Selegun (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000000000000000000000000000,timestamp=2019-04-25T19:20:41.479+0000) > > The crash would most likely be caused by spaghetti code within Ornn rather than actual gameplay interactions, whether or not morde had anything to do with it was a bit of an edge case. Removing the ghost out of the ulti would essentially make it a _ghost_ of its former glory, and totally not in line with instilling fear into anyone that dares cross his path. > > Morde's ghost ult currently functions as a level 1 copy of the champion killed with current stats and items, can only basic attack and given right click commands. It does not give access to the cloned champ's kit at all, so maybe that's one direction that is envisioned for it. As for getting an update each time there's a new champion released, that's just common sense really. I mean, would it make any sort of sense to have one champion not create a ghost after getting ulted when literally ever other do? I've played a morde mirror lane and it is possible to get a ghost from him. Just depends on which end you find yourself on x3 Sounds reasonable. As it was explained to me (thus why I thought it was morde) was that cursing an enemy starts a search code to start. Once the champ dies it triggers the search for the files to replace the enemy with. If the code cant find the files it would require an error and depending on how well the code was written it would either skip the search or lock up, thus causing the crash. That I really like the idea of. Something like locking morde down so you get personal control of the ghost would be badass and show off individual skill based on the ghost collected.
> [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=000000000000000000000000000000000000,timestamp=2019-04-25T19:45:45.237+0000) > > Sounds reasonable. As it was explained to me (thus why I thought it was morde) was that cursing an enemy starts a search code to start. Once the champ dies it triggers the search for the files to replace the enemy with. If the code cant find the files it would require an error and depending on how well the code was written it would either skip the search or lock up, thus causing the crash. > > That I really like the idea of. Something like locking morde down so you get personal control of the ghost would be badass and show off individual skill based on the ghost collected. That would be a pretty hard sell, to potentially play as two champions at the same time would leave one of the two rather devoid of usefulness. If on the other hand the ghost had internal logic similar to bots, that'd be a better incentive to capitalize on low health champions and squishies over extending.
Selegun (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=000000000000000000000000,timestamp=2019-04-25T17:59:12.340+0000) > > Eeeh... it's interesting in theory, I'll give you that much. But having that kind of gameplay for morde's ult is not really thematically in character I find. > > My personal take on it would be that it scales in damage the more times it kills an enemy(capped or it'd be pretty OP) and has a built-in slow for the enemy or gives extra movement speed to morde on cast to catch up with the target rather than get kited to death under tower. Then he gets a ghost for a while that can use normal abilities, granting bonus stats for the duration. I just hope it won't give AD to the ghost is all, it just doesn't belong on there(even if all champions have it) IMO. Don't get me wrong, I absolutely love the ghost but I would be super surprised if it stayed a champion duplicate. Last I was aware Riot was required to update Morde's ult ghost for every new champion they added to the game and unless something changed I see them altering the ghost away from that despite how cool it is. The first time I learned about those updates was when Ornn got released and would hard crash the game if he died to Morde's ult. It just makes sense Riot would want to change that portion of his spell in an effort to eliminate the chances of error during games.
> [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000000000000000000000000000,timestamp=2019-04-25T18:36:52.153+0000) > > Don't get me wrong, I absolutely love the ghost but I would be super surprised if it stayed a champion duplicate. Last I was aware Riot was required to update Morde's ult ghost for every new champion they added to the game and unless something changed I see them altering the ghost away from that despite how cool it is. The first time I learned about those updates was when Ornn got released and would hard crash the game if he died to Morde's ult. It just makes sense Riot would want to change that portion of his spell in an effort to eliminate the chances of error during games. The crash would most likely be caused by spaghetti code within Ornn rather than actual gameplay interactions, whether or not morde had anything to do with it was a bit of an edge case. Removing the ghost out of the ulti would essentially make it a _ghost_ of its former glory, and totally not in line with instilling fear into anyone that dares cross his path. Morde's ghost ult currently functions as a level 1 copy of the champion killed with current stats and items, can only basic attack and given right click commands. It does not give access to the cloned champ's kit at all, so maybe that's one direction that is envisioned for it. As for getting an update each time there's a new champion released, that's just common sense really. I mean, would it make any sort of sense to have one champion not create a ghost after getting ulted when literally ever other do? I've played a morde mirror lane and it is possible to get a ghost from him. Just depends on which end you find yourself on x3
Selegun (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000000000000000,timestamp=2019-04-25T16:50:32.811+0000) > > From my personal understanding, it'll have more interactions than just dealing percent damage for a period of time and give a ghost minion if the target dies(champion or dragon). If it does grant vision of the enemy its casted upon for its duration, that'd be a pretty good quality of life change IMO. > > I'd love to hear about your theory on this as I have my own as well. Alright, but this is all me just reading into things so I kinda expect to be wrong on most if not all of it. From the teasers there was the above focus of sending away and calling souls as well as a mention of an army of the damned being under Mordekaiser's control. With that in mind I played around with a few ideas and think I found something to fit those stipulations if applied to an ultimate. To start with, i think the ability on cast will purely be a mark with no or very little damage attached to it. The reason for this would be some sort of stacking/build up mechanic will be built in and function as the game goes on. I suspect this will build up off of killing things (think thresh souls but you are required to get the kill) to build up a reserve. From there casting the ult would focus the mark and summon back the spirits of those killed by Morde's hand and launch them as a wave of minions (could be projectiles but hope not) that while threatening could also be attacked to thin down the damage of the attack. I admit the last bit might be a stretch but after finding and old cinematic of Lucian gunning his way through souls to get to Thresh I really want to see that as a mechanic.
