: Why does Riot continue to invest on E-Sports/ Pro play when it's not even close to be profitable ?
The profit obviously comes from the game itself, and I can tell you right now they make profit off hosting their pro gaming events. They sellout their tickets for fans to watch, and supporters all around the world of the game in general. You might hate the truth it seems, but they profit off the game and the pro gaming events. Perhaps you should look into your facts a bit further, because the amount of people who show up to the Live event, or buy the event ticket pass for loot, adds up to more than it costs to host the gaming event most likely. It's similar to a professional sport stadium, and that's why they charge a certain amount for tickets, to pay for the cost to host the event for everyone. You can bet your a$$ they make profit both for the game itself, and the pro gaming events! We don't need proof of numbers for statistics when you can clearly watch a Pro gaming "Live" event, and see that the stadium is absolutely packed, whether we like it or not! So how can you counter this then (since you likely can't, due to the facts involved)? {{champion:3}} However I can agree that League of Legends is starting to lose my patience for a long time again due to not listening to the majority of the community, in which case I don't have to acknowledge they exist either if they continue to ignore what should matter most to them about their game, including the playerbase that pays to support them, but they don't have to if they feel let down for the wrong reasons, or feel betrayed trust wise, after so many chances long term (given for them to improve, and in hopes of such). It's almost like Riot is about to run out of ammunition, and only has a few rounds left before the clip is empty, and they run out of shots or chances remaining. If League of Legends fails, I can guarantee it will take a long time, and I mean another Decade (if not 5 years at the least...) or so if it truly fails at all...but I doubt Riot would just let it fail, given the amount of profit they already have from League of Legends to be able to save it in an emergency situation where they may be forced to make changes for the best of results by the community involved as well, overall. (This is a strong subject that was on my mind though out of skeptism, and am glad you posted a subject about it, including other profitable considerations Riot can take into account, such as expanding the League of Legends Lore into a RPG or MMO as shown in detail, also feel free to Vote if you agree, or want to see it happen at some point in the near future...) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/GaEQf8GU-should-riot-make-a-league-of-legends-ip-or-full-retail-game-an-rpg-like-elder-scrolls-for-next-gen (Voting In The Link Below) https://www.strawpoll.me/18357327/r
Stratixx (NA)
: This 9.15 video better be a joke.
What a sh&t update!!!! If updates don't improve, I will drop this game like I did for 4 years straight not even checking in, which ended just a few months ago besides last year when I played a few games, then left for a whole year without thinking twice about League! They better get their sh&t together, or their game does not exist! You only have so many players League, and guess what. More players like GTA Online than your struggling mess of a game League of Legends in its current state. I was expecting a Runes patch to make Runes like they were before, with more balance, and less of an overpowering impact to certain champion stat bonuses! Consider me quite disappointed in these repetitive patches that seem to not do much for League as a whole!!! Riot what is with your useless updates lately, without overall genuine consideration of what the best of players really want to see, and without consideration of clearly high demands by your playerbase!!????? De'Ja Vu, and this is why I left last time for 4 years straight literally. I left for so long I forgot what my first account name was, so had to create this fairly new 1. As my 4 years ended in 2018, and then I took several month break, before coming back. I've been back since about May, so it's only been 2 months and I'm already getting sick of Riot's bs to a point of stopping again for a long time. However since League of Legends has improved from what it was in the past that kept me away for so long, the break won't likely last as long as 4 years this time, but it's still possible if they show to much carelessness in their updates, which then I would no longer want to support Riot's behaviors of not listening to the playerbase that want to enjoy their game, all which paying to support it. I will support Riot more when they respect their playerbase fairly reasonably at least! (Something new for Riot to attempt a LoL RPG with their Lore?) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/GaEQf8GU-should-riot-make-a-league-of-legends-ip-or-full-retail-game-an-rpg-like-elder-scrolls-for-next-gen (Other problems with League of Legends current state and obvious profit potential if they genuinely cared more about the players truly honestly...) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cx2RieYt-league-of-legends-is-not-luck-based-but-there-is-some-luck-involved-for-sure
TakaDama (NA)
: I'm not sure how I proved your point at all; in fact you proved your ignorance of the genre and game as a whole just in the first two paragraphs. Same map: Not only have there been different maps for various game modes over the years (Summoner's Rift, Twisted Treeline, Nexus Blitz, and Howling Abyss/Murder Bridge), but those maps have also been updated several times since the game's inception. Twisted Treeline in particular used to not have the altars. Summoner's Rift used to have a lot more bushes in the jungle, and as recent as Season 5 or 6 had the entire jungle reworked into what it is now. Higher ground/barricading: This is what is known colloqially as 'hugging the tower'; while the lack of true 3D movement and the fact a good number of skillshots and point-n-clicks ignore terrain all together prevent literally using higher ground/walls, this is spiritually the same as you are making use of a defense as an advantage. Surprise element: Have you never been ganked? Or better yet, have you never been ganked by a Shaco/Rengar/KhaZix/Evelynn/Teemo w/ Teleport/Talon/Twitch/any stealth champion? Wait ... of course not because I can't believe you actually play the same game. Lack of resources: Back to my earlier point on hugging tower; you know what a good way to punish that is? Not pushing the wave to their tower; they are denied gold and experience from minions while you aren't. Even if your argument is that league lacks 'smart tactics' because of limitations of the engine, then I'd love to hear what you have to say about almost any other competitive game out there, as they are all limited by the engines provided. Not to mention that players do not rely on the stats of a champion or even stats on items; at what point does anyone other than Riot devs sit down, look at the champions, and go 'oh hell, this guy has 2 more base AD at the start of the game compared to this girl, that's OP'? Never: because players (as in those who actually play the game at any level) care more about a champion's kit, any synergy that champion has with runes, items, and other teammates, and any crucial advantages that champion has against the enemy team. Oh and one last thing; even if you were right about League of Legends mechanics, that Jhin concept art for your little project is an obvious example of your lack of knowledge of any established lore. Why would Jhin, a serial killer who fancies himself as an artistic virtuoso, ever look like he has enlisted in the Piltover military (if Piltover even has a military). Seriously, actual players are furious that more effort was being put into Teamfight Tactics than League of Legends, and auto-chess is a developmentally less demanding genre than a full-fledged MMO. What makes you think anyone would want resources diverted away from League itself for something like this if it is made in-house, or more importantly, what makes you think anyone would trust you with the rights to anything when you clearly show such disrespect to a champion's design?
I had a lot to comment on as valid counters, but most of your comments are like long brilliant questions with insults, looking to be answered in ways that would be asking to much from me. I will tell you however in a way to keep it simple, that my previous post remains accurate, and there's still a lot of details for you to acknowledge about this subject clearly, of which you seem to remain in denial of factors that matter whether we like them or not. So whether you find the answers where you may likely be wrong at this point is up to you. Someone "quite wise" would notice where you're wrong without me having to correct you or counter your statements. I was going to counter you big time, but based on your post, I would be falling into a trap just to prove you wrong. I like your complacent state you're in right now, and I can relate to that, because it takes time for some of us to think outside the box to realize the bigger picture of what's missing. Your questions are very good questions, to a point you if someone answered all your questions, you would learn a lot haha! It's in this way, I have to leave some of the answers up to you to discover, like a test. If you want, you can comment on your corrections or answers you may find true, but otherwise, my previous comment still remains fact based, given the games circumstances currently overall, and I'm satisfied with that! {{champion:3}}
TakaDama (NA)
: Ohoho now that you brought wars in real life into this, allow me to prove you wrong using them as an example. French and Indian War was one of the earliest uses of Guerilla Warfare in colonial history. If the British had fought on the same terms as the French, they would have lost due to the lack of troops and firepower available to them. The American Civil War also saw some creative use of the lack of options: you know the Emancipation Proclamation? It only made it illegal to ban slaves in the Confederate states which, as a Union ordinance, didn't have any legal sway. However, it worked as a strategic ploy as Great Britain was going to help the Confederacy out but stopped when the war was made about slavery (fun fact: it was originally about states rights due to some banking issue). World War I saw the emergence of tanks, which led to the development of trenches, dragon's teeth, anti-vehicle explosives, etc. to impede them. World War II saw the emergence of combat aircraft, which led to anti-aircraft measures being developed. Keep in mind this was also near the peak of the Great Depression so the US was doing all of this by rationing food and metal domestically. But warfare has existed long before the US did, so shall I go on about the scorched earth policies of Napoleon? Or how Arminius helped the Germanic tribes hold off the much larger Roman army by utilizing choke points and cover? Maybe even something as minor as how the stairs in castle towers were built ascending counterclockwise so that the defender not only had the high ground, but also the ability to use their sword arm? Ooh, what about the advent of biological warfare when armies would fling the rotting carcasses of animals into courtyards with catapults? Literally every major innovation in warfare, whether it is tactical or technological, has been based on the innovative use of a limited amount of options.
You actually proved my point to be more accurate than before, and while you showed your knowledge of history, you did not counter the fact of "smart tactics" that League of Legends lacks. Most wars we ever fought relied on tactics beyond what League of Legends provides. It's pure and simple because League of Legends is on the same map, with very limited options, and not much unpredictability because of the limits. There's no such thing as taking the higher ground, or barricading yourself in a position you feel can surprise the threat upon encountering them, and changing position afterwards to handle the next threat. You can use the lack of resources in war, while still winning the war as an excuse, but at the end of the day, they still planned their defenses with much more thought than you can provide in League of Legends. League of Legends is like a war if everything were programmed to do the same thing nonstop, with limitations that prevent any kind of real surprises. You can only do so much in League of Legends, and there's no example of real war you can use that can compare to the strategies in League of Legends, because it lacks so many important aspects that goes into truly "smart tactics" involved. You proved nothing wrong, and you proved me more accurate than before, especially due to what all is involved in what you posted here. The MOBA League of Legends is a good game for those who like to pretend it's smart tactics, but the fact is that it's strategy with limitations that prevent genuine smart tactics. Current League of Legends is a game where you can master limited game mechanics through means of items, and become very good at these item mechanics to become the best, but the reason you can't use smart tactics to win, is because the game is mostly about the stat from items, along with how they work with the Champion which is either useless to use, average, or overpowering, and nothing to do with smart tactics no matter your situation. You can win a war with less, but you still use far more calculative actions than you can in a MOBA League of Legends, which is why I propose they introduce a new game Genre type to League of Legends, so they can use genuine smart tactics, beyond the "current limitations" the game has, that are undeniable by facts, yet still involved strategizing...it's just far from smart use resources. League of Legends MOBA is for those who wish they were using "smart tactics," but the truth is, they are using "limited strategy," in ways that rely most on stats of the champion, more than anything else. There is no such war where someone wins because of stats, as a war is won based on all the smart tactics involved from what all is calculated as war is taking place. Accept League of Legends for what it is, which is limited strategizing, which prevents many of its champions from feeling useful as others, because of how the MOBA limits productivity of certain champions compared to others, due to lack of options the champion may have compared to others, especially considering only so many routes to take, with everything always in the same spots. It's in this way League of Legends tends to have a high appeal for "perfectionists" who prefer to have things in the same spots most of the time, as they can expect it to be as is everytime they come back to it (like comfort zones we have), but that's just not how smart tactics genuinely work in war. It's the unpredictability in war over life and death, that scares people most about engaging in it, as the options to adapt without hesitation can prove to be quite overwhelming for the average citizen overall. It's in this way League of Legends deserves to have genuine smart tactics, since it's capable of war simulation factors, but it has to create a different game Genre type for League of Legends Lore than the current MOBA game Genre type it is now, for this to happen or be the case applied. Funny how you proved my point even further with your comment. {{champion:3}} Day and night, and true dynamics! https://i.imgur.com/aVCRuD4.png[/img] https://i.imgur.com/SmXBMy6.png[/img] https://i.imgur.com/cVBC2gJ.jpg[/img] https://i.imgur.com/Gqlj9rx.jpg[/img]
Εlin (EUW)
: Dropped from almost silver 1 to silver 4 in less than two days.
