Ralanr (NA)
: More depth into the religions or belief systems would be a start. We have some folklore that’s universally shared (Kindred) and we have Illaoi’s religion, but we don’t know much about major religions in factions like Demacia. We know of philosophies, and stories that support them, but those stories feel more historical to outsiders than tales you’d see in a religious book (though I know religious books can touch on real world events).
This. More in-depth explanations on societal and governmental structures would be helpful, too. We know very little about how Demacia’s government, military, and castes are structured, for example. Fiora’s lore hints at some degree of patriarchalism, but how deep does that go? Is it uncommon or perhaps even frowned down upon for women to become knights?
: Champions Without High Quality Skins
> Vampire Quinn where Valor is a bat which she shapeshifts into for the ult as a nod to pre-rework Quinn I was so, so hoping for that skin this year. There’s always next year, I guess, though by then it might be too late as Quinn is nearly Tier 1 in priority for a VGU, which may interfere with skin development.
: I don't disagree at all, yet I think there's still an argument to be had that because Blitzcrank is one among a few who could be considered 'Poster Child" that the devs would be cautious in their consideration to alter his visuals in such a manner as been described by you and Mighty. You look at Ezreal's rework which was more of a face-lift than a proper altering of visuals. In this hypothetical of a Blitz vgu, I wouldn't be too surprised if he remained the same bronze wrecking ball he's always been just with a few extra details. https://d1u5p3l4wpay3k.cloudfront.net/lolesports_gamepedia_en/7/7d/Blitzcrank_concept_18.jpg?version=51571313636dc2b22ea82f0e9f0867f7
To me, simply making a "Blitzcrank HD" would be somewhat of a wasted potential for what he could be with a VGU. At the same time, I understand being attached to such an iconic character. I'm a bit radical in wanting big upgrades for the looks and kits of older champions, so don't mind me too much I guess lol
QMighty (NA)
: I wish they'd make him fit in more with Zaun. The model they made for the Rise cinematic was cool, but it still didn't look totally Zaunite to me. He should look like he was pieced together from scrap metal found in the dirges of the sump. Also, he needs quotes for Viktor. I'm hoping for something referencing 3P0 (both were built by the villains of their story)
I'd actually be really interested to see what Blitzcrank could look like with a Zaunite aesthetic. The thought of this large and imposing Victorian-looking robot who is actually just a sweet cinnamon roll that wants to help everyone is a cool/adorable idea.
SatomiKun (EUW)
: What even is that thing? {{sticker:sg-lux-2}}
Looks like some kind of astronomical device. Seems multifunctional though. {{sticker:slayer-jinx-wink}}
: Most Embarassing Secrets of Champions
Quinn definitely has a crush on her prince.
SatomiKun (EUW)
: Weapon archetypes
I want someone with a mobile ballista / mangonel. Seeing a character roll this thing around and fling cannonballs into the enemy team would be cool. Or maybe even something like this concept art from Universe. Would be a cool idea for a Targonian ADC! https://vignette.wikia.nocookie.net/leagueoflegends/images/d/da/Mount_Targon_The_Rakkor_02.jpg/revision/latest?cb=20180207152437
Stacona (NA)
: Quinn Balance Idea - Marksman instead of Assassin
Being a ranged assassin is what best fits Quinn's theme though. Generally, rangers in fantasy are known for killing their targets quickly and without fuss. It's also been a part of Quinn's identity since her inception, so it's kind of core to her as a champion at this point (did you know she was a melee assassin originally?). While I can understand wanting to see her played more bot lane, I really don't think turning Quinn into a standard marksman would do the character justice.
Terozu (NA)
: Fun fact she originated as a bird.
She can transform into her bluebird form at will, too. I need this in game.
: What is ur favorite skin universe?
Not sure if it counts as a skin universe per se, but I'm really in love with Hextech as of late. Riot's revamp of the skin line with Annie was really successful imo and I can't wait to see more champions dressed up in Victorian era fashion with magical steampunk pets: {{champion:60}} {{champion:20}} {{champion:133}} {{champion:50}} {{champion:83}} Seriously, can you imagine Nunu in a tiny brown suit and a combover riding a giant hextech Willump?
