Est Temi (NA)
: Eternals & TF2
It probably helps that TF2 makes weapons rain like crazy even if strange ones are locked in boxes and that the price point for a key is pretty cheap. And you can trade for these things at any time, you can just randomly find a hat which people will often prize higher than a strange and if you don't want it you have a free method of getting it. That and TF2 already has real achievements that are unique based on maps and classes, you don't need strange weapons to see most stats/progress as is. Its just a way to flaunt it, wheras in League other than kills/damage there really isn't anything being tracked so its being put behind a paywall when its something Riot previously spoke about releasing for free as an extension of missions. It's pretty apples and oranges across the board other than you can flaunt stats. And honestly, the TF2 community isn't universally in love with the system either. Chests got memed on pretty hard when they came out but given all the free content and its pretty much the only monetization other than hats and tickets people learned to accept it.
Zyniya (NA)
: almost $10? how did you find that out I was thinking they were gonna charge like 1-3 for each champ cuz more people have 2-4 champs they actually care about
> [{quoted}](name=Zyniya,realm=NA,application-id=Ag8jgd8Q,discussion-id=v9Umj8ch,comment-id=002900000000,timestamp=2019-08-15T17:24:07.836+0000) > > almost $10? how did you find that out I was thinking they were gonna charge like 1-3 for each champ cuz more people have 2-4 champs they actually care about 850 RP for a pack of 3 on one champ, confirmed on Twitter by a Rioter and on PBE
: >they are gonna release achievements behind a pay wall Can you put quotation marks around achievements please? I mean, I couldn't care less about how many ppl I slowed with Rumble/Kindred etc. And I definitely won't call it achievement, shitty stat at best. (they call it stat tracking)
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=E9Mc2Oqb,comment-id=0000,timestamp=2019-08-15T07:09:19.925+0000) > > Can you put quotation marks around achievements please? I mean, I couldn't care less about how many ppl I slowed with Rumble/Kindred etc. And I definitely won't call it achievement, shitty stat at best. > > (they call it stat tracking) They also literally call it achievements on the FAQ page They literally think this is the same value as oldschool achievements where you had to spend time grinding out quests or doing something near impossible... some generic kill/cc stats lol
: Getting Permanently Stunned Still Unfun
Honestly we should get rid of Dragon's Claw and bring in QSS Less reduction, but you can cleanse the bullshit
Werdi (EUW)
: "Just 8 seconds' XDDDD. 8 sec is too much for just 2 units (and decent units overall, not like morde). Make it 3 unit trait or lower duration to 4 sec. Anyway, we just need time to adapt to this new mechanic and relly less in a single op, hyperstacked unit.
> [{quoted}](name=Werdi,realm=EUW,application-id=RaE1aOE7,discussion-id=yEmJlxBv,comment-id=0002,timestamp=2019-08-14T19:30:47.011+0000) > > "Just 8 seconds' XDDDD. > 8 sec is too much for just 2 units (and decent units overall, not like morde). > Make it 3 unit trait or lower duration to 4 sec. > Anyway, we just need time to adapt to this new mechanic and relly less in a single op, hyperstacked unit. Given fights last 5-20s, 8s could easily be an entire round or 40% of a round. Imagine if you were stunned by Glacial 40% of the time, people would want it deleted.
Vecturn (NA)
: Not sure how I feel about hextech...
Its a 4 square debuff so spreading your units out works The issue is, even if its 1 unit losing 1 item its an incredible power difference and when fights often last 5-20s and a champion will often die within 10s, 8s basically deletes the item and its at the cost of 2 Hextech units. Camille and Vi are both easy to fit into most comps. If you're running Shifters or Gunslingers then you have additional options. If you have an item lead and Hextech synergy, its practically doubling the lead. Imagine if they had a synergy that just instantly prevented your units from doing damage or having HP and it affected 4 random units at the start of the map. Oh wait, you don't have to, its called Hextech lol Honestly the concept would be fine if it was like Phantom - single random target loses their items for the round. The fact its up to 4 means you can't plan around Hextech, Blitzcrank, and Assassins if you're running Gunslingers/Rangers/Sorcs. You might as well just go all in with melees as long as this broken synergy exists.
: I can imagine it; it's called college.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=PnBVAN3H,comment-id=0000,timestamp=2019-08-14T15:09:55.998+0000) > > I can imagine it; it's called college. Most people I know are dealing with college debt and aren't likely to spend 10$ to have a number over their mastery icon I'm more imagining Jimmy got mom's credit card
FURRY V2 (EUNE)
: Do not worry, they won't buy it. They will get it for free. And they will soooo promote it, you can't imagine.