Don't worry, the game is strategy based, but not "smart tactics" based, due to the limitations that this game has overall, that makes it truly so predictable and repetitive in ways that prevent it from being genuine smart tactics. So don't feel bad, just know the game has its flaws no matter who is good at the game, it's still not best, and League of Legends may be popular, but it's not "smart tactics" no matter how popular it is. Navy Seals are the best of our Military operatives here in the U.S, but they also aren't popular, nor do many make it to become a Navy Seal (plus not everyone wants to be a Navy Seal, despite it being the best of). It's in this way, League of Legends can be as popular as it wants, and pay its fans to promote it like it means a lot, but at the end of the day, the fact still remains it's not genuine "smart tactics," but it certainly involves some strategy with its limitations. Therefore, a loss means much less when you consider the facts that apply here, and how lacking League of Legends really is, thus making players feel smarter than they really are, which of course is either lying to themselves due to ignorance overall, or they just riding the joke out.
TakaDama (NA)
: Ok, so you started off with a good argument about poor matchmaking, especially in lower ELOs, then make a terrible argument about how League of Legends doesn't employ 'smart tactics', somewhat redeem yourself by referencing how some aspects of this game are forced, and then take a nose dive by proposing an MMO for league which, while not inherently a bad idea in and of itself given the extensive lore, makes this whole post seem like a shameless way to get players to drop the MOBA genre and go to the MMORPG genre. So I'll start with my biggest issue with your post: tactical and strategical apitude, contrary to your definition, is not having several options at your disposal, but rather your ability to make use of the options that you do have as either an advantage for your team or as a disadvantage for the opposing team. This can range from controlling the minion wave, providing vision for your team and denying vision for the opposing team, counterpicking and counterbuilding if necessary, and even ganking a lane as a jungler if the opposing jungler is ganking another lane. In fact, having a vast variety of options actually negates the value of most of the options, regardless of the genre. Mortal Kombat: Armageddon is a major offender in this regard; largest roster of the series to date, but was so poorly balanced that only a handful of characters were actually viable. Another is Magic: the Gathering, specifically eternal formats like Legacy; out of the thousands of individual cards available, only 100 or so are actually viable in tournament play. While League is rapidly approaching this threshold with each new champion release or rework infringing upon an older champion's design (for example, Aatrox rework and Sylas being compared to Riven), condeming the entirety of the genre for this is just assinine. Now, on to more positive matters; yes, having certain traditions such as the top-jungle-mid-bot-support composition enforced officially restricts creative and meta-dependent compositions, which is something DOTA 2 allows for that League doesn't. However, things don't just unexpectedly happen, or rather, if they aren't expected, players can adapt to them, either during the game they encounter this peculiar phenomenon or over the course of several games as they revise their overall strategy. And that is what makes a great strategy game; the ability for a player or team to adapt to and even outthink and thus outplay an opponent, where every decision, no matter how limited the options are, has some weight on the outcome of the match.
League of Legends truly does not employ "smart tactics," and for various proven reasons that are factually apart of the game, which prevents it from being such, when all factors are genuinely considered. Yes it involves wise strategy, but when you consider how real wars are won, they are not won because they have limited options...they are won because they have variety, and enough open space in the world to do the unexpected where the mission or task has been setup to initiate within that region or parameter. League of Legends makes players feel great when their plans workout, from having a good repetitive strategy many players can repeat on the same small maps, but it only creates the illusion or thought that you're using "smart tactics" because a truly smart tactical experience does not allow for repetitive tactics to win, due to the options we are granted from a truly smart tactical experience. While I can further prove you wrong...some things are better left for others to figure out for themselves. I get the strategic options you shared in your post, but again...they are still very limited, and therefore are not considered "smart tactics" because of the repetitive options that lack enough expansion to be considered as such. This not an opinion either, this is based on smart tactics in reality, compared to the truly very limited tactics you get in League of Legends currently, which is not considered genuine smart tactics in comparison in this case. To become genuine "smart tactics," they would have to change from a MOBA to a new game Genre type in general, and it doesn't have to be specifically a RPG or MMO either (which I clearly stated in my post that it doesn't have to be what I prefer, so by definition, you're wrong to say it's asinine, but enjoy yourself if you want to continue using the word). I will add that, what I said had nothing to do with the MOBA when it comes to having more options in combat, and is geared towards the RPG version of the game, or even a new multiplayer experience for a "new player base" that can bring League of Legends into a brighter and more popular positive light than it has now, due to Genre familiarity. Which League of Legends is now capable of after all these years, but Riot does not have to be the creators either, since they can have it produced under licensed terms to another company, so they still profit off it, but another company can make it the best it can be as well given their quality experience for the Genre game type Riot may choose having made. > [{quoted}](name=TakaDama,realm=NA,application-id=3ErqAdtq,discussion-id=cx2RieYt,comment-id=0001,timestamp=2019-07-24T03:05:55.274+0000) > However, things don't just unexpectedly happen, or rather, if they aren't expected, players can adapt to them, either during the game they encounter this peculiar phenomenon or over the course of several games as they revise their overall strategy. And that is what makes a great strategy game; the ability for a player or team to adapt to and even outthink and thus outplay an opponent, where every decision, no matter how limited the options are, has some weight on the outcome of the match. Yes, League of Legends current MOBA has engaging fun strategic gameplay, and is for anyone to enjoy it, but due to its clear limitations it has for its rightful purposes, because of how Riot has intended to have the game be played overall, along with the fact it's a MOBA...keeps it from becoming a truly "smart tactics" based game. Until they can find a way to expand on the limitations, as said before. Yes there are unpredictable plays, but even the unpredictable plays are so limited, that you can still predict the possibilities correctly on average, since there's only so many options at your disposal, specifically because it's a MOBA, which hinders its possibilities overall to grow into something more. I'm not saying this is terrible, because it's still fun, but it simply isn't as smart of tactics as some like to think it is. For example, someone can be an absolute genius with a high IQ, and if I'm a trained Navy Seal who cannot build machines that explore space for us due to a lower IQ...this does not mean we can't beat the genius. In fact given the aggressive squad tactics a Navy Seal has, he can easily bring down the genius who seems unstoppable. Yes a genius can perform well "on his terms," but when you open up to truly "smart tactics," the stronger person can out perform the genius. It's in this way, League of Legends has limited strategies that shouldn't be confused with genuine "smart tactics," at least not until it truly has the options that can make it such overall. This is what leads to Riot's best way to open up their possibilities to become genuine "smart tactics" overall, by expanding League of Legends into a new game Genre that allows it to perform with the variety it deserves. Of course game balancing has been a major issue for Riot recently, which is why I advise they license the new game Genre version of League of Legends to a company that better understands the game type they may choose. {{champion:3}}
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=3ErqAdtq,discussion-id=cx2RieYt,comment-id=0000000000000000,timestamp=2019-07-23T19:36:06.200+0000) > > That's great to know, and I know some friends who took martial arts that taught how to use only a variety of weapons, such as Judo and Karate. That's very true! Most martial arts, especially Chinese arts, do teach a variety of weapons. Kenjutsu is a little different, though; most schools only teach the katana and all its variants, just different kata and philosophies to one another. That's the only reason I assume he'd rely on that. Then again, it's Ionia, not Japan; it's very possible they'd teach different weapons. So it would make sense for someone like Yasuo to adapt in combat to overcome situations in battle, just like our warriors in reality do. Our military, and warriors of the past can learn their preferred weapon of choice, but when they have to utilize a different weapon given their circumstances in actual war, they must know a variety of weapons in this case, so it would be very different than your training because it's for actual war, which to win they must adapt their arsenal accordingly. That's also true. For example, many people think of the katana when they think of samurai. In truth, though, most samurai relied on the bow and spear long before the katana was ever drawn. I want to say European knights were in a similar situation. Still, swords are so elegant and iconic that I'm glad most games and other media have focused on them. There's something less impressive about a hero holding up a spear as opposed to a sword in most cases! Plus, swordfights look cooler than really careful polearm duels, in my opinion. (I hope my sister never reads this, she's big on naginata...)
I completely agree with you, swordfights are pretty cool, but I must say that if a spear is used like it is in the movie 300 Spartans with Leonidas as the protagonist, then I must say that I like both of them equally on terms of combat style potential for choreography purposes. I like how the sword is very dominant and personal, which can express a mans true strengths when used in combat. Whereas the spear is very tactical in a sense that it can be thrown more accurately with precision, can be used short to medium ranges distance wise, and the length of the spear can prove quite a challenge in combat overall, with of course the weight considered. Based on these factors (which you already know), I have to say it's a tie for me. In fact John Wick and The Matrix (as you know )also make guns look awesome for stylistic combat choreography, so I can't say which is cooler personally, as technically it really depends on who is in charge of making them seem like the ultimate weapon in combat! However, the sword is so close up and personal...which there is no other weapon quite like wielding the sword and how it's crafted for close up combat purposes. So since it doesn't have the advantages other weapons have, I can see why someone loves the sword so much compared to other weapons, on terms of very personal skills it requires from the wielder of the sword, rather than being so advantaged based where most tend to prefer resorting to. Love the comment, and thanks for sharing! I didn't know what a naginata was until I checked haha, also I never heard of Kenjutsu, so that was interesting. A unique uncommon Martial Arts I have heard of though from a few years ago, is called Wing Chun, and it's said a girl fought multiple warriors in combat during an empire war, utilizing training from Wing Chun, which taught her how to fight multiple warriors at once. It's definitely true with speed and accuracy we can fight multiple threats at once, but it's always quick, and not like in most the movies we see, which you know about for sure, but still wanted to share since I enjoy sparring so much for fun! Maybe Riot has some things to learn here as well haha! Especially if they go the RPG route with some realism relatability.
: Regarding Yasuo, while this is true in theory, the lore states that Yasuo studied at a specific school. When I was in high school, our kendō club went to this crossover meet where we all tried to fight with weapons from other disciplines. For me, that meant trying some European swords. I found that even European arming swords had a very different feel from bokutō, and it was awkward trying to go through my kata with one. Katana are primarily slashing weapons and are generally more blade-heavy than arming swords, so my strokes tended to get away from me. In theory Yasuo could easily overcome this. After all, it's fantasy. But everything about his lore does reflect the classic Japanese chanbara trope of studying a very specific form of kenjutsu, such that even other styles of kenjutsu, using the same weapon, are awkward to you. Just my brief input on the matter. As far as the rest, I think you're right. It'd be a good idea for them to try something new, and an action RPG type game would be a great start, if they can make sure their lore is solid across the board (it has a few little holes in its current state). I'd love to play a game like this set in this universe. Unfortunately, I think you're also right that Riot probably won't do it... I really wish they would, though. (I'm not sure why your comment got downvoted, so I've upvoted it to bring it back to 1!)
