Paroe (NA)
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=QvaIu4QN,comment-id=00010000,timestamp=2019-01-19T02:50:11.129+0000) > > Personally I think they should go back to the season 6 philosophy, but weaker. I think they really had the right idea with the direction of the ADC update, but they just made ADCs too strong. 'same but weaker' is just a bad philosophy in general, though. We need to move _forward_ not backwards.
I mean they took the wrong things from why that update failed. It failed because they made ADCs overpowered across the board. That update did a lot of good that they just completely undid over the next two seasons. It was good that ADCs could actually do their own job.
Paroe (NA)
: Shameless plug! https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jFUYaI1s-riots-new-crit-thoughts-are-behind-the-times-and-regressive-can-we-please-stay-modern Marksmen itemization is not bad, it simply feels awful due to marksmen having a 4 item core to be properly effective. Riot wants them to be a lategame class, but they also should not have the best early game out of everyone else because of it. Their attempt to rectify this was to slow down power spikes and shift around some power (the current IE, when you do the math, does similar damage to the old IE. Its basically -20 damage per 100AD after 200AD). It was a good start, but with riots official endorsement of storm razor as a marksman item marksmen mains have once again fallen into the cookie cutter looking for their 'old oneshot at 2 items'. The way you fix the current marksman itemization issue is to reduce their itemization to _three_ items from four. You can do this by simply reworking storm razor, as ive went over in my above linked thread. Marksmen mains also want to do tons of damage with IE, so you can rework IE so that over-crit (crit above 100%) becomes crit damage, letting them forgo flexible item slots for mOaR dAmAgE instead of true damage.
Personally I think they should go back to the season 6 philosophy, but weaker. I think they really had the right idea with the direction of the ADC update, but they just made ADCs too strong.
Fuedaddy (NA)
: maybe some ranged specific itemization that includes less ad with resistances. Less powerful ramp up damage, but wont get deleted by one of the 13 assassins currently in the meta at level 6. But I agree, something needs to be done.
Part of why they ramp up like that is that they quadruple down on multiplicative synergy. AD, Attack speed, crit chance, and crit damage all feed off of eachother and their items are designed with synergy between multiple items in mind. The old I.E. was designed such that it's passive was almost worthless without a zeal item, and incredibly strong with one. The new I.E. makes that even worse because it effectively does not even have a passive without a Zeal item, but then when you get it you have double crit and true damage. Assassin don't need to buy another item for {{item:3147}} or {{item:3142}} to come online. The same is true for mages and {{item:3285}} or {{item:3027}} , tanks and {{item:3001}} or {{item:3068}}, or even enchanters and items like {{item:3107}} or {{item:3504}}. Their shit just works when they buy it.
: Just nerf conqueror, you can't play tanks against this rune and that suck
It's not just tanks. Pretty much any champion that relies on % damage reduction in their kits is fucked by this rune because true damage completely ignores it.
Rioter Comments
Yraco (EUW)
: What other support (excluding maybe Rakan) is close to Pyke's mobility.
Really convenient to limit things to supports. There a fuckton of champions across the board who have more mobility than a 500 range dash.
: > His execute doesn't **scale that well ** > great base damage that **scales with level.** it scales from 3 different sources!
Scaling is a term generally reserved for stats you actually buy. My point is that most of Pyke's ult damage is innate. Level scaling requires absolutely zero gold.
Alzon (NA)
: {{champion:89}} {{champion:412}} {{champion:12}} {{champion:111}} I’d call those “real mobility” as well, each capable of dashing half a screen multiple times in a fight once they get some CDR.
Did you really call Leona and Alistar dashes "half a screen"?
: the whole thing with a support having a great scaling execute will never be balanced
His execute doesn't scale that well, though. Most carries get like half their damage out of their AP ratios. Pyke gets like a quarter. The thing that makes his ult truly hit so hard is the great base damage that scales with level.
Hotarµ (NA)
: He really just needs to have his passive gray health be less effective early-mid game and if needed, have his ultimate's base damage toned back to what it was before the buffs. The rest of his kit is fine.
