: The real question is, why do I get caught in the ult even if I'm standing next to someone who gets knocked up, but am not knocked up myself?
> [{quoted}](name=me trynd u lose,realm=NA,application-id=yrc23zHg,discussion-id=rWOcAqJq,comment-id=0001,timestamp=2019-01-14T02:28:33.814+0000) > > The real question is, why do I get caught in the ult even if I'm standing next to someone who gets knocked up, but am not knocked up myself? you dont, cause that's not how it works.
: How I would fix this game's toxic community
Thats how you 100% kill the game
: 54% winrate, yeah no impact
Again, Doesnt fucking matter given it's one day after the patch, A LOAD more people see the buff, wanna try it to see if it's exploitable, or OP, ADC mains are trying her out and know how to play the role, she hits late game its a W before or after buff, except now its just more people playing her, the W/R will balance itself out again. This sort of jump is expected.
: I picked Varus because he can use his Q, E, and R against stealth units
I mean if you are putting it that way, If you miss your R, You should lose the fight? You shouldnt be rewarded for missing things on enemies? if you are varus, miss everything and die, You literally cannot go "she is too op" in any sense.
WoOxêr (EUW)
: She never been trash, no idea what are u talking about.
(how to tell when someone doesn't know what they are talking about.Mp5) @Haneri (im agreeing she has never been trash)
: I dont think you understand that invisibility is not equal to invincibility. Skillshots still hit her, AOE still hits her, CC prevents her from being able to tumble at all it's up to the player to dodge all the shit being flung at them, the invis and dash is to further help with this
The man makes a point, and withall the CC aoe shit in the game so far, let alone point and click cc. Itt's not really as big as a buff people are making it out too be.
LankPants (OCE)
: Well, yeah. [She's already up to a 54% WR 1 day post the patch.](https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Vayne/ADC/) It could still shift around, but it goes to show how little of an idea Riot's balance team actually has.
Could be with the buff More people Are playing her then usual (i'd check her out too if i didnt play her, its an interesting buff) , and if the game gets too long she IS a hyper carry... but as someone who does play her, She alright with it, and the difference isnt as big as you'd think it would be in fights.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000000000000010000,timestamp=2019-01-07T02:35:40.188+0000) > > For real though, people can't walk around something, or move the fight elsewhere, and god forbid asking them to be more aggressive for the time its down. > but i see. lux e is not anything i would expect to be on here. Yeah my pick is definitely extremely biased (like 100% of the of the ones about Wind Wall owo)
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000000100000001,timestamp=2019-01-08T01:42:18.072+0000) > > Yeah my pick is definitely extremely biased (like 100% of the of the ones about Wind Wall owo) {{sticker:sg-miss-fortune}} Very true. and just like WindWall, Her E has things that can be done to manpulate how it's used to better your playing against it
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000030000,timestamp=2019-01-06T02:47:48.438+0000) > > please explain counterplay to 2 point and click abilities like that. please :) Garen Q has stupid low cooldown, point and click, high damage, long silence. the status effect literally says no counter play. cause you are silenced. melee range only for Q and the silence duration is short. Ultimate is magic damage unless you are the villain. Garen has high kill pressure if he is allowed to focus one target, but most champions in his matchups have a method to avoid this and during team fights, he is less likely to get to his opponent with crowd control and no methods to focus from a range. Darius suffers from similar issues garen has no crowd control and only has kill pressure against squishy targets if he can focus them for an extended time. If you are a top laner, you will have an easier time getting to your opponents' carries than garen will yours. Garen also has poor roaming so you can exploit this during early and mid game
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000300000000,timestamp=2019-01-07T22:06:42.582+0000) > > melee range only for Q and the silence duration is short. Ultimate is magic damage unless you are the villain. Garen has high kill pressure if he is allowed to focus one target, but most champions in his matchups have a method to avoid this and during team fights, he is less likely to get to his opponent with crowd control and no methods to focus from a range. Darius suffers from similar issues > > garen has no crowd control and only has kill pressure against squishy targets if he can focus them for an extended time. If you are a top laner, you will have an easier time getting to your opponents' carries than garen will yours. Garen also has poor roaming so you can exploit this during early and mid game Maybe i should say his W is less counterplayable. click = i take 0 dmg but good try this is coming from someone who plays riven, where QAAQAAQAA gets outtrades and slown right down from his Q, which isnt fun. but i know its a lost matchup against him, but its just annoying why it is.
