: Don't forget {{champion:126}}
> [{quoted}](name=Atmosphere,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0015,timestamp=2019-04-25T05:05:50.943+0000) > > Don't forget {{champion:126}} Ewwww my eyes
: Riot about the Darius buffs
Or or nerf and gut down all divers and Skirmishers that ruin top lane like {{champion:24}} {{champion:92}} plus deleting {{champion:67}} W for our own good
: Vlad can use a nerf ,-,
No we busy buffing cancer champions like {{champion:517}} and {{champion:58}} while leaving {{champion:92}} {{champion:67}} untouched so top lane can be more toxic
: Sylas does not need buffs, nerfs maybe.
> [{quoted}](name=DontLewdOrianna,realm=EUW,application-id=3ErqAdtq,discussion-id=vQZUHnEA,comment-id=0002,timestamp=2019-04-24T19:40:10.435+0000) > > Sylas does not need buffs, nerfs maybe. Logic doesn't work for them xD
Lovelle (NA)
: All of those champs are aids to play against.Then again, I'm just an unranked Trundle main that only plays 3v3, so what do I know?
> [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=vQZUHnEA,comment-id=0001,timestamp=2019-04-24T16:50:57.296+0000) > > All of those champs are aids to play against.Then again, I'm just an unranked Trundle main that only plays 3v3, so what do I know? LOL
: Yeah, that would be the best way to ruin the game. Affortunaly Riot wont listen a trash idea like this
> [{quoted}](name=Destello Veloz,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0000000100000002,timestamp=2019-04-24T10:02:33.484+0000) > > Yeah, that would be the best way to ruin the game. Affortunaly Riot wont listen a trash idea like this Like game is in it best shape?
Rioter Comments
: And there we go, another patch without Vayne or Riven nerfs
> [{quoted}](name=Fisher No Chains,realm=EUW,application-id=3ErqAdtq,discussion-id=tPOwEUh0,comment-id=,timestamp=2019-04-23T09:35:36.633+0000) > > So, Repertoir [shared](https://mobile.twitter.com/RiotRepertoir/status/1120518589235302401) plans for 9.9 and Vayne and Riven nerfs are nowhere to be seen. > > Guys at Riot, please, don’t force us to deal with that overpowered crap for another month. Riven is sitting at fucking 53% WR in Dia+ which is absolutely and utterly ridiculous for a champion that’s supposed to be mechanically intensive. She has no losing matchup right now, how is she a “western phenomenon”??? > > Meanwhile pro play champions getting nerfed 3 times in a row while at 48% WR because yes. > > At this point everyone should just spam Riven and abuse some free elo until you decide to eventually hit her the way she deserves. I mean if their name was wukong or Yorick they would get dunked within patch but right skin selling
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=00140000,timestamp=2019-04-24T03:08:00.045+0000) > > Or just change it with old fevor of battle. Riot is too ~~stubborn~~ progressive to bring back an old rune. Conq without the healing is literally Fervour inst it? They obviously understand that skirmishers need some damage padding but they can't admit that Fervour was good so they tacked on additional effects to make it different.
> [{quoted}](name=Greenette,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=001400000000,timestamp=2019-04-24T03:15:00.876+0000) > > Riot is too ~~stubborn~~ progressive to bring back an old rune. > > Conq without the healing is literally Fervour inst it? They obviously understand that skirmishers need some damage padding but they can't admit that Fervour was good so they tacked on additional effects to make it different. And the true damage plus the way it proc
: Its really just conq pushing tanks out of lane, both versions but the current one in particular. At least, in melee vs melee match ups. Everything these skirmishers and duellists lack, conq provides in spades and it even scales up with them. A lot of traditional tanks are stuck with Grasp or Aftershock and while Aftershock is at least moderately valuable, Grasp is sometimes useless because it's not safe to proc it and these are the only 2 big tank keystones in the game. I take Phase Rush into Kayle, Hec, etc. just to give myself some insurance but I'm really unsatisfied with it once I've scaled into tankiness. It would feel a lot more fair if one part of conq was removed, doesn't matter which. Also, as a side note, someone back in the threads said something along the lines of tanks shouldn't be trying for a 1v1 but I disagree. Tanks have really high base damages on their spells to compensate for their early game before they get items, it's always been like this. Before true damage was rampant tanks actually had a fair shot winning 1v1's if they played to their strengths, outside of fighting counters and certain ranged champs.