That's great to know, and I know some friends who took martial arts that taught how to use only a variety of weapons, such as Judo and Karate. So it would make sense for someone like Yasuo to adapt in combat to overcome situations in battle, just like our warriors in reality do. Our military, and warriors of the past can learn their preferred weapon of choice, but when they have to utilize a different weapon given their circumstances in actual war, they must know a variety of weapons in this case, so it would be very different than your training because it's for actual war, which to win they must adapt their arsenal accordingly. Also the summaries of the League of Legends Champions are fairly short, so they don't go as in depth as this in addition to what is there now, and that's another reason why this would just be expanding on their Lore where more is missing about the champions, and their backgrounds in ways that add to what they are. Although I can admit there the main reason I did not change the sword to a Katana, is not only because this is for RPG and dependable resources, but because I didn't want to change it putting to much time into it if we get the idea of the concept. Since we get what it represents, the quick pre-concept before the final concept was enough for us to get what it entails. Plus since it's not an official project of Riot's yet, there's no need for me to take it much further unless they are willing to officially put in the effort to attempt the project, doing so. Also thanks for the sharing that with us, and upvoting the comment!
: A crossguard on a katana, though? ... Wait, that sword has two edges!
Can you tell me something I don't know about this? Yasuo can wield any sword as a blademaster, so if your point is that his sword should only be a Katana, then you must not understand how RPG's work, which is fine, because this is a Moba, so it's to be expected for sure. If Yasuo only has a Katana, it wouldn't make for a very fun RPG, so you have to showoff variety, because that's "Smart Tactics!" Anyone can downvote a post all they want, but it won't change the fact if millions of others enjoy the content a creator provides. A person can hate someone all they want, but if a majority of good people like them, then the person's reckless hatred towards the other doesn't do much unless it at least has productive relevance. This is important to know before becoming a content creator. Especially when you're posting "pure profitable advice" instead of actual physical content as I have done here, which is why voting doesn't really mean much, as it's "the potential of the concepts" without "undeniable physical factors" that has been presented here. Therefore the votes don't mean much compared to actual actions taken. This isn't specifically directed towards you Zero Shingetsu, but the viewers in general who may not know how much potential Marvel Studios has, and why it has it. Facts are facts, and Riot won't create a new League of Legends experience for a long time, if at all...which I'm just happy I provided the best of quality League of Legends can pull off as an epic RPG! The word is out, and what they profit off of going forward is on them, whether it's quality or not. Riot is not my company in the industry, and what I've provided is only quality suggestions that the Forums don't see enough of on terms of a new League of Legends, so whether the votes here are downvotes or upvotes, you're only affecting Riot. Even if this post is downvoted, it's understandable if there's disagreement about the luck factos, but statistics always provide the facts based on majority or probability, that's undeniable no matter how many liars may try to make a point based on their lies. I doubt this can be denied with facts, because these are the facts on this subject. I'm all for competition, discussion, and debate, so feel free to counter any of this and try, if you think you can. {{champion:3}}
Rioter Comments
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=3ErqAdtq,discussion-id=5QHpBM48,comment-id=0005,timestamp=2019-07-22T14:21:21.671+0000) > > Interesting you posted this just minutes after mine. I am certain you saw my post before you created this, and I am glad that you agree, because nobody else has posted anything about this besides the 2 of us from what I've seen so far. In the Link below you might see my post came a little before yours, but that's not the point here haha! I am glad others agree there is a lot of potential for Riot to expand on their League of Legends Lore. So in the Link below, I hosted a vote as well. > {{champion:3}} > > (League of Legends RPG Concept Art, Elder Scrolls potential, in the Link below) > https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/9eHbxAx3-should-riot-make-a-league-of-legends-ip-or-full-retail-game-an-rpg-like-elder-scrolls-for-next-gen > > (However, my vision is with Unreal Engine 4 or 5 if it's released in time, as an RPG with awesome graphics used, because League of Legends needs to shine in ways beyond the cartoon style. League of Legends has Elder Scrolls potential, especially with the Lore landscapes, and Race variety possibilities, among character choices of impact in the world. While I am open to an MMO and other game genre types for League of Legends in the future, I would still hate to see League of Legends remain a sloppy cartoon style (copy, paste, wasted opportunity to expand the audience), as I am sure fans want to see the Legends in a more matured epic setting, than cartoony as we already get now...) Strange coincidence, sorry to disappoint but I didn't see it, i'll check it out now.
Haha yeah for sure! {{champion:115}} Also if they took the concept art images here, and applied the realism live action looking vision, they can achieve a God of War style game but for League of Legends. I prefer a more Dragon Age: Inquisition approach, but a God of War world playstyle would work well for League of Legends as well!
: Alright, see you tomorrow
LOL!!! {{champion:115}} Honestly though, when I leave League of Legends, I usually don't return for several months, or even years. The longest I quit this game like a major mess, was for about 4 YEARS. :)
: Yes they should... but they probably won't... and riot is far too incompetent to pull it off anyway. If it was another company making a game with the league of legends ip then i would say it has a chance of being great though.
Haha, kind of funny how there's so much potential here for their rushed Lore stories, and yet their kind of stuck with nothing they can do due to their lack of complex game development skills...at least up until they can prove otherwise, in some way from their knowledgeable options they have. At least they have options though, and we have given them the advice they need. At this point, it just comes down to their approach, and if they're capable, because most likely, even with all the best options in world, they still might not be capable of such a wise task comparable to favored RPG's so many know of. At this point, we can just wish them the best haha! They really are stuck it seems. Maybe this can motivate or inspire them to try in some way, without disappointing us either, if they do decide to commit to attempting this. {{champion:115}}
: Yes. Assuming they can really get their lore together and make it undeniably cohesive, yes, definitely.
Thank you! I want this to show Elder Scrolls (by Bethesda) how it's done, or of course Bethesda can gain license rights for this project to create it for Riot under an agreement contract, where they can discuss there profit values or shares. However if Riot doesn't want to commit, they have other options besides just Bethesda of course, such as CD Project Red after they finish Cyberpunk 2077. So they have options up until Next Generation Consoles of course, but they better make the decision before next years E3 whether they want to begin official production of the project in some way, prior to the Next Generation Consoles release, or at least before they are well undergoing games by various companies already creating the best of games for them to make max profit on their projects before others.
: After seeing this FPS/TFS Concepts for League I really wish...
Interesting you posted this just minutes after mine. I am certain you saw my post before you created this, and I am glad that you agree, because nobody else has posted anything about this besides the 2 of us from what I've seen so far. In the Link below you might see my post came a little before yours, but that's not the point here haha! I am glad others agree there is a lot of potential for Riot to expand on their League of Legends Lore. So in the Link below, I hosted a vote as well. {{champion:3}} (League of Legends RPG Concept Art, Elder Scrolls potential, in the Link below) https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/9eHbxAx3-should-riot-make-a-league-of-legends-ip-or-full-retail-game-an-rpg-like-elder-scrolls-for-next-gen (However, my vision is with Unreal Engine 4 or 5 if it's released in time, as an RPG with awesome graphics used, because League of Legends needs to shine in ways beyond the cartoon style. League of Legends has Elder Scrolls potential, especially with the Lore landscapes, and Race variety possibilities, among character choices of impact in the world. While I am open to an MMO and other game genre types for League of Legends in the future, I would still hate to see League of Legends remain a sloppy cartoon style (copy, paste, wasted opportunity to expand the audience), as I am sure fans want to see the Legends in a more matured epic setting, than cartoony as we already get now...)
Rioter Comments
Rioter Comments
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=00040000000000000000000000000000,timestamp=2019-07-19T19:38:59.716+0000) > > This post of yours holds no value, and is clearly personal. You just revealed your true intentions, and that's your fault for failing to appear genuine, so nice job failing to prove a point as I did. My comments stand up for the statistical facts, and many others who agree the gambling system is absurd, greedy, desperate, and unnecessary "throughout many Forum posts." I guess a life lesson for you is...you don't force people to give you something, just because they give others something, because that's not necessary, especially for someone who knows the facts based on others similar comments, that may not have been done as well and in depth as mine are. Simple as that, and the proof is here whether you like it or not. > > Also the best at what they do, don't rely on others opinions. Someone can be the champion, or right, but others don't have to agree, even if what's said is the clear truth. So at this point, there's not much you can do about the overall facts. > {{champion:3}} Where are the "statistics" that many other agree with your points? All of your feeble attempts thus far just prove that no one can take your asinine points seriously. Your points don't "stand" up to even the slightest level of scrutiny.
Again you're asking questions where further answers of proof are provided in the Links, that show tons of players agree. Since you are so lazy, I have decided to post the Link for you again, so you can see how many players have commented on the subject matter, against the gambling system. It doesn't matter what you think, whether you like it or not, the players have shared their opinion overall as well, and you are outnumbered by facts statistically based on votes in the following Link. Not only this, but other Forum posts have also shared their opinion on how they disagree with the Gambling system, and rightfully so overall. In fact around 130 players downvoted the reveal of the Little Legends gambling system in the Link, and is the most downvotes I've seen in any post here so far. https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide --- --- --- --- --- --- Your comment shows me you seem jealous or randomly angry over your failure here, and I might question if your mental health is doing alright at this point. Not only this, I've already answered your questions, and you keep repeating your nonsense that I already proved wrong, so you are stuck in a loop because you have nothing else left. Have a good day! {{champion:3}}
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=a8FLLFAo,comment-id=0007,timestamp=2019-07-19T10:59:15.702+0000) > > Here's why this game has a bright future: > > Although RNG isn't as rewarding as "skill" RNG is more rewarding to a BRAIN (Those dopamine hits) > > Furthermore, it's a place toxics can go, and not be toxic. (a majority of the community) > > Technically, the presence of such RNG DOES require "Skill." > -People have to learn what each team has and build around that. This is more important in most games than items. > -People have the capacity to deny other people by purchasing their cards, if their incomes allow it. > -Interest and Streaks that are correctly managed to create more gold require strategy (The argument that sometimes you don't have a choice is an illusion, at least for about the first 15 rounds) > -When to level or when to rank up. > > P.S. 1-5 Gold for not getting an item is potentially HUGE early game; If you can get 2-5 extra gold per monster round, it will affect your ability to buy level 1 3 star champions DRAMATICALLY. If you get items instead, you generally will struggle to complete them. > > P.P.S I cannot emphasize the second point ENOUGH: Even if you have personal opinions about RNG and the game itself: The fact it will act like a magnet for people who have 2 week bans under their belt or people who are just tilted in ranked/norms of Summoner's Rift CANNOT BE UNDERSTATED. ARAM: You can still get banned. People who get upset at teams in ranked will still gripe in ARAM. In TFT, there's no MOTIVE to gripe. There's no true griefing. > > In other words, this game mode is a MASTERPIECE toward solving behavior modification for Riot. People who cannot exist in ranked SR will move here, and your games in SR will be less toxic on the average. It will be VASTLY more successful than the IFS. Ah a Riot worshipper on the forums. The agme is fucked, even card games allow you to build/customize your own decks before they throw the RNG train at you. This is next level on every single aspect. Rito was even like "HOW CAN WE POSSIBLY ADD ANYMORE RNG TO THIS GAME? TF PICK A CARD, PERFECT!!!!!!!!!!!" Yeah thats pathetic. This is supposed to be called Auto- (Chess). Chess is a game of tactical play and decision making, not this you have 30 seconds to setup bullshit and move 2 units around. Fire emblem tactics for the 3ds has more tactical play involved. If the whole world revolved around RNG we would be still stuck in the stone age. Its not a healthy feature to have in life so dont understand why peopel are so eager to suck off having it around.
