: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=3655F78o,comment-id=00010001,timestamp=2019-07-16T22:50:10.969+0000) > > I don't expect her to be the one to comment, but Rioters clearly visit the Boards, and some of them are willing to interact with superfluous, for fun questions while no one will talk about serious issues. I'm not saying they shouldn't respond to posts about cats, I think that kind of interaction is great, I just also think they should acknowledge problems at the very least with a, "We see the community is asking about this and it's on our mind." Rioters don't post, boards bitch. Rioters do post with a biweekly (or more) thread about upcoming changes and thoughts on the game, boards bitch. Rioters in their off time mess around, boards bitch. A Rioter based on narrative and lore answers a fun question, boards bitch. What the hell do you want? Riot to come out and say "Yes we are balancing the game entirely around ThurgotOfThunder's incredibly narrow view of how the game should be?"
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=3655F78o,comment-id=000100010000,timestamp=2019-07-16T22:56:01.213+0000) > > Rioters don't post, boards bitch. Rioters do post with a biweekly (or more) thread about upcoming changes and thoughts on the game, boards bitch. Rioters in their off time mess around, boards bitch. A Rioter based on narrative and lore answers a fun question, boards bitch. > > What the hell do you want? Riot to come out and say "Yes we are balancing the game entirely around ThurgotOfThunder's incredibly narrow view of how the game should be?" Lol all I want is for them to acknowledge that 3v3 exists, relax my dude.
: **Bioluminescence** is a member of the creative team, not the game mode or *League* gameplay team. If she's around and able to comment, wouldn't you rather she comment on things she knows enough to comment on instead of taking guesses towards another team's thoughts?
> [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=3655F78o,comment-id=0001,timestamp=2019-07-16T21:33:50.482+0000) > > **Bioluminescence** is a member of the creative team, not the game mode or *League* gameplay team. If she's around and able to comment, wouldn't you rather she comment on things she knows enough to comment on instead of taking guesses towards another team's thoughts? I don't expect her to be the one to comment, but Rioters clearly visit the Boards, and some of them are willing to interact with superfluous, for fun questions while no one will talk about serious issues. I'm not saying they shouldn't respond to posts about cats, I think that kind of interaction is great, I just also think they should acknowledge problems at the very least with a, "We see the community is asking about this and it's on our mind."
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: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=EPtAj8Tl,comment-id=00030000,timestamp=2019-07-11T20:08:45.612+0000) > > {{champion:63}} {{champion:164}} {{champion:114}} {{champion:39}} {{champion:24}} {{champion:145}} {{champion:141}} {{champion:11}} {{champion:82}} {{champion:107}} {{champion:92}} {{champion:67}} {{champion:157}} > > Fixed that for you. LOL yeah I was thinking if ADCs since I am an adc main didn't think of the others but hold on a second why are these in here: {{champion:141}} {{champion:107}} {{champion:92}}{{champion:82}} ? I can undersand the others because they can take conqueror but {{champion:107}} ? Really?
> [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=yrc23zHg,discussion-id=EPtAj8Tl,comment-id=000300000000,timestamp=2019-07-11T20:31:08.277+0000) > > LOL yeah I was thinking if ADCs since I am an adc main didn't think of the others but hold on a second why are these in here: {{champion:141}} {{champion:107}} {{champion:92}}{{champion:82}} ? I can undersand the others because they can take conqueror but {{champion:107}} ? Really? You've never seen a 500 AD rango, have you
: Tanks are useless if you play any of these: {{champion:67}} {{champion:145}}
> [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=yrc23zHg,discussion-id=EPtAj8Tl,comment-id=0003,timestamp=2019-07-11T15:29:55.856+0000) > > Tanks are useless if you play any of these: {{champion:67}} {{champion:145}} {{champion:63}} {{champion:164}} {{champion:114}} {{champion:39}} {{champion:24}} {{champion:145}} {{champion:141}} {{champion:11}} {{champion:82}} {{champion:107}} {{champion:92}} {{champion:67}} {{champion:157}} Fixed that for you.
Pika Fox (NA)
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=znHNiiIM,comment-id=0001000000000000,timestamp=2019-07-10T21:08:25.226+0000) > > Except for every game that lasts more than 25 minutes will see something similar on anyone who uses Conqueror optimally. And the point isn't the damage it does, it's the combination of the damage and healing that makes some champions such a problem. Hasnt been an issue. If youre running conq on yas and expecting massive damage gains, youre already using it suboptimally.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=znHNiiIM,comment-id=00010000000000000000,timestamp=2019-07-10T22:03:48.683+0000) > > Hasnt been an issue. If youre running conq on yas and expecting massive damage gains, youre already using it suboptimally. This post isn't about Yasuo, it's about conqueror, stop getting bogged down on one part of the conversation.