: That's what i was thinking as well but who would take someones account to script on. Having looked at the match history nothing seems terribly fishy at first glance anyways.
https://gyazo.com/6e4c88b3e50e0c273e7ebf6d3d594399 damn you guys beat me too it. TO the OP, make a support ticket, that or dont script. and with a name like L9 HITLER, its a little sus to think you wouldnt be doing something fishy or not allowed, not to label.
Ulanopo (NA)
: >but if they are being imprisoned in a obviously lost game It's worth noting that they don't have to share your opinion on the game state and they're not obligated to vote to surrender even if they do. There literally is no "wrong" reason to vote either way.
THERE YOU ARE ULANOPO I'VE BEEN LOOKING FOR YOU
Xavanic (NA)
: Stripping numbers from items isn't the right way to go about things, the whole stat system needs to be rebuilt from scratch...crit is too easy to cap, ad and ap don't scale the same annoyingly, attack speed is wonky for a lot of champs (some champs won't hit max until 5 items, others can cap out at 2-3 items, armor pen/magic pen are too strong and there is too much % dmg in the game
Rioter Comments
: I play Vayne, and Trynd only has one movement ability. And if the man picked nasus into trynd, of course hes going to lose, thats a lost matchup. and i mean if the combo is so easy win, why doesnt he take it as a melee champion? [REMOVED BY MODERATION - ULANOPO]
Mod ULANOPO what did this comment say, i wanna know what point they must of made, i really wanna know what the Ignorant fool said.
MrHaZeYo (NA)
: Is it though? balanced. 2-5 seconds of noc ult every few seconds would basically allow junglers to move freely over wards to gank Teemo's lane. Plus the fact that it sucks to gank against a teemo lane due to the shrooms, it would literally put whoever is laning against on a island against Teemo and his random friends.
i think it would have to be 1- 1.75 or so, not at all near the 5 second mark. maybe 3 seconds at max rank like morgana Q, but would be able to be QSS'd and stuff, and Mercs would effect it.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000,timestamp=2019-01-05T17:05:43.723+0000) > > i mean, if you are good at the game, User error is more then enough. and it isnt the ONLY counter play, its just one thing that can be done to get around it. fighting away from it can work too, making him use it in a direction that doesnt benefit him as effectivly as it could is also a way to get around it. > fighting yasuo with wall up as ranged i relate to fighting illaoi as melee, once she uses her ulti to think they are all inning, i time myself back for a moment or move the fight around. rather then try to smash my head on the wall and fight him in it like alot of players do. > also Fiora's stops melee, which windwall doesnt, so yasuo still cant do shit for dick againg melee Cc that thicc. > so he can still be very easily locked down. esp vs aoe things that arent classified as range. Don't try to tell people that Yasuo's wind wall actually has built in balance, they are too busy standing still and auto attacking/ulting into it to hear you out ; ^). If I had to remove one ability it'd have to be Lux E because while I don't like being poked in general, AT LEAST let me cower behind minions, or you know be in the same country and not be hit.
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000000000001,timestamp=2019-01-06T16:20:33.079+0000) > > Don't try to tell people that Yasuo's wind wall actually has built in balance, they are too busy standing still and auto attacking/ulting into it to hear you out ; ^). If I had to remove one ability it'd have to be Lux E because while I don't like being poked in general, AT LEAST let me cower behind minions, or you know be in the same country and not be hit. For real though, people can't walk around something, or move the fight elsewhere, and god forbid asking them to be more aggressive for the time its down. but i see. lux e is not anything i would expect to be on here.
