Rioter Comments
iiFresh (NA)
: > [{quoted}](name=Truckerchu,realm=NA,application-id=K6EGEal2,discussion-id=hcxTfrsM,comment-id=0013,timestamp=2016-09-11T04:11:36.319+0000) > > Rank: D4 was D2 went on vacation and decayed > Age: 22 > Where you live: Canada > Pros: Friendly, good diversity, decent shot caller, lots of free time, farm > Cons: Cannot lane against zed > Best champs: {{champion:136}} {{champion:63}} {{champion:31}} {{champion:30}} {{champion:90}} {{champion:163}} {{champion:25}} {{champion:133}} {{champion:126}} {{champion:110}} {{champion:161}} {{champion:45}} {{champion:112}} {{champion:8}} {{champion:101}} {{champion:115}} {{champion:42}} > in no particular order > Worst champs: {{champion:238}} {{champion:105}} {{champion:7}} > Role: Mid Are you still open?
> [{quoted}](name=iiFresh,realm=NA,application-id=K6EGEal2,discussion-id=hcxTfrsM,comment-id=00130000,timestamp=2016-09-11T22:12:15.801+0000) > > Are you still open? potentially message me in game
iiFresh (NA)
: eXr8 eSports
Rank: D4 was D2 went on vacation and decayed Age: 22 Where you live: Canada Pros: Friendly, good diversity, decent shot caller, lots of free time, farm Cons: Cannot lane against zed Best champs: {{champion:136}} {{champion:63}} {{champion:31}} {{champion:30}} {{champion:90}} {{champion:163}} {{champion:25}} {{champion:133}} {{champion:126}} {{champion:110}} {{champion:161}} {{champion:45}} {{champion:112}} {{champion:8}} {{champion:101}} {{champion:115}} {{champion:42}} in no particular order Worst champs: {{champion:238}} {{champion:105}} {{champion:7}} Role: Mid
: RANKED 5's TOURNAMENT TEAM NIMBUS IS RECRUITING PLAT+ PLAYERS
: Mana regen discussion
For those that care to comment whats your opinion on riots love for assassins and hate for poke mages
: The way I see it, Riot has a grudge against mana regen. (and rightfully so) With the main offenders being siege mages who can wave clear from a safe distance. Mana should be a limiter for all champions who use it. The fact that stacking lots of regen means that siege mages, will never run out of mana, and leave their wave clear unchalanged. This is probably why Mana regen isn't going to be paired with high AP anymore. if people really need coupious amounts of mana for spell slinging, they should give up some of their raw power to do so. While the offensive item is being pushed for the build of maximum mana. And I can see why Riot thinks this would be the healthier option. If mages effectively had a mana battery, they would be able to spell spam, but only for a limited period of time. This would give windows of weakness to a class of champ who would otherwise wave clear indefinitely, and it encourages them to be more conservative with their mana. besides, Riot may have kept mages in such a crappy state because they thought regen was unhealthy. We haven't actually seen the mages themselves in this update, and they may have been specked to be better with the maximum mana builds. Last thing I'll note, one of the main fights I've seen with Regen was the ("Mages are the only class who have to recall Late game.") comparing it to the sustain that ADC's have with Life steal, and Tanks have with Wormarg's. Yet the thing I noticed with that is that both forms of sustain are gated. For an ADC you have to be attacking, which means putting yourself at risk. While for the tank, it's the opposite, where the sustain happens out of combat. Should mage's have that mana sustain late game? well, maybe, but it should be gated in a similar manor. Let's say, something similar to Wormarg's. And item that requires a mana pool of 3K, activates a passive 5% mana regen each second, after being 8 seconds out of combat. This would be a healthier alternative to the flat mana sustain. It would allow mages to refuel their mana batteries, while at the same time, not being able to perform the infinite wave clear.