: > [{quoted}](name=JonnyBoyy,realm=NA,application-id=6kFXY1kR,discussion-id=ZQrTqI8Y,comment-id=00000000,timestamp=2018-10-11T18:40:41.342+0000) > > I know that all of those were updated but why rework a champion and leave parts of it hanging like all of those that I've mention. They would just waste time again updating those problems (if they do) instead doing future work. They could've updated those in the production time of Ezreal but they didn't. And the word Incomplete does not imply that its only about VU/GU/or any updates but also the assets that corresponds that champ. Would you like to see an outdated emote of ezreal into the rift while he has a new design? And lastly, reveal page and spotlight are still necessary specially for new comers and not all veteran players are updated to those changes specially that nowadays they use youtube as their basis to see the champ/rework specially in the LOL channel. Its also like reveal pages makes us see that this X champ is new and refreshing with these new set of changes and we would also be able to see the notes on how to play the new ezreal and its strategies. Plus, spotlight also informs new players that wants to use ezreal. > > > PS: Iam collecting those reveal pages, don't ask me, I don't know why also... maybe a weird collection in my taste. But none of those assets have ANYTHING to do with the champion rework itself. The champion rework is handled by the design team in charge of updating champions, and they only manage the model, animations, voice over, and updating the splash arts to match the new looks. Emotes, icons and little things like that are not handled by the team that updated Ezreal, so their work isn't "incomplete" because they did everything they were supposed to be doing in delivering us an updated champion. They'll update them as they go, but Emotes and Icons are probably on the low end of the "needs-to-be-looked-at" queue, and most of them are still sufficient enough to work with his new looks. And also, champions don't have animated splashes. They only get loading screens, which are animated. Considering Ezreal is dropping in the middle of a months long World's event, there's no time for him to be on the loading screen, which is why he did not receive a loading screen animation. If you're going to complain about incomplete VGUs, look at someone like Shen, Fiora, Miss Fortune, Alistar, Singed, Sona, and Kassadin. They've actually received incomplete VGUs, that are missing massive assets that should have been updated with their models. Ezreal is complete by all standards. It's just random other things that aren't related to the champion in game at all that need to be tweaked a bit, so I don't think you have a lot of justification for calling him incomplete. Again, in regards to his update, he doesn't need a new Champion Spotlight because his kit didn't change enough for them to merit making one. Alistar's kit changed, LeBlanc's kit changed (twice), and a ton of other champions have kits that have been modified over the years and they've not been given spotlights, so Ezreal is no different. And you're right, most people do go to Youtube to look at stuff, and they can easily find the Skin Spotlights synopsis on the new look and skills, and then come to the game to see how they work.
Well, technically Ezreal _is_ getting less than other new champs and VGUs. I say technically because while he does have the main things that comprise a VGU (i.e. new model, animations, VO, ability changes, etc), he's still missing an animated log-in screen for his base splash, a reveal page, etc which is standard for all modern champs and VGUs, regardless of whether it's your personal belief that they need them or any circumstances that might have kept Riot from producing those things. These are features/assets that usually come packaged with a champion release, which makes them part of the VGU production pipeline and therefore the final product. Not really sure why Riot didn't get around to making them for Ezreal though, I guess they were backed up given the huge volume of VGUs this year?
: Which voice actors do you think need to be added to League at some point?
Philece Sampler, who played old Toph in Avatar. She has an awesome voice for badass lady characters.
WarlordEkko (EUNE)
: tbh i like league not bcs of its gameplay anymore,
Hardly play the game these days; I just like to stay updated with all the awesome lore and art (especially VGUs). Really hoping we'll get a new League game soon that's a better platform for story content and pushes the narrative/worldbuilding forward.
TBSkyen (EUW)
: It was made public by accident, so I imagine it's in the pipeline for later publishing. Scathlocke seemed to indicate as much on Twitter when asked about it.
Makes you wonder how many other full stories Riot has stashed away, just waiting to be told!
Meddler (NA)
: Yeah, I'd agree old, old Karma (pre 2013) went deeper into fights, though even then not as deep as some champs. One of the issues we run into here is that the majority of people playing Karma at this point never played that original version of Karma. If we're making changes using that as guideline of what's desired we're then serving a small subset of the Karma player base ignoring feedback from a lot of others. Reverts on things like that can work a lot better when the change was more recent by contrast and the majority of the engaged audience have experience with the older version.
