: What's going on Riot? poor matchmaking, jungle changes backfiring, position rank sucking?
i mean top lane doesn't worth much now unless you split pusher and it not a good thing for solo carry, game swing toward a better ADC and jungle in general now more than every just like season 7. I get alot of inting kids and rage afkers this days more than ever, matchmaking sucsk where bronze 1 could face gold 1 legit not to mention the position ranking is a bottleneck of climbing now and they won't admit they made mistakes so yah it endless loop of making game dead slowly.
: They still won't admit scuttle was a bad idea so forget them owning up to recent jungle changes. All you will hear is the doublespeak and lies, see below. > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=4J3IrTBu,comment-id=,timestamp=2019-02-01T16:28:53.663+0000) > **Jungle post 9.2** > > > * The XP changes seem to have put junglers on average at the intended levels by game time. While they can look large on paper, effect on total jungler XP hasn't been that dramatic given changes to XP scaling (not base), don't kick in immediately and junglers do get some other sources of XP. > * We're seeing some junglers who rely on a strong power spike at 6 still doing fine, others struggling a bit. Need to look into those cases more. > * Power changes for different types of jungler haven't been that large in most contexts. Really high MMR (high diamond and above) does stand out though, with the same patterns seen in average MMR but to significantly larger degrees. As you'd expect junglers who focus on heavy farming and getting ahead of the XP curve, particularly those who use Challenging Smite well, have lost out on the most power. Kha'Zix and Graves are good examples of that, both of whom we felt could do with a bit of a power down. > > More thoughts plus probably some statistics to dig through to come, potentially next week. We don't have any systemic tuning planned for the jungle in 9.3. Will assess again during the 9.4 development cycle though, We have been looking at level 2 ganking,
> [{quoted}](name=RekSai CoffeeCo,realm=NA,application-id=3ErqAdtq,discussion-id=4vkjmR2h,comment-id=0001,timestamp=2019-02-16T16:41:22.876+0000) > > They still won't admit scuttle was a bad idea so forget them owning up to recent jungle changes. All you will hear is the doublespeak and lies, see below. They killed half of tanker and weak junglers cause of that dumb scuttle change e.e
: I REALLY wish we could choose our level border
I mean i'm level 433 imagine good stuff i saw in border and keep getting it replaced :')
GreenKnight (EUNE)
: Oh no, rework player lost his champion. Welcome to the club, pal
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=quJAAtqK,comment-id=0000,timestamp=2019-02-16T10:29:50.255+0000) > > Oh no, rework player lost his champion. Welcome to the club, pal Thanks
Rioter Comments
: Yeah I'd prefer if he didn't just build {{item:3071}} for damage and built stuff like{{item:3812}} {{item:3814}} {{item:3026}} {{item:3042}} {{item:3161}} {{item:3085}} too
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=ehncy9HV,comment-id=00010000,timestamp=2019-02-14T18:00:13.789+0000) > > Yeah I'd prefer if he didn't just build {{item:3071}} for damage and built stuff like{{item:3812}} {{item:3814}} {{item:3026}} {{item:3042}} {{item:3161}} {{item:3085}} too Myself when i used to main him before they going to ruin him once and for all as they kill him slowly by this nerfs. I used to build him like this {{item:3071}} {{item:3022}} {{item:3812}} {{item:3111}} {{item:3163}} or {{item:3194}} depend on their combo and sames goes for {{item:3075}} or {{item:3143}} or{{item:3742}} or {{item:3026}} depend on combo as well. But yah right now i gave up on him sadly after i climbed with him last season cause i know he going to be dead weight now, cause legit urgot is good late game only due to his early snowball which won't happen anymore special with nerfed shield and he not able to buy {{item:3053}}
: Eh she's not really OP atm. When conqueror gets changed she'll be sleeper OP. Especially since farming junglers like Yi won't have enough gold and exp to kill her before she CCs him to death.
