: Kassadin is an assassadin that happens to do AP damage, like Katarina. He's not a battle mage. He's fast with a ton of escapes.
Level 16 kassadin is a Burst mage bruiser assassin.
: G2 vs C9's game (rant)
Sneaky on mages is awful to watch, his heimerdinger before was very underwhelming as well. Give nisqy some of the comfort picks he had success on in LCS and playoffs, neither licorice nor nisqy's style fits w/ the Trist mid (/top) cheese that they went for that many teams are going for, if anyone on c9 should play trist its sneaky. Blaber did well his early game was pretty clean, that said i do think he was a bit lost around midgame which was when G2 snowballed the game, and maybe sven would've had more direction then but we can't really say, I think the coaches were trying blaber to see if they could have success by attempting to match G2s high early aggression. Overall, it was a failed experiment IMO, and hopefully next time we get to see sven, nisqy on comfort, and sneaky on an adc I think that would make for a more interesting game.
: As someone with 700k mastery points on GP, I disagree. You're not going to be spewing out barrel combos pre-13. Pre 7 you can easily basic attack the barrel as you spawn it to gain access to it earlier. But until level 7 I don't really use it to farm, I use it to zone or create a trading stance. yadda yadda.
yeah with just 1-2 points in barrels you mainly use them to zone/ for passive resets.
: Why Is Garen allowed to have so much power??
New garen is strong absolutely, but there were tradeoffs. His W provides way less burst reduction than before and because triforce/conqueror is now core he doesnt have the extra beef from resolve primary (grasp). He is much more prone to being Bursted than before, But boy oh boy is he fun to play against people who dont respect you and get in the Ol DEMACIA range. Edit: I don't understand why people have so much trouble with this, you have to respect darius Pull range but you shouldnt have to respect garen spinning on your face?
: I was playing Malphite and I almost lost lane because I was too FAT
The pathing in this game and related creep block are my 2 favorite "features" in this game, only slightly ahead of nearsight as far as being fun and interactive mechanics.
: Why was Garen's villain mechanic removed?
LMFAO the removal of villan was the best part of the recent change.
: new client login is AWFUL
Also unbelievably slow load time. LOL hot garbage.
ßøss (NA)
: What happened to taking feedback and making meaningful progress on client performance?
Yep, old client worked fine for me but the new client has been full of bugs crashes not even being able to open the game from the start and throughout. Its actually pathetic.
: So, what lane would you play most after Garen's buffed?
In order of relative power level, Mid. Bot w/ yuumi, top, Jg, Bot without yuumi. Edit: and a lotta trolls voted support LOL
Instig (EUW)
: Why can you cast spells while stunned?
Its called server input, outside of a directly connected 0 ping environment (like the pros play on) this can often happen, when the server registers both the Jax E input and the stun, basically both commands were issued to the server and the stun going through does not prevent the stunned champ's skill command going thru. As far as I know, their are only a couple of spells that can be used while you are stunned. {{summoner:11}} can be used while stunned but not while suppressed, and trynd ult can be used while under any CC.
: Skirmisher
Yes. And wukong is a diver not a skirmisher.
: alright
hes spamming literally every post on the boards currently....
: MMR
No, losing normal games will not lower your ranked MMR. It is this way for ranked MMR because riot starts all players out at high silver low gold MMR as a new level 30 account. I agree its obnoxious for true new players, when i first started playing in season 6 i lost all 10 placements and ended up bronze 2 (this was before iron existed), but my mmr was still around silver 3 so i definitely ruined some other players games because my MMR was above my skill level. Only advice i can really give is play a few more games this season, but possibly the soft MMR reset and placements next season will have your account more settled in its proper MMR.
: Could be the pool. If you play mostly GP and champions like him, you should look at some other kinds of champions. If you never pick a proper tank or juggernaut toplane, your team will often suffer come late-game, since they now have no tanky champion. May I suggest picking up Nasus?
