Rioter Comments
iiRebs (NA)
: Lethality Changes Fail to Accomplish Goals
You underestimate the power and need for the vision control. I agree Ghostblade will always be a first item rush because of the roaming it enables but the other points are limited. It also depends on the match up. If the Assassin CAN'T Roam without majorly being punished in mid because his opponent can clear and push the turret hard then he might not rush Ghostblade. Instead he might rush Sanguine for the AS and Lifesteal that makes it great in 1v1 scenarios, not quite the splitpushing item they are selling it as. If he roams and keeps getting seen by wards the second item as Umbral to try and help counter that could be important. Duskblade becoming the pure damage item means I see it being moved back in the build order more likely. Even the EoN changes are not as bad as you seem to say they are. Though you are right that it won't be a very rushed item on anyone except maybe Pyke since his Passive makes the health from it into more AD and the utility then makes him safer.
: how is his pathing predictable? he isnt just going over walls HE IS IN THEM. i'd dare to say he has one of the most unpredictable paths. but yeah i cant play vs him. i just cant. it seems like he smites me, ults me and then q's me and im dead
Are you squishy? Are you pushed? He is coming. Does another lane have these traits? You are good. Second is by knowing he can be IN walls, stay on the outside of the lane. Not useful for Mid but bot and top it makes his wall bypass useless. I can't tell you how many times I have positioned on the outside of the lane while pushing to have a Kayn come rushing in for what he thinks is an easy kill only to be CC locked and killed or juked. And if he is ahead at all he will nuke any non tanky champ. He is an assassin. It is what he does.
: the damage of his q alone is insane. it can literally kill squishies on its own. i dont get how this champ has barely a 50% winrate.
His Q is a skillshot A lot of people try and go Blue CC that makes any 2+v1 scenario a nightmare People think he is autowin and play like they can't die Trading a death for a kill is not winning Anyone with two braincells can predict his pathing most of the time Now I ain't saying he ain't powerful. In the right hands he is a nightmare and against an idiot team that feeds him its impossible to catch back up in many cases but I can TOTALLY see why he isn't high winrate.
Neriticc (EUW)
: To all junglers: Abuse Kayn and Vi for freelo.
Vi is an engaging disruptor that if her team can't follow up on fails to carry games. Also you are talking about two early game dueling champs. They have a lot of ability to invade and disrupt the enemy jungler making them a non-issue as well as a ton of ganking potential. Of course they are strong. But both will lose in a 1v1 vs an equal level/item Shyvana. A good Lee or Xin can still duel them and a good Shaco will frick their world UP. On top of that if you don't play them right and focus on farming you fail as a jungler, so if that is the person's normal style of jungling then they should not pick them up. There are three styles of jungler: Farmer Objective/ganker Invader/dueler Farmers are about the late game. Usually trying to farm to 6 and then either constant ganks or picking off roamers. Objectives like Drag and Herald are usually only gotten with help from team. Objective/gankers are trying to gank as early as possible, like level 2-3, before the first back and push objectives, tower plates, Drag, Herald, ANYTHING to push the team and lanes ahead Invader/duelers are counter junglers. They counter gank, steal camps, and disrupt the enemy jungler so that lanes can push heavy and bully. They can gank at 2-3 but generally will gank at 4-6, ie after two or three clears All of these need to be trying to control neutral objectives and deny them from the enemy jungler, some are better in top side or bot side of the map, and some can be traps to people new to the jungle scene. Farmers especially can be a trap to newbie junglers as they forget to contest objectives and help the team. Invader/dueler can be so focused on kills that they forget to help lanes push and secure objectives. And Objective/gankers can start feeding lanes if they fail their ganks too often. Some champs can be completely ONE of these things or a mix and its about how you are playing them that game. Some runes and Ults can shift some into new patterns, Shyvana Ult makes her a surprise ganker very quickly, and overall its about how you feel comfortable playing. Right now the early game and the snowball are SUPER powerful in the meta so Objective/gankers are powerful and so can Invader/duelers. Farmers can be VERY powerful but your team needs to understand that you aren't playing to snowball the lanes./
Rioter Comments
Hi im 12 (EUNE)
: braum never fucking hard ward hop tf yall talking about
At one point Braum could use his ally dash ability on wards. It was removed pretty quickly.
Rioter Comments
: A ap black cleaver would be the most broken item ever put into league unless riot just nerfs 60% of mages before putting it him. Adcs already get black cleaver nerfed and all ap melee champions are ability based and have WAY more dot abilities then ad. Like arhi is a burst mage and think of her combo then think how many procs of black cleaver it would proc. Like w into r into e into q is almost full stacks and she still has two rs left. Sol would be so bs. Fizz and kass would also make great use out of it, basically any ap champions would. Like fizz autos a good number of times I say put ap black cleaver just have a mordekaiser slow you down while you lose mr.