His passive is busted lategame, too. It needs a nerf across the board and pretty much everything else they nerfed would've been relatively fine if it weren't for his busted ass passive.
: in comparison to other supports hes pretty damn mobile
Well there are basically like 2 supports in the entire game with any real mobility (the other being {{champion:497}}) so of course anyone who has an unconditional dash is gonna look relatively "hyper mobile".
Poske (EUNE)
: Pyke nerfs any time soon? He is no longer a new champion
Boy did you just call Pyke hypermobile?
: Riot: "We're having Akali keep her shroud as it makes her very unique."
The shields were unnecessary bullshit shoehorned into her kit to give her a hamfisted direct counter to something everyone was complaining about at the time: shields. It really needs to go because it's blatantly just a "if you rely on this, then I win" mechanic.
: you can't really design an item to be easier to use than point and click... {{sticker:zombie-brand-mindblown}}
You could make it instant or give it more range, for starters.
: No one has to buy it, so I don't see an issue. If it were too powerful, that'd be a different story.
"Nobody has to use it" isn't really a good justification for things being underpowered in my opinion.
Eedat (NA)
: I dont understand the point of thiis thread. You're more or less saying "people who are bad at using mikaels are bad at using mikaels"
The item is significantly harder to use, significantly more situational, and significantly less rewarding than every other support item outside of the very very top level of play to the point where 99% of players should never build it. You either use it perfectly or you waste it. At least when it gave a heal you got SOMETHING out of suboptimal usage.
: as long as you dont miss lol. i always get a good laugh seeing people that suck at skill shots trying to play morg. If you cant skill shot just stick to point and click lulllll. her bindings are broken though.
That's the beauty of an immobile melee champion. You always know exactly where they want to run. You can usually just wait until right before they are going to catch their target and root them.
Rioter Comments
: I love playing Zilean against a Volibear or other nearly immobile champion. Just perma cc them and they can't do a thing. I feel a little bad about it after about the 3rd kill where they couldn't do a thing, but it is very satisfying.
It's funner to play Morgana against Immobile melee champions, IMO. It is borderline impossible for champions without a dash to chase someone with a Morgana present.
Rioter Comments
: > [{quoted}](name=Bent Pixels,realm=NA,application-id=3ErqAdtq,discussion-id=uoEzAQzY,comment-id=0002,timestamp=2019-01-08T23:28:21.020+0000) > > Any ultimate ability that has a 15 second cooldown at max rank with no CDR is busted. Some Q, W, or E abilities aren't even that low at max rank. Wtf {{champion:34}} {{champion:133}} {{champion:126}} {{champion:142}} Also, their is an individual cooldown for stealing someones ult meaning you will have to wait to steal that persons ult again.
> [{quoted}](name=Lord Zeta 1313,realm=NA,application-id=3ErqAdtq,discussion-id=uoEzAQzY,comment-id=00020000,timestamp=2019-01-08T23:48:50.404+0000) > > Also, their is an individual cooldown for stealing someones ult meaning you will have to wait to steal that persons ult again. Then just steal someone else's until then.