> [{quoted}](name=FURRY V2,realm=EUNE,application-id=3ErqAdtq,discussion-id=uxXYmMw8,comment-id=0000,timestamp=2019-08-14T13:49:44.905+0000) > > Do not worry, they won't buy it. > > They will get it for free. And they will soooo promote it, you can't imagine. Not only that but they're going to get paid for it Just saying LoL has some of the most controversy ridden constantly sponsored and protected streamers out there, they practically get away with murder but still get a paycheck and promoted content.
rujitra (NA)
: These are not some basic achievements of "killed X others with this" (such as CSGO StatTrak in many cases). These are custom crafted and coded achievements for each individual champion that are specific for that champion. But yes, please keep complaining that you are given a free to play game and they gate content that affects the game **in no way whatsoever** behind a paywall to pay for the development of the special content and the game itself.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=6tBaOjbX,comment-id=0000,timestamp=2019-08-13T22:49:05.108+0000) > > These are not some basic achievements of "killed X others with this" (such as CSGO StatTrak in many cases). > > These are custom crafted and coded achievements for each individual champion that are specific for that champion. > > But yes, please keep complaining that you are given a free to play game and they gate content that affects the game **in no way whatsoever** behind a paywall to pay for the development of the special content and the game itself. https://www.reddit.com/r/leagueoflegends/comments/cqajrh/i_gathered_a_full_list_of_every_champions_eternals/ewuwt1b/ W R O N G Majority of them are takedowns or damage with a single unique ability tracker that's usually "X amount of times you hit an ability on multiple targets" which is one of the easiest things to program. Even if it was an actual set of achievements it wouldn't be worth the price. ATM its almost the price of a skin for stats you can mostly track on op.gg and a lazy add-on to the mastery emote.
: Let's get this right: Eternals aren't "Achievements" (+Thoughts)
https://www.reddit.com/r/leagueoflegends/comments/cqajrh/i_gathered_a_full_list_of_every_champions_eternals/ Totally worth noting there's nothing better than existing systems here. It's all damage or takedowns with a single unique ability tracker that's usually something like "# of times you hit multiple targets with ult". The majority of stats tracked can be done on a website like op.gg for free and you're paying more than what you would in other games for stats and a mastery "upgrade". I know what you're going for Marvelous but the system as is lazy garbage and Riot deserves criticism for this.
: >Can't wait for your fighting game for only 59.99$ dlc As much as I love fighting games, this tends to be the standard for them. Huge amounts of DLC either as cosmetic or characters in huge season passes. Which really sucks.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=wAZuLcrO,comment-id=0004,timestamp=2019-08-13T23:52:18.527+0000) > > As much as I love fighting games, this tends to be the standard for them. Huge amounts of DLC either as cosmetic or characters in huge season passes. Which really sucks. I haven't played a Fighter recently that's gone beyond 100$ with all DLC added. I know it can get bad, but typically people aren't insane to charge 2x the price of their game. Especially with the easy access Fighter being Smash in the market with 5.99 for each stage + fighter (Or 25$ for all 5 DLCs) the competition is pretty cheap comparatively. If you aren't something like Street Fighter, Tekken, ect with a proven legacy, brand name, and content you shouldn't even bother charging for a bunch of DLC. I know people complain about SFV but it's also still quite popular and its one of the few series that can get away with what it does. Riot has no business attempting this when they've not even made a game yet, but after this Eternals shit I have no doubt they're going to use any money making scheme they can regardless of whether it makes sense.
Wolfeur (EUW)
: Listen, I find that weird too, and I'm probably not gonna pay for it, but saying it's a dark path is overstating it. It's a secondary thing, that is far from necessary (the game did very well without it for 10 years) and they're adding it because players have been insisting on getting something of that sort. It *doesn't* affect gameplay, we don't even know the price yet, and it doesn't have any lootbox element to it. It's to pay once, and get exactly what you're expecting to get. It's not scummy, it's not made to extort tons of money off psychologically weak people. At worst, you can complain to Riot that they're naive to think it's gonna be successful or even well received. But I'm seeing people comparing that to EA shit and we need to keep comparisons sensible. The game itself is not gonna be worse because of it, you're not gonna be forced to have it to enjoy the game, and it's not making you pay for what was free before. It's a new thing, it's a paid side mechanic and it's honestly far from the worst thing that could happen. People here need to take a step back and look at the state of League's monetization with a fresh eye. There is really nothing that's even remotely similar to what EA or Activision gives you.
