: I'm assuming he would end up getting an Arctic Ops skin since that's already a skin theme then?
OOOOooooooo. Arctic Ops would be so good.
Swae7 (NA)
: zed's voice sounds like a frog in a mask lol. It's pretty cool. DID you design it?
> [{quoted}](name=Zeden112,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0073,timestamp=2016-01-28T23:05:23.288+0000) > > zed's voice sounds like a frog in a mask lol. > It's pretty cool. > DID you design it? I did not - I just did the champions I mentioned in my intro
: _Does Riot ever plan on updating the ability videos for the older champions of LoL?_ _____________________________________________________________________________________________________________ I was recently looking through Champions to see who to maybe play some games with and I noticed that champions from the older days of League still have the old quality vids, like champion spotlights, abilities, etc.... I was hoping they could update these, it'd be better when wanting to know how to play different champions. Nowadays, champion spotlights go into more detail with them but that's only for brand new ones, it'd be dope to get Riots suggestions for "Master Champion Builds".
> [{quoted}](name=ImThatRican,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0072,timestamp=2016-01-28T22:47:37.926+0000) > > _Does Riot ever plan on updating the ability videos for the older champions of LoL?_ > _____________________________________________________________________________________________________________ > I was recently looking through Champions to see who to maybe play some games with and I noticed that champions from the older days of League still have the old quality vids, like champion spotlights, abilities, etc.... I was hoping they could update these, it'd be better when wanting to know how to play different champions. Nowadays, champion spotlights go into more detail with them but that's only for brand new ones, it'd be dope to get Riots suggestions for "Master Champion Builds". Yeah, pretty crazy how time can age these champions. That's a great part of LoL though - never stops evolving or growing. The Champion Update initiative was created to address these concerns. Sion, Gangplank, Poppy, and the upcoming Taric are just some recent examples of what Champ Update can do. The roster update is another way to help out as well. Sooner or later - all champions as they existed in their original form from 2009-2010ish will be redone in some way.
Ciadric (NA)
: its ok im more of a no life than u 6213 hours 228th in NA
Very Impressive! Curious, what are some of your favorite champs? Have any favorite VO or SFX?
rinsujo (NA)
: Sorta to build off this a bit, how do you decide on a character's voice? Second are there any champs that could have a voice that almost doesn't fit their body? For example, one radio dj I met had a deep bass voice, sounded like he was 6'2 and 200 pounds - met him in person and he's actually 5'7 and barely 150. Any champs that might get a similar dilemma at all? Third and lastly, how difficult is matching up champ voices and sounds across all the servers and languages, and how does that sort of thing get dealt with?
> Sorta to build off this a bit, how do you decide on a character's voice? We’ve got a pretty good system in place for VO. First thing we do is put together an Audition Description. This will have about 15 or so lines, a short bio, and some reference links to videos or other material that demonstrate the overall feel we’re going for. Then we send it out to our VO Recording vendors and they put out a call for auditions. Once we get the auditions back we gather our VO stakeholders in a room together (usually myself, the writer, concept artist, editor, designer, and product owner) and we listen to everyone’s audition. Everyone works differently but I really love leaving this meeting with a clear decision so we can continue moving forward. Sometimes it’s not that easy - the development team will be split on who they want to pick. Other times none of the auditions are working out and you have to change your audition description and do the whole thing over again. But we’re now, more than ever, getting really good at this process. And I don’t think we’ve had go back at any point or redo anything since….I wanna say Gnar? Once the actor is picked we move into the Exploratory phase. The writer will write an exploratory script that acts as a vertical slice of a champion’s personality. This script is usually 50-75 lines.We bring the actor in and do the recording. From here we take this vertical slice package and try out some processing and get it in game to see how it feels. This is probably the most important phase because it’s here where we kinda have our “Go-or-NoGo” moment. Is this the voice of this champion? Is this the best voice for this Champion? Even if we feel we’ve hit a home run after auditions (like Tahm Kench) - the exploratory phase in the past has proven out that a particular voice is just not going to work and you’ll have to go back and get your second favorite audition or start over all over again. Then it’s the final VO recording where hundreds upon hundreds of lines are recorded, the emotes, taunts, spell efforts - everything. Once the session is delivered to us we pick our favorite takes (there can be anywhere between three to ten reads of the same line) process the lines and then determine where they go. We address things like: “is this line best used as a spell effort for the cast of E? Or is this better for the Crit Auto Attack effort? “ Is this line better suited for a Move or a Taunt?” > Second are there any champs that could have a voice that almost doesn't fit their body? For example, one radio dj I met had a deep bass voice, sounded like he was 6'2 and 200 pounds - met him in person and he's actually 5'7 and barely 150. Any champs that might get a similar dilemma at all? I think the other audio dudes would have better examples for mismatched actors to the champs they played. I can only speak for Tahm Kench, Kindred, and Jhin. I gotta say - there would no surprises whatsoever between actor and character. I think we made some excellent casting decisions with these champions. > > Third and lastly, how difficult is matching up champ voices and sounds across all the servers and languages, and how does that sort of thing get dealt with? Incredibly difficult. The sounds part is easy - they are not localized and they just work for every region. But for the voice - that’s a different story. Once the NA voice package is complete - the audio designer will package up all of the assets (processed and unprocessed), put together a user friendly version of the voice processing projects, and put together a manual or “processing recipe” on how other audio engineers can arrive at the same vocal processing that we came up with. These documents can be over 30 pages long and contain a ton of screenshots of audio software parameters and settings. Then all the materials get sent to every region. From there is kind of a black box for me. Each region has their own teams that take NA’s materials and they interrupt the script and the voice processing in a way that makes sense culturally for their region. This is usually a time where the audio designer and writer will get a ton of questions about the meaning of particular lines and how they might translate or what some equivalents are for their region. It’s not at all uncommon for a line we wrote for NA to make literally zero since in Japan, or China. At which point they’ll substitute a line that we didn’t use or will request a different one. Each region owns and is responsible for the quality and delivery of their localized version. Hopefully that answers your question!