Darius too, {{item:3078}} /{{item:3071}} if tanky enemy team, {{item:3053}} into full tank is beefy as hell and if you get the dunk resets can hardcarry a fight.
: Going AFK
wow, thank god for things like this and people taking stopwatch and buisciuts being recognized as in game by the remake system. Man what a well managed/run/made game.
: I think I've discovered the key to supporting in this meta.
Same strat is fairly effective as a jungler as well.
: > [{quoted}](name=Tr4shB4NSYST3M,realm=NA,application-id=3ErqAdtq,discussion-id=Y0qPHpEe,comment-id=0002,timestamp=2019-10-07T04:01:22.872+0000) > > Challenging role, JG xp nerfs have been frustrating (being lvl 4 when solo lanes hit 6 on average), Almost forced to pick a JG that can viably start Full red side clear for lvl 3 from 3 camps, otherwise you'll be lvl 2 for scuttle fights, And partly due the the Jg xp nerfs and partially to the damage/burst meta, if you lanes do too badly in their 1v1's/2v2 you lose a ton of agency to impact the game since them being solidly ahead of their lane opponent (your ally) puts them most likely even further ahead of you than that since you are getting nerfed xp/gold from jg. > > Previous seasons, if you Pathed well, killed camps as they spawned and ganked periodically you could be about 1 lvl under the solo laners on average, and if you were stomping the enemy jg and counter jungling etc you could be equal level to the solo lanes, now the only way to do that is taking a massive amount of lane farm/xp on top of your camps. > > B/c of these changes and the meta, jungle skill/knowledge difference is exaggerated: For example say Im jungling against someone who doesnt know that the fastest lvl 3 is Red>krugs>raptors, I run into him at skuttle w/ lvl 3 and redbuff to his lvl 2 and blue, I kill him or force flash and then get free double skuttle and am now way ahead. (bonus is the added variable of which Jg's laners will look at minimap and help him in skirmishes). Anyway with how snowbally the game is if you get put behind as a jungler now that the role is weaker its much harder to make a difference. > > And b/c of Jg being the main role that can affect the whole map, if you do get snowballed on, or see your lanes losing and try to farm up/pressure the enemy jg so they can't help their already winning lanes, either way you will likely get flamed. I mean they needed to nerf jungle. If pathed properly, you could hit six off of just red camps by the time mid hit 6
And now on average junglers are level 4 when solo lanes hit 6. LOL its called middleground. But nah riot decided to decapitate the JG role and shit down its neck hole.
Rioter Comments
: Um i need a champ that is a jungler and is 4800 BE
As far as 4800 champs {{champion:254}} and {{champion:120}} are your best bets, can gank decently pre 6 and very strong ganks post 6.
: Im pretty sure this is already in place, just not well, (where only while youre "in combat" you aggro monsters). The biggest issue for me is that the game places you "in combat" whenever you auto. So when you auto the blast cone, to hop over the drag/baron pit, youre placed "in combat" and hence cinderhulk aggros drag/baron.
AHHHH that makes a lot more sense. Lol its the worst when your team is fighting in topside river and your like lemme come help blast cone over and baron says OH HI and starts giving you slaps.
: Decrease stun duration throughout the game if we are stuck with this burst meta
This would be a massive indirect buff to champs w/ Displacement/Knockup CC, many players who go into precision on champs that's weakness is being CC'd and bursted go into Legend tenacity in runes sometimes even buying merc treads on top of this, if Stun/root duration were reduced these non knockback/displacement CC's would be much much weaker. I agree with the premise of your argument that if burst is so high CC should be somewhat reduced to give players a chance to counterplay rather than being bursted down in the duration of 1 CC. But unless riot normalizes the value of CC not affected by tenacity and CC that is it will only accomplish an indirect buff to champs whose CC isn't reduced by tenacity. IMO if riot nerfed displacement/knockup CC on carry oriented champions AND did this it could be a very interesting change that might make the game better.
: One of the worst things to happen to a champ in your champ pool is for the champion to get noticed.