Old Wit's End was basically an AP Black Cleaver except better. And almost no one built it except Shyvana and Amumu really. It stole MR and gave it to you up to like 25 I think, 5 per auto.
: I think I know why people are scared of Senna and crying nerfs, and it's in her passive
Yeah you are right that does not quite add up. She is not supposed to gain any AD from leveling and only through stacks getting 1 per stack. She is getting a decent chunk more here. But that is not an issue with her base design, it is a bug that needs fixed so she plays correctly.
MetaGeek (NA)
: Yi again
Cause your team let him get fed and Illaoi did not buy any Grievous Wounds items.
Griseous (NA)
: Poser, Wannabe-L33T, Twitch-stream-phrase-slinging Teemo hater
Teemo is hated cause you walk into what should be a safe area and SHROOM. Walk into a place previously sweeped. SHROOM. SHROOM. SHROOM!!! Also his laugh is annoying as hell. He has a LOT of cool toys. His blind has some HUGE DMGs and if used with the right timing can DESTROY many top laners. He is hated mainly for his Shrooms my guy. Like ANYONE who has played this game long enough has an EFFING TEEMO SHROOM story.
Syrile (NA)
: > [{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=VqrQZsEj,comment-id=00010001,timestamp=2019-10-30T21:41:58.234+0000) > > Lulu has six, technically seven (W and E affect friendly and enemy champions differently, and her E lends her ally her passive, and it reveals enemy champions even in stealth). And supposedly she's getting buffed in the preseason. > > All of Nami's skills boost ally movement speed, her W is both an attack spell AND a heal, she has a crowd stun on a Q. > > Who knew supports were a thing? I know this all-assassin meta inspired the community to drink lead-based paint until their brains became soft mush so they could focus exclusively on the one thing they aren't even halfway decent at, but come the fuck on. Nami's heal bounces up to 3 targets. Senna heals multiple allies and harms multiple enemies and hits minions, with much further range that scales with her range. Senna boosts her whole team and gives them an unclickable mechanic plus obscures who they are while enhancing their movement as well. Her ultimate is a global ulti that is wider than the other global ADC ultis that has a massive area for a shield. Her passive is just a better version of Kindred's scaling with no known cap yet. Her root is just an improved Jhin root. So yeah... she is more overloaded than any of those champions. Supports also have tons of drawbacks in most cases. Lux is a case of Riot wanting to sell skins and she has been overtuned for ages. Senna is still worse.
Senna's Q range does not scale. The ability effect is a static 1300. She cant TARGET outside of her Auto Range. Meaning she needs an ally, enemy, tower, or ward to target to try and aim the thing. And hitting MULTIPLE allies and enemies is INSANELY difficult. Its hard enough to hit the right ally at times. And yeah it hits minions, Oh no a marksman that can wave clear! It also SUCKS at it since it has abysmal base damage and ratios. Her E is indeed strong. I can't even say much about it. But it is so INTERESTING and it makes them no targetable by Autos, not AoE abilities and such. Also Jinx Rockets could still hit them if they are in minion waves. Her Ult IS NOT wider than Ezreal's for the damage portion. It is AS WIDE as Ezreal's Ult, which ALSO goes through enemies. But unlike Ezreal's it ANNOUNCES it is coming before doing so. Like a max rank Global JInx W, which arguably has better scaling than Senna's UIt. The width for the Shield makes sense since the shield is SUPER small and with poor AP Ratios on it. It only gets BEEFY when her stacks do. Her Passive is the only part of her kit that seems busted to me but not for the Range, just for how reliably she can stack it. There is little risk to her stacking it unlike Kindred's stacks. Which btw Kindred stacks improve their %current and missing health damage in their abilities without limit which is the BIGGEST benefit, the range is just a bonus they added on. Her root is not a better Jhin root. Its an AoE root like Zyra Vines. But it only has single target damage and a massive DELAY that the target hit AND the people around them can try and prevent from affecting. (If you hit a champ that is with how slow the projectile moves, like a Morg Root) She has TONS of drawbacks. Severely reduced Crit Damage SLOW AS FUCK auto animations 330 MS, with 325 being the only one lower that isn't tied to specific champs. (Janna and unmounted Kled are the only ones slower) Her Q animation is long, makes her stationary, and I have as Caitlyn placed a trap at her feet as she launches it. Returning WAY more damaged than she healed or dished out. Seriously everyone is screaming foul but honestly this is one of the first times where the design DOESN'T scream OP MUST BAN. I remember Kalista, Yasuo, and Azir came out. Azir used to have two passives. The tower thing and gaining Attack Speed equal to the amount of CDR he had. Nashor's Tooth gave him a one item boost that was INSANE. Yasuo is still an overtuned mess and Kalista has been nerfed into the ground so hard she is the LOWEST winrate ADC in the game! Stop letting these sensational Youtube Click baiters tell you whether a champ is OP or not. Knowing her ratios and base damages is what is important.