> [{quoted}](name=Kydenyolden,realm=NA,application-id=RaE1aOE7,discussion-id=a8FLLFAo,comment-id=00070002,timestamp=2019-07-21T07:38:39.176+0000) > > Ah a Riot worshipper on the forums. The agme is fucked, even card games allow you to build/customize your own decks before they throw the RNG train at you. This is next level on every single aspect. Rito was even like "HOW CAN WE POSSIBLY ADD ANYMORE RNG TO THIS GAME? TF PICK A CARD, PERFECT!!!!!!!!!!!" Yeah thats pathetic. This is supposed to be called Auto- (Chess). Chess is a game of tactical play and decision making, not this you have 30 seconds to setup bullshit and move 2 units around. Fire emblem tactics for the 3ds has more tactical play involved. If the whole world revolved around RNG we would be still stuck in the stone age. Its not a healthy feature to have in life so dont understand why peopel are so eager to suck off having it around. I must say that while I don't think Teamfight Tactics is terrible, I think for them to make it a quality project, or to expand in a new direction entirely for League of Legends, that they would have to not only dedicate time specifically for TFT over League of Legends known main purpose, but they would also likely require expanding their studio size, including possibly opening more Studios in new locations with the new profit they make from their new content for League of Legends! So I think TFT may always be a side experience to screw around with at times, but until they can expand their employee size working on their projects, I don't think the quality of TFT will match its competitors. I don't think TFT will do so bad it can't holdup well enough, but I do think it won't be an awesome or epically tactical experience until they can make it as good as its competitors such as Fire Emblem or Animated Chess in general. Since I don't care for Auto Chess games anyways, I do hope they never take the mode to seriously, and work on it only as a side project when there is enough time for it. I would rather see an RPG League of Legends far more profitable, and able to produce well than an Auto Chess game mode expansion, not to mention all the different Lore possibilities, with Unreal Engine utilized for a next generation console experience as well for example! If you like what's said here, the Link below may interest you even further. (As many may notice in the following suggestions and contents in the Link below, consisting of more Links to expand League of Legends) https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/JFFl6tMO-is-tft-a-sign-for-riot-to-expand-league-of-legends-into-a-new-ip-or-full-retail-game-in-the-future
: rofl ur funny, the only thing riot can expand is the amount of bugs in their game/client!
Haha maybe you're right, because there are a lot of issues with this game as it is now, but perhaps taking it the new direction altogether is exactly what they need, and to expand their studio size and/ or locations. While I have my doubts of their ability to do so, only time will tell, and only if they try to do it...can we know for sure. Otherwise we just keep having doubts of their potential until they can show us that they can pull it of nicely! While I look forward to the Lore possibilities, my expectations and hopes of their efforts are minimal, so I most definitely don't hold them to this despite the mass profit they can make off committing to this...however, I can say that if they do commit to this at some point eventually, that I would be surprised and very happy! It's just that I don't expect it at all really from Riot (dedicated, committed efforts wise), so I may just forget I suggested all this until I see it officially become something. At least I pointed it out though, for them to consider. I will say that if Riot is not interested in the commitment to do so, maybe they can offer another Company to make the new IP, or Full Retail game in general, such as a League of Legends RPG made by Bethesda for example, even though Bethesda would never do this since they are so busy with their Star Citizen and Elder Scrolls projects, it's still a good example company skills wise (should Riot grant them Licensing rights). If none of this happens ever, well then at least it's not my company, because I would be bored working on a game like League of Legends, because it's the same repetitive game build strategies over, and over. It's a very competitive, yet repetitive experience. It's in this way that expanding on the Lore in a bigger way, by taking League of Legends a new gaming direction can have a lot of benefits and profit for them...however I would rather work for games like Grand Theft Auto (Rockstar) or Elder Scrolls (Bethesda) since they are better, and more fun for players to experience together. Which if Riot took League this new direction, it's possible I would want to work for their company, but as it stands now, there's no way I would enjoy working for Riot, mostly because I am not fascinated by this League of Legends everyone loves, however I do play it from time to time, but nowhere near if it were an RPG experience or something like League of Legends done in a Grand Theft Auto format, yet with pure League of Legends content instead, while set in a League universe. Even a Zelda format, but for League of Legends would be awesome if done properly, given the Lore potential that is here to expand on. League of Legends may be popular, but so are towels and toilet paper, which League of Legends can just be a very boring experience sometimes, and forgettable. It's a game I can come back to once in a while, but then when the boredom hits, I don't come back unless it's after so many updates or changes. It's in this way, perhaps an entirely new direction for League based on its Lore potential is all it needs to make something that isn't so repetitive or an easily forgotten experience. https://i.imgur.com/4muT6wg.gif[/img] Docking Bay for Spaceship or Space-Station example https://i.imgur.com/FaXy8nS.gif[/img] Space Travel interior, and possibly some custom exterior and interior features to personalize, for example https://i.imgur.com/k2jHbTP.jpg[/img] Renekton "Project Skin" type unlocked or found example https://i.imgur.com/Kps9Tab.jpg[/img] "Project Skin" type Jinx, or Caitlyn, etc example (Definitely not Lux, and possibly a new Champion unknown) https://i.imgur.com/D0PIfQB.jpg[/img] Renekton world example https://i.imgur.com/0vZjC85.jpg[/img] Renekton Dash (e) ability example https://i.imgur.com/qI7pXPf.jpg[/img] Olaf world example https://i.imgur.com/YDjLHy9.jpg[/img] Olaf and Shyvana example https://i.imgur.com/3OjIWEl.gif[/img] Gnar fighting/ Potential interesting engaging, and unexpected fights or battles (close and personal/ memorable moments) etc... (The worlds don't have to be entirely open world, but just portions of it to explore, similar to God of War 2018, where the map felt free roam, but still the main objective was fairly linear or backtracking into new regions on the same big map, which can allow for sharing many stories for each Champion as the players play through their story on a fairly big map size that makes the point clear for each Champion, while also noting Champions that can share a world for the story, so that there doesn't have to be a world for each Champion, thus more Champions can be apart of the new direction of League of Legends possible in the near future. Image examples above from Mass Effect and Elder Scrolls...) (Class Type suggestions, and possibilities for Champions to expand their arsenal or race variant skins based on how the story develops. The Link Below in some comments such as my own, can provide ideas even to expand an arsenal, but in the Link it's mostly to justify who could be potential Brawlers or Warriors/ Blademasters for TFT. I do however feel in a new gaming direction, Olaf would be a capable Warrior who can utilize Bow and Arrows as well, so this could be very interesting for League fans and newcomers flooding/ pooring on in, like no other! Additional productive example contents or points made with images...in the following Links below!) - https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/eWhNWjnw-who-do-you-think-will-be-tfts-52nd-champ?comment=000500010000 - https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/4KQOc3It-little-legends-insane-gambling-system-for-1-legend-2-chance-at-legendary-and-200-wasted
: will i played lol before tft but funny how i forget {{champion:38}} is an assassin when i play league now, or {{champion:67}} being a hard carry and not a filler ranger lol
> [{quoted}](name=hrooza dota ,realm=EUNE,application-id=RaE1aOE7,discussion-id=JK3JYRv4,comment-id=0001,timestamp=2019-07-21T04:35:05.289+0000) > > will i played lol before tft but funny how i forget {{champion:38}} is an assassin when i play league now, or {{champion:67}} being a hard carry and not a filler ranger lol Yes! I also find it annoying when I can tell common players of Summoner's Rift forget their role as their champion because of TFT, so you see them making choices that don't make sense for their champion, usually because of TFT muscle memory. It definitely has impacted ranked matches as well, but is something the players can adjust to for sure since it's something new.
Rioter Comments
zepdrix (NA)
: TFT Players trying LoL for the First Time
While TFT lures fans of the game type into LoL, I must say that's it's quite obvious when you're playing against a newcomer who enjoys TFT more than LoL. As their decisions often don't make any sense for their champion, and their builds are like their TFT builds. Also the way they position their champion or choose their champion prior to a match startup. It definitely is affecting Ranked Summoner's Rift Draft Pick, and the players joining there are choosing terrible Champion picks to a point it's obvious they are playing with no idea what actual Rift LoL is like, competitive efforts wise. LoL has always had some bugs since it launched, and can be frustrating even for someone who knows what to do.
Rioter Comments
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=000200000000000000000000000000000000000000000000,timestamp=2019-07-18T01:06:35.571+0000) > > If you can't follow the Links provided to find the answers, that's not my problem, because that's on you at that point. Also denying the truth is no surprise from you apparently. $200 doesn't show up in either of those links. And in the one that you posted, you incorrectly list the price of the Little Legends too. Like I said, all misinformation.
> [{quoted}](name=Subdue,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=00020000000000000000000000000000000000000000000000000003,timestamp=2019-07-19T23:27:23.037+0000) > > Not only do I not think anybody has ever spent that, **IT IS MATHEMATICALLY IMPOSSIBLE!** > > Even if you have the absolute WORST possible luck, and have the incredible lack of foresight to buy RP in increments greater than $5/650RP at a time, the most, the ABSOLUTE MOST, it would cost you to get level 3 of any Legendary Little Legend is $203, but that's not the price of a Legendary, Little Legend, that would be the price of THREE Legendary Little Legends, SIX Epic Little Legends, and NINE Rare Little Legends. That's been my point the whole time! The cost to get your favorite Legendary Little Legend to its final form. I've been saying this over and over. Also the fact that it's possible is absurd! It shouldn't even be possible for us to spend that much, and Riot should fix this if they aren't that desperate or greedy. Like I said before, they should make it so you can pay a reasonable price to guarantee a Legendary Little Legend, without spending more than a reasonable amount. As nobody wants to max evolve a Little Legend because they are to expensive, which is the point here overall, when it comes to maxing the useless thing. If they want more buyers, then they better use their heads, and consider how many want to evolve a Little Legend, because as of now, not many are evolving them. I advise nobody tries to max evolve a Little Legend unless they have the intelligence to realize they can get a more reasonable respectable offers by waiting for a change from not purchasing yet. If there's room to criticize a problem with valuable points made, and knowledgeable facts, among others who respond with similar issues with a problem others are noticing. Then it's a problem that has room to be fixed (more so than not if Riot gives a damn about you) so it's reasonable and justifiable to a point there is no intelligent counter at least. As of now, they have minimal buyers, and if they want evolving a Legendary Little Legend to have more buyer attempts, then they better make the offers reasonable, as right now there are so many counters to the absurd prices of Little Legends, as I've mentioned before.
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=000400000000000000000000,timestamp=2019-07-18T01:45:23.593+0000) > > Not true, because the Link here has plenty of downvotes, which makes a point more than you can apparently. When a Moderator that posts the new content for Little Legends Egg Guide has the most downvotes of close to 150 downvotes, your nonsense does not concern me. There are around 78k views on the following Link, with only 110 comments. So if you thought everyone getting ripped off was commenting, then you can think again wise guy, because you're wrong. Not to mention many in disagreement with the gambling system. I don't need upvotes, there is plenty of that with the same statements as I have. I don't care about the personal crybabies, the facts are what matter here son. > {{champion:3}} > > https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide Your post just shows the boards hate riot. They will downvote riot posts en mass and upvote any complaints of the game as long as the complaints aren’t completely asinine. The fact that you still manage to get downvoted in such an environment just shows how piss poor your points are. How do you fail so hard?
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=0004000000000000000000000000,timestamp=2019-07-18T03:56:34.104+0000) > > Your post just shows the boards hate riot. They will downvote riot posts en mass and upvote any complaints of the game as long as the complaints aren’t completely asinine. The fact that you still manage to get downvoted in such an environment just shows how piss poor your points are. How do you fail so hard? This post of yours holds no value, and is clearly personal. You just revealed your true intentions, and that's your fault for failing to appear genuine, so nice job failing to prove a point as I did. My comments stand up for the statistical facts, and many others who agree the gambling system is absurd, greedy, desperate, and unnecessary "throughout many Forum posts." I guess a life lesson for you is...you don't force people to give you something, just because they give others something, because that's not necessary, especially for someone who knows the facts based on others similar comments, that may not have been done as well and in depth as mine are. Simple as that, and the proof is here whether you like it or not. Also the best at what they do, don't rely on others opinions. Someone can be the champion, or right, but others don't have to agree, even if what's said is the clear truth. So at this point, there's not much you can do about the overall facts. {{champion:3}}
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=000200000000000000000000000000000000000000000000,timestamp=2019-07-18T01:06:35.571+0000) > > If you can't follow the Links provided to find the answers, that's not my problem, because that's on you at that point. Also denying the truth is no surprise from you apparently. $200 doesn't show up in either of those links. And in the one that you posted, you incorrectly list the price of the Little Legends too. Like I said, all misinformation.
