: On the bright side no anti CC abilities {{champion:45}}
If you can't beat them join them, stop rebelling because mages will never be assassins :) LB and Ahri are burst mages.
Jamaree (NA)
: > [{quoted}](name=PiVoRx,realm=EUNE,application-id=3ErqAdtq,discussion-id=EmiEIZTc,comment-id=,timestamp=2019-05-17T05:44:24.186+0000) > > So i want final answer: Why does champion that have 0 competitive apperances is being nerfed over and over again? Because lower elo players demanded it.
Low elo players should design lol so it can be even more of a fail in its final form.
Jamaree (NA)
: > [{quoted}](name=PiVoRx,realm=EUNE,application-id=3ErqAdtq,discussion-id=EmiEIZTc,comment-id=,timestamp=2019-05-17T05:44:24.186+0000) > > So i want final answer: Why does champion that have 0 competitive apperances is being nerfed over and over again? Because lower elo players demanded it.
We just talked about why i quit this morning now do you see the bull crap riot is shoving up our ears?
: Because hes terrible in a coordinated environment where everyone talks to each other and is good at the game. But hes amazing in an uncoordinated free for all where players are of varying quality and barely communicate. Thats why a champion with no pro presence got "Changed". Not even nerfed really, maybe on aggregate they were a nerf, but it was intended to just allow yi to not be entirely a "rageblade or quit" champion, so his balance would be less tied to how good Rageblade is.
: Because he is a shitty designed champion whose entire success is based on whether or not he can stat check you to death. He doesn't see competitive appearances but guess what? Competitive play is irrelevant to 99% of the playerbase. With that said, you can definitely reach high elo with Yi. You can reach high elo with any champion. Soloqueue is not competitive play, being good at the game is enough to succeed in soloqueue.
he had a 47% winrate in diamond+ LOL I think jinx is shitty designed since she gains like 2.0 attack speed at lvl 7 and gains some wierd movement speed when she kills. YI IS FINE. Stat check my ass, hes a skirmisher who gets shut down by competitive teamwork which you apparently don't have.
PiVoRx (EUNE)
: I demdand final answer from Riot: Why you take so much effort to keep Master Yi dumpstered?
Because most players are free to play lazy anime obsessed noobs in silver and if they think something is op out of many things then that must be nerfed to make sure they keep being lazy and farting sona games.
: > [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=abEP1kdA,comment-id=0001000200000000,timestamp=2019-05-17T05:43:01.850+0000) > > ahahahahhahaahhahahaah, enjoy it! Or is it that you can't stop playing lol even if its shitty?? Sounds like you're made of pure salt. I restate it again, This mentality of, "I don't like this game anymore therefor no one should like it!" Is just childish. It's right up there with console elitism; pissing on any console that they personally didn't like. I think it stems from a deeper embarrassment and lack of self confidence. You can't help but try to seek some sort of verification that your own opinion is popular rather than accept any possibility that other people could legitimately like something that you dislike. Pretty sad really.
Okay and i'll also restate a part of my other post. Thousands of Yi mains on reddit asked riot to not do this guinsoos nerf for 9.8 and 9.9 and they still did it. So is it just me or haven't I gotten verification from every Yi main in reddit they all think this change is non sense. And if this wasn't backed up by all yi mains in reddit(but it is) then see this If riot won't listen to one then how can they listen to many of ones?
: > [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=abEP1kdA,comment-id=00010002,timestamp=2019-05-17T05:15:55.792+0000) > > Yea trashing an entire build archetype and nerfing the champion that uses it while giving vayne a slap on the wrist is totally fixing damage. Also no the damage is not too high, if you lack armor what tank are you supposed to be huh? > > And that is on hit Yi, that is all I liked to play in lol but when they did this to guinsoo then they destroyed my fun and reason I play LoL and thats Yi. > They ruined my game and they do not listen to me or you. I never understood people like you. This mentality of, "I don't like this game anymore therefor no one should like it!" Is just childish. You don't like the game anymore? Fine, go play other games. But let people enjoy the games that they like.
ahahahahhahaahhahahaah, enjoy it! Or is it that you can't stop playing lol even if its shitty??
: I don't ask them to listen to me. Maybe it's because I grew up before the internet was really a thing, but I don't feel the need to dictate how someone else should be doing their job. Don't really know why anyone would particularly care for my input anyway. I'm not a game designer by trade; I just play the game because I have fun doing so. If they change it in a way that makes it stop being fun, I'll stop playing. No muss, no fuss.
Yea it isn't fun to have you're one trick's core build trashed and his runes and abilites nerfed instantly.