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=ehncy9HV,comment-id=00000000,timestamp=2019-02-14T17:56:39.292+0000) > > Eh she's not really OP atm. When conqueror gets changed she'll be sleeper OP. Especially since farming junglers like Yi won't have enough gold and exp to kill her before she CCs him to death. Anyway you get my point here
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=ehncy9HV,comment-id=0000,timestamp=2019-02-14T17:52:41.002+0000) > > Nah they got to kill him like {{champion:113}} then buff him to be op once more like her. *once he get's a skin.
> [{quoted}](name=Laufplanke,realm=EUW,application-id=3ErqAdtq,discussion-id=ehncy9HV,comment-id=00000001,timestamp=2019-02-14T18:04:22.758+0000) > > *once he get's a skin. True true
: Suggestion for those Urgot nerfs
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=ehncy9HV,comment-id=,timestamp=2019-02-14T17:47:20.916+0000) > > On live Urgot shield scales off 30% max HP and on PBE riot is planning on halfing that to a 15% max HP shield as well as nerfing his passive damage. > What if you added AD scaling to urgot's shield so he can't just build black cleaver into full tank and has to itemize for multiple damage items in order to be a threat? He'd still do good damage but he'd be significantly less tanky. That might even take him out of the pro scene ehich favors tanks while keeping him decent in soloQ. Nah they got to kill him like {{champion:113}} then buff him to be op once more like her.
Saezio (EUNE)
: They need to buff tanks.. like.. _a lot_ And no I don't mean sion, sion needs nerfs, but all the other tanks are trash tier atm. Buff those and meta would be a bit better. The thing is, riot want fast games. So they won't make changes that actively increase average game time.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=HcfIetz7,comment-id=0000,timestamp=2019-02-12T19:27:03.756+0000) > > They need to buff tanks.. like.. _a lot_ > And no I don't mean sion, sion needs nerfs, but all the other tanks are trash tier atm. Buff those and meta would be a bit better. > > The thing is, riot want fast games. So they won't make changes that actively increase average game time. It funny that you get that much upvotes when my post get downvotes when your words just prove my post lol
: As a Trist main, I can confirm that compared to Vayne or Lucian or Ezreal, Trist is very immobile. They get pretty low CD dashes(vayne maxes hers first or second and it gets CDR from her ult so the CD is almost nonexistent and both Lucian and Ez max theirs second and get to build CDR) compared to Tristana who is on a 22 second, maxes it last, and gets no CDR. She gets resets but that's only if she or her team are ahead and killing the enemy team. :/
> [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=00030000000000000000,timestamp=2019-02-12T18:10:15.288+0000) > > As a Trist main, I can confirm that compared to Vayne or Lucian or Ezreal, Trist is very immobile. They get pretty low CD dashes(vayne maxes hers first or second and it gets CDR from her ult so the CD is almost nonexistent and both Lucian and Ez max theirs second and get to build CDR) compared to Tristana who is on a 22 second, maxes it last, and gets no CDR. She gets resets but that's only if she or her team are ahead and killing the enemy team. :/ That is my point that why i said i rather face her over them any day not to mention they can sustain damage, be more tanky than her
Rioter Comments
: revert the entire game back to season 4. its not rocket science.
> [{quoted}](name=Troll Slaiyer,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0005,timestamp=2019-02-12T02:59:08.388+0000) > > revert the entire game back to season 4. its not rocket science. it's for them
: not sure but i'm happy, besides its not too big either, just 5 damage on w which is mostly for waveclear anyways. still find it odd considering she is pretty high up. perhaps a new skin on the way?
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=k5EkI9nw,comment-id=0001,timestamp=2019-02-11T23:13:42.269+0000) > > not sure but i'm happy, > besides its not too big either, just 5 damage on w which is mostly for waveclear anyways. > > still find it odd considering she is pretty high up. perhaps a new skin on the way? That is much and she already have amazing wave clear
: Varus at garbage tier with 46% WR while Sivir almost at 53% getting buffs aayy riot pls
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=k5EkI9nw,comment-id=0000,timestamp=2019-02-11T23:08:27.211+0000) > > Varus at garbage tier with 46% WR while Sivir almost at 53% getting buffs aayy riot pls Balance at it finest.