Syrile (NA)
: ***
Allow me to attempt. THE ONLY thing about her I think is too much is how INSANELY easily and reliably she can stack her passive. Q - Needs SOMETHING to target. Cannot be cast freely. So either needs a WARD, Tower, or champion to target. Is more narrow and precise than it seems, can easily NOT have an Ally and Enemy in the beam at the same time. Has a very long CD that is reduced by autos sure but it also has abysmal ratios and a rather weak base damage. It also has the limitation of only being able to target things in Senna's Auto Range, the effect can go to 1300 but she cant target anything outside of her range. W - A Slow moving Projectile that is easily dodged or minion blocked and it only does damage to the the target hit. An AoE Root with single target damage that is also DELAYED. The target can react fast enough to prevent it from rooting anyone else besides them if they are smart enough. E - One of the most powerful abilities in the kit. Stealth mechanics are not new and since she is the center of it you can aim there with AoE and non-targeted attacks. There is a lot to learn and adapt to with this ability but overall its a protection tool that can easily fail. Especially since most people talk about how it makes her faster but that is after a 1 second delay and an animation that is noticeable. So jump and attack as she is activating it and it wont do much. R - Horrible base damage early, VERY poor AP ratio. 100% FULL AD ratio is good but limited until her stacks are high and also doesn't apply to the shield part. Also ONLY affects Champions so no Drag or Baron steals. Her Passive and E are the only really NEW-ish aspects of her. Her passive granting 1 AD per stack is insane with how reliable and quickly a decent player can stack on her. Her Range and Crit increase are good but limited since it is in increments of 20 stacks. A good Senna should be focusing on those stacks and getting about 30-50 stacks every 5-8 mins. In a Twenty minute game, as most games are lasting 20-25 mins these days, that is worst case 120-200 stacks. For a range increase of 150-250 from the base of 600 and a passive only crit chance of 90%-100% with the extra being converted into lifesteal. That is not even mentioning the 120-200 AD bonus, which is the part I think is broken. The crit would be broken if her crit damage was not SEVERELY gutted. Her Range is nothing we don't ALREADY have in the game in various ways. Kog, Trist, Twitch. The only thing about it that is different is it is PERMANENT. Which would be a problem if not for her HORRIBLE attack Speed. It is REALLY bad even if you go full Attack Speed. Almost EVERY the end is NEIGH prediction about how insane she was going to be was considered and she got an aspect of her kit GUTTED to make up for the things she was getting: Slow Attack animation Severely reduced Crit Damage Lower Movespeed Now will there be nerfs for her? Probably. Her stacking is way too reliable at the moment as I have said. But her kit is not that bad. Most of her ratios are REALLY low. Her W has the highest base damage and ratio between her Q and it and is cheaper at all levels as well as being on a shorter Cooldown, 11 vs 15. The problem a lot of people are saying is her Ult is Global. Woo. It is EASILY dodgeable and ANNOUNCES itself. Unlike Jinx, Ashe, Ezreal ults which just SHOW UP and do SHIT TONS of damage, or in Ashe's Case a REALLY long stun that either stops your push or gets you killed. The part people don't like is that unlike Ashe and Jinx, it can't be blocked by an ally. The damage part of it acts more like an Ezreal Ult to me but with WAY less damage. It has the same width. The speed is MUCH faster but it also TELEGRAPHS where it is aimed like a Jinx W. So its like if you took a Jinx W and an Ezreal Ult mashed them together and made them have less damage. (5 rank Jinx W is 210, one rank Senna R is 250, 160% Bonus AD on Jinx W, 100% AD and 40% AP on Senna R. Jinx can fire that thing every 4 seconds) Overall its not that different from ANYTHING ELSE IN THE GAME. The biggest things are the R Global Shield and the E AoE stealth Mechanic for team. The only aspect that I think would need nerfed at the moment is how reliably and quickly she can stack with almost no risk for doing so.