> [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000000000000000,timestamp=2019-04-25T17:21:56.155+0000) > > Alright, but this is all me just reading into things so I kinda expect to be wrong on most if not all of it. > > From the teasers there was the above focus of sending away and calling souls as well as a mention of an army of the damned being under Mordekaiser's control. With that in mind I played around with a few ideas and think I found something to fit those stipulations if applied to an ultimate. To start with, i think the ability on cast will purely be a mark with no or very little damage attached to it. The reason for this would be some sort of stacking/build up mechanic will be built in and function as the game goes on. I suspect this will build up off of killing things (think thresh souls but you are required to get the kill) to build up a reserve. From there casting the ult would focus the mark and summon back the spirits of those killed by Morde's hand and launch them as a wave of minions (could be projectiles but hope not) that while threatening could also be attacked to thin down the damage of the attack. > > I admit the last bit might be a stretch but after finding and old cinematic of Lucian gunning his way through souls to get to Thresh I really want to see that as a mechanic. Eeeh... it's interesting in theory, I'll give you that much. But having that kind of gameplay for morde's ult is not really thematically in character I find. My personal take on it would be that it scales in damage the more times it kills an enemy(capped or it'd be pretty OP) and has a built-in slow for the enemy or gives extra movement speed to morde on cast to catch up with the target rather than get kited to death under tower. Then he gets a ghost for a while that can use normal abilities, granting bonus stats for the duration. I just hope it won't give AD to the ghost is all, it just doesn't belong on there(even if all champions have it) IMO.
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0001,timestamp=2019-04-25T14:51:53.482+0000) > > For what they've said Morde will be an AP juggernaut That doesn't fill me with Confidence. Since Most Juggernauts are largely irrelevant and left like that.
> [{quoted}](name=Mordepool,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00010001,timestamp=2019-04-25T17:00:16.783+0000) > > That doesn't fill me with Confidence. Since Most Juggernauts are largely irrelevant and left like that. Not as irrelevant as morde after his kit getting seriously nerfed out of playability and without an identity to speak of other than his lore. Which isn't much to go on because he got shafted pretty hard in the process of his update, making him an even worse champion to play than before. I just hope that this time he'll get a better treatment from someone who actually cares about preserving the gameplay identity that already exist before making inconsiderate changes just to satisfy one's own ego. *crosses fingers*
Haziv (EUW)
: Mordekaiser was the last of the "pizza feet" champions...
I don't see how or why mundo would be in more need of a VGU than morde.
Selegun (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000,timestamp=2019-04-25T14:33:03.847+0000) > > Yeah, that's one thing that worries me the most, especially Children of the Grave being changed the most... it's safe to say his E will remain generally the same(minus the AD ratio) and feel like there's knocking power to it at all ranks. Not having to max that cone first just for wave clearing under tower would be a welcome change for me. At the risk of getting my hopes up I feel Riot already teased his new ultimate. One of the last mentions said something to the effect of sending souls away before bringing them back and I'll wager thats how his ult will function in some capacity. I have a theory on how it might work but like I said, dont want to get my hopes up.
> [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=000000000000,timestamp=2019-04-25T16:24:50.956+0000) > > At the risk of getting my hopes up I feel Riot already teased his new ultimate. One of the last mentions said something to the effect of sending souls away before bringing them back and I'll wager thats how his ult will function in some capacity. I have a theory on how it might work but like I said, dont want to get my hopes up. From my personal understanding, it'll have more interactions than just dealing percent damage for a period of time and give a ghost minion if the target dies(champion or dragon). If it does grant vision of the enemy its casted upon for its duration, that'd be a pretty good quality of life change IMO. I'd love to hear about your theory on this as I have my own as well.
: Yeah finally the supreme leader of DOOM In LoL has finally arrived....almost. I want his respawn to be him busting out of the ground and yelling "I am Doom, I am extinction, I AM MORDEKAISER!!!"
