Mortdog (NA)
: Hey. I mentioned this on Reddit, but thanks for giving me the opportunity to do so here as well. The IP formula has always been as I described. You can verify that here: http://leagueoflegends.wikia.com/wiki/Influence_Points Unfortunately for us, around October 26th, until Pre-season, we shipped a bug that increased the IP given. If you check matches before that date, you will see that follow the expected formula. As for why that bug happened, honestly I'm not really sure, and it hasn't been a priority to figure out since it hardly matters now. It certainly wasn't the best timing for it >_<. But I was neither lying, nor was I misinformed.
> [{quoted}](name=Mortdog,realm=NA,application-id=3ErqAdtq,discussion-id=30zvj2Ni,comment-id=0008,timestamp=2017-11-13T21:00:50.198+0000) > > Hey. I mentioned this on Reddit, but thanks for giving me the opportunity to do so here as well. > > The IP formula has always been as I described. You can verify that here: > http://leagueoflegends.wikia.com/wiki/Influence_Points > > Unfortunately for us, around October 26th, until Pre-season, we shipped a bug that increased the IP given. If you check matches before that date, you will see that follow the expected formula. > > As for why that bug happened, honestly I&#x27;m not really sure, and it hasn&#x27;t been a priority to figure out since it hardly matters now. It certainly wasn&#x27;t the best timing for it &gt;_&lt;. > > But I was neither lying, nor was I misinformed. Thanks for the response, and the clarification. I'm left wondering why this wasn't mentioned in the post itself, though, when users would likely be heading to check the math? I've never been a Reddit user and even if I were, I'd have to be up to date on an entirely different topic (the unintentional IP increase) to understand why it would seem like you're lying or misinformed.
: Someone already talked about what was going on there in the post itself, seen [here](https://boards.na.leagueoflegends.com/en/c/developer-corner/Jh3Mtzu6-blue-essence-earn-rates-learning-the-numbers-with-carl-and-henrietta?comment=001c0000).
> [{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=30zvj2Ni,comment-id=0006,timestamp=2017-11-13T20:49:08.343+0000) > > Someone already talked about what was going on there in the post itself, seen [here](https://boards.na.leagueoflegends.com/en/c/developer-corner/Jh3Mtzu6-blue-essence-earn-rates-learning-the-numbers-with-carl-and-henrietta?comment=001c0000). I mentioned that in the original post. My issue with that is that I'm being informed of a correction by a user posting about a Reddit post made by a different Rioter asking me to check a wiki for months-old data, all of this assuming that person who posted is correct (he didn't provide any links to the Reddit post). I'm aware of some of the proposed explanations for what happened, and I'm also aware that Riot is already planning to tweak the system to grant more BE. However, none of those explanations come from the person who posted the numbers in the first place. Considering this was in the Dev Corner and meant to be the descriptive transition of IP-to-BE, I'd like to hear from Mortdog as to what the reason really is that his numbers are off.
  Rioter Comments
: League feels boring at this very moment
I actually found myself asking a friend why we were playing this game over something else just yesterday. It just kind of came out of my mouth and I had to stop and consider why I had said it, and I recalled the moment it all started to turn. Played a losing matchup on a smurf account, Garen vs Teemo. Slow lane, already boring enough to sit back and get pushed around for a while. Came out of the lane up 3/0 and decent CS. Prior to preseason this was usually the time to start pushing into the enemy jungle to get some shallow vision, look for other lanes to punish or help with objectives as I continue to slowly scale. Enemy team was barreling into the bottom lane inhibitor turret. Our bottom lane wasn't even 'feeding.' Sure, they were behind, but I've come out of lane with worse scores and won. Inhib went down, game ended at about 16 minutes. Utter helplessness. I can't imagine Teemo felt accomplished at all in the victory, considering he and I never actually left our lanes.
