such a long run for you. Most champs do not offer that same potential.
: How long will I be stuck in Silver 5?
I found Fiddlesticks support to be very fun and effective though some people will think youre trolling. Fiddles E ability for ping pong crows can cripple opponents and its his main farming skill when taken as a mid so it has a mid cooldown. You will take a few cs from your adc but if they understand that zoning the opponent and winning engagesnis more important theyll be on board. If you like AP casters you might try him as a support in a a few normals. The reason I suggest this is because if you can get decent with an AP support like Brand or Fiddle their damage to opponents output is very high and the opponent team will be challenged to match your output. Fiddle isnt a common champion so people understimate him. Every skill he has is impactful. R-E-W-Q. Though mostly I alternate levels of W and Q. W is just stronger at early skirmishes. You have to build some AP though or you will be ignored. I got to Plat playing Malphite jg with attack speed runes and Fiddle Support. Now Im in the same boat as you. Im finding P5 harder than G1 just because their are so many players here that main carry roles but don't know how to carry or at least not feed. So I'm reconsidering my own role as my picks are usually for team utility over hard carrying. I like Fiddle because he cant help my adc get an edge. The onky adc Ive disliked using him with is Vayne. Her playstyle doesnt perform as well eith Fiddle or maybe its just the timid Vaynes I lve played with. Her range limits her engages compared to other adcs early.
: How long will I be stuck in Silver 5?
You should be able to one or two trick your way out. Mute all and just play. Try playing some normals matches eith differeny builds and champs. Youll find something thay works well for you. Ride that out of S5. Try not to throw games. Youll get there. The afks, lag outs, dcs, are more comming in silver 5. It cab he rough.
Kraythax (NA)
: Why is it people blame every loss in Bronze on Jungler?
Winters Dawn is right on the money. I have had the same thought in the past many times. For every nugget of helpful advice, coaching, or friendly support I probably see 10 to 15 negatives. The scapegoat routine is very psychological and you'll encounter this at all levels in the game. I am in Plat and main jungling. It never stops. I literally cannot name how many games I've played where I'm helping a bot lane get a double kill only to be flamed by another lane for not bring in their lane at the exact same moment. Some people, of all ages, have a built in defense mechanism to not take accountability for their actions and their defense is to blame something or someone external to them as the cause. The jungler is always the scapegoat because all other teammates have an assigned lane theyre attached to. The jungler is the roamer or policemen to use an analogy. You have multiple distress signals you want to respond to but its your job to prioritize and pick the one where you and your team can make the largest impact one at a time. In solo q it is challenging to guess which teammate is best suited or capable of carrying if you help them get ahead. I run into a lot of mids that require handholding during the entire lane phase as they cant handle any enemy jungle pressure and wont adapt a defensive play pattern when being camped. The advice by Winter to mute all teammates is a really good one. I think Ill try it as well as I can get snap back at people who start predictably bullying me as the generic jungler when Im 2-0 and theyre 0-2 in the first 8 minutes. It is really lousy to even get in these arguments with illogical people. Avoiding the flame wars will help you climb. Btw, try hard carrying with champs like Lee Sin, Zac, Master Yi in bronze. Playing tanks can be good as most teams dont know how and when to initiate fights but youll lose games if you are the high mmr in a given game on your team and you dont play a carry. Often jungling is about identifying the weak link on the enemy team and abusing them more than helping your weakest lane matchup. You can play it either way, but getting an adc fed may help your team more than helping a struggiling top Nautilis fend off an angru Renekton for 30 seconds. Some lanes cant scale as well when ahead so manage your time and ganks wisely. Best of luck. #1 stay positive and you'll make it iut of Bronze. Try to help your team avoid baron throws as well. It happens a lot through Gold. Better to not attempt it than throw a lead when the full enemy team is going to contest the try.
: Riven probably is going to need nerfs with the PBE changes
It would be helpful to only be hit with her stun once per a long duration. Getting hit with the aoe stun more than once in an extended trade is a death sentance. I wouldnt ban her ever if she couldn't stun spam me like Twisted Fate but with much higher threat once stunned. It gets frustrating to play against when she gets any ealry kills for teammates not even in her lane. We have all seen countless games and examples of Riven getting a lead and then terrorizing everyone. My avorite is the abuse of her large aoe stun where she sees three enemies coming for her around the 20 min mark to stop her side lane shove to tier 2 tower and she just says 'I dont care, try me' and slaughters the first two enemies with her aoe stun and then dies to the third or scared them silly to hide under tower. The only reason she isn't played in competitive is that she lacks what the pros consider team fight vale and utility. Also she falls into the bucket of having a volatile early playstyle that can be feast or famine and pro teams dont like to inject volatility into their team comps. They try to predict outcomes, not gamble. Riven is one of the few carries along with Yasuo that build full carry itemization but play very tanky with their shielding and cc. Deaths Dance as an item probably needs nerfs. I dont think nerfs to Riven directly are needed atm. We'll see when any changes are released from pbe. Their may just need to be an inoculation cool down on her stun stun for like 25 to 30 seconds so that you cant keep preventing someone from taking action against her for so much of the fights or engagements. Maybe give her a more transparent shielded ho bar like Tahm Kench has. When playing against her it is difficult to see how much shielding she has, you just know its there. A better ho bar indicator what help guide when to stick and when to move for her opponents.
Rexxiee (NA)
: Ori really needs a nerf at this point.
Every Orianna I've had on my team the past few days has been a complete feed queen. They over extend and don't comprehend that they are easy prey for junglers. They then complain that they're being camped but don't ward and play to the side of their ward. A lot of Orianna's counterplay exists in her kit having no escapes built in like Fizz, Leblanc, Zed, Talon, etc. She seems fine.