Rioter Comments
: Lol you’re on crack if you don’t think fair Vayne and trist are mobile, shit the latter 2 also have point and click self peel
> [{quoted}](name=Emotional Dad,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=000300000000,timestamp=2019-02-11T09:23:14.879+0000) > > Lol you’re on crack if you don’t think fair Vayne and trist are mobile, shit the latter 2 also have point and click self peel Vayne is yes but trist is very immobile compared to both lucain and vayne.
: luc and ez will still be god teir till they are nerfed. they dont need gutted but their power is still too high
> [{quoted}](name=Marian Cross,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0004,timestamp=2019-02-11T00:10:05.478+0000) > > luc and ez will still be god teir till they are nerfed. they dont need gutted but their power is still too high Tell that to balance team who thinks crit change would fix them
Done25 (NA)
: They should removed the true damage and make the healing based off pre-mitigation. Fights last longer, but it's still good vs tanks.
> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=NKQRuxOU,comment-id=0000,timestamp=2019-02-10T22:20:33.675+0000) > > They should removed the true damage and make the healing based off pre-mitigation. Fights last longer, but it's still good vs tanks. I mean they won't rest till they ruin everything :/
Rioter Comments
: I'd rather face lucian than tristana/vayne/cait, both as an adc player and secondary tank player. At the very least lucian always puts himself in 500 range and requires some skill weaving.
> [{quoted}](name=JackMcSnipeyz,realm=EUNE,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0003,timestamp=2019-02-10T08:08:57.868+0000) > > I'd rather face lucian than tristana/vayne/cait, both as an adc player and secondary tank player. > > At the very least lucian always puts himself in 500 range and requires some skill weaving. Got to disagree they don't get tanky atleast and they not mobiles
: lucian doesnt run crit build 1st he runs bork then cleaver finally crit comes in or more damage/lifesteal items.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0002,timestamp=2019-02-10T01:14:09.177+0000) > > lucian doesnt run crit build 1st he runs bork then cleaver finally crit comes in or more damage/lifesteal items. That is the point they didn't nerf him cause they thought crit items will make other adc better but it made him stronger only
: Crit adcs are worse on 1 item since they dont have old StormR anymore, not a surprise at all that he still runs them down. I wasn't sure, now I am: nerf Lucian.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0001,timestamp=2019-02-09T21:29:44.205+0000) > > Crit adcs are worse on 1 item since they dont have old StormR anymore, not a surprise at all that he still runs them down. > > I wasn't sure, now I am: nerf Lucian. I mean when {{champion:236}} with PTA can melt down {{champion:111}} level 1 then something is wrong from long time.
: > [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=0000,timestamp=2019-02-09T21:15:36.800+0000) > > if anything the crit change actually made him stronger. > > but for some reason they pulled the planned nerf for him this patch They didn't want to nerf him in the same patch basically every other ADC gets buffed. If it turns out that it really wasn't an indirect nerf to him they will return for next patch. They said as much.
> [{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=fWG7Ls6f,comment-id=00000000,timestamp=2019-02-09T21:28:10.674+0000) > > They didn't want to nerf him in the same patch basically every other ADC gets buffed. If it turns out that it really wasn't an indirect nerf to him they will return for next patch. They said as much. As much as they did nerf {{champion:62}} with same patch of whole assassin nerfs, they could do the same to lucain then buff him up slowly if they wanted. But nah they know both of {{champion:157}} and {{champion:236}} will be busted but ignored nerfing them.