Pyke is a bad comparison example, b/c pykes kit has remained much more fluid than Kench (nothing equal to kench's massive self slow when he eats an ally). Id say a better comparison is galio, who has been repeatedly kneecapped since his rework, Id say Tahms added self slow on devouring an ally is comparable to galio not being able to flash while channeling his W. Both these abilities were fairly iconic to the champions, both of their W>flash's were one of their biggest forms of skill expression and both got gutted.
Kat XD (NA)
: So what's the secret to WINNING against Yasuo as Kat?
Only thing you can do put him a bit behind then roam and try to snowball the game harder to delay his powerspike even harder and possibly make it so when it happens your team is strong enough to shut him down.
SS1986 (NA)
: So i use to play master yi
: Why Does No One Want To Play Jungle?
Challenging role, JG xp nerfs have been frustrating (being lvl 4 when solo lanes hit 6 on average), Almost forced to pick a JG that can viably start Full red side clear for lvl 3 from 3 camps, otherwise you'll be lvl 2 for scuttle fights, And partly due the the Jg xp nerfs and partially to the damage/burst meta, if you lanes do too badly in their 1v1's/2v2 you lose a ton of agency to impact the game since them being solidly ahead of their lane opponent (your ally) puts them most likely even further ahead of you than that since you are getting nerfed xp/gold from jg. Previous seasons, if you Pathed well, killed camps as they spawned and ganked periodically you could be about 1 lvl under the solo laners on average, and if you were stomping the enemy jg and counter jungling etc you could be equal level to the solo lanes, now the only way to do that is taking a massive amount of lane farm/xp on top of your camps. B/c of these changes and the meta, jungle skill/knowledge difference is exaggerated: For example say Im jungling against someone who doesnt know that the fastest lvl 3 is Red>krugs>raptors, I run into him at skuttle w/ lvl 3 and redbuff to his lvl 2 and blue, I kill him or force flash and then get free double skuttle and am now way ahead. (bonus is the added variable of which Jg's laners will look at minimap and help him in skirmishes). Anyway with how snowbally the game is if you get put behind as a jungler now that the role is weaker its much harder to make a difference. And b/c of Jg being the main role that can affect the whole map, if you do get snowballed on, or see your lanes losing and try to farm up/pressure the enemy jg so they can't help their already winning lanes, either way you will likely get flamed.
: spammable shield?!?!? what patch are you in buddy? that was taken away a few patches ago sadly...
Thats what I'm saying, that he is now a lot squishier especially early since they removed that.
pXHoney (EUNE)
: How to lane against Ryze as melee?
If you don't have a low CD gapcloser you're gonna get dicked, which is the situation for immobile melees against most ranged champs. I noticed you were talking about playing trynd into him and that you max Q, in that matchup you're probably better off maxing E maybe w/ 2 points in Q first for a little extra sustain. Play back just out of range of his E spreading from the minions, and E in on/behind him and W after he E>Q's the wave, that way he has to wait for EQ cooldown to proc phase rush or root you, Your gonna want to have the lethal tempo keystone so that after you E behind him you can get several autos off on him to reduce your E cd in case he is able to get some distance and you can generally finish him off with the 2nd E gapclose. Ryze earlyer in the game is pretty squishy especially without his spammable shield
KazKaz (OCE)
: Worlds just isn't doing it this year...
One point is what the other guy said its play ins, the quality of teams (pretty much outside of Dam wan the korean 3 seed) is not gonna be super high so match quality isnt gonna be super high. That said I had fun watching clutch lose twice. Lol, NA sent that to worlds b/c TSM decided to Hard tunnel on spica going into playoffs (LMAO) and kneecapped themselves. {{sticker:zombie-brand-clap}}
Nhivia (NA)
: Anivia's wall should be toggle(able)
Lol this would be nice, if i had a nickel for every time an ally annivia got me killed w/ wall, well I'd only have a couple dollars b/c annivia doesnt get played a ton but yes I approve this suggestion.
