: So somebody posted this on Surr@20
For context on where this came from; there's actually a subreddit war going on between Evelynn mains and Pyke mains, An evemain and pykemain broke up and the subreddits took the memes of it too far and wanted to start subreddit wars. They're attempting to recruit other subreddits to help them out, and evemains recruited Qiyanamains, which is when this image popped up. The more you know.~
: Fuck Marry Kill League of Legends Edition
F: {{champion:28}} (doesn’t matter, had sex) M: {{champion:60}} my queen, marriage leads to F anyway. Burn: {{champion:427}}, only exist to be annoying and force paranoia of your own jungle camps. Also his fuck happy lookin ass makes me uncomfortable and he won’t even apologize for it.
: So you get Masters once, stay at 0LP without playing more and already talk about diamond as if it's a FAR world of noobies from where you are. Either specify "low diamond" or relax a little bit :) there isn't a difference between high d1 or low masters. One bad game and you demote, one good streak and you promote. Calm down.
The gap between d1 and masters is insultingly huge actually. d4 - > d3 has an unholy gap d2-d1 isn't really that big, actually if you check their tier graphs they usually are hardstuck in there with occasionally dropping to d3 and immidiately getting back up (currently i'm in this position, I hit GM last season, took a break, here I am.) d1-master the gap is pretty big, masters tend to be more consistent and have ~~slightly~~ better mental while D1's tend to just be good at only one specific thing that frequently works for them, but when it doesn't they mental boom. Also you decay in 10 days once you hit masters, and 1 game only makes up for 1 day, so you can't just play once a month like diamond to abuse demotion shield and avoid decay.
: Quoting a small string of Probuilds from a Champion.gg Affiliate is delusional. https://u.gg/lol/tier-list?role=support This is what Support tier list ACTUALLY looks like. Senna is #11 out of 28. Not #2. #11. And that is Plat + P.S. All but TWO of those "Probuild games" banned her counters. Half of those are also Senna playing as ADC, not Support, in which they duo'd a Morgana or Nautilus to ensure 4-5 second root/stuns. P.P.S. I'm higher rank than you <3. P.P.P.S https://u.gg/lol/tier-list?role=support&rank=challenger This is challenger. Thresh is played more than Senna, has a MUCH higher win rate. Morgana has a higher win rate than Senna in Challenger.
u.gg.. ok LOL https://cdn.discordapp.com/attachments/389945345594884098/651193783287021619/unknown.png Shaco, 1.9% pickrate, 20.2% banrate. Tier: A, placement: 7 Senna: 19.3% pickrate, 59.4% ban rate, Tied: S+, placement: 11, nice site you have there. Glad you could disprove yourself. Hang on lets actually do this correctly: https://cdn.discordapp.com/attachments/389945345594884098/651195285782921226/unknown.png https://cdn.discordapp.com/attachments/389945345594884098/651195691657330689/unknown.png https://cdn.discordapp.com/attachments/389945345594884098/651195860658552871/unknown.png https://cdn.discordapp.com/attachments/389945345594884098/651196185930891265/unknown.png uh oh! lowest she goes is #2, what a weak champ. You shot yourself in the foot with this one. >P.P.S. I'm higher rank than you <3. You got me man, I too sometimes feel diamond players are just silvers, especially the ones that peaked GM. Please don't reply, I don't think I can read anymore and will pleasantly just wait for the incoming nerfs they're already discussing internally. Feels like I'm talking to ahris. btw i like how you mentioned counterpicks being banned but your (You).gg shows mostly champs that never get banned in high elo as counters, and weren't banned in the majority of the probuilds games.
: You really REALLY need to go play her and discover for yourself how weak she actually is. According to your history, you haven't played her. Once. Stop going off the board math and actually interact with her and see how she ACTUALLY works.
I have played her on multiple accounts, and I'm in fucking coaching groups, shits broken. I'm sorry if she's still not enough to have 100% winrate in silver with and needs buffs in your eyes, but the champ needs fixed. There's no way you can actually struggle to play this unless there's something wrong with the player abusing it. >68.96% ban rate >51.72% winrate >14.32% 4th highest pickrate despite being banned 69% of high mmr games, senna is so weak she's pick/ban in 83.28% of games. Yea she's so fucking weak. Best support in the game only surpassed by 1% winrate and 0.02% pick rate leona, who also has less than half of her banrate. Oh she's also played in multiple roles? I actually didn't factor that in. https://cdn.discordapp.com/attachments/389945345594884098/651175005157064735/unknown.png wow look at how she struggles. Those support KDAs really indicate how bad she is. I'mma go let aphromoo know he's fucking wrong about this champ being too good for game health, a silver said so and aphromoo should retire for thinking otherwise. The hardest part will be convincing him without mentioning I got this info from the very creditable Boards. Stop being delusional.
: You do realize almost every support and most adcs have some poke which exceeds her range, and does TONS more damage than she does? Xerath's range exceeds hers.
Xeraph's ult isn't global, his E is shorter, and his Q doesn't heal himself and allies. Also: > Xerath's range exceeds hers. This is wrong: Xeraph: TARGET RANGE: 750 − 1400 (BASED ON CHANNEL TIME)COLLISION RADIUS: 72.5 Senna: EFFECT RADIUS: 1300 WIDTH: 130 / 260 Senna is wider, and xeraph has to "wind up" his Q for the 100 additional range. That's the equivalent to the difference between kled unmounted and pantheon auto attack range. On top of senna's hitbox being wider making it harder to properly dodge, impossible to walk out of without boots if its on the center of your champ (its on you if you miss it), and ult coming out immidiately rather than channeling to give reaction time, it deals damage+procs her passive+heals her+heals any allies in its path+point and click+works on towers+lowers the CD with autos. Even caitlyn will be within 600 range of the minion she's auto attacking, if you're properly tethering in lane, senna will still have the range to zone ADCs from farming or punish them for doing so just as well as xeraph. Come up with something better. Her Q needs gutted and it eventually will after her TD skin begins to peak in sales. Sustain on it is overkill when she's already really fucking good without it, its the primarily problem in her kit, and either they do the wise thing and remove the self healing at least to start off, or they nonstop placebo gut and nerf various aspects of her kit leaving the most broken element until she's never seen again until a rework.
