: A very stupid reason? You mean how she had the single highest ban rate in the game despite also having an extraordinarily low win rate and still an absolutely insane presence in pro play? How is that a stupid reason to nerf her? Every champion in the game has more counterplay than an Akali in her shroud.
> [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=0aRstxsg,comment-id=000000000000,timestamp=2019-02-14T18:30:39.434+0000) > > A very stupid reason? You mean how she had the single highest ban rate in the game despite also having an extraordinarily low win rate and still an absolutely insane presence in pro play? How is that a stupid reason to nerf her? There are champions with high ban rates like Jax that are still around and still have a strong win rate. So what's the logic behind him staying where he is. > **Every champion** in the game has more counterplay than an Akali in her shroud. Haha....hahahahahahaha. You so funny. You comedian. You really need to take a hard look at the game if you really think this is true....
: You are aware they nerfed her for a reason right? Of course if they take things away from her kit she will have problems doing the things they used to do. Even with her 42% win rate last patch she was a hugely problematic champion, with a very high presence in competitive play. Her shroud, even with the removal of the true stealth, offers absolutely no counterplay. She simply re enters stealth too quickly to offer valid counterplay to most people. Heck, she is basically invincible if she's against someone playing on moderately higher ping. Honestly I wouldn't mind if they gave her the true stealth back as it seems more like a band aid fix to her than anything, as she's so rarely in a position to towerdive, as her waveclear is pretty mediocre and her damage isn't all that high until she gets some items under her belt and by that time, most assassins have the ability to dive you under tower, delete you and get out whilst taking no more than one turret hit.
> [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=0aRstxsg,comment-id=0000,timestamp=2019-02-13T02:25:31.664+0000) > > You are aware they nerfed her for a reason right? Yes a very stupid one at that. >Her shroud, even with the removal of the true stealth, offers absolutely no counterplay. She simply re enters stealth too quickly to offer valid counterplay to most people. Because other champions have so much counterplay right.
: Where are the Yasuo nerfs on the PBE??
He is getting nerfed, it just isn't anything worth mentioning because how small they are in comparison to what other champs get.
: Nobody's going to talk about Shaco's winrate/current state?
No champion should have a 55% win rate, so this is a good thing.
Paroe (NA)
: Isnt it amazing how scaling sustain works? Maybe you should take a nice long look at other scaling sustain. Like Fiora. And Riven. And maybe even good old warwick. And lifesteal.
The answer is simple. It's okay for some champions to have strong sustain but not others. Look at the reasoning behind Akali's Q nerf. Then look at other champions with strong sustain. Yeah, double standard at it's finest..
: But certainly not one to dive under turret and get less damage than normal. Pantheon can block a turret shot too so people saying only akali can turret dive like that have not checked every champion yet
> [{quoted}](name=Marjonxxxx,realm=EUW,application-id=3ErqAdtq,discussion-id=R7z35fxF,comment-id=0012000000000000,timestamp=2019-02-13T12:01:36.900+0000) > > But certainly not one to dive under turret and get less damage than normal. Pantheon can block a turret shot too so people saying only akali can turret dive like that have not checked every champion yet Yes exactly. I'v seen Yi's press Q just at the right time to avoid turret damage and still score kills. People are full of crap on this forum.
: [Question] Are you allowed to take other Summoner Spells?
That really depends on your champion and lane. Ideally you want to use summoner spells that make up for whatever your champion lacks. For me because I main Sion Currently. {{summoner:4}} and {{summoner:12}} are my go-to's because he has virtually no mobilty outside of his ultimate. Yes I can use {{summoner:7}}/{{summoner:21}} but it's not as needed because of a combination of max health gain from soul furnace passive+runes + potions. So using things that give mobility helps out much more in my case. But if you want to do some wacky combo go for it. Yes you can use {{summoner:11}} if your not a jungler. But just be aware that means you have one less option when you are in lane. It's why it's not recommended because the benefit doesn't outweigh the cons.
: > [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=000100000000,timestamp=2019-02-09T03:21:01.383+0000) > > That's not fair to the enemy team. You're effectively cheating. How are is it cheating? The other top laner has the same right to switch the lane as I do
> [{quoted}](name=BlackEtherian,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=0001000000000004,timestamp=2019-02-11T13:17:18.105+0000) > > How are is it cheating? The other top laner has the same right to switch the lane as I do Because it's easier to call it "unfair" than to admit they can't outplay the person who swapped into the lane. Regardless if someone swaps into the lane or not, it's their own fault for their short comings in that lane.