: > [{quoted}](name=AeroWaffle,realm=NA,application-id=3ErqAdtq,discussion-id=abEP1kdA,comment-id=0001,timestamp=2019-05-17T05:03:17.467+0000) > > \- community > *"Damage inflation is getting out of control, stop just buffing everyone!"* > > \- also community > *"Wtf Riot, why did you nerf the item/rune/champion that I like to use?"* To be fair when riot nerfs something they almost always do it the wrong way.
Yes exactly. Quote: Yea trashing an entire build archetype and nerfing the champion that uses it while giving vayne a slap on the wrist is totally fixing damage. Also no the damage is not too high, if you lack armor what tank are you supposed to be huh? And that is on hit Yi, that is all I liked to play in lol but when they did this to guinsoo then they destroyed my fun and reason I play LoL and thats Yi. They ruined my game and they do not listen to me or you.
: > [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=abEP1kdA,comment-id=00000000,timestamp=2019-05-17T05:07:34.331+0000) > > They also don't care about your gameplay feedback... So why reward them by telling people to quit LoL and thus have more time to potentially play EA's games?
Well any game to be honest is better than Lol at this point. Everyone should know that even roblox is better as a game.
: He's not the community.
I know I wouldn't want to be a part of LoL community of brainwashville. I hate this game but I liked it once because I was a fool tbh but now I say no and I quit lol
: \- community *"Damage inflation is getting out of control, stop just buffing everyone!"* \- also community *"Wtf Riot, why did you nerf the item/rune/champion that I like to use?"*
Yea trashing an entire build archetype and nerfing the champion that uses it while giving vayne a slap on the wrist is totally fixing damage. Also no the damage is not too high, if you lack armor what tank are you supposed to be huh? And that is on hit Yi, that is all I liked to play in lol but when they did this to guinsoo then they destroyed my fun and reason I play LoL and thats Yi. They ruined my game and they do not listen to me or you.
: What does EA have to do with this?
Rioter Comments
: Daily reminder that the jungle needs to be nerfed
Have fun with this game buddy, I'm gone.
Dusan1081 (EUNE)
: Refund Bug [Client]
Read the new update for refunds before posting(refunds on unused content free)! Otherwise u need to log out and log back in, check the internet.
: Generic i was in promos and lost every match to RNG teammates post
If you can Yi go for it. those picks on losses can't solo carry too well.
Rioter Comments
Rioter Comments
Rioter Comments
: dont worry if you get angry on the game then you will get banned after just to make u more angry :)
Also being kind to people you don't like is also a must unless you wanna get banned? nice riot nice
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 3
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=wjwRN9cc,comment-id=,timestamp=2019-05-03T17:00:24.629+0000) > > Hi folks, > ------------------------------------------------------------------------------- > **Usual Disclaimers** > > These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler > > ---------------------------------------------------------------------------- > **Getting back into posting** > > I've been back at work for a little bit now so will be getting these posts going again. For now at least they'll be weekly, might sometimes go back to twice a week though when we've got a lot to cover and time permits. Also looking to have some of the other folks who've been posting some stuff while I've been out continue to do a bit more of that. > ---------------------------------------------------------------------------- > **Adjusting Matchmaking's Speed versus Accuracy at high MMR** > > We've made some adjustments to high MMR matchmaking this week based off some problems we've been seeing this season with too wide an MMR discrepancy occurring in really high skill games. That will be primarily felt in Masters, Grandmasters and Challenger games, with player MMRs being closer together but queue times up from around 4 minutes to around 9 minutes. Changes that increase queue times are something we're always cautious of, in this case very high MMR player sentiment was pretty consistently in favor of the trade off and the MMR discrepancies were pretty noticeable. Likely this change is also felt a bit by high diamond players, who won't find themselves in a Grandmaster+ game as often or have their games joined by a surprise challenger. > > We're not making this change in other skill ranges because when we look through matchmaking data we're not seeing the same pretty substantial MMR differences between players. Not to say there aren't ways to improve matchmaking there too, and we're always trying to figure out how to deliver on the best combination of speed of match and quality of match we can, along with other factors like auto fill rate etc too. > ---------------------------------------------------------------------------- > **Yuumi post release** > > As I'm sure you've seen Yuumi's coming out real soon! Figured it was a good time to share some thoughts on a few things we'll be watching particularly closely post release (in addition to the usual stuff like power level). > > 1. We're expecting Yuumi to be quite strong against a number of champs while also having clear weakness against many others (e.g. can dodge a lot of threat via frequent attachment to allies but isn't strong against champs who really need to be peeled