Azadethe (NA)
: > [{quoted}](name=ToBeSomebody,realm=NA,application-id=3ErqAdtq,discussion-id=YmMJEncX,comment-id=0001,timestamp=2017-11-09T18:24:38.613+0000) > > Of all of the trees the Resolve tree definitely does feel the most underwhelming. > > Keystone: Tanks were given a slightly better Grasp, a slightly reworked Courage, and a support/peel assist option for keystones. > > First minor rune: While I&#x27;ll admit that the tower buster rune is a cool mechanic, it&#x27;s not often too useful for tanks themselves. We see the return of Stoneborn Pact without the added life and a very niche third option that makes us feel a little better for taking Flash/Teleport, two 5-minute CD summoners. > > Second minor rune: This is the real kicker. This section right here is why I don&#x27;t like to pick the Resolve tree at all. You can either choose to take a measly (and boy do I mean **measly**) early game bonus to armor or MR with the added bonus of a small % boost anytime you&#x27;re shielded, healed or pop a potion, for the next three seconds; or you can choose to get no early game benefit whatsoever and gain yet another measly bonus to armor _and_ MR with a permanent small % boost to both. Every one of these options is pitiful. > > Third minor rune: Here we see the return of Windspeaker&#x27;s, a mini Doran&#x27;s Shield passive, and a stackable % health bonus that provides more benefit from time spent in lane (could still be good for tank junglers but not as much) > > Edit: The Windspeaker&#x27;s rework doesn&#x27;t include the defenses like it did before, just a buff to heal/shields. You're describing them poorly. 1)You're completely leaving out your secondary rune tree, which some MASSIVELY boost tanks, like Domination. 2)Grasp is HUGE compared to what it used to be. 3)The third armor/resist rune option gives 10% whereas the old runes only gave 5%, or 10% when attacked for 2 seconds. This is permanent. 4) Overgrowth is insane. A jungler can get 10-14% Hp boost easy. A PRO player can get 25-30% Keep in mind you do NOT have to actually kill minions to proc it; you have to be "around" them. So, if you're someone who regularly pulls 300 cs, you're most likely near 750 when they die. So 750/ 8 = 18.75% HP boost. Couple that with a Cinder, or your base additional 130 HP.... I've actually got a Tank Evelynn to 3900 HP just building Resolve + HP/AP items, and that's a low cs jungler. 5) Domination Taste of Blood and Ravenous Hunger work great on a Resolve champion. Although a PURE tank won't really scale Taste of Blood, Ravenous scales to the damage you do, and that includes damage done by Grasp. For example, if your grasp does 4% of 4000 HP, that's 160 damage, so a Ravenous Hunger will heal on 5/5 for 20 per proc, plus the heal you get from grasp. That's not including your damage from skills, which will be significantly higher, particularly if you Maoki or Galio or Ornn (% damage tanks). It all adds up. Sometimes living as a tank requires actually playing, not just soaking damage.
> [{quoted}](name=Azadethe,realm=NA,application-id=3ErqAdtq,discussion-id=YmMJEncX,comment-id=00010001,timestamp=2017-11-09T23:16:04.762+0000) > > You&#x27;re describing them poorly. > > 1)You&#x27;re completely leaving out your secondary rune tree, which some MASSIVELY boost tanks, like Domination. > > 2)Grasp is HUGE compared to what it used to be. > > 3)The third armor/resist rune option gives 10% whereas the old runes only gave 5%, or 10% when attacked for 2 seconds. This is permanent. > > 4) Overgrowth is insane. A jungler can get 10-14% Hp boost easy. A PRO player can get 25-30% Keep in mind you do NOT have to actually kill minions to proc it; you have to be &quot;around&quot; them. So, if you&#x27;re someone who regularly pulls 300 cs, you&#x27;re most likely near 750 when they die. So 750/ 8 = 18.75% HP boost. Couple that with a Cinder, or your base additional 130 HP.... I&#x27;ve actually got a Tank Evelynn to 3900 HP just building Resolve + HP/AP items, and that&#x27;s a low cs jungler. > > 5) Domination Taste of Blood and Ravenous Hunger work great on a Resolve champion. Although a PURE tank won&#x27;t really scale Taste of Blood, Ravenous scales to the damage you do, and that includes damage done by Grasp. > > For example, if your grasp does 4% of 4000 HP, that&#x27;s 160 damage, so a Ravenous Hunger will heal on 5/5 for 20 per proc, plus the heal you get from grasp. That&#x27;s not including your damage from skills, which will be significantly higher, particularly if you Maoki or Galio or Ornn (% damage tanks). It all adds up. > > Sometimes living as a tank requires actually playing, not just soaking damage. I don't believe I am. I'm describing them as I see them, which only stems from my own experience. I've played a long time and I've always had an affinity for top lane which means I do often play tanks. 