TBO Cade (NA)
: Who do you think the cutest champion is? In my opinion, I REALLY love bard. He's so majestic in everything he does.
Of the ones I worked on, yeah I think you're right with {{champion:432}} . But if we're talking all champs i think we gotta throw {{champion:117}} and {{champion:17}} into the mix
Thales (NA)
: That would indeed be really sweet! Wouldn't there be localization concerns though?
That's the beautiful part about Rek'Sai and Bard, no localization required. Those two champions are the only two in the entire roster that sound identical in every single region. Which is why I think there is some opportunity space here - because it would be relatively easy to do with little hassle
: Hey Utora, i was wondering which champion you worked on has the best sound effects, ability affects, Voice, Etc... And what type of challenges you faced while trying to make this champion. Thanks! :D
> [{quoted}](name=deathskiller,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0031,timestamp=2016-01-27T01:45:06.515+0000) > > Hey Utora, > > i was wondering which champion you worked on has the best sound effects, ability affects, Voice, Etc... And what type of challenges you faced while trying to make this champion. Thanks! :D Nice Try! I love the sounds and voice of all the champs I've worked on. Don't get me wrong, If I could go back and do Rek'sai all over again with what I know now she'd sound much better imo. But what's great about the Riot Audio team is that they're listening along with me and giving feedback throughout development telling me what's working and what's not. My main goal is to take everything I've learned from previous champions and apply it to the next one, so _HOPEFULLY_, they'll continue to sound better and better :P I will name a sound from each champ i like though. {{champion:421}} : burrowed Q hit and burrowed VO {{champion:432}} : Chime Collecting, Meeps {{champion:223}} : Q ability and E activation {{champion:203}} : Q "hup!" and passive stack collect And Jhin - Choir during Ult and E explosion.
: Utora, awesome to see you on here. I'm curious about a few things, but one thing in particular is very important to me. I'm currently studying to be an audio engineer. I do a lot of work with both music and sound design in both film and games. I would love to have a job as a video game sound designer right out of the gate and I'm already looking to apply to quite a few game studios that have entry level and associate sound designer positions. So my question for you is what advice would you give to a prospective sound designer like me? Is there anything that you would change about your early years in the industry? How did you guys make the voices for nonhuman champs like Rek'sai?, what kind of post processing effects do you use for nonhuman champions? Do you guys ever pull and manipulate sounds from the general library or is everything done from scratch? Riot is actually on the list of studios that I'd love to join, what other members on your team could I get in touch with to learn more about your operations within Riot? I'd love to know the process of how you guys get such killer voice actors and how you go about post processing voices for non-human champions. I'm just so curious about all this stuff! Thanks for taking the time to do this, Utora, I can't wait to play Jhin and hear all of his quirky remarks. ~ootay~
> Utora, awesome to see you on here. I'm curious about a few things, but one thing in particular is very important to me. I'm currently studying to be an audio engineer. I do a lot of work with both music and sound design in both film and games. I would love to have a job as a video game sound designer right out of the gate and I'm already looking to apply to quite a few game studios that have entry level and associate sound designer positions. So my question for you is what advice would you give to a prospective sound designer like me? Is there anything that you would change about your early years in the industry? > Great question. I’m not entirely sure if I would change anything I did in my early years in the industry. I feel good about my pursuits and decisions. But I can say I wish I knew during my studies how hard getting paid work in sound design was going to be. I worked many many non-sound design related jobs in order to fund myself while I did freelance sound design jobs on the side that paid next to nothing. You can expect the same for any field related to audio including: composer, recording engineer, musician, singer/songwriter, producer, DJ, etc etc. Early on you need to establish your work ethic and your style and most importantly - practice, practice, practice - always. If you want to be a musician or an audio designer for film and you’re currently are not employed or not actively working within these fields, you need to be spending as much time as possible developing your craft and practicing. This means - do NOT go out with your friends tonight, turn off the game, and close the browser window and come up with a fun project that will help you advance your skills. Nothing will ever be handed to you - ever. But if you work, and you work HARD - it (in my experience) will always pay dividends. Your position sounds very similar to mine back in 2008. I never worked in games but was a gamer my entire life. I went to school for music with an independent study in sound design. I never thought video games was a possibility because I didn’t go to school for it and I assumed studios would require that you did. But then I got hired at Volition and got to work on Saints Row: The Third with literally zero video game development experience. Gaming and tech companies now, more than ever, are looking for raw talent, skills, eagerness to learn, the ability to add value to a team, and having a personality that gels well with a current team - a company can easily teach you how they make their games or product on the job. My advice is to spam those job applications out while simultaneously improving your demo reel and enhancing your skills. Apply for as many jobs as you possibly can like it’s your full time job. I mean like spending hours and hours a day prepping your applications and searching for new openings. But just know this - you WILL be rejected - many, many times. Accept this now and it’ll be much easier if you assume you won’t get the job while you’re applying, but understand that you still have to do it. I applied for what feels like over 50 audio design positions for years until Volition came along. There is a staggering amount of rejection before your golden ticket pops up. > > How did you guys make the voices for nonhuman champs like Rek'sai?, what kind of post processing effects do you use for nonhuman champions? Do you guys ever pull and manipulate sounds from the general library or is everything done from scratch? I spoke about Rek’sai VO in several other posts so I suggest looking those up. In terms of post processing on voices - it’s a combination of the audio designer’s preferences and experience mixed with what the character is “calling out” for. There are some core ones you’ll see alot like Bass Boosting, Distortion, Reverb, Pitch Shift, and Harmonizers. Alot of stuff at Riot is done completely from scratch. Bard, Tahm Kench, and Jhin are more or less “from scratch”. Rek’Sai and Kindred used alot of sounds from Riot’s internal library and from our general library. Everyone is different on how they feel about this but it usually comes down to time. When there is little time for a project, you will heavily utilize libraries because you don’t really have a choice. And there is nothing - NOTHING wrong with this. I think there are certain sound designers out there who may frown upon using highly unedited or untouched sounds from libraries as a faux-pas - but honestly the only thing that matters is the end experience. The only people who care about that kind of thing and who would even notice that kind of thing are sound designers and that’s it - and who cares what those guys think :P > Riot is actually on the list of studios that I'd love to join, what other members on your team could I get in touch with to learn more about your operations within Riot? I'd love to know the process of how you guys get such killer voice actors and how you go about post processing voices for non-human champions. I'm just so curious about all this stuff! You can always reach out to me via PM on Reddit (RiotUtora) and can continue answering any questions you might have. We get amazing voice actors because we work with amazing vendors with access to great talent. We also have incredible writers who turn a rough sketch of a character into a living breathing thing!
