: They like tortues, they think tortue is love.
> [{quoted}](name=GayrensTari,realm=NA,application-id=yrc23zHg,discussion-id=UbuqiOgt,comment-id=0000,timestamp=2019-08-24T15:02:31.922+0000) > > They like tortues, they think tortue is love. But there's better games to be played instead of this one.
Xphineas (NA)
: Champions for a new player?
Friends don't let friends start playing this game.
Rioter Comments
: Why does Riot not care about their "Rotating Game Mode" anymore?
It didn't bring them more monies. It's all about the monies. The game gets balanced towards the pro scene because of Lc$ |3iG PL@y$$$ monies. Releasing new skins get prioritized over addressing the foundational flaws of the game because Riot wants the monies more than for people to enjoy their game. And Riot will never read your thread because you aren't paying them any monies to read it. Riot wants all the monies and will get it at any cost!
: Prediction for League's future
I came on the forums to see if any of my old friends were around but they either changed their names or left entirely. The only familiar thing I saw was this thread. This "attitude" toward the state of the game has been constant for the better part of the game's life span. This "I wish this game felt fun again and here's how I think it can be done" type of message has been ignored by Riot as some of your points are critiques that echo threads from over 3 years ago when I was still playing. Riot hasn't changed for one bit since I have been gone. My advice? Leave. The longer you stick around the more Riot will frustrate you. It's better to cut ties immediately and move onto something else. What that ends up being is up to you, just don't stay here.
: Why is it so dang hard to name babies?
Your wife's little caveat does limit your options. Here's a few I came up with: Heath Colt Bradley Jamoa Rayden (Has an N on the end) Reed Gabriel Zane Zion Oakley Orion Jethro Sandor Doren Ivan Kai
CLG ear (NA)
: > [{quoted}](name=Krofinn,realm=NA,application-id=yrc23zHg,discussion-id=BgiEEA2b,comment-id=0009,timestamp=2018-12-05T20:49:20.328+0000) > > Start with characters, they should drive the story anyway. ok
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=BgiEEA2b,comment-id=00090000,timestamp=2018-12-05T21:38:38.774+0000) > > ok When I introduce new characters I like to use my adjective bag that I have amassed over the years. It's a bag of equal sized pieces of paper with character traits. So when I want to introduce a new character, say tge father of the main character, I reach into the bag and grab a piece and try to imagine how to usr this as fuel to imagine a character. Just an example of some of the words in my bag: Laconic, chipper, eccentric, dejected, aloof, vicious, crafty, compulsive, whimsical, earnest, somber, archaic, cautious, paranoid, conceited, beleaguered, industrious, empathetic, kind, brash, bold, trivial, petty, indulgent, passionate, xenophobic, superstitious, luminous, haughty, indignant, sarcastic, incredulous, heroic, obsessive, yearning, fascideous, rugged, inventive, pandering, condescending, clumsy, nimble, eloquent & hubris I pick out a word and imagine how that word translates into their identity to the story and how they interact with others. Sometimes it works other times I have to reach in for another word. It may take some time to amass a good amount of words but once you have a couple hundred you have a good fall back tool to fend off writers block for character introductions.
: Hey GD recommend me a good Fantasy RPG
Final Fantasy Tactics Divinity: Original Sin 2
: Help me theorycraft out some melee botlaners
{{champion:98}} {{champion:11}} {{champion:64}} {{champion:126}} {{champion:238}} {{champion:107}} {{champion:10}} Maybe any of these? I played Shen support a whole lot. Master Yi can wave clear well. Lee Sin can trade extremely well. Jayce is a hybrid. Zed is agile. Rengar can leap out of bushes. And Kayle can do anything.
: How old are league players?
Why are we necroing this?
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=AlHovdPf,comment-id=0000,timestamp=2018-11-02T22:51:18.330+0000) > > That's a lot of money to be spent on one video game. Just imagine what else you could buy with that much money. Riot really going for people's wallets, lol. That's just it though. Reducing the number of gems from 10 to 5 would actually _help_ business. The more Mythic skins they make, the more people will want to go for gems. But if it's so outrageously high, even people who want them won't attempt it.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=AlHovdPf,comment-id=00000000,timestamp=2018-11-03T08:29:52.889+0000) > > That's just it though. Reducing the number of gems from 10 to 5 would actually _help_ business. The more Mythic skins they make, the more people will want to go for gems. But if it's so outrageously high, even people who want them won't attempt it. But the people who are dumb enough to shell out that money have to be numerous enough that Riot doesn't feel pressured to listen to the masses on reducing their pricing.
: Is 10 Too Many Gems?
That's a lot of money to be spent on one video game. Just imagine what else you could buy with that much money. Riot really going for people's wallets, lol.
Vacus (NA)
: > [{quoted}](name=Beatrice falls,realm=EUW,application-id=yrc23zHg,discussion-id=4wJ7gN7y,comment-id=,timestamp=2018-10-22T16:13:57.101+0000) > > And another joke, forcing you to watch pro-games in order to progress in the event (I'm totally not into e-sports anymore since how shitty this meta has became) because they don't have enough viewers and need to appeal you with this Just as a heads up the game is probably more fun to watch now than it's ever been. I may disagree with Riot's priorities, but they did actually succeed in their goal. They balanced their game around making it fun to watch, instead of making it fun to play. It might suck total ass to play this season, but they finally managed to hit their goal; it is actually fun to watch right now.