> [{quoted}](name=Subdue,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=00020000000000000000000000000000000000000000000000000001,timestamp=2019-07-18T02:46:56.221+0000) > > You're linking to what is at best anecdotal evidence, and at worst nothing at all. I'm not going to comb through pages and pages of posts, especially since you've already admitted it's not someone doing the math, it's someone whining about how much they've spent that you're referencing. > > Plus, your entire premise is completely wrong. You're not spending $200 for a Legendary. At worst, AT WORST, you're spending $170 and you're getting 18 (EIGHTEEN) Tier 3 Little Legends, 3 of which would be Legendaries, not ONE Legendary. If you think nobody has EVER spent $200 to max a Legendary to final form, then you are ridiculous, and that's fine with me then at this point. While many can spend up to $170 or more, most don't spend enough to get a Legendary, and stop at around $100 on average without enough Legendaries to evolve just 1 time. The best evidence is the proof and witnesses. So if providing evidence you don't like because I wasn't the victim going overboard because I already know the anwer without making the mistake, but others were victims, that just tells me you are mad because I am right without having to be a victim as well. A witness does not have to be the victim to be right. The wise can pass a test without having to make the same mistakes as the victim in some way. Sounds to me like your denial is more personal, and nothing to do with the truth, but the fact you can't stand being wrong to a point, you won't accept the truth, aka insanity. This concludes with proof I have been right this whole time, including your facts denial statistically, and in regards to the truth of the "absurd, greedy, desperate, and unnecessary" gambling system.
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=0004000000000000,timestamp=2019-07-18T01:14:26.900+0000) > > The votes don't mean anything, I took the vote risk when I came into Riot's League of Legends Forums, and released the truth directly where their fanbase and hardcore players are. It doesn't matter your opinion at this point, because if you have more questions, then you didn't put enough effort in to find you're wrong if you thought how the gambling system works is reasonable, as there's even evidence in the Link that shows players having spent up to $200 for Little Legends. Also I went back to the Forums and found several other posts of recent that dislike the gambling system. If you can't find those at the very least for yourself, that's your own fault for not being capable. Lastly, even if I posted hundreds of comments with proof which I pretty much did with all the Links, including the main Link with 7k views, you still would be likely to deny the facts, so there's nothing serious about you on the subject. The league forums hate riot. People will upvote anything and everything which brings up legitimate concerns about the game. You are just getting downvoted because your posts are just so damn asinine that no one can take you seriously. Every point you have made has fallen apart to even the lightest scrutiny. That is why everyone is able to so easily disprove anything you say. Even the link you handpicked proved you are full of shit.
Not true, because the Link here has plenty of downvotes, which makes a point more than you can apparently. When a Moderator that posts the new content for Little Legends Egg Guide has the most downvotes of close to 150 downvotes, your nonsense does not concern me. There are around 78k views on the following Link, with only 110 comments. So if you thought everyone getting ripped off was commenting, then you can think again wise guy, because you're wrong. Not to mention many in disagreement with the gambling system. I don't need upvotes, there is plenty of that with the same statements as I have. I don't care about the personal crybabies, the facts are what matter here son. {{champion:3}} https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=000200000000000000000000000000000000000000000000,timestamp=2019-07-18T01:06:35.571+0000) > > If you can't follow the Links provided to find the answers, that's not my problem, because that's on you at that point. Also denying the truth is no surprise from you apparently. $200 doesn't show up in either of those links. And in the one that you posted, you incorrectly list the price of the Little Legends too. Like I said, all misinformation.
Not true, and you can find the answer from several buyers who actually wasted the money to find Little Legends they wanted, and the fact that you can spend up to $200 to finally max evolve a Legendary is ridiculous, not to mention that not everyone comes to the Forums to explain the problem. However in this Link which I already provided several times, shows the clear as day possibilities and answers whether you like them or not. Deny it all you want, but there are more who don't buy Little Legends currently, than those who buy if you're smart enough to comprehend this given the industries statistics based on failing gambling system results. Think what you want, but the facts are facts. Something you can't coverup, is not only the possibility of players who can spend up to $200 for maxing a Legendary evolved egg, but also that it's an absurd gambling system. Players have already admitted spending close to $200 all over the Forums, and they weren't dumb enough to keep purchasing in hopes for a Legendary to max evolve. Since so many are not willing to buy the Little Legends for the Legendaries due to the extreme low chance drop rates, that's a sign they should reconsider, and re-evaluate a proper way to buy the Little Legends based on their true worth like a respectful business that's more successful does. Also some of the comments in the Link were removed, even though the absurd cost is still proven true in the comments from actual buyers who pay close to $200, but aren't willing to pay more to waste money on these Little Legends Legendaries. You can chew on this for a while if you like. {{champion:4}} https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=00040000,timestamp=2019-07-17T13:30:25.941+0000) > > You're insane not to accept the truth at this point, and you can find tons of people who agree in the following Links below whether you like it or not. Of course some disagree, but it's clear a majority agree, or there would be better feedback for Teamfight Tactics. At this point, you seem like 1 of those managers at work afraid to admit the truth of their issues, and don't look to improve because their so stubbornly ignorant. You're insanity not to accept the truth is not my problem, the truth is here whether you like it or not. So we're done here, and I guess insane people like you trying to defend an absurd gambling system is to be expected from "Riot fans" correct? Yeah there's no need to call you out any further, I already gave the truth. You can have your opinion though, so enjoy your nonsense then. Also notice how you're asking all the questions, and I have all the answers, that's because you're just a rookie. > > https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide > > https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/4KQOc3It-little-legends-insane-gambling-system-for-1-legend-2-chance-at-legendary-and-200-wasted All of your topics are filled people pointing out why you are an idiot. Even the one topic of yourself that you handpicked has more downvotes than upvotes which begs the question how bad are the topics you aren't willing to link. Your claims don't hold any water and fall apart to even the slightest scrutiny.
The votes don't mean anything, I took the vote risk when I came into Riot's League of Legends Forums, and released the truth directly where their fanbase and hardcore players are. It doesn't matter your opinion at this point, because if you have more questions, then you didn't put enough effort in to find you're wrong if you thought how the gambling system works is reasonable, as there's even evidence in the Link that shows players having spent up to $200 for Little Legends. Also I went back to the Forums and found several other posts of recent that dislike the gambling system. If you can't find those at the very least for yourself, that's your own fault for not being capable. Lastly, even if I posted hundreds of comments with proof which I pretty much did with all the Links, including the main Link with 7k views, you still would be likely to deny the facts, so there's nothing serious about you on the subject.
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=0002000000000000000000000000000000000000,timestamp=2019-07-17T10:02:11.486+0000) > >-Snip- Formula for all of your posts thus far: "Blah Blah Blah Ad Hominem Blah Blah Blah no response to actual points Blah Blah Blah empty assumptions Blah Blah Blah." But here, I'll dumb it down for you as long posts seem to be a challenge for you to read. **Please show us the math on how you get to $200 for a legendary.**
If you can't follow the Links provided to find the answers, that's not my problem, because that's on you at that point. Also denying the truth is no surprise from you apparently.
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=0001000000000000000000000000000000000000,timestamp=2019-07-17T10:13:22.888+0000) > > True but technically Grand Theft Auto Online is free to play as well, because it comes free with the single player experience. The excuse of why League of Legends should charge more is not only your pure insane nonsense, but Grand Theft Auto Online can easily depart from the single player experience since it's technically free to play, and in this respect, it blows League of Legends out of the water! Grand Theft Auto Online has made more profit than League of Legends has, and it also has nothing similar to Little Legends awful greedy desperate gambling system. Plenty already agree with me on multiple other Forum posts, so you not in agreement is only a small fraction. Not to mention Poke'mon Go is also based on a free to play experience. > > On top of that, War-Frame even if it made more, would not be desperate enough to sell something as greedy and simple as Little Legends like Riot has done. War-Frame has pets to, but they actually do far more. You can post anything you want, but at least I posted the truth of the situation, and I have several who agree, and more! So what now then, since you can't deny the facts or the truth successfully at this point. > {{champion:4}} > > Also denying their Little Legends gambling system being greedy and desperate would be foolish, and not only this, but it's not my company, so I also don't have to care. > {{champion:68}} {{champion:115}} GTA sold the game for full price first and then tacked on microtransactions after the fact. Once they pulled as much money out of consumers as they could with a full priced game, then they went free to play to milk even more revenue out of microtransactions. That is a far greedier model than league which was free to play from day 1. Also, where are the "plenty" of people who agree with you? You can't just make that stuff out of your ass. Even if you can find a few handful of idiots who agree with your asinine comparisons, that doesn't make them any less asinine.
You're insane not to accept the truth at this point, and you can find tons of people who agree in the following Links below whether you like it or not. Of course some disagree, but it's clear a majority agree, or there would be better feedback for Teamfight Tactics. At this point, you seem like 1 of those managers at work afraid to admit the truth of their issues, and don't look to improve because their so stubbornly ignorant. You're insanity not to accept the truth is not my problem, the truth is here whether you like it or not. So we're done here, and I guess insane people like you trying to defend an absurd gambling system is to be expected from "Riot fans" correct? Yeah there's no need to call you out any further, I already gave the truth. You can have your opinion though, so enjoy your nonsense then. Also notice how you're asking all the questions, and I have all the answers, that's because you're just a rookie. https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/p7QvZW11-little-legends-series-egg-guide https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/4KQOc3It-little-legends-insane-gambling-system-for-1-legend-2-chance-at-legendary-and-200-wasted
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=00010000000000000000000000000000,timestamp=2019-07-16T09:23:37.726+0000) > > Your free to play comment to defend the cost absurdity is no longer relevant, because War-Frame is free to play as well, but it doesn't charge you up to $200 for something as rubbish, cheap, greedy, and desperate as a simple Little Legend. As someone who prefers quality, even if its fairly simple, this is just trash compared to what Riot should be capable of. I am not falling for it. You can no longer justify defending Riot with the excuse of it's free to play, because War-Frame is as well, but it doesn't rip you off. Now you can't say "but it's free to play," without seeming a bit insane and wasting time with nonsense. > > (More on War-Frame in the Link below if you want your mind blown by an epic creative vision that doesn't rip you off!) > https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/4KQOc3It-little-legends-insane-gambling-system-for-1-legend-2-chance-at-legendary-and-200-wasted With a fraction of the playerbase. Warframe simply does not have the playerbase to apply it's financial model to something like league or tft.
