nm1010 (NA)
: Read the patch notes. They wanted to introduce counter picks for specific mechanics to improve game health. The point is to create a counter to shield heavy teams. Yes that is a buff into certain match ups, but the effect is gated by fury and cool downs so most people can attempt to play around it in lane.
I still feel like Renekton generates Fury so fast that the idea of it being some kind of "gate" is a fucking joke. No matter what his Fury is when he goes in, I have never seen him fail to get some sort of empowered ability.
DUDE BRO (NA)
: Imo the only changes kled needs is to be immune to damage the moment he hops back on skarl (just like when he pops off). Dying while remounting feels bad and doesn't reward risky plays. And also dismounted E should be like zombie sion, just a short 2 second speed boost. Maybe only usable once per dismount. Something to help you either escape or get in for a remount quicker as the passive speed boost towards enemies isn't too great.
> [{quoted}](name=DUDE BRO,realm=NA,application-id=3ErqAdtq,discussion-id=MEHPFi1f,comment-id=000d,timestamp=2019-07-21T07:58:36.582+0000) > > escape Completely antithetical to Kled's thematic design. Out of the question. He is literally designed around making almost all correct options be some variation of "fight!"
: Holy shit he has a 20% damage debuf off his mount!? I've played him for years and didn't know this!
Because it doesn't matter. In a 1v1 he has a massive advantage regardless, and if it's a skirmish he needs to be focusing on remounting ASAP instead of damage. Also the debuff is ony for his basic attacks and doesn't even affect the empowered W auto or pistol.
: Revert the Kled q buff and address his real issues
Does anyone here understand math or play Kled? These are joke buffs, and cutting Kled's courage generation on AAs from 15 to 12 will neuter him.
: Team comp is important too. People might say "Doesn't matter, you're low elo", but I have literally had games where people have played three ADCs with no tank. Thankfully, the enemy had an AFK, but even then, it was a close match. But yeah, right now it's just praying your teammates pick something that synergizes well into the comp, and having a wide enough champ pool to adapt to your team comp's needs. It does feel pretty random; I've seen good players with great micros lose games just because the enemy team had a better comp, or lots of cancerous counterpicks.
This is why one of the best things you can do in lower elos is find a main with flexible build options. Sometimes you gotta take that ({{item:3285}}, {{item:3020}}, {{item:3165}} ) core and make it ({{item:3027}}, {{item:3158}}, {{item:3151}}). Hell, sometime you have to buy a fucking stoneplate on Morgana.
: Counterpicking hardly matters below masters lol, stop creating excuses.
Counterpicking is even stronger in low elo because they don't know how to lose lane gracefully or be useful from behind.
: Riot has minimized skill in a lot of ways in the past couple of years; why is this surprising? To be honest, this post (although I agree with it) doesn't even contend with one of the top 5 problems that reduce the impact of skill in the game. Here is my list: 1) shut down gold, 2) shutdown xp, 3) prevalence of broken champions, 4) drake rng, 5) shutdown death timers. Some of these things aren't explicitly acknowledged by Riot; they don't claim that there is something called shutdown experience in LoL. Instead, they exist in their effects. All in all, it isn't a shocker that Riot's balance team is making another unpopular implementation. We are lead to believe that because Riot's primary interest is in their own bottom line (financially speaking), that they will be more inclined to make changes that the majority wants. But the majority isn't necessarily where the money is at. Think about it, why is it that Riven's 55%+ w.r in solo queue lasted for a period of months? The majority of us complained about it on Reddit, and through other mediums, but Riot did nothing to nerf her. The reasoning behind this, is that despite comprising only 15%-25% of the community, Riven players invest far more of their money into skins. Remember that it only took Riot about a week to nerf Amumu who hit the same win ratio this year. What is the difference between these two champions? The fact of the matter is that Riot can make unpopular changes to the game that cater to a minority audience, because the majority audience the implementations may displease is unwilling to stop investing in the game in the short term, which makes the toxic implementations profitable for Riot. However I will say, every time a new, popular PC game comes out, Leagues numbers take a substantial hit; although they recover eventually, they do so to a lesser extent each time. Riot's catering is good for short-term gratification, but in the end it is bad for the games longevity. Eventually a string of novel pc games will will steal what remains of the player base, who are frankly getting fed up with Riot's bs.