> [{quoted}](name=Greenette,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0014,timestamp=2019-04-24T02:11:38.133+0000) > > Its really just conq pushing tanks out of lane, both versions but the current one in particular. At least, in melee vs melee match ups. Everything these skirmishers and duellists lack, conq provides in spades and it even scales up with them. > > A lot of traditional tanks are stuck with Grasp or Aftershock and while Aftershock is at least moderately valuable, Grasp is sometimes useless because it's not safe to proc it and these are the only 2 big tank keystones in the game. I take Phase Rush into Kayle, Hec, etc. just to give myself some insurance but I'm really unsatisfied with it once I've scaled into tankiness. > > It would feel a lot more fair if one part of conq was removed, doesn't matter which. Also, as a side note, someone back in the threads said something along the lines of tanks shouldn't be trying for a 1v1 but I disagree. Tanks have really high base damages on their spells to compensate for their early game before they get items, it's always been like this. Before true damage was rampant tanks actually had a fair shot winning 1v1's if they played to their strengths, outside of fighting counters and certain ranged champs. Or just change it with old fevor of battle.
: The secret behind top lane tank mains: We are massive masochists. We enjoy suffering.
> [{quoted}](name=Maelrus Jade,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0013,timestamp=2019-04-23T23:40:14.073+0000) > > The secret behind top lane tank mains: We are massive masochists. We enjoy suffering. {{champion:36}} mains for sure
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=,timestamp=2019-04-23T02:53:26.316+0000) > > The tankers and Juggernauts champions of top lane is dead right now. > > That is the list of best top laners{{champion:10}} {{champion:58}} {{champion:120}} {{champion:24}} {{champion:92}} {{champion:67}} {{champion:8}} {{champion:85}} 2 divers, 2 adc, 2 skirmishers and 1 broken lane bully and lane scaler mage that didn't get a damn nerf for patchs now not to mention most of this champions are abuse of new Conquer. > > Top lane right now is filled with the most of toxic champions in the game, either they put twice damage of Juggernauts or they just able to tanky due to their in build skills more than tankers while having ability to CC and dive you under tower to finish you within seconds. At the end of the day. The question should be asked. Should tanks exist in league of legends? If yes is there purpose to absorb damage, and be at the front lines at all time? If yes then why are they being left in the dust when it comes to updates. If riot does not like the idea of tanks, and front lines then get rid of them and do a large rework over haul on all tanks a cross the board. This is not rocket science. This a pretty simple thing to figure out. People just don't want to answer the question about if they want tanks, and what are there purpose.
> [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0012,timestamp=2019-04-23T18:32:38.873+0000) > > At the end of the day. The question should be asked. Should tanks exist in league of legends? If yes is there purpose to absorb damage, and be at the front lines at all time? If yes then why are they being left in the dust when it comes to updates. If riot does not like the idea of tanks, and front lines then get rid of them and do a large rework over haul on all tanks a cross the board. This is not rocket science. This a pretty simple thing to figure out. People just don't want to answer the question about if they want tanks, and what are there purpose. That is good answer maybe instead of pushing on their damage skills they should give them a damn good taunts and good items so they can suck damage not be another ap mage that semi frontline
: The problem with top lane is that ranged harass is way to effective. When people take an adc or mage to top lane the only possible counter is to also play a ranged champ or the few champs with insane movement abilities.