: What is, in your opinion, the weirdest thing you've had to do to produce a sound for a champion. For example, I remember hearing once that Zac's floppy-splat noises were made from someone slapping around a condom filled with water and dog food.
> [{quoted}](name=BetaDude40,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=002d,timestamp=2016-01-27T00:39:17.891+0000) > > What is, in your opinion, the weirdest thing you've had to do to produce a sound for a champion. For example, I remember hearing once that Zac's floppy-splat noises were made from someone slapping around a condom filled with water and dog food. I made many many messes when recording sounds for Tahm Kench. Here is just a sampling: * Sticking my hands into and squeezing chicken and ham carcasses * Walking around in a tub of days old Pot Roast (hahahaha) * Dumping a massive amount of water on my kitchen floor to make splash and squish sounds with wash clothes and towels * Slapping a soaking wet towel against a concrete wall in a parking garage basement * Spitting water and soup all over myself to get Tahm's gross spitting noises For Reksai the weird thing was me getting down on all fours and crawling around my apartment trying to act like an alpha predator to try and get the best possible snarl and hissing sounds For Bard I went to a Tibetan culture shop and convinced the store owners to let me come in after close so I could record all of their heavier instruments (gongs and cymbals). For Bard's chime collection "siren" I spent alot of time sitting on the floor of my office with the lights off and practiced meditation while listening to current iterations. If I couldn't relax, meditate, and release my thoughts, I knew the sound wasn't good enough. For Kindred's bow I held one end of a piece of surgical tubing in my mouth and the other end underneath my feet and pulled it taught and released it to get Kindred's bow "twang". I do not recommend doing this. Surgical tubing hurts! And for Jhin. Jhin sent me down some dark paths. For real. Late last year there were some terrible gun violence incidents that happened in NA. This was right at the peek of working on Jhin's sound and voice. Being an audio designer you allow yourself to feel like your character and try to embody them in certain ways while you work. This was a a particularly hard time for me but I ran with it. I took audio clips of the news reports from the shootings and I started layering in processed clips of early Jhin choir clips and made these little vignettes. It was very emotional for me, but this exercise lead to the development of the choir sounds you hear when Jhin ults. Here is a sample of what I'm talking about: https://soundcloud.com/standingwave/everyday-12-02-15-san-bernardino
: Ao Shin m8? Are you working on the voice of Ao Shin m8? Please release Ao Shin m8.{{sticker:zombie-nunu-tears}}
> [{quoted}](name=StarDahTaco,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=002e,timestamp=2016-01-27T00:40:34.691+0000) > > Ao Shin m8? Are you working on the voice of Ao Shin m8? Please release Ao Shin m8.{{sticker:zombie-nunu-tears}} Your post is 3spooky5me.
: Hey Utora, nice to meet you here! I really appreciate your work and I hope you will be able to continue it for a long time. Especially the alien sounds of Rek'Sai and Bard are amazing. :) I would like to ask you the following: Are you satisfied with the current VO of Rumble in general? I know this VO was not created by you, but I wonder if you ever thought about this champion. It is a pity that his Bilgerat-Skin doesn't got an own "pirate-style" voiceover :D Do you consider to add some new melodies to Super Galaxy Rumble's VO at some point in the future? It is kinda boring to listen to the same "melody" everytime when he spawns in my base (but this is just my opinion) :p I'm looking forward to listen to Jhin's VO as soon as he gets released!