Pyrosan (NA)
: > [{quoted}](name=Pumpedhero,realm=NA,application-id=3ErqAdtq,discussion-id=VqrQZsEj,comment-id=00000000,timestamp=2019-10-30T20:37:21.639+0000) > > Boohoo. Its a new ult and its actually very cool. stop trying to butcher it. There's atleast an indicator its coming before it goes off, so u can flash or glass it. Obviously it'll be nerfed in some way, Probably making the middle part a bit smaller. Yeah it's cool because it's completely overloaded as an ability, it's a global lux ultimate that shields allies lol Senna's going to be completely busted 100% pick and ban in competitive and 100% ban in soloqueue Defending the champion in it's current state because you've seen some bronzies pilot her is beyond embarrassing lol https://www.youtube.com/watch?v=vx5HlvD68OA&t go and watch a high elo caster explain why it's busted
Its not a Lux ult. For one it ONLY interacts with Champs. So no Drag or Baron stealing. Two its damage and Ratios are WAY LOW, its base damage doesn't match Lux's until the third rank of it and it only gets 40% AP, it does get 100% AD but until her stacks are insane that is nothing. On top of that Lux's Ult has no Travel time. JUST a charge time. 1 second then damage at ALL POINTS of it. Senna's Ult can be WALKED out of AFTER it goes off if you are even half the map away. Its a clutch global fight turnaround. Not a laser of death. It is designed to help a losing fight top lane by MAYBE damaging the enemy and shielding the ally to net a kill instead of give a death. The vision is a bonus as it can give A LOT of info while also helping a lane fight.
5050BS (NA)
: I can tell you 100% that if Senna is not changed Ill be playing her Top and Mid.
Her Q and AA animations are so long that any decent Mid or Top laner is gonna punish you for trying. Until she gets decent stacks on her passive to increase her auto to or past Caitlyn levels at 40+ she is hella vulnerable to ganks and CC. Darius Pull and she DIES unless she can land a W. Which is as slow as Morg root and just as easily avoided. Fiora Riposte W, she is stunned and Fiora is ALL OVER HER. Renekton dash and stun and Nasus wither. Irelia everything. Katarina will just E over her W and punish her. Zed will have a field day with her. Fizz will just pole hop her W and then delete her. I mean I can go ON AND ON AND ON about how BAD an idea that is. The BEST match up against her I can think of is Annie since all her abilities are 625 range and she will outrange them all pretty quickly but even then a flash Tibbers death. She doesn't have the escape tools to STOP most top or mid laners. Most point and click CC has been phased out of League meaning her E doesn't stop it from going through and most mid and top laners have some kind of AoE non-targeted ability to damage champs that can go invis like her. I hate videos like the one linked to cause its almost pornographic in nature since its always the best possible scenario. Either he is using friends to bring the Elo in the match down far enough that he could faceroll his keyboard and still win or he is being fed in a custom game FOR THE VIDEO content. Like show me the matches where she fails. Honestly I have only seen her really push a match to win from the support role where she helped feed a Draven like 8 kills before the 10 min mark. Most other matches she had minimal or negative impact.
: DJ Sona's literally the only champion in that list who has changed BGM. The rest only have first-move fanfare.
Really? Huh, I swore I heard the Star Guardian theme throughout matches...
iiGazeii (NA)
: People are playing her everywhere because it's the PBE. They're just trying to play her, regardless of the lane they pull.
Nah, I am legit seeing people SWEARING she is OP busted in Top and Mid Repeatedly. There are those that are doing as you are saying but there is a lot more who seem to think she is so busted she can carry games from solo lanes.
: The only place I could see her maybe working outside of support is as a ranged bully in top lane, but how viable that will be when top lane melee buffs happen in the preseason is questionable. The issue with making Senna a solo laner or ADC is she's immobile, has a slow and stationary AA animation, and her Q costs way too much mana to be using it to farm waves. Her healing is just too good right now not to focus on her enchanter aspects as well, so people have been having a lot of success with Aery. Riot actually did a good job keeping her power focused in the support role.
Yeah. A lot of people were freaking out when her passive was summed up in the reveal, not thinking that Riot would prevent a lot of the worries with giving her a very slow auto animation and heavily reduced Crit damage. Honestly top lane bully is questionable even now cause the animation of her Q and Autos means she can't Orb walk honestly. Not against the likes of Darius or any champ with any form of CC to lock her down. Maybe if she used Glacial to slow them from catching her. At least before her range gets ridiculous. Honestly they prevented Kindred from having infinite range on their stacks so I am unsure why they did not do the same on her. Also her default Itemizations are so Bizarre.
iiGazeii (NA)
: The designer said that she's can go ADC or support. She gets less mist from farming if she's last-hitting, but she should still get plenty from attacking and killing the two enemies in the bot lane. Hail of Blades lets her take passive stacks from enemies extremely fast, chunking them with a short trade and resetting. The cooldown is the same as her passive, so whenever Hail of Blades is up, you can snag some mist from the enemy. Press the Attack is also really good on her. Her Q counts as an auto, so you can aa-Q-aa to proc the vulnerability.