Du Ma Mi (NA)
: Everyone Needs to Calm Down
I'm going to say something a little bit on the controversal side, but somebody has to say it: I think the board's ruleset needs to be toned down a little bit and focused more on the quality of the post themselves. What I mean by this is we're prioritizing others "feelings" and not to say that's a bad thing, we're doing it to the point where if we give criticism on something, by the standards of this forum its considered a deletion worthy offense. If I'm saying something correct, the last thing I'm worried about is feelings if I'm calling somebody out as an X abuser as a prime example of why I'd claim a champ is broken enough to let a bad player climb. This is the equivalent to a common complaint in-game: players can troll you to guarantee you lose and hostage you; but if you flame them, afk, or they play the victim card riot will protect them instead, and that's what the boards is beginning to look like. On boards: players can shitpost, get mass downvoted, but if you reply to them to explain why they're being mass downvoted for their future reference or for those legitmately not understanding cause they're new, you're more at risk to become the bully. Idk maybe its the fact I did used to be on smogon, and even the mod team would take liberty of calling people fucking stupid as their reasons for deleting their post, but truth is the forum is way cleaner and much easier to read as a result, it keeps the standards of discussion high. Instead on the boards, we protect the; "say anything you want as long as it doesn't affect someone's soft shell, even if said person isn't even affected by it" over "quality of the boards so us coaches don't tell players to not ever come here and to avoid this place as if it was the plague." There's a big reason nothing professional happens here beyond a couple riot post to break the ice. Smogon is way too strict in my eyes, we shouldn't delete everyone's post for being fucking stupid (even tho all pros will reconize a large majority of the gameplay section really is, find one to say otherwise, last relavent person to post here was trick2g back in 2016, meanwhile we have the god himself nubrac !!!), but I would like to see mods take more action towards; i'm just going to be fucking real with you: 99% of what _an ahri main in particular we all know_ says and less on what the would-be replies to them are. Stuff that's clearly just not adding to discussions and everybody agrees affects the absolute state of these boards. (EDIT: how fucking sad, I still had to edit the name out cause I didn't feel comfortable enough to let them take the wheel on whether or not they'd keep it or remove it for me). I did have a screenshot but I can't find it, one of my friends sent riot support a ticket asking a joke question (he wanted to know the winrate of minions lol), and in the discussion he asked if the rioter seen his post on the boards or something along those lines, and the rioter said "I hope I never have to check in there". Not going to call the rioter out because he is a cool dude, I like him, ~~and the mods probably wouldn't let me do so anyway.~~ This confirms the company literally dumps whoever to work for the boards because qualification of actually using them is enough. When your own company won't even pay attention to their franchise's forums, you know the quality standard is unfixably bad. 90% of the shit people get banned on these forums for, nobody gets banned in-game for. You don't get banned in-game for warning players of who's wintrading and inting your games, but you'll get banned if you simply post a screenshot of 'meh teams what do i do' and forget to cross out names. You don't get banned for calling players fucking morons in game (I **HAVE** been called that by a **riot** account before, he was playing gangplank duo'd with another rioter on vayne, this was when i was in plat in 2017. If i were to make a post about this, mod team would probably delete it because they shill riot), but if you just tell somebody to act intelligent, or use your brain, its enough to get your post deleted or banned. Of course, I'm not saying to let this place become 4chan, or turn it into a barren wasteland like smogon does, I'm just saying **reconize what's considering 'calling someone out' vs. 'insulting for the sake of insulting'. ** ____ The biggest nail in the coffin for me for the quality of these boards however, was that little gameplay+ experiment we had about, what a year ago? longer? 2 masters players, 3 high diamonds, 1 academy player. I know these people. Attempted to make post in there and got rejected by the **silver-low diamond** moderation team that reviewed the post and decided what was allowed to make it through. This tells me the mod team doesn't even recognize the difference between quality and shitposting, the simpliest solution would be if gameplay+ was tied to the account's rank you're posting with, but I find that really ridiculous that they'll allow 5 one liner threads saying the same exact thing about yasuo at once in gameplay, but not let actual intelligent players post in the gameplay+ section thats meant to funnel intelligent discussion.
: You really have no clue how that'd destroy her. She. Has. No Sustain. Outside. of her Q. Her itemization doesn't have it. She would go from 6.5 average deaths per game to 9 average deaths per game.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=MZEuJgNd,comment-id=00010000,timestamp=2019-12-02T16:56:56.472+0000) > > You really have no clue how that'd destroy her. She. Has. No Sustain. Outside. of her Q. Her itemization doesn't have it. She would go from 6.5 average deaths per game to 9 average deaths per game. She doesn't need sustain to work, the sustain is overkill. It'd be like giving xeraph sustain on top of making his Q not have a windup, and his ult actually being easy to hit and still rewarding if missing with the shield. Xeraph support still works without it for his Q poke, and his E stun, right now there's literally no reason to pick xeraph when senna is xeraph 2.0 but also AD (which means access to QSS, GA, hexdrinker, and support items like athenes, redemption, locket, etc). Shits overloaded, gut pls.
Ulanopo (NA)
: > [{quoted}](name=Cõmega,realm=NA,application-id=yrc23zHg,discussion-id=EdEPmEmQ,comment-id=00020001000000000000000000010000,timestamp=2019-11-30T01:34:01.960+0000) > > How is my response unhelpful at all? > > Legit using your brain when you play is the easiest way to climb It's unhelpful because they're clearly "using their brain" already. > edit; > If you need a better explanation of what i meant, why dont you just ask me instead of going around banning and removing posts? We don't moderate based on anything but the plain text reading of the post. If people - including mods - are not understanding your intent, it is your responsibility to improve your communication and prevent those misunderstandings. > edit 2: > > This isn't a business settings or office meeting. > I shouldn't be expected to write out a 2 page essay for something that can be expressed in a single sentence No, but no one is asking you to do anything but be respectful and put in more than a trivial amount of effort. There's plenty of middle ground in there for you to be helpful, if that's really what you want.
> [{quoted}](name=Ulanopo,realm=NA,application-id=yrc23zHg,discussion-id=EdEPmEmQ,comment-id=000200010000000000000000000100000000,timestamp=2019-11-30T01:42:26.617+0000) > > It's unhelpful because they're clearly "using their brain" already. > > We don't moderate based on anything but the plain text reading of the post. If people - including mods - are not understanding your intent, it is your responsibility to improve your communication and prevent those misunderstandings. Or quit pretending the league playerbase is entirely insecure and solidifying a soft shelled environment to the point where calling someone mediocre is enough to get you banned here. There is no standard and the current standards expected are protectively too high. This is a forum for league of legends, not fucking Splatoon, hell the splatoon forums probably have thicker skin. It’s one thing to delete post for literal harassment targeting specific people, it’s another to delete post calling out bullshit (like this) because we’re afraid little Mikey’s weelings will get wurt cause we confirmed he isn’t playing yi optimally. We’re on a forum where you could get banned for saying GGEZ since it’s insulting, but riot would never ban you in game for saying it (and don’t even fucking lie and claim they do, you better find some hard evidence of a ggez ban). Instead of protecting our feelings, you should be protecting us from the medically dangerous shitposting in gameplay.
MoePhat (NA)
: So I called Riot discussion board mods out on several of their horrific practices, and you know what
“Low effort and unconstructive posting” But the board mods are unironically the biggest offenders of this. Some of them literally have no idea what they’re talking about yet they judge what’s considered shitposting? Remember when they tried that gameplay+ board but then decided that rather than Elo, the mods decide what post go in there? Yea turns out pretty much none of the grandmaster or challenger players who actually wanted to use it got their post through but little green highlight silver Timmy approve his own post!
: There's never any reason to send someone a death threat. These are video games. Holy shit, relax.
