Rioter Comments
: Some generic tips: -Don't waste much gold early on. Try to save up, and pay attention to your interest (Try not to use gold if it affects your interest in the early game). -Try to take advantage of class/origin bonuses when possible (And in the early game, you usually need to have some defense... Meaning knights, guardians, or brawlers). -Using carousel to get good items for certain champions can often be more useful than going for the champions themselves (You need to start figuring out which items are best on which champions though). If you're in last place, you actually have a massive advantage here, since you pick first (So it's often a good idea to grab rarer items while you can). -Remember that losing some health in the early game is not a big deal, but you should try to minimize the damage as much as possible. Losing against minions/monsters is always bad though... Make sure to avoid that.
> [{quoted}](name=KillerQueenXIII,realm=NA,application-id=RaE1aOE7,discussion-id=XKrz6erB,comment-id=0002,timestamp=2019-08-06T22:22:00.063+0000) > - Don't waste much gold early on. Try to save up, and pay attention to your interest (Try not to use gold if it affects your interest in the early game). That's a terrible tip. The interest system is garbage. Best to keep coins in 10s, but never save. By saving, you're losing out on getting champions you need to compete with others. In the future as more champions get added to the pool, it might be more beneficial to save, but not currently. Most of my games, I've got top 1-4 places by not saving. You save, expect having one to two star champions and then losing.
VAPOR33 (NA)
: NERF DRAVEN FOR FUCK SAKES
Draven is pretty trash, even with items and stars. CCs, AOE CCs, and AOE dps dominates the game. You sure you playing with the recent update? Attacks speed got nerfed, defensive passives got buffed, and some defensive champions got also buffed.
KazKaz (OCE)
: Shared champion pool isn't fun
In all seriousness, it really doesn't matter. I've played a game where I tried to intentionally chose a composition that no one else did in attempt to get my stars. Guess what? I couldn't even get a two star champion by doing so, despite no one else having it. I'm not even kidding, I checked and it made me question what kind of mechanics are really at work. Everything is just luck. You'd think that going for something that no one else is going for works, but honestly it really doesn't. Even if you do get a few three star crappy champ composition, you're going to lose to a better two star champ composition.
: The game needs more Synergies and more Champs for comp variety
We also should remove or change champions that have the exact same passives, like Chogath and Rek'Sai for example.
Undustas (NA)
: Ok. Tell that to all the people who are high elo about how luck is the only factor to his game. You have the same excuse as the bads in all other games. Sorry this game isnt all "luck" there is a lot of skill to this game. You see an rng element and blame it on everything when in reality there is tons of things to do different. You can literally turn every RNG element into a top 4 spot and get elo, which is why the people who are top of ladder are doing it. If you think they are just playing a ton so they are "winning" i can assure you they lose far more points then they gain. That means they need to win more than they lose to keep climbing, which they are climbing.... You cant climb because you fail to see the big picture. If you dont notice this, then i cant help you.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=R8aeN35O,comment-id=000000000001000000000000,timestamp=2019-07-26T00:05:47.759+0000) > > Ok. > > Tell that to all the people who are high elo about how luck is the only factor to his game. > > You have the same excuse as the bads in all other games. Sorry this game isnt all "luck" there is a lot of skill to this game. You see an rng element and blame it on everything when in reality there is tons of things to do different. > > You can literally turn every RNG element into a top 4 spot and get elo, which is why the people who are top of ladder are doing it. If you think they are just playing a ton so they are "winning" i can assure you they lose far more points then they gain. That means they need to win more than they lose to keep climbing, which they are climbing.... You cant climb because you fail to see the big picture. > > If you dont notice this, then i cant help you. You're taking a dice game to extremes. You ever played slots? Some people think they're pros at that too. They think they KNOW what machine gives the most money and created systems which they believe increase their odds of winning. At the end, if you at least know how to play the game, you have a chance of winning. The same applies here. Yes, some people are luckier than others. Take a class in probability and statistics. This isn't poker, there is no skill. You will and can lose from luck alone.