: If I'm going to be chastised for lane/role swapping in ranked
> [{quoted}](name=ClatoVerataNicto,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=,timestamp=2019-02-09T01:51:01.311+0000) > > Can I please have an option to swap roles/lanes in champ select and possibly the game? > > I queued for mid and my top had an unfavorable match-up so I went top for them. ** In the post game lobby I received a note telling me I wasnt supposed to do that and I might be restricted from positional ranked**. Strategic moves like this are important for the game and shouldnt be punished, especially in ranked. > > Edit: To clarify, I believe the system detected the physical lane I went to first, not the champ I took there. Mages end up top often enough that it shouldn't have been too odd. Punishing players for making logical decisions, by far the dumbest shit Iv ever seen in a video game.
Rock MD (NA)
: "Learn to cs and you'll climb" is a bad meme. If you want to climb learn wave manipulation.
Or just improve/find a better team and not waste time reading "101 ways to climb ranked ladder" threads.
: ...Are you advocating the removal of tower diving as a strategy in LoL?
> [{quoted}](name=shadowhunter4444,realm=NA,application-id=3ErqAdtq,discussion-id=R7z35fxF,comment-id=00120000,timestamp=2019-02-11T10:30:23.802+0000) > > ...Are you advocating the removal of tower diving as a strategy in LoL? I wouldn't be opposed to it. But that's not the point I was trying to make either. People act like Akali was the only one who could hover under a tower and damage/kill other players is what I'm getting at.
: ASLEEP | League of Legends Cinematic
This is why we can't have nice things {{sticker:sg-miss-fortune}}
: > [{quoted}](name=UlyssesISR,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d000000000000000100000000,timestamp=2019-02-08T17:27:24.131+0000) > > That's all that you needed to say. She was using a hybrid build. It wasn't a pure tank. The rest I won't touch on because it's beside the point I originally made. You realize that only strengthens my point, right? She wasn't even full tank and this "tank" character was able to eat a full fed Talon combo, shrug it off, and outburst me through a short CC chain. Poppy is not an Irelia or Illaoi, she's a full on tank character with all the associated CC and defensive utility, there's no way tanks like that should be doing such damage (and why Sion was pretty stupid until recently). I find the Maokai/Malphite design much better balanced. Give tanks sustain in lane and it fixes them even against bruiser match ups. You could even improve the state of total counterpicks in top lane by giving passive gold income catch up mechanisms so unfavorable melee match ups aren't zoned into irrelevance.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d0000000000000001000000000000,timestamp=2019-02-09T16:34:09.902+0000) > > You realize that only strengthens my point, right? Again, items define the role of a champion,** not** the other way around. So the answer is no to that. This isn't World of Warcraft where classes have preset roles. The items YOU decide to use, not the champion, during a game, is what defines your champions role. Sion can use support items and play support in bot lane. It doesn't mean it will be efficient compared to other champions. But it can be done. You are thinking champion = role, and not items = role. That's why you got caught off guard by that poppy. You thought she was tank when she was building towards more of a bruiser type role. In other words, your lack of knowledge is what bit you in the ass.
Wolkenss (NA)
: Is Akali really that strong in pro play? (Warning: quite long)
I really doubt every member on the balance team really believed this nerf was justified. It probably turned into a situation where they had to keep pro players happy, or stick to their guns and risk losing players.