You don't read, don't reply. I never said its ok, I said when companies don't give a shit even to the max degree, how can you expect them to give a shit even on the nice degree, this is where the frustration and immidiate aggression stems from because point A never gets across, and point Z sometimes doesn't even get the message across. Quit getting the impression we "support" threats and personal insults, the point is aggressive critism still gets the point across that something needs fixed or changed, a lot louder and taken more seriously then "just change x color, but we'll still buy here's the paycheck for the minimum standards." Death threats aren't "morally acceptable", aggressive critism on calling something awful or garbage lets the creator know they need to up their game rather than just personal taste differences that they can ship and still achieve their income without understanding the quality of their work as a whole. Its up to the creator on how they take it, I don't think anybody told the creator of the GGMF skin to hurt themselves, just let them know releasing low quality stuff shouldn't become a standard and it'd be absolutely awful if it did, and they took it personally despite successfully upping their game and delivering the quality in more recent skins they did, in that case the creator just can't take critism, even after proving they can adapt to it.
floo (EUW)
: Yes, that's why they sold it for less? Except legendaries don't have ingame skin changes available, so it's not a legendary.
> [{quoted}](name=floo,realm=EUW,application-id=6kFXY1kR,discussion-id=q5xurkIR,comment-id=000900000000,timestamp=2019-11-26T09:12:19.616+0000) > > Yes, that's why they sold it for less? They're called utimate skins, not legendary 1.5 skins, ultimate should hold the standards of ultimate, or not be advertised as an ultimate in the first place. Its comments like that they tell riot; "this is fine, make more half-ultimate skins I'll buy it anyway."
: Rioters put more than you'd think into making these skins. So cut them a break guys
So a skin designer who **plays league of legends** quit the company because of **critism?.** I don't think she was working in the right franchise if this is why she truely quit. She plays the game, right? Regardless, she seems a very soft shelled about the subject, she did amazing work with the KDA skins but now quits because after reaching expectations she's too pressured to continue making quality? If I got an ultimate skin for my main, solidifying thats the only ultimate skin I'd ever get for it, and it was so clunky and bad that riot themselves wouldn't charge full ultimate price on it, I'd be pretty upset about a missed opportunity too. Idk how many MF mains are happy with just getting the skin in the first place, but majority can agree that low quality ultimates shouldn't become a standard and they should push for full price quality each time instead of pump out whatever they rush for the deadline. Take your MF skin, and now imagine if it had more development time to be full price.. yea it could be that much better if you already love it. Riot especially showed that mediocrity in skins does warrante improvement; I didn't hear anyone cry about the feedback for 2015 SKT skins being redone after collective feedback from even SKT said they were trash, they owed up to it, remade them, even created an additional skin, and everyone was pleased. > Another thread came up over the new AAtrox ranked skin. > > A new Rioter was given the opportunity to design it and took to social media to exclaim her excitement. Many folks responded well, with encouraging words and useful feedback, but others attacked her for being inexperienced, despite the fact that the project went through many hands before reaching the final product. Ok no, vic aatrox is inexcusable lol. Not only was it a poor choice just like the recent past victorious skins (fucking maokai?), but what they pumped out only reflects to riot that free skins don't deserve the same quality as regular skins, and that season rewards will just be mediocre and not worth grinding for year after year. That's not even getting into specifics such it just being a justicar clone. I don't agree with attacking the designer directly, but whoever ok'd the final product or came up with the idea does deserve to be criticized for it, and refraining from that to show we'd be ok with even victorious amumu next year with just blue and gold bandages isn't acceptable. By giving the "you tried" sticker you're just proving they don't have to try very hard to make a product, push it out without harsh backlash, and get a paycheck.
: > [{quoted}](name=KawaiiDespair,realm=NA,application-id=6kFXY1kR,discussion-id=q5xurkIR,comment-id=000700000000,timestamp=2019-11-25T20:33:32.773+0000) > > of course not, but its hard to criticize something without saying its bad, and the reason people were complaining is because they wanted it to *be better* lol It isn't though. Lets say I don't like your name. I can say " your name is bad i hate it who gave you any privs, you should be fired" ( being fired is what was literally called for by some of the mob on twitter. Or, I can say: "Hey, the name you made doesn't hit right for me. The parts I disliked are x and x. Improvements I would like to see/what would look or read better to me are x and x." There are ways to get gripes across without dragging it out. It's natural to have strong feelings about something you love, like League. But the developers love league too and they wanna give you something to love. Just hearing " its bad" doesn't help either party.
> [{quoted}](name=Wayward Fish,realm=NA,application-id=6kFXY1kR,discussion-id=q5xurkIR,comment-id=0007000000000000,timestamp=2019-11-26T02:05:37.791+0000) > > > There are ways to get gripes across without dragging it out. It's natural to have strong feelings about something you love, like League. But the developers love league too and they wanna give you something to love. Just hearing " its bad" doesn't help either party. It doesn't improve either party to stay silent or give a "you tried" sticker either. Name one game company, or scenario in the government where "slight critism" resulted in majority vote. The answer will take you at least 30 minutes to google various scenarios and find one in the criteria. We're in an era where even gamefreak will get death threats from a mass stemming off of the highest grossing franchise in the world, and still publicly announce they're sticking with their decisions for the future and aren't re-evaluating all the feedback, and riot is no exception to stubbornness. Or more to home; 90% of the changes that hit PBE everybody says to fucking stop and fire the moron who came up with them, still make it through. Yes its cruel, but "nice" feedback isn't being heard at all in the modern era when harsh feedback barely is, and its gambling to assume one individual (especially one that should be used to in-game critism from teammates in the MOBA they're working for) will.
: The current state of Elise & Vilemaw
imo Elise's current lore is fine, her origin stems from leblanc, and that's fine just like how everybody's origin technically stems from Aurelion Sol assumingly, but no one has to be "even" with him. Where Elise stands out from the other members is her massive importance to the black rose as a bridge to the shadow isles, she's the only known link from outside the isles, that can explore the isles, as we know majority of the shadow isles members don't traverse past the mist. That alone is what makes Elise less redundant and stand out significantly more if we're to compare her character's importance to the others. Its especially important that the black rose is within noxus, where Elise could provide exploration for the Noxian empire to expand where other countries can't contest. Idk where swain is with the black rose atm but elise would be pretty important to him with this as well. These are things not put in text you have to consider as well regarding her. Alternatively if vilemaw does have some interest in expanding the mist outside of the isles to in-land, which we wouldn't know cause he definitely needs a lore update, elise could provide that as well. I also will say her concept of "sacrificing for eternal beauty" is a lot less explored by other characters in league; there are 'hocus pocus witch' type characters out there, but when you look at league there ain't too many and elise just happens to be the one, and she does it with a better less binary reasoning (why she took this path, what she does to restore her youth, who does it for her, and how much she goes through to pull it off rather than just eating and stealing a soul.)
: Buffs in 9.24 for Yi and Illaoi
Jesus christ OP you scared me. Never want to see them buff yi until gold funnel is gone for good, its still around in mid diamond-masters.
: > [{quoted}](name=Its Moxie,realm=NA,application-id=yrc23zHg,discussion-id=yxmAKV7Z,comment-id=00070000,timestamp=2019-11-25T12:05:36.967+0000) > > Key: One patch > > There were plenty of broken champs back then. but it wasn't so many in one given time. > > And now there's multiples of cancer for years. Looking at you {{champion:13}} {{champion:84}} {{champion:122}} {{champion:245}} {{champion:60}} {{champion:24}} {{champion:64}} {{champion:555}} {{champion:92}} {{champion:35}} {{champion:23}} {{champion:13}} {{champion:13}} {{champion:8}} {{champion:142}} {{champion:13}} > > And this is just a small list of the most toxic{{champion:13}} champions {{champion:13}} you can play against today {{champion:13}} {{champion:13}} I don't think you have any idea of what the word "broken" means.