> [{quoted}](name=Oswald Mandus,realm=EUW,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0029,timestamp=2016-01-27T00:06:06.623+0000) > > Hey Utora, > > nice to meet you here! I really appreciate your work and hope you will continue it for a long time. :) > > I would like to ask you the following: > Are you satisfied with the current VO of Rumble in general? > Do you consider to add some new melodies to Super Galaxy Rumble's VO? It is kinda boring to listen to the same "melody" everytime I play him (and I do so very often)^^ Nice! Man I’d love to keep doing this for as long as my brain and ears allow me too. Super Galaxy Rumble skin and Base Rumble were before my time here and I don’t know how I feel about his current VO state because I don’t play Rumble all that often. Your question though raises some very real concerns and highlights some of the difficulties of maintaining a game like League. Rumble was released in 2011 which compared to recent releases in 2015/2016 (Ekko, Tahm Kench, Kindred, Illaoi, Jhin) - does not technically hold up to our current standards. That’s the difficulty of a game like League. It’s a lot more than just a game - it’s a constantly evolving landscape. Stuff that was amazing in 2011 doesn’t look/sound so great in 2016. Look at Kindred VO and then do a search for Warwick VO. How do you compare these things? They seem like they’re from different games or worlds. I have no doubt in my mind that we will feel the exact same way about champs like Kindred and Jhin when compared to the champions released in 2020/2021. Cause we’re learning as we go and then applying that knowledge to the next thing. There will be growth and things will continue to get better and better. The other part of your question about adding new Super Galaxy Rumble melodies. Currently we don’t have any plans to update Rumble’s sounds but your question pokes at some things I’ve been thinking about more and more recently which is updating a champion’s audio outside of any planned rework, buff or nerf. For instance, as a LoL player, I’d be pretty hyped if I logged in tomorrow and discovered that Rek’Sai had a bank of new snarls and growls, or had an updated Ult scream. Or what if players logged in and discovered the meeps said a bunch of new things. I really love this idea from an audio designer perspective of ownership, but also as a dedicated LoL player.
Imnoris (NA)
: Your work on kindred's voice is incredible I have no words to describe my first reaction it's just too perfect
> [{quoted}](name=Imnoris,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=002a,timestamp=2016-01-27T00:07:08.830+0000) > > Your work on kindred's voice is incredible I have no words to describe my first reaction it's just too perfect Very kind words - thank you. Working on Kindred VO was a highlight and we learned a ton of really valuable lessons on how to handle a dual voiced champion. The kinds of lessons that we'll be able to take with us into the future if we ever do something like that again and make it even better because now we know what we're doing!
Adamas21 (NA)
: Do you play the game yourself? Casually or avidly?
> [{quoted}](name=Adamas21,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0006,timestamp=2016-01-26T21:18:25.333+0000) > > Do you play the game yourself? Casually or avidly? I would call myself avidly casual and I've played the game alot...like, alot alot alot. League is not only one of my favorite gaming experiences, but i firmly believe it's one of the best gaming experiences of all time. I've been playing since the game first came out in 2009. Now, I'm certainly not great at the game and I usually can't commit the time i desperately want to to improve my rank, but i just love the game in general. I'm the guy that spammed Dominion and was "Dominion Only" for like almost a year after it came out and I love almost all of the Featured Game Modes. Actually - lets check. Gonna look on the "Time wasted on LoL" website: utora : You've spent about 4723 hours on League of Legends which means 197 days of your life. You're 2.080th on na servers and 10.138th in the world. Hoooooly Cow.
: What are your thoughts on full AD crit roaming Bard with first item Guinsoo's? As someone who has actually played with a group with said Bard, the meep damage is real and it can work really well if you make sure to type /all THE LEGEND every time Bard gets a kill, but I wanted to know your take on it.
> [{quoted}](name=PrettyPoison 105,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0021,timestamp=2016-01-26T23:38:29.236+0000) > > What are your thoughts on full AD crit roaming Bard with first item Guinsoo's? As someone who has actually played with a group with said Bard, the meep damage is real and it can work really well if you make sure to type /all THE LEGEND every time Bard gets a kill, but I wanted to know your take on it. I'd say my thoughts are: that is awesome and I'd totally watch that montage. ~ootay~
Tamuut (NA)
: You deserve an award for Tahm Kench, that is some amazing work.
> [{quoted}](name=Tamuut,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0024,timestamp=2016-01-26T23:49:47.416+0000) > > You deserve an award for Tahm Kench, that is some amazing work. Well that's very kind! I'm glad you enjoy it. Of all the champions I've worked on, Tahm is my favorite to play - but I have a feeling Jhin is going to take that spot very soon! Tahm really didn't fully come together until very late in production when we got the work back from a sound artist who I highly respect named Lustmord. He makes these insanely thick and dark ambiances. I recorded a ton of sounds for Kenchie and then we passed them along to Lustmord and he used those recordings to make the background ambience for the promo and login music. Once I heard his stuff I was like, ok - we have to incorporate these sounds into Tahm's kit. So within the last three weeks of development I went back and added multiple new layers to almost all of TK's sound effects.
Owltears (NA)
: Since you helped with reksai, did you do any of her voices? What was recorded to make her voices/noises? I'm assuming a hissing cat and lizard noise?
> [{quoted}](name=Owltears,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0020,timestamp=2016-01-26T23:35:40.354+0000) > > Since you helped with reksai, did you do any of her voices? What was recorded to make her voices/noises? I'm assuming a hissing cat and lizard noise? Pretty close! Nice guesses :) Unburrowed Rek'sai is a combination of myself, tigers, and alligators. All three elements are in each of her unburrowed lines. Burrowed Rek'sai is heavily processed throat clicks provided by Riot Eno
: Lets all be honest here, {{champion:33}} has by far the best sound design and voice over
> [{quoted}](name=GanjaGhost420,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=001f,timestamp=2016-01-26T23:33:00.682+0000) > > Lets all be honest here, {{champion:33}} has by far the best sound design and voice over ok.
Owltears (NA)
: Since you helped with reksai, did you do any of her voices? What was recorded to make her voices/noises? I'm assuming a hissing cat and lizard noise?