: Better idea for Teemo blind
Ákali exe (EUNE)
: > [{quoted}](name=True Ðamage,realm=NA,application-id=3ErqAdtq,discussion-id=oKcNrT6F,comment-id=0000,timestamp=2019-01-05T23:59:55.580+0000) > > Yeah this OP lost all credibility here. Your name lost you all credibility "True Damage"
I play Vayne, and Trynd only has one movement ability. And if the man picked nasus into trynd, of course hes going to lose, thats a lost matchup. and i mean if the combo is so easy win, why doesnt he take it as a melee champion? [REMOVED BY MODERATION - ULANOPO]
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000000000010000,timestamp=2019-01-05T22:52:41.770+0000) > > Addon: and as someone who plays alot of ranged champions, and champions who large key abilities are ranged like Rivens R2, and with being on both sides of the wall, Literally, know it's far from a broken ability, it can be played around, and if not used properly by a good yasuo player, Can do next to nothing. and as much as i love to have talks about things to change peoples minds about how "broken" champs,items,abilites are. > I cant sit here and explain to someone how something isnt broken because you yourself cant deal with it. > adapt. learn. get around it, just as i do and did, and youll see too how its not nearly as bad as people make it out too be. One, you're clearly not ever playing against someone who is a good Yasuo. A high skill floor isn't a weakness of the champion. It just means that champion will require more practice to play great, and to minimize any actual weaknesses of said champion. Two, "if it's not used well it can do next to nothing" is exactly what I mean by "outplay dictated solely by user error". So thanks for reinforcing my argument. Three, regardless of whether you accept that it's broken design, Yasuo's Windwall is toxic design in the genre of League. At a certain point, there is no "getting around it" and YOU need to accept that none of your arguments show you understand how the design is bad.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000000000000000100000000,timestamp=2019-01-06T04:53:33.749+0000) > > One, you're clearly not ever playing against someone who is a good Yasuo. A high skill floor isn't a weakness of the champion. It just means that champion will require more practice to play great, and to minimize any actual weaknesses of said champion. > > Two, "if it's not used well it can do next to nothing" is exactly what I mean by "outplay dictated solely by user error". So thanks for reinforcing my argument. > > Three, regardless of whether you accept that it's broken design, Yasuo's Windwall is toxic design in the genre of League. At a certain point, there is no "getting around it" and YOU need to accept that none of your arguments show you understand how the design is bad. i mean, isnt everything in this game up to user error then if that's the case? misstep into yasuo, he beats your ass must be broken, he misplays into you, you beat his ass, must..be..broken still? the same can be said for literally any ability, because if they use it right, you will be hit by it, it will prevent you from doing something, or somewhere in between. so you cant even use the argument of "if its only counterplay is user error" then its toxic, or broken, cause then same can be said if a Camille messes up her auto reset on Q and hits you for 4 damage, or does it right and hits you for 1500 true damage on an auto. but hey, that's not toxic, thats skill expression :) or something.
Mc Raton (NA)
: I hope Morgana will get a bit more than just W work honestly.
Increase the Q CD alot, Increase the cc Length by a load scaling with level 1-5 seconds, widen it but slow it down even further, increase scaling so its a slow huge hit, so it will always be the priority to dodge or QSS rush for, buff dmg enough on W at later ranks (thats the pool right?) to promote going 1 for 1 in leveling rather then straight maxing one or the other. and make her the only champion that has That Hard cannon like CC, not one shot capable either, but if your hit, Oh boy you'll know it.
: Yasuo
Well the votes don't lie, Guess you gotta play around it and learn to adapt like every other player, Shucks ;) and if you think he's so broken, play him for a month, realize he's not at all broken, then play against him with your new found knowledge on what is good against him, and youll have a much better time, i promise.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=buORpBnf,comment-id=0001000000000000,timestamp=2019-01-06T03:23:03.180+0000) > > i made my comment, i guess i can just copy pasta it to a support ticket? im not wanting to sound buggy, considering they probably deal with it all day. You should not think you are buggy. If you they want they will answer. I think you should actually submit your request for information right into the ticket, so they know who to direct this ticket to.
> [{quoted}](name=ScoundrelRuffian,realm=NA,application-id=yrc23zHg,discussion-id=buORpBnf,comment-id=00010000000000000000,timestamp=2019-01-06T03:41:10.482+0000) > > You should not think you are buggy. If you they want they will answer. > I think you should actually submit your request for information right into the ticket, so they know who to direct this ticket to. I did exactly that,and also ensured they knew if anything was required of me to be able to do so, i would be more then willing to help with that and explained my reasoning and such. for the ticket
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=buORpBnf,comment-id=00010000,timestamp=2019-01-06T03:06:24.962+0000) > > How does one call unto a certain rioter or part of the developer team? im not wanting to throw ideas at them or complaing about anything. > I love this game, and just want opinions from other more educated viewpoints. As I told you drop into dev corner and you might find one. You can also submit a support ticket.