> [{quoted}](name=montgomuryyyy,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0011,timestamp=2019-04-23T18:16:16.848+0000) > > The problem with top lane is that ranged harass is way to effective. When people take an adc or mage to top lane the only possible counter is to also play a ranged champ or the few champs with insane movement abilities. Special if mage abuse the hell out of the dumb Kelpto
: HOW THE HECK CAN ANYONE DOWNVOTE THIS THREAD
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0010,timestamp=2019-04-23T17:59:16.203+0000) > > HOW THE HECK CAN ANYONE DOWNVOTE THIS THREAD Cause some have a hate toward tankers and juggernauts
: What I want to see is items with scaling effects tied to stats, like Warmogs, where the main effect is tied behind a stat wall you need to reach. This way, you would be able to make strong items, while also avoiding people being able to use it without the proper investment
> [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0000000100000001,timestamp=2019-04-23T13:12:55.274+0000) > > What I want to see is items with scaling effects tied to stats, like Warmogs, where the main effect is tied behind a stat wall you need to reach. > > This way, you would be able to make strong items, while also avoiding people being able to use it without the proper investment I mean it took they ages to make right nerf to champions that abuse aftershock and right nerf was simple make it scale with armor and mr not damage
: Do you actually think Urgot is weak? Jesus Christ, I've never heard anything more unintelligent than that.
> [{quoted}](name=Darkpittwo,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=000900000000,timestamp=2019-04-23T12:55:54.767+0000) > > Do you actually think Urgot is weak? Jesus Christ, I've never heard anything more unintelligent than that. I didn't say he weak, i said he isn't juggernaut anymore
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=,timestamp=2019-04-23T02:53:26.316+0000) > > The tankers and Juggernauts champions of top lane is dead right now. > > That is the list of best top laners{{champion:10}} {{champion:58}} {{champion:120}} {{champion:24}} {{champion:92}} {{champion:67}} {{champion:8}} {{champion:85}} 2 divers, 2 adc, 2 skirmishers and 1 broken lane bully and lane scaler mage that didn't get a damn nerf for patchs now not to mention most of this champions are abuse of new Conquer. > > Top lane right now is filled with the most of toxic champions in the game, either they put twice damage of Juggernauts or they just able to tanky due to their in build skills more than tankers while having ability to CC and dive you under tower to finish you within seconds. U Forgot {{champion:39}} !!! she is untargetable. u need +10k mouse DPI speed and +800 focus iq to be able click on her(GOD Helps u if ur champion has skillshot ability)
> [{quoted}](name=ME VLADIMIRE,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=000f,timestamp=2019-04-23T14:57:37.986+0000) > > U Forgot {{champion:39}} !!! she is untargetable. u need +10k mouse DPI speed and +800 focus iq to be able click on her(GOD Helps u if ur champion has skillshot ability) Bless urgot w and auto lock :')
: Decrease the base AD scaling of those carry champions a little, increase base AD scaling of juggernauts a little, introduce more items in line with Steraks (that works of base AD) - that should help with the "items juggernauts can use, others can use better" problem, at the least. Also, make them melee only, please. Hell, I wouldn't even mind true melee only juggernaut items with a decently powerful passive that gets disabled for like 10+ sec as soon as you dash/blink/become untargetable - with Flash being the only exception. That way immobile juggernauts actually can actually have good stuff... Now tanks? Decrease their combo damage, which is a bit high atm, low dmg scaling with offensive stats, and buff tank items. Could again go the base AD -> relevant stats route.
