KABLUMP (NA)
: > [{quoted}](name=AquariusGine,realm=EUW,application-id=3ErqAdtq,discussion-id=EZXasQ4j,comment-id=,timestamp=2019-11-22T14:04:48.469+0000) > > Damage is too high. This high paced gameplay is becoming tedious. I am getting older and I can't enjoy a casual game anymore simply because my reaction time isn't what it used to be. I have other responsibilities in life so I don't get to practice my mechanical skills as much. > > I guess I will have to find other hobbies. Such a shame cuz I've been here since S3. > > {{sticker:cass-cry}} dude i feel you, after my drive to work this morning my left hand didn't want to uncurl from the steering wheel(Drive stick) I don't have the fine motor skills I used to have, it's not a "Git gud" issue, it's just that i can't precisely move the way I could when I was younger and not riddled with arthritis. They took away almost all avenues for good casual games. Kinda wish they'd make a map builder and an arcade mode like starcraft so I could just play that stuff instead. If you want to try something that's a bit slower, WoW is actually a fairly deep PvP game combatwise (Patch to patch of course, sometimes it's mind numbing) and you can easily just play it on the weekends or whatever when your league friends aren't on and hitting you up. It's fun for a lot of stupid reasons but mostly I just like the way it controls... sort of like a much more in depth moba with different victory conditions for PvP.
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=EZXasQ4j,comment-id=0001,timestamp=2019-11-22T16:30:33.547+0000) > > They took away almost all avenues for good casual games. Kinda wish they'd make a map builder and an arcade mode like starcraft so I could just play that stuff instead. Play DotA 2. Dota 2 has all that stuff.
: Where's my support item as a melee tank support?
I agree but I also feel like you should prolly remove Sion from this because he's a pretty damn safe tank support.
: Remember when they made a Jungle/Support who had less focus on damage and more on enabling his teammates? {{champion:427}} Pyke and Senna aren't the first times they've tried to blend different roles. They're just the most recent examples.
They REALLY don't fucking like it when supports try to go to solo lanes, tho. Also Nunu was the OG jungle support. Whenever Karma mid even gets picked a little she gets nerfed. Lulu got completely removed from mid and top. I'm pretty sure they don't want Morgana anywhere except bot lane support.
Riftn00b (EUNE)
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=4ajrc5FM,comment-id=00020000000000000001,timestamp=2019-09-19T05:47:56.882+0000) > > Do you by any chance have any concept of the term "sample size"? Do you by any chance have any concept of statistics? No, you don't. Because if you did you would know that 1300 is not a low sample size.
All you did is try to turn my statement on me but made it more wrong and dumb.
Riftn00b (EUNE)
: That is strange because I was always told champions should be balanced around high elo players since they can use the champions with their full potential, also they know the best ways to counter them. There are only 2 top lane champions with 54+% win rate and more than 1000 played games: Kled and Pantheon.
Do you by any chance have any concept of the term "sample size"?
: > [{quoted}](name=Azir ate my ASS,realm=NA,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=0003,timestamp=2019-09-09T11:56:39.692+0000) > > {{champion:122}} {{item:3111}} {{item:3211}} now she does 0 damage to you GG Ah yes and at the same time my damage starts healing the enemy team, the enemy adc melts me in 4 hits, I have 0 cdr and no extra mana/attackspeed/movespeed etc I get from trinity components. I dont mind starting defensive items but starting spectres cowl on a bruiser is an insta ff
> [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=00030000,timestamp=2019-09-09T12:01:20.244+0000) > > Ah yes and at the same time my damage starts healing the enemy team, the enemy adc melts me in 4 hits, I have 0 cdr and no extra mana/attackspeed/movespeed etc I get from trinity components. I dont mind starting defensive items but starting spectres cowl on a bruiser is an insta ff 1. Darius is very specifically designed so that he still has a way to do damage no matter what he builds early. This is why Noxian Might exists. If you run damage, you wont consistently live long enough to proc it, but it gives Darius the fallback patter of building tanky and focusing on getting full bleed for the massive steroid. This is also why Darius' Q scales with total AD; the damage will keep scaling no matter what you build because every champion gains AD per level. Mind you, Darius' AD per level is also really fucking high. 2. Darius has the highest lvl 1 base health regen in the game along with the 6th highest per level (.95, while the 5 highest champions are tied for 2nd because they have .05 more than him), so he usually gets more regen from cowl than any other champion save for Vi, making it EXTREMELY strong on him against any AP DPS. If you rush this item and combine it with Second Wind and Doran's Shield, it is incredibly hard to harass a smart Darius out of lane. The fact that