1) I'm not saying anything about the secondary because of the fact that I stated it was specifically the Resolve tree I have issues with. If you want to compare stats you gain from simply selecting a secondary tree, you do understand that the flat value of +130 life is, in gold, less than any bonus you get from any other tree, correct? 2) Grasp is not huge compared to what it used to be. It is better, yes, both in flat value and the added bonus of health stacking. But 'huge' isn't a term I would use to describe it, all caps or not. 3) The comparison I'm making here is between the old Rune/Mastery _combined_ system and what we're given now. Ten minutes is a very long time in League of Legends, and foregoing the early bonuses we once received to hold out for late game should be rewarded with something greater than what's given. 4) I do understand that you have don't have to kill the minions, however I'm unsure where you're gathering your information from. I play a split-push style at a relatively high skill level (which includes my opponents) and my gameplay basically revolves around minions. Playing in a 30+ minute game I never once got that value above 10%. A 'pro' player (I'm assuming an actual LCS game?) isn't going to spend 90% of his time in a side lane. A large portion (not necessarily a majority) of time spent is going to be away from dying minions when preparing vision for objectives or defending said objectives. I won't say that Overgrowth is bad, and I didn't in my post above either. I will say however I believe you are at this point attempting to exaggerate your claims to defend something that's not really worth defending. To gain a 25% bonus you would need to be near the death of 1000 minions. In a game that goes late this seems plausible, but in a game that goes late you're not often spending your time farming lane minions anymore, are you? 5) I refer back to point 1, I'm not referencing the other trees because my issue is with Resolve. I also never stated that Grasp is bad. It wasn't bad to begin with. But we've been given the same options for the same playstyles, all of which are relatively lackluster and restrictive, while the other trees have been given very shiny and fancy new toys to play with that synergize well with a much broader group of playstyles. I think you're trying to end your note on some kind of a witty quip when you say that playing tanks requires 'actually playing,' but a lot of what you mentioned you even stated that it's not for 'pure' tanks, so I'm not really sure what you're trying to say.
Rioter Comments
: Fail Tank Runes
Of all of the trees the Resolve tree definitely does feel the most underwhelming. Keystone: Tanks were given a slightly better Grasp, a slightly reworked Courage, and a support/peel assist option for keystones. First minor rune: While I'll admit that the tower buster rune is a cool mechanic, it's not often too useful for tanks themselves. We see the return of Stoneborn Pact without the added life and a very niche third option that makes us feel a little better for taking Flash/Teleport, two 5-minute CD summoners. Second minor rune: This is the real kicker. This section right here is why I don't like to pick the Resolve tree at all. You can either choose to take a measly (and boy do I mean **measly**) early game bonus to armor or MR with the added bonus of a small % boost anytime you're shielded, healed or pop a potion, for the next three seconds; or you can choose to get no early game benefit whatsoever and gain yet another measly bonus to armor _and_ MR with a permanent small % boost to both. Every one of these options is pitiful. Third minor rune: Here we see the return of Windspeaker's, a mini Doran's Shield passive, and a stackable % health bonus that provides more benefit from time spent in lane (could still be good for tank junglers but not as much) Edit: The Windspeaker's rework doesn't include the defenses like it did before, just a buff to heal/shields.