Bârd (NA)
: In theory, anything that relies heavily on other spells the champion has ends up being a poor Hijack candidate. Some of these are probably tweaked a bit to be better, but here's a few that would suck if left as a 1:1 copy (even with the adaptive scaling There are a lot that need tweaks to be strong. {{champion:63}} no passive, so it doesn't get bounce priority or cause explosions. Kinda meh. {{champion:122}} no passive, so it doesn't deal much damage or grant Noxian Might. Super bad. {{champion:420}} no way to make spawned tentacles swing. Unless they implement one, super bad. {{champion:145}} no way to apply plasma. Unless they tweak the stolen ult, completely unusable. {{champion:429}} no oathsworn to throw. Unless they tweak the stolen ult, completely unusable. {{champion:76}} no spear/traps, so you have no way to apply hunt. Still OK, just not as smooth. {{champion:61}} no ball. Unless they tweak the stolen ult, completely unusable. {{champion:107}} the leap is a part of Rengar's passive, so if not tweaked it's just camo+speed. Still OK. {{champion:35}} given Riot's history of spaghetti code, I wouldn't be surprised if Sylas ended up spawning a Shaco instead of a clone of himself. {{champion:102}} not exactly sure how the transform part works here. If it works the same as all the other transform ults, then this means that Sylas ends up becoming a stronger version of AP Shyvanna for the duration, but loses the ability to use his own spells. The duration is also shaky, since Sylas doesn't use rage. Not necessarily bad at all I'm just kinda confused. {{champion:134}} no balls... at least none of his own. Kinda meh. {{champion:77}} OH BOY PHOENIX STANCE {{champion:498}} no E to retract the feathers. Still OK, just not the full value. {{champion:142}} this spell is useful on Zoe and only on Zoe. And, of course, Sylas can't steal anything in a mirror matchup unless the other Sylas already has a spell stolen.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=uoEzAQzY,comment-id=000a00030000,timestamp=2019-01-09T01:11:17.961+0000) > > {{champion:145}} no way to apply plasma. Unless they tweak the stolen ult, completely unusable. I think Sylas might be able to ult people CC'd by enemies. > {{champion:61}} no ball. Unless they tweak the stolen ult, completely unusable. I'm guessing he just ults himself like Ori when her ball isn't out. > {{champion:107}} the leap is a part of Rengar's passive, so if not tweaked it's just camo+speed. Still OK. The Stealth+Speed still seems pretty good on Sylas. He has his own dashes so it isn't that big a deal that he lacks one. > {{champion:142}} this spell is useful on Zoe and only on Zoe. Depending on how his E2 interacts he could potentially use it to give him more range to land it. Also it will allow him to safely use W to heal and get out immediately. at level 16 this is an ultimate he can steal very often.
Lhuhz (EUW)
: He can copy Zoe ultimate LUL
Depending on how his E2 works that might actually give him an even longer gap closer. He also might be able to use her ult to W someone to heal then jump back to safety.
DUDE BRO (NA)
: Remember when Pantheon got his legendary skin, and also got huge nerfs in the same patch? They said that working on new skins makes them notice the champ more, and end up seeing bugs, or the fact that they might need tuning (nerfs or buffs). It makes sense as everyone on the team is talking about the champ, playing them to test out the skin, and they'll start to notice more things or get gameplay/balance ideas.
Riot tends to gut champions more often than buff them around skin releases. Sona got nerfed like 3 times before DJ Sona came out. I think it's so that the champion doesn't have a dropoff in playrate after a huge nerf and they can blame declining winrates on the influx of new players getting the skin.
Senteth (NA)
: What is the deal with waterwalking?
The River is where junglers contest scuttle, it's where roaming champions run into eachother, and it's where the epic monsters are located.
Rioter Comments
MrSmiths (NA)
: Galio was buffed in 8.24 and turned from a tank into an AP mid laner that takes aftershock and still does insane damage. He became an incredibly strong pick in high elo.
He was intended to be a bruiser, but people started going pure tank. It's rarely talked about, but Riot REALLY doesn't like it when a bruiser starts going full tank.
Esdese (EUW)
: Well, I do try understand your math. I also understand it's all great and all that. The truth is: Reality isn't there (or even close to that matter). The only abilities they touched this patch were Galio's R (nerfed), Q and E. Damage was only applied on Q (except for E's damage towards non-champions), and the truth is: His winrate increased (not in a normal way!). Plus, whenever I play against him, I personally feel the Q's damage's way higher than it was before. And trust me, I played against him before 8.24. Either the health bar is lying to me, or I seriously have no idea how YOUR MATH is literally contradicting with the in-game facts. Even I played Galio after this patch ... I needed way less AP to deal the same damage I would deal before this patch. Numbers to me mean jackass in this game. (maybe that's why half of the shit that goes through these patches only fuck up the game even more - Too much "numbering care" when in reality this game isn't just about numbers.)