Yeah, Press might also be a good rune for Supporting as it makes your ADC hit harder. I saw her Q being treated as an Auto when it damaged Turrets in the game I FINALLY GOT TO PLAY HER IN! Jesus. I started trying last night right after she release on PBE and just NOW got a match with her. Sadly with a butt hurt Lucian who went AP and was insisting he was supp. I also saw a Jungle Senna in that match. Lots of weirdness. Honestly her clear speed when I tried her in Training Tool was decent, not great by any means but not the worst. Also he sustain is pretty high. Take Fleet and she could probably have a healthy clear. But gotta start with the Talisman not the dagger. She doesn't shoot fast enough to really benefit from the life steal of the dagger. Also you aren't great at ganks yourself but can setup some REALLY awesome ones with top and mid with her E. But all of that requires cooridination with your team and that means not Viable in solo play.
Rioter Comments
: > [{quoted}](name=Umbral Knight,realm=NA,application-id=3ErqAdtq,discussion-id=tlE3A9lv,comment-id=00020000,timestamp=2019-10-31T01:06:19.234+0000) > > Also the difference between her and Ashe is Main vs Secondary > > Ashe is a Marksman main with Support secondary > > Senna is a Support main with a Marksman secondary Yes I know that they are flipped, and I dont mind having another ADC support, it adds more diversity. The problem is everyone (or at the very least most people) is treating Senna as the first and only ADC support, completely ignoring how Ashe has been in the game for 10 years. Hence the "Forgotten" in the title.
You don't get it. Senna is the first attempt at making a true SUPPORT Marksman. One that SHOULD NOT be taken into the ADC role. OR ANY damage focused lane. She gets less chance of wraiths from waves if she kills them meaning she stacks SLOWER if she is CSing. The only role that doesn't CS is Support. She can't Carry a game unless the enemy feeds her something ridiculous like 15 kills in 10 mins. She does not belong in solo lanes or as an ADC. I can KINDA, very big if here, see her in jungle to enable some REALLY scary ganks with her E Stealth ability and I tried her in practice tool solo clearing and she didn't do bad. But she is designed from ground up to fulfill the SUPPORT role as a Main. Ashe is taken in the support role for one of three reasons: Trolling Vision Control Duo Dynamic
: I want to main Kalista but I also remember when she was GOD TIER Broken. Honestly they need to buff her VERY lightly to make sure she doesn't dominate again. Removing her 90% AD Autos I think would do a lot since she is SUPPOSED to be an early game champ that gets fed then falls off. She tends to play very Feast or Famine and I think that needs to stay.
I did not read it all. What do you mean she is weak early? Her E is monsterous. When I play her in lower elo games I am almost guaranteed First Blood. Don't follow the default item list. Build Lethality on her and watch her early game become insanely painful for the enemy. The only reason I can't main her in ranked is because I can't reliably get my E off do to counter play.
: After much analysis, i feel that Senna needs to be buffed before hitting live
Dude, she is fine except for how reliably and quickly she can stack.
: Honestly the only part of her kit that seems broken to me is her AD scaling on her passive. She can stack so reliably and quickly that she is guaranteed the equivalent of a BF sword and like two crit gloves by 5 mins. Mind her crits are shit but it is a thing. Tweak how reliable her stacking is and I doubt she will get out of hand unless a team lets her. A lot of her detriments, lower crit damage, delayed autos, prevent her from being a truly reliable ADC. Everytime I see people try and make her the main ADC it falls short unless she has been allowed to stack to infinity. Which she currently can do with VERY little effort or Counter play.
Also the difference between her and Ashe is Main vs Secondary Ashe is a Marksman main with Support secondary Senna is a Support main with a Marksman secondary
: Ashe the Forgotten Support ADC.
Honestly the only part of her kit that seems broken to me is her AD scaling on her passive. She can stack so reliably and quickly that she is guaranteed the equivalent of a BF sword and like two crit gloves by 5 mins. Mind her crits are shit but it is a thing. Tweak how reliable her stacking is and I doubt she will get out of hand unless a team lets her. A lot of her detriments, lower crit damage, delayed autos, prevent her from being a truly reliable ADC. Everytime I see people try and make her the main ADC it falls short unless she has been allowed to stack to infinity. Which she currently can do with VERY little effort or Counter play.