Rioter Comments
: oh hell yeah i feel what you saying .. i mean they nerf so much damages from champs and ignite blah blah blah.... now game is more like : "you got bad bot hey guess what you going to lose the whole game no comebacks this season" and i don't know but this is my own opinion of making whole new rank named "grand master"...its make huge impact to low tiers to getting win with you know whos ...right ? (open to discuss about this) either they need to make solo/duo into only solo
> [{quoted}](name=rap boi970,realm=EUW,application-id=3ErqAdtq,discussion-id=Go3RGP7k,comment-id=0002,timestamp=2019-02-09T01:20:24.087+0000) > > oh hell yeah i feel what you saying .. i mean they nerf so much damages from champs and ignite blah blah blah.... > > now game is more like : > "you got bad bot hey guess what you going to lose the whole game no comebacks this season" > > and i don't know but this is my own opinion of making whole new rank named "grand master"...its make huge impact to low tiers to getting win with you know whos ...right ? (open to discuss about this) > > either they need to make solo/duo into only solo I mean what else you want when the winning adc can rush their core item now and just smash everything :')
: all lanes can be winning but if my botlane is loosing we just lose the f** game so annoying
> [{quoted}](name=MindDreamer,realm=EUW,application-id=3ErqAdtq,discussion-id=Go3RGP7k,comment-id=0001,timestamp=2019-02-09T00:31:10.583+0000) > > all lanes can be winning but if my botlane is loosing we just lose the f** game > so annoying Welcome to season 7 where the same shit happen again, where the winning adc can rush their IE and kill everyone cause they got one damn item.
: So hope to god you get adcs like me. Jk! I feel you. Verytimme i am aotofilled bot lose = game over
> [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=Go3RGP7k,comment-id=0000,timestamp=2019-02-08T23:46:26.801+0000) > > So hope to god you get adcs like me. > > > Jk! > > > I feel you. Verytimme i am aotofilled bot lose = game over I honestly want to just quit right now
Rioter Comments
Rioter Comments
Eggbread (NA)
: This seems really busted on DoT champs... HOWEVER, DoT champs don't really have a real keystone right now. This is also a good keystone for some champions that don't have one truthfully right now, like Rumble. Notable Champs Im Thinking Of: {{champion:34}} {{champion:136}} {{champion:268}} {{champion:63}} {{champion:69}} {{champion:42}} {{champion:9}} {{champion:74}} {{champion:55}} {{champion:10}} {{champion:85}} {{champion:90}} {{champion:82}} {{champion:25}} {{champion:68}} {{champion:13}} {{champion:27}} {{champion:163}} {{champion:17}} {{champion:6}} {{champion:161}} {{champion:8}} Biggest ones being {{champion:63}} {{champion:69}} {{champion:74}} {{champion:10}} {{champion:90}} {{champion:82}} {{champion:68}} {{champion:27}} {{champion:17}} {{champion:6}} {{champion:8}} IN PARTICULAR OF THE BIG ONES THAT IM REALLY WORRIED ABOUT... are Brand, Malzahar, Mordekaiser, Singed, Teemo, Urgot, and Vladimir. They JUST nerfed Urgot, and this is a gigantic buff to him.
> [{quoted}](name=Eggbread,realm=NA,application-id=3ErqAdtq,discussion-id=ZfAY8RZp,comment-id=0012,timestamp=2019-02-08T03:03:50.317+0000) > > This seems really busted on DoT champs... > > HOWEVER, DoT champs don't really have a real keystone right now. > > This is also a good keystone for some champions that don't have one truthfully right now, like Rumble. > > Notable Champs Im Thinking Of: > {{champion:34}} {{champion:136}} {{champion:268}} {{champion:63}} {{champion:69}} {{champion:42}} {{champion:9}} {{champion:74}} {{champion:55}} {{champion:10}} {{champion:85}} {{champion:90}} {{champion:82}} {{champion:25}} {{champion:68}} {{champion:13}} {{champion:27}} {{champion:163}} {{champion:17}} {{champion:6}} {{champion:161}} {{champion:8}} > > Biggest ones being {{champion:63}} {{champion:69}} {{champion:74}} {{champion:10}} {{champion:90}} {{champion:82}} {{champion:68}} {{champion:27}} {{champion:17}} {{champion:6}} {{champion:8}} > > IN PARTICULAR OF THE BIG ONES THAT IM REALLY WORRIED ABOUT... are Brand, Malzahar, Mordekaiser, Singed, Teemo, Urgot, and Vladimir. They JUST nerfed Urgot, and this is a gigantic buff to him. Yah that shit will be fire on {{champion:6}} now, since it looks so decent for his W.
