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> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=EZXasQ4j,comment-id=0001,timestamp=2019-11-22T16:30:33.547+0000)
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> They took away almost all avenues for good casual games. Kinda wish they'd make a map builder and an arcade mode like starcraft so I could just play that stuff instead.
Play DotA 2. Dota 2 has all that stuff.
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I agree but I also feel like you should prolly remove Sion from this because he's a pretty damn safe tank support.
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They REALLY don't fucking like it when supports try to go to solo lanes, tho. Also Nunu was the OG jungle support.
Whenever Karma mid even gets picked a little she gets nerfed. Lulu got completely removed from mid and top. I'm pretty sure they don't want Morgana anywhere except bot lane support.
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All you did is try to turn my statement on me but made it more wrong and dumb.
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Do you by any chance have any concept of the term "sample size"?
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> [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=00030000,timestamp=2019-09-09T12:01:20.244+0000)
>
> Ah yes and at the same time my damage starts healing the enemy team, the enemy adc melts me in 4 hits, I have 0 cdr and no extra mana/attackspeed/movespeed etc I get from trinity components. I dont mind starting defensive items but starting spectres cowl on a bruiser is an insta ff
1. Darius is very specifically designed so that he still has a way to do damage no matter what he builds early. This is why Noxian Might exists. If you run damage, you wont consistently live long enough to proc it, but it gives Darius the fallback patter of building tanky and focusing on getting full bleed for the massive steroid. This is also why Darius' Q scales with total AD; the damage will keep scaling no matter what you build because every champion gains AD per level. Mind you, Darius' AD per level is also really fucking high.
2. Darius has the highest lvl 1 base health regen in the game along with the 6th highest per level (.95, while the 5 highest champions are tied for 2nd because they have .05 more than him), so he usually gets more regen from cowl than any other champion save for Vi, making it EXTREMELY strong on him against any AP DPS. If you rush this item and combine it with Second Wind and Doran's Shield, it is incredibly hard to harass a smart Darius out of lane. The fact that Cass will be constantly spamming Twin Fang means that Darius will perpetually be having massive health regen with this setup. Combine that with smart usage of Q and it shouldn't be completely impossible for your health bar to outlast her mana bar if she is committed to trying to poke you.
3. You can buy armor for the ADC later, why would you need to tank the ADC during the laning phase when they spend it on the literal opposite side of the map? Even then, Spectre's Cowl gives the same amount of Health as Trinity Force, so TF wont make you last longer against ADs than cowl.
4. Mana is a useful, but not an absolutely critical stat for Darius. His mana costs are kinda low unless you spam. Just be smarter about resource management for the first 1200 gold or take biscuits
5. Darius flat out does not need CDR. Aside from his E, his cooldowns are fairly low If you're regularly taking advantage of CDR on him, it's no wonder you're running out of mana.
6. Attack speed is also a good but not absolutely vital stat.
7. One of the key advantages of juggernauts is the amount of build flexibility they have. They will never be truly squishy, and never truly do zero damage no matter what you build early. If you are rushing damage on them every game, you're doing it wrong. Darius is the closest thing to an exception to that rule because he is the only Juggernaut with Zero defensive steroid as he relies on healing from his Q to emulate it. That makes it even more important that you buy tanky items when the situation calls for it.
On the note of the last point; for almost every bruiser in the game you should usually start going tanky if you're in a losing matchup or are getting beat in lane. Staying committed to damage will just make you feed harder. Complaining about having to rush a tank item on a bruiser is just indicative of a shitty attitude. Especially when bruiser players get the luxury of having more build flexibility than any other champion in the game. The fact that you even have the option of using every other classes items and are complaining about it ought to be something tank and assassin mains shit on.
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That Lee buff is actually a joke, tbh. The spent years balancing Lee around ward-hopping, then gutted warding to the point where he has to spend a cooldown higher than most ultimates to utilize it. Now they are trying to balance him around a world where ward-hopping is barely a thing.
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You know this change means Pyke heals more in the long run if Ignite or shrooms on a Teemo with Morellonomicon doesn't kill him, right? He'll be able to store the gray health for later, and heal twice as much when grievous wounds runs out.
This also nerfs how much healing he can get out of casting W for mid combat healing, something it is intended to be used for.
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I'm not exaggerating. When I said greater than 100%, I mean that he can apply it again before the previous application even expires.
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What resolution do you play on?
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When he's dismounted there's a yellow bar underneath his health. When it fills to 100 he remounts. Two main things:
1. He gets a little courage from CSing (4), AAing structures or epic monsters (5), and hitting epic monsters with his pistol (2.5-12.5)
2. He gets a lot of courage for hitting pistol pellets on champions (5 per pellet in a cone up to 25 at point-blank) and auto attacking champions (15 per AA)
If he's healthy enough when he hits 40 courage he'll probably go in on the next W. Uninterrupted with no cripples, it takes him less than 3 seconds to get the rest of the courage needed to fill his bar at that point. If he is really confident he can throw in a Q, he'll probably even consider going in at less, 15-35 depending on how many pellets he thinks he can hit.
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Personally I'd move grievous wounds to active items/effects. Most items you build to directly counter a mechanic require some amount of timing, cooldown management, ramp up, or *something*. Grievous Wounds is for the most part just paying a "Vlad or some other champ exists on the other team" tax.