off her team). Will be watching to see whether the ratio of strong against/weak against is appropriate and whether the difference in performance between the two cases is too extreme. Those are things we'd track for any champ, but of increased interest for Yuumi given how much her attachment gameplay departs from normal strengths and weaknesses of a champion. > > 2. Yuumi's intended to be a pretty accessible champ who nonetheless has quite a bit to master. We'll want to make sure that's the case on both fronts, so will be tracking her learning curve closely. > > 3. Where is her kit falling in terms of overall counterplay? Finding the sweet spot where she's sufficiently reliable to feel decent while still having enough potential to be outplayed is going to be very dependent on the tuning of some timings on the kit (e.g. Q missile speed and turn speed, W attach speed, R speed/range). Planning on monitoring some specifics like those a lot early as a result so we can fine tune as needed. > > > ---------------------------------------------------------------------------- > **Rageblade Context** > > We've got some changes in testing for Rageblade at the moment that should be part of the next patch. The key change is shifting phantom hit from every second hit to every third hit, with a goal of decreasing just how much Rageblade performs better on champions with very strong on hit effects in their kit, then putting some power in more generally accessible stats.Our belief is that a fairly small subset of champions getting so much more value from Rageblade than others has contributed a lot to challenges keeping it balanced. While we do want items to synergize with some champs more than others it's certainly possible to go too far in that regard and we're pretty confident that's the case with Rageblade at present. > > > http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png Check my thread out meddler. https://boards.na.leagueoflegends.com/en/c/general-discussion/iuXIiAfT-why-is-conqueroryi-being-nerfed-this-is-like-gutting-garen-in-one-patchwhat-is-the-point-of-this
: Garen is an awful comparison. Yi has had top 6 pick rate for many patches now. He has had the top 3 win rate for many patches now in Platinum+. Yi has a play style that is capable if deleting an entire team if left unchecked. Garen isn't capable of hyper carrying and deleting entire teams. He has had the top 25 win rate in the top lane for the last several patches. His win rate usually sits between 49%-50%. His pick rate is in the top 15 for Top Lane but it usually since around 4% compared to Yi's 9%-10%. Garen loses A LOT of match ups, and even more match ups when you bring skill into the equation. He ends up being a bruiser with low damage who rarely has lane priority. Garen is only capable of thriving vs teams who are unskilled or don't pay any attention to the side lanes. Admittedly, Garen CAN be oppressive in the few matches where he actually counters his opponent and has lane priority in the entire match. However, these instances are rare. Yi has the luxury of not needing to worry about match ups the majority of the time.
> [{quoted}](name=Pandemic Punch,realm=NA,application-id=yrc23zHg,discussion-id=iuXIiAfT,comment-id=0001,timestamp=2019-05-07T05:03:44.400+0000) > > Garen is an awful comparison. > > Yi has had top 6 pick rate for many patches now. He has had the top 3 win rate for many patches now in Platinum+. Yi has a play style that is capable if deleting an entire team if left unchecked. > > Garen isn't capable of hyper carrying and deleting entire teams. He has had the top 25 win rate in the top lane for the last several patches. His win rate usually sits between 49%-50%. His pick rate is in the top 15 for Top Lane but it usually since around 4% compared to Yi's 9%-10%. Garen loses A LOT of match ups, and even more match ups when you bring skill into the equation. He ends up being a bruiser with low damage who rarely has lane priority. Garen is only capable of thriving vs teams who are unskilled or don't pay any attention to the side lanes. > > Admittedly, Garen CAN be oppressive in the few matches where he actually counters his opponent and has lane priority in the entire match. However, these instances are rare. Yi has the luxury of not needing to worry about match ups the majority of the time. okay this is easy, Yi has high winrate in plat+ cause of funnelling. Yes a team with 0 cc but if udyr stuns him he's dead? No bad matchups ever? Amumu, Jax, Rammus, Vi, Jarvan, Shaco, UDYR, Skarner. As you can see its not yi its YOU.
Rioter Comments
Smurff (NA)
: If you refund a champion, do you get to keep it and just get the BE back?
Um if you used a refund token(you should have 3) to refund her then the champ is removed and you get BE back Got hit by lightning i guess? Congrats on some BE saved nonetheless.
: So Lethality J4 is starting to pop off in a lot of games now?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 3
Luke skywalker fan here Welcome Meddler, this change hurts Yi a lot which unlike vayne relies on high damage with guinsoos to shred tanks and do sufficient damage. His E got the Ad taken off so I don't get where the accessible power is coming from. You should of not even buffed his Q because a good Yi doesn't Q to fight but to smartly dodge stuff or follow flash. Why is E nerfed and not buffed when you made this change, why is he not buffed in areas he executes while using guinsoos? Double strike, Wuju style, more attack speed on ult. Something that gets him going naturally.