Kai Guy (NA)
: Got any one on your friends list who is B4-3
Kai Guy (NA)
: So uh... smurf detections brutal and its compleatly wasteing my intent to show support impact.
Id say duo w/ low bronze whos actually that skill level is your best bet. That said some of your silver teammates will hate it.
Lapis (OCE)
: > [{quoted}](name=Zounatic,realm=EUW,application-id=3ErqAdtq,discussion-id=0pyFdzHl,comment-id=0000,timestamp=2019-10-03T10:03:31.900+0000) > > I think its best to learn with Champs that do the most damage: AD Carry and Midlane. As AD Carrys find one who builds Runaan‘s Hurricane as second items. Easy Waveclear. In the Midlane Artillery Mages have the best waveclear and some burst mages like: Xerath, Lux, Orianna, Ahri, Diana and Syndra. > But honestly just go into practice tool with no enemies and just last-hit minions to learn it. Thats probably the easiest way to learn it. Then you can farm well on all champs :) I keep hearing the practice tool method, and I'm not sure how people do it. It's so boring! I know I should just get stuck in and practice but my adhd-brain says no. I've played a bunch of Lux and Orianna from my time supporting, maybe I'll give them a try. I'll try to get over my fear of mid lane, getting one-shot is scary and mid lane is where the assassins go!
Ori is a good choice b/c her passive gives a bit of extra damage on her autos which helps last hitting with autos (esp on an AP champ with lower AD).
Hotarµ (NA)
: Pyke: Yes, he needs to be nerfed. A 560k mastery point main's perspective.
IMO the 9.14 buffs were to push pyke back into pro play (they love when the flashy playmaker champs are in competitive). I agree 100% with what you said about 48% winrate on a high pickrate high banrate champ being pretty balanced
Kazekiba (NA)
: Sheen Users, Corki v Ez?
Corki Needs the triforce attack speed way more than ezreal, b/c corki actually has to weave his autos in for sheen procs unlike ez who just has to hit Q.
: Jungle imbalance
Ah Jg in s9, start full red side clear or be at a massive disadvantage. Ah what a game. s10. Niether side of the jg gives level 3 anymore, Full clear + 1 scuttle gets you level 3. Solo laners are now level 7 when jg's hit level 4 on average. Jg camps respawn slower and dragon hits harder. After 15 minutes ally Jg becomes a cannon minion and you can select the lane to spawn.
: Jungling 2019: Easy non-stress way to climb elo
The sad fact about this, even though its sarcastic, if you have 3 losing lanes even if you do try to help youre probably boned, hell you get boned if 1 lane loses hard enough and your other 2 dont win enough to offset it. Because of jg nerfs and being level 4 when solo laners hit level 6, unless there is a BIG jg difference (like you win every duel get every scuttle etc), jungling is incredibly dependent on your lanes at least going even or losing gracefully.
5050BS (NA)
: Riot Bring back Honor for enemy
I miss honorable enemy a lot as an option. Should be 1 ally 1 enemy
: yes. it was the patch that, on its first day, BROKE EVERYTHING. literally nothing was working. idk how people are not calling 9.14 the worst patch ever because it is. even old mordekaiser was more stable than 9.14
True that patch was a joke LOL
: I submitted a ticket where a silver flex player was in my plat game. He didnt que up with anyone, he was a loner. To make it worst he was a bronze rank in solo, fed top laner which lost us the game. The response i got to justifying such matchup was that the high ranking within the team is suspose to carry and balance out the lowest elo player.....smh
Yikes, no concern at all for how awful that game must have felt for that low elo guy, without even mentioning how it felt for his team to have that kind of skill gap in toplane. But that does seem like the pattern these days, riot dismisses complaints from players and content creators alike, and continues to mainly priortize "pro play changes/viewership" and new paid content whether skins little legends eternals or their "new game modes" that they well certainly quickely monetize. Its ashame but its pretty clear riot doesnt give a damn about matchmaking or player experience all the way up and down the ladder.