: This has always kind of been my opinion too. If every single champion could have such a theme, smooth gameplay, and were all so overloaded this game would be a heckload of fun. (OH and the E-Q combo is just so satisfying, to use two abilities at once to create a 3rd. LoL shouldn't be Mortal Kombat ofc, but it feels sooo nice)
> [{quoted}](name=Stalinium,realm=NA,application-id=3ErqAdtq,discussion-id=IRnBtb2r,comment-id=00160002,timestamp=2017-06-16T23:54:35.428+0000) > > This has always kind of been my opinion too. If every single champion could have such a theme, smooth gameplay, and were all so overloaded this game would be a heckload of fun. > > (OH and the E-Q combo is just so satisfying, to use two abilities at once to create a 3rd. LoL shouldn't be Mortal Kombat ofc, but it feels sooo nice) Thats really the issue. The divide between what is loaded into a few champions compared with others. If every champ was on par with Yas, Lee, Zac there would be no issue with them. Balance is relative.
: Riot wants feedback on Yasuo. (Friendly conversations inside pls) What makes him fun/anti fun?
Windwall lasts too long. For an instant cast ability and mass negation it should have a much more limited benefit. It allows Yasuo to stand up front in a teamfight and render massive amounts of opponent teamfight abilities useless. It is a better version of a ranged negation ability than tank support champions like Braum's shield. Thematically with role definition that makes zero to no sense. Braum takes damage, blocks a lower width, and the ability doesn't stop cc from impacting him. Where as Yasuo's Windwall is a superior ability in every way. Braum's Shield isn't even a spammable skill. I wouldn't mind if the support skill was spammable if Yas WW was once a minute like Ashe scout arrow ability but all of the advantages are in Yas favor. Its why people don't like playing support buy love playing no mana energy carries like Lee Sin and Yasuo. The other kits don't do all that much in comparison and aren't even best in class on shielding, that does to an AD hyper carry..... That's the balance issues with some kits being overloaded. Sure Yasuo is fun, but he isn't balanced for what his role should produce. And if he does come with the best ranged cast negation ability In the game he certainly shouldn't auto crit. Auto crit is unfun to play against. Many people dislike playing against crit in general hence the curreny frustration with Caitlin and longstanding gripe against Tryndamere. I agree also with others. He often is a feast or famine champion and even he scales well and can comeback lategame his play stylr often causes feeding the enemy if the Yas is outclassed and he isn't a safe playstyle. Teammates get tired of playing against or with the volatility. Which ties back into Yasuo's crit style where he tends to gamble a lot on crit crushing your hp bar. Its also frustrating that you can't cc him during his ultimate yet champions like Warwick get royally screwed for their single target ultimates. Why is it balanced for Yasuo to be untargetable during his group ultimate kite fancing but Warwick can easily get cc'd out of his measily single person ult output? Sure it looks fun, is fun, and is neat to watch, but at least give the same invulnerability to other lock down ultimates like Warwick. It can be frustrating to not be able to dislodge Yasuo mid ult. The range is also hysterically far on Yasuo ult and Lee Sin Q engage once it lands. If these abilities cast recast rangez were shorter it would make it less frustrating to play against and force them to remain in kangaroo counter punching range. Yasuo's q's are also harder to dodge than Jannas because there's no wind up cast damage and size to his. He gets full benefit on instant cast. Ie he does Janna's tornado better than Janna who mains tornados as a support and better shielding than Braum whose main ability is his Shield as a support and better ultimate invlunerability and untargetability than the original lock down face launcher, Warwick. Yasuo, Lee Sin and now Zac are good examples of the wrong way to power creep. Giving them all at once leaves large gaps in power between then and older kits that were designed specifically to have intended Fatal Flaws that can be exosed to neutralize them. Yas, Lee, Zac have been designed to have an answer for every encounter and also have best in game attributes and abilities. So not only are they some of the best generalists, they're also the best in certain areas as well or clearly better than most kits in many areas. The fruatration can be generated from playing against a robust kit with a kit with obvious short-comings and you end up feeling like you're handicapping the opponent a raw advantage. I would say leave his mobility, its what defines him and that is fun to have in game. Nerf his Windwall and change his passive. Or remove auto crit.
Mannny (NA)
: Malphite presents too much of a predictable, binary kit and needs a rework
He is definitely viable in jg. I probably agree with you in that his laning potential is not measuring up. He is underrated out of the jg though. Just not a popular choice and not many experiment with him. Malphite gains viability the glassier the opponent comp is as those comps have no way of keeping him at bay from blowing up their knot like a Gragas belly slam could do etc. The meta is very light on tank usage out of support, top, or jg roles. I could probably smash with a bruiser AD build out of the jg but I use him as an engage tank to ruin the ADC or AP carries day in teamfights. Isolating their best carry and zoning them out of a fight usually carries the day unless they won all lanes in which case it doesnt matter what jger you selected youre going to lose that match. His R ultimate needs no changes. Its one of the best teamfight engages in the game. If you miss it a lot you arent using it right, sorry. I would give you the tip of not trying to use it much on solo fights against a Lee Sin, Kah Zix, or Jax who easily hop away before it lands. Malphites ult has barely a noticeable wind up. I consistently smash carries before they can flash out or use an escape ability. You'll have to bait out EZs E ability before you ult for him also fyi. Q in, force him to E out to get distance, then hit him with your ult.