: Riot please don't change phantom hit on guinsoos, its kai'sa's core item. also varus, kog, kayle !
thanks for gutting kai'sa until something is done probably 2 months later. {{sticker:slayer-jinx-unamused}}
SirEnds (NA)
: > [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=rjngEzEF,comment-id=0000,timestamp=2019-05-03T12:08:47.866+0000) > > Nerf tryndamere? AHAHAHAHAHAHAHAHAHAHAHAHAHAH! Sorry can't help it. yikers a yi main
Cloud273 (NA)
: Can we make Tryndamere less idiot proof please?
Nerf tryndamere? AHAHAHAHAHAHAHAHAHAHAHAHAHAH! Sorry can't help it.
Rioter Comments
: > [{quoted}](name=Raven Redeemed,realm=NA,application-id=A7LBtoKc,discussion-id=82cE8haV,comment-id=000b00000006,timestamp=2019-04-26T18:41:33.339+0000) > > I suspect people will be frustrated with the item as long as it has phantom hit. What if it amplified on-hits (kind of like stormrazor) instead of double applying them. I bet people would find that less agravating. Just a suggestion for consideration. And it wouldn't break people like Vayne and Xin. There's a reason nobody is *designed* to have a 2-hit passive: there isn't enough counterplay to it. (Especially when they also have a reset!) Increasing on-hit *damage*, even by an apparently bonkers amount like 50%, wouldn't distort the play patterns of X-hit abilities. Phantom hit is unbalanceable.
But you have to stack it 6 times. 6 aa buddy.
: Yes! Guinsoo's is also under consideration at the moment. Not for a rework level thing, but for tuning. Currently I have a change in testing where Phantom hit triggers every third attack (rather than every other attack) and its %pen is a flat 15% (rather than 6.5-15% based on level). We'll be keeping this in mind while evaluating Vayne and Master Yi.
hey this isn't counterplay, it's weakening him because you cant have counterplay for point and click targetted auto attacks. Please stop nerfing it I don't think this is what you should be touching. He does good at low elo because they don't focus him with cc.
Rioter Comments
: Guess we forgetting/casually ignoring the massive amounts of buffs that happened directly after 8.11 for ADCs. Some of them still exist.
I know riot buffs ADC and they would not nerf them because they are popular. So alot of them have over tuned numbers but the skin is their priority apparently.
: 8.11 and the entire end half of season 8 are suddenly not nerfs to ADC? Okay? {{sticker:sg-lux-2}}
: 8.11 and the entire end half of season 8 are suddenly not nerfs to ADC? Okay? {{sticker:sg-lux-2}}
Point is they never were restricted from auto attacking this is exactly what the guinsoos nerf is. {{sticker:slayer-jinx-wink}}
: You should not nerf rageblade for Yi or melee(he's a beginner champ)(he needs late game)
I main adc now but hey don't do this nerf then i'll play yi again.
Rioter Comments
: This. Yi isn't totally OP and with CC lockdown can be stopped, but his pure damage output is nuts without any counterplay. That's why Fiora was overhauled, she was a lot like Yi is, able to dash in, stick on, and kill without interaction. Yi needs a rework instead of just number shuffling. Also, lowering dps and upping healing isn't dumbing down a game, it's changing the skill curve. Boosting DPS and nerfing healing/survival lowers game skill levels because tons of quick deaths without interaction and play opportunity means only one skillset works.
> [{quoted}](name=ChompyWulf,realm=NA,application-id=3ErqAdtq,discussion-id=qvvzgQct,comment-id=00000000000000010001,timestamp=2019-05-02T14:27:23.505+0000) > > This. Yi isn't totally OP and with CC lockdown can be stopped, but his pure damage output is nuts without any counterplay. That's why Fiora was overhauled, she was a lot like Yi is, able to dash in, stick on, and kill without interaction. Yi needs a rework instead of just number shuffling. > > Also, lowering dps and upping healing isn't dumbing down a game, it's changing the skill curve. Boosting DPS and nerfing healing/survival lowers game skill levels because tons of quick deaths without interaction and play opportunity means only one skillset works. Skirmisher on Lol wiki says that skirmishers get extreme sustained damage and defensive tools, this being said Yi does have extreme sustained damage so I don't get whats wrong with that dude. I mean the build Yi builds is strong but the opponents usually fall for the easiest flanks so hes apparently op? On champion spotlight the riot member legit 1v3s and says skillfully took down so and so and acted as if this is normal which in a skirmishers case it is.