> [{quoted}](name=Princess Bunhead,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=000b,timestamp=2019-04-23T09:58:28.164+0000) > > Decrease the base AD scaling of those carry champions a little, increase base AD scaling of juggernauts a little, introduce more items in line with Steraks (that works of base AD) - that should help with the "items juggernauts can use, others can use better" problem, at the least. > > Also, make them melee only, please. > > Hell, I wouldn't even mind true melee only juggernaut items with a decently powerful passive that gets disabled for like 10+ sec as soon as you dash/blink/become untargetable - with Flash being the only exception. > > That way immobile juggernauts actually can actually have good stuff... > > Now tanks? Decrease their combo damage, which is a bit high atm, low dmg scaling with offensive stats, and buff tank items. Could again go the base AD -> relevant stats route. That is the problem, no one cares about base ad and ap anymore as tanker and juggernaut it about abusing defensive items with your base ad and ap as diver or mage or skirmishes while tankers and juggernaut abuse offensive items which lead to that joke lane plus conquer being over loads with healing and true damage to support defensive items for divers and skirmishes
: IMO jax is kind of dead top. He has very few winning match ups and heavily relies on jg help until late game
> [{quoted}](name=Shiroe Okazaki,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0005,timestamp=2019-04-23T04:14:53.624+0000) > > IMO jax is kind of dead top. He has very few winning match ups and heavily relies on jg help until late game Dead to what, ? He still top tier
: lol top tier top laners without listing {{champion:85}}
> [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0008,timestamp=2019-04-23T07:40:58.230+0000) > > lol > top tier top laners without listing {{champion:85}} Forgot the kelpto cancer
Ephixus (EUW)
: So Urgot is trash as Juggernaut? He is tanky, deals dmg like an ADC and pure cancer at the same time.
> [{quoted}](name=Ephixus,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0009,timestamp=2019-04-23T08:03:02.664+0000) > > So Urgot is trash as Juggernaut? > > He is tanky, deals dmg like an ADC and pure cancer at the same time. Urgot is squishy right now compared to other juggernaut, infact I don't think he is juggernaut anymore
: They reworked 2 champions, which haven't historically been juggernauts, into such: {{champion:266}} {{champion:6}} So "no juggernauts since Illaoi" isn't really true. Even _if_ it would be true that we didn't get a juggernaut since then, this doesn't prove that they hate this subclass. By that logic, Riot also hates skirmishers, since we didn't get a new one since Yasuo.
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=00060000,timestamp=2019-04-23T07:27:44.941+0000) > > They reworked 2 champions, which haven't historically been juggernauts, into such: > {{champion:266}} {{champion:6}} > So "no juggernauts since Illaoi" isn't really true. > > Even _if_ it would be true that we didn't get a juggernaut since then, this doesn't prove that they hate this subclass. By that logic, Riot also hates skirmishers, since we didn't get a new one since Yasuo. But they made fail with them and gutted them for pro play
: Why the fuck not. Why not have Subclass specific items inaccessible to other classes
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=000000010000,timestamp=2019-04-23T04:08:38.851+0000) > > Why the fuck not. Why not have Subclass specific items inaccessible to other classes Cause they will kill creative toxic player mindset that abuse items, duh
Yara0 (NA)
: you forgot {{champion:39}}
> [{quoted}](name=Yara0,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0004,timestamp=2019-04-23T04:07:01.632+0000) > > you forgot {{champion:39}} and devil {{champion:17}}
: Except jax is a dead pick and hecarim is {{champion:518}} {{champion:133}} {{champion:112}} {{champion:8}} slightly overtuned. Jax offers more counterplay then ranged top bullies like {{champion:150}} {{champion:74}} {{champion:85}} Meanwhile we have the jax hatred since he is a nasus low elo stomper, that requires jungle attention to fuction and is behind hard looses.
> [{quoted}](name=Dr Apathy,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0003,timestamp=2019-04-23T03:56:09.732+0000) > > Except jax is a dead pick and hecarim is {{champion:518}} {{champion:133}} {{champion:112}} {{champion:8}} slightly overtuned. Jax offers more counterplay then ranged top bullies like {{champion:150}} {{champion:74}} {{champion:85}} > > > Meanwhile we have the jax hatred since he is a nasus low elo stomper, that requires jungle attention to fuction and is behind hard looses. You know what is the topic about even ?