: I deleted LoL, I stopped to think and how many years the balance team do not fix LoL? I won't lose my time playing a game where every week will be "the comp of the week", plus the itens and a rng bs. This is not a tactic game and will never be because of riot. As a new game designer is sad to say that but it is true. I know there are good game dev there but something is wrong and this wrong thing that came from LoL will come for tactics and will be this boring thing. Is sad but I started to play Lol season 2 because I liked the company and now I am stopping any modes from any riot games because I simply don't trust. As a game dev I feel sad and I hope I never became that.
> [{quoted}](name=Light of Madness,realm=NA,application-id=RaE1aOE7,discussion-id=Rje6RExZ,comment-id=0003,timestamp=2019-07-25T06:02:48.626+0000) > > I deleted LoL, I stopped to think and how many years the balance team do not fix LoL? I won't lose my time playing a game where every week will be "the comp of the week", plus the itens and a rng bs. > This is not a tactic game and will never be because of riot. As a new game designer is sad to say that but it is true. I know there are good game dev there but something is wrong and this wrong thing that came from LoL will come for tactics and will be this boring thing. > > Is sad but I started to play Lol season 2 because I liked the company and now I am stopping any modes from any riot games because I simply don't trust. > As a game dev I feel sad and I hope I never became that. I remember in the past having some insider confirm that there was a small team that is in charge of balancing the game. It's probably friends or relatives, or some clueless people that have no common sense or experience in game balance whatsoever. Riot was the only developer who would make balance changes that made NO sense whatsoever. I mean like they would literally buff overpowered champions. I doubt they play their own game. I quit LoL for this reason, doing the same for FTF. Hopefully a competitor comes soon.
Rioter Comments
Undustas (NA)
: This entire game is about skill, the rng element isnt that big tbh. If it was then how are people pushing to master elo? They just lucky every game? No, they build what the rng gives them and make the best out of it. They continue to win because of it.
> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=R8aeN35O,comment-id=0000000000010000,timestamp=2019-07-25T21:45:19.177+0000) > > This entire game is about skill, the rng element isnt that big tbh. > > If it was then how are people pushing to master elo? They just lucky every game? > > No, they build what the rng gives them and make the best out of it. They continue to win because of it. Go roll a dice, after thousands of rolls, you will find that some sides will land more frequently than others. This game has no skill, there are no tactics, but there is plenty of luck. Outside of that, people do the same crap every time, majority of the passives, items, and champions are useless. Matches aren't even fun anymore, it's just pure slaughter from one side and it's about who can break their champion first. If you don't notice this, then I can't help you.
FashLyfe (NA)
: Yordles ARE meta, at least outside of Iron and Bronze.
> [{quoted}](name=FashLyfe,realm=NA,application-id=RaE1aOE7,discussion-id=w00HgTmE,comment-id=00010000,timestamp=2019-07-25T07:48:03.028+0000) > > Yordles ARE meta, at least outside of Iron and Bronze. Inside*
: > [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=R8aeN35O,comment-id=0000,timestamp=2019-07-25T07:09:03.054+0000) > > Typically I don't lose because of that, I lose because I go q comp my items aren't good for. > > You will be shocked how a unit can carry with the right items. Moreso than a player with more items that are on the wrong champions. You should be building comps around your items, not vise versa. This is something people still don't realize.
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=RaE1aOE7,discussion-id=R8aeN35O,comment-id=00000000,timestamp=2019-07-25T09:17:33.916+0000) > > You should be building comps around your items, not vise versa. This is something people still don't realize. Some people don't realize that the entire game is random, if you think you'll get the right composition that's actually meant for the items you have, dream on. The right items on one star champs is as useless as defensive items on assassins. This game is broken because Riot has never properly balanced a game since.... ever.
mack9112 (NA)
: Isn’t the game about adapting on the fly ?