> [{quoted}](name=Rowanstar,realm=NA,application-id=yrc23zHg,discussion-id=14ma6Bhs,comment-id=0005,timestamp=2019-03-20T19:33:41.672+0000) > > Yeah finally the supreme leader of DOOM In LoL has finally arrived....almost. I want his respawn to be him busting out of the ground and yelling "I am Doom, I am extinction, I AM MORDEKAISER!!!" "I am the last thing you will ever see, both in life and in death." If this kind of line/mentality/theme is followed for his VGU, I'll be happy once again.
: For what they've said Morde will be an AP juggernaut
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0001,timestamp=2019-04-25T14:51:53.482+0000) > > For what they've said Morde will be an AP juggernaut And hopefully will feel like one this time around. Otherwise, I'll be disappointed if a little surprised.
Selegun (NA)
: With the recent announcement making mention that all of his abilities will change I'm curious to see how they will style him this time around. I'm mostly curious if he will still use minions at all or if they will trim him down to fight as just himself.
> [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000,timestamp=2019-04-25T14:23:54.917+0000) > > With the recent announcement making mention that all of his abilities will change I'm curious to see how they will style him this time around. I'm mostly curious if he will still use minions at all or if they will trim him down to fight as just himself. Yeah, that's one thing that worries me the most, especially Children of the Grave being changed the most... it's safe to say his E will remain generally the same(minus the AD ratio) and feel like there's knocking power to it at all ranks. Not having to max that cone first just for wave clearing under tower would be a welcome change for me.
: It's about time (mordekaiser rework)
Morde's Juggernaut rework was done by CertainlyT, who has gone on record saying he hates the kit and didn't feel like doing a good job, let alone acknowledge players asking him why he did what he did. Getting confirmation this VGU is comparable to Urgot's, I expect it to be damn fun to play! Anything less and it'll be pitchfork time! {{item:3128}}
Rioter Comments
: MORDE REWORK BINGO
This just makes me so sad being a morde main for many years....
iChimp (NA)
: his kit is horrific he takes the term coinflip to a whole nother level. Either 1v9 or get destroyed by everything and very little of it has to do with your skill at mordekaiser and more about your opponents skill or champ choice vs a mordekaiser.
It was worse before his Juggernaut update though, I was literally fed in any game I was given first blood. Steamrolled everyone, two levels above game average with regularly 350-400 cs by the time I had full build. Often had a 25/8 score too.
: Give tanks an active item that uses mana to make a shield that scales off of resistances.
That's a good idea in theory, except I dunno if it'd be worth while to give tanks another defensive tool that can pretty much be used in any other lane, against any given enemy... much like how {{item:3095}} was a first buy for ADCs until the recent "nerf" it received. If it used health instead of mana, it'd be a mildly better tank item for including manaless champs like {{champion:150}} {{champion:82}} {{champion:8}} ... but wouldn't see any play outside of {{champion:36}} picks who already stacks health, making it a "mundo item" rather than a "tank item" proper. Also, do you want to create another tank {{champion:245}} scenario? Just wondering.
: > [{quoted}](name=7ckngMad,realm=NA,application-id=3ErqAdtq,discussion-id=pFrv7etW,comment-id=0000,timestamp=2019-04-25T09:40:51.347+0000) > > Doesn't she have like 20 skins already? I mean it'd be like if they made a mad science event and didn't include singed, after removing the stun from his pool and then forgetting he exists for 4 years
Gentlemân (EUNE)
: Dont rework mordekaiser...
{{champion:82}} has always been a solo lane champion that's surprisingly resilient and tough to kill. His update back in 2016 made sure that was no longer the case by initially shoving him into bot/duo lane... and it was a pretty bad update, one he needed but still bad. Hi, I've been a morde main since 2013 so when I say morde's juggernaut rework was shit for those that have been playing him for a long time, I really mean it. With that out of the way, having a drake ghost is kind of a nice gimmick to add flavor and taste to essentially a non-vision granting DoT that may or may not kill the enemy champ... but not much more than that for the rest of the team. He's still a "feast or famine" kind of champion, just with a lot more "famine" than "feast" moments.
: you stated that you changed all ranged but come on you guys gave no love for the {{champion:17}}. He still is ranged right?
they made a few significant changes to his shrooms a couple of patches before the marksmen patch, so I'm guessing that'd be why.
: Yup! We biffed the production on this one but we thought that the content was important enough to push out to the community.
don't you mean it got buffed actually?
: No, it sounds like a intro song of a news show
it's actually this year's URF theme.