> [{quoted}](name=Owltears,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0020,timestamp=2016-01-26T23:35:40.354+0000) > > Since you helped with reksai, did you do any of her voices? What was recorded to make her voices/noises? I'm assuming a hissing cat and lizard noise? Reksai has two different VO kits: her burrowed and unburrowed. Burrowed VO is a combination of my voice, tiger "coos", and alligator hisses. While the burrowed VO is heavily processed throat clicking sounds from our very own Riot Eno. Burrowed Rek'sai is literally just Brad's throat clicks :P
: Does the Snow Day Bard skin take out that Easter Egg of the meeps (penguins in the skin) saying your name? Also, who's your favorite champion to play? Lastly, did you work on Maokai at all?
> [{quoted}](name=Hybrid Cub,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0010,timestamp=2016-01-26T21:50:44.696+0000) > > Does the Snow Day Bard skin take out that Easter Egg of the meeps (penguins in the skin) saying your name? > Also, who's your favorite champion to play? > Lastly, did you work on Maokai at all? Yeah the penguins have their very own cute vocalizations. Favorite champ to play...there are many but top of the list are: {{champion:8}} {{champion:86}} {{champion:223}} {{champion:22}} {{champion:150}} {{champion:81}} {{champion:5}} {{champion:29}} {{champion:96}} {{champion:80}} {{champion:421}}
: 1) How did you get into audio design? 2) Did you get a college education for this? 3) How good was Star Wars VII? 4) IIRC you are actually the voice for Jihn (feel free to correct me if I'm wrong), what was your inspiration for his voice? 5) Favorite game outside of LOL? 6) Best movie score of all time? Thanks for looking at this, I'm actually about to head back into work and run sound for a concert. So from one sound geek to another, Have a fantastic rest of your day! XD
> [{quoted}](name=Awkward Couch,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=000f,timestamp=2016-01-26T21:50:40.239+0000) > > 1) How did you get into audio design? > > 2) Did you get a college education for this? > > 3) How good was Star Wars VII? > > 4) IIRC you are actually the voice for Jihn (feel free to correct me if I'm wrong), what was your inspiration for his voice? > > 5) Favorite game outside of LOL? > > 6) Best movie score of all time? > > Thanks for looking at this, I'm actually about to head back into work and run sound for a concert. So from one sound geek to another, Have a fantastic rest of your day! XD Ho boy - lots of good ones here. 1. I find this difficult to answer because as I look back, I think it was just a natural evolution of what I think was an innate curiosity with sound and my relationship with the experiences I had with sound when I was very young. And when I say sound I’m literally talking about the scientific phenomenon of vibrations causing audible pressure waves through a medium. So, the sound of an airplane flying overhead, or the sound of a lightsaber coming through a speaker, natural forest ambience, music through headphones, etc. All of these things can illicit an emotional / biophysical response for me. More directly to your question: I was big into music. BIG TIME. While others were hanging out and partying in high school I was at home, alone in my room listening to music. It’s what I went to college for and got a Bachelor’s in Music with an emphasis in Recording Technology and an independent study in Sound Design. When I started college I went in thinking I was going to be the next great record producer - I dreamed of working with Radiohead in the studio and helping them put their creative vision into an album. But I left with not wanting to produce or record music (in a recording studio environment) at all and instead left with a drive of audio design. 2. Oops. Answered this one in questions 1 already :) 3. Personally I enjoyed it quite a bit and I’ve been really wanting to go back and see it a second time. I don’t think I’ve ever met an audio designer who has been like “you know, Star Wars is cool, but the sounds are pretty eh - or - Star Wars sounds are overhyped”. I’m sure someone, somewhere has said this, but i’ve never heard it. Star Wars sounds are right at the top of a list for what an iconic sound effect actually is. Return of the Jedi is one of those films from my childhood where I can point to and say: “yup, that thing, that thing right there has been imprinted on me and played a large part in my creative development” And for those wondering, ROTJ was the first Star Wars film I saw - I saw the original trilogy completely backwards. 4. Oh heavens no I am not the voice of Jhin. Haha! I’m nowhere near that talented :P But I did participate in the recording sessions and helped direct a few things, help carve out his personality with the writers, processed all of the VO and then determined which lines go where and how often do they play. 5. Favorite game outside of LoL. Hmmmm. Games come and go in spurts for me. But I just recently hit Level 50 in Star Wars Battlefront which I was pretty proud of. Fallout 4 is completely ridiculous. This War of Mine was an amazing sleeper hit from last year. Those are more recent, all time awards go to Half Life 2, Super Smash Brothers, Ocarina of Time, and Super Metroid 6. Oh god - Always been a fan of what John Williams has done with Star Wars. I also really enjoyed what Hans Zimmer has done with the latest Batman installments. Also any Tarantino soundtrack. Great chatting with another sound geek! I ran sound for concerts and theater productions as well!