This actually worries me a bit in regards to Quinn and her eventual rework (though it applies to all champions who've been reworked in the past as well). While I understand that much of Quinn's current player base has likely never experienced the old version of her kit where her ultimate transformed her into a melee diver/assassin, I hope that fact doesn't rule out the possibility of you guys exploring this option again during any potential updates to her kit. Not only was the melee form something that distinguished Quinn amongst marksmen, it also played into her theme as a falconer and a ranger (fantasy rangers traditionally engage in both melee and ranged combat). On a similar note, if you guys were willing to make such a drastic change to Quinn's kit as removing the melee form from her gameplay entirely, I think it'd only be fair that the reverse would also be true, in that you'd at least consider implementing it back in even if it takes a radically different form (i.e. the player isn't necessarily assuming the form of Valor).
SatomiKun (EUW)
: Great one, I agree. I am actually surprised that Project Quinn still isn't a thing, considering how highly requested it is from the community for years. When I read last year that the theme is "hunters", I was hyped and sure that she would get one of the skins, but nothing....
: Are Professor Lyte and Professor Lymere the same person, or different uncles?
Professor Lyte was named after an employee at Riot who went by the same name. He was head of Player Behavior or some sort, but left the company a few years back and got entangled in some pretty controversial issues afterwards IIRC. For this reason, my guess is that Riot did not want to keep this homage in the game and renamed the character Lymere. Also possible they simply wanted to rename the character to something that sounds a bit more Piltovan.
: One day they'll actually finish that champion.
I'm just grateful for the small improvements they've been giving Quinn, honestly. It's a lot more than other champions can say they've gotten, and helps hold us over until her VGU.
: Can hecarim get a visual update?
I think giving Hecarim a proper visual update would require better establishing who he is and where he came from. One of the main issues I see with his art at the moment is that it doesn't really tell a clear story or build on his origins. If we knew more about this mysterious kingdom he came from and how it informed his character, that would be a more substantial base to work from, and would help build a more unique visual design for the champion that isn't just "spooky skeletal centaur in armor."
QMighty (NA)
: Heartseeker was in early 2017
Yeah, it hasn't technically been that long since Quinn's last skin. I think the wait just feels worse than it actually is since the skin got revealed on December 6th, 2016 on PBE, and then got officially released a whole two months later in February. Not to mention there were quite a few people who were unhappy with the skin and so are just waiting for the next one.
Meddler (NA)
: https://boards.na.leagueoflegends.com/en/c/developer-corner/8iZVJvTA-preseason-development-update-1 Is the bulk of what we've talked about so far. Should have another follow up blog about it soon (probably this week or next week)
Meddler (NA)
: Quick Gameplay Thoughts: September 26
Hey Meddler, got any major changes or plans for this preseason that you're free to talk about?
: Not that the Nexus: Galio post isn't still relevant... but only current Universe and Map content is likely to be canon.
Does this mean it was a typo and they actually rode atop Silverwing raptors instead? This is something I’ve been curious about since reading that Nexus article, seeing as we’ve never really gotten any visuals or information on the ebony wyverns.
: Eww, no. Zilean should never be any kind of king. That would just ruin him. He's a doddering old time wizard who made a breakthrough at the expense of his anchor in reality. So while I am ok with them making it so he's not perpetually mentally lost in time, he still needs to remain the time wizard who vanished in his city's hour of need.
Given how outdated Zilean is as a champion and how much potential he has within his theme, I think he could be taken in a lot of different directions that isn't just "doddering old time wizard". That may be the most desirable option for people attached to his current lore, gameplay and VO, but as someone who sees potential within the "chronolord" archetype I think he could be so much more; even an Aspect of Time, which would probably be the most epic realization of the fantasy you could achieve within the League universe.
: > [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=kjAGAe9O,comment-id=000000040000,timestamp=2018-09-17T22:29:32.524+0000) > > There are certainly hints in more recent lore updates outside of the game... Looking at Katarina's and Swain's lore mostly. There we can see a bit more of General Du Couteau and that small note at the end... _"He would raise others in her place, simply to spite her. "_ Can we safely assume Urgot's line upon executing Talon with his R hints towards the updated canon? p~~leaseplaseprettyplease~~
For those wondering, Urgot says "Obedient to the end" when executing Talon with his ultimate, suggesting Talon does everything Du Couteau asks him to.
: Hextech Camille
Can she get any more Hextech than she already is though?! O_O
: Post augment ideas for your favorite champs!