Shut down respawn timers aren't a thing. Your respawn time is a formula with the only two variables being your level and the game length. Unless someone is an absurd amount of levels ahead of you, their respawn time shouldn't be particularly longer.
Rioter Comments
Lovelle (NA)
: Why bother when you can go Trinity into Sterak's and literally out-trade anyone that can't lock you down and kite you? Plenty of burst and sustained damage, plenty of durability.
Because sometimes the situation requires that you be able to kill shit fast.
: > [{quoted}](name=Ahlas,realm=NA,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=00020000,timestamp=2019-07-14T20:49:44.813+0000) > > I main Riven. > > And the fact that she was generally considered too strong before the changes and has an even higher win rate after the changes is good evidence that she's probably not fine. shes fine
Actually make some kind of fucking argument why she is balanced or why she isn't OP instead of saying "no ur wrong" over and over again. Why even go to a discussion board if you can't be bothered to actually discuss?
: Goodbye cancer ranged top picks
Why are they nerfing attack speed, though? The problem is them constantly taking free singular potshots throughout the lane with impunity, not that they are fucking you up with a sustained barrage of focused AA s. A nerf to attack speed does basically nothing about the constant free harass.
Bexyyy (EUW)
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=H6Zo72j3,comment-id=000000000001,timestamp=2018-11-21T19:45:24.398+0000) > > The counter to him using his invis to escape/heal is literally to just stand close to him. what and be auto attacked to death??? then eat an R
> [{quoted}](name=Bexyyy,realm=EUW,application-id=3ErqAdtq,discussion-id=H6Zo72j3,comment-id=0000000000010002,timestamp=2019-07-14T19:11:29.842+0000) > > what and be auto attacked to death??? then eat an R 1. Pyke has the lowest AD per level of any melee champ in the game. His autos are trash for an AD champion. 2. If Pyke is using W to escape or heal, he absolutely is not in a situation where he wants to auto attack you.
: You can't complain about not being able to push or defend and a change that makes it easier to push and defend.
The point here is that the contribution this provides to pushing and defending is absolutely fucking miniscule. An ADC can mostly neutralize the effect of ehat this grants with a couple auto attacks.
Rioter Comments
: Taric doesn't really needs solo lane farm He can't oneshot people after his first item He can't effectively roam after 6 He can't outsustain any lane opponent without maxing his non-damaging spell and wasting all his mana There is nothing broken with solo lane Taric(except funnel strats)
But the issue wont be that solo lane Taric is broken. The issue is Riot will have is that it can exist at all.
: You mean that awkward stun that forces him to maneuver around just so he can land them right? Plus, does Taric even have any burst damage or mobility, or even the speed to roam between lanes?
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=ynE6NalH,comment-id=0001,timestamp=2019-07-01T14:34:59.638+0000) > > You mean that awkward stun that forces him to maneuver around just so he can land them right? Plus, does Taric even have any burst damage or mobility, or even the speed to roam between lanes? What the fuck does any of that have to do with E hitting minions?
Rioter Comments
HeresyHorus (EUNE)
: DD will be abused by all ad champs... Why? ... cuz auto attacks scale with 100% tad, and all champs have auto attacks. Even kata uses it cuz her ad ratios on her spells are huge. It is an op all rounder item just because Riot decided to make spells that scales with the same thing autos scale with. If mages had ad ratios on thier spells I would gladly use ad items and just go with void+sorc boots for the pen only and be 2x stronger than a normal ap mage.
My opinion here is that champions that already have survability or stalling tools in their kit, as well as champions that already have the option of Steraks or Stoneplate shouldn't be the primary abuses of an item meant to allow squishy ADs casters a means to use lifesteal/spellvamp in a fight without getting instantly blown up. ADCs, champions like Gangplank, and AD assassins are all NOT using the item ATM, but every fucking bruiser that doesn't need items like this are abusing it.
: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, this is exactly why people hate everyone who uses the term "bruisers" it's so non descriptive. Ad casters... so people like {{champion:420}} {{champion:266}} {{champion:92}} {{champion:39}} {{champion:80}} {{champion:62}} {{champion:58}} I missed a few but you get the point... all of these fall under the really awful classification that is the pseudo class of bruiser. In fact the only non-bruiser ad caster I can think of is {{champion:238}} and they definitely didn't make the item for him lol Ps if we are talking about abuse cases of DD look at *cough {{champion:145}}
Bruiser is a broad term to define a wide variety of champions that combine some amount of tankiness and damage. There are more specific terms you'd use if you're talking about a specific subcategory like "diver" or "juggernaut". AD casters are champions like pretty much every AD assassin and a ton of the more spell oriented ADCs.