> [{quoted}](name=Vacus,realm=NA,application-id=yrc23zHg,discussion-id=4wJ7gN7y,comment-id=000e,timestamp=2018-10-22T19:57:28.761+0000) > > Just as a heads up the game is probably more fun to watch now than it's ever been. > > I may disagree with Riot's priorities, but they did actually succeed in their goal. They balanced their game around making it fun to watch, instead of making it fun to play. It might suck total ass to play this season, but they finally managed to hit their goal; it is actually fun to watch right now. Yeah, but is Riot making a video game or a video show?
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=00030000,timestamp=2018-10-19T01:31:17.676+0000) > > Do you realize the implications of removing Esports from League of Legends would have on the game itself? Riot would have to balance the game in an intelligent manner. They would use their funds on things the common player benefits from. Meaning you. You would benefit directly. Do you not want the game to benefit you directly? Riot is a business. Doesn't matter what I want. Doesn't matter what you want. The only things that matter are those that increase revenue. And esports happen to do that quite well. Money is what makes the world go round
> [{quoted}](name=ez mental boom,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=000300000000,timestamp=2018-10-19T01:59:38.628+0000) > > Riot is a business. Doesn't matter what I want. Doesn't matter what you want. The only things that matter are those that increase revenue. And esports happen to do that quite well. > > Money is what makes the world go round Have you been listening to the tone of their ads though? They gave out a reward for anyone who watched their LCS coverage. There is desperation in how they are going about acquiring more viewers. They are reaching a plateau with their Esports revenue. They want more but the well is running dry. They sent out a survey thinking that the viewership of their Esports games is the timing of the events. Its not. The interest is no longer there like it once was. They need to jump ship on Esports before it is too late.
: Congrats... you were given an opportunity to provide feedback that Riot is actually reading and paying attention to and you squandered it entirely by being pretentious and dismissive. What a sorry state of affairs. You literally just ensured your survey is thrown in the 'did not take this seriously' pile and disregarded entirely... Also: Yes, esports players are officially classified as athletes now. You can either whine about it or get used to it, but nothing you do will CHANGE it. It's simply a reality of modern times. Chess is officially considered a sport as well, fyi.
> [{quoted}](name=Eleshakai,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=0005,timestamp=2018-10-19T00:40:56.155+0000) > > Congrats... you were given an opportunity to provide feedback that Riot is actually reading and paying attention to and you squandered it entirely by being pretentious and dismissive. What a sorry state of affairs. You literally just ensured your survey is thrown in the 'did not take this seriously' pile and disregarded entirely... > > Also: Yes, esports players are officially classified as athletes now. You can either whine about it or get used to it, but nothing you do will CHANGE it. It's simply a reality of modern times. Chess is officially considered a sport as well, fyi. I responded the exact same way I did the last two times. And yet they still ask for my input. I have to be doing something right.
: "get rid of esports" lmaoooooooooooooooo do you have any idea how much fuckin money it makes them, both directly and indirectly?
> [{quoted}](name=ez mental boom,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=0003,timestamp=2018-10-19T00:35:18.471+0000) > > "get rid of esports" > > lmaoooooooooooooooo > > do you have any idea how much fuckin money it makes them, both directly and indirectly? Do you realize the implications of removing Esports from League of Legends would have on the game itself? Riot would have to balance the game in an intelligent manner. They would use their funds on things the common player benefits from. Meaning you. You would benefit directly. Do you not want the game to benefit you directly?
Jikker (NA)
: Riot never sends me surveys anymore =(
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=0001,timestamp=2018-10-18T22:58:16.238+0000) > > Riot never sends me surveys anymore =( I uninstalled the client over a year ago so maybe that's the key to getting more survey requests? I think this is the 4th or 5th one they have sent me over the years. I was really rude in the last two they sent me so not sure why they keep wanting my input if they aren't going to take my criticisms seriously.
: k. So most of this is just being pretentious on your part. The same kind of crap I would expect from some soccer mom combined with the dead memes from gameplay. You don't like esports. Okay. You could have just said that (or ignored it), but you chose to be a dick and write a fucking essay about how "Esports isn't a real sport".
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=ijji4ybz,comment-id=0000,timestamp=2018-10-18T22:33:38.644+0000) > > k. So most of this is just being pretentious on your part. The same kind of crap I would expect from some soccer mom combined with the dead memes from gameplay. > > You don't like esports. Okay. You could have just said that (or ignored it), but you chose to be a dick and write a fucking essay about how "Esports isn't a real sport". It's not. Esports is killing the game. I wish it never happened. The money the community spends on the game goes into more Esports ads and not into the game itself. They need to change that.
Rioter Comments
: Rimworld just reached the full release
If anyone is interested I am trying something in Rimworld where I make colonists in the likeness of real life celebrities. If anyone has any suggestions I am all ears. I just made a template for Gilbert Gottfried, Mike Rowe and Danielle Brigoli earlier tonight. Looking to make a few more templates and see how it pans out.