{{champion:133}} **P - Harrier**: * Valor now swoops in and strikes Vulnerable targets that Quinn attacks, dealing physical damage and ignoring a percentage of the enemies' Armor. ___ **W - Heightened Senses**: * Activating Heightened Senses will now also cause Valor to reveal enemy champions who are invisible or camouflaged. ___ **E - Vault**: * Quinn may now reactivate Vault mid-flight in order to place herself on the opposite side of the target enemy. (_Bugs ahoy!_) ___ **R - ~~Behind Enemy Lines~~ Tag Team**: * Quinn now swaps places with Valor, allowing the player to take control of him until Tag Team is reactivated. As Valor, you passively ignore unit and terrain collision while out of combat, attacking from melee range. Behind Enemy Lines' standard movement speed effects still apply. ___ **R - Skystrike**: * Reactivating Tag Team will fire **Skystrike**, a hail of arrows that deals physical damage in the area based on missing health and allows Quinn to tag back into the field at a nearby location of the player's choice within the area of effect.
Zapzya (OCE)
: Which other skin line would you like to see developed?
It's not a skin line (yet) but I'd really love to see more Ravenborn/Black Rose skins
: > [{quoted}](name=ZygfrydGamomg,realm=EUNE,application-id=6kFXY1kR,discussion-id=MWyTEcv0,comment-id=0000000000000000000000000000,timestamp=2018-09-15T08:50:42.194+0000) > > It's still there on the old boards. I saw it a few days ago, but unfortunately, I don't have the link. A bit of Googling last night led me to it, had a long IronStylus post about the development phase. Interesting read :P http://forums.na.leagueoflegends.com/board/showthread.php?t=3481674
She was indeed rushed. Champions were being pumped out at a much quicker rate back then, and Quinn got less time than most — not to mention they had a confused direction for the champion all throughout (was she going to be a Demacian vigilante with a melee weapon? A ranger with a crossbow? A knight? Scout? Marksman? Fighter? Assassin?). What we ended up getting was a conglomeration of all those things, and her art/gameplay didn’t quite live up to League’s standards as a result.
: That's why so many want it changed back =(
This. I suspect they’re saving the name change for their VGU (like they did with Nunu), but some official confirmation would be nice too
Rioter Comments
Zapzya (OCE)
: I mean, if you have a pet, you can get a general idea of what kind of noise they're making at you. I have a cat, and I can tell what it kind of meow it makes, whether it wants food or attention (body language also plays a part). I also assume she is just imagining what Valor is saying as well, projecting her own thoughts onto the bird. That doesn't mean she insane though, she can be aware that Valor doesn't actually think that. I also talk at my cat in a less serious but similar manner for fun. In fact, most of my family who are around cats do this. I would guess most people with cats do this.
> I also talk at my cat in a less serious but similar manner for fun. In fact, most of my family who are around cats do this. I would guess most people with cats do this. I do this with my cat too. Though judging by Rioter comments it would in fact seem that Quinn just intuitively understands what Valor is saying.
: It might not be, but a girl who loses her twin brother, and then forms an equally intense bond with a bird, and communicates with said bird as if it could talk to her as a normal person is a pretty solid case for clinical insanity...
I think in our world she'd definitely get written off as a bit nutty :-) In a fantasy setting like Runeterra though, there can be a myriad of reasons why they're able to communicate. Here's something to munch on: https://www.reddit.com/r/leagueoflegends/comments/61tf1z/ama_were_the_rioters_behind_demacias_stories_and/dfh51mh/
: Yes, please make her an ADC. Toplane and Jungle Quinn is the absolute worst.
I'd be alright with Quinn turning into an ADC if they made her a melee-hybrid again. I thought that was a really interesting niche for her as a Marksman that simply failed due to a poor execution.
: To your points, in your "talking" section, the bird just screeched, and Quinn took that as communication. She's nuts, so I don't think we can exactly trust her communications with her bird as being completely sane.
I really don't think clinical insanity is the story Riot's trying to tell with Quinn as a champion.
: Quinn and Valor first.
"but valor's just a pet bird lol, why would he be in quinn's na-" https://i.imgur.com/5it7UzK.png" "doesn't matter, he can't talk or communicate with quinn like nunu & willump ca-" https://i.imgur.com/Tcw2nIk.png" "still, he's just a bird. it's not like he would be able to put up a fight or anythi-" https://i.imgur.com/rpfTaFX.png" "W-WELL... QUINN HAS ALWAYS DONE ALL THE WORK IN GAME ANYW-" https://i.imgur.com/zLov5u3.png" "YOU KNOW WHAT. VALOR SMELLS" https://i.imgur.com/V5eRswz.png"
: How many Gemstones do you guys and gals have?