> [{quoted}](name=mack9112,realm=NA,application-id=RaE1aOE7,discussion-id=Rje6RExZ,comment-id=0001,timestamp=2019-07-24T18:09:10.635+0000) > > Isn’t the game about adapting on the fly ? At some point, but the player who makes a solid composition with perfect items to break champions, will win most of the time.
: Not saying your wrong on calling out riot, but so far i sadly don't see any competition to wipe them out. Underlords does 1 thing right with the item drops, but sadly that's about all they do right... DAC is a bit more polished than TFT, but else basically the same with just as much RNG(though atleast some atempts to mitigate it), so right no superior but not by much and hindered by the fact that you need to download DotA 2 for it(which has a much lower playerbase than league) and it's client still is buggy as fuck, finding a game to play basically involves RNG aswell with how much bugged lobbies and stuff there is....
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=RaE1aOE7,discussion-id=IyiJhvgl,comment-id=0004,timestamp=2019-07-24T20:39:34.608+0000) > > Not saying your wrong on calling out riot, but so far i sadly don't see any competition to wipe them out. > Underlords does 1 thing right with the item drops, but sadly that's about all they do right... > DAC is a bit more polished than TFT, but else basically the same with just as much RNG(though atleast some atempts to mitigate it), so right no superior but not by much and hindered by the fact that you need to download DotA 2 for it(which has a much lower playerbase than league) and it's client still is buggy as fuck, finding a game to play basically involves RNG aswell with how much bugged lobbies and stuff there is.... Creating a game takes time and rightfully so. This game looks like it was released WAY too early.
: every team is assassins or volibear... can we get like a weekly tft ballance check?
Balance and Riot don't go together. Like instead of normalizing the distribution of items, Riot gave us gold as a reward instead. Highly doubt you will see a fair game any time soon. League of Legends has always been a mess too. I remember it was always about finding out how to break a champion more than anything.
TheGrot (NA)
: Shrink Item too OP
What is broken is the mix of passives, abilities, and items that break champions and Riot fails to acknowledge it.
Rioter Comments
KiddFly (NA)
: You should not fight the same guy twice or thrice in a row. Repeat matches boring/pointless.
Because moving champs back and forth before the match starts since we know who we're vsing is not annoying? This mostly happens in 1v1 fights, most annoying thing I've ever experienced.
IcyWard (NA)
: Being proud of finishing 4th out of 10 is like celebrating a D-
> [{quoted}](name=IcyWard,realm=NA,application-id=RaE1aOE7,discussion-id=WGmNEzc9,comment-id=0002000100000000,timestamp=2019-07-23T20:39:56.368+0000) > > Being proud of finishing 4th out of 10 is like celebrating a D- 4th out of 8, where you getting 10 from?
Thilmer (EUW)
: The importance of items
The funny part is how Riot made items more important than passives, stars, and rarity, but yet makes the amount of items each player gets, random. Also I like how you mentioned better items. You gotta love it when all you get is a bunch of defensive items and nothing to do damage. Good times. No items or good items = instant loss endgame. Oh and don't get me started when dragons give out combined items at random which can make you instantly lose end-game depending on what players get. No logic. Items pretty much break champions. At the very least they can give everyone the same items, but nope. I'd honestly pick an item over 50 gold.
Teh Song (NA)
: > [{quoted}](name=TrenixPL,realm=NA,application-id=RaE1aOE7,discussion-id=iwkWkN9l,comment-id=00010000,timestamp=2019-07-23T21:17:34.589+0000) > > You're in Bronze II, I'm in Silver I and climbing. You're in no position to lecture me and my playstyle. That attitude right there is what will prevent you from ever climbing to a rank at or above average, once TFT isn't new and ranks balance out. For my part I'm just not competitively minded, I play for fun, not to win. I even end up prioritizing building what my weekly quests ask for instead of actually trying, since I care more about completing those than getting a victory screen. Regarding your last comment about the work around and why that's possible but free combining isn't, it's because you have to make the choice to use the slot on your bench for that dump unit. Maybe your bench is full and you have 2/3 copies you need for several upgrades. If you want to make the item you have to lose one of those, and hope to get it back later.