> [{quoted}](name=ScoundrelRuffian,realm=NA,application-id=yrc23zHg,discussion-id=buORpBnf,comment-id=000100000000,timestamp=2019-01-06T03:18:34.047+0000) > > As I told you drop into dev corner and you might find one. > You can also submit a support ticket. i made my comment, i guess i can just copy pasta it to a support ticket? im not wanting to sound buggy, considering they probably deal with it all day.
PhRoXz0n (NA)
: Crit Item Explorations
I Wish to speak to Mr Bradford "CertianlyT" Wenban. How does one go about this, i was sent here to the Dev's corner when asked how to speak to devs, im not pitching ideas, complaining about champions, i have almost 3 questions to ask this man and just looking for honest opinions and answers. I will answer any questions or fill out anything required to do so, if anything is required of me at least. I've been playing the game for years now and am just genuinely curious about a few things for this specific developer/designer. Even if the answer is a flat "No." any sort of feedback would be appreciated.
: It doesn't guarantee that they will answer you though. Just make sure your communication is clear and not hostile.
> [{quoted}](name=ScoundrelRuffian,realm=NA,application-id=yrc23zHg,discussion-id=buORpBnf,comment-id=0001,timestamp=2019-01-06T03:00:43.341+0000) > > It doesn't guarantee that they will answer you though. > Just make sure your communication is clear and not hostile. How does one call unto a certain rioter or part of the developer team? im not wanting to throw ideas at them or complaing about anything. I love this game, and just want opinions from other more educated viewpoints.
Rioter Comments
yingwai (NA)
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. Those have actual counterplay. Yasuo can pop down his windwall and hide behind it for 4 seconds and suddenly becomes immune to ranged spells.
> [{quoted}](name=yingwai,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000003,timestamp=2019-01-06T02:22:09.331+0000) > > Those have actual counterplay. Yasuo can pop down his windwall and hide behind it for 4 seconds and suddenly becomes immune to ranged spells. please explain counterplay to 2 point and click abilities like that. please :) Garen Q has stupid low cooldown, point and click, high damage, long silence. the status effect literally says no counter play. cause you are silenced.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. there's a reason yasuo has a 20% pick rate and 40% ban rate in diamond and above, and it's not that he's a hindrance to the team. that same windwall blocks over half of all ranged attacks in the game, allows him and his team to completely control an engage during its duration, it has no cast time, no positional requirements, no resource cost other than cooldown, and for some reason, despite COUNTLESS SUGGESTIONS ON HOW TO REMAKE IT OR TO BALANCE HIS KIT AROUND IT, it still remains
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000004,timestamp=2019-01-06T02:24:46.723+0000) > > there's a reason yasuo has a 20% pick rate and 40% ban rate in diamond and above, and it's not that he's a hindrance to the team. that same windwall blocks over half of all ranged attacks in the game, allows him and his team to completely control an engage during its duration, it has no cast time, no positional requirements, no resource cost other than cooldown, and for some reason, despite COUNTLESS SUGGESTIONS ON HOW TO REMAKE IT OR TO BALANCE HIS KIT AROUND IT, it still remains Maybe it remains because They also know it can be played around :O woah crazy, the company who made the game should know! Woahh
: playing at night is literal shit.
Play during the day only then, Problem solved! glad i could help.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=rOwaTb2F,comment-id=000000000001,timestamp=2019-01-05T23:51:44.584+0000) > > yeah, can't win them all sadly, but i do try. That aint even you're fault my guy/gal I can tell you pop off more often than not, but adc is lookin' pretty rough right now. https://youtu.be/ZQViVylkMvE Even the dev's agree but just haven't figured out the best way to go about fixing the issue. Just sucks in the meantime, I never even considered that i wouldn't play league anymore, but more often than not lately its just not the rewarding experience i got used to. Just trying to feel out the crowd among adc mains, and feed the occasional troll who comes by (not mentioning names silly neeko) to smash their head into their keyboard lol.