ZaionX (NA)
: A Lack of Support Items for Ability Power Champions Who do Damage More Than Healing
Bacef (NA)
: Warwick is the anti-hypercarry
New Warwicks ultimate also does a fraction of the damage it used to so it can't heal him back up mid fight or knock them doen enough to one shot easily in a fast duel fromm 100%.
: Actually, no. As a Warwick main since I've started playing, I can assure this is false. Against stupid enemies with no proper itemization, old warwick could just ult and let them die to your team, but new warwick has two ways to CC an enemy, more sticking power and, even though the ult is not so reliable, you can use your W move speed to gap close and them ult... If you miss, well, thats simple outplay and its fair, in my opinion. Furthermore, the old ult could be canceled by any form of hard CC too. Old warwick had to wait till really late game to beat any melee, but he would NEVER beat a good vayne late game. New Warwick can be a monster duelist late game if you build him to be so - like with {{item:3153}} and {{item:3025}} - , but your sacrifice your stats as a insane tank doing it. I have done it myself and could carry really hard many games. It didn't matters if old warwick had shitload of sustain and attack speed late game if he couldn't even abuse it being kited forever and with no form of cc to help after his ult is gone (easily in teamfights, by cc)
> [{quoted}](name=Elwe The Jungler,realm=NA,application-id=3ErqAdtq,discussion-id=Mhs6dxb9,comment-id=00030000,timestamp=2017-06-15T18:29:25.509+0000) > > Actually, no. As a Warwick main since I've started playing, I can assure this is false. Against stupid enemies with no proper itemization, old warwick could just ult and let them die to your team, but new warwick has two ways to CC an enemy, more sticking power and, even though the ult is not so reliable, you can use your W move speed to gap close and them ult... If you miss, well, thats simple outplay and its fair, in my opinion. Furthermore, the old ult could be canceled by any form of hard CC too. > Old warwick had to wait till really late game to beat any melee, but he would NEVER beat a good vayne late game. New Warwick can be a monster duelist late game if you build him to be so - like with {{item:3153}} and {{item:3025}} - , but your sacrifice your stats as a insane tank doing it. I have done it myself and could carry really hard many games. > It didn't matters if old warwick had shitload of sustain and attack speed late game if he couldn't even abuse it being kited forever and with no form of cc to help after his ult is gone (easily in teamfights, by cc) This is almost entirely backwards. His old kit was much superior in dueling. His attack speed steroid, q siphon strength, and passive healing were all ejected from his kit. His new ultimate is much more conditional and unreliable than his old ultimate and no longer suppresses as far as I know. WW kind of is in a bad spot in jungle as he is forced into rushing the ad aoe item which limits his build variety options. WW is crap at farming now btw. I have a few thousand games on him. Theres no comparison in his tower pushing. I like the fun aspect of his new kit. But there were huge tradeoffs to get it. His kit was not buffed.
: I'll say this now. Pay attention. The reason why lee is popular is .... HE IS ACTUALLY FUN TO PLAY! Just like Yasuo. Just like Zed. He is fun. You feel good hitting Qs. Getting 3 man knockups and the clutch ward escapes. IT. FEELS. GOOD. I play Amumu. Run around with W. Boring. I play Nunu. Q and E all game. Boring. I play Sejuani. Boring. Face it. Most jgl champs are binary. Lee switches it up because of his kit. He is not OP. He is just FUN. Get it?!
> [{quoted}](name=AninLegions777,realm=EUW,application-id=3ErqAdtq,discussion-id=QPeqP4xP,comment-id=0015,timestamp=2017-06-15T13:42:34.149+0000) > > I'll say this now. Pay attention. The reason why lee is popular is .... HE IS ACTUALLY FUN TO PLAY! > > Just like Yasuo. Just like Zed. He is fun. You feel good hitting Qs. Getting 3 man knockups and the clutch ward escapes. IT. FEELS. GOOD. > > I play Amumu. Run around with W. Boring. > I play Nunu. Q and E all game. Boring. > I play Sejuani. Boring. > > Face it. Most jgl champs are binary. Lee switches it up because of his kit. He is not OP. He is just FUN. Get it?! He is fun because his kit has 20 more things he can do? Whose point are you proving? Why not give every jungler ward hopping and dashes? Ever connect the dots on spell Flash being a must have on nearly every champ in every game and Lee Sins unique dash spam walling off other junglers from competitive viability? His popularity is tied to his free skill spam and dashes all over the map. Name a jungling champion that currently uses mana that wouldnt be better if they used an energy system. Name any champ that wouldnt be more Fun and more Popular were they given ward hopping and in n' out dashing as side effects to their current Q and W abilities? My Malphite jungle would dumpster people. When you think about it in these terms it gets stale that Riot has kept Lee Sin so far above other jger kits for competitive viability. Case in point, as soon as Rioy brings another champ up to Lees level, Zac, what happened? Ban hammer. The problem isnt Lee by himself. Its that when reworkinh and creating champions that Jungle they are not made to have any comoetitive advantages to Lee Sin or even at his level. Ive mained Warwick since I started. His rework while some enjoy, is a pretty big let down as Riot purposefully kept him uncompetitive with Lee Sin's early game output and threat. They actually nerfed the hell out of Warwicks duelling. I dont have a priblem with Lee being fun and useful. I have a problem with Riot not acknowledging his superiority as evidenced by him being a pro player jg crutch and overall user base popularity.