Its 850 RP per 3 statues and its for one champion. They confirmed on Twitter. Its easily much worse than any skin I could by at 10$ and they've already released cosmetics at better value like emotes which you can use in any mode all the time and other skins. At 145 champions you need 123,250 RP just for a system that puts a number above your champion mastery and a thing on your profile at the end of the day. Its a complete scam. Frankly I would've rather them never added achievements lol. Or if they wanted monetized achievements make it something like you need 1 skin in order to use the system. This is the most hamfisted and greedy way to implement this, I can play tons of other F2P games with systems like this without anywhere near this cost. Games that I pay 10-60$ for I get the entire achievement system. If I bought these things in 10$ incriments this would cost 910$ to have the Etenerals for Every champion. This system is absolutely not worth that much. Its strange they reference DotA's subscription system when it offers far more features than this for a much cheaper price, Riot painted a target on themselves with this trash system.
: Like so many people have been saying, League is past its prime, with old players quitting and fewer newbies joining, and Riot is going nuts trying to save it, except their attempts just change the game to something old players dislike, making them quite faster and in larger droves, but still not having enough flair to compete with the newer stuff like VR. They should just pull a Minecraft, tbh. Keep what they can, maintain their veteran population, wait for people to come back. A game like League won't really die by itself with proper maintenance if they just keep what made League so popular back in the earlier seasons. Eventually, the old playerbase will come back due to nostalgia and stabilized lives (A lot of the old peeps quitting are starting to get jobs and families/into universities!).
Honestly even with the trash they're doing League probably has 5-10 years of life at least This game still has esports and buckets of money and at the end of the day, even if lots of people agree, boards are a vocal minority. Even if they're bleeding players Riot is always happy with short term money. This game isn't going to die without the CEO walking out rich and let the players be damned.
: "Existing systems like Counter-Strike: Global Offensive’s loot boxes for StatTrak weapons and Dota 2’s subscription model for Hero Relics showed us that rarity was a core component for these types of systems" You mean systems that people hate? Ya know what achievement systems people loved? Smite and HoS because you get free skins for maxing out your favorite character.
Just saying this system is even shittier than that If you buy something like DotA premium you're covered for the season on every character. Riot wants you to spend almost 10$ per character to add a flair to the mastery emote.
: > [{quoted}](name=KillerQueenXIII,realm=NA,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=0000,timestamp=2019-08-07T02:31:30.575+0000) > > I agree with the first part completely, but disagree with the second part. > Despite its flaws, it's still probably one of my favorite games of the year. I imagine it's just not your type of game if you think it's boring and slow. Idk it takes around 40 minutes to win a TFT, just way too slow for me
> [{quoted}](name=KittyMcMeowMeow,realm=NA,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=00000000,timestamp=2019-08-07T02:38:46.438+0000) > > Idk it takes around 40 minutes to win a TFT, just way too slow for me What world are you playing in? Every game I play is 20-30 minutes (35 at the longest) and I've been playing this shit more than SR. If a game last that long its one hell of a close game that's somehow being decided by one unit every round. Damage is very high in this mode, I don't know how you aren't taking 15-30 damage in these final rounds.
Auve (NA)
: In Defense of the Treeline
Gee, Riot only uses a Reddit which removes any post that is shared on a Discord server or another League forum as "Vote Manipulation" as its only source of community feedback? No wonder there's so many issues with the game. There's literally nothing wrong with your post and the upvote amount was pretty damn small compared to literally anything else on the front page. These people are basically censorship police that delete anything that's inconvenient for Riot to read and that's the board they prefer. Hell they seem fine with vote manipulation on patch notes, streamers, twitch clips, and pro interviews where people are asking for likes and upvotes. But someone has some wrongthink? Deleted. Honestly at this point there's no way its a coincidence that our communication is filtered that way, Riot delivers bullshit PR ("We've made many attempts to fix the map" "Twisted Treeline uses too many resources" OMEGALUL - far from the only example), they stay on a board that deletes criticism and critique with vague reasons (if its not "vote manipulation" its "misleading title" even when the title is explicitly what's in the thread), and they're regularly putting less effort into the damn game (Events that are skin sales with no event, only RGM game mode allowed is an auto chess clone with re-used assets, majority of the patches are placebo changes). It's an exaggeration to say the game is dying but Riot is clearly out of touch with the community and it feels intentional. As long as they get a paycheck, let the playerbase be damned.
: TT was negelected because it wasn’t popular, not the other way around. It’s like saying HotS died because it was negelected, not because nobody wanted to play the damned thing.