Foxynerdy (EUW)
: Your numbers are WAY OFF! >A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP. > A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP. I checked the games I played day before the patch, how much IP I gained for wins/losses in both SR and ARAM including game length. **For a 35min game I won in SR, I earned 123 IP. A 33min game that I LOST in SR gave me 77IP** Unfortunately I didn't win any ARAM games. xd Yes, the 20IP matters to me, because I played a lot of games. And every 5 games it would add up to 100IP so yeah. Actually, my games were 35min. If they were 37min maybe it would added up to 130IP for the win... Here, screenshot proof. Look it for yourself. https://imgur.com/a/UdKCW
> [{quoted}](name=Foxynerdy,realm=EUW,application-id=A7LBtoKc,discussion-id=Jh3Mtzu6,comment-id=001c,timestamp=2017-11-09T00:28:21.308+0000) > > Your numbers are WAY OFF! > > > I checked the games I played day before the patch, how much IP I gained for wins/losses in both SR and ARAM including game length. > > **For a 35min game I won in SR, I earned 123 IP. > A 33min game that I LOST in SR gave me 77IP** > > Unfortunately I didn&#x27;t win any ARAM games. xd > > Yes, the 20IP matters to me, because I played a lot of games. And every 5 games it would add up to 100IP so yeah. > Actually, my games were 35min. If they were 37min maybe it would added up to 130IP for the win... > > Here, screenshot proof. Look it for yourself. > > https://imgur.com/a/UdKCW I feel like this is a lot more important than the attention that it's getting and seriously needs to be addressed. I can see that some people claim an 'accidental' tweak of values right before preseason...but that seems A) a little convenient to use as an excuse and B) like a serious fuckup on someone's part within the Riot team.
Salson (EUNE)
: Are there any toplane mains in the Balance Team?
Toplane main here. I'm still trying to figure out what keystone to run for a lot of different champions up there that isn't just Grasp. Some things just don't really work anymore (Phase Run requiring 3 unique hits makes it difficult on a lot of champs) and most of them just...don't feel right, at least not yet. I know things like Comet and Klepto can work, but they don't fit the style of game as I like to play it, and it feels really bad right now.
: Reminder to buff Phase Shift
Requiring three unique (separate) abilities/attacks might sound good on paper but it really fucks over certain champions entirely. Cass's whole kit for trading is basically two spells with no reason at all to weave in autos.
: I see what you mean and I agree somewhat. I am almost certain Cass fangs can still proc electrocute and phase rush on their own. It is multi hit things like karth E or swain R or morg W that were nerfed.
The wording is pretty clear on the rune, stating they have to be separate abilities/attacks. The fangs and the spin can't proc them alone. For Cass that means weaving in an auto attack despite fangs being faster, or they're already taking damage from miasma as well (all of this assuming you landed a Q)
Rioter Comments
: > [{quoted}](name=ToBeSomebody,realm=NA,application-id=yrc23zHg,discussion-id=JcUQZXPA,comment-id=000100000001,timestamp=2017-11-07T20:44:38.193+0000) > > Dude, what. I&#x27;m sorry about your problems but I don&#x27;t think I&#x27;m causing them. I don&#x27;t mean to come off as rude but you&#x27;re kinda creeping me out. Is this what League boards is like? Just wanted to share some Garen love, and I think it was your post that inspired me to do it too. > > Please stop following me man. https://satchiikoma.files.wordpress.com/2014/01/prediction-is-key-to-a-winning-strategy.jpg You know this is the only interaction that we've had outside of you being outright wrong earlier? Also that everyone who disagrees with you gets mass downvoted, and everyone who doesn't gets upvoted? Weird how none of my posts had that for the 4 hour stretch you weren't present, then 5 minutes after you make this thread another unanimously upvoted thread goes down by 5 within minutes.
> [{quoted}](name=DragonTroopBeta,realm=NA,application-id=yrc23zHg,discussion-id=JcUQZXPA,comment-id=0001000000010000,timestamp=2017-11-07T20:50:16.465+0000) > > https://satchiikoma.files.wordpress.com/2014/01/prediction-is-key-to-a-winning-strategy.jpg > > You know this is the only interaction that we&#x27;ve had outside of you being outright wrong earlier? Also that everyone who disagrees with you gets mass downvoted, and everyone who doesn&#x27;t gets upvoted? > > Weird how none of my posts had that for the 4 hour stretch you weren&#x27;t present, then 5 minutes after you make this thread another unanimously upvoted thread goes down by 5 within minutes. Friend, I'm very sorry about your boards points. But I've got zero issue with you other than the creepy stalker vibes you're putting out. I've got precious few hours in the day and I don't personally enjoy spending them ruining yours, or like, anyone else's. Especially on League boards. I'm sure they're very important to you.