Kaeblen (NA)
: Some of the late discussion was really interesting: ---- "If there was a champion we did not have ideas for, we resolved not to force it. I Actually feel like some of our work on juggernauts was... **forced**; and hear we said 'if we don't get something massive for every marksman lets just make sure we have something that players will really love'." --37:20-- "Another thing is, changes that are bad also generate frustration" --38:50-- "by contrast, *Skarner, from the previous set of updates, was an example where we didn't get that particularly well." "It doesn't feel as tied to his core" --39:40-- "Particularly the juggernauts, we started to work on them and we had them in place, and we grabbed a bunch of artists and said 'work with us' and oftentimes they were just confused at what the heck we were doing." "and that made it feel not as great to work on." --42:15-- ---- I know I picked up a few very negative points here, but I think the first one sums it up the most: We have 2 examples very close together of very intensive changes to champions, as well as their associated items. {{champion:122}} {{champion:86}} {{champion:82}} {{champion:72}} VS {{champion:51}} {{champion:42}} {{champion:104}} {{champion:96}} {{champion:133}} It makes me SO unbelievably happy seeing that the second iteration seems to be turning out SO much better than the previous. there are _STILL_ people who are fuming over some of the 5.16 changes, but 5.22?--no, things look good.
I predict another juggernaut update in the middle of season 2017 because the champions have either changed out of their previous update to the point where they do completely different things than they should or the game got flipped on it's head and they are pretty much back to where they were before the original juggernaut update. Or maybe a mix of both. Any way I try to look at it, I can't help but think that they will be updated again fairly soon, maybe not in as a landscapingly big way as 5.16 did but significantly enough to probably make them almost 100% pick/ban at worlds for a second time around. That said, I like your analysis of that comment about juggernaut because I'm a morde main and myself, as well as many others have felt that his rework was half-baked and probably needed more thought put into him.
: League Community Podcast Ep. 2
Would it be possible to bind a masteries configuration to a specific champion based on a player's style of decision making in a possible future? Like, I have a defensive configuration for a health stacking, defensive tank like {{champion:36}} and a much more aggressive set of masteries when I feel like playing {{champion:58}} from one game to another so I don't have to make sure that I have the correct configuration before going in any given queue. I think it'd fix the need to tweak a pre-game build in order to contribute to the teamp comp and have the chance to screw the game up and be behind from the start but it'd also solidify the champion pool of a player that is pretty much impossible to outban. I also think that it'd give ranked solo-queue more flexibility for choice of lane and roles. I've been put off from ranked because someone who's first pick decides to either screw me over by bannning the EXACT champion I felt like playing and that I asked to not ban or ignore role calling in champion select and force himself in a lane/role based on the champion he or she picked pretty much every time I queued up and it pissed me off every time. I'd really like to have that kind of thing delt with in some form or addressed and help me ease into roles that I don't have any experience in.
: RiotScruffy talks ChampUp and Poppy!
Can there be a discussion about champion spotlights? Isn't it customary to have a new spotlight after a champion gets a visual update or a full on rework? Specificaly, {{champion:82}} got a pretty big update and while the other three juggernauts got a dedicated new spotlight, Morde is left out hanging. Seriously!!! Get around to doing his already! IT'S BEEN TOO LONG!!! Also, it's been a couple of patches old update and there's STILL no spotlight! Make it happe!
: @Riot @Meddler Undocumented Mordekaiser changes and incorrect information
The way CertainlyT handled the feedback thread was very inconsidered and insulting, to not say incompetently. I made a bunch of detailed observations expecting a reply, even when I reluctantly reported a bug, not a thing. But to no surprise though.
: What do you think about renaming "Summoner Spells" to "Auxiliary Spells"?
I'll go way out of the box here, if summoner spells are no longer reffered as such, then what about the rift? Should that be renamed to Auxiliary Rift or Auxiliar Rift? Summoner is a pretty broad term in it's definition... because to have a summon, you need a summoner to cast the spell for such action. Also, summoning someone doesn't require any chanting, just the memo(or depending on who you are, the pink slip). Summoner and it's derivatives are pretty handy I find to name some things or others.
Mishli (NA)
: i have been searching new items and haven't seen anything to help with mana, there's a pot that's similar to flask, but that doesn't help anything beyond what it already does right now, haven't been able to look at masteries yet, but i haven't seen anything to compensate, that's part of the reason they boosted a lot of supports by .5, but in some lanes/matchups, that still doesn't make up for it. i realize not everything has come out yet, but i wanted to get my request (please have something to help with mana) out before everything was set in stone, and not later when 'sorry, everything's already decided'
from what I've gathered on the PBE forum, they are doing the same kind of thing as when trinkets were introduced one or two preseasons ago along with the new gold generation items for supports. Except, it'll be a much broader spectrum in items and how you manage your mana. I personnaly expect that ther's going to be more mana regen items in the future or that current ones will be cost reduced or made more cost effective. And as a reminder, league is never gonna be set in stone... or else there wouldn't be shifts in the meta and you'd always see the same 10, 15 champions getting played in the LCS and no one would know how to play more than one or two champion barely ok or what is counter pick. Just have faith, I'm sure riot has taken note of your concern and if there IS significant mana problems, they'll remedy to that before S6 begins. Hopefully anyways...