> [{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=iwkWkN9l,comment-id=000100000000,timestamp=2019-07-23T21:23:16.205+0000) > > That attitude right there is what will prevent you from ever climbing to a rank at or above average, once TFT isn't new and ranks balance out. > > For my part I'm just not competitively minded, I play for fun, not to win. > I even end up prioritizing building what my weekly quests ask for instead of actually trying, since I care more about completing those than getting a victory screen. > > Regarding your last comment about the work around and why that's possible but free combining isn't, it's because you have to make the choice to use the slot on your bench for that dump unit. > Maybe your bench is full and you have 2/3 copies you need for several upgrades. If you want to make the item you have to lose one of those, and hope to get it back later. Attitude means nothing and of course you're going to say "I'm not trying" once I check your rank. Typical responses and a bunch of nonsense. The point you don't understand is that if I'm going to ask for help, I would ask someone who's better than me, not worse. Also, I never asked for help. I asked for a better feature because this is pointless. Saying it's intentional, is not only most likely false, but absurd. Bet your next strategic idea is that, "you gotta have money for a unit too!" This feature is as strategic as getting random items and gold.
Teh Song (NA)
: They made it so that we can't combine off champs and auto combine on champions in order to add a strategic element. You have more that you have to consider when making your decisions. But as the other person said, one of your choices is to make it on something else and sell that to get the item you want. That said, having items you want isn't really how TFT works. It's not a matter of trying to get certain items, it's a matter of working with the items you do get. So if you do get 2 belts make Warmogs and be happy, but don't sit there waiting to get 2 belts in order to make Warmogs. You may very well die before you do, when you could have lived you'd you had made the items available to you.
> [{quoted}](name=Teh Song,realm=NA,application-id=RaE1aOE7,discussion-id=iwkWkN9l,comment-id=0001,timestamp=2019-07-23T21:08:29.370+0000) > > They made it so that we can't combine off champs and auto combine on champions in order to add a strategic element. > You have more that you have to consider when making your decisions. > But as the other person said, one of your choices is to make it on something else and sell that to get the item you want. > > That said, having items you want isn't really how TFT works. It's not a matter of trying to get certain items, it's a matter of working with the items you do get. > So if you do get 2 belts make Warmogs and be happy, but don't sit there waiting to get 2 belts in order to make Warmogs. > You may very well die before you do, when you could have lived you'd you had made the items available to you. You're in Bronze II, I'm in Silver I and climbing. You're in no position to lecture me and my playstyle.
Dynikus (NA)
: Buy a junk unit, craft the warmogs on it, sell the unit, put the warmogs on ww.
> [{quoted}](name=Dynikus,realm=NA,application-id=RaE1aOE7,discussion-id=iwkWkN9l,comment-id=0000,timestamp=2019-07-23T20:24:02.568+0000) > > Buy a junk unit, craft the warmogs on it, sell the unit, put the warmogs on ww. Thanks, didn't think of that. Nice workaround. Yet since this is possible, it makes no sense as to why we can't just craft in our inventory since we can just do it with a junk unit.
Rioter Comments
ShadWooo (EUNE)
: I believe riot did this on a purpose because some players were asking why do we have these stupid avatars when there is no point moving. So the answer was this.
> [{quoted}](name=ShadWooo,realm=EUNE,application-id=RaE1aOE7,discussion-id=htF2kMoO,comment-id=0000,timestamp=2019-07-20T19:01:18.000+0000) > > I believe riot did this on a purpose because some players were asking why do we have these stupid avatars when there is no point moving. > > So the answer was this. You can taunt with them and you use them for the carousel. They already had a use.
Rioter Comments
: their idea of "variety" means bad players have a chance at getting more items than opponents and making them more likely to win/do better.