Rioter Comments
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=QjOP7tBZ,comment-id=000100000000000000000001,timestamp=2018-10-17T16:12:51.978+0000) > > When I was in education nearly every teacher in their 40s or younger had a second job because teaching didn't give a liveable wage anymore. So they had to get a second job as a physical trainer, or owned a small business or did comedy and music shows 3 times a night, or they worked in a nursing home after hours. This is on top of the coaching role they also took after working their normal 8 hour teaching day and the really young teachers were enrolled in grad school for their masters degree because they had a 5 year deadline to get their masters degree. And then there was the time they spent making lesson plans and grading papers. > > I don't know where they find the time to do all of the stuff they did or how they functioned on just 5 hours of sleep a night. But it's a very under paid job for the amount of time, education and emotional investments that they have to make. Other jobs work much easier and for significantly more money. But I respect all the people who do become teachers. I wish they got paid better. It's a field where one has to be passionate about being in an environment full of children. Personally I don't like kids so I would dread in tears in a field like this. Gl to the people who wish to become teachers though. Kids nowadays can be out of hand. Especially the pay for most teachers tend to be lower than those who major in things like Business or Computer Science
> [{quoted}](name=Mr Mech Tech,realm=NA,application-id=yrc23zHg,discussion-id=QjOP7tBZ,comment-id=0001000000000000000000010000,timestamp=2018-10-17T19:11:43.361+0000) > > It's a field where one has to be passionate about being in an environment full of children. Personally I don't like kids so I would dread in tears in a field like this. Gl to the people who wish to become teachers though. Kids nowadays can be out of hand. Especially the pay for most teachers tend to be lower than those who major in things like Business or Computer Science I enjoy working with kids. I was a school bus driver for kids with special needs and I was really good at it. Before that I was a student teacher. The two things I hated about the experience was how time consuming the work outside the classroom was and the "teaching to the test" mentality. I love working with kids but I think my calling in life is to be a father rather than a teacher.
Jamaree (NA)
: > [{quoted}](name=Mr Mech Tech,realm=NA,application-id=yrc23zHg,discussion-id=QjOP7tBZ,comment-id=0001000000000000,timestamp=2018-10-17T05:28:40.056+0000) > > There will be those people fortunately So how is it overrated, I'm confused, I feel attacked.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=QjOP7tBZ,comment-id=00010000000000000000,timestamp=2018-10-17T05:30:00.144+0000) > > So how is it overrated, I'm confused, I feel attacked. When I was in education nearly every teacher in their 40s or younger had a second job because teaching didn't give a liveable wage anymore. So they had to get a second job as a physical trainer, or owned a small business or did comedy and music shows 3 times a night, or they worked in a nursing home after hours. This is on top of the coaching role they also took after working their normal 8 hour teaching day and the really young teachers were enrolled in grad school for their masters degree because they had a 5 year deadline to get their masters degree. And then there was the time they spent making lesson plans and grading papers. I don't know where they find the time to do all of the stuff they did or how they functioned on just 5 hours of sleep a night. But it's a very under paid job for the amount of time, education and emotional investments that they have to make. Other jobs work much easier and for significantly more money. But I respect all the people who do become teachers. I wish they got paid better.
: Who is the most prolific shit poster in all of GD?
Anyone remember Lajneen at all? The "Assassins are oppressed and need a buff" guy? He was a real asshole but he was a major troll on the boards when he wasn't permabanned.
: Colonel J Caristinn QT CerealBoxOfDoom
> [{quoted}](name=The Soulforged,realm=NA,application-id=yrc23zHg,discussion-id=rea8ajBt,comment-id=0001,timestamp=2018-10-07T23:32:32.153+0000) > > Colonel J > Caristinn QT > CerealBoxOfDoom I remember CerealBoxOfDoom vaguely, Colonel J is still here and Caristinn I don't recall anything about.
Ætheist (NA)
: I hate getting told to "play bots" when I'm doing badly in a normal.
I played bots almost exclusively until I hit level 30. Its not a bad environment to play in. Most everyone is relax and chill so you can go at your own pace. Maybe you should play in it just for the relaxed environment if nothing else.
: are we talking current or all-time?
> [{quoted}](name=303Devilfish,realm=NA,application-id=yrc23zHg,discussion-id=rea8ajBt,comment-id=0003,timestamp=2018-10-07T23:42:57.781+0000) > > are we talking current or all-time? All time. Lets add a nostalgia factor into this thread.
Rioter Comments
: Is there actually a “good” gaming community?
Rimworld has the best community I witnessed so far. The modding community is great, the lead developer is very transparent and hard working and the discussions on the steam and Ludeon forums are civil (for the most part). The only thing that really sets them off is when someone makes a thread complaining about why the game never goes on sale. It's probably the one I most contribute to so I may be biased. Other video game communities I found to be friendly were for Mount & Blade: Warband, Crusader Kings II, Civilization V, Project Zomboid, Divinity: Original Sin 2, From the Depths and 7 Days to Die. The communities I didn't find friendly were Rocket League, GTA V, Counter Strike: Global Offensive & Chivalry.
: What does it take to be considered a gamer?