: Remove conqueror Introduce ACTUAL keystone for bruisers that doesn't implies true damage and that can't be used by specific champions for cheesy strategies Either increase the hell out of base cooldowns of oppressive champions or remove CDR from some itemisation (Riot, CDR on more than 50% of all the items isn't fun at all) Decrease extreme snowballing Remove extreme synergy items such as {{item:3161}}
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0001,timestamp=2019-04-23T03:37:49.536+0000) > > Remove conqueror > Introduce ACTUAL keystone for bruisers that doesn't implies true damage and that can't be used by specific champions for cheesy strategies > Either increase the hell out of base cooldowns of oppressive champions or remove CDR from some itemisation (Riot, CDR on more than 50% of all the items isn't fun at all) > Decrease extreme snowballing > Remove extreme synergy items such as {{item:3161}} Anything that doesn't use mana alot got alot of cdr items for no reason plus the dumb new runes system
: You can play a tank into most of those champions sooo idk what your problem is.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0002,timestamp=2019-04-23T03:42:33.189+0000) > > You can play a tank into most of those champions sooo idk what your problem is. Keep kidding yourself more
: You can play a tank into most of those champions sooo idk what your problem is.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0002,timestamp=2019-04-23T03:42:33.189+0000) > > You can play a tank into most of those champions sooo idk what your problem is. Keep kidding yourself more
: Juggernauts won't be good until they actually give us itemization that other Roles don't use better
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=WjWNyIHg,comment-id=0000,timestamp=2019-04-23T03:10:23.762+0000) > > Juggernauts won't be good until they actually give us itemization that other Roles don't use better I know right ?
Rioter Comments
Saezio (EUNE)
: LOL. Illaoe needs serious buffs. She is a useless champion that can't do shit if her enemy isn't low. Her E and Q are easily dodgeable and her W jump is extremely short.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ww8Ud95T,comment-id=0001,timestamp=2019-04-20T15:24:24.833+0000) > > LOL. Illaoe needs serious buffs. She is a useless champion that can't do shit if her enemy isn't low. Her E and Q are easily dodgeable and her W jump is extremely short. {{champion:6}} {{champion:27}} {{champion:90}} delete her E too, due to dumb idea of E timer goes down on every second of hit.
: Wukong's lvl 1 Q is an autoattack that costs mana. That 10 base damage is pretty horrendous.
> [{quoted}](name=Syndra1ShotJFK,realm=NA,application-id=3ErqAdtq,discussion-id=EmmwEHWY,comment-id=0000,timestamp=2019-04-19T00:34:26.241+0000) > > Wukong's lvl 1 Q is an autoattack that costs mana. That 10 base damage is pretty horrendous. Wait Wukong have Q too ?
Antenora (EUW)
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=J1FPhhyN,comment-id=00010000,timestamp=2019-04-17T12:52:44.103+0000) > > Op.gg https://i.gyazo.com/b6ca5e0fde8b6c25da6ebe163b11567b.png 45% and that's Korean solo queue. Her World wide ban rate is around 41 - 43%.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=J1FPhhyN,comment-id=000100000000,timestamp=2019-04-17T12:57:17.669+0000) > > https://i.gyazo.com/b6ca5e0fde8b6c25da6ebe163b11567b.png > > > 45% and that's Korean solo queue. > > Her World wide ban rate is around 41 - 43%. Doesn't change the fact she need to be nerfed
Antenora (EUW)
: Where are you seeing 50% ban rate? I'm seeing like 43%
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=J1FPhhyN,comment-id=0001,timestamp=2019-04-17T09:44:52.907+0000) > > Where are you seeing 50% ban rate? > > I'm seeing like 43% Op.gg
: I will give credit where it's due: to play that 1v5 pentakilling death machine, you have to position it right every time, and that part is kinda tricky. But the payload of damage you can deal from just playing super safe is still really strong, and your 1v1 potential trumps most duelists and assassins alike...and did I happen to mention that you can 1v5 late game harder than YASUO AND RIVEN, the two PREMIER 1v5 CHAMPS, because neither of them can 3 shot a FULL ARMOR/HP TANK!?!