: Senna and Jungle camp interactions
Honestly, she needs slightly slower AA and a delay between her Q and her next AA so it doesn't guarantee a stack EVERYTIME. At the moment her Q is giving her at least one stack, if not two with good aim, every like 8-10 seconds. By 5 minutes a good player can have like 30-60 stacks which is: 30-60 AD 25-75 range 15-45% Crit chance Like honestly the only part of her I am finding super broken is how easily and quickly she can stack. Tweak that and she would be fine. Nothing else about her kit is all that bad. Or reduce the AD scaling on her passive from 1 per to something else. Cause at the moment she is almost guaranteed the equivalent of a BF Sword before 5 mins. That is the most broken part of her kit in my observations. Maybe make the AD she gains from her passive NOT be bonus AD or Innate. Just extra damage on autos that doesn't help her abilities scale?
: KALISTA BUFFs (plz)
I want to main Kalista but I also remember when she was GOD TIER Broken. Honestly they need to buff her VERY lightly to make sure she doesn't dominate again. Removing her 90% AD Autos I think would do a lot since she is SUPPOSED to be an early game champ that gets fed then falls off. She tends to play very Feast or Famine and I think that needs to stay.
Saezio (EUNE)
: And it's a musical group? :O What kind of music do they play? I guess not another K-pop band since last year was that.
Hip Hop. The other members are: Qiyana Yasuo Senna and Akali Who has a KDA reference in the trailer for the skins.
: I only play League with my music off, so when I turned it on while playing True Damage Ekko...
And no. Many skins have different BGMs attached to them. The Star Guardians and Projects for one. DJ Sona obviously, and there are others but I can't think of them at the moment.
Rioter Comments
MadeOfHeII (EUNE)
: Instant lv 30 for smurf players
Smurfs are Cancer. Why in the hell should Riot enable and endorse it?
IKARIBI (EUNE)
: Yes i've had games as adc where toplaner literally ruins the whole game but as and adc im able to carry and win...As a toplaner is impossible do carry a game because the enemy adc is much greater threat than enemy toplaner..
How? Unless the ADC's Team EFFECTIVELY prevents anyone from getting near them, ANY top laner, Mage, or Assassin should be able to DELETE ANY ADC as long as they have been getting even average farm. Jax, Darius, Garen, Malph, Zed, LeBlanc, and more are made to DELETE ADCs if they get to them and most times teams are not focused on protecting the ADC
: Kalista's auto attacks only deal 90% of her AD
God people are reacting to this like she doesn't have the worst win rate, lowest play rate, and absolute reliance on a support KNOWING what she can do and how to use her Ult since SHE doesn't get to decide where they go. The nightmare of when she first released is apparently still fresh in their mind somehow even though it was like 4-5 YEARS ago
: Kalista's auto attacks only deal 90% of her AD
With the lowest winrate of any Ranged Marksman I think she can be given her full AD again.
Done25 (NA)
: That *is* pretty loud.
The loudness ain't even the biggest deal. It is how many times it goes off in a small window of time.
zaqat (EUNE)
: Matchmaking ladies and gentlmen
How is this a problem? I deal with like Bronze 4 - Gold 2 variation at my Elo. If I had this level of stability in matchmaking I would be so GOD DAMN happy!
Rioter Comments
IKARIBI (EUNE)
: Bad ADC'S ruin the game
I am an ADC Main. I have this problem with top laners. 0/6 by 8 min or worse. Its FAR easier to shut down an ADC, barring the hyper carries like Vayne and Trist who are designed to 1v1 in situations, but top laners going off can make a game end before 20 min in many cases with little chance to counter
pwc2016 (NA)
: FINALLY
I am hopeful but I hope they give some focus back to Marksmen. They have been slowly been pushed more and more out of the meta even at Pro level play. And even at the pro level play the ONLY marksmen seen consistently were Kai'sa and Xayah and RARELY did they seem to impact the game in powerful ways like several mages, assassins, and bruisers did even when they got their item spikes.
: The problem with Kalista
Slows are not the only problem with her though. They honestly should make her jump animation speed scale with Attack Speed. This is needed cause right now her jumping SLOWS her attack speed at higher numbers. Around 1.75 you attack FASTER without jumping cause the jump animation has to complete before you can fire again. Making the speed scale with attack speed I think solves both these issues as her movement is slowed but in proportion to her gains from attack speed.
: > [{quoted}](name=Umbral Knight,realm=NA,application-id=yrc23zHg,discussion-id=rqdi6RNP,comment-id=0000000100000000,timestamp=2019-10-24T20:44:00.440+0000) > > It is not HARDER to reach Gold back then than it is now. You weren't as good back then so it SEEMED harder. > > THE ONLY thing that may have made getting to Gold easier is the addition of Iron tier to help get rid of the NEWB ranked player issues. Season 1 gold was the top 3% of players. You are going to tell me that its comparable to getting Gold now? Please.