This seems relevant https://www.youtube.com/watch?v=Ea0rYj4g8Mc
: How to be a Texan no matter what: "Bigger is better." Therefore, you're fine as long as you're advocating for larger swords. That said, I'd want a 2-handed sword I could sling over my back that didn't need to be sharp to do its job. So something between a great sword and a Zweihander in size. This would give me a much desired reach, and despite greater telegraphs it could be used in some enclosed spaces. The reason I'd have it slung over my back is because that becomes much more balanced when it comes to carrying the weight. Also, by having it styled as a crushing sword (like the Zweihander is) maintenance isn't as priority when it comes to being used.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=0004,timestamp=2018-09-08T01:23:00.303+0000) > > How to be a Texan no matter what: "Bigger is better." Therefore, you're fine as long as you're advocating for larger swords. > > That said, I'd want a 2-handed sword I could sling over my back that didn't need to be sharp to do its job. So something between a great sword and a Zweihander in size. This would give me a much desired reach, and despite greater telegraphs it could be used in some enclosed spaces. > > The reason I'd have it slung over my back is because that becomes much more balanced when it comes to carrying the weight. Also, by having it styled as a crushing sword (like the Zweihander is) maintenance isn't as priority when it comes to being used. If you want to wear your sword on your back then I got a video for you to watch. https://www.youtube.com/watch?v=xoMLrKInT8g
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=00020000000100000000000000000000,timestamp=2018-09-07T22:28:01.427+0000) > > There are a few makers who use bimetals. Traditional Filipino Weapons (TFW) uses a combination of 5160 spring steel and D2 tool steel. 5160 is similar to a high carbon steel but more "springy" and can handle shock waves better. A majority of their blade is this steel. D2 is a very hard steel that is similar to stainless steel. It takes an edge very well. TFW is one of my favorite makers these days. They make the typical ginunting, karambit, talibong and golok but have delved into making non-filipino weaponry and they aren't too bad at it either. You can check them out too and they aren't too pricy either. You're looking at sub $300 and that's cheap for the quality that you're getting. > > And you got it reversed on the edge and spine. Edge is harder so it can hold an edge better. Spine is softer to absorb shock better. Khukuris are the blade I know the most about and they use differential hardening in their smithing. Usually 3 sections of the blade get different hardness ratings. Hard edge, medium body and soft spine, so that's how I know about that. Ah, yes, that makes sense. I could see why you'd want a harder steel on the edge, but I imagine that complicates sharpening when required. My only experience with bimetals is in saws, and frankly they can be a hassle too since Texan hardwoods just chew through edges. Here's hoping science can address the weaknesses in ceramic implements. Looking at these blade patterns does make me curious though: I understand the point of the curve is to provide a larger cutting edge, but I wonder which works better-- the curve coming forward, or backwards?
> [{quoted}](name=Incognonymous,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=000200000001000000000000000000000000,timestamp=2018-09-08T01:09:40.274+0000) > > Ah, yes, that makes sense. I could see why you'd want a harder steel on the edge, but I imagine that complicates sharpening when required. My only experience with bimetals is in saws, and frankly they can be a hassle too since Texan hardwoods just chew through edges. Here's hoping science can address the weaknesses in ceramic implements. > > Looking at these blade patterns does make me curious though: I understand the point of the curve is to provide a larger cutting edge, but I wonder which works better-- the curve coming forward, or backwards? The curvature of the blade all relies on context and intended use. Blades that bend in on the cutting edge usually have more heft to them. The Nepalese khukuri is the most well known blade that does this. The khukuri is a very thick blade and in practice functions more like an axe than a knife/sword. It cleaves through targets and the forward curve allows the force to be centralized and allow the blade to sink in deeper without requiring more force from the user. You manipulate gravity to help bring the blade down with force and that is what makes the khukuri out chop all of its similar sized competitors it its weight/length category. The ginunting also has a very subtle forward curve to it, but only at the tip. The ginunting is also much thinner and feels practically weightless in the hand. The reasoning behind the forward curve on the ginunting is travel speed. It allows the user to connect a hit a lot sooner than with a straight blade and it also aids in recovery. It is fast as lightning and when you bring it back the momentum on the swing carries the blade right back into the ready position and allows you to send it back out again giving the opponent little time to mount a counter attack. On the opposite end are blades that bend backwards like the saber and shamshir. These swords aren't designed to be used to cut through a target but rather make contact and then drag the sharp edge across; aka draw cuts. Most of the time when these swords were in use was when armor was light weight or non-existent. Sabers were popular in the 1700s when metal armor became obsolete thanks to the introduction of fire arms and the middle east where metal armor was impractical to use in the arid climate. And both of those battle fields included cavalry into the mix where a straight blade just isn't as optimized for use as the backward facing curved blades were. The reason behind the back curve was because a straight sword, after making contact from horse back, sent so much vibration up the blade that it often caused the user to disarm themselves in the process. The backward curve minimized this risk where the blade would make contact with the target, make the slice and not get stuck in the target in the process. But both the forward and backward facing curves traded away nearly all of their piercing power. They could still stab but they weren't very good at it. The Jambiya and the ginunting are the only blades I know of with a curved blade that don't sacrifice piercing power with their curve. But their curves are very subtle in comparison to most other curved swords. If anyone wants to make a Red guard joke, now's your chance.