> [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=J1FPhhyN,comment-id=0000,timestamp=2019-04-17T00:08:41.556+0000) > > I will give credit where it's due: to play that 1v5 pentakilling death machine, you have to position it right every time, and that part is kinda tricky. > > But the payload of damage you can deal from just playing super safe is still really strong, and your 1v1 potential trumps most duelists and assassins alike...and did I happen to mention that you can 1v5 late game harder than YASUO AND RIVEN, the two PREMIER 1v5 CHAMPS, because neither of them can 3 shot a FULL ARMOR/HP TANK!?! I don't mind saying she require skills to put position right, the say goes for Yasuo and Riven. But unlike them she having so power early in game and after 6 she ready to 1v1 you as skirmishers not even bruisers
Rioter Comments
Antenora (EUW)
: After having to face a Kleptomancy Kennen as Malphite I sympathize with my top lane brethren with regards to the state of their lane.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=000d,timestamp=2019-04-14T23:48:24.649+0000) > > After having to face a Kleptomancy Kennen as Malphite I sympathize with my top lane brethren with regards to the state of their lane. See, that is my point, cancer
Vlada Cut (EUNE)
: Aaand everyone forgot about the greatest top kleptomancy abuser here. {{champion:10}}
> [{quoted}](name=Vlada Cut,realm=EUNE,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=000b,timestamp=2019-04-14T20:21:22.583+0000) > > Aaand everyone forgot about the greatest top kleptomancy abuser here. > {{champion:10}} Atleast she not super ranged in lane phase buddy.
Saianna (EUNE)
: > solo performance is a mere joke players use an excuse because This game literally promoted its ranked as solo performance based ranking system. The mere joke is just player still remembering this "promise"
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=tzW4LwKZ,comment-id=00070000,timestamp=2019-04-14T16:23:36.398+0000) > > This game literally promoted its ranked as solo performance based ranking system. The mere joke is just player still remembering this "promise" Solo performance doesn't matter, you do bad and won you gain same lp as the person who carried you. You so well and try to carry but fail cause an inting adc who goes 0-9 you both lose same amount of lp
Ourboros (EUW)
: You dont seem to understand the fundamental flaw with this. In a ranking system someone HAS to lose and somone HAS to win. The LP/MMR you won is the one that the enemy team lost. When you want your LP loss lessened because you did good, the enemy has to gain less to compensate. Or Imagine yourself winning, but because the enemy team lost gracefully and played well, you in turn gain practically no Lp for your win. Thats awful design.
> [{quoted}](name=Ourboros,realm=EUW,application-id=3ErqAdtq,discussion-id=tzW4LwKZ,comment-id=0006,timestamp=2019-04-14T13:54:37.111+0000) > > You dont seem to understand the fundamental flaw with this. In a ranking system someone HAS to lose and somone HAS to win. The LP/MMR you won is the one that the enemy team lost. When you want your LP loss lessened because you did good, the enemy has to gain less to compensate. Or Imagine yourself winning, but because the enemy team lost gracefully and played well, you in turn gain practically no Lp for your win. Thats awful design. And i didn't say you shouldn't lose if your team lose,i say i lose less if i did well on losing game and i gain almost nothing if i got hard carried and was super bad. That my buddy what called locking people in their deserve elo
Thilmer (EUW)
: I use klepto in support Sona. The free potions and wards are very nice as a support.