> [{quoted}](name=OneMustFall,realm=NA,application-id=yrc23zHg,discussion-id=yxmAKV7Z,comment-id=000700000001,timestamp=2019-11-25T19:40:32.666+0000) > > I don't think you have any idea of what the word "broken" means. They've never be able to fix any of them so he's pretty accurate.
Salron (NA)
: https://www.probuilds.net/champions/details/81 It's situational but triforce is common enough on Ezreal
look at the context of those games Either the ezreal lost, is against heavy AP and no AD burst, or the ezreal is giga fed and can get away with it/the enemy AD is giga behind. Situational is the right word.
: Let him rot for a few more months. Sick and tired of Ezreal.
Playing against ezreal ain't a prob. Playing with an ezreal I could use a break from.
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=mRri28uw,comment-id=0002000000000000000000000000,timestamp=2019-11-22T22:32:15.787+0000) > > Sure, in return IBG is changed to Melee only. no1 cares about that item, any decent high elo players build triforce instead. that item is a noob trap and its for bad ezreal to play safe and do no damage.
> [{quoted}](name=Its All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=mRri28uw,comment-id=00020000000000000000000000000000,timestamp=2019-11-22T23:04:19.583+0000) > > no1 cares about that item, any decent high elo players build triforce instead. You will literally get reported in high elo if you do this. Not sure what "decent" high elo ezreal goes triforce cause every ezreal main I ran into in GM goes iceborn and will say the same thing, and any ezreal who doesn't will get called out for it 100% by at least 1 member of the team. If you consider an ezreal who builds triforce in high elo "decent" your expectations for what qualifies as a decent player must be very very very low or you haven't seen what a decent player is for the mmr bracket you're referring to. The only time you'll ever get away with triforce is if the stars alline and you get ridiculously fed early, or in low elo where micro-mistakes don't influence performance as much. Most of the pros that go triforce build it because its fun, not because its good.
: Jungling got you down? Here's what to do:
Rn it’s better to just spam gank. You’re either A) farming and being afk, or B) ganking and being useful but dropping off later.. But either way if you gank more you’ll have the team to carry you, help invade with you (sorry, no raptors for you yi) and end the game. Levels hardly matter anymore, even if you powerfarm, you’re at best going to stay even with the jungler who’s constantly soaking lane XP shoving waves and securing the additional jungle camps called drake and josherald. Just rush mobis and abuse the fact you can do a camp>gank nearby lane>shove wave>Recall>Gank again>catch respawn now that it’s lower or do a different camp if you went for a different side of the map.
Jansuo (EUNE)
: I am not talking about towerdiving... Jesus christ... Just for a moment think about what does it mean for the enemy jungler, mid, or even top when your bot lane is "hard pushing", as OP said.... and think how you can abuse that... EDIT: Nvm, I just say it -- you can be close to 100% sure you will be needed to counter-gank that lane.
> [{quoted}](name=Jansuo,realm=EUNE,application-id=3ErqAdtq,discussion-id=d5td3vMw,comment-id=000a00000000,timestamp=2019-11-21T22:28:38.077+0000) > > EDIT: Nvm, I just say it -- you can be close to 100% sure you will be needed to counter-gank that lane. Not always, especially if your 2v2/3v3 is much worse, then you're just revealing yourself there instead of pressuring the opposite side's objectives (where you can either gank a favorable wave, or with priority take the objective for free without smite 50/50). ex. No point counterganking bot lane if you're playing a tank and your bot lane is raka ezreal vs. thresh kai'sa panth, you hard lose that or at best gain nothing lose nothing. The only thing you *could* be doing is abusing the lane priority to get deep vision or sneak dragon, but actually taking that kind of fight is dumb if you can't take it. Of course needless to say there are situations where the jungler is just bad and doesn't reconize when they can counter gank (they see the enemy red team jg's blue spawning, and he's got the kaisa thresh, he can easily punish the enemy jungler if they decide to gank that with ezreal raka.)
: What a role was at it's inception has no bearings on what it is currently, and currently, Riot has judged that jungler should be around the same level as a duo lane. It does not matter that there are carries in that role, nor does matter that the role is solo. It simply has so much power over how a game can be, coupled with a greater relative non-interaction (at least in the early game), compared to every other position in the game. A standard jungler should be about equal XP to a standard bot lane (this is not considering a snowballing jungler, which is what you should be doing if you are wanting to play a more XP intensive champion like Kha'Zix or Lee)
> [{quoted}](name=Wulf Helhammer,realm=NA,application-id=3ErqAdtq,discussion-id=d5td3vMw,comment-id=000200040000,timestamp=2019-11-21T20:41:06.978+0000) > > What a role was at it's inception has no bearings on what it is currently, and currently, Riot has judged that jungler should be around the same level as a duo lane. What you think you're saying: riot is our gods they decide what game they want What you're actually saying: A) riot famously contradicts themselves yet again by making it a supportive position when they previously establish many times, even in jungle's healthiest states that it was a solo position. Riot's judgement would be a false court order and mention of it would be heresy, because as we all know riot's judgement has never been ideal in most scenarios, which both boards and high elo can agree with even for different reasons, and ignoring that fact is just shilling them. If riot thinks the current state of preseason, and states of s9, s8, and s7 which they have constantly changed claiming those metas were ok, they'd never change them in the future and contradict their goal of making a competitive balanced moba, their "judgement" has always been "we're making changes to fix it! (1 year later), we're fixing it again!, (another year), we gotta revert something cause we *judged wrong*! (rubberband XP from s7 in s10)." B) riot is talking out of their ass becausel jungle has been healthy in s6, s4, and from what I've heard s2 which was when carry junglers could go supportive. We look at s7, s8, and s9, deemed to be the most broken seasons for jungle (both player vs. it and player as it) what are the common factors? changes to XP. s7 - rubberband became a thing, hyper aggression rose s8 - gimped XP to crab forcing level 2 junglers that can spam gank for river priority, causing more hyper aggression s9 - gimped XP, junglers sat in lanes rubberbanding off of buffs and krugs because its the most efficient value of XP alongside impacting and soaking.. guess what, hyper aggression rose even more again. This means riot's missing what *was* healthy about the jungle and refusing to revert back to the times when jungle was *a* role not *the* role or *the autofill role*. Their "judgement" would be them talking out of their ass not knowing what they're even doing, they'd be the judges playing minesweeper during court and then just throw out an electric chair sentence over a case of somebody speeding thinking that's the way the judge duty works without the jury (players) consent. If riot is our judge, for the love of god impeach them. __ The big key difference is them tackling XP, with higher JG XP; - Spam ganking loses more XP as its instead downtime from farming, meanwhile the enemy jungler also is getting stronger in gold and XP, think back of sated devourer, where AFK perma farm jungling was still viable and keeping up with early game monsters like lee and elise off of completely outleveling and spiking hard into the game. - a bigger variety of less spam gankers is played; laners have