You were complaining about Galio chunking people with Q, not anything else. Now that I'm pointing out that Riot outright nerfed that part of his kit you're shifting the goalposts towards his overall strength as a champion. > [{quoted}](name=Esdese,realm=EUW,application-id=3ErqAdtq,discussion-id=ii3H0M3s,comment-id=00000000000100000001,timestamp=2019-01-03T09:49:07.668+0000) > > Numbers to me mean jackass in this game. It really sounds to me that you're saying you don't care how much damage his Q is actually doing, all you care about is what you FEEL like its doing. Please correct me if I'm wrong.
Saianna (EUNE)
: I see some peeps are trying to create anti-zyra circlejerk shitstorm lately. meh.
I swear to god sometimes it feels like people cannot comprehend anything with more depth that "X champ is OP" or "X champ is UP". My point is that having the highest base mana regen in the game by a large margin along with the fact that that particular stat has been pushed torwards being a support stat instead of mid mage stat is a big contributing factor to her being preferred support over mid. Base mana regen does not scale with lost chapter, but it scales with items like Frostfang and Redemption.
Cavalier707 (EUNE)
: Excuse me sir, but do u know that both her Q and E cost 70 mana at rank 1? Do u know that her E cost up to 90 mana and her ult cost up to 140 mana? If that is not called a high mana cost then I don't know what is. And about spamming abilities... If u actually use ur spells without seeds, u r actually trolling. The W seeds has long cooldowns till the mid game and her passive seeds r so hard to control. It's not like hitting Lux or Zilean spells when they r up because actually u do need a setup. And my final point here. Why don't u also compare her base HP and HP scaling with other mages as well? She has one of the lowest base HP at level 18 in the entire game with less than 1850 actually, while most of squishy champions average at 2000-2200.
All the more reason to play her support instead of a mage, which is the problem I'm addressing here.
: It's kind of been like that since Zyra's release though. Riot created her without realizing how better suited she is as a support.
No it hasn't. They made her have the highest mana regen in the game some time around when they did the mage itemization sweep last year.
: Let’s forget to mention that her mana costs are super high, at every rank (EVEN IF yeah her w has no mana cost, her q and e cost a lot)
Her mana costs are above average, not "super high". The costs basically just offset the fact that W is free. The costs aren't remotely in proportion with how much more regen she gets than other mages. Q cost also doesn't scale with rank.
Rioter Comments
Esdese (EUW)
: > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=ii3H0M3s,comment-id=00000000,timestamp=2019-01-02T06:37:55.624+0000) > > Yes, winrate went up by over 6% with the last buff. > > https://u.gg/lol/champions/galio/build/ The solemn and clear truth that they don't learn from their mistakes. Instead of buffing something else on his kit, they went on buffing his Q ability. Guess the one-shot galio wasn't enough for them to learn not to mess with those numbers without actually TESTING.
You really don't understand what they did to his Q, do you? That didn't just outright up the damage, it's more complicated than that. Phreak did the math and that change is a MASSIVE nerf to the AP ratio of the tornado in almost all cases, it's significantly weaker against almost all tanks save for something like a hyper lategame Sion or Cho'Gath, and it got nerfed even harder against squishy targets. It literally takes 6000 HP for the new Q2's AP ratio to break even with the previous version.
: From now on, only nerf strong champs, don't buff weak ones.
No. Champions are weak. The problem is that there's way too much fucking damage in the runes and items.
DearPear (EUW)
: > [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=qeU4hprA,comment-id=00040000,timestamp=2018-12-29T21:14:20.013+0000) > > his kit really doesn't work for solo lane Meanwhile he destroys mid.
He's very polarizing. I don't know if people have realized this yet, but the Yasuo matchup is probably completely unwinnable for him.
Arkayed (NA)
: I'm no expert so I could be off base, but I think they just need to bail on the idea that he's a support. If they removed his gold giving, then balanced him around solo lane or jungle play it might be less annoying to deal with. I don't even care that he can execute from insane %s, I care that he always has an adc right there to make sure I get low enough to be ulted almost immediately. If he didn't share gold then at least somebody (the adc in this situation) would be missing out while he kills everyone. Then you'd only have to worry about killing him since he has all the gold. As it stands he becomes a massive threat, but the adc is also just as deadly because they didn't miss out on any gold.