> [{quoted}](name=Sewer Side,realm=OCE,application-id=yrc23zHg,discussion-id=UzzA3Kz2,comment-id=0003,timestamp=2019-08-01T00:05:49.036+0000) > > TT was negelected because it wasn’t popular, not the other way around. > > It’s like saying HotS died because it was negelected, not because nobody wanted to play the damned thing. Honestly the only person who would say something like this is someone who never followed HotS A game full of re-used assets that makes decent bank on microtransactions losing competitive support and having its team slashed while its growing is absolutely a case of neglect. Its a cheap game to support and it got gut because it wasn't printing money like Hearthstone or Overwatch. Playerbase did spike highest with an Overwatch promotion but given its a free to play game that was easy for the company to support it had pretty consistent numbers. Even if you posted a real example that wasn't neglect, acting like a mode that had no changes other than two balance passes after a map redesign that added gimmicks and did not change the functionality of the map (still easy to gank because its tiny, still easy to stack a lane to hard push because its tiny, still easy to snowball since there's only 3 camps) is dumb. Its blatantly neglected. ARAM got more balance passes than a mode that was supposedly a competitive alternative to SR. TT players regularly couldn't participate in events and they were explicitly focusing players onto SR maps. There's been like one ARAM event, one Nexus Blitz event, no TT events so Riot basically refused to monetize the mode. And these players often still buy skins still, so even with that neglect the mode still makes them money and would require less server demand from the smaller player count and population. Frankly given the recent event treatment there's an argument that what's happened here is worse than neglect - its possible they intentionally sabotaged the mode to phase it out.
: Just wanted to bring attention to the Twisted Treeline removal
"However, Treeline has always suffered from low queue sizes, even in times when we added new items, map-specific champion balance, and even the "Twisted Treeline redesign waaayy back in 2012. At present, it falls short of even the numbers we saw at the end of Nexus Blitz’s second run. This small population leads to long queue times, poor matchmaking, and ultimately an unsatisfying PvP experience for many of the players who do queue up for Treeline. Outside of the player population, Twisted Treeline’s art, map design, and even game pacing don’t meet today’s current quality bar and player needs. We debated on whether an ARAM-esque level of support would bring it up to standard, but the lack of growth from the previous efforts we mentioned led us to the conclusion that it just wouldn’t be enough to make Treeline a healthy long-term mode. So at the end of this season, we will be retiring Twisted Treeline." So let me get this straight... the mode is released very early on in League's development as an alternate summoner's rift, is given two patches ever that change the map layout, and is given one or two very minor balance patches that add some items or have map specific tweaks, and Riot is expecting player numbers to go up to justify it existing? When they haven't touched the mode in 7 years? Honestly TT getting cut makes sense from a business perspective but damn, they didn't even try with this mode. I think a lot of the map's issues would be fixed by, you know, making it bigger so that it doesn't take 2s to gank people and that your jungler doesn't have to be a hyper aggressive early option to not get destroyed. Pretty much everything that's wrong with TT is related to the map size and shape, limited jungle mobs, too easy to gank, shrines are easy to contest and stall. Yet they refused to ever touch the map after giving what's honestly a minor design in its shape. RIP Treeline.
Kuponya (NA)
: Comparisons using 1g to 1 item are stupid and don't make any sense
1g =/= 1 item, 2 items, or 3 items Its inferior to all of them. That's the core of the complaint. Hell even 5 gold has difficulty matching it, even if you're guaranteed 9 if you fail to get money every round its not going to match 3-9 items. Gold can upgrade units/levels but you're guaranteed nothing wheras items you can control their RNG somewhat through carosel and items always combine with other items, you can usually make items that are useful.
: Can we make carousel after first 3 minions......heres why.
Honestly I'm fine with it as is since you can just sell the first unit but you could run things either way
: Why can kassadin drain mana to shield himself from units like vayne, and graves?
Are we seriously complaining about Kassadin of all units The dude is melee only, has low base hp, and the shield is the only thing that enables him to not instantly blow up past early game. If he's attacking a Graves or something his mana burn function is entirely wasted.
Derenick (NA)
: Please make players unable to get into the ring once they choose their champion.
Or, you know Riot can fix the one issue that's been plagueing the main game and causing this issue now - creep block/unit block Like there's pretty much no reason to have unit collision in TFT
: I like how you made item RNG worse
If you got gold you would've gotten 0 items on the old system You're still getting what you would've gotten anyway, they didn't magically make it worse just because gold is a consolation prize now
Youngcuck (EUW)
: Am I the most unlucky person or this game is just way too random?