Moody P (NA)
: This Garen rework sucks
The Ult change is pretty Okay, but thats mainly because the clunky villan mechanic was super limiting for garen, at least the ult change gives him threat on everyone. The Attack speed scaling is virtually useless and A straight up nerf if you go cleaver and neutral in the rarer games that you can justify building triforce. And the W change is pretty meh, not 100% sure on the #s but im not really a fan. I like the point you make, there should be a reason to want to pick garen over darius or other similar champs. Currently the only thing garen has thats really unique is his slow cleanse on Q.
: Best jungle champions for newbies?
{{champion:19}} {{champion:20}} {{champion:5}} {{champion:32}}. To all the people suggesting snowbally champs like {{champion:11}} and {{champion:107}} thats not a great idea for a beginner in the jg b/c if these champs get behind they have a much tougher time being useful.
GGEazzy (EUW)
: Why am I being matched with a feeder troll I just reported moments ago?
because riot games punishment philosophy is dogshit.
: Would be great, if remake would check whether someone actually did something. Like did he left the base? Or maybe check if he gains XP.. I would put a combination. Remake becames available, if anyone until 3. min has all of the following things 0: XP gain damage done damage taken
This. I HATE HATE HATE HATE that when the Non-connected player has {{item:2419}} or {{item:2010}} runes the system thinks they are there. This should not be that hard to fix.
: Fellow Junglers!
What the other guy said, basically unless you have 1 other guy whose also doing well and not throwing its really really hard. Best advice i can give in that situation is pick up as much gold as you can from your jg and sidelanes to give yourself as good a chance as you can get, but even so because they made this game so much more team reliant compared to previous seasons its gonna be a major uphill battle.
Tusutaki (NA)
: Sylas
"Its not even like his kit is entirely unfair or broken either" Are you trolling? Sylas has been spam nerfed since his release BECAUSE his kit is so overloaded it makes him nearly unbalanceable, he has everything except basic attack range, Aoe waveclear? Check 2 sources, magic damage shield + amumu Q, Oh and another mini-gapclose w/ a heal when he's low hp, and access to any of the 5 ults on the enemy team. But no, his kit isn't unfair or grossly overloaded LOL.
: Here we go again... (Garen PBE)
Im not a big fan of the atk speed scaling, all it really does imo is make it feel a bit better to build triforce in games where its good. Im neutral on the W change but i like the ult change a lot, bout time they got rid of the clunky villan mechanic.
: 9.19 patch xin notes--what scuttle changes are they referencing?
The only thing i can think of is when they pushed scuttle spawn timer to be a bit later.
: Quitting Sion
Without looking at your match history I'm going to take a wild guess and say youre doing the "inting sion" strat?
Bultz (NA)
: Rhaast needs buffs
Rhast is situationally a very good champ. Into an enemy team comp w/ mutliple tanky champs, eg: {{champion:89}}/{{champion:12}} /{{champion:201}} support, {{champion:113}} /{{champion:19}} / tank {{champion:59}} or {{champion:32}}, and a tanky toplaner he will be huge in teamfights b/c his Q and Ult will have 3 tanky targets to heal off of. But into a team of maybe a tanky support and 4 bursty/high damage champions red kayn will probably get smashed. To know when to go red kayn you have to understand that his sustain scales off of how much HP the enemy champions build. Hope this helped :)
Crocele (NA)
: i wish galio had damage reduction back on his ult
God galio is such a tragic story. I loved playing him when he was first reworked even w/ the low ap scalings ap bruiser into tanky {{item:3027}} {{item:3151}} {{item:3065}} {{item:3083}}. And when they rebalanced him to build ap (after the obvious fiesta that was the release of that w/ the 1 shot Q) once they balanced the #s a bit. But now he's been gutted so hard that his damage is basically what it was when he was building full tank, except he builds full ap now and is actually quite squishy and now he can't even taunt flash, which after all the nerfs was pretty much all he was good for. Another notch on the list of champs that got absolutely shit on b/c of pro play. Feelsbadman.
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Tr4shB4NSYST3M

Level 113 (NA)
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