> [{quoted}](name=Erockandroll,realm=NA,application-id=3ErqAdtq,discussion-id=UvHuqohd,comment-id=0003,timestamp=2016-04-09T06:12:34.574+0000) > > The way I see it, Riot has a grudge against mana regen. (and rightfully so) With the main offenders being siege mages who can wave clear from a safe distance. Mana should be a limiter for all champions who use it. The fact that stacking lots of regen means that siege mages, will never run out of mana, and leave their wave clear unchalanged. > > This is probably why Mana regen isn't going to be paired with high AP anymore. if people really need coupious amounts of mana for spell slinging, they should give up some of their raw power to do so. > > While the offensive item is being pushed for the build of maximum mana. And I can see why Riot thinks this would be the healthier option. If mages effectively had a mana battery, they would be able to spell spam, but only for a limited period of time. This would give windows of weakness to a class of champ who would otherwise wave clear indefinitely, and it encourages them to be more conservative with their mana. > > besides, Riot may have kept mages in such a crappy state because they thought regen was unhealthy. We haven't actually seen the mages themselves in this update, and they may have been specked to be better with the maximum mana builds. > > Last thing I'll note, one of the main fights I've seen with Regen was the ("Mages are the only class who have to recall Late game.") comparing it to the sustain that ADC's have with Life steal, and Tanks have with Wormarg's. Yet the thing I noticed with that is that both forms of sustain are gated. For an ADC you have to be attacking, which means putting yourself at risk. While for the tank, it's the opposite, where the sustain happens out of combat. > > Should mage's have that mana sustain late game? well, maybe, but it should be gated in a similar manor. Let's say, something similar to Wormarg's. And item that requires a mana pool of 3K, activates a passive 5% mana regen each second, after being 8 seconds out of combat. This would be a healthier alternative to the flat mana sustain. It would allow mages to refuel their mana batteries, while at the same time, not being able to perform the infinite wave clear. This is a good post I really enjoyed the read. I see your point infinite mana on poke champions can be unhealthy. due to the nerfs these items bring to poke comps I expect riot to bring buffs to the champion kits to compensate (which I doubt is going to be the case). Or another solution would to be similar to what you said an item that gives rapid mana regeneration after being out of combat for X seconds. I always feel riot has a hard on for assassins and leaves siege/artillery mages in the dust.
: Mana regen discussion
: I dunno. I know they're not the best but I bought all the mana regeneration runes since I have too much IP and an IP sink really doesn't exist. Edit: Especially since they're throwing CDR on everything and you take CDR/level blues a lot so why not mana regen/level blues
> [{quoted}](name=Seiferoth,realm=NA,application-id=3ErqAdtq,discussion-id=UvHuqohd,comment-id=0000,timestamp=2016-04-09T05:43:30.850+0000) > > I dunno. I know they're not the best but I bought all the mana regeneration runes since I have too much IP and an IP sink really doesn't exist. > > Edit: Especially since they're throwing CDR on everything and you take CDR/level blues a lot so why not mana regen/level blues Didn't even think about mana regen runes. Thats actually a decent idea but it is still a nerf to those mages that required mana regen to be effective (ziggs/xerath) who arent even that strong at the moment
Rioter Comments
: Leaving out the part where they are increasing the 50% off sales to include more 1350s and 4 skins and 4 Champs per cycle.
> [{quoted}](name=Hambone2013,realm=NA,application-id=mNBeEEkI,discussion-id=YomiAK6Y,comment-id=0009,timestamp=2015-11-13T19:54:56.051+0000) > > Leaving out the part where they are increasing the 50% off sales to include more 1350s and 4 skins and 4 Champs per cycle. But not new skins
: 1350 skins not released at 975 anymore
: They're even decreasing the sale price. They're not half-price of rp they're only one tier down. How greedy can you fucking get, rofl. Definitely not purchasing any of the new skins, even if I really wanted the hecarim one before.
> [{quoted}](name=Darth Binks,realm=NA,application-id=mNBeEEkI,discussion-id=YomiAK6Y,comment-id=0007,timestamp=2015-11-13T06:38:19.308+0000) > > They're even decreasing the sale price. They're not half-price of rp they're only one tier down. > > How greedy can you fucking get, rofl. Definitely not purchasing any of the new skins, even if I really wanted the hecarim one before. Ya riot is really pushing the boundaries on this one
: Wait wait wait... I'm confused. The 1350 RP Slayer skins were both released at 975 RP, and I believe the upcoming 1350 RP skins (for Azir and Hecarim) are planned to go on sale for 975 as well (at least I think I read that on surrender@20). I don't know where this info is coming from.
> [{quoted}](name=My Pet Dinosaur,realm=NA,application-id=mNBeEEkI,discussion-id=YomiAK6Y,comment-id=0006,timestamp=2015-11-13T05:30:55.711+0000) > > Wait wait wait... I'm confused. The 1350 RP Slayer skins were both released at 975 RP, and I believe the upcoming 1350 RP skins (for Azir and Hecarim) are planned to go on sale for 975 as well (at least I think I read that on surrender@20). > > I don't know where this info is coming from. Azir and hecarim will still be 975 on release but any skin in 2016 will be 1350. I posted the link
: 1350 skins not released at 975 anymore
: Nvm. It's because you haven't been here in a year and have never posted to GD before.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=mNBeEEkI,discussion-id=YomiAK6Y,comment-id=0003,timestamp=2015-11-12T23:36:21.267+0000) > > Nvm. It's because you haven't been here in a year and have never posted to GD before. quote feature
: 1350 skins not released at 975 anymore
4-6 months isn't really soon but if you don't mind the wait then yes it is worth it
: 1350 skins not released at 975 anymore
They said they will put new skins on sale 4-6 months after release. Ya every skin will be on sale but I for one would rather the early 975 than the late 675 wouldn't you?
Rioter Comments
: Streaming come watch if your bored
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: 2 RP short
I updated it with a picture of fizz and amumu I drew please riot <3
: 2 RP short
rito please
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Truckerchu

Level 165 (NA)
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