: > maybe best escapes of any champ in game. {{champion:105}} {{champion:7}} {{champion:92}} {{champion:412}} {{champion:432}} > Free dashes He needs a target for his W and Q but let's just call them free. > putting him on a mana bar This reminds me of those threads asking for {{champion:92}} to get a mana bar > unparralelled dash in and out engages {{champion:238}} {{champion:7}} {{champion:38}} {{champion:55}} {{champion:58}}
> [{quoted}](name=PePsiLemoNN,realm=EUW,application-id=3ErqAdtq,discussion-id=QPeqP4xP,comment-id=00030000,timestamp=2017-06-15T10:34:02.392+0000) > > {{champion:105}} {{champion:7}} {{champion:92}} {{champion:412}} {{champion:432}} > > He needs a target for his W and Q but let's just call them free. > > This reminds me of those threads asking for {{champion:92}} to get a mana bar > > {{champion:238}} {{champion:7}} {{champion:38}} {{champion:55}} {{champion:58}} Are you claiming any of those other champs are as mobile as Lee Sin because thats laughable. Youre actually comparing Thresh and Renekton to Lee Sin. Lee Sins kit has been a problem since release and overloaded with free escapes methods. Free as in he pays no mana and since he can ward hop, wall hop to jg minions, dash to teammates, q to reg minions or enemy champions what else under the sun in way of dashes does Lee not have? Its a ridiculous argument to compare him to any of the champs you showed. Talon, Zac, Nidalee are on a very short list of other champions that can compare with his unparalleled mobility. Just because Jax can do one or two of the moves Lee Sin can do for example doesn't put him on par hence Jax's incredibly low jg playrate.
: Lee Sin is still the most popular jungler by far.
Free dashes, wall hopping, no risk and no mana engages, best in class escapes, maybe best escapes of any champ in game. Until his unparralelled dash in and out engages (except for Zac) are scaled back he will remain the go to. He is synonymous with jungling. At some point we will just call jungling 'Lee Sinning'. There are numerous ways of fixing Lee but Riot has proven they have no interest in balancing his kit whatsoever. Scrapping his energy system and putting him on a mana bar like Xin, WW, Yi would make a hige difference to his level Q fishing tower diving tactics that have ZERO drawback of missing. Lee Sin is a great champion and Im glad his kit exists. But he easily has an overloaded kit with too many free talents that keep himin the top tiers at all times. Its not like Lee Sins energy bar is restrictive too his spammable skills so he doesnt have to resource manage like the other junglers he outperforms just in kit alone.
: Tired of off meta supports in my ranked games + potential solution
Blitzcrank is probably not a meta support anyways. Thresh wasnt designed as a support by Riot. I just learned that. Typical supports are going to be your Sona, Soraka, Janna, Lulu. Nami, maybe Alistar and Taric. Theres more room in support role than just healing and shielding. Lane harrassment is strong this season or at least was whilr tank supports had weak item choices.
: "I'm diamond on my main account"
It is a little counter intuitive to the joke of this thread that the next scene in that HP movie is the gardner wizard who Harry is talking down to saving his life with gillyweed. So moral of the story is the opposite of what you're getting at. Prepare to be carried by the Diamond smurf. Insert blue face yordie with white cap here. Btw a Smurf yordie skin for Teemo would be pretty fantastic.
AR URF (NA)
: Why are Vi and Nocturne not played as much as they should be?
Nocturne doesnt have enough in his kit to be best in class outside of his R. Zac has much more spammablr engage and tank factor. Zac, Lee Sin, Rek Sai, Gragas, Elise, Kah Zix even Yi snd Trynd can all get in and out of fights in various ways. Nocturn gets stuck. Vi was nerfed and her play rate went down when she became less dominant. There is a strong divide in jungle tiers that commonly trends in the direction of Can you Wall Hop often and get in and out of fights or can you not? If you look at the kits like Rammus. Why play Rammus when you can play Zac or Lee Sin. Rammus is so much less dynamic in how he can traverse the map that unless he is vastly superior in face to face conflict, which he's not, then he is outclassed. Same goes for Xin Zao. To be viable their base #s have to be overtuned, especially for Nocturn.
: Who are the best champions?
JG = Graves, Lee Sin, Zac. Many others but these ones are more popularly strong rather than one trick players. Top = Riven, Darius, Renekton, Pantheon and Vladimir can be lane bullies. Depends on your skill level. Pantheon and Darius being easier to learn. Mid = too many to list. What are you good at dueling with? Lots of champs can be good in this lane due to roaming opening up other ways to gain leads than just locking in 1v1 or cs rat race. Bot = Draven highest output, Caitlin abusive range, traps, free crits, and Twitch invis will always make him devestating when played well. Support = Depends on team needs and what level youre at. If you want to try and carry Id suggest Blitzcrank or Brand below plat or even above. Thesh is highly versatile. Lulu has some strong utility as well but it takes some time to learn her kit and when to use what as she has somr dual use abilities. Janna is a great choice if your adc can carry if protected. If your adc is just a safe player you may go down with their ship and have no impact on game.
: Quick idea to help malphite
His Q seems lack luster unless going with an ap build. I got to Plat playing Malphite jungle. I like Malphite a lot. He does get outclassed too easily in some 1v1 skirmishes vs ad champs like Riven that are much stickier and have more spammable cc than Malphite has. Malphite is an all-in teamfighter but gets outshined vs some of the more abusive champs and kiting tank shredders, even Garen I recently learned with his armor shred. I like all of Malphites abilities but he could use a buff to Q in some form. His Q causes Malphite to stop in place and it sucks when chasing that you actually lose a step just to cast the animation you want to help you close. The slow could be improved also to allow him more engage/disengage options. It isnt an aoe ability so a slight buff here would help him out without going too far. I dont lane Malphiye though so I cant speak to what he needs to be viable top. He is perfectly viable in jg though.