His kit cannot be healthy in a solo lane. Allowing him to be a viable solo laner is akin to allowing someone like Leona or Alistar to be viable in solo lanes.
Hibeki (NA)
: To pt in perspective how seriously overbuffed pykes ult has been
Okay but there is no fucking way Pyke already has {{item:3302}} {{item:1036}} {{item:1036}} {{item:3134}} at level 6.
Rioter Comments
: Personally, I dislike IE's flat reversion and somewhat like the "ultimate powerspike" version. For the ultimate powerspike version: - Without the passive, it gives 5747.5 gold in stats. With a 5000 gold price, that makes it 115% gold-efficient without the passive. - If it becomes too powerful, it could stand to lose 10% Crit Chance (retaining Zeal items at 30%, possibly) and/or a further increase in price point. - Ultimate Powerspike IE looks like an item that could be the most slot-efficient item overall (giving the most stats for a single item slot), in exchange for being rather unefficient gold-wise.
Honestly I feel like I can see Assassin's selling one of their items for that if the game goes super late.
: {{champion:86}}: i agree.
It honestly feels like someone went out of their way to specifically make sure Garen couldn't jungle.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=EZAclduk,comment-id=0002000000030001,timestamp=2018-12-21T01:58:09.613+0000) > > don't forget that that's TOTAL AD and not bonus AD Its bonus ad my man. I understand your Yasuo hate but that's just straight up untrue
In addition to the fact that Yasuo's most important item, Phantom Dancer, has zero AD.
: Hey wukongs players, Wukong is sitting at a 53.76% winrate. Are you sure he needs a buff?
He needs a rework. His strength as a champion is almost exclusively dictated by the meta. Whenever he is out of the meta any buff threatens to make him broken when the meta shifts, and when he is meta nerfs threaten to do the opposite.
Done25 (NA)
: Pick Brand and just combo her to death at level 3. Else pick someone like Sona, Nami, or Lulu who can consistently poke and harass her.
Okay if all of those champions beat her, How does she still top the ban charts when they are meta?
: This. Playing against Morgana as Thresh or Blitz is super painful. As Thresh, you’re kinda just forced to afk the lane phase when you need to be aggressive and snowball. And you can’t engage on Morgana, but she can poke you. Also often times, ironically enough, if she hits her bind on you it’s a death sentence - whereas as you hitting your hook doesn’t mean shit. Maybe after the Thresh buffs on Q cd the matchup is better - but she’s still my permaban.
Thresh's Q hooks CD starts outscaling her black shield after the first few levels up until she has to start putting points in it, so it isn't THAT bad. Also Morg can't black shield BOTH laners.
: She's banned because of {{champion:53}} {{champion:89}} {{champion:555}} {{champion:497}} {{champion:412}} not because she's strong. Especially there are ridiculous amounts of {{champion:412}} mains.
No matter what champion is meta throughout the years, people say this shit. "She's only strong because she counters the meta". What champion can you actually make a case for Morgana being bad into?
Jaspers (EUW)
: Look at the most played/Tier 1 Supports right now and who better to counter every single bit of CC they have? So people ban her so they can do their job. Not overpowered or strong. I'd say she's exactly where she should be power wise. If the meta adapts away from chain CC tanks (and Pyke), her ban rate will go down (her ban rate during Ardent meta and long before was around 5%).
The thing is that people have been saying something similar to this through every single meta. No matter who is actually strong, Morgana is still always up there because she apparently always 'counters' whatever is strong.
Rioter Comments
: Here's an idea, instead of buffing an assassin, how about nerfing the ever loving crap out of everyone's damage, with the exception of Zed? That way, Zed's damage will look good by comparison. Oh, and it will make the game far more enjoyable to play/watch as everyone won't have to fear that a single ability would blast off half their health outside of an ult, but that's just a minor side effect. The only result is that people will feel that trades or small skirmishes won't be so risky, but I think it is an acceptable change if it means Zed will become relevant. {{sticker:slayer-jinx-wink}}
Zed's damage is just awful. Outside of small windows he does not have the damage to assassinate most champions in the mid game if he doesn't stomp his lane.
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TotalJerk

Level 114 (NA)
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