more breathing room inbetween games (imagine being a kayle main, every fucking game you're getting dove.. now imagine if it was every few games or every other game, its more acceptable and less frustrating.) - Junglers can't just farm the same camp for rubberband XP, this means no more elise's that run straight to krugs, gank bot, recall, krugs, bot, look for mid/drag/crab/buffs, krugs, bot, removing rubberband XP (which they did) means they have to clear other camps to reset their XP level since 1 camp without rubberband XP isn't going to bounce them back from an XP deficent. This is why they need to *buff* jungle XP, not nerf it more and more until only level 1 gankers or duo laning are viable because farming is just wasted downtown. There's a reason camille went from D tier in the jungle to S tier s8 with the XP change, because she didn't need XP to do what she needed to do and she wasn't missing out on any to do it either. None of this is theory crafting, this is what fucking happened in old seasons when nobody was complaining, watch vods if you weren't there.. there's evidence of this being the way jungle needs to be and the fact we haven't realized this is just oblivious, no one with intelligence can compare a vod of a s4 or s6 high elo JG game to a s8 or s9 and think the recent jungle iterations are better. > coupled with a greater relative non-interaction (at least in the early game), compared to every other position in the game. *what is freezing* *what is tracking leashes* *what is counting CS and warding* *what is understanding matchups* The jungler has less influence of this than if you last pick an immobility champ that shoves vs. a champ with CC or engage. I can't do much as a jungler if you pick vlad into kassadin, but I sure as hell can disable you from playing the game if you pick no cleanse lux into twisted fate. Heres the harsh truth, you **don't know how to interact around junglers**, in high elo this isn't as much of an issue unless your name is wingsofdeath, and I don't expect low elo to suddenly adapt to these concepts taught around the diamond-master tiers where even some of those players don't get them (nor do i expect low elo junglers to abuse that fact either), but there's very little justification for calling it non-interactive or if you want to refer to it as "broken" beyond what the individual player is doing. This isn't a role that you have no influence in controlling, its a role that you *think* you have no influence in controlling. This is where wave management is super important cause you can play around the position of their jungler based on counting their CS and knowing where they are after they reveal on the map, with this concept in mind, jungle becomes fucking useless and laner coinflip dependant in higher mmrs where it all depends on which jungler's team has the noobiest player that didn't pick setup or doesn't know these concepts that would nullify the other jungler, and to that noob, jungle is a broken role while everybody else is wondering why the fuck their jungler can't do anything. and of course, again, these issues are elevated to new heights with how much hyper aggression is influenced due to low value in farming.
: Stop comparing yourself to a solo lane. Junglers are intended to be closer in parity to a duo lane, due to a) the relatively safe primarily PvE nature of the role, and b) the extreme influence that a jungler can play on who lanes go.
> [{quoted}](name=Wulf Helhammer,realm=NA,application-id=3ErqAdtq,discussion-id=d5td3vMw,comment-id=0002,timestamp=2019-11-21T16:26:43.683+0000) > > Stop comparing yourself to a solo lane. Junglers are intended to be closer in parity to a duo lane, due to a) the relatively safe primarily PvE nature of the role, and b) the extreme influence that a jungler can play on who lanes go. I will admit I haven't play preseason yet to experience how bad the changes are, but this just rubbed me the wrong way enough to get me out of bed, log in, and call it out. >Junglers are intended to be closer in parity to a duo lane, due to a) the relatively safe primarily PvE nature of the role, and b) the extreme influence that a jungler can play on who lanes go. No they're not, jungle has been supported as a solo role since it was a discovered and established strategy in s1, if it was meant to be treated as a duo or supportive position, we wouldn't have jungle items to isolate the role's dependence on laning, removal of tracker's knife to remove supportive qualities, reduced gold on jungle items if they're more ahead than laners (and gold funneling is still a fucking issue in mid diamond-low masters despite that change.) and kill pressure champs that clearly snowball and are meant to carry rather than 'support' their own team, instead its their team that 'supports' them. Junglers are meant to influence lanes, while micromanaging their XP, and macro managing objectives.. the opportunity cost of spam ganking is losing the XP camps give, and losing cross-map objectives by revealing yourself. Right now (referring to s9, not even talking about preseason since I haven't played it, but if its somehow worse holy shit..), junglers don't gain enough XP by farming, which means the "cost" of camps is severely diminished, and the "reward" for ganking and pushing waves is far greater than farming, which also reflects an aggressive metagame where passive picks are just fucking griefing compared to champs that can extend their leads while also enabling them early. When you see only hyper aggro junglers and hyper ganking due to the fact farming is so gross, expect to see laners bitch and complain about jungler influence, meanwhile the junglers literally have nothing better to do since camp XP is gutted. It wasn't as bad when camps actually gave XP and powerfarming junglers were mixed in with the aggressive ones to at least give breathing room in some games. From what I'm seeing in patch notes, the only thing they're enabling is more scenarios where the solo lanes just fucking 1v2 or free kill the enemy jungler post lvl 6, primarily looking at: {{champion:122}} {{champion:31}} {{champion:420}} {{champion:92}} {{champion:58}} {{champion:266}} {{champion:36}} {{champion:24}} {{champion:23}} {{champion:2}} at least taking the jungler with them in a gank, if not both players. I just assumed the reduced camp respawn would enable more gank - > farm - > gank - > farm to even it out, this thread is making that seem less apparent. I don't agree with junglers being higher level than solo laners, but at least on fucking par with how much the jungler has to go through to even establish their leads and extend them, there should never be a 2 level gap between an even solo laner and an ahead jungler, which I've seen way too frequently in s9, let alone 3-5 level gaps if the other post here are accurate. but what do I know I guess its the boards, its post like these that make coaches and proplayers recommend avoiding the boards ~~like the plague~~ in favor of going for the plague.
: Challenger in bronze vids
> [{quoted}](name=HiredGodKiller,realm=NA,application-id=EBBIvmVK,discussion-id=7fX8fXUq,comment-id=,timestamp=2019-11-04T16:05:06.373+0000) > > So question if a bronze player buys an account in higher elo riot bans it immediately or If you get boosted your done but these top tier players are able to just go to low elo like how did they get in low elo in the first place? At their skill even a few bad games they wouldn't get bronze or iron so is it that they are just trying to ruin games to get put into low elo or are they getting accounts already their how is that allowed? Maybe I'll start buying ranked accounts and do a bronze in high elo video series When a challenger levels a new acc, they start in low elo. When a bronze buys an account to challenge, they're elo boost (0 tolerance) and purchasing another account (also 0 tolerance). If the challenger buys the acc instead of leveling it riot will ban it as well, its happened on streams before (IWD has had his banned during a 24/hr stream, ending it early).