Cass will be constantly spamming Twin Fang means that Darius will perpetually be having massive health regen with this setup. Combine that with smart usage of Q and it shouldn't be completely impossible for your health bar to outlast her mana bar if she is committed to trying to poke you. 3. You can buy armor for the ADC later, why would you need to tank the ADC during the laning phase when they spend it on the literal opposite side of the map? Even then, Spectre's Cowl gives the same amount of Health as Trinity Force, so TF wont make you last longer against ADs than cowl. 4. Mana is a useful, but not an absolutely critical stat for Darius. His mana costs are kinda low unless you spam. Just be smarter about resource management for the first 1200 gold or take biscuits 5. Darius flat out does not need CDR. Aside from his E, his cooldowns are fairly low If you're regularly taking advantage of CDR on him, it's no wonder you're running out of mana. 6. Attack speed is also a good but not absolutely vital stat. 7. One of the key advantages of juggernauts is the amount of build flexibility they have. They will never be truly squishy, and never truly do zero damage no matter what you build early. If you are rushing damage on them every game, you're doing it wrong. Darius is the closest thing to an exception to that rule because he is the only Juggernaut with Zero defensive steroid as he relies on healing from his Q to emulate it. That makes it even more important that you buy tanky items when the situation calls for it. On the note of the last point; for almost every bruiser in the game you should usually start going tanky if you're in a losing matchup or are getting beat in lane. Staying committed to damage will just make you feed harder. Complaining about having to rush a tank item on a bruiser is just indicative of a shitty attitude. Especially when bruiser players get the luxury of having more build flexibility than any other champion in the game. The fact that you even have the option of using every other classes items and are complaining about it ought to be something tank and assassin mains shit on.
: Why are Lee and Kha getting random buffs?
That Lee buff is actually a joke, tbh. The spent years balancing Lee around ward-hopping, then gutted warding to the point where he has to spend a cooldown higher than most ultimates to utilize it. Now they are trying to balance him around a world where ward-hopping is barely a thing.
: Teemo shrooms should counter Pyke, not the other way around.
You know this change means Pyke heals more in the long run if Ignite or shrooms on a Teemo with Morellonomicon doesn't kill him, right? He'll be able to store the gray health for later, and heal twice as much when grievous wounds runs out. This also nerfs how much healing he can get out of casting W for mid combat healing, something it is intended to be used for.
Razelth (NA)
: Greater than 100% uptime. You mean he can reapply it? Can we stop exaggerating with wording? Thanks.
I'm not exaggerating. When I said greater than 100%, I mean that he can apply it again before the previous application even expires.
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=K3Zx6Tvq,comment-id=00120002,timestamp=2019-07-26T18:45:36.626+0000) > > When he's dismounted there's a yellow bar underneath his health. When it fills to 100 he remounts. Two main things: > > 1. He gets a little courage from CSing (4), AAing structures or epic monsters (5), and hitting epic monsters with his pistol (2.5-12.5) > 2. He gets a lot of courage for hitting pistol pellets on champions (5 per pellet in a cone up to 25 at point-blank) and auto attacking champions (15 per AA) > > If he's healthy enough when he hits 40 courage he'll probably go in on the next W. Uninterrupted with no cripples, it takes him less than 3 seconds to get the rest of the courage needed to fill his bar at that point. If he is really confident he can throw in a Q, he'll probably even consider going in at less, 15-35 depending on how many pellets he thinks he can hit. So jump on him the second he dismounts, and make SURE you can kill him before he tries to stack up. It's a race to see if you can beat his bar basically. I'll look harder for the bar next time, but god damn I cannot see the thing.
: Here's my question about Kled. Is there ANY way to tell when he's about to have his re-mount? I could do much better if there were any indication on his in game portrait.
When he's dismounted there's a yellow bar underneath his health. When it fills to 100 he remounts. Two main things: 1. He gets a little courage from CSing (4), AAing structures or epic monsters (5), and hitting epic monsters with his pistol (2.5-12.5) 2. He gets a lot of courage for hitting pistol pellets on champions (5 per pellet in a cone up to 25 at point-blank) and auto attacking champions (15 per AA) If he's healthy enough when he hits 40 courage he'll probably go in on the next W. Uninterrupted with no cripples, it takes him less than 3 seconds to get the rest of the courage needed to fill his bar at that point. If he is really confident he can throw in a Q, he'll probably even consider going in at less, 15-35 depending on how many pellets he thinks he can hit.