True but technically Grand Theft Auto Online is free to play as well, because it comes free with the single player experience. The excuse of why League of Legends should charge more is not only your pure insane nonsense, but Grand Theft Auto Online can easily depart from the single player experience since it's technically free to play, and in this respect, it blows League of Legends out of the water! Grand Theft Auto Online has made more profit than League of Legends has, and it also has nothing similar to Little Legends awful greedy desperate gambling system. Plenty already agree with me on multiple other Forum posts, so you not in agreement is only a small fraction. Not to mention Poke'mon Go is also based on a free to play experience. On top of that, War-Frame even if it made more, would not be desperate enough to sell something as greedy and simple as Little Legends like Riot has done. War-Frame has pets to, but they actually do far more. You can post anything you want, but at least I posted the truth of the situation, and I have several who agree, and more! So what now then, since you can't deny the facts or the truth successfully at this point. {{champion:4}} Also denying their Little Legends gambling system being greedy and desperate would be foolish, and not only this, but it's not my company, so I also don't have to care. {{champion:68}} {{champion:115}}
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=00020000000000000000000000000000,timestamp=2019-07-17T00:56:57.469+0000) > > I think this subject is to complicated for you right now, and you now have nothing to defend justifying the games absurd gambling system for the Little Legends. You can have your opinion, but the facts outweigh your opinion. Your question shows me what I've posted is to much for you. > {{champion:4}} > > I understand your appreciation for efforts here, but all of that is nonsense when it comes to the Little Legends pricing. For example, if it costed me leasing a massive empty Factory Building with parking space, to mass produce some "Pens," and I paid for all the equipment to have pens made by expensive machinery, with employees to manage, and operate the machines...am I going to charge you $5,000.00 for a pen because of the labor to make them, and the bills that come with it for maintenance? The answer is absolutely not haha!! It comes down to how many they want to sell, how much can the item do to justify its cost and the competition in comparison, how attractive is it, how useful is it for the customer, and what makes the customer satisfied with their purchase. Facts are facts, but we're all entitled to our opinion. So if you just throw money at random crap because it took some effort, then feel free to. It's cute that you attempt to sound condescending , but your poor business sense isn't really an argument for anything. You made a ridiculous qualification for why you think prices should be lower based on your analysis of the effort to design a Little Legend, when the design of the Little Legend is probably the LEAST expensive cost that Riot would have to account for. It's not even the only error or exaggeration, or what have you that you've made in this thread. Here's an (incomplete) list of the stupid, and more importantly, WRONG things you've said. 1. Right up in the title: $200 for a Legendary Little Legend. It's at most $170, and at minimum less than $10. And, if you do end up spending up to $170, you won't have JUST the one you were trying to get, you'd have the entire series, which is 18 different Little Legends. 2. You claim that the pricing scheme for Little Legends is a gamble, but it's not. A gamble is when you risk losing something to possibly get something more valuable in return. This is a sale, just like those kids games where you put in a quarter and get a random toy. 3. You repeatedly reference how more people will buy the product if they lower the price. That's true, but it's also pointless. If they made the Little Legends 10 cents each even more people would buy them than at your price ranges, but that doesn't mean it would be **more profitable**. 4. You talk about Riot's "disrespectful greed" but the reality is that Riot is a business and businesses can and should function for a profit. You claim you're a graphics designer, so presumably you're employed. How come you haven't offered to have your pay cut in half? Price should have a floor where cost is, because if you're making less than the cost to operate, you won't be around for long. Beyond that, it should be driven by the market. This whole thread is an absurd misinformation campaign.
Nothing you just said was anything but venting your sheer ignorance, while proving my point for those with actual logic, and I will have none of your ignorant insanity nonsense. You are angry, but you also lack logic at the same time. There is no reasoning with your ignorance at this point, and those who deny the truth...at least, not until they are in jail for some unnecessary disturbance you may be likely to be apart of, based on your level of intelligence which seems quite low to be honest. It's 100% apparent you fail to comprehend half of anything I say, and if I had you in an interview for work, I would not hire you because you would fail to comprehend enough requirements. Nothing you just said meant much, and I will just let you express yourself at this point, I've done my part, and told the truth. {{champion:4}}
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=000200000000000000000000,timestamp=2019-07-16T22:09:26.671+0000) > > Haha that is a funny comment, you made me laugh! > > First I didn't say I don't like them, but the meaning useless means that they do nothing for the gameplay experience, so they shouldn't charge as much as other items that do far more during gameplay. > > River Sprite is by far the most generic looking Little Legend, and I can tell you if the Little Legend everyone had was the Brambleback RuneSpirit (if it were no longer a Legendary) instead of the River Sprite, I wouldn't need any other Little Legends, because that's my favorite until they likely release others I like just as much, which I can purchase if they price them reasonably with logic. > > {{sticker:galio-happy}} > > So no, it has nothing to do with how Legendary, or Common it is, it's a matter of if I actually like its qualities or personality personally. It just so happens the 1 I like is a Legendary, and the price is ridiculous! If you really look at your last comment, there isn't much you can defend at this point that makes a valuable point for Riot, that others like myself don't already know. Still I respect your effort, but this is the truth. > > Not to mention the simplicity difference between champion skins that require lots of animations, and special effects as well, with consideration of stat inputs from coding, and the abilities to balance out. Compared to a Little Legend that is clearly a cash grab, for an easy way to earn money without making Champions and simply a rip off for the price at this point, considering what goes into the champion skins, and the champion itself in comparison to a Little Legend! I can't believe they charge more for a Little Legend, without a guarantee, than a Champion skin which is guaranteed, so I refuse to buy any Eggs until they respect us with a reasonable pricing, or I will gladly buy items from War-Frame instead, or skins of Champions in League of Legends. Simple as that haha! Literally nothing that Riot charges for affects gameplay experience. What are you comparing them to?
I think this subject is to complicated for you right now, and you now have nothing to defend justifying the games absurd gambling system for the Little Legends. You can have your opinion, but the facts outweigh your opinion. Your question shows me what I've posted is to much for you. {{champion:4}} > [{quoted}](name=Subdue,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=00020000000000000000,timestamp=2019-07-16T21:53:46.198+0000) > Edit: > > Also, your comment on how much effort it takes the make the Little Legends is asinine. How many hours did it take to build the game itself? How many hours does it take to maintain the game? To balance the game? To market the game? How much does it cost to run the servers that the game runs on? The cost of the Little Legends isn't just based on the work of the person who designs them. The cost includes all of the overhead that goes with it, because it's not like you're paying for Riot's electric bill directly. I understand your appreciation for efforts here, but all of that is nonsense when it comes to the Little Legends pricing. For example, if it costed me leasing a massive empty Factory Building with parking space, to mass produce some "Pens," and I paid for all the equipment to have pens made by expensive machinery, with employees to manage, and operate the machines...am I going to charge you $5,000.00 for a pen because of the labor to make them, and the bills that come with it for maintenance? The answer is absolutely not haha!! It comes down to how many they want to sell, how much can the item do to justify its cost and the competition in comparison, how attractive is it, how useful is it for the customer, and what makes the customer satisfied with their purchase. Facts are facts, but we're all entitled to our opinion. So if you just throw money at random crap because it took some effort, then feel free to.
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=0002000000000000,timestamp=2019-07-16T21:12:09.803+0000) > > Snip. You keep saying Little Legends are useless, but if they are useless, why do you care what they cost? Why would you even buy any of them? At the end of the day, Little Legends just like champion skins are 100% cosmetic, and their utility is entirely in how they're perceived. If everyone has the same thing, it is not legendary, it is just normal. Here's the truthbomb on this skin stuff: The River Sprite is 100% the most unique Little Legend. It has no variants, and none of the other Little Legends look anything remotely like it. However, everyone has it, so it means nothing. Edit: Also, your comment on how much effort it takes the make the Little Legends is asinine. How many hours did it take to build the game itself? How many hours does it take to maintain the game? To balance the game? To market the game? How much does it cost to run the servers that the game runs on? The cost of the Little Legends isn't just based on the work of the person who designs them. The cost includes all of the overhead that goes with it, because it's not like you're paying for Riot's electric bill directly.
Haha that is a funny comment, you made me laugh! First I didn't say I don't like them, but the meaning useless means that they do nothing for the gameplay experience, so they shouldn't charge as much as other items that do far more during gameplay. River Sprite is by far the most generic looking Little Legend, and I can tell you if the Little Legend everyone had was the Brambleback RuneSpirit (if it were no longer a Legendary) instead of the River Sprite, I wouldn't need any other Little Legends, because that's my favorite until they likely release others I like just as much, which I can purchase if they price them reasonably with logic. {{sticker:galio-happy}} So no, it has nothing to do with how Legendary, or Common it is, it's a matter of if I actually like its qualities or personality personally. It just so happens the 1 I like is a Legendary, and the price is ridiculous! If you really look at your last comment, there isn't much you can defend at this point that makes a valuable point for Riot, that others like myself don't already know. Still I respect your effort, but this is the truth. Not to mention the simplicity difference between champion skins that require lots of animations, and special effects as well, with consideration of stat inputs from coding, and the abilities to balance out. Compared to a Little Legend that is clearly a cash grab, for an easy way to earn money without making Champions and simply a rip off for the price at this point, considering what goes into the champion skins, and the champion itself in comparison to a Little Legend! I can't believe they charge more for a Little Legend, without a guarantee, than a Champion skin which is guaranteed, so I refuse to buy any Eggs until they respect us with a reasonable pricing, or I will gladly buy items from War-Frame instead, or skins of Champions in League of Legends. Simple as that haha!
Subdue (NA)
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=4KQOc3It,comment-id=00020000,timestamp=2019-07-16T20:02:40.051+0000) > > Exactly, so I'm saying I would prefer $10-$15 for buying the "Legendary series egg" guaranteed (not just any egg), because gambling to get it is absolutely ridiculous right now! Since it literally does nothing for gameplay except express like a pet, it only makes sense it's $15 or much less similar to a Hextech Chest which offers even more that Little Legends. It's beta so we can expect changes soon if they aren't as greedy as I think right now. The counter argument would be that making Legendaries that cheap devalues them. If a Legendary is $10, what do you price the Rares at? And if Legendaries are that cheap, who would buy the Rares or even the Epics? Do Legendaries still _feel_ Legendary if multiple people have them in every game?