: When your team comp is terrible and your allies flaming, but your in your promos and can't dodge
Haha, that's awesome. It used to be a 1000x times worse pre- role select actually. And I actually don't mind supporting as much as I more often line up with adc mains who follow up on plays. And having a tank isn't nearly as much of a requirement to win a ranked game this season so comps are more foregiving for whichever spaceship you hop into to escape in.
Mannny (NA)
: He is just another outdated champion like {{champion:9}} that Riot doesn't want to change. He needs to be on par with the rest of his counterparts like {{champion:114}} if he wants to have any chance at winning the late game.
> [{quoted}](name=MannyStormGod,realm=NA,application-id=3ErqAdtq,discussion-id=Mg2NKEWf,comment-id=001e,timestamp=2017-06-09T03:08:29.180+0000) > > He is just another outdated champion like {{champion:9}} that Riot doesn't want to change. He needs to be on par with the rest of his counterparts like {{champion:114}} if he wants to have any chance at winning the late game. I just got to Platinum playing Fiddle support. You may be right regarding him in other lanes though. I mainly abuse his E and in lane and he has a nice cc with his fear that is useful all game. His ultimate does tend to be a suicidal gambit but its a good ability. Not sure how much of a priority fiddle is as he does have a unique playstyle and any changes would probably push him towards more common play patterns which fiddle players would be worried about.
: Nasus has completely lost his ability to carry late game.
I used to enjoy having Nasus on my teams for ranked but this season the matches escalate too quickly and he doesn't tend to want to fight until the 45 minute mark. I think he's in a bad spot as if split pushing is going to work the splitter needs to be quick about it while your team stalls or tridents. Most Nasus players prefer to single target last hit all the way to the end of the game and dawdle with their split pushing, then refuse to teamfight. While they can do quick damage lategame to towers his impact is too delayed and uncooperative. Teams are better off with an Olaf, Tryndamere, Pantheon who can push faster imo. If your whole team wants to stall then Nasus is a good fit but his playstyle really is opposed to team synergy early in games this season. His kit tends to funnel players into bad choices rather than being committed to what his team needs are. Often he is needed to tank too as a top laner and his teams don't draft another tank so it cripples their teamfight when Nasus goes it alone top even past 30 min. And won't use teleport ti get to fights until his team is dead. Think he just needs a small modern revamp to speed him along so his kit isnt anti team oriented.
: Are there any nerfs for Zac in order?
His healing needs to be toned down. I dont mind his cc. But he 1v1's too well for how sticky he is and tanky. His damage output rivals the exact reasons Maokai tank was nerfed. Riot tends to do this. They nerf a kit for a very specific reason and then reintroduce the same problem into another directly afterwards. If his passive was just toned down so he didnt spawn healing substance that overhealed so often or for so much he'd be fine. He probably needs the same treatment Maokai and new Galio received. Force him into a hybrid AP build to achieve the same damage output instead of allowing him to go full tank and out trade most opponents. His cc is neat, but it should be more like Rakan's, a set up tool for teammates rather than his output now which relies little on teammates. Lets face it. Zac was always a good choice, he just didnt appeal to people so had a low playrate. So Riot tried to buff him into the spotlight and when he people now play him because he is overpowered. Balance should be more important than popularity or play rates.
: How many times is Kennen going to start building AD before he gets reworked?
I was no pro but I remember having a really hard time against Riven, Darius, Pantheon, Vladimir with AD Kennen top.
: riots injected everyone with raw damage, if you cant 100-0 an adc/mage clearly you're worthless as a champion in todays day and age. (back in my day tanks used to live long time and provide cc/engage for a team)
> [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=XJ9m6fdf,comment-id=0002,timestamp=2017-06-05T13:04:11.077+0000) > > riots injected everyone with raw damage, if you cant 100-0 an adc/mage clearly you're worthless as a champion in todays day and age. > > (back in my day tanks used to live long time and provide cc/engage for a team) This. Gragas and Alistar used to have 2 minute fights where full teams would die and respawn and come back to join the original fight. A component to people stating tanks feel weak is a relative one to how they held up in the past for duration, not simply their win rate. The more telling statistic would be to look at the average team fight time duration from season to season. That is the impact on nerfs to tanks and buffs to penetration, lethality, AP itemization, crit builds etc. Static Shyv wasn't a thing in the past. There was no Thunderlords free spike damage for three attacks/spells etc. Maokai pre overhaul was a good example of a classic tank kit style that was the 'never say die' mentality. The reason Alistar isn't played or not meta anymore is they gutted his tank stats and ability to in-fight hp spam regen via itemization. If tanks were alive and well you'd see a ton more of them bot lane (Leona, Braum, Alistar, Taric, Nautilus, Maokai, Shen, etc.) You don't and that's because they are subpar. I've got like 7-8 straight wins on Fiddlesticks support to get me into Platinum. Odd because I don't even main support typically. But in the past Fiddle E - Crow ping pong, wasn't a viable way of hurting tanks like Alistar. They'd just shrug it off and your mana couldn't keep up with their regen/base stats. This season, nobody plays tanks bot lane and it's very easy to E-spam the daylights out of opponents, even Thresh and Blitzcrank until they can't fight back and have to recall. Leona is probably the one most capable as a tank to slide back in, but she forces all-in's and that leads to unreliable results. Much safer to hook from ranged or spam AP damage from range, hence Vel'koz, Fiddle, Karma, Brand support being more popular. Plus half my games I'm one of the highest damage outputs as a support champion with cc. It's hard to justify playing a tank when they can't engage safely and absorb more damage than they do currently. I don't expect Riot to shift top lane tank items for more early shielding as they don't want prolonged fights. But maybe an improvement for tank support items that generates a shield when out of combat similar to Malphite's passive so that they could at least walk up and last hit a minion for shared gold without predictably eating damage in turn for it. It would be nice to see something done with Alistar. He's a fun champion model but it may be better for his heal to be completely removed for a more active fighting/shielding ability. He's a classic champion that hasn't aged well and needs a lift.