: > [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=JcUQZXPA,comment-id=0001,timestamp=2017-11-07T20:28:15.713+0000) > > Whose smurf are you? He has like 10 smurfs and is spam voting. This thread hit 0 before shooting up 6 votes. He's done it to 2 of my threads today and all of my comments.
> [{quoted}](name=DragonTroopBeta,realm=NA,application-id=yrc23zHg,discussion-id=JcUQZXPA,comment-id=00010000,timestamp=2017-11-07T20:33:59.596+0000) > > He has like 10 smurfs and is spam voting. This thread hit 0 before shooting up 6 votes. He&#x27;s done it to 2 of my threads today and all of my comments. Dude, what. I'm sorry about your problems but I don't think I'm causing them. I don't mean to come off as rude but you're kinda creeping me out. Is this what League boards is like? Just wanted to share some Garen love, and I think it was your post that inspired me to do it too. Please stop following me man.
: runes cooldown indicator please
There's a lot of information that isn't currently displayed about runes (for yourself and for enemies) that I would like to see implemented currently. I do understand there's a large learning curve that everyone will be experiencing during preseason, but not knowing whether or not someone has something like Scorch or one of the Legend: runes is a lack of vital info.
Rioter Comments
: > [{quoted}](name=ToBeSomebody,realm=NA,application-id=yrc23zHg,discussion-id=0hUvEBQb,comment-id=0002,timestamp=2017-11-07T17:02:17.403+0000) > > As a diamond Garen main, I can confirm that Garen is one of the worst champions in the game to play in any lane. Any aggressive jungler in a decent ELO would change your mind on his viability very quickly. I play against high elo junglers every single day, on multiple accounts. Still works perfectly fine. Perhaps you just aren't the Garen player you think you are. Edit - already had you pegged as one of the vote botters, this confirms it.
> [{quoted}](name=DragonTroopBeta,realm=NA,application-id=yrc23zHg,discussion-id=0hUvEBQb,comment-id=00020000,timestamp=2017-11-07T17:36:58.270+0000) > > I play against high elo junglers every single day, on multiple accounts. Still works perfectly fine. Perhaps you just aren&#x27;t the Garen player you think you are. What kind of Garen player do I think I am? I don't know what kind of any champion player I am. I just play a champion who's really easy to play.
: I've been rocking Garen as a Jungler for about 2 years now.
As a diamond Garen main, I can confirm that Garen is one of the worst champions in the game to play in any lane. Any aggressive jungler in a decent ELO would change your mind on his viability very quickly.
Rioter Comments
: The game doesn't force you to 50% any more than any elo system does.
The ranking system is going to have to do one of two things: Punish you for being good Punish you for not being good It's a delicate balance, and it's hard to justify either way. Riot chose the former. There are systems in place to allow the better players to climb faster (division skipping and even promo skipping), but generally speaking you're not necessarily going to make it to gold/platinum/diamond even if you are that level of player. The system as it exists does require a heavy amount of investment for the average player to reach their peak, but this also helps prevent lower-skilled players from having too many poor experiences being matched against players they shouldn't.
Rioter Comments
: I started playing in season 5 so out of curiosity what does Frost Health do?
Nothing actually. They're health quints, but in the old client they had a different graphic. Now they still have the same name, but that's going to be taken away now too.
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: > [{quoted}](name=MortenMBK1709,realm=EUW,application-id=3ErqAdtq,discussion-id=zrTOtsXK,comment-id=0004,timestamp=2017-01-11T09:46:33.011+0000) > > Its to stop the E max and make people max q again -&gt; less mobility -&gt; less lane dominance -&gt; better lategame (well a bit) People don't max E for its damage, but for its reduced cooldown, allowing better mobility and more chances to all-in an enemy.
> [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=zrTOtsXK,comment-id=00040000,timestamp=2017-01-11T15:38:48.667+0000) > > People don&#x27;t max E for its damage, but for its reduced cooldown, allowing better mobility and more chances to all-in an enemy. Yes, but now doing so will result in less damage overall and better trades for laning opponents--unless he maxes Q again, which means those trades will happen less often.
: Is nobody going to mention the typo in Warwick's new E?