Pika Fox (NA)
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=znHNiiIM,comment-id=00010000,timestamp=2019-07-10T20:44:37.686+0000) > > Literally there is a stat on the rune that says "Damage that would have been mitigated." And its literally not going to be that high unless the game went on forever or yas never pressed R. And by that point, any other damage rune other than aery would have dealt more damage.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=znHNiiIM,comment-id=000100000000,timestamp=2019-07-10T21:00:43.484+0000) > > And its literally not going to be that high unless the game went on forever or yas never pressed R. And by that point, any other damage rune other than aery would have dealt more damage. Except for every game that lasts more than 25 minutes will see something similar on anyone who uses Conqueror optimally. And the point isn't the damage it does, it's the combination of the damage and healing that makes some champions such a problem.
Pika Fox (NA)
: Harvest, electro and comet generally get up towards 2k or higher. Conq wont do all that for yas because his ult already gives a ton of arpen. Hes not reaching 2500 damage that would have been mitigated. Conq dealing 2500 damage does not mean 2500 would have been mitigated.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=znHNiiIM,comment-id=0001,timestamp=2019-07-10T20:32:18.057+0000) > > Harvest, electro and comet generally get up towards 2k or higher. > > Conq wont do all that for yas because his ult already gives a ton of arpen. Hes not reaching 2500 damage that would have been mitigated. Conq dealing 2500 damage does not mean 2500 would have been mitigated. Literally there is a stat on the rune that says "Damage that would have been mitigated."
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: I Want You to Give an Honest Evaluation
I think the problem is some things feel better to get outplayed by. It is not fun to get outplayed by Yasuo hitting W behind himself and flashing mastery 7 at you. It is less not fun to get utterly destroyed by a xerath because you've got two left feet and can't dodge a skillshot.
Rioter Comments
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=mEUVE7F2,comment-id=00030000,timestamp=2019-04-18T20:00:31.744+0000) > > Slowly, the way it should be. Bring his damage down with everyone else's, suddenly he isn't one-shooting squishies. You can dodge his Q and Silence fairly easily, especially with mobile or ranged champs, and can kite him. That's his weakness, as a juggernaut. technically, he's always been able to one-shot squishies, The unlimited stacking on his ult...however...that used to be limited to...I think it was 6 stacks of 75 to 150 ? which would be a total of 450 to 900 health
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=mEUVE7F2,comment-id=000300000001,timestamp=2019-04-19T16:42:03.208+0000) > > technically, he's always been able to one-shot squishies, The unlimited stacking on his ult...however...that used to be limited to...I think it was 6 stacks of 75 to 150 ? which would be a total of 450 to 900 health Technically, you're wrong, because it also only used to scale with AP, not HP. If he was one-shotting someone, he was not building tank, I promise. Also, it maxed at 6 stacks, but he lost stacks on dying.
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: ok well if you reduce damage how do i deal with {{champion:31}} without bringing the 4 other members of my team
> [{quoted}](name=Sandsexual,realm=NA,application-id=yrc23zHg,discussion-id=mEUVE7F2,comment-id=0003,timestamp=2019-04-18T19:52:39.563+0000) > > ok well if you reduce damage how do i deal with {{champion:31}} without bringing the 4 other members of my team Slowly, the way it should be. Bring his damage down with everyone else's, suddenly he isn't one-shooting squishies. You can dodge his Q and Silence fairly easily, especially with mobile or ranged champs, and can kite him. That's his weakness, as a juggernaut.
: Of the current top 20 champions in plat+, winrate wise, 13 require more then one rotation or a significant number of autoattacks to kill. Of the ones who don't are Ahri (who frankly probably belongs in the 13), Vi, Riven, Hecarim (who does a lot of his work overtime but can be bursty so I'm counting him on your inane side), Lux, Malzahar (...who takes 3-4 seconds for his combo still but it is technically one rotation), and Fizz. But y'know, I'm sure Ashe and Kayle and Jinx are all just champions who suck in extended teamfights.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=mEUVE7F2,comment-id=0001,timestamp=2019-04-18T15:57:07.354+0000) > > Of the current top 20 champions in plat+, winrate wise, 13 require more then one rotation or a significant number of autoattacks to kill. Of the ones who don't are Ahri (who frankly probably belongs in the 13), Vi, Riven, Hecarim (who does a lot of his work overtime but can be bursty so I'm counting him on your inane side), Lux, Malzahar (...who takes 3-4 seconds for his combo still but it is technically one rotation), and Fizz. > > But y'know, I'm sure Ashe and Kayle and Jinx are all just champions who suck in extended teamfights. Winrate doesn't mean anything toward what I'm saying. And neither does "single rotation" necessarily. It refers to champions who particularly need fights to last longer for their kit to be meaningful. No, Ashe, Kayle, and Jinx don't NEED that, they're just also good at that. Champions like Amumu, Mundo, Cho Gath that are being buffed to just do more damage, are SUPPOSED to need that, but they don't get it anymore, so rather than look at why they're struggling or not feeling like themselves, we slap more damage on them. Use inane in a way that makes sense next time, and know what you're arguing.