: The state of the jungle
> [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=Ebxy0W3e,comment-id=,timestamp=2019-10-31T22:26:19.292+0000) > > This was nice because champions like Camille and Twitch, who have kits that aren't meant to be used in the jungle, couldn't go into the jungle and have success by just spam ganking lanes. That hasn't changed, both still suck in the jungle and solely exist for cheese strategies, the only issue is that with the numerous XP nerfs to the jungle, there is no reward for junglers who farm over gank, which means the earliest and spammiest gankers can thrive off of 0 XP since the XP gap of pushing in a wave after winning a lane is far greater than clearing one side of the jungler atm, or even counterjungling for that matter. This is why s8 was such a fucking mess, only champs that could gank level 2 for lane priority for crabs could be played, cuz if you played for even fast level 3 clears, you'd still lose crab and map pressure to the level 2 jungler. When XP is low, players resort to a 'got nothing to lose' playstyle, and resort to pure ganking and relying on the laners to carry their low XP gain, the problem was this playstyle worked too well considering the more defensive or slower playstyles of farming junglers just can't pay off in comparison nor punish the enemy jungler for doing this (it was very common for a spam ganking jungler to be the same level as a powerfarming jungler who has double the CS, just because the XP gain is so fucking atrocious that if you farm you're just AFK.) When XP is higher, spam ganking junglers will sometimes be 2-3 if not more levels behind the enemy jungler that farms and only show on the map for safe ganks, this added a whole level of risk to spam ganking jgs who could just fall off into nonexistance mid-late game and the enemy's can 1v9. Thats the only reason camille was even played, she could do 1 camp, level 2 side lane, crab, level 2 mid lane, crab, level 3 top lane, wins all 3 lanes, river control, and the enemy jungle is just hitting level 3. It wasn't just camille either, xin, j4, lee, pantheon, and occasionally taliyah and rek'sai did this as well, a biproduct of the meta. There was nothing wrong with the season 6 jg, and the s7 jg wasn't bad either if it wasn't for the assassin and tank reworks ruining the game at the time, the big differences is the fucking crab and XP nerfs.
: Facechecked this going "only one champion could possibly do that: Rengar." Lo and behold. Also, how did Ez and Veigar get assists?
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=5YYN5JxE,comment-id=0002,timestamp=2019-11-01T06:07:20.963+0000) > > Also, how did Ez and Veigar get assists? vei cage, spooky ghost, or sums like heal possibly.
: does playing urf make you worse at normal league?
I think it makes you better, especially at landing and dodging skillshots Urf made me good at azir back in 2016
: > [{quoted}](name=Tormentula,realm=NA,application-id=yrc23zHg,discussion-id=gmuz1zdi,comment-id=0002,timestamp=2019-10-26T23:24:52.327+0000) > > Has riot ever done a collaberation? > > I doubt that would do anything with DbD since its probs not allowed in china (due to blood and gore being way more restricted.) You'd be more likely to see them collaberate with smash once league is ported to switch than DbD. I wouldn't be opposed of it tho. > > ___ > > You realize jigglypuff is in the same game as bayonetta, Yuri Kozukata, Snake, and Joker right? x = y so y = x all dogs are animals. all animals are dogs. (just in case you don't understand why i'm telling you this.) Bayonetta (MA) > Smash 4 (T) is not the same as Fiddlesticks (T) > DbD (MA)
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=gmuz1zdi,comment-id=00020000,timestamp=2019-10-26T23:48:53.930+0000) > > x = y > so > y = x > > all dogs are animals. > > all animals are dogs. > > (just in case you don't understand why i'm telling you this.) > > > Bayonetta (MA) > Smash 4 (T) > > is not the same as > > Fiddlesticks (T) > DbD (MA) Actually we're looking at it from the perspective of Jiggly (E) > Smash (T) in the same vein we're looking at fid (T) > DbD (M), nothing has to stay in its same rating category. Saying a T cant be in an M is like saying an E cant be in a T. Is soulcalibur too mature for link? Is smash too mature for jigglypuff? A grotesque looking champ from a game with blood and violence can't be in a game of grotesque characters with blood and violence? The only gap between league and DbD is gorey apparences, and league is more careful on their swearing.
Manxxom (NA)
: Honestly, riot needs to make this collaboration happen
Has riot ever done a collaberation? I doubt that would do anything with DbD since its probs not allowed in china (due to blood and gore being way more restricted.) You'd be more likely to see them collaberate with smash once league is ported to switch than DbD. I wouldn't be opposed of it tho. ___ > [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=gmuz1zdi,comment-id=0000,timestamp=2019-10-26T20:34:29.987+0000) > > except it wouldn't because dead by daylight is M rated and league of legends is T rated... > > that'd be like having mega mawile in dead by daylight... You realize jigglypuff is in the same game as bayonetta, Yuri Kozukata, Snake, and Joker right?
: Devalues... the skins.. Don't exactly know how people dont understand that. Specially for older skins such as S1-5.. Devalues them alot.
> [{quoted}](name=Pumpedhero,realm=NA,application-id=A8FQeEA8,discussion-id=o2s9t8k9,comment-id=0001,timestamp=2019-10-24T20:14:49.665+0000) > > Devalues... the skins.. Don't exactly know how people dont understand that. Specially for older skins such as S1-5.. Devalues them alot. You act like the skins have value anyway. Not hard to find a a smurf account for sell that has them with a quick google search, or people playing on other accounts given to them from quitting players. I know a buddy who has an account with s2-now vic skins that a friend from work gave him, I don't see too many vic owners as legit or impressive for this reason.
: doesnt matter if he has a prestige skin, a top laner needed a vic skin since no top laners have one(j4 and mao are not top laners). They should've made it better, its really ugly. Mid will probably be next year. Qiyana is getting a prestige skin so u could work for that lmao
> [{quoted}](name=Pumpedhero,realm=NA,application-id=yrc23zHg,discussion-id=FuztwhAk,comment-id=0000,timestamp=2019-10-24T18:33:56.722+0000) > > (j4 and mao are not top laners). They were when the skin came out, just like how morgana was a mid laner for season 4 where the fuck are you trolling with maokai if you think he's not a top laner lol?
: If your going to give me victorious Aatrox
At this point, they should just let us choose past ones and give special offers to original owners. - Borders + icons - Special chromas - prestige editions - unique differences (champ riv's crown) Like there's so many options to bring them back without devaluing the original owners (not that there is much value, there's a huge market for victorious skin accounts from quitting players anyway.)
: I'm at work and I'm too stressed out to do anything atm. Talk to me
Clearly you don't use your ultimate enough, you can half the work load using hallucinate.
: Why i feel the new champion would be a balance nightmare again?
we've been saying next champ would be a balance nightmare for the past 7 years. Looking at the roster of champs that released since season 2, whats considered a 'fair' one. Only reason i'm not including season 1 and 2 is because those were when the standards got set.
: Everyone: We need Shaco and Garen nerfs.
This isn't uncommon for ADCs, considering how small the usuable pool is at a time and how supports influence them as well. Ashe's banrate doesn't reflect that she's a problem. Find a patch where an ADC didn't have 54% winrate and 20+ pickrate at a given time, it'd be way harder than any other roles where most peak playrates are 15%. We're getting close to worlds too, so the combination of her showing there, new skin, chroma, championship chroma re-release for those waiting 2 years for it, her playrate is bound to spike.
: Ekko has always been here since he was released.....yall complaining but really have no idea about the old hybrid ekko when he used to have ad scalings to his abilites. He recently got buffed so people are gonna play him...that's how the metas work!
> [{quoted}](name=Kneelbeforezoth,realm=NA,application-id=3ErqAdtq,discussion-id=Hguj3Ucl,comment-id=0000,timestamp=2019-10-12T00:33:15.729+0000) > > Ekko has always been here since he was released.....yall complaining but really have no idea about the old hybrid ekko when he used to have ad scalings to his abilites. He recently got buffed so people are gonna play him...that's how the metas work! God, remember tankko? I seriously can't complain about any state of ekko after reminding myself at one point that was a thing. I'd rather have one shot or be one shot ekko anyday over that.