: > [{quoted}](name=UlyssesISR,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d0000000000000001,timestamp=2019-02-08T06:33:24.944+0000) > > You do realize the gear is what makes the champion a tank not the other way around. She had to have had some offensive type gear. She had A steraks, deamans, black cleaver, merc boots, and trinity. My full talon combo including ult with youmuus, lord dominiks, duskblade, and black cleaver wasn't even doing half her health. Which is why, you know, I was trying to defend under turret because it was simply impossible to fight a tank that can one combo you. And I think it's fine for tanks and bruisers to counter assassins, but it should be through mitigation and self sustain, not killing you in less than 3 seconds because that poppy could do the same to a mage or ADC. That's the problem with Riot's design, everything is an arms race of damage because defensive options suck ass so everyone stacks offensive items with defensive bonuses on top of minimal armor gear. I don't understand why the Sejuani or Nunu design isn't more widespread. They're tanky as hell, they should have strong self sustain and CC, and their obvious counter is ADC's and to a lesser extent mages. Bruisers should outmuscle tanks for split push, tanks should zone assassins and bruisers in teamfights, assassins get to assassinate ADC's and mages, and mages and adc's thrive in team fights. Yet somehow this game ignores all that rock paper scissor logic and is about which champs have the most overloaded kits. Look at Zed. 650 range for an assassin, 2 shadow escapes, WEQ combo with energy system for electrocute combos deleting anything without armor from 650 range unlike any assassin, and then an ult that gives an invulnerability window, a second shadow for juking and retreat, and multiplies burst damage while letting the zed swap away from retaliation while killing even beefy bruisers (look how LL Stylish's Zed would burst a Revenge's Riven through tabis and steraks on top of her armor and death dance). Meanwhile all the other famous assassin mains couldn't even make it past the first round (KatEvolved, best Katarina, NA, couldn't even pick Katarina at all; Yamikaze lost both in lane and in teamfights to a busted fighter like Yasuo as Talon). Shipthur's Ekko was the only close second to LL Stylish and he's another champion with an overloaded kit (ult reset+damage and displacement, a shot cd dash that does the damage of other assassins' full combos by just tagging with a Q beforehand, and a huge zoning shield that provides a stun on a champion that ahs an easy time slowing to land that stun). They really need to tone down this crap already where high damage characters have all these damage negation/avoidance tools. Katarina and Talon and even Fizz are an example of older design where you had some limited defensive options that didn't completely erase damage or give obscene amounts of juking while staying offensive. Fizz becomes static, Talon has to hop a wall and forego all damage altogether and Katarina has to use her gapcloser to disengage instead of do damage while having delayed damage delivery through her spinning daggers mechanic. All of these assassins have the high risk built into their high damage. and they have to commit to retaliation by the enemy in sustained melee range to do their damage. Same applies to Tryndamere or Jax or even Riven in top lane. Irelia has to land a delayed two target skill short for a shorter duration stun than Riven who just mashes her face on a button and instantly stuns multiple targets. Riven gets a dash with a shield that works against all damage, not just physical damage, and I won't even talk about her ult giving her not only massive AD steroids but a massive burst ranged cleave ability on top. Yasuo then has 3 shields, a recharging shield that's basically a much shorter malzahar passive without the CC immunity on top of countless dashes to juke, high sustained autoattack damage on top of low cd Q's that even hurt tanks thanks to conquerors, and his dash can be made to do a knock up which also allows him to ult for that second shield and an armor shred on an already high sustained and burst damage champ.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d00000000000000010000,timestamp=2019-02-08T15:28:01.886+0000) > > She had A steraks, deamans, black cleaver, merc boots, and trinity. That's all that you needed to say. She was using a hybrid build. It wasn't a pure tank. The rest I won't touch on because it's beside the point I originally made.
: > [{quoted}](name=UlyssesISR,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d00000000,timestamp=2019-02-08T01:11:56.288+0000) > > You sure they were tanks? Sounds to me like you are confusing bruisers with tanks. I was a fed 13/2/7 Talon with Guardian angel (passive was on cd) and mercs. A Poppy was beating on a turret, I went to defend it, she flash wall smashed me and I died in the stun chain between that and her ult. She's a fucking tank.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d000000000000,timestamp=2019-02-08T02:47:20.434+0000) > > I was a fed 13/2/7 Talon with Guardian angel (passive was on cd) and mercs. > > A Poppy was beating on a turret, I went to defend it, she flash wall smashed me and I died in the stun chain between that and her ult. > > She's a fucking tank. You do realize the gear is what makes the champion a tank not the other way around. She had to have had some offensive type gear.
: Which tank does low dmg? HAven'T found one so far.
> [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=VFiFh110,comment-id=000d0000,timestamp=2019-02-08T00:55:07.189+0000) > > Which tank does low dmg? > HAven'T found one so far. You sure they were tanks? Sounds to me like you are confusing bruisers with tanks.
KnifeCat (OCE)
: What happened to lowering systemic damage in 9.3/9.4?