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: imagine thinking that lower mana costs = more damage lmfao
> [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=4hNdvPeB,comment-id=0001,timestamp=2019-04-17T00:24:51.330+0000) > > imagine thinking that lower mana costs = more damage lmfao Imagine thinking having less resource management to worry about did not directly correlate to more abilities being used, and therefore more potential damage in every trade.
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Eldeazar (EUW)
: Your point is valid and I don't disagree with the thrust of the argument but the initial premise is wrong; items, gold earning, resource pool and a great number of other things are also balance levers...
> [{quoted}](name=Eldeazar,realm=EUW,application-id=yrc23zHg,discussion-id=aWJip4uA,comment-id=0001,timestamp=2019-04-13T20:47:32.203+0000) > > Your point is valid and I don't disagree with the thrust of the argument but the initial premise is wrong; items, gold earning, resource pool and a great number of other things are also balance levers... They are, but they are under utilized or used poorly.
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: I think Morello should be reverted to the same slot efficiency as before BUT instead of offering Mpen, Oblivion Orb should offer grievous wounds and more AP. Lifesteal is a bit of a luxury stat for champions which are meant to be good vs tanky targets. It's also most effective late game where these champions should shine. I'm not sure it's really a problem yet. Most of the time, I don't even have Bloodline stacked by 25 minutes.
I don't think it's quite a problem yet, but it is on its way, and with in-combat sustain continuing to get buffed, things are looking worse and worse for tanks.
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Salron (NA)
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=msEYflbc,comment-id=00030000,timestamp=2019-03-24T20:00:44.479+0000) > > resists actually stack against themselves, becoming less potent the more you buy If you actually math out how resistances works you'd know this is a load of shit
> [{quoted}](name=Aarron,realm=NA,application-id=yrc23zHg,discussion-id=msEYflbc,comment-id=000300000000,timestamp=2019-03-25T12:11:32.415+0000) > > If you actually math out how resistances works you'd know this is a load of shit 100 armor on top of 500 armor means a lot less than 100 armor on top of 0 armor.
: Bone plating + resists + HP all multiply each others effectiveness. Now if Aftershock didn't have free damage added to it (just make it a slow ffs...), vision runes didnt get free damage added to it, Lethality items didnt stack so hard, and defensive items didnt get truck loads of AD ({{item:3812}} {{item:3053}} {{item:3080}} {{item:3026}} ) Maybe tanks could be valuable. "Sej is weak? Lets give her 130 more damage on E"
> [{quoted}](name=MankeyMadness,realm=NA,application-id=yrc23zHg,discussion-id=msEYflbc,comment-id=0003,timestamp=2019-03-24T19:50:18.743+0000) > > Bone plating + resists + HP all multiply each others effectiveness. > > Now if Aftershock didn't have free damage added to it (just make it a slow ffs...), vision runes didnt get free damage added to it, Lethality items didnt stack so hard, and defensive items didnt get truck loads of AD ({{item:3812}} {{item:3053}} {{item:3080}} {{item:3026}} ) > > Maybe tanks could be valuable. > "Sej is weak? Lets give her 130 more damage on E" Boneplating is flat damage reduction, resists actually stack against themselves, becoming less potent the more you buy, and there is only one % hp increase and it's on a jungle item.
: you think youre hot shit cause you know words
> [{quoted}](name=1 800 Top Lane,realm=NA,application-id=yrc23zHg,discussion-id=msEYflbc,comment-id=0000,timestamp=2019-03-24T17:34:37.082+0000) > > you think youre hot shit cause you know words Google thesaurus is the real mvp.
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: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=00020000,timestamp=2019-03-24T17:09:53.422+0000) > > This is a video game ruled by mechanics meant to make it a fun, interactive experience where players can use skill to out play their opponents, not real life. And having all of your mobility on a mobility reliant champ disabled by an enemy pressing a button is not interactive.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=000200000000,timestamp=2019-03-24T17:12:28.785+0000) > > And having all of your mobility disabled by an enemy pressing a button is not interactive. I would argue that having a huge crowd control cooldown be totally wasted because a champ can QSS with a normal ability is far, far less interactive than someone reacting to a dash, using their crowd control according, and being punished because unstoppable btw. Dodging is interactive, and most crowd control in this game now is some sort of skillshot. Instant cleanse and get out of jail free card is not a skillcheck, but a reaction time/fps check, and hurts the game.