> [{quoted}](name=Thilmer,realm=EUW,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0009,timestamp=2019-04-14T14:34:05.546+0000) > > I use klepto in support Sona. > > The free potions and wards are very nice as a support. Support is fine, i just making fun of abusing ranged top laners
: Here's an idea to borrow from what is going on in every other major sport. Baseball, basketball, football, soccer, etc. all have statistical metrics that can show how much better one player is than the other. (Watch the movie "Moneyball" if you want to see the story of how it started in baseball.) Riot has all the data they need to do something similar in League. They know every action and event at every moment in the game. They could take all that data and give it to a smart data scientist, who could determine that "a kill at this point in the game is worth X percent of a win" or "a death at this point in the game is worth Y percent of a loss." Ditto for every other event: minion kill, dragon or baron take, ward spotting an enemy, etc. They could build up a set of metrics that measure how much each player contributed to a win or a loss. And this could be done by position. Then, at the end of the game, each player could get an individual LP boost or reduction based on how much they contributed to the win or loss. Then the "inting and feeding" teammate would be punished more than the almost carrying player. Likewise, the complete carry player would be boosted more than their "along for the ride" teammates. This is totally possible given the availability of data and smart data scientists.
> [{quoted}](name=HairyBellyfonty,realm=NA,application-id=3ErqAdtq,discussion-id=tzW4LwKZ,comment-id=0002,timestamp=2019-04-14T04:20:02.940+0000) > > Here's an idea to borrow from what is going on in every other major sport. Baseball, basketball, football, soccer, etc. all have statistical metrics that can show how much better one player is than the other. (Watch the movie "Moneyball" if you want to see the story of how it started in baseball.) > > Riot has all the data they need to do something similar in League. They know every action and event at every moment in the game. They could take all that data and give it to a smart data scientist, who could determine that "a kill at this point in the game is worth X percent of a win" or "a death at this point in the game is worth Y percent of a loss." Ditto for every other event: minion kill, dragon or baron take, ward spotting an enemy, etc. They could build up a set of metrics that measure how much each player contributed to a win or a loss. And this could be done by position. > > Then, at the end of the game, each player could get an individual LP boost or reduction based on how much they contributed to the win or loss. Then the "inting and feeding" teammate would be punished more than the almost carrying player. Likewise, the complete carry player would be boosted more than their "along for the ride" teammates. > > This is totally possible given the availability of data and smart data scientists. If there system can record someone who run it down, sure they can record lane winning, tp plays and kda to make sure player reward right
: Sona's got a few more issues than just being squishy that keep her from playing toplane: - Super squish - Slow base speed, and immobile - Relatively large target - Any meaningful damage requires being in basic attack range - Very mana hungry - One of the worst waveclears, probably second only to {{champion:201}} And Braum has better things to do anyway. - *Zero* CC of any kind pre-6, apart from a single target slow on a basic attack. - That slow is heavily unreliable, as Sona needs to use 3 spells to prime it, and that will guzzle her mana. Combine that with having to farm, so she's forced to use it to either harrass or last hit, she's not going to be able to sit on it.
> [{quoted}](name=Daedric Etwahl,realm=NA,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0004,timestamp=2019-04-14T05:09:34.898+0000) > > Sona's got a few more issues than just being squishy that keep her from playing toplane: > > - Super squish > - Slow base speed, and immobile > - Relatively large target > - Any meaningful damage requires being in basic attack range > - Very mana hungry > - One of the worst waveclears, probably second only to {{champion:201}} And Braum has better things to do anyway. > - *Zero* CC of any kind pre-6, apart from a single target slow on a basic attack. > - That slow is heavily unreliable, as Sona needs to use 3 spells to prime it, and that will guzzle her mana. Combine that with having to farm, so she's forced to use it to either harrass or last hit, she's not going to be able to sit on it. Most of what you said come in form of useless base status that what every ranged top laner should have
: I really wish Grasp top Teemo would be addressed...
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=000300000000,timestamp=2019-04-14T06:49:28.837+0000) > > I really wish Grasp top Teemo would be addressed... No one would, cause teemo is devil child
: I'm guessing this is a shit post, but honestly, the reason people complain about ranged tops, is that they are effective against pretty much every melee top. Outside of ganks, you are basically unable to touch them, and this season, damage is so high/defense is so low, that you can't exactly tank their damage either. When you combine that with the insane amount of rng that klepto brings to the lane, top lane starts looking more and more like a shit show.