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=000000000000,timestamp=2018-09-07T06:43:45.638+0000) > > I'm kind of curious where you heard that information from because it is incorrect. > > Some sword companies such as Deepeeka and Ritter Steel (especially Ritter Steel) make exceptionally heavy swords and claim that their swords are historically accurate... but they're not. The reason why these companies try to spin their overweight wares as being historically accurate is because their smiths just aren't skilled enough to heat treat their swords to take the abuse of successive impacts. So they just overbuild the sword and you end up with something that is often double what they weighed back in historical times. This messes with all sorts of things with the sword namely accuracy, speed, recovery time, point of balance and finesse. > > Historically accurate swords are far lighter than the common person today believes them to be. 1.5 - 2 lbs is about the average for a single handed sword while 3 - 4 lbs was the average for a two handed sword. If you need further proof look no further than the online store [www.kultofathena.com](http://www.kultofathena.com). KOA showcases many different companies that make historical reproductions. One of the most highly sought after and respected sword company is Albion Swords. Albion, while they do use machining to craft their swords, are known for their meticulous attention to detail. They craft a sword with identical specifications to swords found in museums and art galleries. You will be hard pressed to find somewhere that makes a sword even more historically accurate than Albion does. Incorrect? Simply the higher end of the spectrum, especially as the tech improved-- but some of them claymores were getting near 75 inches long. 4 pounds may well be closer to average for two-handers across a span of time, but there are surviving examples well beyond that. Grot Pier's zweihander, the Sword of Dunvegan, and what is (supposedly) William Wallace's claymore are both near that, or nearly twice in that in Grot Pier's case-- though he was enormous. It's understandable that replica companies might cut cost, but it's worth remembering that even though we don't know everything about our ancestor's smithing, it was a far more primitive time. The celts of mainland Europe at points used Iron greatswords alongside their shortswords. One Roman anecdote mentioned that they had to straighten their swords again after every battle. Not exactly the quality of metal that lends itself to a blade-spanning fuller, you know? They were chunks. I'll check out Albion though-- I do want a good, solid sword. My saddle sword is an antique, and my cavalry sword is a cheap replica with cheap steel. A shame too- the handle and holster are beautiful. The bowie I carry hunting is made of the same steel, and it takes an edge well, but the metal's too soft. You have to hone it often.
> [{quoted}](name=Incognonymous,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=0000000000000000,timestamp=2018-09-07T20:20:02.441+0000) > > Incorrect? Simply the higher end of the spectrum, especially as the tech improved-- but some of them claymores were getting near 75 inches long. 4 pounds may well be closer to average for two-handers across a span of time, but there are surviving examples well beyond that. Grot Pier's zweihander, the Sword of Dunvegan, and what is (supposedly) William Wallace's claymore are both near that, or nearly twice in that in Grot Pier's case-- though he was enormous. > > It's understandable that replica companies might cut cost, but it's worth remembering that even though we don't know everything about our ancestor's smithing, it was a far more primitive time. The celts of mainland Europe at points used Iron greatswords alongside their shortswords. One Roman anecdote mentioned that they had to straighten their swords again after every battle. Not exactly the quality of metal that lends itself to a blade-spanning fuller, you know? They were chunks. > > I'll check out Albion though-- I do want a good, solid sword. My saddle sword is an antique, and my cavalry sword is a cheap replica with cheap steel. A shame too- the handle and holster are beautiful. The bowie I carry hunting is made of the same steel, and it takes an edge well, but the metal's too soft. You have to hone it often. I think those specific swords were outliers, but I'll take your word on them being real. I call them outliers because they also found a mace in river Thames that weighed 5 pounds. Windlass reproduces it and its called the bar mace. It is real and it's powerful, but damn is it heavy at 5 pounds. It's essentially the size and shape of a baseball bat. Here's a photo of it so you know what I am talking about: http://therionarms.com/reenact/therionarms_c1189.jpg It did exist but it wasn't something the every day soldier would be using. It is far too heavy. A few swings and you're already starting to sweat and lose your breath. I think those large 4 pound and over swords were custom made for men who had extreme physiques and could swing those 4 pound swords around at the same pace as the average soldier could swing around a 1.5 pound sword, otherwise they would opt to use something lighter. The Celts were ahead of their time in terms of metal working. The Romans had their gladi and their pilum, but they hadn't mastered how to make swords that long and not have them break apart. The Celts were the first to mass produce blades that could be considered long swords and since they were the pioneers of the prototype there were bound to be some mishaps in the construction process. But mankind improved on metallurgy and perfected the technique to make swords even larger and stronger than what the Celts had. Just look at the Japanese. They did not invent the katana (the Koreans did) but they definitely perfected the design and brought about several larger iterations of the iconic sword, all while using iron ore that was of much lower quality than that found in the European part of the world. Albion is really good at what they do but if there's one knock on them it's that their swords all look the same. Since you are looking to save your saddle sword and replace your cavalry sword you might want to check out Universal Swords. They specialize in modern era swords, namely sabers. Check them out and see if any of those are to your liking. I think the 1796 British Light Cavalry Saber is their best seller, but I may be mistaken. Here's a link to that model in case you want to check it out for yourself: http://www.kultofathena.com/product.asp?item=USS133&name=British+1796+Light+Cavalry+Saber I really like that website, in case you couldn't tell.
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=000200000001000000000000,timestamp=2018-09-07T18:49:06.862+0000) > The ideal steel is something in the middle, 1060 or 1065. They combine the best of both worlds where it flexes just enough to be durable but rigid enough to perform its job effectively. Most long swords or giant blades use this type of steel. The downside is that, because this steel is the most sought after version of high carbon steel, it can be expensive. And the fact that it is tougher to heat treat properly doesn't help the price either. But if you want quality this is the steel to go for. And bimetallic blades? I've often wondered why they weren't more common for single-edged, every day knives. A butcher knife can do a lot of things, it just seems like having a softer steel on the edge and a harder steel on the spine would allow to both cut and chop if necessary. I personally started using cleavers more when I butcher, even finer cuts, but I'm sure Raw has something to say about that though.