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Aspen522 (NA)
: Here Comes Vi: Why I Expect the Piltover Enforcer to be a Mainstay in 2017
I disagree a little bit with your reasoning on the first point. Malphite and Nautilus are both incredibly tanky and you don't see them in the jungle. Rek'sai and Gragas are tanky, yes, but they bring plenty to the game _in every stage_. They're both very mobile, great at engage, and wonderful at ganking, making them good junglers, but that's a lot of champs. Rek'sai provides her team with incredibly valuable information about enemy positioning in fog of war as well as some cross-map mobility (though yes, it is more often used just to get back to the jungle) and Gragas' ultimate is arguably one of the most versatile in the game when in the hands of a pro. Even when behind, a well-placed Gragas ultimate can shift the tides of a game and has to be respected on a championship stage. The difference with Vi is that generally speaking she doesn't offer those same things. Sure, if you put her in a ring 1v1 with a lot of champs she'll rough them up, but this is a team game. Vi's ultimate is rather easy to manipulate thanks to the travel time, and in high tiers of play this can lead to some very easy kills on the poor girl. Apart from the ultimate, she's sort of a 1-trick pony. You engage and hope things die. Her peel is almost non-existent unless you use the ultimate for it, so it's either all-in or dead. She shares some of those same traits with Rek'sai, yes, but I'd point out what I said above about free vision and global pressure. But, some positives: I agree that the new jungle is a cakewalk for Vi compared to other junglers. The sustain added by the river plants as well as free mobility through the bombs makes her much more dangerous than she was before. The new shield keystone has the ability to either offset or double up on her passive shield, making her a threat you don't want to focus. The whole point of playing Vi (in the past, anyway, we might see this change with the new stuff) is to single out and destroy a single target. She's got the kit to beat the crap out of squishy targets and survive a good hit herself, and a lot of this new stuff helps her shine in this position. Vi's always been my go-to jungler, but not because she's better than the others or sleeper OP. She just fits my playstyle. I can't say I agree that we'll see a lot more of her, but I hope I'm wrong :)
: Can't Launch Client
Restarted, checked processes and services for lingering items, no luck. Can't click 'upgrade now' because like I said earlier I was upgraded already without ever being prompted. I've uninstalled and I'm currently reinstalling/upgrading. Thanks everyone you've been a big help.
Rioter Comments
: Champion Select Sound
Logging in to report the same issue
msk51 (NA)
: I absolutely agree. Here's a thought, I've heard some people saying that we need a unified gaming league where one league controls esports for all games, and I've heard some people argue that each individual company should control their games esports. What is your stance on this?
I meant to mention something on a gaming league but I cut it short because that's a whirlwind of a conversation, and one that I'm certainly not informed enough to comment on with any real confidence. I can say this: If anyone (Riot or players or U.S. Regulations or whomever) wants League to last as a sport, 'e-sports' as a thing _needs_ to be regulated and monitored by a league. In a way, Riot Games acts as a sort of 'league' over League of Legends and monopolizes a lot of the 'market' on their own players and teams. The recent spat between Reginald and Marc Merril shed light on a lot of issues that are created by the LCS system and how players are generally undervalued unless they're world-class talent (which is pretty much only Korea right now). It helped to break the illusion that Riot is by any means prepared to do this properly and simply does not have the experience, time or resources to dedicate (right now, anyway) to getting this right. That's why you see a lot of very, very good players who refuse to play on teams and make substantially-more money through things like streaming and boosting. None of this touches upon the fact that League of Legends is a product, owned by a company. It's Riot's creation and nobody else's. How do you regulate that? How can you? If you strip it away from Riot and make it into a regulated sport, what does Riot get out of the deal? Imagine if you made a fun and fancy toy that everyone started enjoying and suddenly Uncle Sam stole it from you and said it belonged to him. Sports leagues are conglomerations of large enterprises, corporations and brands that all operate around a sport that already exists and doesn't belong to anyone. Regulating League in the same way is nearly impossible and a a logistics nightmare. You can't just consider Brandon Beck and Marc Merril at the top of the food chain being selfish and not wanting to give up their baby; you have to think about all of the people that Riot employs, are partnered with, are affiliated with, the products they own that are produced through manufacturers, their licensing and copyright agreements, the list can go on for a long, long time. E-sports and its future is unfathomably bigger than League of Legends alone, and it's so, so young right now. The way I see it, we may be lucky and League of Legends may be around when it comes time to crown a single MOBA king and declare it our official e-sport MOBA, but I believe we will end up looking back on League with fond memories of how it pioneered the changes put in place as we crown some new, fancy MOBA instead.
msk51 (NA)
: What is the longevity of League?