: Also, _**IF YOU ARE ALREADY ON THE PBE**_, feel free to add me and I'll get you hooked up with my group so we can do a lot of controlled testing and also have a full group on the PBE to avoid people taking the new champ/rework/skin first and we all take turns. This group wants to actually test as much as we can, as well as make a better testing environment so we can leave as much input with Riot as we can. _**PLEASE do not ask if we have accounts to lend or sell. WE DO NOT. We're just a group of LoL players just like you**_ -Also we're on the North American server- > EDIT: I have not had internet for the last year and just recently got it back. I'm happy that I STILL get friend requests and replies on this comment, so I wanted to still provide a way for you guys to meet up and play together, so I'll put a link to my Discord here, and make a specific channel for those who join. Enjoy! https://discord.gg/SQKaP9a _**PLEASE do not ask if we have accounts to lend or sell. WE DO NOT. We're just a group of LoL players just like you**_ but you can always just enjoy good company till you get your own account! We are just a group of friends who play league and other games together, we play norms/aram/customs for fun a lot! Have a great day everyone! {{sticker:galio-happy}}
Vreivai (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=mNBeEEkI,discussion-id=x0yZbtrr,comment-id=0001,timestamp=2015-11-02T02:46:03.713+0000) > > lol > > that azir build though And the TP/Ignite Ashe
> [{quoted}](name=Vreivai,realm=NA,application-id=mNBeEEkI,discussion-id=x0yZbtrr,comment-id=00010000,timestamp=2015-11-02T03:00:10.745+0000) > > And the TP/Ignite Ashe well... atleast THAT has a chance to work xP but then again... maybe now xP
: Also, _**IF YOU ARE ALREADY ON THE PBE**_, feel free to add me and I'll get you hooked up with my group so we can do a lot of controlled testing and also have a full group on the PBE to avoid people taking the new champ/rework/skin first and we all take turns. This group wants to actually test as much as we can, as well as make a better testing environment so we can leave as much input with Riot as we can. _**PLEASE do not ask if we have accounts to lend or sell. WE DO NOT. We're just a group of LoL players just like you**_ -Also we're on the North American server- > EDIT: I have not had internet for the last year and just recently got it back. I'm happy that I STILL get friend requests and replies on this comment, so I wanted to still provide a way for you guys to meet up and play together, so I'll put a link to my Discord here, and make a specific channel for those who join. Enjoy! https://discord.gg/SQKaP9a _**PLEASE do not ask if we have accounts to lend or sell. WE DO NOT. We're just a group of LoL players just like you**_ but you can always just enjoy good company till you get your own account! We are just a group of friends who play league and other games together, we play norms/aram/customs for fun a lot! Have a great day everyone! {{sticker:galio-happy}}
This guy will remove you without any reason... he'll perma ban you from TS saying it was an accident. He's not to be trusted! If you're reading this Pyro, then explain to me why you don't want anything to do with me.
: > [{quoted}](name=Maya Fey,realm=NA,application-id=mNBeEEkI,discussion-id=x0yZbtrr,comment-id=0002,timestamp=2015-11-02T02:46:55.643+0000) > > TWO > > FUCKING > > HOURS > > WHAT. I think they were dragging it on on purpose.
> [{quoted}](name=xXWukong360Elite,realm=NA,application-id=mNBeEEkI,discussion-id=x0yZbtrr,comment-id=00020000,timestamp=2015-11-02T02:47:29.362+0000) > > One of the players, I'm not going to name who, purposely drags on games so he can KS his teammates. there's always master yi, the master of ks'ing you. that should be his new title.
: Craziest match I found while browsing match history of my previous teammates
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=0007,timestamp=2015-11-01T16:32:54.205+0000) > > chances are, tower will kill him for you instead of putting your squishy life in mortal danger. don't you mean.....**morde**al danger? :^) brb killing self
> [{quoted}](name=Metaspark,realm=NA,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=00070000,timestamp=2015-11-01T16:55:36.772+0000) > > don't you mean.....**morde**al danger? > > :^) > > brb killing self good one. too bad phreak won't see it xP
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=00060000,timestamp=2015-11-01T16:09:36.464+0000) > > and he's actually playable now! ... old sion was able to fucking 0-100 people with nothing but AP.. But yet again, new sion can like shred your armor and make you take all the damage.. but both were slow AF.