> [{quoted}](name=Marshbouy,realm=NA,application-id=RaE1aOE7,discussion-id=ZtPX4lXc,comment-id=00000000,timestamp=2019-07-18T16:41:38.023+0000) > > their idea of "variety" means bad players have a chance at getting more items than opponents and making them more likely to win/do better. That's called casual gaming, a genre created by this younger generation that instead of playing and getting better, they'd rather have crap handed to them, even if they're terrible. Even though that everyone knows this game is based way more on luck than it is skill, they actually believe the opposite, because that's how entitled they are. This game is like the equivalent of playing a slot machine. Some people win and some people lose. There is no hidden secret or skill needed, besides simply knowing the basics.
: dude there are so many RNG passives lol
> [{quoted}](name=DartExplosion10,realm=NA,application-id=RaE1aOE7,discussion-id=rJ7a7bqd,comment-id=0000,timestamp=2019-07-17T23:36:52.102+0000) > > dude there are so many RNG passives lol But at least for other passives your more likely to actually see it do it's intended feature. For pirate, I've gotten no gold for round straight. Honestly passives in this game is trash and items dominate. Items also involve pure luck and whelp, I haven't been lucky lately so I'm burnt out. Well I'm out. Least now I know that anything attached to Riot, I'm going to expect imbalanced trash.
Rioter Comments
Rioter Comments
: Why does Pyke have longer stuns then 3-4 cost units?
Because riot believes some units should just be better than others, lol.
: So do you guys feel like fixing Shyvana any time soon?
With riot, she'll probably get a buff before a nerf.
: i enjoyed tft while it lasted
Yeah I'm probably going to quit soon enough too. Riot never managed to do anything right, except for making a standalone moba first. With balance, they've been the complete worse. I wouldn't be surprised if they still have a tiny group of clueless developers making decisions when it comes to balance. I remember the good ol' days where every patch was like "what the..." Guess history repeats itself and companies never change their ways, despite of how popular and successful they've become.
: I like how you made item RNG worse
I'm not surprised, Riot just broke the game after this patch. They did almost everything wrong. I don't even understand how they have a playerbase.
Toadwart (NA)
: When there is an odd number of players, the game duplicates one of the teams so everyone has an opponent. Its pretty clear to see when you win the match but no damage stuff flies at the opponent. The issue is when it duplicates the top players and then you fight the real person afterward. It seems like you keep playing the same guy and you are to an extent, but its more annoying than it needs to be.
> [{quoted}](name=Toadwart,realm=NA,application-id=RaE1aOE7,discussion-id=nQq60EaU,comment-id=0006,timestamp=2019-07-14T08:50:31.213+0000) > > When there is an odd number of players, the game duplicates one of the teams so everyone has an opponent. Its pretty clear to see when you win the match but no damage stuff flies at the opponent. > > The issue is when it duplicates the top players and then you fight the real person afterward. It seems like you keep playing the same guy and you are to an extent, but its more annoying than it needs to be. There was an even amount of players and yet I went against someone who was fighting someone else. Riot has no idea of what they're doing. Not much different than what they do with League of Legends. In fact, Riot would be irrelevant if there actually was competition during the time they made League of Legends.
Manxxom (NA)
: People in tft who think they are really bad at it, hear me!
All you gotta do is google search a guide for all champion and item combinations and follow it to the best of your ability. Your win chances rise after that. Honestly the biggest role that you play in the game is items more than anything. Items as a feature, need a big overhaul because following a meta is boring.
Hoaxed (NA)
: Add mobile version of TFT!!!!
Asking to spend money on a free to play game? In order for a mobile experience, you'll need the game to be way more user-friendly with a far better UI. Furthermore, there will probably have to be some trade-offs in features to ensure performance. So it's hard to say it would be a good idea.
Win Zhao (NA)
: Please increase delay before first carousel starts
Watch out, the community will crucify you for mentioning to have more time. They want less time and shorter games. I agree with you however.
ShadWooo (EUNE)
: I love how is everyone hoarding gold now.