Honestly you should try to fish for multiple synergies at a time, committing to one thing is very difficult and if another player is competition they can take those pieces from the pool and lower your odds of finding them. Say you have Assassins + Void, you also have options for Brawlers, Demons, Ninjas, Imperials, Wild, Pirates, and Sorcerers. Assassin/Void both only require 3 units, so if these other synergies fall into your lap you should take them ASAP so that if you can't find enough for your first synergy, you still have something to play. Like if you finish 3 void and 2 brawler but can't find assassins, maybe you should try something else for your damage line if its easier to get and keep the Kha for synergy. Learning how to convert your comp is an important skill since the RNG and limited champion pool can limit your options, but they're often more open than you realize. Also try not to finish more than 2 units at a time for 3 star, you don't want to limit your bench space when you could get 2 star units that fit your lineup.
: Isn't the new ranked TFT system easily exploitable?
Its an RNG game and you're fighting players trying to win in a free for all The only way someone can help you win is by inting and if they do that they'll derank. Wintrading might be a thing there but the thing is it should be very obvious if people are queueing together and inting and boosting is against ToS (At least for SR). If someone is caught you can report it to support. At the end of the day though if two people aren't picking units from the deck, there's more units available for everyone. People will be finishing 3 star units and its going to be a high lethality game. That can easily backfire on you especially given you have no control over the units you get. Another issue might be the two inting players grabbing units that everyone but your friend has, but yeah. Personally I think if duo queue is ok for solo queue ranked then it shouldn't be an issue here. 3 might need to be trimmed down at some point but you are active competition for each other and one's ability to actually influence the win of another player is incredibly limited.
: Okay. You main Rengar top. Why do lane bullies complain when they get out-bullied in lane? The rest of us have to deal with it, you can deal with it too.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=eOmlt40M,comment-id=0002,timestamp=2019-07-17T13:06:35.596+0000) > > Okay. You main Rengar top. > > Why do lane bullies complain when they get out-bullied in lane? The rest of us have to deal with it, you can deal with it too. They want EZ wins and are frustrated when it doesn't happen Its easier to complain about stuff being "bullshit" rather than adapting your play
: I first though that TFT was really RNG based, but after the little tournament of streamer of tft, I change my mind. If your win rate was more about luck then skill,then Dog, Toast, hafu (hearthstone player so have already played strategie game) wouldnt have been in the top 4 in everygame they did. Like toast got 3 second place and 1 first place. The game is really not just about luck.
I don't think that they're saying the game has no skill, simply that the biggest RNG factor that exists. Games are definitely decided by the amount of items. Over a long course of games pros will definitely come out on top more often and RNG will always decide some things when every champion has 25% crit and there's multiple % chance on-hits. However there's a difference between drafting a strategy that uses RNG procs and the game raining 2-3 completed items extra on someone.
Swimmx (NA)
: > [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=g4taAtp2,comment-id=00000002,timestamp=2019-07-17T06:28:55.684+0000) > > Just saying, this sentiment rarely came up when Singed's main build was RoA into tank given he'd just be a meatwall with fair damage to deal with > > I have no idea why Riot decided AP deathfart proxy Singed deserved to be the proper way to play him but here we are The thing is they nerfed Proxying at well. They dont want him to do anything
> [{quoted}](name=Swimmx,realm=NA,application-id=yrc23zHg,discussion-id=g4taAtp2,comment-id=000000020000,timestamp=2019-07-17T06:35:50.595+0000) > > The thing is they nerfed Proxying at well. They dont want him to do anything It is nerfed but the thing is the way he proxies breaks how the game is supposed to work, he can collapse a minion wave behind tower and force attention toplane while he gets rich and makes minion stacks that collapse on his own turret. Having that be fundamental to his playstyle means that he's always going to be frustrating to play against and hard to balance. Unless he's gutted to the point where he's a free kill he always has that advantage and can generate wins from his split threat. Other champions can proxy but none have the lingering effects and interaction with minion aggro that basically force minions after you while you take almost no damage from them. At this point IDK if they have much of an option but to keep his early and proxying weaker if he's supposed to be a mage or to just retune/rework him. If his damage is lower it makes more time for people to come top and deal with the proxy, but if he's at least designed around a fighter/tank role he can have the durability to do more shenanigans and actually have an early game that's not focused on Q. Though you're right that the current situation with Singed is pretty garbage, its not good for Singed players at all and it shows negligence on Riot's part.
: Most ranked games "end" at 10min.
Their solution to comeback potential was Tower Plating. They nerfed inner turrets previously and then the compensation did make outer towers very durable, but its temporary and it promotes just stacking botlane more than usual to break all the plates for an extra 400 Gold from the plates and the 150 Gold from first turret. As a result midgame champions are able to lane enough to scale, but lategame champions often aren't able to and early game champions essentially got buffed to hell from all the gold inflation early.