> [{quoted}](name=KVbqbFsC8e,realm=NA,application-id=yrc23zHg,discussion-id=rqdi6RNP,comment-id=00000001000000000000,timestamp=2019-10-24T20:55:18.880+0000) > > Season 1 gold was the top 3% of players. You are going to tell me that its comparable to getting Gold now? > > Please. Season 1 player base was a fluke. MOBA's were still new and the people who ranked at all were the ones who had experience with DOTA. Saying it was harder is impossible to prove. Much of the MMR is not much different. The percentage of players in the top tier could be influenced by ranked modes being relatively NEW back then not to mention all the different other factors. And 3% of how much? How many people were playing the game? They also are factoring the NON RANKED people into those calculations. Not just those who participated in ranked. Cause Bronze was the top 25% of players. There is more to suggest IT WASN'T harder than there is saying it was.
niktoss (EUNE)
: Arcade Caitlyn Prestige Edition
All of the Prestige skins can be made in Hextech Crafting.
: The skins are in the game so you can still get them, they are just not for sale yet.
> [{quoted}](name=Umbral Knight,realm=NA,application-id=yrc23zHg,discussion-id=4QRzt0hn,comment-id=0003,timestamp=2019-10-24T20:52:04.734+0000) > > The skins are in the game so you can still get them, they are just not for sale yet. NVM, they weren't available like an hour ago and now they are.
Jesi Oni (EUNE)
: Just Got Count Kassadin 🤣
The skins are in the game so you can still get them, they are just not for sale yet.
: So how is Jax weak in early game actually?
Fiora can decimate a Jax if she plays right. His weakness is in his longer CDs so baiting his stun and jump makes him VERY vulnerable for like 8+ seconds
: > [{quoted}](name=Pumpedhero,realm=NA,application-id=yrc23zHg,discussion-id=chJTTkzV,comment-id=000400000000,timestamp=2019-10-24T20:06:24.795+0000) > > uhh.. from her voicelines, shes hints shes from demacia? o.o Lunari and Solari are religions in Mount Targon according to the lore. Lunari worship the moon and Solari worship the sun And Senna and Lucian are from Demacia but they travelled to the Shadow Isles
> [{quoted}](name=MissRippedJeans,realm=NA,application-id=yrc23zHg,discussion-id=chJTTkzV,comment-id=0004000000000001,timestamp=2019-10-24T20:11:18.439+0000) > > Lunari and Solari are religions in Demacia according to the lore. Lunari worship the moon and Solari worship the sun > > And Senna and Lucian are from Demacia but they travelled to the Shadow Isles Not from Demacia Mount Targon Religions. Leona and Diana were the only ones for awhile
: > [{quoted}](name=O73O,realm=EUNE,application-id=yrc23zHg,discussion-id=rqdi6RNP,comment-id=00000001,timestamp=2019-10-24T19:34:34.267+0000) > > God forbid devaluing this beautiful, well designed S9 Victorious skin, for example. It would certainly devalue the older skins from when reaching Gold was much more difficult than it is now.
> [{quoted}](name=KVbqbFsC8e,realm=NA,application-id=yrc23zHg,discussion-id=rqdi6RNP,comment-id=000000010000,timestamp=2019-10-24T19:43:04.454+0000) > > It would certainly devalue the older skins from when reaching Gold was much more difficult than it is now. It is not HARDER to reach Gold back then than it is now. You weren't as good back then so it SEEMED harder. THE ONLY thing that may have made getting to Gold easier is the addition of Iron tier to help get rid of the NEWB ranked player issues.
: I disagree... let us use J4 for example. The percentage of players who got gold was so low, compared to the people who can get gold now. But here everyone is just getting all upset because they get a skin they do not think looks cool or it is a champ they don't play. Riot didn't have to give you a skin for ranked, they could just give you the border and let you have bragging rights. Everyone seems to think they are entitled to something they did not earn. I wasn't playing league during season 1 or 2. But since I am over gold i should just be able to choose to get rewards from a time i did not have ANY participation in? no. Please can we stop being entitled for once in our lives and just get over it.