Decrit (EUW)
: First of all - i love the heck out of Rek' sai! Love the jumpscare of a spamming /taunt! This said, can you share with us some weird stories about the making some effects, either the practical execution or the ideation process? Not necessarily Zac level stuff but... yeah, guess you got it >:D
> [{quoted}](name=Decrit,realm=EUW,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0005,timestamp=2016-01-26T21:17:58.513+0000) > > First of all - i love the heck out of Rek' sai! Love the jumpscare of a spamming /taunt! > > This said, can you share with us some weird stories about the making some effects, either the practical execution or the ideation process? Not necessarily Zac level stuff but... yeah, guess you got it >:D Sweet! Rek’sai is the best. Love that girl. Audio Designers i feel always have silly and funny stories to share because of the nature of our jobs, which at it’s core, is really emotion design. We want to get at the very heart of who these characters are, how they think, etc. And sometimes that involves us getting really weird, silly, and dirty. Rek’sai’s VO has a performed human element to all of her lines. Audio Designers, not unlike actors, will get into character to try and get the sound they’re looking for. So for Rek’sai I got down on all fours and crawled around and tried to act like a vicious alpha predator and recorded all my snarling, hissing, and yelling. If you ask my wife, she’ll tell you how weird this was. I listed some fun moments from Bard on a recent AMA we did with r/bardmains. I’ll post there here as well: I struggled for awhile trying to come up with what the heck Bard was going to sound like while chime collecting. Then one night it finally happened. The ooooooEEEEEEEoooooooEEEEEooooo sound started coming out of my speakers and like a strike of lightning i knew it was it. My wife came into my studio at like 3am and I turned to her and yelled "This is it! This is Bard!" Another awesome moment was during a big parking garage recording session I did. The sound of Bard shooting his Ult came from me playing my trombone (very, VERY loudly) in a parking garage. It was a holiday so the entire lot was cleared out. But as the trombone sound echoed out throughout the entire garage, cars started honking their horns in cadence and rhythm with what I was playing. So there were some nice call and response duets happening which just felt very Bard-esque. Link to the original comment: https://www.reddit.com/r/bardmains/comments/427fs4/today_5pm_pst_casual_bard_developer_ama_post_your/cz8jma1
Thales (NA)
: Hello, Utora. Nice job with those recent champions! I do have a few questions: * For Snow Day Bard, I was really hoping that his soundtrack override on collecting chimes would be something seasonal, rendered in Bard's usual instrumentation. I recall hearing that this was the plan, but it proved too challenging to do within the scope of the skin. Would there be any prospect of this happening for future Bard skins? * I really like the river gurgling noises while Tahm Kench is channeling his ult. How were those created? * Your post on Reddit about the design of the choral effects on Jhin's VO was really interesting. I haven't heard of anything like that being done before. Was there precedent, or is this a novel new trick in audio design? * One of the better future-looking books I've read recently was Vernor Vinge's _Rainbows End_. Have you read it? What did you think?
> [{quoted}](name=Thales,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0004,timestamp=2016-01-26T21:15:51.576+0000) > > Hello, Utora. Nice job with those recent champions! I do have a few questions: > > * For Snow Day Bard, I was really hoping that his soundtrack override on collecting chimes would be something seasonal, rendered in Bard's usual instrumentation. I recall hearing that this was the plan, but it proved too challenging to do within the scope of the skin. Would there be any prospect of this happening for future Bard skins? > * I really like the river gurgling noises while Tahm Kench is channeling his ult. How were those created? > * Your post on Reddit about the design of the choral effects on Jhin's VO was really interesting. I haven't heard of anything like that being done before. Was there precedent, or is this a novel new trick in audio design? > * One of the better future-looking books I've read recently was Vernor Vinge's _Rainbows End_. Have you read it? What did you think? Hey there! Thank you for the very kind words. For Snow Day Bard I know Riot Soundbear wanted to have a seasonal flair to the chime collecting but the scope of the skin and the time available to work on what not very feasible at all. Understand that Bard’s Passive (Meeps and everything associated with Chime collecting) is the most complicated and complex spell in all of League. There are more individual assets associated with Bard’ passive then there are in an ENTIRE champion from like 2010 or 2011 and then some. The Tahm Kench ult vocalizations come from heavily processed clips from Tahm’s voice actor and blended together with the eerie soundscapes of Sound Artist Lustmord who we collaborated with on the login and promo music with Riot ProtoShredanoid I’m glad you enjoyed that Jhin VO post! It’s certainly not anything new, but to be honest I don’t think it’s anything that’s been around for a long while. Advanced DSP (Digital Signal Processing) and computing advancements have made it possible and very easy to do. I can say that I probably would not have gone down that path I did for Jhin had it not been for Riot Notar’s work on Arc Light Velkoz VO and Riot SoundBear showing me how to use that specific feature of the reverb program. So they the real MVPs Nice! Vinge is amazing. And that book is not only on my list but i have several friends who have recommended that book to me several times. I’m still trying to struggle through “How to Build a Brain.” by Ray Kurzweil.
: So the meeps are saying your name as well as some others... have you put in other such "easter eggs?" Who has been your favorite champion to work on so far- and why?