: Nobody likes facing singed anyway I'm sorry to say for singed players about it but seriously..
> [{quoted}](name=bluefire mark 2,realm=NA,application-id=yrc23zHg,discussion-id=g4taAtp2,comment-id=0000,timestamp=2019-07-17T05:59:42.749+0000) > > Nobody likes facing singed anyway I'm sorry to say for singed players about it but seriously.. Just saying, this sentiment rarely came up when Singed's main build was RoA into tank given he'd just be a meatwall with fair damage to deal with I have no idea why Riot decided AP deathfart proxy Singed deserved to be the proper way to play him but here we are
: The problem then becomes how do you determine how much XP you're supposed to get. It doesn't appear to show when you were knocked out. Which means Riot may not have that tracked. You're allowed to stay and watch until a winner is decided but that's like awarding XP for spectating games. It tracks placement, but that doesn't really indicate how long you played the game for. We don't seem to have good metrics for this tracked yet. So the best thing for now is to not grant any.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=wdsohpEH,comment-id=0000,timestamp=2019-07-06T23:45:44.468+0000) > > The problem then becomes how do you determine how much XP you're supposed to get. > > It doesn't appear to show when you were knocked out. Which means Riot may not have that tracked. > You're allowed to stay and watch until a winner is decided but that's like awarding XP for spectating games. > It tracks placement, but that doesn't really indicate how long you played the game for. > > We don't seem to have good metrics for this tracked yet. So the best thing for now is to not grant any. Its typically a reduced amount in shorter game modes anyway, you could put an additional reduction if its a concern. I think top 3 would be an easy metric for a win bonus. That and I think it'd be pretty easy to mark the time your legend dies for how long you're actually in-game. I have no idea what kind of reality would reward you with sitting there spectating the match after you die, Riot would have to be putting 0 thought into what they're doing for that to occur.
: What the fuck is this meme that illaoi is a bad champion where does it come from?
> [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=oEd7IuXT,comment-id=000a,timestamp=2019-07-17T03:04:11.075+0000) > > What the fuck is this meme that illaoi is a bad champion where does it come from? Perhaps it has something to do with the fact she's an all damage melee champion with no control other than a situational slow that requires you to be a mile away from her or for you to sit there and watch your ghost die. Perhaps it has something to do with the fact she's a pubstomper who at best has 51-52% in solo q while being completely unviable in organized play. Perhaps it has something to do with the fact she's easily countered by range given her very limited toolset and good positioning won't get you rekt. Frankly I wouldn't even call her weak, she's got a niche as an all-in lane bully. But calling her any kind of OP is like calling Garen or Darius OP.
Fcuked (EUW)
: Clear Difference with "Meta" Builds - Demon/Shape
Just saying demon comp while having access to two shapeshifters is expensive and only counters abilities If you build more around crits or on-hits then you're going to struggle a lot less vs Demons. And they're mainly popular on PBE because they're buffed.
: 650,000+ people have signed to storm Area 51
The petition describes naruto running to get there faster But go ahead and advertise it as if its real I guess lol
Vacus (NA)
: Torchlight is a great game but I would rather pay the three dollars for it when it goes on sale on Steam than have to use the Epic launcher for it.
> [{quoted}](name=Vacus,realm=NA,application-id=yrc23zHg,discussion-id=z1eA7Oei,comment-id=0001,timestamp=2019-07-12T05:19:18.277+0000) > > Torchlight is a great game but I would rather pay the three dollars for it when it goes on sale on Steam than have to use the Epic launcher for it. I have lots of friends using Epic just for free games Honestly its smart, its much rarer on steam and its good promotion. I still haven't had a solid reason to download it yet I often forget because I'm not interested or already own a lot of these games. But there'll probably be something justifying me downloading at this rate.
: If you Owned Riot Games what would you Add/Remove/Change and Why?
1) Fix the client bugs 2) Rotating Game Modes - Actually rotate them and support more modes regularly 3) More aggressive balancing (don't go back to gutting characters but these 5 mana/damage nerfs are lazy even if effective at top level marginally) 4) Let us buy stuff that's not skins or lootboxes - I know you love money Riot, let us buy announcer packs, map skins, bigger emote wheel to justify them, ect. Making another Yasuo/Lux/Ezreal skin isn't necessary to make money, you have other options. Honestly this is enough for me to like the game more. I know lots of people have longer lists and hate the design direction but I can deal with a skirmish heavy League if they make most characters viable and the game isn't a clunkfest. Also they really fail to support most of their projects - if they actually supported RGMs we wouldn't see stuff like Nexus Blitz getting deleted.