: Why on earth Xin Zhao is never played?
I've put some games in on Xin. Early gank potential is strong with him, but often playing as him competitively often feels like the saying "bring a knife to a gun fight". Xin's kit does not allow him to escape anywhere and everywhere like Lee Sin's. Xin's kit is a one-way ticket while Lee Sin can get in and out. There's a major difference in mobility and capability to get around the map and out of fights that aren't going your way without ever fully committing. Xin has to fully commit to often to have an impact. Lee Sin's ultimate is also a better disengage that flows better with his kit. Mainly Xin is not best in class as a melee damage dealing jungler role. Kah is better for 100 to 0 and also do to his engage/disengage pattern + invisibility. Lee Sin is clearly better via his well rounded kit. Rengar is debatable. Master Yi and Tryndamere are probably the closest other choices to his role and both shine a little brighter than Xin in a couple areas. Something that is frustratingly efficient on Tryndamere is his ability to spin through walls. This allows him to be much more of a side lane push threat all game and of course his ultimate. Tryndamere has a high waveclear rate as well. Master Yi is simply much quicker to the punch and uses more of a crit build whose output Xin can't match in a concentrated team fight. I'd consider Xin a low skill champ where as Kah and Lee Sin are high skill required kits. Master Yi is best in class currently for low skill melee jungler outputs. A lot of it just comes down to their mobility. Yi goes crazy with his ult. I'm unsure Warwick is that competitive but he feels tankier than Xin and is a little more fun than Xin's kit though I wouldn't say better.
: Well, there are some games where matchmaking gives you an enemy (team) that they think you can't beat so if you beat them, you gain a lot of MMR. (I think you also get bonus LP, not sure though.) On the other hand, sometimes matchmaking gives you an enemy that they think you can beat, and you lose a lot of LP AND MMR if you lose against them. PS: The difference between Plat 3 and Plat 5 is definitely not the difference between a Gold and a silver. The difference is only between a Silver II and a Gold III. (I'm not saying the gap isn't small, but it isn't as large as how you mentioned it in your post. Another PS: Rank isn't as important as MMR. When Challengers smurf, they might be Platimum II, but they will be against Diamond players and sometimes even Master players. This probably isn't the case for your Plat V support, but it isn't impossible. (They don't even have to be challengers on their mains. Plat V is so easy to get.)
I just got Plat for the first season yesterday....ack that didn't feel easy. I will say role select for matchmaking this season has made it a lot easier not to have to be so well rounded in every role to sustain a climb. Ie. getting put into a carry role when you aren't aware of matchups or spent much time on champion pool for all roles.
: Ivern needs more meaningful nerfs
Counter play feels pretty low on prevent his jg invades. You pretty much have to concede and rotate as best you can. If you waste time chasing your camps you'll find them all gone. Kind of have to assume he's going to take yours so take his if your team helps you get confirmed sightings. It is frustrating though, because he isn't even in your jungle long enough to engage on or taking any damage from the camp for risk/reward of his grand larceny.
: Are we going to stop pretending Pantheon isn't a problem right now?
Pantheon is a champ that has always been built around his early harass strength. People have just chosen to no longer play the type of champion types that can't stifle him and generate more team value for win conditions in Solo q. Just like Jungling, many now believe if you aren't playing a high kill threat wall hopper you aren't playing a viable jungler (Lee Sin, Graves, Elise, Kah, etc.) Just because people don't want to play tanks doesn't mean they don't have a role and that's the yin-yang to lane bullies, etc. The counter play to Master Yi for example has always been hard cc and a more team fight oriented opposing jungler that would force Yi into being afraid to team fight. While I don't play top in ranked this season I bet Galio can hold his own against Pantheon, probably Renekton and Shen as well. Possibly Maokai and Malphite and Gragas. I'd think Vladimir would be fine as well. Ekko can probably easily keep range and farm. Unsure about Rumble, Darius, Riven, Fiora matchups. Top is very matchup oriented. The other thing about Panth, if your jungler can catch him engaging with his W, he will only have flash to get out. he has no escape mechanisms unless you count his ultimate with its long animation. Look at what Riot did with Zac trying to make him more popular. They keep giving him more toys and buffs to get him played more. He's always been good, he's just got a different type of kit and playstyle that isn't as popular. Now he's pretty overpowered, but still not played a ton. There are quite a few champions out there that when played right, can be pretty abusive even thought they aren't popular. How does Kled do trading with Panth early on?
: Most people just want "tweaks" like the post right under yours. He needs *brand new moves.* He needs *a more complex play pattern.* They did it for WW. Do it for Garen.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=8AKtnXXT,comment-id=00020000,timestamp=2017-06-03T19:49:31.588+0000) > > Most people just want "tweaks" like the post right under yours. He needs *brand new moves.* He needs *a more complex play pattern.* They did it for WW. Do it for Garen. New Warwick is debatably worse than old WW kit. WW is entirely dependant on items to do any damage unlike numerous other junglers. He is terrible at clearing and taking drags now compared to his last kit.
