: > [{quoted}](name=Trajan Aurelius,realm=NA,application-id=3ErqAdtq,discussion-id=XhlzRyYn,comment-id=000b,timestamp=2019-05-28T08:16:34.331+0000) > > I really enjoy seeing unranked to low elo accounts complaing about yas. You dont even know how to play the game. Champs at 47% wr and yall keep the daily hate. Then why is the dude at 51% banrate in Platinum & above if he's sO eAsY tO cOuNtEr?
Once you get past plat yasuo bans are almost non existent. I mean just look at his op.gg counter list. He has like 10 good matchups mid.
: They're trying to get into your head and screw with your mental. Which seems to work by the looks of it.
That backfires hard when you have them on your team later lol.
: Why does Yasuo even need a babysitting "placed outside turret range" ult for?
I really enjoy seeing unranked to low elo accounts complaing about yas. You dont even know how to play the game. Champs at 47% wr and yall keep the daily hate.
: Cause weebs like their safety nets in sets of 3. 1. Passive that blocks damage 2. Wall that blocks projectiles 3. R that doesn't put you under turret range. edit: in other words he's just one of Certainly T's overloaded champs. They have too many safety nets for bad plays. And When safety nets exist and bad plays don't, those safetys become a MASSIVE THREAT. Which is why his champs garner so much hate. Its like the reason I hated old Irelia. You start overpowering her, OH EAT THIS STUN! She's overpowering you, NO ESCAPE BEACH!
: > I only read the title. Let's comment! Come on, man. I said in the post: > there would be room to adjust Yasuo where he actually needs it instead of leaving him fairly weak in exchange for keeping the parts of his kit that are frustrating in the same state. Why is it that so many people don't understand how compensation works for this game? If they hit something that's actually unfair to play against, they can buff areas that have been left too weak because of the unfair parts.
Doesnt matter what they take from yas he will be perma ban at lower ranks.
: They should keep this Yasuo "bug"
He's only at a 47,8% wr. Lets just keep nerfing him! Yas isnt banned at high ranks cause he's weak. Lower mmr players are near braindead and cant learn to play against certain champs yi,yas,kat,akali,irelia. You dont even play ranked. Champ loses to all but 10 matchups(mid) which are rarely played cept 1.
: Give Yasuo's E 3 max Charges that replenish 1 per/6s if his Flow is Full so he actually has to think about what he is doing.
Yeah lets just nerf yasuo when he has at a 48% wr. That change would probably drop his wr upwards of 3-5%.
: Tbh, I don't even think its damage that needs it - I think for almost all the major problem players, it's Cooldowns. Think about it - Riven is a monster with basically 4 short range dashes each on pretty much no cooldown. Vayne? spams Q with no cd during ult and is basically freaking untargetable. Yasuo? Same thing - I get his dash requires a target and is *supposed* to be like that, but his Q can literally be procd between every single dash once he gets his CDR...and the best part is - none of these guys really even have to go out of their way for it. CDR is something that's supposed to essentially be the "attack speed" of casters. Or by your analogy, it'd be like making all of Ganon's smash attacks instant instead of slow. Imagine a Ganon who didn't necessarily *move* fast, or *attack* fast, but who pressed his B button and instantly one shot you. Whose side-B gave him more mobility than *actually moving* so he just smashed it constantly. Tell me why literally every CDR item also gives assmetric fuckloads of damage? Pick one or the other, and make people choose. Do I build to launch a bunch of poke? Or do I spec for the one shot? THAT is balance. Separation of power.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=6pFLu0mR,comment-id=0000,timestamp=2019-04-29T02:42:38.806+0000) > > Tbh, I don't even think its damage that needs it - I think for almost all the major problem players, it's Cooldowns. > > Think about it - Riven is a monster with basically 4 short range dashes each on pretty much no cooldown. Vayne? spams Q with no cd during ult and is basically freaking untargetable. Yasuo? Same thing - I get his dash requires a target and is *supposed* to be like that, but his Q can literally be procd between every single dash once he gets his CDR...and the best part is - none of these guys really even have to go out of their way for it. > > CDR is something that's supposed to essentially be the "attack speed" of casters. Or by your analogy, it'd be like making all of Ganon's smash attacks instant instead of slow. Imagine a Ganon who didn't necessarily *move* fast, or *attack* fast, but who pressed his B button and instantly one shot you. Whose side-B gave him more mobility than *actually moving* so he just smashed it constantly. Tell me why literally every CDR item also gives assmetric fuckloads of damage? Pick one or the other, and make people choose. Do I build to launch a bunch of poke? Or do I spec for the one shot? > > THAT is balance. Separation of power. Even capping out the cd on His q, yasuo can only q once every two e's at 1.33 cd on q(cap).
: Yasuo is Unhealthy for the Game
Yas main here. He feels pretty bad into most matchups rn. He would have to get a rework rather then a nerf imo, Most of our 50/50 matchups are heavily out of our favor nowadays.

Trajan Aurelius

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