> [{quoted}](name=ZenithEevee,realm=NA,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=000600000000,timestamp=2015-11-01T16:19:00.879+0000) > > ... > > old sion was able to fucking 0-100 people with nothing but AP.. > > But yet again, new sion can like shred your armor and make you take all the damage.. > > but both were slow AF. I understand what you mean, but the old Sion required a lot of farming in order to gain enough health to take out anyone he wanted and not die after two or three tower shots... Also, there was definite problems outside of champions alone... items like DFG(rip) were enabling a lot of champs that usually didn't have much kill pressure to focus whoever they wanted. So.... it's kind of bias to say that his old kit was OP if you don't take into consideration which item was present at the time and what the build orders were as well. Same thing with AP what's-his-face {{champion:11}} that was just impossible to deal with... I still shudders when one of them is on my team.... I loathe that champion with all my being because of the single minded(toxic) and greedy play pattern he imposes upon those who main him. And to top it all off, it's not that hard to fall into such a trap. Thankfully, riot nerfed that almost out of existence. But come on, in the wealth of skillshot abilities that is in the game, he's the last champion that still has a point and click ability that is so utterly frustrating because it not only deals shit ton of damage, it makes him untargetable, invisible AND no matter if you manage to get away from him, he still hurts you bad. And if that isn't enough, he can just ult and catch up to kill you before the rest of your entire team has time to do anything to stop him..... =_='
: Does any reworked/new champion in the last year have any meaningful weaknesses?
> [{quoted}](name=Legendary Albert,realm=EUNE,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=,timestamp=2015-10-31T17:55:12.932+0000) > > p.s. > > saying things like "{{champion:157}} Q is a skill shot, that's his weakness", **no! bad girl/sister!!. **skill shot is not a weakness!, never will be! The skill shot in and of itself isn't the weakness of any kit, it's the decision you make and how fast you make it that makes or break your escape... atleast, that's what I like to think anyways. Yasuo's Q can be easily dodged **SIDEWAYS** whenever he launches it, even if he's about to ult you... It's called "knowing how to _position_ against your lane opponent." It's a fairly rudimentary skill that you have to sharpen if you want to carry your team. LCS and pro players figured that shit out a long time ago and that's why they got where they are today. Not because of how OP or broken a champion is, but with hard work. TSM didn't make it out of groups because they are disjointed and can't be cohesive among themselves. They made horrible plays and got rightly punished for it in return. But when you look at Faker, the guy is a true legend! His mechanics with _**ANY**_ champion is on a whole different level than anyone else has achieved. Don't get me wrong, he's still just a human and will make mistakes(if few or any) but when his opponent makes the mistakes of 1v1 out of nowhere or 2v1 him under tower, he's capable of winning the fight without so much as a twitch or go down below 50% health.(go watch the finals if you don't believe me) They say knowledge is power, and with good reasons too. If you know how to work around morde's damage source, you can kill him without having to wait for some CC to land. But alas, most people think that just because he has a shield that functions as a secondary health bar, he's broken and OP as fuck, but fight him with no minions around and you have a clear advantage. Let him tower dive you and take some damage after you've harrassed him enough and chances are, tower will kill him for you instead of putting your squishy life in mortal danger. In other words, the OP'ness of a champion is concentrated around the patterns that the kit wants you to have. You're aggressive but play a passive focus champion and always end up dying to turret shots? The reverse is also true; You play passively with a champion like riven that is all about blowing up a squishy and be in the faces of the opponent and you wonder why you lose lane constantly? The champion is only as OP as the player. Let it be said.
: something something Wasnt {{champion:14}} reworked within a year from this date?
> [{quoted}](name=ZenithEevee,realm=NA,application-id=mNBeEEkI,discussion-id=Z5h5Q7xh,comment-id=0006,timestamp=2015-11-01T16:03:58.471+0000) > > something something > > Wasnt {{champion:14}} reworked within a year from this date? and he's actually playable now!
Jikker (NA)
: > [{quoted}](name=Muffinsong,realm=NA,application-id=mNBeEEkI,discussion-id=fdtqRPzG,comment-id=00010000,timestamp=2015-10-31T21:45:24.138+0000) > > Lore.... that's so boring when you compare years before. > It feels broke ass to wait until after October. > Heck lets have Christmas on January 3rd since I don't get paid til the 2nd. Last year's lore in a nutshell -- http://boards.na.leagueoflegends.com/en/c/GD/OBvHyl3H-today-i-watched-spook-story-by-riot-games Last year we had decent event and content, but practically no story. This year we have lots of story, but practically no content and basically no event. Riot can't balance anything, not even a Harrowing event
> [{quoted}](name=Jikker,realm=NA,application-id=mNBeEEkI,discussion-id=fdtqRPzG,comment-id=000100000000,timestamp=2015-10-31T21:56:08.757+0000) > > Last year's lore in a nutshell -- http://boards.na.leagueoflegends.com/en/c/GD/OBvHyl3H-today-i-watched-spook-story-by-riot-games > > Last year we had decent event and content, but practically no story. This year we have lots of story, but practically no content and basically no event. Riot can't balance anything, not even a Harrowing event at least not without making sacrifices...
: EVERY FKING MOBA besides league has multiple halloween events/stuff, there is no excuse for this.