Rioter Comments
: While conqueror is indeed completely broken, you chose a very extreme example.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=5A6auzjT,comment-id=0000,timestamp=2019-06-28T14:12:30.023+0000) > > While conqueror is indeed completely broken, you chose a very extreme example. Physical damage will almost always yield a higher percentage boost than my examples, because most people would have some amount of armor from somewhere.
Rioter Comments
Rioter Comments
: He has pretty high mana regen because his health regen is particularly low.
His health regen is actually on the upper end of the spectrum. He does also have W for sustain, and strong Synergy with the Tooth passive. Using W for sustain is offset by the high mana costs, though.
: He's an Assassin. His job is to DELETE an enemy, then move on. Short, but strong damage, then required to rest a bit. Sure if he fed as hell, then he can stay around more, but in general he is not meant to keep fighting for long.
Most assassins are like that, though. They typically have low costs and average regen. They just don't synergize with most mana items and whatever AoE waveclear spells they have are typically expensive. They typically get gated by not being very useful between CDs. ...and I just answered my own question. Both his damaging basic abilities are low CD AoE abilities so he can clear camps. I bet its so high so that he can mana sustain off Hunter's back in the day when it was % base while clearing camps, but not have much mana sustain while pushing lanes because he doesn't get the bonus outside of the jungle.
: My time is now. There really isn't anything specific here other than the fact that it's one of those balance levers to keep him in the jungle. His rotations with camps consistently take multiple Q's early game, and along with the jungle item in general backing him up in Mana, you'll never really find Kayn short in mana when it comes to his main form of jungle clear. However, and I've found this way more noticeable later in the game, constant action on the map and in lanes, frequently leaves me with very little mana on hand, especially when my only time for regen is when I'm actively using that mana to jungle clear. I kinda hoard the Blue Buff to myself sometimes, just because how much i need to be everywhere in situations like that.
So it's to hurt synergy with flat mana items and make him more dependent on Hunter's Talisman? If his regen and costs were both lowered would lane Kayn be more doable?
Rioter Comments
Rioter Comments
: > [{quoted}](name=XJ99999999999999,realm=NA,application-id=3ErqAdtq,discussion-id=HqGtAquA,comment-id=0001,timestamp=2019-06-12T17:33:24.344+0000) > > he isnt broken if u ban him {{sticker:sg-ezreal}} And then they pick some dumb shit like gangplank or singed I love top lane!
: Because as a fighter/bruiser he need sustain (since his base hp per 5 is on the low end)? Everyone who bitches about his healing are the same people that dont buy these: {{item:3076}} {{item:3123}} {{item:3165}}
Imagine rushing a Bramble Vest into an AP champion.
Rioter Comments
Rioter Comments
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=HqGtAquA,comment-id=0005,timestamp=2019-06-12T19:06:36.332+0000) > > The thing is that he isn't actually broken. His play pattern is just so fucking unbelievably toxic that it tilts people off the face of the earth. > > His one of the worst examples of "win lane, lose game". For a lot of top laners the matchup is realistically unwinnable, but Tahm Kench has an atrociously bad late game and it doesn't get better no mater how hard he snowballs early. > > His whole purpose as a top laner seems to be to turn the game into a 4v4, where you can't carry because you're playing against Tahm Kench top, and he can't carry because he's playing Tahm Kench top. "hes not overpowered tho, look at win rates" Even if top tk had a 40% wr (which is not the case, hes actually at 53% which makes this even more absurd) he would still need nerfs because hes one of the most unhealthy champs to play against in the top lane.
Literally everything about this comment shows a poor understanding of the discussion.
Rioter Comments
: You can try and act like elo means nothing if that makes you feel better. I prefer to live in the real world tbh.
If you can't articulate why something is right or wrong, you don't actually understand shit.
: You’re a silver 2 Riven main. You don’t play Riven at the level where she’s problematic, so I’m not sure why you’re commenting tbh.