> [{quoted}](name=RedWedding,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0003,timestamp=2016-01-26T21:14:44.390+0000) > > So the meeps are saying your name as well as some others... have you put in other such "easter eggs?" > > Who has been your favorite champion to work on so far- and why? I’d say the meeps are probably the best example of a true easter egg. Not sure if you remember the Bard mask easter egg or the Tahm Kench river laugh easter eggs but those were fun too. Now I’m focused on figuring out areas where we can inject more personality into a character using just audio and utilizing tech and features that already exist. Kindred’s humming while idle and Jhin’s upcoming “overture” lines are some good examples of this. I want to keep pursuing this idea and i hope I can keep figuring out new and interesting ways to make characters resonate even more. In terms of what champion is my favorite to work on...I was expecting this question and had determined that I couldn’t give one champ - because each one is their own unique thing. I like to think of a champion as their own wholly enclosed IP (Intellectual Property). Yes it’s for the game League of Legends, but these characters need to have so much depth so they can stand on their own. They need to be the lead role in their own mini-series, the lead character in a movie, the subject of a series of comic books, or their own game entirely. With that said, here is a short list of the things i love about each of the champions i’ve gotten to work on: Rek’Sai - My first champ. I’ll never ever forget it and she will always hold that title. Double kit, double voice over (burrowed and unburrowed VO). She was a huge challenge for while getting my feet wet at Riot Bard - The sounds and music of Bard most closely resemble the kinds and style of sounds i enjoy making and listening to all of the time. So for me, Bard is very special in that regard. Making Bard’s voice with ChemicalSeb (composer) was one of the more rewarding experiences at Riot thus far. Tahm Kench - My first “normal” champ from a VO perspective. But he is in no way normal, as he probably tied for most voice lines a character has in the game. Tahm allowed me to get really gross and dirty with sound design while recording disgusting things like sticking my hands in cold beef stew, ham and chicken carcasses, and slapping wet towels against concrete walls in a parking lot (that’s where Tahm’s Q sound comes from :) I also had the extreme pleasure to indirectly work with the sound artist Lustmord. He took alot of my recordings and he processed them into the background demon undertones of the promo and login music. These sounds also made it into this kit. Kindred - First time I got to do a truly double VO kit. Was such a challenge to figure out how to make two voices work together in League and how it was going to work with all of our languages around the globe. Jhin - I love Jhin’s VO and sounds and I think it’s a good example of me taking what I’ve learned thus far and applying those learnings to a new thing. Both Jhin and Bard highlight something that I’m gravitating heavily towards which is the difference in experiences a player gets when they are playing as Bard/Jhin vs playing against and/or watching someone playing Bard/Jhin (like spectator mode, or LCS.) I love the idea of having this character exist and you can see him, hear him as you play with/against them and still have an understanding of who that character is - but then when you PLAY that character, a whole new world and experience opens up for you.
: First off Rek'sai, and Bard are the two champs who have my favorite audio profiles they don't really say much, but have beautiful sound design. So i just want to say your doing a great job Keep up the good work.
> [{quoted}](name=K0zmonaut,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=000a,timestamp=2016-01-26T21:32:23.892+0000) > > First off Rek'sai, and Bard are the two champs who have my favorite audio profiles they don't really say much, but have beautiful sound design. So i just want to say your doing a great job Keep up the good work. Hey Kozmonaut! That's very sweet of you to say, and thank you very much. Rek'sai and Bard will always be a part of me as they were not only my first two champions, but also the only two champions that had 100% sound designed voice kits. I had never really done creatures or made languages before so it was a massive learning experience for me. Now I just can't wait until I get a shot to do it again to apply what i've learned.
Mokney (NA)
: Hello Utora, {{champion:222}} Just dropping in to say hi.
> [{quoted}](name=Mokney,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0007,timestamp=2016-01-26T21:19:10.521+0000) > > Hello Utora, {{champion:222}} > Just dropping in to say hi. Hi Monkey! What's up?
: As a sound designer, how do you go on about deciding what bodily sounds a character should make, and what is the process of figuring out how to make those sounds?
> [{quoted}](name=Yewfellee,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0002,timestamp=2016-01-26T21:12:52.578+0000) > > As a sound designer, how do you go on about deciding what bodily sounds a character should make, and what is the process of figuring out how to make those sounds? Amazing question. There are a ton of different ways to answer this because audio designers will go about this process in a ton of different ways. When I first see the next champion i’m going to work on, it’s usually in the form of some concept sketches, an idea of a play pattern / a few ideas for abilities, and a rough layout of personality. This is all an audio designer needs to get started. Based on the information you have, you try and learn/understand as much about the character as possible as it can/will inform how you need to design certain sounds or help determine what sounds need to be recorded. For instance, with Tahm Kench, an audio designer looks at the concept art and sees this huge fish/frog demon thing with a massive mouth and slobber. You immediately go: “ok we need: wet, slobber, mushy, slop, gross, aquatic type sounds but need them to be presented with somewhat of a demonic touch. From here you can go out and record tons of sounds or start searching your sound library and gathering all of the tiny pieces and elements of a character's aural persona. From here you can start trying out different combinations, different designs, seeing what fits the character and what doesn’t. And from here it’s all trial and error. Abilities are made and then cut, then made again, tweaked, and cut. You need to be flexible during development as things change, but you should always have this sound DNA core at your disposal for how a champion should sound overall.
: First Haha Original joke PLS HELP ME
> [{quoted}](name=ItzBongoz,realm=NA,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0000,timestamp=2016-01-26T21:08:54.562+0000) > > First > > Haha > > Original joke > > PLS HELP ME just take some deep breaths. innnnnnn and oooout. you're going to be fine! :P
: I want to personally congratulate the team behind Jhin.
Very well written and very humbling comment. Thank you so much - we're all elated that Jhin is resonating with you...it's literally what we're always trying to do :)
: Kindred - the Eternal Hunters - official sheet music
passıon (NA)
: Are you Ever Gonna Make The BIlgewater Theme an Option In Game?
Yup. It was awesome. I too would love to know our plans {{item:3070}}
: Kindred Piano sheet music
OOOOOOOOOOOOOOOOOOEEEEEEEEMGAAAAAAAWD. Ed The Conqueror, question: how will Riot be releasing / publishing said sheet music. will it be affiliated in any way with Riot Records? Perhaps a "Resources" wing/division? Do you plan on releasing more? When can I get the tab's for Tahm and Jinx?!?!?!?!?!?! {{item:3070}} {{item:3070}}
: Renekton Voice Over
Sadly i believe those lines were only for the Shurima event only. Other champs had them as well. Pretty sure they were pulled after the event :(
: I needs MORE!