> [{quoted}](name=Incognonymous,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=0002000000010000000000000000,timestamp=2018-09-07T20:34:19.417+0000) > > And bimetallic blades? I've often wondered why they weren't more common for single-edged, every day knives. A butcher knife can do a lot of things, it just seems like having a softer steel on the edge and a harder steel on the spine would allow to both cut and chop if necessary. I personally started using cleavers more when I butcher, even finer cuts, but I'm sure Raw has something to say about that though. There are a few makers who use bimetals. Traditional Filipino Weapons (TFW) uses a combination of 5160 spring steel and D2 tool steel. 5160 is similar to a high carbon steel but more "springy" and can handle shock waves better. A majority of their blade is this steel. D2 is a very hard steel that is similar to stainless steel. It takes an edge very well. TFW is one of my favorite makers these days. They make the typical ginunting, karambit, talibong and golok but have delved into making non-filipino weaponry and they aren't too bad at it either. You can check them out too and they aren't too pricy either. You're looking at sub $300 and that's cheap for the quality that you're getting. And you got it reversed on the edge and spine. Edge is harder so it can hold an edge better. Spine is softer to absorb shock better. Khukuris are the blade I know the most about and they use differential hardening in their smithing. Usually 3 sections of the blade get different hardness ratings. Hard edge, medium body and soft spine, so that's how I know about that.
Vacus (NA)
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=0002000000010000,timestamp=2018-09-07T18:18:04.243+0000) > > Bone is softer than most people think it is... when it is "alive" and inside of the body. Once it leaves the body it calcifies and hardens up making it more brittle. But inside the body it has more flex to it. I think Skallagrim had a video about living bone being softer but I can't remember which cut test video had that explanation in it. But you're right in that it is harder than flesh and will stop a good portion of the momentum when striking through an opponent. This is absolutely true, living bone isn't nearly as hard as old bone. But it'a also true that the edges of sharp things (both knives and swords) are a lot more fragile than most people think they are. Any decently made sword will chop through bone, but a lot of them will dull or otherwise get damaged doing so.
> [{quoted}](name=Vacus,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=00020000000100000000,timestamp=2018-09-07T18:22:33.646+0000) > > This is absolutely true, living bone isn't nearly as hard as old bone. But it'a also true that the edges of sharp things (both knives and swords) are a lot more fragile than most people think they are. Any decently made sword will chop through bone, but a lot of them will dull or otherwise get damaged doing so. Yup, sword edges are all defined by the steel type used and the heat treatment given. I don't know the heat treatment process well enough to comment on here about it, but I do know my steel. Stainless steel is not suited for use in swords, it is too hard to be used in anything over 18 inches in length. If you see a sword that uses stainless steel, that is a red flag. Do not buy it, it will break very quickly. High Carbon Steel is the best medium to use for sword making. Typically you will see anything ranging from 1045 High Carbon Steel to 1095 High Carbon Steel. 1045 is on the softer end of the spectrum. If you whack something hard with a 1045 steel it will bend and deform, which is relatively easy to fix, but its softness means it loses its sharpness very quickly (but takes less time to sharpen). It is often the cheapest high carbon steel used and you will often see this steel used on cheap "beater" swords that are intended to be used harshly and allow for the user to easily repair it on their own. 1095 steel is as hard as High Carbon Steel gets, any higher and you get into the stainless steel spectrum. 1095 is hard. It can be honed into crazy sharp edges and holds that edge for a long time. Sharpening it can be a chore because it takes considerably more time to sharpen. And this steel does not bend, which is why you often see this steel used on thrust oriented swords such as rapiers and rondell daggers where rigidity helps increase penetration depth. The downside is that if struck on a hard object this steel cracks and breaks. Which is why you will not see this steel on long cut oriented blades, it is too brittle. The ideal steel is something in the middle, 1060 or 1065. They combine the best of both worlds where it flexes just enough to be durable but rigid enough to perform its job effectively. Most long swords or giant blades use this type of steel. The downside is that, because this steel is the most sought after version of high carbon steel, it can be expensive. And the fact that it is tougher to heat treat properly doesn't help the price either. But if you want quality this is the steel to go for.
Vacus (NA)
: > [{quoted}](name=BlueVestGuy,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=00020000,timestamp=2018-09-07T06:09:34.343+0000) > > what do you plan to do with that sword vacus I'm just saying, if you need to hack through some bone, you don't want it to damage your sword. Some swords will have their edge damaged or even possibly suffer structural damage if you hack through some of the thick bones like a femur, and most won't be happy if you hit armor or accidentally hit a rock or other such things. I'm reminded of a story from Cryptonomicon about a new rifle issued to Marines in WW2. Basically, they got this fancy new rifle (I forget which one), and they threw it in the ocean, tossed it around in sand, shook it, rolled around on top of it, and it didn't work anymore. So they stuck with the old rifle, because the old rifle was reliable as shit. The gladius is the old rifle. It might not have all the fancy bells and whistles, but no matter what you do to it or with it, it'll fucking work. > [{quoted}](name=Incognonymous,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=00020001,timestamp=2018-09-07T06:19:46.457+0000) > > Reasonable. Never been much a fan of curves on blades, but I understand the draw. The bowie knife I carry hunting is clipped rather than curved; however I have two Cold Steel machetes, panga and kukri patterned, that do wonders on brush. Gladius does seem like it would offer some time of middle ground for most desirable qualities. Yeah. The gladius is super utilitarian. It's not a sexy sword (to most people), but no matter what you want to do with it, it'll do at least a decent job of it. Also, yeah, obsidian is scary stuff. It's super fragile if you treat it even a tiny bit wrong, both in crafting and in use. But hey, at least if you're swinging an obsidian weapon and break it on your enemy, the resultant obsidian explosion will probably kill them as well as you.