: A moment of reflection: The Warwick rework was examplary
I have mained Warwick since his early release. While his new kit is enjoyable his weaknesses need some love and his cureent kit is not as well rounded as it used to be. The thing I miss the most about the classic kit, The Massive team attack speed steroid for drag, baron, jungling, 1 on 1 fighting, pushing towers and ending games after a good teamfight. He wasn't very tanky though and got kited too easily without any escape mechanism or disengage. WWs new kit gave an escape in both his ult and disengage sometimes in his fear if you can avoid their rengage lee sin, kha, etc. He is just is too slow in his new kit and for as volatile and high risk as his new ultaimate is, the floor or downside on its results are net 0. And thats pretty lousy for an ultimate that isnt aoe based. Also his clear speed in new jg is poor without attack speed and no aoe pre items. He can no longer easily and safely take dragon early without fear. Ive recently switched from playing my main, Warwick, to Malphite jg and have had a good amount of success running attack speed runes. Im definitely not pro, but I can get a lot more done with a much more reliable kit that is very similar. There are subtle differences but Malphite has built in aoe and his ultimate is tremendously more impactful for both his own ability to get kills as well as its many teamfight uses. I was hoping Riot would make Warwicks kit more elo climb friendly in solo q, but I feel theyve just got him boxed in for fun starter jungler rather than a kit that can keep up with Graves, Lee Sin ,Elise, Kah's output potential. He's not gimped, he is just not best in class at anything and that reliably wins games so thats his downfall. I miss his 1v1 stand and fight strength. Warwick was right there with Jax and Olaf previously in 1v1 trades. He can't hold a candle to them now. His ult barely does damage. Its more of a gap closer and stun than it is a damaging ultimate that causes hp spike loss to opponents via on hit or base damage. He is fine gold and below. He struggles above G3 in my experience.
: Do you agree tanks are broken?
Disagree. I also think teams are playing a high risk comp if they try to run without a cc tank like Dignitas tried. I find it less fun if the game only revovles around no cc assassins that weighs heavily towards 100 to 0 burst champs with wall hop and flash spam kits. There needs to be balance for all. For every obscene Leblanc/Talon/Zed kits there needs to be a kit that can survive and shield it and attempt to lock it down ie. Nautilus/Shen/Maokai. The no cc 100 to 0 kits need to be balanced by the risk reward it takes to play them. They shouldnt be able to then complain that life is hard and get their way with nerfs to tanks if they want to play Golden Gun James Bond from NES mode. Tanks already have had a hard life this season with the Lethality nonsense. Stacking HP has traditionally not been a preferred method for Riot designers who usually want to force tanks into specific mitigation. Stacking armor doesnt feel good this season though. You apparently didnt play in S1-3 when tanks were a lot more fun. They were quite dominant with Gragas and Alistar running around healing with every skill use, it was crazy. General mitigation was much more effective and fights would actually go on for over a minute frequently. Fights now are generally over with and decided in ujder five seconds. And while both versions of teamfights are enjoyable, the short lived team fights arent anywhete near as epic as they used to be. Damage is much more concentrated and difficult survive from except for late game tanks. But again late game tanks are better off ignored typically than focus fired down. That hasnt changed. I do agree though that there are some offenders like Darius that are given too much damage built into their ability scaling regardless of itemization and that can be frustrating when other kits dont have the luxury of grabbing one damage item and going all defensive items while still putting up strong damage. I think thats why Maokais kit is being looked at to leave his cc in tact but reduce his damage output. Thats probably a better place for some kits. The problem is if tanks arent given damage to combat Riven and Yasuo in lane, etc. it becomes hard for them to justify their pick in lane for a team. Its not very easy to balance this many kits so I like how there are changes to items so it doesnt become stale for long periods.
: Let's make this clear: The Fiddlesticks buffs on the PBE are not enough to bring him back
A simple fix would help him immensely. Give his ultimate a 1 second silence aoe to all in it's landing area. That way he could actually risk getting off one or two of his other skills besides Zhonya's before getting blown up. Right now it's ult and zhonya's immediately if there is any real cc and you're going landing into a team fight 1st or 2nd. I like his kit. There isn't much else in the game that resembles his full kit. His E silence ability is an unsung hero in a lot of fights.
ofart (NA)
: Why does Riot employ the HAMMER approach to balance?
LB fit in the same space as old Kassadin. Too much lockdown for how much flash spam and slippery they are. They may need to rework some of her abilities so she isn't just balanced on a knife's edge. That's kind of the issue with a hard cc one-trick 100 to 0 flash nuker. Either they nuke everyone before they can retaliate or the nuker can't finish the jobs and she doesn't do enough aoe to be worth her spot in a lineup.
: New Galio — Support Potential?
I'd have to read the passive but it looks like you could jungle the new kit if it applies to monsters. If so, I'd guess Jungling is his new domain as that ult will obliterate lanes depending on how obvious it's cast animation is. Even his charge/lunge forward ability will give him closing potential on ganks. And an AOE taunt that locks down an adc bot lane is good night if they don't flash out in time.
Dynikus (NA)
: The champion you main should be one that fits your play style and that you like. There's no such thing as a "good" one trick. Different champions mesh well with different people.
Lee Sin is pretty darn close, let's be honest.