> [{quoted}](name=Pantallicus,realm=NA,application-id=yrc23zHg,discussion-id=rOwaTb2F,comment-id=0000000000010000,timestamp=2019-01-05T23:59:33.786+0000) > > That aint even you're fault my guy/gal I can tell you pop off more often than not, but adc is lookin' pretty rough right now. https://youtu.be/ZQViVylkMvE Even the dev's agree but just haven't figured out the best way to go about fixing the issue. Just sucks in the meantime, I never even considered that i wouldn't play league anymore, but more often than not lately its just not the rewarding experience i got used to. Just trying to feel out the crowd among adc mains, and feed the occasional troll who comes by (not mentioning names silly neeko) to smash their head into their keyboard lol. guy would be the appropriate term, cause i gotta peen and am not a Snowflake, but i know adc is in a rough spot, but i enjoy playing vayne because regardless of meta, she will always do damage consistantly and always be a good pick if you play her well. and shes also just super fucking cool, and yeah i pop off alot with her, but that may tie in to how much of her i've played and because of how much i just enjoy the game when playing her. (i guess the only time she feels actually bad is when caitlyn is meta, the darkest of timelines i swear) even when the games bad though, i genuinly have fun playing her. Just as i do with Riven.
Kai Guy (NA)
: Towers are never safe If your low hp. Champions who don't care about towers have existed from season 1. I kid you not. Poppy could godmode and tower dive for 6 / 7 / 8. With % amplified damage. Free ad, MS steroids. hp% damage. And a point and click gapcloser with hard cc, and tank steroids like free Armor and the ability to go CC + damage immune for anything besides her point and click target. Also you know. out range a tower its never a threat? {{champion:115}} {{champion:101}} {{champion:99}} Akali is at her most dangerous near a tower if shes got a wave pushed. so she can drop aggro. but her W is better when she uses it in lane then under a tower. No vision marker for people to aim skills at. more of a need to stay a bit closer to the fog if your trying to damage her. Anyhow far as i can tell many champions are a real dive threat if they have a wave at your tower. Its nothing new. {{champion:8}} would dive combo drop the R then pool to safety. Pletny of champions break aggro with minion waves just by managing positioning and tower aggro. Its not that hard of a mechanic. {{champion:18}} Ap builds would just click WER insta kill a mage and W out. {{champion:45}} would just click R 1 time.
the difference here is, akali can start the fight under the tower and be fine with it. the rest you listed cant really.
l MrD l (NA)
: I went top lane and instantly regret it
> [{quoted}](name=l MrD l,realm=NA,application-id=3ErqAdtq,discussion-id=oKcNrT6F,comment-id=,timestamp=2019-01-05T23:56:07.554+0000) >spin and dashes Yeah this OP lost all credibility here.
: that's the thing i'm not saying they're OP i'm saying they're a headache to deal with, more so than your average champion i feel. A serious annoyance to the game. I don't mind akali's damage but her cloaking is ass to deal with. As for irelia she has way too much mobility for someone that can kill mostly anybody.
yeah you can still play against it, and work around it, but it doesnt require anything of the player to use it really, so its just a free safe zone, which bothers me because before this, Towers we're safe zones to be in, and with this shroud, it breaks that and a few other things. thank god red trinket still shows where she is.
Shahamut (NA)
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000000000000001,timestamp=2019-01-05T18:56:56.399+0000) > > Dude, walking around/through it means it has done its damage in negating SOMETHING. Whether it's your ability to attack on your terms or something you've blown in cooldown. So then you equally hate vlad pool? Sivir spell shield? Nocturne spell shield? Malzahar passive? MOBILITY?? there are so many ways that abilities get negated/blocked/avoided or otherwise made useless...?????
> [{quoted}](name=Shahamut,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000000000000000000010000,timestamp=2019-01-05T19:07:19.214+0000) > > So then you equally hate vlad pool? Sivir spell shield? Nocturne spell shield? Malzahar passive? MOBILITY?? there are so many ways that abilities get negated/blocked/avoided or otherwise made useless...????? He's not wrong, but i like the people who downvote it cause they cant argue with it.
iceisak (EUNE)
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. We found the first yas main guys!
> [{quoted}](name=iceisak,realm=EUNE,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000002,timestamp=2019-01-05T23:16:22.900+0000) > > We found the first yas main guys! I mean, i play Riven and some Marksman. but yeah! god forbid someone speak about an ability and go against the whole short bus of people who can't think/fend/learn for themselves on how to get around things :) pro tip though, crying for nerfs and changes to something you dont like wont make it go away, but playing with it, and learning about it can help make a huge impact on how you think about it And can make a huge difference when playing against it, so try it!