: What sucks is Aatrox originally had a purpose to stop them, and now cant. He was my go to pick when VS split pushers, and now he's been reworked into a more stat check version of a Riven kit. Makes you wonder if Riot has anyone for a toplaner on their team. The Conqueror change is somewhat promising, but now they need to address Jax E and some other unhealthy shit (Spear). Much as a "dodge" mechanic is unique, its just very unhealthy for the game. Same with Trynd and his passive and r duration.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=00030000000000000000,timestamp=2019-02-08T03:21:38.637+0000) > > What sucks is Aatrox originally had a purpose to stop them, and now cant. He was my go to pick when VS split pushers, and now he's been reworked into a more stat check version of a Riven kit. Makes you wonder if Riot has anyone for a toplaner on their team. The Conqueror change is somewhat promising, but now they need to address Jax E and some other unhealthy shit (Spear). > Much as a "dodge" mechanic is unique, its just very unhealthy for the game. Same with Trynd and his passive and r duration. That conquer change will make {{champion:157}} {{champion:23}} {{champion:24}} {{champion:11}} more toxic cause they stack it anyone on the champions and they will do double damage plus healing. It dumb buff not a nerf for this champions.
: Except its top minus the tanks, meaning the lane is even more useless than it was in S7
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=000300000000,timestamp=2019-02-08T00:04:40.374+0000) > > Except its top minus the tanks, meaning the lane is even more useless than it was in S7 True true, just {{champion:24}} {{champion:23}} {{champion:83}} {{champion:75}} cause split pushing.
: Join the party. Left top for mid and I immediately felt like I had so much more influence on the game compared to top. If anything, Top's that unwanted child that no one wants yet someone has to take care of them (Jungle) (Don't like saying dark shit like this, but it explains top too well sadly) The solution, is they put an actual balance structure in top instead of it being the fucking experiment lane that it is right now (Like, playing any melee and most ranges vs Teemo fucking sucks lol)
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=0003,timestamp=2019-02-07T23:15:00.753+0000) > > Join the party. Left top for mid and I immediately felt like I had so much more influence on the game compared to top. > If anything, Top's that unwanted child that no one wants yet someone has to take care of them (Jungle) (Don't like saying dark shit like this, but it explains top too well sadly) > > The solution, is they put an actual balance structure in top instead of it being the fucking experiment lane that it is right now (Like, playing any melee and most ranges vs Teemo fucking sucks lol) I mean they need to make graps of undying and the dumb aftershock benefits tanker before it benefits mages and ranged shit like teemo. But as you said, top make no impact unless your team give you a space and didn't die over and over till you can snowball your lane and start to carry but that impossible with how things is slowly turn back to season 7 where it about the other 3 lanes.
: nerf the 2v1s top lane and we would be good in my opinion. oh wait wards are nerfed too so why bother using them early? if you get more use later. now if you early buy a control ward early the enemy top laner would cheese you harder for sure due to your careful nature hence the one pot vs 3 disadvantage.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=0002,timestamp=2019-02-07T20:25:18.109+0000) > > nerf the 2v1s top lane and we would be good in my opinion. oh wait wards are nerfed too so why bother using them early? if you get more use later. now if you early buy a control ward early the enemy top laner would cheese you harder for sure due to your careful nature hence the one pot vs 3 disadvantage. Tell me more, that shit ruined us for good legit their enemy top laner can leash his jungler and then they going to cheese you cause you can't keep warding every second and now you half pushed backin your laner cause your jungler do nothing while their jungle keep camping or pressuring you.