Multiple people can get common three star champions. By hoarding, you actually know what champions to pick, when you see the same champion on a rotation every time. Near end-game you'll be broke and will lack higher rarity champions, making you lose, since some high rarity champions are better than 2-3 star champions. Also lets not forget that they AOE damage and stuns.
: The game is all about how fast you can process useless information, this fits. If you can't handle this, how are you going to scout your opponents? This mode is like a mix of the worst RNG ever and the absolute worst evolution of a "actions per minute" game ever created in scouting opponents and processing that information while doing what you just mentioned. It's an abomination. How anyone can enjoy it at all eludes me.
> [{quoted}](name=Beerstein,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=0004,timestamp=2019-07-13T06:42:38.243+0000) > > The game is all about how fast you can process useless information, this fits. If you can't handle this, how are you going to scout your opponents? This mode is like a mix of the worst RNG ever and the absolute worst evolution of a "actions per minute" game ever created in scouting opponents and processing that information while doing what you just mentioned. It's an abomination. How anyone can enjoy it at all eludes me. There is no time whatsoever to even consider scouting your opponents. You're right though, this game is an abomination and it's potentially in the worst developers hands in existence. Riot never made a solid and balanced game. They simply throw stuff in the pot, mix it up, and hope it works. This is why I quit LoL years ago. Also there are plenty of other autochess games out there that do everything far better, yet currently this game looks potentially the best. Riot even made little legends be a gamble. I sent plenty of feedback for this game, but it's often unheard and criticized by casuals who simply button mash and think they're good. Honestly I'm not going waste my time anymore. I hope more companies begin to compete and take TFT out of the picture. Sure luck will always exist, but players who know the mechanics, should have an advantage. Yet playing those mechanics is difficult when there is no time to take advantage of them. Bet many of these kids don't even get past 50+ gold in a match or go on winning streaks, but yet they rage when they lose to someone they think "got lucky".
: What the others said, extra time isn't needed. I struggle with time, but I've improved with it lately by just processing the information quicker. You're getting very defensive and confrontational whenever somebody suggests that you may need to improve, and it really just comes across as salt. Even regular chess is a game of speed, professionals use timers; if given plenty of time to make a decision anybody could be a chess whiz. Point is, you need to process information faster and prioritise what's most important, Rome wasn't built in a day and the bigger your army gets the more time you're going to need to dedicate to their management. Bide yourself some time and spread the load across multiple turns, worry about positioning next turn, for now grab that XP, throw that Kayle down and you may just buy yourself the time you need to get your **** in order. {{sticker:katarina-love}}
> [{quoted}](name=CloudIsFeeding,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=0005,timestamp=2019-07-13T10:23:05.141+0000) > > What the others said, extra time isn't needed. I struggle with time, but I've improved with it lately by just processing the information quicker. You're getting very defensive and confrontational whenever somebody suggests that you may need to improve, and it really just comes across as salt. Even regular chess is a game of speed, professionals use timers; if given plenty of time to make a decision anybody could be a chess whiz. > > Point is, you need to process information faster and prioritise what's most important, Rome wasn't built in a day and the bigger your army gets the more time you're going to need to dedicate to their management. Bide yourself some time and spread the load across multiple turns, worry about positioning next turn, for now grab that XP, throw that Kayle down and you may just buy yourself the time you need to get your **** in order. > {{sticker:katarina-love}} I suggest more time, the player responds saying basically "learn to play, get good". But yet I'm the one that is confrontational and defensive. He also admitted that he doesn't even really plan ahead, whatsoever. You guys claim that time is already an issue, yet the carousel is huge time sink and moving to other people's boards is a waste of time as well. We need more skill and strategy, not less time and more button smashing. If you're not using all of your time, then you simply aren't planning whatsoever.