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=rOwaTb2F,comment-id=0000,timestamp=2019-01-05T22:56:28.541+0000) > > {{sticker:sg-syndra}} my baby {{champion:67}} always has fun, doesn't matter the meta. I can tell by your match history she seemed like a lot of fun 22 games ago when you went 8/10. The sad part is that the 8/10 literally isn't your fault and I'm not saying that sarcastically.
> [{quoted}](name=Pantallicus,realm=NA,application-id=yrc23zHg,discussion-id=rOwaTb2F,comment-id=00000000,timestamp=2019-01-05T23:03:09.906+0000) > > I can tell by your match history she seemed like a lot of fun 22 games ago when you went 8/10. The sad part is that the 8/10 literally isn't your fault and I'm not saying that sarcastically. yeah, can't win them all sadly, but i do try.
dpceee (NA)
: Anyone want to offer me some sage advice on how to improve in LoL?
If you find yourself losing to a champion consistently, play that champion for awhile to learn it's in and outs, you will do much better vs them later on.
: Any other ADC mains finding other games alot more fun lately?
{{sticker:sg-syndra}} my baby {{champion:67}} always has fun, doesn't matter the meta.
: I heard akali is getting reverted, but isn't irelia on the same boat as her?
I think the only bad thing about akali is her true stealth mechanic, all her dashes and damage is totally fine, because those parts have more counter-play, her stealth is just a non-fun ability. cant react to it, barely a cast time, and gives her energy, i think if they at least made towers see her and TRUE vision see her, like True vision should work, then it would be totally fine. but its iffy.
: Why is Amumu always depressed?
{{sticker:slayer-jinx-unamused}} Upvoted but in a hateful way.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000000000000,timestamp=2019-01-05T17:15:37.828+0000) > > You have no idea what you're talking about, and it shows. > > Yasuo throwing up that wall is ALWAYS in response to something ranged. And as soon as he tosses it out in response, it has almost guaranteed effectiveness in response as long as it is projectile based (which is almost everything ranged). > > The only outplay power is when there is user error. That means it does not have counter play as the skill is intended as an unanswerable counter. Walking back? Too late, it has already done its damage in negating something. Not firing anything first? Well he's not firing off that Windwall then. CC Him? Oh, yes, because EVERY SINGLE CHAMPION IN THE GAME HAS A HARD CC THAT CAN LOCK DOWN YASUO AND CAN BYPASS HIS WINDWALL ENTIRELY!!!!! > > The very nature of these skills is to invalidate the opponent's ability to use theirs. It is toxic design and should NEVER have been introduced to League. I fully understand Yasuo was introduced in Season 2, but that doesn't change ANYTHING about how toxic his Windwall is in cost, design and execution. i mean, his W also is used for animation cancels, and also used for vision when wall dashing, and most champions have hard cc that can get through his windwall. ALOT of champions really. but i mean, if my lack of knowledge on a champion and how hes played shows and i PLAY the champion (or use to) i can only imagine how your comment must look. because it is not always in response. and allow me to reiterate its incredibly long cooldown again, so if you are playing any sort of ranged champion, or mage, you can get through 2 sometimes even 3 full spell rotations between his uses of his wall, so yeah cool, for 4 seconds he blocked a ranged ability or two cause maybe the person playing the ranged champion didnt space out thier spells and threw it all at once, but even if that is true, ALL the abilites blocked WILL be up again twice more before he is able to use it again, and he is melee, so for that whole 20 or so seconds, you can do whatever you wish to him, and hes defenseless. but i mean, its broken anyways right? {{sticker:slayer-jinx-wink}}
> [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000000000000000001,timestamp=2019-01-05T22:48:41.582+0000) > > i mean, his W also is used for animation cancels, and also used for vision when wall dashing, and most champions have hard cc that can get through his windwall. ALOT of champions really. > but i mean, if my lack of knowledge on a champion and how hes played shows and i PLAY the champion (or use to) > i can only imagine how your comment must look. because it is not always in response. > > and allow me to reiterate its incredibly long cooldown again, so if you are playing any sort of ranged champion, or mage, you can get through 2 sometimes even 3 full spell rotations between his uses of his wall, so yeah cool, for 4 seconds he blocked a ranged ability or two cause maybe the person playing the ranged champion didnt space out thier spells and threw it all at once, but even if that is true, ALL the abilites blocked WILL be up again twice more before he is able to use it again, and he is melee, so for that whole 20 or so seconds, you can do whatever you wish to him, and hes defenseless. > but i mean, its broken anyways right? {{sticker:slayer-jinx-wink}} Addon: and as someone who plays alot of ranged champions, and champions who large key abilities are ranged like Rivens R2, and with being on both sides of the wall, Literally, know it's far from a broken ability, it can be played around, and if not used properly by a good yasuo player, Can do next to nothing. and as much as i love to have talks about things to change peoples minds about how "broken" champs,items,abilites are. I cant sit here and explain to someone how something isnt broken because you yourself cant deal with it. adapt. learn. get around it, just as i do and did, and youll see too how its not nearly as bad as people make it out too be.