Yenn (NA)
: Jungle has too much control at low MMR and too little control at high MMR. News at 11.
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=0001,timestamp=2019-02-07T20:23:01.574+0000) > > Jungle has too much control at low MMR and too little control at high MMR. News at 11. Cause as i said , it a cycle and the bottom of the cycle is top lane. Jungle is affected by both Mid and Bot lane in high elo while it affect the top lane. While in low elo jungle affect everything with little control of mid affecting jungle. But still in both high and low elo top is the bottom of the affected making them adding no impact to game cause they add no pressure other from split pushing which is dead when you can't take anything fast.
: I switched from jungle to top lane. My presence as a jungler is too greatly effected by my mid laner. To a degree where I felt like I had no control of my role, and the mid laners were basically behind the steering wheel when it came to jungling.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=xLTyrnEt,comment-id=0000,timestamp=2019-02-07T20:21:58.052+0000) > > I switched from jungle to top lane. > > My presence as a jungler is too greatly effected by my mid laner. > To a degree where I felt like I had no control of my role, and the mid laners were basically behind the steering wheel when it came to jungling. Mid and bot lane affect jungle while jungle affect the top, that why top is the bottom in this deal and the make almost no impact cause he affect nothing. You legit prove my point more.
Rioter Comments
Paroe (NA)
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=d0Rx2qx6,comment-id=00000000,timestamp=2019-02-05T22:30:42.102+0000) > > That is the worst part they got the cc of divers, they got the damage of assassin and they got the hyper tankines of Juggernauts plus free sustain like why. Err... Lets take a step back here. Within the fighter class - which is comprised of melee champions in general - there exists basic sub classes of; Bruiser Tank Juggernaut Bruisers have high bases, high scaling, unconditional mobility, and hard CC. Tanks have low bases, low scaling, low mobility, and reliable CC. Juggernauts have high bases, high scaling, low mobility, and lack hard CC. Within those, there are additional sub classes which are 'fusions' of other classes. A Bruiser with the ability to assassinate is a Diver; Divers have _fast_ burst and the ability to get in but not out. A Skirmisher is a type of Diver or Assassin who gets in for longer engagements before backing out. Theyre basically tankier bruisers due to their innate sustain through shields or healing. _____________________________________________ A lot of this is because bruisers can utilize both AD+HP itemization AND HP+resistance itemization to be effective at both roles without sacrificing anything.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=d0Rx2qx6,comment-id=000000000000,timestamp=2019-02-05T22:47:15.788+0000) > > Err... > Lets take a step back here. > > Within the fighter class - which is comprised of melee champions in general - there exists basic sub classes of; > Bruiser > Tank > Juggernaut > Bruisers have high bases, high scaling, unconditional mobility, and hard CC. > Tanks have low bases, low scaling, low mobility, and reliable CC. > Juggernauts have high bases, high scaling, low mobility, and lack hard CC. > > Within those, there are additional sub classes which are 'fusions' of other classes. > A Bruiser with the ability to assassinate is a Diver; Divers have _fast_ burst and the ability to get in but not out. > A Skirmisher is a type of Diver or Assassin who gets in for longer engagements before backing out. Theyre basically tankier bruisers due to their innate sustain through shields or healing. > > _____________________________________________ > A lot of this is because bruisers can utilize both AD+HP itemization AND HP+resistance itemization to be effective at both roles without sacrificing anything. And that why they tend to be the most broken and in same time the most hard to balance
Paroe (NA)
: SKirmisher... Riot really needs to stop adding more classes and just focus. Anywaym what makes those champions strong is not fighter itemization but _bruiser_ itemization. They generally get 300+AD with 3000+HP or have such powerful burst damage that they go on-hit or crit.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=d0Rx2qx6,comment-id=0000,timestamp=2019-02-05T22:27:26.040+0000) > > SKirmisher... Riot really needs to stop adding more classes and just focus. > > Anywaym what makes those champions strong is not fighter itemization but _bruiser_ itemization. They generally get 300+AD with 3000+HP or have such powerful burst damage that they go on-hit or crit. That is the worst part they got the cc of divers, they got the damage of assassin and they got the hyper tankines of Juggernauts plus free sustain like why.