The problem with League as a sport is that unlike other sports, it has competition. In some ways every other sport competes with one another, but there's no 'Neo-Baseball' sport coming out anytime soon. Baseball is baseball and it will be popular as long as people want to watch it because there's not another baseball (or football or whatever). League lives in a market where there are new exciting things everyday, and they have to strive to remain relevant and exciting--a pressure that traditional sports do not have. With that said League does already have a very good position within the e-sports scene, and thanks to this and the effect that popularity has on things generally staying popular, I think it has a good long life ahead of it. Just don't be surprised if it's not around in 20 years or so.
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: late game pink wards, issue
Never been in this situation myself but I can see the obvious frustration behind it. Red trinkets can do quite a bit but pink wards are much better for champions like Twitch/Shaco. I wonder if it's Riot's intention to force one player on the team to forego item#6 in order to have a pink ready--and even then, you of course don't have as much consistent map control to spot movement, you're limited to predictive/reactive pink wards.
: What if ... now bear with me... what if, people in League ... became honest ... and ... chose not to participate in (and unbalance) premades below their actual rank, if they were highly skilled smurfs? Could the community members take self-responsibility on themselves to not unbalance matches out of a sense of harmony and in the name of fairness and decency?
It would solve the issue of boosting. It's a great idea and one I'd stand behind. But it wouldn't turn ranked play into a solid judge of singular skill, whether through Solo Queue or other means.
: **YOU ** most other people including the silent majority do not want solo queue. They are content with dynamic queue which is a superior queue with a strengthening of competitive integrity by making games determined by teamwork.
Then may that so called 'silent majority' stand just as fiercely for Dynamic Queue and all it represents should it ever be taken away. If what you say ever does prove to be true, I'll gladly wave goodbye to Solo Queue and embrace Dynamic. Sadly, from my own perspective as well as others', Dynamic Queue is not suitable for competitive play in and of itself. It can, however, exist easily alongside Solo Queue, allowing those who want to play together to do so, and those who want to prove their own prowess to do so as well. It's something worth fighting for, and I urge everyone who agrees to continue that fight.
: I think the issue is that at this point Riot has pretty clearly stated multiple times that Solo Queue isn't coming back so it's kind of beating a dead horse to keep going at it. http://grief.com/the-five-stages-of-grief/ You're at the bargaining stage where you think that if we just do this much it'll all come back. But that's unlikely, so it's better to keep giving Riot input on how they can improve DQ into something we can live with
> [{quoted}](name=DeynaTaggerung,realm=NA,application-id=3ErqAdtq,discussion-id=Rp5VKkpB,comment-id=0009,timestamp=2016-06-21T22:46:52.016+0000) > > I think the issue is that at this point Riot has pretty clearly stated multiple times that Solo Queue isn&#x27;t coming back so it&#x27;s kind of beating a dead horse to keep going at it. > > http://grief.com/the-five-stages-of-grief/ > > You&#x27;re at the bargaining stage where you think that if we just do this much it&#x27;ll all come back. But that&#x27;s unlikely, so it&#x27;s better to keep giving Riot input on how they can improve DQ into something we can live with This is exactly the attitude they're hoping for. We as a playerbase have set a precedent of "roll over and take it." That's what we need to change. If beating a dead horse is what gets the attention of Riot, then so be it. DQ needs improvements, yes, but Solo Q needs to be returned as well. We can have both.
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Loko (OCE)
: Identify premades. What exactly do you mean by this? What I'm getting is you see an issue with people having similar clan tags being premade. Care to elaborate a bit more?
Identify-ING. Typo in title. I want Riot to identify premades.
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: V6.7: Bladesurge.png Bladesurge Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80. AD ratio increased to 120% AD from 100% AD.
Thanks. Guess I just didn't look back far enough.
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ToBeSomebody

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