Basically tanks are the only ones that don't die _that_ fast anymore. Tanks are where they should be roughly, low damage, good cc options, and can bare the front of a good amount of damage. So my thoughts, don't touch the tanks anymore. Everyone else still dies too quickly though.
: PSA: SOME JUNGLERS CANT GANK AS WELL AT LEVEL 2.
This is pretty much why I avoid jungle role. If you have to remind people over and over to drop wards. You are going to have a bad time as a jungler.
Kai Guy (NA)
: Here is an Idea for makeing Key fragments actualy usefull.
I have 6 keys just sitting there. Truthfully I have no desire to try and get S rank on every single champion I have unlocked. It's a boring process that doesn't really make you feel like you achieved anything. If you are going to put in that level of effort into it. You may as well shift that effort towards studying in school or your real life job. Because stuff like that is what makes a video game feel like a job, which is not fun at all.
: People seriously think ocean drake is useless? Have you seen the amount of regen it provides? You basically have a portable mini fountain
> [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=sOw0kEOZ,comment-id=0001,timestamp=2019-02-04T04:16:35.263+0000) > > People seriously think ocean drake is useless? Have you seen the amount of regen it provides? You basically have a portable mini fountain Regen means nothing when you die in like 2-3 seconds
Moody P (NA)
: how exactly does Jax have a weak early?
Trick question answer: He doesn't, and neither do a lot of other champions.
: gr8 b8 m8
> [{quoted}](name=Stardûst,realm=EUW,application-id=Ir7ZrJjF,discussion-id=Q7AVFNNi,comment-id=0002,timestamp=2019-01-29T20:08:51.763+0000) > > gr8 b8 m8 I r8 8/8
Infernape (EUW)
: Because their kits are inherently broken? Case and point, Azir, Ryze and Irelia.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=000f000000000000,timestamp=2019-01-30T00:51:27.586+0000) > > Because their kits are inherently broken? Case and point, Azir, Ryze and Irelia. And what _precisely_ makes them broken? Side note, Azir is a hilariously shit champ. But I will entertain the idea of you making a well thought out argument how he is among the champions with an inherently broken kit. You made the argument, now support it with facts. {{sticker:slayer-pantheon-thumbs}}
: The Akali heal nerf might be too much
Shroud nerf is getting cheers but somehow tower diving is still somehow allowed to be a thing. Hmm, surely there is no conscious bias at all going on here..
: As a jungler, the enemy jungler invades and steals my second buff
Iv noticed this also even in SR-Blind mode. I think it's a result of the jungle nerf. So people feel they need to kill even _more_ monsters now than before. All so they can be more or less on par in terms of level/gold with players in lanes.
Padoµch (EUNE)
: Ohh look another barelly Silver player complaining about Tryndamere, the champion that has tuns of counterplay, but hey.. Just pick Malphite, max E, take thornmail and frozen heart + Ninja Tabi, build iceborn gauntlet and ninja tabi. BAM use E, his attackspeed drops to like 0.37 and he is done. He cannot trade with you anymore....
> [{quoted}](name=Padoµch,realm=EUNE,application-id=3ErqAdtq,discussion-id=aWbgb8JG,comment-id=0001,timestamp=2019-01-29T15:45:23.720+0000) > > Ohh look another barelly Silver player complaining about Tryndamere, the champion that has tuns of counterplay He least he knows how to spell simple words...
: Yeah, I guess you should just leave, right?
> [{quoted}](name=Zone0ut,realm=NA,application-id=3ErqAdtq,discussion-id=1E1bEWyz,comment-id=0000000000000001,timestamp=2019-01-29T05:08:48.225+0000) > > Yeah, I guess you should just leave, right? I guess you should develop common sense? It's the most complained about issue with LoL.
Kanzler (NA)
: Oh boy, time to open a Hextech chest
I wish we could buy hextech chest with blue essence. Bit of pain to get them having to get S rank on every champ.
saltran (EUW)
: And well deserved nerfs
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=000f0000,timestamp=2019-01-29T12:00:51.041+0000) > > And well deserved nerfs You think a champ with low win-rates deserves nerfs? I'd love to hear your reasons why you think so.
: According to op.gg , Karth sitting at 55% Winrate in 3 lanes and yet no nerfs
Meanwhile Akali is getting nerfed with an abysmal win-rate of some 44% lulz.