Riot's pride is in Worlds... Brings more money to be seen by millions of viewers around the world and selling overpriced tickets to the dumb local fans that go to such an event instead of playing at home than a silly small scale, shortly timed event like Halloween... They go watch OTHER people play LoL for fuck's sake. I don't care how you look at it... Worlds is to blame for the lack of festive content. Plus the juggernaut patch and blah blah blah blah....... They finaly have time to do proper lore because that's now what they have time to do.
: I just found my god
lol.... it'll happen sooner or later xP just have to wait.
: Me and Morgana leave to live happily ever after. -Flower face- Also hard to do with riot's lack of care, slow lore output/retconning.
> [{quoted}](name=DariusDemiurge,realm=NA,application-id=mNBeEEkI,discussion-id=bk1MNly6,comment-id=0001,timestamp=2015-10-31T23:35:59.374+0000) > > Me and Morgana leave to live happily ever after. -Flower face- > > Also hard to do with riot's lack of care, slow lore output/retconning. true... but one never can know for certain if one never tries. hopefully, Riot will have lore diarrhea and have like 6 or 7 batches of updated lore for 8 to 10 champs each by the start of next season and manage to pump out the rest by next year's MSI...
Jikker (NA)
: > [{quoted}](name=Tohoko the Neko,realm=NA,application-id=mNBeEEkI,discussion-id=FAqN5Z0k,comment-id=000e0000,timestamp=2015-10-31T23:23:50.994+0000) > > supposed to be Zilean or a random runescape mage? It's the Wise Old Man from Runescape http://www.runehq.com/image/persondb/w/wiseoldman.png
> [{quoted}](name=Jikker,realm=NA,application-id=mNBeEEkI,discussion-id=FAqN5Z0k,comment-id=000e00000000,timestamp=2015-10-31T23:26:08.961+0000) > > It's the Wise Old Man from Runescape > > http://www.runehq.com/image/persondb/w/wiseoldman.png lol... then he can just die and rot away for all I care. FUCK that game.
Rioter Comments
Ditsdiar (NA)
: "he who dies, no longer lives"
"All things must die... and yet, I live on" -Mordekaiser How's that, huh?
Jikker (NA)
: http://vignette2.wikia.nocookie.net/runescape/images/f/f1/Wise_old_man.png/revision/latest?cb=20140316215605&path-prefix=fi
> [{quoted}](name=Jikker,realm=NA,application-id=mNBeEEkI,discussion-id=FAqN5Z0k,comment-id=000e,timestamp=2015-10-31T21:56:59.245+0000) > > http://vignette2.wikia.nocookie.net/runescape/images/f/f1/Wise_old_man.png/revision/latest?cb=20140316215605&path-prefix=fi supposed to be Zilean or a random runescape mage?
Ditsdiar (NA)
: > [{quoted}](name=Nsaneone,realm=NA,application-id=mNBeEEkI,discussion-id=FAqN5Z0k,comment-id=0008,timestamp=2015-10-30T21:37:08.458+0000) > > http://i2.kym-cdn.com/entries/icons/original/000/001/593/peopledie.jpg remove ur weeb garbage pls
> [{quoted}](name=Ditsdiar,realm=NA,application-id=mNBeEEkI,discussion-id=FAqN5Z0k,comment-id=00080000,timestamp=2015-10-30T23:46:08.535+0000) > > remove ur weeb garbage pls leave the salt on your way out.
Bottt (NA)
: Wow! This years Harrowing is so spooky!
if you can't use the little amount of imagination you have to get into the story you read, then don't bother with it in the first place. just a pro {{item:3301}} {{item:3096}} tip for you to enjoy yourself more.
zKenshi (NA)
: I didn't realize it but I was more or less doing this unconsciously on most of my champs that I use. However now that I fully understand it, and can do it intentionally, I can do things like Annie Flash tibbers properly. (I played her once and missed it and thought I was just bad at it haha. But makes sense that it's done this way. People with targeted dash's I've done this with. (Akali, Yasuo etc). For people who aren't getting it, essentially there's a stack of commands something like this. (I thought the video was super clear but here)/ 1. I press e to condemn a target not in range. 2. Vayne walks towards target to condemn. Now there are 3 options: A. Target tries to engage me with gap close and I condemn immediately as they come into range. B. I do nothing after that and I condemn after auto walking into range. C. I can cancel the walk toward enemy and condemn command (most players do) and do something like walk, last hit, poke etc with an aa. The goal is to alternate between doing C and A **when you think they are going to engage**. Obviously you don't wanna walk onto the alistar so you have to cancel that condemn walk repeatedly. I do this more or less when I'm low and know they're gonna jump on me. Obviously the uses vary depending on the champ and this case is purely defensive. You can see how this would be very effective on talon in a team fight. If u hit his E on the adc before they all clump together u will only target the adc even if they do once ur in range. (You could also use his ult and then hit E and flash after to make him auto jump invis once ur in range on the correct target and delete). Making this extremely useful. THIS WORKS WITH ALL TARGETED ABILITIES.