Dynikus (NA)
: > [{quoted}](name=TrenixPL,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=0000000000000000,timestamp=2019-07-12T22:41:07.433+0000) > > I know how to play the game. You clearly don't know what you're talking about at all. The entire game is based off of RNG. Every single match, you have to adjust your plan and figure out what you can do better. You shouldn't be focusing on a single build every match you play. If you're not versatile, you're going to lose. Sure you can look up the best build and try to pull it off and it may work because of how imbalanced the game is currently, which it's most likely going to change in the future. However, if other players are doing what you're doing, you wont be able to pull it off from how the game is designed. > > Sometimes you wont get the item you want. Sometimes you wont get the champion you need, in that case, adjust and do something else. Think about what you can do, save if you have to, or spend when you feel like you have to. There are plenty of options and decisions. With what you're saying, you are playing the game completely wrong. But whatever, that's how luck works. But don't assume you won because you know what you're doing, because you definitely don't. The rng aspects aren't dissimilar to something like a card game draft. Yes, you have to switching up your plan and learn to adapt for the best outcome with what you're dealt, but knowing what ways to adapt, and again what champions build into what comps or what items combine into, is just game knowledge. It's not something that should take a considerable amount of time in game after you've learned it. I didn't say to focus on one build every match, I'm not sure how you got that from what I wrote. My point was total game length is already pretty damn long, lengthening the time you have for things that frankly you don't need the time for after you have a little experience with the game mode doesn't make sense. If you're running out of time because you're frantically looking up what champs fit into a comp or what you can build with the items you have, that's a problem with your planning and game knowledge.
> [{quoted}](name=Dynikus,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=00000000000000000000,timestamp=2019-07-13T01:34:18.212+0000) > > The rng aspects aren't dissimilar to something like a card game draft. Yes, you have to switching up your plan and learn to adapt for the best outcome with what you're dealt, but knowing what ways to adapt, and again what champions build into what comps or what items combine into, is just game knowledge. It's not something that should take a considerable amount of time in game after you've learned it. > I didn't say to focus on one build every match, I'm not sure how you got that from what I wrote. > > My point was total game length is already pretty damn long, lengthening the time you have for things that frankly you don't need the time for after you have a little experience with the game mode doesn't make sense. If you're running out of time because you're frantically looking up what champs fit into a comp or what you can build with the items you have, that's a problem with your planning and game knowledge. Being that the game is based off of RNG, you essentially have to plan for the unknown. That means there are so many factors you have to take into account because everything you planned may just fall apart. Now I'm assuming you don't play this way. You probably just randomly put together items, champs, and just work with whatever goes. That can win some games, but it wont win most. I'm a perfectionist and win plenty of games for this reason. You're saying there is something wrong with my planning, but honestly by what you're saying, you don't even plan. You may have general knowledge of the game and then you just button mash. That's great, but some people want more out of the game than that. Just like actual chess, someone plans steps ahead, while the other just moves their piece as soon it's their turn. Guess who is more likely to win? But keep thinking I don't know how to play, whatever makes you feel better. Something tells me its the other way around. I just personally don't like racing against the clock because I actually plan ahead.
Dynikus (NA)
: > [{quoted}](name=TrenixPL,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=00000000,timestamp=2019-07-12T21:46:48.362+0000) > > I don't know what you're personally doing, but I have to figure out what champions should get what items, what items I need to obtain to combine them, what champions I need, what champions should be replaced, how much money I have and how much I should save to place more on the field, what passive could benefit me the most when placing a champion on the field, and I can literally go on and on about how many things can improve your chances of winning. We need time, if you aren't short of time, you're doing something wrong. If you are short on time, you're doing something wrong. Half of what you mentioned that you're spending time on should be things that you should learn or develop a plan for over the course of the whole game. What items combine to what, what champs you need for certain comps, what items are good on what champs are all just game knowledge that you need to learn. I don't want to be sitting there twiddling my thumbs because someone hasn't learned how to play the game yet. Riot should add better interfaces for these things in the game though to make learning them easier. Implementing cheat sheets like what scarra made or what's available on league of graphs would make it much easier for newer players that haven't memorized combinations yet to learn them.