: All marksmen autos should be dodgeable and have a wind up of a second before they become at all accurate and need to research ballistics before they will be able to at all accurately target a moving enemy. Change my mind.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=0002,timestamp=2019-03-24T16:24:31.605+0000) > > All marksmen autos should be dodgeable and have a wind up of a second before they become at all accurate and need to research ballistics before they will be able to at all accurately target a moving enemy. > > Change my mind. This is a video game ruled by mechanics meant to make it a fun, interactive experience where players can use skill to out play their opponents, not real life.
Salron (NA)
: Ah yes Because Crowd control isn't strong enough already It really needs this buff
> [{quoted}](name=Aarron,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=0004,timestamp=2019-03-24T16:47:24.761+0000) > > Ah yes > Because Crowd control isn't strong enough already > It really needs this buff No, crowd control doesn't need a buff, but mobility needs a nerf.
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=mLhcnec2,comment-id=00000000,timestamp=2019-03-24T15:07:25.076+0000) > > The only one I can think of off the top of my head is Malphite's Ultimate. Enlighten me. Yasuo’s E, Kalista Passive, Talon Parkour, Warwick’s ultimate somewhat. Aside from those, I don’t think any others scale with MS.
> [{quoted}](name=JustMonika13,realm=NA,application-id=yrc23zHg,discussion-id=mLhcnec2,comment-id=000000000000,timestamp=2019-03-24T15:10:44.934+0000) > > Yasuo’s E, Kalista Passive, Talon Parkour, Warwick’s ultimate somewhat. > > Aside from those, I don’t think any others scale with MS. Does Kalista scale just with boot purchase? I did forget about that one. Not sure I ever knew about Talon or Yasuo.
Rioter Comments
: You realize that most dashes already do that lol.
> [{quoted}](name=XShadowAlkX,realm=NA,application-id=yrc23zHg,discussion-id=mLhcnec2,comment-id=0000,timestamp=2019-03-24T14:39:54.217+0000) > > You realize that most dashes already do that lol. The only one I can think of off the top of my head is Malphite's Ultimate. Enlighten me.
: > [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=00000000,timestamp=2019-03-24T14:43:18.037+0000) > > 1- Trist doesn't ride her rocket. 2- If Taric uses UNLIMITED COSMIC POWER on some yordle with a gun, she would probably do more than get knocked out. It isn't about thematics, it's about gameplay. I sorta agree and sorta don't. Mechanically, I think some abilities should include knockdown effects even though they currently don't. Leona's R is actually a good example of one ability that should knock down on impact (regardless of stun or slow). I think adding it to a few abilities won't hurt but I don't believe it should be universal. For all other purposes, knockdown effects should be limited because of how high damage is. Even if you do dash/jump out, getting stunned/snared/silenced halfway through means you're still potentially in trouble because the enemies will usually be close enough to follow up. I understand mechanical versus thematic argument, but there's reasons mechanically for not doing it (mainly due to where balance currently stands).
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=000000000000,timestamp=2019-03-24T15:02:42.597+0000) > > I sorta agree and sorta don't. > > Mechanically, I think some abilities should include knockdown effects even though they currently don't. Leona's R is actually a good example of one ability that should knock down on impact (regardless of stun or slow). I think adding it to a few abilities won't hurt but I don't believe it should be universal. > > For all other purposes, knockdown effects should be limited because of how high damage is. Even if you do dash/jump out, getting stunned/snared/silenced halfway through means you're still potentially in trouble because the enemies will usually be close enough to follow up. > > I understand mechanical versus thematic argument, but there's reasons mechanically for not doing it (mainly due to where balance currently stands). This would also be a good place to start looking into toning down damage. Making dashes less reliable would mean people would have to be more wary about their reckless engages, buff immobile champs, and give mobility some sort of check.
: If youre blasted through the air (on a trist rocket) and you get knocked out doing it. Do you suddenly stop moving and land?
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=c1eJuPbB,comment-id=0000,timestamp=2019-03-24T14:37:05.920+0000) > > If youre blasted through the air (on a trist rocket) and you get knocked out doing it. Do you suddenly stop moving and land? 1- Trist doesn't ride her rocket. 2- If Taric uses UNLIMITED COSMIC POWER on some yordle with a gun, she would probably do more than get knocked out. It isn't about thematics, it's about gameplay.
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ThurgotOfThunder

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