: I need YOUR help finding a one-trick
Jungler - Lee Sin (Utterly stupid Utility engage/disengage, solo dragon, high sustain, respectable AOE slow and Ult knockup disruption). Top - Tryndamere - Until lethality items remove all of their add-on effects like free movement speed and spell shield, he's a force to be reckoned with solo pushing side lanes into oblivion. You can't leave him alone, and you can't beat him 1 on 1 mid-late if he knows what he's up to. (I'd put Olaf, Riven, Shen pretty close in consideration for various reasons). AD Mid - Talon? His damage is very difficult to understand if you don't play as him and people die fast due to how un-transparent his damage translates in skirmishes. AP Mid - Ahri. Ridiculously strong in every single patch and season due to her safe distance play and reliable ranged cc. She like Lee Sin can engage or escape at will so makes for highly versatile and adaptable playstyles to any situation. High win rate and rarely banned. Good Ahri's also rarely feed and usually end up with high KDA ratio's due to how difficult it is to pin her down if played well. ADC - Hardest to really pick as your Support combo has a lot to do with it. Caitlyn for Solo Q safety and ranged burst. Thresh hooks into traps or Janna shields really empower her ability to bully lanes. Support - I wouldn't suggest this role for One-Trick. My pick of all of the above picks would be Ahri. She is a very steady contributor I am always very happy to have as a teammate. I don't play many AP mid's so can't give tips.
: Can you guys stop pretending like you guys absolutly loved the old galio
Warwicks new kit took me around 10 games or so to adjust to. Especially the realization that running him with the BoRTK was no longer the most stable build path for him. The ultimate is like getting shot out of a cannon. Takes a minute to learn its best uses. Often I use it just as a gap closer and a coupke of times as an emergency escape. The confusion with Warwicks new Q I fault Riots team with. The preview made it seem like it was less limited than it actually is. Once you learn what it can and cant do I think its fine. Going tank on Wick is definitelt the way to go now. I dont know if Ive perfected his build path but I am winning two thirds of my games on him since figuring him out. It aslo helps that I ban Lee Sin every time I get a choice :) as he's a solo queue demon that acts as a run away train for getting teams fed in solo q. I still am bummed with the new skin and vgu on Warwick. They completely redesigned my Feral WW skin that has no resemblence to the original one I purchased. It now looks like Im Singed's sidekick. Its not a bad skin. Just very different from the style aesthetic I prefer and had purchased. New WW kit is much better than I first suspected and will go up the tier list if Lee Sin and Graves ever receive deserved nerfs to their kits.
: because in pro play when teams are super coordinated they are more aware of those combos and know how to either not bunch up, or fight in tight spaces , and or vs champs that rely on picking off someone ( aka rengar ) they know how to group and to ward and position correctly to not be flanked by him and let him get free kills
Maybe, but an ultimate like Amumu's is rather forgiving in it's drag net diameter. Besides an adc like Jhin, and a few assassin junglers there aren't many team positions that want to be further spread out than Amumu can bandage toss and lock down before all hell breaks loose. (What I'm getting at is I wonder if pro play really are the best comps or it's just what they prefer to play often times). Because if it's just what they prefer to play, why aren't more players and teams breaking out of the box, especially if you're less skilled or talented than the top teams in a given season you're competing against. I'm pretty sure I saw Dignatas throw games for just not selecting an AOE tank at all. They tried to run a no front line team and once the game got past 30 minutes they were too chicken to team fight. It's just odd and hard to be believed as the best strategy.
Rioter Comments
Dasdi96 (NA)
: When did the "special snowflake generation" start?
Socialism is the cause of the takeover of our educational system by socialists. If you want responsible adults we should teach our kids the values that made our nation great (the value of individual freedom. The value of free markets, the value of limited govt, the value of capitalism, the value of minimal taxation, the value of independence). Whining and being childish has replaced logic for many. Fortunately the world doesnt care about feelings and homes dont build themselves, and money doesnt grow on trees. Its the welfare state and the Entitlement culture run amuck. Kids are taught to open their mouth to voice an uneducated opinion prior to collecting facts, analyzing cause and effect outcomes, weighing options, deciding on best course of action. We would be a better society if less people voted, not more. Common sense, logic, and reason need to be reintroduced system wide. I wouldnt mind castrating socialism for the pox it is either in one go.
: There seems to be some evidence that deportation actually contributes even more to crime
A crime is a crime. If imprisoning a rapist, pedophile, muderer led them to more of the same when let free, in what world does it make sense not to arrest them in the first place? If you didnt have so many illegals and anti-Americans running around our country who take more pride in the country they came from, then ours, then the hysteria wouldnt be so tribal and blown out of proportion. If the USA deports a citizen of Mexico, and that leads other illegal immigrants to conduct street violence and gang crime, the answer is to kick them out too. The answer is not sanctuary criminality in America for all.
GigglesO (NA)
: The current Game state is Opressing
Memory has to stretch a ways back to the pre world beater answer for everything Lee Sin. Should be called League of Draven and Jungle of Lee Sin. This is partly the least satisfying season for me as Riot jacked my main for theee years plus. The Warwick rework is faulty and they changed the theme of Feral skin I bought to something completely unparalleled. I dont understand how that happens and passes the review team. Ive never been very interested in normal matches ranked play is relatively stale in solo q I agree. Some bad S7 updates were made in the attempt to keep things fresh and player base interested. This season isnt as satisying and something needs to be done to break up the Lee Sin and Graves jg kit dominance.
Neox455 (NA)
: Jungle Help
Pick on the extended lane. Try to coordinate with a lane teammate that has hard cc of some kind, makes netting kills easier. Pantheon is very easy to kill with for example.
: Banning Items More Important than Champions in S7
Its still even across the board once selections are made and would be fun to test as it would create widely different metas. If tank items are banned it would benefit natural tanks like Alistar and burst comps. Mage items, more adc mids and possibly diana and elise, amumu, zac junglers
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Thistlemin

Level 74 (NA)
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