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000,timestamp=2019-01-05T17:05:43.723+0000) > > i mean, if you are good at the game, User error is more then enough. and it isnt the ONLY counter play, its just one thing that can be done to get around it. fighting away from it can work too, making him use it in a direction that doesnt benefit him as effectivly as it could is also a way to get around it. > fighting yasuo with wall up as ranged i relate to fighting illaoi as melee, once she uses her ulti to think they are all inning, i time myself back for a moment or move the fight around. rather then try to smash my head on the wall and fight him in it like alot of players do. > also Fiora's stops melee, which windwall doesnt, so yasuo still cant do shit for dick againg melee Cc that thicc. > so he can still be very easily locked down. esp vs aoe things that arent classified as range. You have no idea what you're talking about, and it shows. Yasuo throwing up that wall is ALWAYS in response to something ranged. And as soon as he tosses it out in response, it has almost guaranteed effectiveness in response as long as it is projectile based (which is almost everything ranged). The only outplay power is when there is user error. That means it does not have counter play as the skill is intended as an unanswerable counter. Walking back? Too late, it has already done its damage in negating something. Not firing anything first? Well he's not firing off that Windwall then. CC Him? Oh, yes, because EVERY SINGLE CHAMPION IN THE GAME HAS A HARD CC THAT CAN LOCK DOWN YASUO AND CAN BYPASS HIS WINDWALL ENTIRELY!!!!! The very nature of these skills is to invalidate the opponent's ability to use theirs. It is toxic design and should NEVER have been introduced to League. I fully understand Yasuo was introduced in Season 2, but that doesn't change ANYTHING about how toxic his Windwall is in cost, design and execution.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000000000000000,timestamp=2019-01-05T17:15:37.828+0000) > > You have no idea what you're talking about, and it shows. > > Yasuo throwing up that wall is ALWAYS in response to something ranged. And as soon as he tosses it out in response, it has almost guaranteed effectiveness in response as long as it is projectile based (which is almost everything ranged). > > The only outplay power is when there is user error. That means it does not have counter play as the skill is intended as an unanswerable counter. Walking back? Too late, it has already done its damage in negating something. Not firing anything first? Well he's not firing off that Windwall then. CC Him? Oh, yes, because EVERY SINGLE CHAMPION IN THE GAME HAS A HARD CC THAT CAN LOCK DOWN YASUO AND CAN BYPASS HIS WINDWALL ENTIRELY!!!!! > > The very nature of these skills is to invalidate the opponent's ability to use theirs. It is toxic design and should NEVER have been introduced to League. I fully understand Yasuo was introduced in Season 2, but that doesn't change ANYTHING about how toxic his Windwall is in cost, design and execution. i mean, his W also is used for animation cancels, and also used for vision when wall dashing, and most champions have hard cc that can get through his windwall. ALOT of champions really. but i mean, if my lack of knowledge on a champion and how hes played shows and i PLAY the champion (or use to) i can only imagine how your comment must look. because it is not always in response. and allow me to reiterate its incredibly long cooldown again, so if you are playing any sort of ranged champion, or mage, you can get through 2 sometimes even 3 full spell rotations between his uses of his wall, so yeah cool, for 4 seconds he blocked a ranged ability or two cause maybe the person playing the ranged champion didnt space out thier spells and threw it all at once, but even if that is true, ALL the abilites blocked WILL be up again twice more before he is able to use it again, and he is melee, so for that whole 20 or so seconds, you can do whatever you wish to him, and hes defenseless. but i mean, its broken anyways right? {{sticker:slayer-jinx-wink}}
: > [{quoted}](name=Shahamut,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000000000000000000,timestamp=2019-01-05T18:31:04.357+0000) > > You can still walk around/through or away from it. > > What about Annie stun? Not even yas wind wall counters that xD even if she uses Q and you block it, she doesn't lose the stun. > > Unless you are someone like Moe (Yassuo) or the wandering pro, Yasuo is not that hard to beat. > > Suprised no one has mentioned {{champion:72}} R Dude, walking around/through it means it has done its damage in negating SOMETHING. Whether it's your ability to attack on your terms or something you've blown in cooldown.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001000000000000000000000001,timestamp=2019-01-05T18:56:56.399+0000) > > Dude, walking around/through it means it has done its damage in negating SOMETHING. Whether it's your ability to attack on your terms or something you've blown in cooldown. it also cost a 20-something second cooldown to stop somethings that are a much lower cd. since annie is here, she can do a full rotation twice before his windwall is up.