Nice! I don't know much about the production of Vol II other than it's being worked on...along with other awesome things. So many awesome things on the horizon. :)
: Composition Software and Tools
Great to hear about your goals TheElamite! Everyone at Riot uses the programs that they're most comfortable with. The composers on the audio team use Nuendo exclusively. Some sound designers do as well. Other sound designers use Pro Tools and Reaper as well. A few others have Ableton Live as a secondary application. But those first three, Nuendo, Pro Tools, and Reaper are the main DAWs that the Riot Audio team uses with Nuendo being used by all of the composers. Hope this helps! Best of luck to you!
: Which styles influence the music of LoL?
Nice! Glad stuff is resonating with you. Honestly, what you've just highlighted is what I love about working on Champion Team and at Riot in general. Every Champion is so unique and different and each one has their own unique identity and sonic pallet to explore. Doing the sounds and voice for Rek'sai and then go immediately into doing the sounds and voice for Bard is completely crazy. So completely different in every way. It's one of the more challenging (and fun) things about my job as a sound designer.
KiIIJoy (NA)
: Korean VO
this might work? https://www.youtube.com/watch?v=01TemOgRuXc
: how do i obtain korean voices
Will this work? https://www.youtube.com/watch?v=01TemOgRuXc
: Pandora/spotify/youtube while playing settings
What do you mean by the sound doesn't fit you? Are you looking at LoL audio settings so you can hear a good balance of in game stuff and your out of game music?
: Which styles influence the music of LoL?
Yeah, everyone on the audio team at Riot is certainly influenced and inspired by tons and tons of different styles. We use references when we're communicating to team members from other disciplines when we're trying to convey our vision by showing pieces and saying "something similar to this style but with these instruments instead of these and with these differences and these similarities". It's the best way for a composer or sound designer to convey the vision and style of what they're trying to achieve. Sound Designers do this as well by pulling references of cool sounds from games and film.
: kassadin's VO doesn't suit his new skin
Hey there Itz. I honestly thought the same thing myself. There are different tiers of skins that determine the complexity of a skin's development. Kass's new skin wasn't in the tier that got the VO treatment even though we wish it really had been. One thing alot of players don't realize is the immense amount of time and coordination it takes to make changes to the English VO and then hit the same quality bar for every language in the regions we support. Having different VO or changing VO for a skin automatically increases development time, sometimes by months.
Jokeblue (OCE)
: League Fan Music - To Learn of Mercy (A Song for Ahri)
very nice. feels very Ionian to me. love your instrumentation choices.
: Thanks Riot for putting so much work into these champions. 2 thumbs up for this champion. So from their story and answers from Riot I understand that Kindred is a spiritual being delivering people at the point of their death. It split itself and became Lamb and Wolf because it longed for company. -Assuming Kindred can make a physical representation of themselves, have they tried to interact with the living outside of near death experiences, to strike up a conversation or just want to be social? -No doubt some champions have met Kindred before ({{champion:6}} , {{champion:14}} ), how do these champions see Kindred? Do they fear Kindred or do they taunt Kindred for escaping death? -What do Kindred think about/interact with beings with artificial "life" {{champion:154}} {{champion:53}} {{champion:61}}? -In test servers Sated Devour {{item:3931}} would spawn a second Wolf, will the item have a special interaction with Kindred? Is that why it is removed for the moment? And on the topic of item interactions, what do they think of {{item:3026}}? If one or all of these could be answered that would be awesome. Sorry if this post is late.
what do they think of {{item:3026}}? You should purchase it while playing Kindred and see what they think :)
SaintDev1l (EUNE)
: when will kindred be released and could you make his ult so you dont have to click on another champions make it so you can place it anywhere around you or a bit away from you i dont know it would seem better if you could do that
> [{quoted}](name=SaintDev1l,realm=EUNE,application-id=cIfEodbz,discussion-id=H8socwE1,comment-id=0009,timestamp=2015-09-29T18:12:13.234+0000) > > when will kindred be released and could you make his ult so you dont have to click on another champions make it so you can place it anywhere around you or a bit away from you i dont know it would seem better if you could do that I almost always self cast when I play them in playtests. Q into self cast R or Q into W into another Q then self cast R
: New Ranked Team Builder
I'll just say this...GET HYPED.
: Champion sound effects.
As an audio designer, I'm slightly biased, but YES - I think sound plays a very important role in enjoying a champion. Sound is just one of many parts that make up a champion (design, art, animation, vfx, narrative, engineering, QA, etc) but for me the sound design and voice over are the biggest factor in conveying emotional depth and weight. The Reksai and Yasuo examples in the thread are perfect examples of this.
: Yeah if you do a rework on vlad im just gonna quit league All your reworks are shit and end up being super op and then getting nerfed to trash tier or just being there regardless... Dont do this pls
> [{quoted}](name=CarlosHathock,realm=NA,application-id=aAJWt2b9,discussion-id=zEPwJPgT,comment-id=0005,timestamp=2015-09-23T11:49:22.761+0000) > > Yeah if you do a rework on vlad im just gonna quit league > All your reworks are shit and end up being super op and then getting nerfed to trash tier or just being there regardless... > Dont do this pls well that escalated quickly.
: Vladimir's puns are so painful, they make me not want to play him.
I would so badly want to work on a full Vladimir rework. New VO, tons crazy processed lines, core abilities maybe stay similar but overhaul passive and E. he's one of my all time favorite champs - would be so fun!
: Vladimir's puns are so painful, they make me not want to play him.
OP looks like someone who's got alot going on beneath the surface. Guys, lets pool our efforts and help him out!
Arkas (NA)
: Project Lucian SFX
Rock on! Going to send this out to the rest of the audio team. Thanks for this!
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Utora

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