> [{quoted}](name=Vacus,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=000200000001,timestamp=2018-09-07T07:37:44.391+0000) > > I'm just saying, if you need to hack through some bone, you don't want it to damage your sword. Some swords will have their edge damaged or even possibly suffer structural damage if you hack through some of the thick bones like a femur, and most won't be happy if you hit armor or accidentally hit a rock or other such things. > > I'm reminded of a story from Cryptonomicon about a new rifle issued to Marines in WW2. Basically, they got this fancy new rifle (I forget which one), and they threw it in the ocean, tossed it around in sand, shook it, rolled around on top of it, and it didn't work anymore. So they stuck with the old rifle, because the old rifle was reliable as shit. > > The gladius is the old rifle. It might not have all the fancy bells and whistles, but no matter what you do to it or with it, it'll fucking work. > > Yeah. The gladius is super utilitarian. It's not a sexy sword (to most people), but no matter what you want to do with it, it'll do at least a decent job of it. > > Also, yeah, obsidian is scary stuff. It's super fragile if you treat it even a tiny bit wrong, both in crafting and in use. But hey, at least if you're swinging an obsidian weapon and break it on your enemy, the resultant obsidian explosion will probably kill them as well as you. Bone is softer than most people think it is... when it is "alive" and inside of the body. Once it leaves the body it calcifies and hardens up making it more brittle. But inside the body it has more flex to it. I think Skallagrim had a video about living bone being softer but I can't remember which cut test video had that explanation in it. But you're right in that it is harder than flesh and will stop a good portion of the momentum when striking through an opponent. And the gladius is one of the most versatile weapons around. It's a cut and thrust style sword, giving it versatility. It is long enough to extend a user's reach by a good margin but short enough that it is nimble enough to be used in close quarters. And offers a decently sized crossguard for protection as well as an oversized pommel affording the user the ability to wield it two handed if the situation calls for it. The only major downside to it is that the grip is naturally circular in construction which makes edge alignment harder to master. Some reproductions offer a more oval grip to remedy this but not all of them.
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=0000,timestamp=2018-09-07T05:44:18.455+0000) > > Any sword at any length? I feel like the law has to have some kind of restriction on what you can carry. > > But I would probably choose something by Valiant Armory, who is based in Grapevine, Texas. They do amazing work with both their sword smiting and with their scabbard crafting. I've had my eyes on two of their models in particular. > > As a one handed option I would want their Scottish one-hander: > https://valiant-armoury.com/index.php?route=product/product&path=78&product_id=148 > I think for practicality the disc pommel is the very best option available and the upswept crossguard would afford the very best in hand protection you can find on a medieval era sword > > For a Two-handed option I would go with their Austrian war-sword: > https://valiant-armoury.com/index.php?route=product/product&path=78&product_id=100 > I like the tapered cross guard and the blade itself tapers to a sharp point. I think the point of balance is at a good spot and the overall weight seems to be on the light side making it quick and nimble in the hand. Nothing overly fancy but it is appealing in a very subtle sort of way. Nice choices. A little surprised at the weight. My ancestors (via surname) were lowland scot, and their claymores were quite heavy, at ~7 lbs.
> [{quoted}](name=Incognonymous,realm=NA,application-id=yrc23zHg,discussion-id=EAEbJQq1,comment-id=00000000,timestamp=2018-09-07T06:08:56.149+0000) > > Nice choices. A little surprised at the weight. My ancestors (via surname) were lowland scot, and their claymores were quite heavy, at ~7 lbs. I'm kind of curious where you heard that information from because it is incorrect. Some sword companies such as Deepeeka and Ritter Steel (especially Ritter Steel) make exceptionally heavy swords and claim that their swords are historically accurate... but they're not. The reason why these companies try to spin their overweight wares as being historically accurate is because their smiths just aren't skilled enough to heat treat their swords to take the abuse of successive impacts. So they just overbuild the sword and you end up with something that is often double what they weighed back in historical times. This messes with all sorts of things with the sword namely accuracy, speed, recovery time, point of balance and finesse. Historically accurate swords are far lighter than the common person today believes them to be. 1.5 - 2 lbs is about the average for a single handed sword while 3 - 4 lbs was the average for a two handed sword. If you need further proof look no further than the online store [www.kultofathena.com](http://www.kultofathena.com). KOA showcases many different companies that make historical reproductions. One of the most highly sought after and respected sword company is Albion Swords. Albion, while they do use machining to craft their swords, are known for their meticulous attention to detail. They craft a sword with identical specifications to swords found in museums and art galleries. You will be hard pressed to find somewhere that makes a sword even more historically accurate than Albion does.