> [{quoted}](name=Turtlesrock,realm=NA,application-id=yrc23zHg,discussion-id=rqdi6RNP,comment-id=0005,timestamp=2019-10-24T20:07:41.069+0000) > > I disagree... let us use J4 for example. The percentage of players who got gold was so low, compared to the people who can get gold now. But here everyone is just getting all upset because they get a skin they do not think looks cool or it is a champ they don't play. Riot didn't have to give you a skin for ranked, they could just give you the border and let you have bragging rights. > > Everyone seems to think they are entitled to something they did not earn. > > I wasn't playing league during season 1 or 2. But since I am over gold i should just be able to choose to get rewards from a time i did not have ANY participation in? no. Please can we stop being entitled for once in our lives and just get over it. See this is something I kinda despise seeing. If its free it can't be critiqued. WHY should you not have access to a skin only because of WHEN you started playing? Also making it over Gold has been about the same in ALL SEASONS. The only thing that made it easier recently is the addition of Iron tier allowing for far less NEWBs pulling you down at the bottom. Getting through Bronze and SIlver is less stressful from that. EVERY season before that was the damn same difficulty for the most part and that is not just me saying it, I know a guy who started in Season 1. It was not harder back then for the most part. The reason so little got gold in Season 1 and 2 was cause the number of players was so low. Not because it was genuinely harder. You are trying to put more value on when something released than the act of reaching the benchmark to earn a skin. I value the effort to get to gold more than when they released a skin.
Linux (NA)
: Honestly I believe that compensating players with "Release" borders or loading screen flairs for previously earned skins would appease the older players. I had PAX Sivir prior and getting a cool border and Neo-Pax (not that I ever use it) as compensation made me happy and didn't make me feel like my skin was any less special. Same goes for the old holiday skins, originally they used to be limited, but Riot decided to bring them back and compensated original owners with cool flair (which you don't even see anymore because that's how rare the skins **WOULD** have been had Riot NOT re-released them)! The same goes for the Victorious skins. **I hardly ever see Victorious Janna, Jarvan, or Elise anymore**, and bringing back old skins would be incredible, because it would mean that you would **have the chance to SEE more of them in-game again.** I never got Victorious Janna or Morg and have wished for years to obtain them instead of being disappointed every single year there isn't a second support victorious skin. (Morg was released as midlane). Obtaining a skin I want each year for _someone I actually play_ would feel much more rewarding. Adding onto the idea of crafting, why not give players an opportunity to disenchant currently owned Victorious skins if this is implemented (just for the first year it's implemented)? I would love to disenchant Victorious Maokai for example, and I don't want or like this Aatrox skin at all, which I would happily disenchant for a Victorious Janna or Victorious Morg skin any day. (Also just wanted to say that I feel that Sona was more deserving of the skin this year than Aatrox) ;) {{sticker:sg-janna}}
> [{quoted}](name=Linux,realm=NA,application-id=yrc23zHg,discussion-id=vnkWBIck,comment-id=0003,timestamp=2019-10-24T20:12:29.182+0000) > > Honestly I believe that compensating players with "Release" borders or loading screen flairs for previously earned skins would appease the older players. I had PAX Sivir prior and getting a cool border and Neo-Pax (not that I ever use it) as compensation made me happy and didn't make me feel like my skin was any less special. > > Same goes for the old holiday skins, originally they used to be limited, but Riot decided to bring them back and compensated original owners with cool flair (which you don't even see anymore because that's how rare the skins **WOULD** have been had Riot NOT re-released them)! > > The same goes for the Victorious skins. **I hardly ever see Victorious Janna, Jarvan, or Elise anymore**, and bringing back old skins would be incredible, because it would mean that you would **have the chance to SEE more of them in-game again.** > > I never got Victorious Janna or Morg and have wished for years to obtain them instead of being disappointed every single year there isn't a second support victorious skin. (Morg was released as midlane). Obtaining a skin I want each year for _someone I actually play_ would feel much more rewarding. > > Adding onto the idea of crafting, why not give players an opportunity to disenchant currently owned Victorious skins if this is implemented (just for the first year it's implemented)? I would love to disenchant Victorious Maokai for example, and I don't want or like this Aatrox skin at all, which I would happily disenchant for a Victorious Janna or Victorious Morg skin any day. > > > (Also just wanted to say that I feel that Sona was more deserving of the skin this year than Aatrox) ;) > {{sticker:sg-janna}} Now this disenchanting idea makes sense to me. Removing your Victorious Skins and giving you tokens so you can choose which ones you own seems awesome, you still get to brag about the NUMBER of Victorious skins you have while having the ones you WANT. Borders and such is just a way to promote more elitism ideology in the game and honestly is not necessary. The Holiday/Sport/Esport skins were always LIMITED but not Exclusive. There was a big misconception around that terminology that caused a lot of backlash and I still think the border thing was unnecessary and appeasing to a portion of the player base that was trying to get free shit. I owned a MULTITUDE of those skins when they made the decision to make them yearly available. I honestly did not think it was a big deal. The only times I was disappointed in Riot over the release of Skins is Chamionship Riven and Urf the Manatee reworks. Those had one time chance buy attached to them. I wouldn't own their reworks if not for Hextech Crafting randomly giving me them.
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Umbral Knight

Level 133 (NA)
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