UPVOTED! Because I like how you explained this.
: Is there any way that this is going to be balanced in competitive play? I see this as a huge buff to {{champion:429}}. In Pro play, if someone picks {{champion:429}} then the opposite team will want to lane swap because {{champion:429}} will bully you in lane. However if you play {{champion:429}} and get her first pick on Blue side, then you can lane swap instead. If {{champion:429}} can go top lane and get the Rift Herald buff, then Blue side with {{champion:429}} will have a very, very large advantage in the European style Lane swap, because early Baron minions will mean that they will get top tower sooner and then go bot lane and do the same thing. I feel like the Rift Herald is a huge indirect buff to {{champion:429}}. Unless the new items can make {{champion:429}} less oppressive early game then she's gonna have 100% pick/ban rate in Pro Play.
I'll try my best to reassure you by saying that in the event that Kalista becomes a huge laning phase monster in the preseason, she'll get nerfed fairly hard so that when season 6 come, she'll still be tamed and manageable early game. I also presume that the Rift Herald buff will only be obtainable if you either have smite or a jungling item when in game. Maybe top laners will take {{summoner:11}} over {{summoner:12}} at some point during the season if the Herald single target buff only requires smite to get it. Because I honestly don't see Kalista using smite as a summoner spell, even in a lane swap scenario. It wouldn't really do her any good I think. But maybe someone will try it and have excellingly good results, if even it'll be a "one trick poney" kind of thing.
Mishli (NA)
: PLZ PLZ PLZ... is there any way you can not remove mana pots? i understand a flat amount of mana can be a lot stronger on some champs than others, but maybe have them scale with champ like mana regen items do now? maybe a mana pot gives 3x base mana regen for 10 sec or something of the sort? as an avid support player and top laner (when you don't have the luxury to go back very often) mana pots are often the only thing that keeps me going in lane, especially if i've got a bad matchup and need to rely more on abilities than basic auto attacks to farm or in case i'm vs someone without mana such as riven, kennen or lee sin, or when playing as nami vs a heavy poke lane like caitlyn/karma and just trying to keep my adc from having to go b the moment they walk back into lane i can't speak on the flask changes, as i don't know what they are yet, but as it stands: if mana pots are simply gone i see 2 things happening, either resourceless champs are gonna have a much easier time vs anyone with mana, or i'm gonna have to rush homeguard every game just to try and stay in lane.
You are slightly over reacting to the removal of mana pots. Think about it for a second, mana pots are gone but new starting items for the early game are introduced as a compensation. I'm actually intrigued as to what they will have, stats wise. Like for instance, for every X minion killed, you get a flat amount of mana back over a few seconds(5 second cooldown). And if that isn't enough, the new masteries will most likely incorporate and adress early game mana starvation. So, in theory, a lot of mana heavy usage champions will get indirect mana buffs through runes and masteries. You might be surprised at how the meta will shift to favor early game for champs that are easily mana hungry. Or maybe they'll get straight up mana buffs and mana cost reductions closer to the start of next season. Only time will tell but I expect a lot of interesting changes with this preseason.
: its still up in the air now..but i keep thinking..what if {{champion:82}} were to have his ult active against the Rift Herald? he could even get his ult quicker with support {{champion:26}} sharing exp O.O just some thoughts{{summoner:31}}
Well... morde's full xp passive is basically getting nulled now since he'll be getting 50% xp like everyone else in a duo scenario, which I find kind of stupid to just not remove it outright or at the very least make it less than 100% xp from minions killed. I feel like 75% or even 60% of experience from lane minions wouldn't be as op as 100% when you compare it to just 50% for the other duo in bot lane. It wouldn't make him scale as quickly as with 100% but it'd retain him a little bit of an xp edge without being overly suffocating. And buffing his heal a little bit to compensate would be a nice touch I think. It's still good for sustaining the lane but it scales so badly unless it's used with a partner. Probably the worse ability as is in his kit at the moment.
: there aren't specific interactions with the altars with Eve as with the others, but Eve still triggers their Shadow Isles specific quotes (the ones that aren't champion specific but the non-champion specific quotes that play when one of them captures the altars), at least, i remember that being the case when ~~the Shadow Isles was released~~ *cough*, sorry, i mean Twisted Treeline got its update
Isn't it the case for every none Shadow Isles champion though? Cause, otherwise, it goes back to what I said. No hard proof that eve is from the shadow isles.
: No Eve or Yorick? Shame. Those are the two I wanted most from the SI.
{{champion:83}} yes, {{champion:28}} no
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Tohoko the Neko

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