Moody P (NA)
: Put Akali's healing on her passive if it's going to be removed from Q
I actually do find it kind of amusing they are nerfing a low win-rate champion. Really shows how out of touch they are with their own game.
Antenora (EUW)
: > [{quoted}](name=Chillzo,realm=EUW,application-id=3ErqAdtq,discussion-id=1E1bEWyz,comment-id=0000,timestamp=2019-01-28T11:05:45.004+0000) > > Indeed, the dmg in league atm is out of control, I honestly think riot seriously needs to start tuning down AP and AD items Riot is making systemic changes over the next few patches to combat excessive damage in the game.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=1E1bEWyz,comment-id=00000000,timestamp=2019-01-28T14:50:05.220+0000) > > Riot is making systemic changes over the next few patches to combat excessive damage in the game. So in other words, they are not going to do anything about it.
: Help your jungler help you.
Iv had some awful experiences on both sides. Iv had games where I am top and not ONCE did the jungler bother to visit my lane, not once. It's like they think there are only 2 lanes in the game. Other times I will play jungle and not.one.teammate can be bothered to place control wards to find/destroy enemy wards. Then wonder why the enemy retreats to their tower just as I am approaching their lane to gank. So when I pop oracle lens, WHAT A SURPRISE!, wards are inside bushes/river that my teammate neglected to do anything about prior to them pinging me a million damn times to visit their lane. Or they simply cannot get behind the idea forcing the enemy players to sit under their tower makes it much harder to secure ganks. Nothing you can do about it in short.
: how to nerf jungle: Nerf fucking champions and stop giving them such overtuned stats {{champion:77}} {{champion:5}} {{champion:164}} {{champion:104}} {{champion:64}} {{champion:76}} {{champion:35}} {{champion:19}} {{champion:121}} {{champion:203}} Then you can nerf red buff to get rid of the slow, and the dot damage, and on top of the health regen, give you lifesteal on jungle camps only.
> [{quoted}](name=Popperofski,realm=NA,application-id=3ErqAdtq,discussion-id=l9dAamVL,comment-id=000f,timestamp=2019-01-25T19:12:36.008+0000) > > how to nerf jungle: > Nerf fucking champions and stop giving them such overtuned stats > {{champion:77}} {{champion:5}} {{champion:164}} {{champion:104}} {{champion:64}} {{champion:76}} {{champion:35}} {{champion:19}} {{champion:121}} {{champion:203}} > > Then you can nerf red buff to get rid of the slow, and the dot damage, and on top of the health regen, give you lifesteal on jungle camps only. You know what is funny is this is the most truthful comment. Nerfing xp did nothing to reduce the power of junglers. It only gave passive junglers something to complain about. Meanwhile ultra aggressive WW's are running around in SR-blind, going on a seemingly never-ending rampage of ganks as soon as they get that red-buff at lv 2. They will revert this nerf in the future without a doubt, and we will be back at square one.
l MrD l (NA)
: What are people opinions on sylas so far?
He wasn't the balancing nightmare people kept proclaiming he would be.
: > [{quoted}](name=UlyssesISR,realm=NA,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=0006,timestamp=2019-01-24T15:31:27.801+0000) > > Good change. > > Passive jungling is basically just backpacking on your teams success in lanes until late game. Why would any team want this is beyond me. It basically turns the game into a 4v5 as others have said before. Just so we're all aware, you're basically saying you want to kill jungle diversity. Because that's how you kill jungle diversity. By making 4 or 5 champs viable because of the way people like you like it.
> [{quoted}](name=GodEmperorVeigar,realm=NA,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=00060002,timestamp=2019-01-25T13:49:15.572+0000) > > Just so we're all aware, you're basically saying you want to kill jungle diversity. Because that's how you kill jungle diversity. By making 4 or 5 champs viable because of the way people like you like it. What diversity? They are there to relieve pressure in lanes, in a game that is all about destroying the final objective first. Of course aggressive junglers will be favored. They make taking out the final objective a faster process when played aggressively. The longer it takes to reach that last goal, the more time you give the enemy team to turn things around. Which is not something you want in a meta with high damage. Where one second your team is winning, then losing suddenly because one team fight was lost. If there were another way to win without destroying the nexus first, or making the enemy team forfeit. It would be a very different story.