: I don’t understand why this change went live in the first place. These “soft counter” changes will only hurt the game going forward. The problem is that healing debuffs have become so easy to get, healing needs to be overpowered to be viable at all. In my ideal world, executioner’s calling and bramblevest would be removed from the game along with ignite losing GW completely. In return, all champions with a heal should receive nerfs to their sustain to make up for healing debuffs being more difficult to obtain. This includes support heals as well.
Personally I'd move grievous wounds to active items/effects. Most items you build to directly counter a mechanic require some amount of timing, cooldown management, ramp up, or *something*. Grievous Wounds is for the most part just paying a "Vlad or some other champ exists on the other team" tax.
: I'm curious, as someone who has only dabbled in Kled, is this really affecting his matchups that much? I can see it working on Vlad in particular, and maybe that time warp tonic rune, but...
Mundo and Warwick are two champions that are horrifically fucked by this change.
Rioter Comments
Rioter Comments
nm1010 (NA)
: Read the patch notes. They wanted to introduce counter picks for specific mechanics to improve game health. The point is to create a counter to shield heavy teams. Yes that is a buff into certain match ups, but the effect is gated by fury and cool downs so most people can attempt to play around it in lane.
I still feel like Renekton generates Fury so fast that the idea of it being some kind of "gate" is a fucking joke. No matter what his Fury is when he goes in, I have never seen him fail to get some sort of empowered ability.
DUDE BRO (NA)
: Imo the only changes kled needs is to be immune to damage the moment he hops back on skarl (just like when he pops off). Dying while remounting feels bad and doesn't reward risky plays. And also dismounted E should be like zombie sion, just a short 2 second speed boost. Maybe only usable once per dismount. Something to help you either escape or get in for a remount quicker as the passive speed boost towards enemies isn't too great.
> [{quoted}](name=DUDE BRO,realm=NA,application-id=3ErqAdtq,discussion-id=MEHPFi1f,comment-id=000d,timestamp=2019-07-21T07:58:36.582+0000) > > escape Completely antithetical to Kled's thematic design. Out of the question. He is literally designed around making almost all correct options be some variation of "fight!"
: Holy shit he has a 20% damage debuf off his mount!? I've played him for years and didn't know this!
Because it doesn't matter. In a 1v1 he has a massive advantage regardless, and if it's a skirmish he needs to be focusing on remounting ASAP instead of damage. Also the debuff is ony for his basic attacks and doesn't even affect the empowered W auto or pistol.
: Revert the Kled q buff and address his real issues
Does anyone here understand math or play Kled? These are joke buffs, and cutting Kled's courage generation on AAs from 15 to 12 will neuter him.
: Team comp is important too. People might say "Doesn't matter, you're low elo", but I have literally had games where people have played three ADCs with no tank. Thankfully, the enemy had an AFK, but even then, it was a close match. But yeah, right now it's just praying your teammates pick something that synergizes well into the comp, and having a wide enough champ pool to adapt to your team comp's needs. It does feel pretty random; I've seen good players with great micros lose games just because the enemy team had a better comp, or lots of cancerous counterpicks.
This is why one of the best things you can do in lower elos is find a main with flexible build options. Sometimes you gotta take that ({{item:3285}}, {{item:3020}}, {{item:3165}} ) core and make it ({{item:3027}}, {{item:3158}}, {{item:3151}}). Hell, sometime you have to buy a fucking stoneplate on Morgana.
: Counterpicking hardly matters below masters lol, stop creating excuses.
Counterpicking is even stronger in low elo because they don't know how to lose lane gracefully or be useful from behind.
: Riot has minimized skill in a lot of ways in the past couple of years; why is this surprising? To be honest, this post (although I agree with it) doesn't even contend with one of the top 5 problems that reduce the impact of skill in the game. Here is my list: 1) shut down gold, 2) shutdown xp, 3) prevalence of broken champions, 4) drake rng, 5) shutdown death timers. Some of these things aren't explicitly acknowledged by Riot; they don't claim that there is something called shutdown experience in LoL. Instead, they exist in their effects. All in all, it isn't a shocker that Riot's balance team is making another unpopular implementation. We are lead to believe that because Riot's primary interest is in their own bottom line (financially speaking), that they will be more inclined to make changes that the majority wants. But the majority isn't necessarily where the money is at. Think about it, why is it that Riven's 55%+ w.r in solo queue lasted for a period of months? The majority of us complained about it on Reddit, and through other mediums, but Riot did nothing to nerf her. The reasoning behind this, is that despite comprising only 15%-25% of the community, Riven players invest far more of their money into skins. Remember that it only took Riot about a week to nerf Amumu who hit the same win ratio this year. What is the difference between these two champions? The fact of the matter is that Riot can make unpopular changes to the game that cater to a minority audience, because the majority audience the implementations may displease is unwilling to stop investing in the game in the short term, which makes the toxic implementations profitable for Riot. However I will say, every time a new, popular PC game comes out, Leagues numbers take a substantial hit; although they recover eventually, they do so to a lesser extent each time. Riot's catering is good for short-term gratification, but in the end it is bad for the games longevity. Eventually a string of novel pc games will will steal what remains of the player base, who are frankly getting fed up with Riot's bs.