Rioter Comments
: https://boards.na.leagueoflegends.com/en/c/developer-corner/8sVyEEQ5-ranked-2019-dev-update-1 > We’ve heard from you that negative splashing isn’t visible and in some cases it doesn’t punish players hard enough for throwing off-position games. While ***we haven’t seen a measurable increase in players throwing games,*** we’re considering tuning negative splashing so it ramps up faster. At the same time, we want to be careful not to punish players who just get unlucky despite trying their best to win. There, proven wrong. ######Or, at minimum, more work put in.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=VPr057Il,comment-id=0002,timestamp=2019-02-05T21:24:45.514+0000) > > https://boards.na.leagueoflegends.com/en/c/developer-corner/8sVyEEQ5-ranked-2019-dev-update-1 > > There, proven wrong. > > ######Or, at minimum, more work put in. lol
Rioter Comments
Rioter Comments
: Mid lane seems to be the only lane that matters now. And bot lane as a close second. But everything depends on the midlaner Your Jungle is only going to succeed if Mid lane baby sits him, especially on scuttle skirmishes. Your bot lane is only going to thrive if your mid lane roams. Top lane, who cares.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=oGGExdEn,comment-id=0003,timestamp=2019-02-03T19:33:47.149+0000) > > Mid lane seems to be the only lane that matters now. > And bot lane as a close second. > But everything depends on the midlaner > > Your Jungle is only going to succeed if Mid lane baby sits him, especially on scuttle skirmishes. > Your bot lane is only going to thrive if your mid lane roams. > Top lane, who cares. Top is shit and trash lane right now to play, legit i find myself losing 100% of my games cause my shit jungle or mid or adc just running it down. And when i play like trash i win games somehow, so i legit going to just play like a trash since that how i can win games it seem.
abca98 (EUW)
: Get ready for the "you could have done more, like taking an enemy camp, or farm better, or splitpush more effectively, or 3v7 the game" comments.
> [{quoted}](name=abca98,realm=EUW,application-id=3ErqAdtq,discussion-id=oGGExdEn,comment-id=0002,timestamp=2019-02-03T19:30:49.821+0000) > > Get ready for the "you could have done more, like taking an enemy camp, or farm better, or splitpush more effectively, or 3v7 the game" comments. Im ready for shit and i hope someone can prove me wrong.
: I wouldn't say the adc buffs will make toplane too much harder to carry from, maybe if youre playing as an early game snowball champ youll have a problem since crit build power is being shifted towards earlier in the game, and even then that's only a problem if they come to stop you from splitpushing. Unless ofcourse your teammates run it down and feed the adc thinking they are as easy of a kill.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=oGGExdEn,comment-id=0001,timestamp=2019-02-03T19:25:56.407+0000) > > I wouldn't say the adc buffs will make toplane too much harder to carry from, maybe if youre playing as an early game snowball champ youll have a problem since crit build power is being shifted towards earlier in the game, and even then that's only a problem if they come to stop you from splitpushing. > > > > Unless ofcourse your teammates run it down and feed the adc thinking they are as easy of a kill. Welcome that was season 7 all over again.
: I give u Yorick mah man. Also top lane is still very viable u just gotta pick the right champs to 1v9 with.
> [{quoted}](name=Et Tu Geddn XNa ,realm=NA,application-id=3ErqAdtq,discussion-id=oGGExdEn,comment-id=0000,timestamp=2019-02-03T19:22:05.089+0000) > > I give u Yorick mah man. Also top lane is still very viable u just gotta pick the right champs to 1v9 with. I'm already yorick and urgot main, so your point ?
Rioter Comments
: Why do tank stats feel so bad to build?
2 words, Conquer and champions like {{champion:164}} {{champion:67}} {{champion:122}} etc
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ValiantKiller

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