: I am a terrible Texan-- SWORD THREAD
Somewhat related, but there are a few sword oriented forums out there if you're ever interested in joining them. I am part of the Sword Buyer's Guide forum. They got a small but friendly community over there with people of all ages, backgrounds and nationalities. https://sbg-sword-forum.forums.net/
: I am a terrible Texan-- SWORD THREAD
Any sword at any length? I feel like the law has to have some kind of restriction on what you can carry. But I would probably choose something by Valiant Armory, who is based in Grapevine, Texas. They do amazing work with both their sword smiting and with their scabbard crafting. I've had my eyes on two of their models in particular. As a one handed option I would want their Scottish one-hander: https://valiant-armoury.com/index.php?route=product/product&path=78&product_id=148 I think for practicality the disc pommel is the very best option available and the upswept crossguard would afford the very best in hand protection you can find on a medieval era sword For a Two-handed option I would go with their Austrian war-sword: https://valiant-armoury.com/index.php?route=product/product&path=78&product_id=100 I like the tapered cross guard and the blade itself tapers to a sharp point. I think the point of balance is at a good spot and the overall weight seems to be on the light side making it quick and nimble in the hand. Nothing overly fancy but it is appealing in a very subtle sort of way.
: > [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=E1Exh901,comment-id=00000000,timestamp=2018-09-05T07:26:35.295+0000) > > Me neither. Facebook told me of all places. First time I logged in in over a week and its one of the ads on my scroll down. Hopefully he can balance some of the mutations a bit better. The flaming wraith and giant spider used be a bitch and a half to handle back in the original. Honestly only thing i hated was playing vs that one enemy who could kill you from halfway across the map and you cant even see her (I forget the names) That shit was annoying but otherwise great game needed a bit of tweaking but hopefully its done right this time!
> [{quoted}](name=Demon King Maou,realm=NA,application-id=yrc23zHg,discussion-id=E1Exh901,comment-id=000000000000,timestamp=2018-09-05T07:57:16.466+0000) > > Honestly only thing i hated was playing vs that one enemy who could kill you from halfway across the map and you cant even see her (I forget the names) That shit was annoying but otherwise great game needed a bit of tweaking but hopefully its done right this time! The tendril bitch? That was the wraith.
: A new zombie game hits steam tomorrow
The game isn't bad from the one hour I played of it. It's getting a mostly positive rating in the first 12 hours of release. It doesn't take up too much space either, about the same size as Fallout: New Vegas. There are still some kinks to it: water is scarce while food and guns abundant, the player driven market is bonkers with greed (not the Developer's fault) and no multiplayer just yet. It handles well otherwise. I may write more if anyone comments and is curious to learn more about it.
: Daily Reminder NOT to buy RP
Or you can leave and find something else to do with your time.
: A new zombie game hits steam tomorrow
Here's a review of the game: https://www.reddit.com/r/deadfrontier2/comments/9cru4r/dead_frontier_2_review/ No clue who the reviewer is, how credible his opinion is or if he was paid off to give a favorable review. But the video does showcase some in game footage in case anyone is extra curious.
: #OH SHIT I used to play that game with my sister when i was younger That game was **THE** shit before league My computer is a potato but hopefully i can get this to run on lowest settings lol game looks amazing. Thanks for bringing this to my attention i really didn't know this game was coming out{{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Demon King Maou,realm=NA,application-id=yrc23zHg,discussion-id=E1Exh901,comment-id=0000,timestamp=2018-09-05T07:17:52.800+0000) > > #OH SHIT > I used to play that game with my sister when i was younger > That game was **THE** shit before league > > My computer is a potato but hopefully i can get this to run on lowest settings lol game looks amazing. > > Thanks for bringing this to my attention i really didn't know this game was coming out{{sticker:slayer-pantheon-thumbs}} Me neither. Facebook told me of all places. First time I logged in in over a week and its one of the ads on my scroll down. Hopefully he can balance some of the mutations a bit better. The flaming wraith and giant spider used be a bitch and a half to handle back in the original.
: Post in this thread and I'll try my best compare you to an animal
Have you ever heard the audio on that gif? The crab talks too. Here's a full video of it: https://www.youtube.com/watch?v=9OMHIrKaB1I
Rioter Comments
: I'm done playing league for the day.
I play other games. It makes league a lot less terrible
: "Charizard isn't a dragon xD"
My thoughts on this https://www.youtube.com/watch?v=L5EgpeFviJo
: Are you satisfied with the current state of the game?
I left a long time ago. The bought a brand new lap top and the client just wouldn't play nice with me. It would wouldn't recognize my inputs so I would be left frozen and unable to cast abilities and other times it would just randomly close itself out and reopen in windowed mode for no particular reason. I complained about it and I got no response or explanation. The game was unplayable at that point. Before that though, I hated playing the game. I hated all the changes they kept making. I hated how they kept shoving all those esports ads in my face and simultaneously ignore any balance complaints that were made about the game. They still never solved the bot account issue they have had for over four years now. But I stayed because I had already invested so much time into it. Frankly, it was a blessing that it no longer played nicely with my new laptop. I get less frustrated at my steam games than I ever did with League of Legends.
: To everyone who's quitting League
It's more complicated. Personally I want a game where I can put it down when I need to, or if I leave mid game I don't get penalized for it. I don't want a game that is more needy than my ex-girlfriend. So I've been steering clear of all MOBAs and MMOs. Too much of a time sink and I'm just too old now to devote that much time into a video game.
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TouchpadExpert

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