Shut down respawn timers aren't a thing. Your respawn time is a formula with the only two variables being your level and the game length. Unless someone is an absurd amount of levels ahead of you, their respawn time shouldn't be particularly longer.
Rioter Comments
Lovelle (NA)
: Why bother when you can go Trinity into Sterak's and literally out-trade anyone that can't lock you down and kite you? Plenty of burst and sustained damage, plenty of durability.
Because sometimes the situation requires that you be able to kill shit fast.
: > [{quoted}](name=Ahlas,realm=NA,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=00020000,timestamp=2019-07-14T20:49:44.813+0000) > > I main Riven. > > And the fact that she was generally considered too strong before the changes and has an even higher win rate after the changes is good evidence that she's probably not fine. shes fine
Actually make some kind of fucking argument why she is balanced or why she isn't OP instead of saying "no ur wrong" over and over again. Why even go to a discussion board if you can't be bothered to actually discuss?
: Goodbye cancer ranged top picks
Why are they nerfing attack speed, though? The problem is them constantly taking free singular potshots throughout the lane with impunity, not that they are fucking you up with a sustained barrage of focused AA s. A nerf to attack speed does basically nothing about the constant free harass.
Bexyyy (EUW)
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=H6Zo72j3,comment-id=000000000001,timestamp=2018-11-21T19:45:24.398+0000) > > The counter to him using his invis to escape/heal is literally to just stand close to him. what and be auto attacked to death??? then eat an R
> [{quoted}](name=Bexyyy,realm=EUW,application-id=3ErqAdtq,discussion-id=H6Zo72j3,comment-id=0000000000010002,timestamp=2019-07-14T19:11:29.842+0000) > > what and be auto attacked to death??? then eat an R 1. Pyke has the lowest AD per level of any melee champ in the game. His autos are trash for an AD champion. 2. If Pyke is using W to escape or heal, he absolutely is not in a situation where he wants to auto attack you.
: You can't complain about not being able to push or defend and a change that makes it easier to push and defend.
The point here is that the contribution this provides to pushing and defending is absolutely fucking miniscule. An ADC can mostly neutralize the effect of ehat this grants with a couple auto attacks.
Rioter Comments
: Taric doesn't really needs solo lane farm He can't oneshot people after his first item He can't effectively roam after 6 He can't outsustain any lane opponent without maxing his non-damaging spell and wasting all his mana There is nothing broken with solo lane Taric(except funnel strats)
But the issue wont be that solo lane Taric is broken. The issue is Riot will have is that it can exist at all.
: You mean that awkward stun that forces him to maneuver around just so he can land them right? Plus, does Taric even have any burst damage or mobility, or even the speed to roam between lanes?
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=ynE6NalH,comment-id=0001,timestamp=2019-07-01T14:34:59.638+0000) > > You mean that awkward stun that forces him to maneuver around just so he can land them right? Plus, does Taric even have any burst damage or mobility, or even the speed to roam between lanes? What the fuck does any of that have to do with E hitting minions?
Rioter Comments
HeresyHorus (EUNE)
: DD will be abused by all ad champs... Why? ... cuz auto attacks scale with 100% tad, and all champs have auto attacks. Even kata uses it cuz her ad ratios on her spells are huge. It is an op all rounder item just because Riot decided to make spells that scales with the same thing autos scale with. If mages had ad ratios on thier spells I would gladly use ad items and just go with void+sorc boots for the pen only and be 2x stronger than a normal ap mage.
My opinion here is that champions that already have survability or stalling tools in their kit, as well as champions that already have the option of Steraks or Stoneplate shouldn't be the primary abuses of an item meant to allow squishy ADs casters a means to use lifesteal/spellvamp in a fight without getting instantly blown up. ADCs, champions like Gangplank, and AD assassins are all NOT using the item ATM, but every fucking bruiser that doesn't need items like this are abusing it.