: The game is really starting to feel like
That's basically how it is with almost every RPG. Stats > personnel skill. It's why games feel awful when you are losing. LoL is a get ahead-stay ahead or fall behind stay-behind type of game. The burst meta only solidified this. The only RPG Iv seen turn away from this was World of Warcraft. Which was when they made gear irrelevant for the most part in PvP in legion expac I think. What followed after, was a bunch of players who got angry because it became apparent without having a gear advantage, they were not as good as they thought. So naturally, their performance in ranked PvP suffered. And yes some actually tried to justify having a stat advantage over other players. If you want skill based, playing fighting games. If you like trampling opponents and feeling like a god, stick to RPG's.
: The same could be said about passive laning. Should we drop the nerf hammer on champions like Nasus or Veigar who play super passively until they have enough stacks to oneshot teams?
> [{quoted}](name=PrinceOfStorms,realm=NA,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=00060001,timestamp=2019-01-25T03:06:59.879+0000) > > The same could be said about passive laning. Should we drop the nerf hammer on champions like Nasus or Veigar who play super passively until they have enough stacks to oneshot teams? There is a thin line between playing passively, and being forced back under your tower. One way or another it results in playing a game of "catch-up". So either that passive player pushes back hard enough to destroy the enemy tower. Or his/her tower falls before ever touching/doing real damage to the enemies tower. Iv seen passive play-styles flop hard, it's not guaranteed to work. It's all about who gets to the enemy nexus first, so naturally aggressive play-styles will have that edge.
rawiazam1 (EUNE)
: not really. if done properly, passive jungling can be getting the jungler really ahead in the expense of map pressure. less early game impact. more late impact
> [{quoted}](name=rawiazam1,realm=EUNE,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=00060000,timestamp=2019-01-24T21:03:23.628+0000) > > not really. if done properly, passive jungling can be getting the jungler really ahead in the expense of map pressure. Laners don't need an ultra fed jungler. They need one that ganks the enemy players so they can advance their lanes. It's why monsters give buffs when killed, so the jungler can do this more efficiently. > > less early game impact. more late impact Yeah, piggybacking. Riding on the success of your teammates. And when those laners cannot press their lanes, unsurprisingly because of the lack of a junglers presence to tip the scales, the game is lost.
: No, I have actually played as Asol but I suck at it, as everyone commenting on this thread does. I actually was hyped with his champion release but ended giving up on learning him because he has one of the pussiest playstyles I swear. The difference is that I have actually encountered good Asols and even if he seems this well designed inoffensive utility mage he is just a completely ret*rded safe pick. I wouldnt say he is invincible or that he is broken, its just that he cant fuck up. Its like Malzahar. He just shoves the wave time and again and you cant do shit against it. The midlaner ends up playing pvm, and the botlane, gangbang simulator. Im kinda fine with him as he is but giving him another stun perhaps will be too much.
> [{quoted}](name=Jamenawerl,realm=EUW,application-id=3ErqAdtq,discussion-id=36gsdeI2,comment-id=000100020000000000000000,timestamp=2019-01-24T20:54:55.913+0000) > > No, I have actually played as Asol but I suck as him, as everyone commenting on this thread does. Considering there is only a small amount people who main him and do well, who also inflate his WR stats. I will go ahead and say his design, despite being really cool mechanically and aesthetically, sucks bad. It should not come as a surprise most do not perform well with him. > > The difference is that I have actually encountered good Asols and even if he seems this well designed inoffensive utility mage **he is just a completely ret*rded safe pick. ** If that were true, then more people would perform better with him. But we can clearly see that is far from the case. His design does not work in this meta, there is no other way to put it. > > **I wouldnt say he is invincible or that he is broken**, its just that he cant fuck up. Its like Malzahar. He just shoves the wave time and again and you cant do shit against it. The midlaner ends up playing pvm, and the botlane, gangbang simulator. Oh we are aware of this fact, it's no secret to the community.
: > [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=0002,timestamp=2019-01-24T11:35:55.321+0000) > > its a good change. > no more useless bad junglers wasting both teams time. > either you get good with lee sin and buddies or you get out. > jungle is no place for baddies. sir if you search the definition of asshole in the dictionary probably there is a photo of you
> [{quoted}](name=skulldeadboss,realm=EUW,application-id=3ErqAdtq,discussion-id=8vPEVLgw,comment-id=00020000,timestamp=2019-01-24T18:31:49.627+0000) > > sir if you search the definition of asshole in the dictionary probably there is a photo of you Can't come up with a good counter argument, so the next best thing is to attack the person. Classy.