: Why you should use Discord when in-game
I've joined calls and seen people flaming each other surprisingly. Kinda like how IME playing games like overwatch or halo with voice can be a hit or miss when it comes to toxicity, but tends to lean to the later.
: How much lp are you guys getting at high elo?
When I was in GM, I got +16 - 14 In high elo, MMR is really tight because there's so few players in it, there's a reason a low masters players and rank 1 challenger can get matched together, and because of how narrow the MMR gap is, your LP gains will reflect off it as well.
CLG ear (NA)
: where does Elise go when she rappels?
magic, duh and now i shall collect my elise art tax.
Ranmiaku (NA)
: > [{quoted}](name=Tormentula,realm=NA,application-id=yrc23zHg,discussion-id=8mT25JqX,comment-id=0001,timestamp=2019-10-01T04:08:28.214+0000) > > There's actually a hidden id number on everybody's account. > > In the lobby, whoever has the higher number gets placed. This is why if you queue as 5 with the same people, everybody will get the exact pick order each game. Really though? i never noticed that, how is the id number determined? does it change? or is it just a static id/account number?
> [{quoted}](name=Ranmiaku,realm=NA,application-id=yrc23zHg,discussion-id=8mT25JqX,comment-id=00010000,timestamp=2019-10-01T04:14:33.584+0000) > > Really though? i never noticed that, how is the id number determined? does it change? or is it just a static id/account number? its a static acc number, we can't really see it or do anything about it. Kinda like the account's SSN in a way that only riot can see. We didnt know about it until recently when somebody made a reddit thread asking a rioter personally how its determined.
Ranmiaku (NA)
: What besides luck determines who gets first pick in league?
There's actually a hidden id number on everybody's account. In the lobby, whoever has the higher number gets placed. This is why if you queue as 5 with the same people, everybody will get the exact pick order each game.
Dimwitt (NA)
: They already made his R better and it did nothing. Are you suggesting the undo the changes to his W that give him a self imposed slow instead of range ? The only thing i can think of Riot actually doing is removing the shield busting on his ult and giving him grounded on his hook. That however is extremely unlikely.
> [{quoted}](name=Dimwitt,realm=NA,application-id=3ErqAdtq,discussion-id=APGGZVGj,comment-id=000000000000,timestamp=2019-09-25T03:49:07.663+0000) > > They already made his R better and it did nothing. > Are you suggesting the undo the changes to his W that give him a self imposed slow instead of range ? > > The only thing i can think of Riot actually doing is removing the shield busting on his ult and giving him grounded on his hook. That however is extremely unlikely. removing the self slow on W would definitely be healthier for both blitz and the opponent than increasing his range. If they wanted they could substract even more range from hook (1150->950) and increase his movement speed during W, and even do things like increasing his attack range from 125 - > 175 (for E) and base stat tunings. Blitz isn't really bad, he's just kinda a otp with his hook because that's all he's good for, and in teamfights that doesn't do much unless the priority target commits vayne spotting. Meanwhile Nautilus has 3 methods of CC, thresh has 2 methods of CC + the mobility (Q2) and lantern to make plays happen. I don't main blitz tho so idk what exactly they should add to fix his problems but I def know this isn't the right direction. This just looks like a forced buff to see him at worlds without thinking it through for the future.
Doodlzzz (NA)
: Idk, I kind of like this change cause I think Blitz could really use some love, besides, the problem was never the range of the q, but hitting the skill shot in the first place xd
> [{quoted}](name=Doodlzzz,realm=NA,application-id=3ErqAdtq,discussion-id=APGGZVGj,comment-id=0000,timestamp=2019-09-25T00:12:03.214+0000) > > Idk, I kind of like this change cause I think Blitz could really use some love, besides, the problem was never the range of the q, but hitting the skill shot in the first place xd Blitz could use love but not in the most bullshit aspect of his kit that holds back the powerbudget of everything else to begin with. They can't really buff blitz because of what this one ability does, if anything they would've been better off reducing the range in favor of making his W or R better.
: > [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=000100020000,timestamp=2019-09-19T22:01:05.223+0000) > > In some cases thats the only way to win, if somebody is perma roaming its because their lane is a lost cause. If its just flat out impossible to lane to that degree, the options historically are; > > a) give tower so you can freeze a wave deeper where they'll be too overextended to continue pressuring or risk being shutdown. > > b) abandon ship and influence another lane to carry you at the cost of your XP, gold, and tower. > > c) continue existing undertower, doing nothing but soaking XP because you can't reliably check your opponent or outtrade them, including forfeiting lane priority so they rotate faster and win the 2v2/3v3 anyway. > > With plating, you're forced into option A and C, which is a lose/lose scenario unless you're something that hard scales and pays off for losing the early and mid game. If you go for option B, you are; > > - losing XP > - losing gold > - likely soaking somebody else's XP > - losing waves (equaling close to whatever kills or assist you may even pick up) > - the enemy is still getting solo XP > - the enemy is still getting gold > - the enemy is still withering your tower > - the enemy is still getting even more gold from plates on the tower > - the enemy is given an opportunity option to rotate and follow you everywhere to ensure they win lane and impact the map better (if you are truely a better player, this is what you'd do in that situation) > > Tower plating gold can only be viewed as either over kill, or too discouraging to make any kind of smart plays elsewhere from a losing standpoint. > > How would they be worth bounty? That doesn't make much sense to me, you mean like 'if the enemy has 3 drags over you they're suddenly worth bounties?' cause that would lead to a meta where objectives don't matter since there'd be a reward for also not doing anything about them and letting them go. What part would even be worth the bounty, getting that 4th objective? killing the players? it doesn't sound plausible. > > We had a frostfang meta not too long ago that expressed how bounties can be a huge mistake if added to random elements like CSing rather than just interactive aspects such as kills. > > ex; say theres a bounty for killing a turret plate thats a few tiers higher, then you'd just leave yours at 1 plate and everybody pub push another. > > We still do so nothings changed. Maybe not in lower mmrs as much but we're still in a meta of 'which ever team 4 mans bot lane first gets drag+bot tower - > rotating top/mid lane'. Without plating you would be forced into option b exclusively. In fact i would take it a step further and say you would lose the game at champion select if the enemy has better wave clear. > [{quoted}](name=GodlyBane,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=0018,timestamp=2019-09-20T20:05:34.969+0000) > > It should still be there, but remove the gold, dont make plating fall off, and make it give exp instead of gold Went over this already if you remove the gold peole would just pick wave clear champs and roam. All the cons you mention get blown away when the other person has stronger wave clear. It means they do not lose out on roams.
> [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=0001000200000002,timestamp=2019-09-20T23:26:01.559+0000) > > Without plating you would be forced into option b exclusively. Except before plating was ever implemented and towers were pieces of paper, this was completely false because players would and could still roam and trade off tower, at least in this case the one staying to push won't be getting twice the gold. Mid lane priority has been a thing since launch, only difference is now its way more crippling to be against a wave clear champ with good roam potential.