: Why are people still assuming Conq is the issue. Have we forgotten the fact its been nerfed several times and the primary users who use it barely suffered? Jax and Riven practically lost nothing from Conq's nerf, therefore they are the issue, not the rune. Same applies to Yi.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=qvvzgQct,comment-id=00050001,timestamp=2019-05-02T14:29:17.410+0000) > > Why are people still assuming Conq is the issue. Have we forgotten the fact its been nerfed several times and the primary users who use it barely suffered? Jax and Riven practically lost nothing from Conq's nerf, therefore they are the issue, not the rune. Same applies to Yi. It isn't, there really isn't an issue with Yi, The actually way to 'nerf' Yi is that Riot would have to coach every single silver tier player on the damn silver but this is not possible and even then some will still not listen and so forth.
: > [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=qvvzgQct,comment-id=000000000000,timestamp=2019-05-02T12:23:57.416+0000) > > He is great in solo queue in lower rankings but that's because people don't realize he is a master skirmisher not just some noob right clicking everything he sees. > > But no I didn't say I needed or wanted buffs on Yi I mentioned that I would like to have him remain the same or even get nerfs to hit kit that doesn't directly target his DPS but his efficiency(no e nerf for example). > > right now its like this in low ranks. > {{champion:11}} + {{item:3124}} = possible snowball if he plays it right(I mained him for many seasons and I think guinsoos was the greatest thing to happen for him since sated devourer was removed) Yes, but Rageblade interaction with Double Strike exceeds anything another champion can get from items. You get double strikes every 2nd auto, that's 4 times full on hit effects in 2 autos. He can outdamage any squishy with a build meant to melt tanks, while shredding tanks like Fiora and Vayne. Yi full build has 0 counterplay in 1 vs 1 without hard CC, even Jax losses(... but I guess Trynda can burst him down with his crits).
First of all things. Dude his w and r do 0 damage and his e is a toggle for guinsoos. So how is he going to do damage? Its fair that guinsoos does that much for a Yi because 3 abilities of his are useless for damage on their own single scaling because they buff Yi to do AA not burst. He only has Q to damage with outside of auto attacks, well does he sound broken now? Thornmail is an item too and it counters attack speed, healing. So if his passive did nothing, you could simply mimic what yi does on soraka with the same exact build.
: This is why im actually pissed. Riot is going to waste extra time nerfing champs, items, changing the game. When in the end. The main problem is conqueror. conquerer can have a limited run after max stack, and a cd inbetween max stack end and new stack. But no yi does deserve a nerf. Why? there's plenty on non lcs champs that get nerfed and plenty of god tier champs that get buffed. Yi shouldn't be an exception. He shoulnt be able to hard carry every iron-high gold game.
I admire your intelligence but lets be real. He carries easily iron-gold but its not Yi the reason that carries this hard. Its his playstyle and high risk factor. Facing bad low rank players makes it low risk high reward from high risk high reward. That's why. and no he is a low elo stomper for this reason only nerfs that reck his identity as a skirmisher can change this very fact.
: Yi is not a beginner champ. To make effective use of his Q and w, you have to know every champion's kit in the game.
I played him for 5+ seasons so I guess that's the case for me. But what I'm saying is his damage is simple and direct, auto attacks. So why would auto attacks be nerfed? Doesn't make sense and isn't fair!
Holymanster (EUNE)
: What if RIOT would make a big change?
GripaAviara (EUNE)
: Not playing Yi a lot, but what can say is: - crit build is way better if there are 4 squishy champs - for the anti-tank build, he doesn't necessarily need guisoo to be effective, but it helps. So the nerf is too little impact imho anyway
Like isn't the game dumbing down? DPS slower Burst lethality nerfed and just sort of left for dead for non assassins Crit made intentionally stronger damage than most builds. Healing increase to insane amounts to make DPS eeeeeven slower. conclusion? = Silver of Legends.
GripaAviara (EUNE)
: Not playing Yi a lot, but what can say is: - crit build is way better if there are 4 squishy champs - for the anti-tank build, he doesn't necessarily need guisoo to be effective, but it helps. So the nerf is too little impact imho anyway
I'm loosing out on damage and for those close fights where I am left to 1v5 but succeed because enemies are less lvl than me is a big deal. Now I have to be extra stronger than them. Why does riot keep dumbing LoL down and slowing DPS people.
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UrFieryDoom

Level 78 (NA)
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