It's not "devaluing," if the value is based on logic, and how much the Little Legends can do, while also considering what other games offer that specialize in fields like Little Legends such as Poke'mon. In this case it's simply decreasing the price, to a value that is should be. At that point, it would be shameful or devaluing the Little Legends, if they sold cheaper than what they should go for. With all this said if it's not to much for you to comprehend, I would say $25 for a guaranteed Legendary Little Legend of any choice is something I would buy to evolve it 3 times, and I can guarantee you that more people would buy it knowing they get what they're after by paying up to $75 just to have it evolve. However, I might not buy at a price of $25 3x, because I honestly feel they deserve the price range around $10-$15 3x since they aren't a big deal, and other items or skins in the game deserve their price ranges, because they do more for the overall experience than an expressive money grabbing useless Little Legend. Also players would buy other Little Legends than the Legendaries, because some players want to collect all the Little Legends to mix things up, or for bragging rights. Some players also want more than 1 specific Little Legend, that is likely "not Legendary," because they don't care for how the Legendaries may look compared to some cheaper options. The price range for the other Little Legends below Legendaries can be decided after they've established their Legendaries price range, and compare them properly. Once they've attempted to fix this issue, I can tell you more about whether it's reasonable or not overall. Little Legends will actually sell more, if they price them properly, and hopefully you can comprehend this, because evaluation isn't always easy for everyone! Not to mention I would rather see more Champions introduced to the game with new skins, than see Riot focus to much on useless Little Legends. Little Legends should not sell like they matter more than Champion skins, and they won't sell as well unless they drop the price to be reasonable and respectful. {{sticker:garen-swing}} Also why would I spend even $15 on a Little Legend, if I can buy several awesome skins for my favorite champions instead, or save up for more champions to use as they release more? The price range even at $15 is a bit much in this case, so I would say $10 or less for Legendary Little Legends is their best way to sell more to the masses. Consider how EA lost millions of dollars on Star Wars Battlefront 2 and Anthem, because their prices for useless crap was set to high, and the logical masses didn't allow their bs! {{champion:3}} (Reasonable, and guarantees more buyers to try the Little Legends since they're so useless. Nothing screams "try me" than these fair price ranges, or at least around these prices...) Legendaries: $10 Rares: $8 Epics: $6 Commons: $4 (perhaps an added variant type?) All they have to do to make these Little Legends, is give them basic animations through rigging the design, and create their look, so my guess is as a 3D Designer myself, they probably take around 8 hours or less to design in concept, and 3D design it. Then animate it taking another 8 hours with evaluation before release. So 16 hours to make a Little Legend, that doesn't even attack or have story like a Poke'mon! The point is that they should be priced for their worth, not out of disrespectful greed. Please change this Riot. Also I use Autodesk 3ds Max, Autodesk Maya, Photoshop, and Zbrush as my main 3D design software. Then Cinema 4D, Blender, Unreal Engine, and Unity depending on certain tasks, such as FBX import or export. https://i.imgur.com/AoQ4bdy.png[/img] https://i.imgur.com/WTVbsHQ.png[/img] https://i.imgur.com/rOVoSKI.png[/img]
: > {{champion:11}} Master Yi - Alpha Strike - Blademaster/x > {{champion:222}} Jinx - SMD Rocket - Gunslinger/x > {{champion:80}} Pantheon - Heartseeker Strike(s) - Assassin/Brawler > {{champion:518}} Neeko - Inherent Glamour [copy adjacent enemy unit -10/-5/-0% stats] - Shapeshifter/Wild > {{champion:13}} Ryze - Flux|Overload combo (like GP) - Sorcerer > {{champion:23}} Tryndamere - Undying Rage - Blademaster/Glacial
The thing is, Neeko is not a shapeshifter, she just creates illusions and doesn't physically change her form, so she is an Unknown creature due to how she works, and I'd say an "Unknown's Class type" would work for the champions that don't fit in with the majority, to a point they can be used in the Unknown's Class type to make for a reasonable Class Comp for the champions that are so unique they don't belong in your typical Class Types you might expect. Kog' Maw has this problem in my opinion to as mentioned in another comment here, since Kog is 1 of the only Alien looking creatures that uses acidic abilities like an insect, which Kog can be an Unknown as well. Also keep in mind a Blademaster, is not just someone wielding a single blade, it can be for anyone with any type of blade. I commonly find when someone picks Class Types for champions (specifically for Blademaster), they have a tendency of thinking only 1 sword that's held with 2 hands is a Blademaster, but actually a blade is any sharpened tool or otherwise weapon. I did create a suggestive Warrior Class type below, so if Blademasters do stick to a 2 handed single sword weapon for champions in the Class comp, then Warriors would make for great variety to others with blade type weapons different, perhaps not your typical samurai stereotypical martial artist look some are considering the only Blademaster here. Warrior and Blademaster may make for an interesting Class Comp Combo as well, similar to Ninja and Assassin!
Subdue (NA)
: I am not a fan of having to gamble for the Little Legends instead of being able to buy them outright, but your math is WAY off. In any series, there are 18 variants (3 legendary, 6 Epic, 9 Rare). Each variant has 3 levels, and when you've reached the 3rd level of any variant, it is removed from the possible pool. That means completing the entire series will require 54 Eggs. Since you can buy Eggs in batches of 11 for 4900 RP, it would take 5 batches to complete the series (4.9 batches actually, so you'd have an egg leftover). At 4900 RP per batch, that's 24500 RP to complete a series. 24500 RP is about $170 in RP ($100 = 15000, $50 = 7200, $20 = 2800, $170 = 25000 RP). That means a collection which includes the 3rd level of all 18 Little Legends, including 3 Legendaries, in a series costs about $170, which breaks down to about $9.44 per Little Legends, or if you consider each level a separate Little Legend, then it's about $3.15 per Little Legend. I imagine the reason they did the lootbox system is to keep the Legendaries rare, which makes a bit of sense. The Legendaries wouldn't _feel_ Legendary if everyone had them, which is what would happen if they were priced the same as the others. If they didn't do the lootbox system, what would they need to price the Legendaries at to keep them as rare?
Exactly, so I'm saying I would prefer $10-$15 for buying the "Legendary series egg" guaranteed (not just any egg), because gambling to get it is absolutely ridiculous right now! Since it literally does nothing for gameplay except express like a pet, it only makes sense it's $15 or much less similar to a Hextech Chest which offers even more that Little Legends. It's beta so we can expect changes soon if they aren't as greedy as I think right now.
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=000100000000000000000000,timestamp=2019-07-15T21:06:54.321+0000) > > There's a difference, and you made my point more clear haha! > > The Poke'mon company is not selling Poke'mon for $200 with an absurd gambling system, Period! You collect the Poke'mon, and you can evolve them, but the individual Poke'mon itself is not a $200 gamble. Also, Poke'mon started out much cheaper before it worked its way up to $60, and what you get for $60, is content that can last with more to do with it than a useless Little Legend. Your ramble about the "bundle deals" does not matter, because we're talking about the standard content of the game, which is the core problem here. Teamfight Tactics standard Little Legends content prices is absurd, and not even the best in the world do that for games that have a strong reputation and popularity! There are lots of games earning way more profit than League of Legends if you look up their Net Worth, and it's clear Riot's recent decisions has impacted its sales, but not terribly. It's not my company, so I also don't mind if any nonsense of theirs continues. The truth is here. > > If a company is going to charge me $200 for content to gamble for, then it better be selling me content in comparison to DLC, with contents nobody else can get for something like Grand Theft Auto Online, unless they participate in the gamble, which at around $200 the person would likely have the Limited time offer DLC (for example). Content in GTA Online is immersive, and if they charged $200 for a DLC nobody else can get without gambling, I would buy that, but not for a useless Little Legend..... > > Riot definitely crossed the line on terms of greed and desperation when they decided to charge around $200 to find a Little Legend the player is likely looking to unlock, especially since the Little Legend a player might want, may cost them the equivalent of an entire Console, with multiple games and contents! They can still change this, and if they do, at least they can rid of their new title, "Greedy and desperate Riot," because it's clearly obvious at this point. Charging everyone $60-100 is far worse than giving people the option of paying $200 in an otherwise free to play model. Gamefreak’s model is far greedier than riot’s model. Also, riot isn’t charging you anything, you are playing the game for free. It is charging other players with deeper pockets $200 to keep the game free for players like you and me. This is the best model for free to play players like ourselves because we get all of the core aspects of the game for free instead of having to pay $60 like in Pokémon or gta.
Your free to play comment to defend the cost absurdity is no longer relevant, because War-Frame is free to play as well, but it doesn't charge you up to $200 for something as rubbish, cheap, greedy, and desperate as a simple Little Legend. As someone who prefers quality, even if its fairly simple, this is just trash compared to what Riot should be capable of. I am not falling for it. You can no longer justify defending Riot with the excuse of it's free to play, because War-Frame is as well, but it doesn't rip you off. Now you can't say "but it's free to play," without seeming a bit insane and wasting time with nonsense. (More on War-Frame in the Link below if you want your mind blown by an epic creative vision that doesn't rip you off!) https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/4KQOc3It-little-legends-insane-gambling-system-for-1-legend-2-chance-at-legendary-and-200-wasted
: Speeking of sheeps.. if there were none throwing their money at cosmetic nonsense there would npt be a problem in the first place. But tbh... since there are enough to see a Level3 Legend the very first day you can buy one in the very first game I played I'm starting to feel like having no RNG-offers is actually a bad buisness decision these days... -.- ----------------------- Two more things: - League comes unlike the games you mentioned at a price of 0$. You can play and enjoy the entirety of game thousands of hours without Riot seeing a single dime from you. - And would be PLEASE not list POKEMON out of all things as good examples. For years now this series is low effort trash with zero improovements/inovation/creativity. The single most succesfull franchise of all time and its games are made with the budget of an Indie... Hell every second fan game has more interesting content than main line titles had lately...
My comment is the truth, and you don't have to like it. I've never seen a free to play game charge so much for something so useless as a Little Legend, let alone with a gambling system where your preferred Little Legend isn't even guaranteed to drop by $200 for some. It's absurd, and it's unnecessary. You want to talk free to play. Okay, how about War-Frame!? What is your counter to War-Frame, because your argument is that League of Legends is free to play. So now I have you pinned, how will you try and dodge this 1? War-Frame makes the price of Little Legends look like nothing but desperate, and disrespectful greed, which they know this by now, and maybe you don't mind being carelessly disrespected then. (Free to play images of War-Frame below! May it be an inspiration, and influence Riot into quality decision making...Haha!) https://i.imgur.com/LxR5ykR.jpg[/img] Guaranteed https://i.imgur.com/ruz3koc.png[/img] Guaranteed https://i.imgur.com/krQuJJw.jpg[/img] Guaranteed https://i.imgur.com/zQM4gts.jpg[/img] Guaranteed https://i.imgur.com/DHGcBsx.jpg[/img] Guaranteed https://i.imgur.com/B2pWkUS.jpg[/img] Guaranteed https://i.imgur.com/rENrLGu.jpg[/img] Guaranteed https://i.imgur.com/RiABHeD.jpg[/img] Guaranteed https://i.imgur.com/Ee8Pqrg.jpg[/img] Guaranteed [https://i.imgur.com/5CzVbtz.png[/img] Guaranteed https://i.imgur.com/UXXogPQ.jpg[/img] Guaranteed https://i.imgur.com/NpyMsvZ.jpg[/img] Guaranteed https://i.imgur.com/TYf4kbX.jpg[/img] Guaranteed https://i.imgur.com/2ezxw67.png[/img] Guaranteed https://i.imgur.com/W31RH4E.jpg[/img] Guaranteed https://i.imgur.com/ZUPiJbR.jpg[/img] Guaranteed https://i.imgur.com/Tqo8MU8.jpg[/img] Guaranteed https://i.imgur.com/p4uXVG4.jpg[/img] Guaranteed https://i.imgur.com/gYDp9Lt.png[/img] Guaranteed https://i.imgur.com/q7AGAYe.gif[/img] Guaranteed Don't give bad excuses about the free to play genre, because War-Frame is free to play, and it has far more content. Your excuse for, "being a free to play game should justify absurd cost" is not relevant at this point, and the absurd cost is not justified in this case. What else can you defend now about this ------> https://i.imgur.com/CnqxMNt.png[/img] for $200 based on 2% chance, NO GUARANTEE!? I wouldn't mind not only a price change, or chance percentage rate change, but League of Legends can expand into something more than a just Moba at some point as well. Due to its story and lore potential. If not though, that's fine to, because some companies prefer to earn money with minimal efforts possible, and not to provide the best quality they can with their options. --- --- --- --- --- --- If they want most of us to buy more than just Champion skins, then all I ask is that they make them as reasonable "cost and/ or chance wise" as other items in the game. They don't do much, so if we're being honest about their worth without ripping off the customers, they should cost around the same amount of RP (Riot Points) as Hextech Chests around the 150 RP range, and anything that costs the amount of skins, better impact the gameplay significantly, compared to Little Legends. (Also I prefer Poke'mon for things like Little Legends, so don't screw up your lore, by doing things the easy way all the time please. Don't go copying other games, and stick to League of Legends true potential to grow. When I buy skins, I also want to see League of Legends be more than something little, and Little Legends is not what comes to mind for expansion. I'm talking Unreal Engine 4, full retail game expanding on League's lore. Imagine the fans excitement from something like this!? If Riot is capable of course...) When you make something Riot, ask yourself if it's "Awesome, effective, strategic, quality, and memorable worthy."