: > [{quoted}](name=Tormentula,realm=NA,application-id=yrc23zHg,discussion-id=O8KG03gU,comment-id=0001,timestamp=2019-09-19T23:01:26.646+0000) > > you can get reported for breathing, but that doesnt mean you can get banned for it. Riot won't ban you for going darius jungle unless you run it down (and 90% of the time they won't ban you for that). There's serveral case on reddit and youtube saying otherwise, people got banned for going smite flash support singed, that guy even done that same gameplay for 3k games, eventually lead to his permanent suspensions.
> [{quoted}](name=Who isSmurfin,realm=NA,application-id=yrc23zHg,discussion-id=O8KG03gU,comment-id=00010000,timestamp=2019-09-19T23:03:43.235+0000) > > There's serveral case on reddit and youtube saying otherwise, people got banned for going smite flash support singed, that guy even done that same gameplay for 3k games, eventually lead to his permanent suspensions. Yea no. Those players weren't playing their roles. The smite singed player got unbanned later and made riot rework their policy, but the reasoning was the smite support singed would instead 'jungle', making his own jungler struggle to do much and leaving his ADC in a stressful situation without ever explaining what his plan was. There was another case with the nunu smite support, which was the same exact thing. He got unbanned and riot further stated that its ok to do weird off meta tactics as long as you explain yourself and don't play to the detriment of another player (usually the ADC who is 1v2 the entire game). Nubrac is the grey area where they unbanned him because by policy rule, he's complying with it exactly as intended, even though unlike the singed/nunu who both hit challenger, nubrac peaked masters and then started dropping when he was doing the strategy, and maintains a negative winrate doing it while being unable to pull it off on a smurf account to masters. Making this overall detrimental to his ADC and a solo laner. The only reason he was banned in the first place was because of LPP accelerating his case. Other than those three, there aren't many other off meta bans without evidence of them actually running it down or trolling the game, and like i said its hard to even get caught and banned for that even if a support ticket gets submitted about it. There's a difference between playing off meta, and playing at the expense of your own allies without even explaining why you're playing that way.
June Yin (NA)
: So people are allow to report me for this but they int, nope?
you can get reported for breathing, but that doesnt mean you can get banned for it. Riot won't ban you for going darius jungle unless you run it down (and 90% of the time they won't ban you for that). You do you but keep in mind dmg and kda =/= win condition, there are drawbacks to picking darius in the jungle that are hard to understand (from a macro perspective; kda and getting a pentakill are micro moments that make it look impressive but ultimately don't mean the game is won, there are drop offs that prevent it from consistently winning or having the necessary pressure early on to combat the weight in other areas.)
Skýcrow (EUW)
: > [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=0001,timestamp=2019-09-19T09:49:08.913+0000) > > Just remove the gold aspect at least. > > Or better yet, removing plating entirely and just put those stats into the towers themselves. > > The intended purpose of tower plating is to make them last longer, with the reward of destroying them early being winning faster... idk why gold was added as an additional reward. gold was added so that certain players cant just perma roam around avoiding their lane opponent. Very often i saw worse players vs me midlane, just avoiding me roaming down to their winning botlane and snowball with them, which completely shuts me down as a better player. Tower plating wouldn't be a issue if riot actually would balance it proberly. For some reason riot doesn't add bounty % for objective gold. If they would do that. Tower plates would be a far less issue than it currently is. Also if we remove tower plate, we're gonna see botlane partys all over again, so while it might fix "snowball issues it creates the old problem again" Like i said, don't remove plates, but balance them with bountys etc proberly.
> [{quoted}](name=Skýcrow,realm=EUW,application-id=3ErqAdtq,discussion-id=EBs8ZE2x,comment-id=00010002,timestamp=2019-09-19T19:59:13.105+0000) > > gold was added so that certain players cant just perma roam around avoiding their lane opponent. Very often i saw worse players vs me midlane, just avoiding me roaming down to their winning botlane and snowball with them, which completely shuts me down as a better player. In some cases thats the only way to win, if somebody is perma roaming its because their lane is a lost cause. If its just flat out impossible to lane to that degree, the options historically are; a) give tower so you can freeze a wave deeper where they'll be too overextended to continue pressuring or risk being shutdown. b) abandon ship and influence another lane to carry you at the cost of your XP, gold, and tower. c) continue existing undertower, doing nothing but soaking XP because you can't reliably check your opponent or outtrade them, including forfeiting lane priority so they rotate faster and win the 2v2/3v3 anyway. With plating, you're forced into option A and C, which is a lose/lose scenario unless you're something that hard scales and pays off for losing the early and mid game. If you go for option B, you are; - losing XP - losing gold - likely soaking somebody else's XP - losing waves (equaling close to whatever kills or assist you may even pick up) - the enemy is still getting solo XP - the enemy is still getting gold - the enemy is still withering your tower - the enemy is still getting even more gold from plates on the tower - the enemy is given an opportunity option to rotate and follow you everywhere to ensure they win lane and impact the map better (if you are truely a better player, this is what you'd do in that situation) Tower plating gold can only be viewed as either over kill, or too discouraging to make any kind of smart plays elsewhere from a losing standpoint. > > Tower plating wouldn't be a issue if riot actually would balance it proberly. For some reason riot doesn't add bounty % for objective gold. If they would do that. Tower plates would be a far less issue than it currently is. How would they be worth bounty? That doesn't make much sense to me, you mean like 'if the enemy has 3 drags over you they're suddenly worth bounties?' cause that would lead to a meta where objectives don't matter since there'd be a reward for also not doing anything about them and letting them go. What part would even be worth the bounty, getting that 4th objective? killing the players? it doesn't sound plausible. We had a frostfang meta not too long ago that expressed how bounties can be a huge mistake if added to random elements like CSing rather than just interactive aspects such as kills. ex; say theres a bounty for killing a turret plate thats a few tiers higher, then you'd just leave yours at 1 plate and everybody pub push another. > Also if we remove tower plate, we're gonna see botlane partys all over again We still do so nothings changed. Maybe not in lower mmrs as much but we're still in a meta of 'which ever team 4 mans bot lane first gets drag+bot tower - > rotating top/mid lane'.
Yenn (NA)
: Can turret plating just be removed in the next season? It's a garbage mechanic that shouldn't exist
Just remove the gold aspect at least. Or better yet, removing plating entirely and just put those stats into the towers themselves. The intended purpose of tower plating is to make them last longer, with the reward of destroying them early being winning faster... idk why gold was added as an additional reward.
: Not sure what you mean by current image, but I'll presume you ate talking about office drama. Which is a different matter than the game itself. Meme and nsfw content is not inherently against the rules. Some memes and nsfw will get you punished if they go too far on the boards or even in game. In game content falls under the ESRB rating they were given, T. > Rated T for: Blood Fantasy Violence **Mild Suggestive Themes ** Use of Alcohol and Tobacco *Onlien interactions Not Rated by the ESRB. Bolded the section Evelynn and some skins would fall under.
> [{quoted}](name=Imperial Pandaa,realm=NA,application-id=ZGEFLEUQ,discussion-id=AAkKA0aE,comment-id=00020000,timestamp=2019-09-18T00:39:57.952+0000) > > > Bolded the section Evelynn and some skins would fall under. I'm genuinely curious what the standard for 'mild suggestive themes' would fall under. What would be considered mild if there's suggestive and straight pornographic? I'd assume mild would be visually suggestive without embracing anything, but in evelynn's case thats certainly not mild.
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Tormentula

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