: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, this is exactly why people hate everyone who uses the term "bruisers" it's so non descriptive. Ad casters... so people like {{champion:420}} {{champion:266}} {{champion:92}} {{champion:39}} {{champion:80}} {{champion:62}} {{champion:58}} I missed a few but you get the point... all of these fall under the really awful classification that is the pseudo class of bruiser. In fact the only non-bruiser ad caster I can think of is {{champion:238}} and they definitely didn't make the item for him lol Ps if we are talking about abuse cases of DD look at *cough {{champion:145}}
Bruiser is a broad term to define a wide variety of champions that combine some amount of tankiness and damage. There are more specific terms you'd use if you're talking about a specific subcategory like "diver" or "juggernaut". AD casters are champions like pretty much every AD assassin and a ton of the more spell oriented ADCs.
Rioter Comments
: While conqueror is indeed completely broken, you chose a very extreme example.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=5A6auzjT,comment-id=0000,timestamp=2019-06-28T14:12:30.023+0000) > > While conqueror is indeed completely broken, you chose a very extreme example. Physical damage will almost always yield a higher percentage boost than my examples, because most people would have some amount of armor from somewhere.
Rioter Comments
Rioter Comments
: He has pretty high mana regen because his health regen is particularly low.
His health regen is actually on the upper end of the spectrum. He does also have W for sustain, and strong Synergy with the Tooth passive. Using W for sustain is offset by the high mana costs, though.
: He's an Assassin. His job is to DELETE an enemy, then move on. Short, but strong damage, then required to rest a bit. Sure if he fed as hell, then he can stay around more, but in general he is not meant to keep fighting for long.
Most assassins are like that, though. They typically have low costs and average regen. They just don't synergize with most mana items and whatever AoE waveclear spells they have are typically expensive. They typically get gated by not being very useful between CDs. ...and I just answered my own question. Both his damaging basic abilities are low CD AoE abilities so he can clear camps. I bet its so high so that he can mana sustain off Hunter's back in the day when it was % base while clearing camps, but not have much mana sustain while pushing lanes because he doesn't get the bonus outside of the jungle.
: My time is now. There really isn't anything specific here other than the fact that it's one of those balance levers to keep him in the jungle. His rotations with camps consistently take multiple Q's early game, and along with the jungle item in general backing him up in Mana, you'll never really find Kayn short in mana when it comes to his main form of jungle clear. However, and I've found this way more noticeable later in the game, constant action on the map and in lanes, frequently leaves me with very little mana on hand, especially when my only time for regen is when I'm actively using that mana to jungle clear. I kinda hoard the Blue Buff to myself sometimes, just because how much i need to be everywhere in situations like that.
So it's to hurt synergy with flat mana items and make him more dependent on Hunter's Talisman? If his regen and costs were both lowered would lane Kayn be more doable?
Rioter Comments
Rioter Comments
: > [{quoted}](name=XJ99999999999999,realm=NA,application-id=3ErqAdtq,discussion-id=HqGtAquA,comment-id=0001,timestamp=2019-06-12T17:33:24.344+0000) > > he isnt broken if u ban him {{sticker:sg-ezreal}} And then they pick some dumb shit like gangplank or singed I love top lane!
: Because as a fighter/bruiser he need sustain (since his base hp per 5 is on the low end)? Everyone who bitches about his healing are the same people that dont buy these: {{item:3076}} {{item:3123}} {{item:3165}}
Imagine rushing a Bramble Vest into an AP champion.
Rioter Comments
Rioter Comments
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=HqGtAquA,comment-id=0005,timestamp=2019-06-12T19:06:36.332+0000) > > The thing is that he isn't actually broken. His play pattern is just so fucking unbelievably toxic that it tilts people off the face of the earth. > > His one of the worst examples of "win lane, lose game". For a lot of top laners the matchup is realistically unwinnable, but Tahm Kench has an atrociously bad late game and it doesn't get better no mater how hard he snowballs early. > > His whole purpose as a top laner seems to be to turn the game into a 4v4, where you can't carry because you're playing against Tahm Kench top, and he can't carry because he's playing Tahm Kench top. "hes not overpowered tho, look at win rates" Even if top tk had a 40% wr (which is not the case, hes actually at 53% which makes this even more absurd) he would still need nerfs because hes one of the most unhealthy champs to play against in the top lane.
Literally everything about this comment shows a poor understanding of the discussion.
Rioter Comments
: You can try and act like elo means nothing if that makes you feel better. I prefer to live in the real world tbh.
If you can't articulate why something is right or wrong, you don't actually understand shit.
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TotalJerk

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