Rioter Comments
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=0001000000000000,timestamp=2019-07-15T09:01:50.351+0000) > > They already have in the UK (like I already mentioned), and the US President has already announced they will overlook it at some point if he's still in office when he gets to it. So the answer to that question is for sure they will, we just don't know for certain when that will be for the US. > > Also I already stated that Poke'mon sells better for cheaper, with a similar concept of abilities and characters to collect. The only difference is that Poke'mon is turn based, but it has the potential to be a Moba as well due to its large roster over the years. I can tell you right now if they increase Skin prices, and they don't change the Little Legends gambling system, there are tons of people as shown in the Link who will not buy them. Why would they, when they don't do anything for gameplay or strategy? Since they don't do much, how much they charge for Little Legends is like they take the buyers for absolute idiots. I did not compare Mc Donalds to League of Legends how you are implying it, but I clearly made it an example as similar to Poke'mon or League "on terms of how successful they are," and that they aren't setting ridiculous prices like League has done, having buyers pay up to $200 or more just to get the Little Legend they want (since it's a gambling chance when you buy the Egg). > > It would be truly asinine to deny this, because what I have said is true, and not speculation. I would pay for an Egg if I at least knew I was getting what I wanted, or the chances were higher than 2% obviously. The US government doesn't follow through with what the president announces. If anything, the congress is actively trying to avoid discussing the majority of the racist and misogynistic things that Trump posts on a daily basis. Also, they will always implement it in a way which benifits the lobbyists with the deepest pockets so there really isn't any reason to believe they will handle the lootbox issue the correct way. Also, where do you get the idea pokemon sells cheaper? They sell overpriced games every 2 years and make an absolute killing off of it. Look at all of the controversy surrounding sword/shield right now. The game is inferior to most $40 games and yet gamefreak is selling it for $60 because they know they can jack up the price and make a killing. Or how about Let's go pikachu/eeve? It was a shallow watered down game even for pokemon standards and did GF lower the price? Hell no they sold it for a full $60 with the pokeball plus bundle coming at $100. Gamefreak charges everyone a premium on lackluster games simply because of the pokemon name.
There's a difference, and you made my point more clear haha! The Poke'mon company is not selling Poke'mon for $200 with an absurd gambling system, Period! You collect the Poke'mon, and you can evolve them, but the individual Poke'mon itself is not a $200 gamble. Also, Poke'mon started out much cheaper before it worked its way up to $60, and what you get for $60, is content that can last with more to do with it than a useless Little Legend. Your ramble about the "bundle deals" does not matter, because we're talking about the standard content of the game, which is the core problem here. Teamfight Tactics standard Little Legends content prices is absurd, and not even the best in the world do that for games that have a strong reputation and popularity! There are lots of games earning way more profit than League of Legends if you look up their Net Worth, and it's clear Riot's recent decisions has impacted its sales, but not terribly. It's not my company, so I also don't mind if any nonsense of theirs continues. The truth is here. If a company is going to charge me $200 for content to gamble for, then it better be selling me content in comparison to DLC, with contents nobody else can get for something like Grand Theft Auto Online, unless they participate in the gamble, which at around $200 the person would likely have the Limited time offer DLC (for example). Content in GTA Online is immersive, and if they charged $200 for a DLC nobody else can get without gambling, I would buy that, but not for a useless Little Legend..... Riot definitely crossed the line on terms of greed and desperation when they decided to charge around $200 to find a Little Legend the player is likely looking to unlock, especially since the Little Legend a player might want, may cost them the equivalent of an entire Console, with multiple games and contents! They can still change this, and if they do, at least they can rid of their new title, "Greedy and desperate Riot," because it's clearly obvious at this point.
Scyns (NA)
: Gambling/morality/legal issues aside (since that is a much longer, broader and more complex issue to cover), I for one was happy to see that Riot came up with a way to monetize TFT without impacting game power or balance at all. In fact, I was happy to buy some LL eggs to encourage Riot to keep supporting TFT. It is a completely free game that I really enjoy. Any one that enjoys it too should be happy to see Riot developed a way to make money off of it. If they can't make money, they will not support it, no matter how many people love the game. That is just the way companies work. If you can come up with a better way to monetize the game that still makes enough money for Riot to pay for all the employees that have to work on the game and still turn a profit, I am sure Riot would love to hear your suggestions.
We are covering the gambling system of the Eggs, where players want a specific Little Legend, but most won't pay $200 for a silly useless Little Legend. If the price were lower, they would make more off their Little Legends, especially if the chances of receiving the Little Legend players mainly want, is fairly increased. Your whole comment was just rambling about your happiness for Little Legends. I already suggested the alternatives, and to gain more buyers for the Little Legends. I can say right now, that I understand why Youtuber's don't always comment to those who deny the truth, probably because it's a waste of time at that point, since their videos get the publicity it needs without having to put up with others nonsense. I am glad you like the Little Legends, and so do I, but like I said, I won't be gambling for something I want, if my chances are only 2%, so therefore the setup is sloppy, and certainly undeniably greedy. I'm not a fan of desperate greedy companies, and when you're charging around $200 for a Little Legend others are after, as though you are selling a Wii U Nintendo Console where we can play Smash Bros Ultimate, then you certainly deserve the title desperate and greedy. Little Legends currently, is like that party girl who expects to trick others, and have your trust to, which I'm not buying into, because it's not even a "Good" gambling system at this point. If you like the gambling system, then I have to predict you're not the person to push back when something is clearly wrong. Even with this post, I don't know if Riot will change it based on how many people have had issues with it compared to the minority that don't mind, and like I said before, it's just here for them to know the truth whether they change it or not. I didn't think of Riot as greedy or desperate until I found the cost to get a Little Legend that players specifically want can be around $200, considering everything else!
: > [{quoted}](name=UnstoppableMaybe,realm=NA,application-id=RaE1aOE7,discussion-id=rNhiKk7R,comment-id=00010000,timestamp=2019-07-15T00:31:49.876+0000) > > You are misguided then, because companies don't make more profit by increasing prices where the competition sells better for cheaper. Increasing the price won't increase profit not only because a majority would not buy them, but increasing prices is not how a production makes the most profit. I will inform you that it's quality and smart prices that make the most profit, and it's always been this way for most businesses that are the most successful around the world. What, did you think Mc Donalds was selling burgers for $500 everywhere? Did you think Poke'mon was throwing Poke'mon in a gambling chest where you don't get what you want after wasting your time and effort? Well then you would be wrong. > > If that's how you feel overall though, then I am happy not to buy anything from you either haha! I am against the gambling system, and won't be dumb enough to succumb to it, neither should you. Congress is looking further into the situation to ban it because of the problems with the gambling system. What company is selling anything better for cheaper? When it comes to cosmetics in a moba game, there simply is not enough competition to drive the prices down which is why riot is making so much money charging high prices on skins. Comparing pricing strategies for mcdonalds and league is completely asinine when there are so many differences in each market. Also, do you honestly expect the US congress to deal with loot boxes correctly? Their solutions will always favor the lobbyists with the deepest pockets.
They already have in the UK (like I already mentioned), and the US President has already announced they will overlook it at some point if he's still in office when he gets to it. So the answer to that question is for sure they will, we just don't know for certain when that will be for the US. Also I already stated that Poke'mon sells better for cheaper, with a similar concept of abilities and characters to collect. The only difference is that Poke'mon is turn based, but it has the potential to be a Moba as well due to its large roster over the years. I can tell you right now if they increase Skin prices, and they don't change the Little Legends gambling system, there are tons of people as shown in the Link who will not buy them. Why would they, when they don't do anything for gameplay or strategy? Since they don't do much, how much they charge for Little Legends is like they take the buyers for absolute idiots. I did not compare Mc Donalds to League of Legends how you are implying it, but I clearly made it an example as similar to Poke'mon or League "on terms of how successful they are," and that they aren't setting ridiculous prices like League has done, having buyers pay up to $200 or more just to get the Little Legend they want (since it's a gambling chance when you buy the Egg). It would be truly asinine to deny this, because what I have said is true, and not speculation. I would pay for an Egg if I at least knew I was getting what I wanted, or the chances were higher than 2% obviously.
: > [{quoted}](name=Kanzler,realm=NA,application-id=RaE1aOE7,discussion-id=aLJBErHF,comment-id=00030000,timestamp=2019-07-14T10:59:38.036+0000) > > There were lots of people with different little legends than the starter. little legends doesn't mean experienced player. *shrugs* in fact. if a player has spent money on the eggs they're probably extremely casual. there's a graph somewhere that shows the relationship between how much money you spend on a free to play game and how casual you are.
I can completely agree with that statement, because the Little Legends gambling system is a joke, and should not be purchased or rewarding Riot for implementing their first forced gambling system, with no other options of purchase. Not to mention the Little Legends provide nothing to the game experience besides expressing like a meme joke! It's ridiculous how much you have to spend for not just a single Egg, but to get the 1 that the buyer wants! Absolutely absurd, and they cost more than a Hextech Chest which does more for the experience than a useless Little Legend!
: Little legends and other aesthetic items are exactly the type of things I want riot to charge players for. They can pull tons of money from whales while providing a free game for players like myself without effecting competitive integrity. If anything, I want riot to increase the price of the skins in the base game to make all champions free.
You are misguided then, because companies don't make more profit by increasing prices where the competition sells better for cheaper. Increasing the price won't increase profit not only because a majority would not buy them, but increasing prices is not how a production makes the most profit. I will inform you that it's quality and smart prices that make the most profit, and it's always been this way for most businesses that are the most successful around the world. What, did you think Mc Donalds was selling burgers for $500 everywhere? Did you think Poke'mon was throwing Poke'mon in a gambling chest where you don't get what you want after wasting your time and effort? Well then you would be wrong. If that's how you feel overall though, then I am happy not to buy anything from you either haha! I am against the gambling system, and won't be dumb enough to succumb to it, neither should you. Congress is looking further into the situation to ban it because of the problems with the gambling system.
: it's obvious you are the type of manchild to cry from an open backhand irl just by the way you speak lol
: For the love of god, fix the number of level 3 champions a player can get. It's annoying,
Actually it's a great idea to restrict how many Tier 3 Gold champs can be active in combat at once to minimize unstoppable mindless luck that players may get to absolutely turnover a match without any thoughtful efforts. If they don't balance this in some way, the mode will have moments where it feels like Trollingfight Tactics, and not Teamfight Tactics. At the very least, they could only allow more than 1 or 2 Tier 3 Gold champs, as others also gain 1 or 2, but if not enough players have 1 or 2 Tier 3 Gold champs, then more cannot be added to active combat until then. Perhaps they can allow losing players to have more temporarily, or by a certain phase where everyone is a bit strong, so that there's no early luck that dominates most the match out of Tier 3 luck way to early, especially with to many of them. 1 or 2 is fair mid game, but not several that early. So there are a few compromising options here they can consider, including what Riot may come up with.
: never seen elise do anything on her own other then some yt clips tbh, i saw some carry shyv and done some with her and come close to first with it. nobody tries to build shyv/elise because both are more effective at being synergy giver and thats it tbh
Yeah true, both are pretty squishy, but I find Elise still does me better, especially since she gets the Demon Bonus, and Shyv with Dragon Bonus doesn't really do anything against Lucian, Garen, Vayne, Draven, or anyone else who is not Sorcery or using magical based spells...plus when Elise shapeshifts, the other duplications help her take ults for others, including directing attacks away from the other champions while they buildup their mana. So to me, Elise can be better than Shyvana in these ways. You are correct though, that they both are weak. Nidalee, Swain, and Gnar are definitely the best of the group I think.
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UnstoppableMaybe

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