> [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0003,timestamp=2019-04-14T03:20:55.867+0000) > > I'm guessing this is a shit post, but honestly, the reason people complain about ranged tops, is that they are effective against pretty much every melee top. Outside of ganks, you are basically unable to touch them, and this season, damage is so high/defense is so low, that you can't exactly tank their damage either. > > When you combine that with the insane amount of rng that klepto brings to the lane, top lane starts looking more and more like a shit show. That is the whole problem, RNG of damn Klepto added to the damn base status of ranged champions = hell. {{champion:85}} {{champion:43}} {{champion:112}} abuse klepto, have good base status that able to poke you down and be tanky. {{champion:17}} can use graps of the undying and be tanker while abuse you still. And list goes on. {{champion:37}} would be the same but she have the worst weakest status in game, that why she not abused.
: She wouldn't, she has no CC and her base movement speed buff is underwhelming If she had more hp she'd still get jumped on and die, she doesn't have condemn like Vayne or Karma's W
> [{quoted}](name=Morgana Q Misser,realm=EUW,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0002,timestamp=2019-04-14T02:41:28.958+0000) > > She wouldn't, she has no CC and her base movement speed buff is underwhelming > > If she had more hp she'd still get jumped on and die, she doesn't have condemn like Vayne or Karma's W Trust me, Kelpto make magic special with stuff that can spam skills
: I use this rune on Volibear. :)
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0001,timestamp=2019-04-14T02:20:56.456+0000) > > I use this rune on Volibear. :) using it on voli bear is fine,he is melee and top laner that you can deal with but my god ranged champions, keep dreaming
: Also abysmal at shoving and does pitiful damage early while also being immobile.
> [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=KQlryTKx,comment-id=0000,timestamp=2019-04-14T01:55:32.025+0000) > > Also abysmal at shoving and does pitiful damage early while also being immobile. I know right ?
Rioter Comments
: It's not about individual games, it's about many games in the long term. All you can do is try to be a valuable asset to your team Best thing to do is copy paste the "xyz have joined the lobby" text from champ select, put it all into op.gg search bar and just see who you're with to avoid first timers/off roles, make a call to dodge some games, it'll save you a few auto losses which adds up in the long term Also right now in Gold I'd say just play jungle, you seem better at Xin Zhao than Urgot, and jungle is a lot more impactful than top most games. Most junglers in gold seem to be 4fun autolose players, not really ganking/invading, just farming even when their laners are being pushed in (then can't get successful ganks because the enemy laners get vision control). So ye, just watch some guides from good soloq players on Xin or some other good ganking jungler with a dash and cc {{champion:164}} {{champion:120}} {{champion:59}} {{champion:254}}
> [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=tzW4LwKZ,comment-id=0000,timestamp=2019-04-14T01:18:22.423+0000) > > It's not about individual games, it's about many games in the long term. All you can do is try to be a valuable asset to your team > > Best thing to do is copy paste the "xyz have joined the lobby" text from champ select, put it all into op.gg search bar and just see who you're with to avoid first timers/off roles, make a call to dodge some games, it'll save you a few auto losses which adds up in the long term > > Also right now in Gold I'd say just play jungle, you seem better at Xin Zhao than Urgot, and jungle is a lot more impactful than top most games. Most junglers in gold seem to be 4fun autolose players, not really ganking/invading, just farming even when their laners are being pushed in (then can't get successful ganks because the enemy laners get vision control). So ye, just watch some guides from good soloq players on Xin or some other good ganking jungler with a dash and cc > > {{champion:164}} {{champion:120}} {{champion:59}} {{champion:254}} Doesn't change anything from your team mate inting and feeding.
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ValiantKiller

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