Gotta love how instead of formulating a counterpoint you instead decided to use that mental effort to look up their elo and base your entire argument around that.
: They need to revert the buff to her dashes. The reduced it's CD b/c they nerfed her E. Basically they said fuck you to the community and gave her more mobility and a little less up time on her shield. They really soft buffed her and tried to pretend it was a nerf...
They hit conqueror in the same patch. They were trying to avoid pulling a Sejuani on her.
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=HqGtAquA,comment-id=0005,timestamp=2019-06-12T19:06:36.332+0000) > > The thing is that he isn't actually broken. His play pattern is just so fucking unbelievably toxic that it tilts people off the face of the earth. > > His one of the worst examples of "win lane, lose game". For a lot of top laners the matchup is realistically unwinnable, but Tahm Kench has an atrociously bad late game and it doesn't get better no mater how hard he snowballs early. > > His whole purpose as a top laner seems to be to turn the game into a 4v4, where you can't carry because you're playing against Tahm Kench top, and he can't carry because he's playing Tahm Kench top. Plenty of meta top laners who crap on him if played well. Darius stomps him out of lane if he waits for lv3 healthy. Jax can get easy short trades with a jump out, and so can Irelia. Same for Riven. Garen is a straight up TK safe pick because you can W his Q slow/stack stun and your QE trade pattern pretty much allows you to poke him constantly and get out before he can stack on you. You rush MR for 435 gold and the his Q poke starts plummeting. By the time you build cleaver and merc boots you can start outdueling him and well, past lv11 it's game over for him.
Literally any champion can be defended with the "they have bad matchups" argument. While counters should definitely be a thing, lanes shouldn't be decided in champion select.
: This is satire right? Not like, the sarcasm of saying people can't learn a 2-button combo; the notion that that's all that separates organized play from solo queue. Because if not it's beyond absurd how wrong it is. Ryze in pro play is playing an entirely different game than we can. Lagless LAN environments let Ryze machine gun spell rotations much faster and much more reliably than we can fathom for our server games.
The biggest thing is that his ult is significantly worse outside of an environment with coordinated wave management, macro, and voice chat. It is really difficult to overstate how fucking busted his ult is with heavy coordination. Meanwhile the damn thing is extremely unreliable to exploit in SoloQ even at a Challenger level. They took that problematic ult and made it even more powerful.
: Tahm Kench still not nerfed after 3 patches of him being broken in toplane
The thing is that he isn't actually broken. His play pattern is just so fucking unbelievably toxic that it tilts people off the face of the earth. His one of the worst examples of "win lane, lose game". For a lot of top laners the matchup is realistically unwinnable, but Tahm Kench has an atrociously bad late game and it doesn't get better no mater how hard he snowballs early. His whole purpose as a top laner seems to be to turn the game into a 4v4, where you can't carry because you're playing against Tahm Kench top, and he can't carry because he's playing Tahm Kench top.
Rioter Comments
: Updating the Gameplay Rules
I'm super late to the discussion, but can titles asking for upvotes also get banned? It would also be nice if something could be done about posters that frequently spread misinformation and blatant lies to push a narrative.
YaraUwU (NA)
: Just a quick thought for anyone that thinks Qiyana is the dullest champion to date. Kai'sa exists.
The last few female champions straight up feel like someone on the design team is turning their tween daughter's fanfic OC characters into a champion.
Rioter Comments
: Daily reminder: If you see Rakan you don't have to pick Xayah.
Same thing goes vice versa. When I wanna play either of those champions I don't even hover them anymore so my ADC/Support doesn't get the idea that they have to pick a champion they are inexperience with for the sake of having the pair.
Rioter Comments
nelogis (EUW)
: You're.... you're giving more damage to Flask and reducing it's lane sustain?
It's getting nerfed because mid laners are buying it.
: imo (especially for lower elos) a mid laner (or a hardcarry top) as you have the least reliance on your teammates. If you mean for soloq at least. I onetrick {{champion:161}} and it goes pretty well.
Vel is extremely difficult to play if his frontliners are morons.
Rioter Comments
: Some Spells don't even trip Banshee's, and bypass it altogether. Kind of fun to be Morgana in that way...
If Morg's W tripped Banshee's, that would make Banshee's even worse.
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TotalJerk

Level 141 (NA)
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