CLG ear (NA)
: why hasn't sona been cured of her aphonia?
Because Riot can do whatever they want with magic They could literally bs it being an incurable curse if they wanted to justify it lol
: Don't call them griefing trolls or you're toxic and get banned
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=mNIEbw9E,comment-id=0006,timestamp=2019-07-11T01:57:23.774+0000) > > Don't call them griefing trolls or you're toxic and get banned This kind of shit is why I don't like them relying so much on a machine to manage player behavior Sure its good at parsing chat for curse words and quickly escalating people who regularly flame, but griefers can bait people into bans for minor infractions while not getting banned for months for ruining tons of games. Not that some of these people don't deserve to be banned, but calling someone a troll once in chat shouldn't escalate into a ban even on thin ice.
: Ok guys. I finish management training in a week and get my own drug store to run.
Be sure to piss off all your co-workers so they are extra abrasive towards the customer Also raise the price on anything possible
: I think Riot said they had issues with putting it back the mix because of the new client, which means it will take a long time to fix because they have a lot of bugs to go through.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=MALr7eBR,comment-id=0000,timestamp=2019-05-09T01:26:02.955+0000) > > I think Riot said they had issues with putting it back the mix because of the new client, which means it will take a long time to fix because they have a lot of bugs to go through. Honestly when the client was new this excuse was fine at first but its been a long time since they implemented it. The gameplay mechanics after the client launches haven't changed and even if they had to rebuild it a mode that's clones of the same champion shouldn't be hard to implement. The main issue I see is debugging the thing with all the crazy new stuff like Morde and Sylas in the environment. Like the main reason its an issue is they couldn't implement it 1-1 with the new client. TFT though says to me they can design a section of the client entirely dedicated to a very different game mode and matchmaker function. One for All isn't unfeasible.
: Well that's what happens when OP posts to gameplay, where I have seen people **unironically post things like this**, instead of GD or M&G. Can't fault people for assuming OP is serious when he posts to the board that's supposed to be serious.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=cQ4FbkHi,comment-id=000100010001,timestamp=2019-07-10T23:42:36.619+0000) > > Well that's what happens when OP posts to gameplay, where I have seen people **unironically post things like this**, instead of GD or M&G. > > Can't fault people for assuming OP is serious when he posts to the board that's supposed to be serious. I think that's why Gameplay is the perfect place to post it People get riled up so easily, great for trolly shitposts
: Item Stacking Should Be REMOVED in TFT.
Unique passives would really do a number on balancing edge cases
: Rageblade and Rapid Fire Cannon are must have items that can break the game compared all of the other items, but maybe I'm just bad at the game who knows.
> [{quoted}](name=Turk Derk,realm=NA,application-id=RaE1aOE7,discussion-id=nMYlYvuN,comment-id=0001,timestamp=2019-07-08T07:57:31.974+0000) > > Rageblade and Rapid Fire Cannon are must have items that can break the game compared all of the other items, but maybe I'm just bad at the game who knows. Honestly I think RFC just needs to add 1 tile of range rather than doubling it Makes it same effect for melees and range instead of making ranged attacks global While we're at it - cap Guinsoo's but make the stacks a little better. No other item has infinite gains over a fight.
nm1010 (NA)
: RNG items from drops is fine, rng number of item drops is bullshit if it is more than 1-2 difference.
> [{quoted}](name=nm1010,realm=NA,application-id=A7LBtoKc,discussion-id=4HOMjBEE,comment-id=0009,timestamp=2019-07-04T01:49:51.644+0000) > > RNG items from drops is fine, rng number of item drops is bullshit if it is more than 1-2 difference. Big agree Some people are complaining about guaranteed drops not fixing the issue but if the gap is 1-3 components you can come back from that and it means you can high roll a bit more. When someone has 2+ Finished items on you its a massive disadvantage.
: Unpopular opinion.
Also worth noting Yordle/Sorcerer are both great synergies. Sorcs offer potent AoE ults and with Spatula + Needless they're easy to finish. Yordles get dodge chance and LITERALLY EVERY COMP EVER NEEDS AUTOS. Mages need autos in order to get mana, tanks need autos to get mana, carries need autos to do damage, and dodge can counter all of those and deny mana and dps. Like drafting Lulu I've managed to pull stuff off like getting Sorcerer Kennen or Sejuani and it becomes AoE hell for the enemy team.
: 3star T1 champs are what wins games. its stupid. Game is over by phase2, doesnt matter what team comp u build you cant do anything about the 3stars facerolling you. i guess if you complete glacial you have a chance, but thats about it.