> [{quoted}](name=Dynikus,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=000000000000,timestamp=2019-07-12T22:06:52.270+0000) > > If you are short on time, you're doing something wrong. Half of what you mentioned that you're spending time on should be things that you should learn or develop a plan for over the course of the whole game. > What items combine to what, what champs you need for certain comps, what items are good on what champs are all just game knowledge that you need to learn. > I don't want to be sitting there twiddling my thumbs because someone hasn't learned how to play the game yet. > Riot should add better interfaces for these things in the game though to make learning them easier. Implementing cheat sheets like what scarra made or what's available on league of graphs would make it much easier for newer players that haven't memorized combinations yet to learn them. I know how to play the game. You clearly don't know what you're talking about at all. The entire game is based off of RNG. Every single match, you have to adjust your plan and figure out what you can do better. You shouldn't be focusing on a single build every match you play. If you're not versatile, you're going to lose. Sure you can look up the best build and try to pull it off and it may work because of how imbalanced the game is currently, which it's most likely going to change in the future. However, if other players are doing what you're doing, you wont be able to pull it off from how the game is designed. Sometimes you wont get the item you want. Sometimes you wont get the champion you need, in that case, adjust and do something else. Think about what you can do, save if you have to, or spend when you feel like you have to. There are plenty of options and decisions. With what you're saying, you are playing the game completely wrong. But whatever, that's how luck works. But don't assume you won because you know what you're doing, because you definitely don't.
Dynikus (NA)
: The game mode is already exceptionally long for how little you get out of it, and by end game you should have an idea of what you're building or what you need. Queueing up for a round of tft is already a longer time commitment than SR is if you do somewhat well.
> [{quoted}](name=Dynikus,realm=NA,application-id=RaE1aOE7,discussion-id=lov0wZdb,comment-id=0000,timestamp=2019-07-12T21:40:33.660+0000) > > The game mode is already exceptionally long for how little you get out of it, and by end game you should have an idea of what you're building or what you need. > Queueing up for a round of tft is already a longer time commitment than SR is if you do somewhat well. I don't know what you're personally doing, but I have to figure out what champions should get what items, what items I need to obtain to combine them, what champions I need, what champions should be replaced, how much money I have and how much I should save to place more on the field, what passive could benefit me the most when placing a champion on the field, and I can literally go on and on about how many things can improve your chances of winning. We need time, if you aren't short of time, you're doing something wrong.
Rioter Comments
Manxxom (NA)
: So about the Furyhorn
Thilmer (EUW)
: Can we nerf Spear of Shojin altogether?
Most items are better than passives. In the next patch, they are actually buffing items rather than nerfing. These devs were never good at balance, since the very beginning. Trust me, I been here since league of legends beta.
: I have one that says "Have 50 Gold in your inventory" or something. So I'm being encouraged to not spend gold on building a team....I kind of get it if it's late in the match to get it but that's really it....
Saving money actually benefits you to earn more. I believe each 10 coins grant you an extra gold up a maximum of 5. So whether if the quest tells you to do it or not, you should be saving if you're winning matches. What's worse is when everyone gets the same quest to collect specific passives. By everyone focusing on the same thing to complete their quest, it actually messes up everyone in the game.
: And Yordles. Atleast with glacials i rarely have to worry about 3 or more Rank3 champs beating my face in. With Yordles its like, here have fun with this super mega evasion comp that has 5 Rank3 champs. Good luck. Lulu is fair.
Abilities counter yordles. I would still say that they're still underperforming. Had a 6 stack with their passive and still lost at end due to abilities. Lets not forget that near the end everyone is getting legendaries and rare champions that AOE stun and DPS via abilities.
: I think this is how it currently is. Impossible to say for sure though, as Riot hasn't said.
It doesn't seem like it is from what I've experienced, but it appears so when you sell your champions.
: TFT Win no reward?
Reward yourself by spending hundreds on little legends to get variants you dont want.
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TrenixPL

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