: No, he has no burst until 6, thats correct. What he has tho is probably the best level 1 to 3 ranged DPS in the game due to passive combined with auto attacks. Plus minions. Plus his ability to innately shove wave. So... I dont know, perhaps you dont know how Asol plays in lane? I dont want to sound condescending but thats the only explanation Im able to find to your response. I just dont see how burst damage has anything to do with this. Asol levels up W first. He starts corrupting potion. He takes ghost or exhaust. As soon as the minions arrive he goes to one side of the lane, activates W and starts shoving wave. If you jump on him he just pops his corrupting pot and kites keeping W activated while you eat minion aggro. Once you decide to turn back (because you arent gonna kill anyone before level 6 in one rotation) and enter his outer limit he pops his summoner and continues to auto you while you keep being hit by stars and minions. He either outrades you or kills you depending on how much you have overextended. I dont know what else to say, he hits you until you die, it just happens. Ofc he isnt gonna burst you at level 3. In fact thats exactly the reason he is so good early game, no one bursts at that stage of the game, while he has one the best early DPS abilities. Even if the trade ends up being even you are going to lose to him anyway because the lane is likely to be pushed against you so you will lose minions to turret. Once he has E tho (level 3) he doesnt need to kill you, he just shoves and roams. Because his waveclear early game is better, again because he has one of the best early DPS abilities. And it is AoE. Thats why im saying he is uninteractive. Its not that he has insane kill potential or that he is broken. Its simply that he completely nullifies other champs kill potential during the whole game. Giving him another stun isnt gonna make it healthier.
This buff alone isn't going to make him all that much better. Anyone who has played him will tell you he is, if anything, possibly the least, mobile mage in the game. He can't use E in combat because it triggers a CD upon combat, and he is extremely vulnerable to all-in tactics. Flash is mandatory on him because his mobility in combat is non-existent outside of Flash. > [{quoted}](name=Jamenawerl,realm=EUW,application-id=3ErqAdtq,discussion-id=36gsdeI2,comment-id=000100010000000000000000000000000000000000010000,timestamp=2019-01-24T20:34:11.856+0000) > Asol levels up W first. He starts corrupting potion. He takes ghost or exhaust. No sane Asol is going to take Ghost or Exhaust, those are both horrible choices for him.
rawiazam1 (EUNE)
: so riot nerfed farming junglers yet again...
Good change. Passive jungling is basically just backpacking on your teams success in lanes until late game. Why would any team want this is beyond me. It basically turns the game into a 4v5 as others have said before.
BommyCN (EUW)
: I killed a player who was behind due to being AFK in the start of a game. Was i in the wrong?
: Azir treatment? You mean like how Azir got completely gutted and now is considered one of the worst solo queue mid laners? You mean how Azir no longer can be played without being completely shit on? 7 times out of 10? Hell no.
> [{quoted}](name=Bröken Wíngs,realm=NA,application-id=3ErqAdtq,discussion-id=V3crxO6d,comment-id=001a,timestamp=2019-01-24T05:05:07.584+0000) > > Azir treatment? You mean like how Azir got completely gutted and now is considered one of the worst solo queue mid laners? You mean how Azir no longer can be played without being completely shit on? 7 times out of 10? Hell no. Yeah, gut a champion with a high ban rate + low win rate. What could go wrong.
: Season 2019: A New Journey - Unlisted on youtube + League of legends anime
I actually did find this video to be mildly appealing.
Moody P (NA)
: Her true stealth under tower (or at all) is not a problem. When is boards going to drop this non-issue?
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=V3crxO6d,comment-id=0004,timestamp=2019-01-23T10:11:03.931+0000) > > Her true stealth under tower (or at all) is not a problem. When is boards going to drop this non-issue? The same ones think this is an issue, are the same people that probably think things like Tyrandamere ult + Guardian Angel/ and or Zac/Anivia passive is balanced. Compared to myriad of broken combinations currently. Akali is not the one that should be receiving any nerfs.
Mulonda (EUW)
: S9 Delayed for 24Hours
You poor thing, you have to wait **one** more day.
: School starts tomorrow
Just graduated with my B.A in December last month. Study HARD and finish strong. Best of luck.
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UlyssesISR

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