> [{quoted}](name=PhearBunny,realm=NA,application-id=RaE1aOE7,discussion-id=ipwxyzot,comment-id=0000,timestamp=2019-07-02T09:48:19.348+0000) > > 3star T1 champs are what wins games. > its stupid. > Game is over by phase2, doesnt matter what team comp u build you cant do anything about the 3stars facerolling you. > > i guess if you complete glacial you have a chance, but thats about it. https://pbs.twimg.com/media/D-bBMNuUcAARer4.jpg:large This just got patched in. Minimum once higher tiers are available the tier 1 droprate is down by 3-5%. Its pretty negligible to the results of T1 showing up but the fact T2/3 show up now it means that power rolling for 3* is less reliable. And frankly what you're saying just isn't true. Tier 1s are significantly weaker than Tier 3/4, you might not have perfect synergy while drafting them but a Draven 2* will beat a stacked Vayne 3* as long as he's protected well every time. A lot of those comps can be bullied by Sejuani, Gnar, or Asol easiliy. Assassins like Akali, Katarina, Evelynn, and Rengar can easily be fit into a comp to delete teams. The game is not over just because someone starts out with more luck than you. Spatulas become easier to get from behind and enable more units or finished synergies. Tier3/4/5 end up countering them. If your early comp sucks then you have little risk to sell the whole thing to try something different and transition. Honestly the first few rounds don't determine games other than if someone is showered in items while you have 1-2 components, that pretty much guarantees if you get into top 4 you will never beat that person.
Gall (NA)
: Even with RNG, the better player should at least always get 4th making it so that no mmr is gained or lost :)
> [{quoted}](name=Gall,realm=NA,application-id=RaE1aOE7,discussion-id=Uzo2cIfP,comment-id=0001,timestamp=2019-07-02T07:56:16.771+0000) > > Even with RNG, the better player should at least always get 4th making it so that no mmr is gained or lost :) Pretty much how MMR works in these types of games. In DAC the other players' ranks matter more but typically top 3 ranks up, bottom 3 ranks down, the middle ones might rank up down or neutral.
: > [{quoted}](name=Cancer Champ,realm=NA,application-id=RaE1aOE7,discussion-id=ZoeivwpZ,comment-id=,timestamp=2019-07-01T21:47:32.711+0000) > > At least in card games both players start out with the same number of cards in their hand and have equal access to their other cards. > > Sometimes you just straight up get SIGNIFICANTLY less items in TFT, and not always because you did anything wrong. The issue is that. save for the shared draft rounds, it's completely random whether you get items at all. Even if you beat the neutral mob phases there's still a decent chance you get nothing. **Even dragon has a chance to give nothing and he's significantly harder to kill than other mobs.** Wait other people get items off Dragon??? I legit have never got a single item off the first dragon in like 20 games. Only ever seen items off the Elder
> [{quoted}](name=BestPudgeNA,realm=NA,application-id=RaE1aOE7,discussion-id=ZoeivwpZ,comment-id=0000,timestamp=2019-07-02T06:59:20.589+0000) > > Wait other people get items off Dragon??? I legit have never got a single item off the first dragon in like 20 games. Only ever seen items off the Elder I see most people get 2 items from dragon However I still people get 0 or 1 item. I don't know why the lategame mobs aren't guaranteed to give items when you have to work your ass off to win these rounds.
: ***
> [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=RaE1aOE7,discussion-id=XvztXc4a,comment-id=0000,timestamp=2019-07-02T06:55:19.118+0000) > > Can we talk about how wolf is badly integrated into Kindred in the first place? Yeah you can use wolf with one ability but I wish he played a bigger part in Kindreds kit other than being there for the sake of being there. He's the W and the E But to be frank he's literally Lamb's pet. She's the one hopping around, shooting her bow, and casting the ult. Does the majority of the damage, all the movement, and is the biggest ability in the kit. If he was in TFT he'd probably just monch people for tiny damage
: People demonize Lyte but honestly, at least he tried to deal with toxicity in this community
At this point we literally have the entire game moderated by a bot reading for keywords and after X amount of reports you'll get forwarded to Riot support where someone dealing with hundreds of requests will have to review your ban likely giving it seconds before making a decision. Its definitely a far cry from how Player Behavior was with Lyte around. Like the worst I can think of that happened under his lead was an off-meta ban of AP Hecarim when the champion was new and a player was dominant with it, though WookieCookie was the one upholding the ban. I can't even think of anything Lyte directly fucked up.
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TwitchInMyPants

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