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Mundo and Warwick are two champions that are horrifically fucked by this change.
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I still feel like Renekton generates Fury so fast that the idea of it being some kind of "gate" is a fucking joke. No matter what his Fury is when he goes in, I have never seen him fail to get some sort of empowered ability.
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> [{quoted}](name=DUDE BRO,realm=NA,application-id=3ErqAdtq,discussion-id=MEHPFi1f,comment-id=000d,timestamp=2019-07-21T07:58:36.582+0000)
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> escape
Completely antithetical to Kled's thematic design. Out of the question. He is literally designed around making almost all correct options be some variation of "fight!"
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Because it doesn't matter. In a 1v1 he has a massive advantage regardless, and if it's a skirmish he needs to be focusing on remounting ASAP instead of damage. Also the debuff is ony for his basic attacks and doesn't even affect the empowered W auto or pistol.
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Does anyone here understand math or play Kled? These are joke buffs, and cutting Kled's courage generation on AAs from 15 to 12 will neuter him.
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This is why one of the best things you can do in lower elos is find a main with flexible build options.
Sometimes you gotta take that ({{item:3285}}, {{item:3020}}, {{item:3165}} ) core and make it ({{item:3027}}, {{item:3158}}, {{item:3151}}). Hell, sometime you have to buy a fucking stoneplate on Morgana.
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Counterpicking is even stronger in low elo because they don't know how to lose lane gracefully or be useful from behind.
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Shut down respawn timers aren't a thing. Your respawn time is a formula with the only two variables being your level and the game length. Unless someone is an absurd amount of levels ahead of you, their respawn time shouldn't be particularly longer.
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Because sometimes the situation requires that you be able to kill shit fast.
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Actually make some kind of fucking argument why she is balanced or why she isn't OP instead of saying "no ur wrong" over and over again. Why even go to a discussion board if you can't be bothered to actually discuss?
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Why are they nerfing attack speed, though? The problem is them constantly taking free singular potshots throughout the lane with impunity, not that they are fucking you up with a sustained barrage of focused AA s. A nerf to attack speed does basically nothing about the constant free harass.
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> [{quoted}](name=Bexyyy,realm=EUW,application-id=3ErqAdtq,discussion-id=H6Zo72j3,comment-id=0000000000010002,timestamp=2019-07-14T19:11:29.842+0000)
>
> what and be auto attacked to death??? then eat an R
1. Pyke has the lowest AD per level of any melee champ in the game. His autos are trash for an AD champion.
2. If Pyke is using W to escape or heal, he absolutely is not in a situation where he wants to auto attack you.
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The point here is that the contribution this provides to pushing and defending is absolutely fucking miniscule. An ADC can mostly neutralize the effect of ehat this grants with a couple auto attacks.
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But the issue wont be that solo lane Taric is broken. The issue is Riot will have is that it can exist at all.
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> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=ynE6NalH,comment-id=0001,timestamp=2019-07-01T14:34:59.638+0000)
>
> You mean that awkward stun that forces him to maneuver around just so he can land them right? Plus, does Taric even have any burst damage or mobility, or even the speed to roam between lanes?
What the fuck does any of that have to do with E hitting minions?
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My opinion here is that champions that already have survability or stalling tools in their kit, as well as champions that already have the option of Steraks or Stoneplate shouldn't be the primary abuses of an item meant to allow squishy ADs casters a means to use lifesteal/spellvamp in a fight without getting instantly blown up.
ADCs, champions like Gangplank, and AD assassins are all NOT using the item ATM, but every fucking bruiser that doesn't need items like this are abusing it.
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Bruiser is a broad term to define a wide variety of champions that combine some amount of tankiness and damage. There are more specific terms you'd use if you're talking about a specific subcategory like "diver" or "juggernaut".
AD casters are champions like pretty much every AD assassin and a ton of the more spell oriented ADCs.
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> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=5A6auzjT,comment-id=0000,timestamp=2019-06-28T14:12:30.023+0000)
>
> While conqueror is indeed completely broken, you chose a very extreme example.
Physical damage will almost always yield a higher percentage boost than my examples, because most people would have some amount of armor from somewhere.
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His health regen is actually on the upper end of the spectrum. He does also have W for sustain, and strong Synergy with the Tooth passive. Using W for sustain is offset by the high mana costs, though.
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Most assassins are like that, though. They typically have low costs and average regen. They just don't synergize with most mana items and whatever AoE waveclear spells they have are typically expensive. They typically get gated by not being very useful between CDs.
...and I just answered my own question. Both his damaging basic abilities are low CD AoE abilities so he can clear camps. I bet its so high so that he can mana sustain off Hunter's back in the day when it was % base while clearing camps, but not have much mana sustain while pushing lanes because he doesn't get the bonus outside of the jungle.
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So it's to hurt synergy with flat mana items and make him more dependent on Hunter's Talisman? If his regen and costs were both lowered would lane Kayn be more doable?
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Who the hell does Gangplank beat in lane?
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Imagine rushing a Bramble Vest into an AP champion.
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Literally everything about this comment shows a poor understanding of the discussion.
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If you can't articulate why something is right or wrong, you don't actually understand shit.
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TotalJerk

Level 142 (NA)
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