The E77 (EUW)
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. you sound like a yasuo player :^)
> [{quoted}](name=The E77,realm=EUW,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=000100000001,timestamp=2019-01-05T18:55:33.011+0000) > > you sound like a yasuo player :^) Im a top/adc player, im a "id rather learn to play against the problem and solve it myself then cry on the boards about everything that can kill me to get nerfed in the ground so i dont have to learn" player. So yeah, i played the champ quite a bit when he was giving me troubles, to learn his weaknesses and strengths. and play accordingly. {{sticker:sg-syndra}}
: > [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. Meanwhile, it could last only 2 seconds and still have almost the same effectiveness as before. Sitting on the field for 4 seconds is an EXCEPTIONALLY long time to negate everything projectiles. Compare it to Fiora's Riposte. Fiora's Riposte actually blocks everything, but only for herself and only for 0.75 seconds. Yasuo's blocks all projectiles for his entire team and for 4 times as long (minimum). Both skills, just be existing, force the enemy to hold back. "Bait it out" is NOT counter play because it suggests that the only counter play is in user error. If the ONLY counter play is in user error, it is not a healthy or balanced skill.
i mean, if you are good at the game, User error is more then enough. and it isnt the ONLY counter play, its just one thing that can be done to get around it. fighting away from it can work too, making him use it in a direction that doesnt benefit him as effectivly as it could is also a way to get around it. fighting yasuo with wall up as ranged i relate to fighting illaoi as melee, once she uses her ulti to think they are all inning, i time myself back for a moment or move the fight around. rather then try to smash my head on the wall and fight him in it like alot of players do. also Fiora's stops melee, which windwall doesnt, so yasuo still cant do shit for dick againg melee Cc that thicc. so he can still be very easily locked down. esp vs aoe things that arent classified as range.
Moody P (NA)
: I've seen Skarner more than I've seen Rumble all year
: Yasuo's Windwall. It is the epitome of broken skills, second to none. Not even Fiora's Riposte, which is similarly toxic design, is as broken as Yasuo's Windwall.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001,timestamp=2019-01-05T16:12:38.701+0000) > > Yasuo's Windwall. > > It is the epitome of broken skills, second to none. Not even Fiora's Riposte, which is similarly toxic design, is as broken as Yasuo's Windwall. Long cd, stationary wall, can be moved and played around. I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence.
: Everyone wants to see damage nerfed but no one's willing to have their class nerfed.
i Really like this, and even though it may be taken the wrong way by alot of people, this speaks so much truth it hurts. Well said honestly. Hopefully it doesnt get as much flak as i believe it would.
Cocho (NA)
: she's good if the person playing her is good.
> [{quoted}](name=Cocho,realm=NA,application-id=yrc23zHg,discussion-id=lEuUccvq,comment-id=0000,timestamp=2019-01-04T03:23:53.954+0000) > > she's good if the person playing her is good. I think fighting her is like fighting illaoi, Once she uses her Smoke pretend its illaoi's ult, and just walk away from it til its gone. then fight her in a more managable arena. Rather then being those people who sit in the smoke/illaoi ulti, trying to dmg them.
: Just go to build-a-braum and make sure to get his shield accessory. (no im not saying you gotta play a specific champion to deal with her r, was just for the joke, if you really want to deal with mf ultimate you or someone on your team has to make it their job to never make her feel safe enough to stand still and channel her R) As for how strong she actually is, Im not quite sure, at the very least she is strong compared to most other adcs, I don't see a nerf to her being impossible to happen.
{{champion:67}} I love when an Mf ults. So i can pin her against a wall or just straight up cancel it with E.
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True Ðamage

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