Four. Don't even remember the last time one dropped for me {{sticker:sg-janna}}
: > [{quoted}](name=Zapzya,realm=OCE,application-id=6kFXY1kR,discussion-id=2FHdjGUr,comment-id=00050001,timestamp=2018-09-11T04:22:04.728+0000) > > Only suggestion I have would be to speed up the reworks so you can start progressing the story. Perhaps don't wait for champions to be updated in game (or a related champion to be updated) before updating them. If you can't write them fast enough, hire more writers? You could just find a story which definitely won't include non-updated champions and progress those instead. I don't know how viable those suggestions are. Lore updates have been more frequent recently I think, which is good. > > I think the only way forward is to make the lore you currently have as good as it can be. People will always miss the old lore, you just have to make them love the new one. The easiest way to do that (IMO) is to make it feel less static, which can only be done through finishing the reworks asap (without sacrificing quality), or finishing them in segments and moving those segments ahead, then coming back and doing the others later. Pretty rough scenarios either way. There used to be (several desk moves ago) a big printout on the wall near my desk that had all the champ icons on it, with big round stickers placed over them if they had been brought up to date. It was a really good, visual, indication of how far there was yet to go. I know that Scathlocke led the charge to get all the short bios updated a while ago (which is good) but I don't think any of us thinks that's sufficient. I might see about getting a new printout and some stickers. Good to have it in line of sight all the time. Don't quite follow your second paragraph there - could you explain? Finishing in segments and moving those segments ahead? Do you mean progressing stories for bundles of updated characters, leaving some out in the cold in the near future? Ah, I think I've got it - you're saying the two roads we have ahead of us are either to update everyone ASAP, which leaves everyone at chapter 1, OR to get our chapter 2s and 3s etc. going to give a sense of life and consequence into the world again, with the downside being that this would slow down getting the other updates started. Bit of a devil's bargain, I agree. I suspect the plan is to do both, slowly. :/ Some groups of champs have had movement and progression, while we're still updating groups of outdated champs as we do region update bundles. I believe there are plans afoot to bring more meaty progression to some small groups of champs, AND other, separate, efforts to get bigger batches of updates in progress. 'Course, all the plans in the world don't mean squat until they ship, so yeah. TL;DR - Yes, good idea. I think we're going to try both. Hopefully that's not the worst of all worlds!
Any chance you could share this list with us once it’s been updated, Bio? There are some champions who are in a weird place at the moment where their lore has been brought up to date with the modern world but they’re still on the list for major VGUs in the future, which could potentially alter their themes in big ways and therefore their narratives and place in the story. As a result, it’s a bit unclear whether their lore is here to stay or if it will get changed again — Quinn, Skarner, Mordekaiser, and Shyvana are all good examples of this.
: Which Region Is Your Favorite?
I think it's pretty telling that Bandle City has no votes while Ionia has the most, at the moment. I mean it’s still a pretty small survey (I'd actually be interested in the results of an official Riot one), but as the least and most developed factions, respectively, it may just be that some regions need more love than other more fleshed out ones to truly resonate with more players.
: New Teaser Post
Oh look, ANOTHER Jinx skin... {{sticker:sg-lulu}} And judging by the new voice line, I'm guessing another legendary or perhaps even ultimate skin.
Meddler (NA)
: Quick Gameplay Thoughts: September 7
I really loved seeing your champion word clouds a while back (the ones made from player surveys). Any chance we’ll be seeing more some time soon? Would love to words other players relate with my favorite champs =)
EdgeLady (NA)
: Future Versus Event Matchups and Ideas?
This will probably never happen considering their lower popularity and lack of a developed rivalry, but I think a Quinn VS Talon event would make for some pretty cool legendary skins, with Quinn as a paragon of order wearing spectral blues and silvers and Talon as a merciless killer with a black Noxian hawk.
: VGU wise I think Quinn really just needs some relatively small changes, like Shen got when he got his sword. I posted a W rework idea a few months back, because I feel like that skill is the one that could be tweaked to make Quinn feel very fresh without the alienating her existing player base. Here was the full writeup: https://www.reddit.com/r/QuinnMains/comments/7chxuk/rework_discussion_making_w_a_more_fitting?sort=top I'm likely going to repost that and clean it up a bit.
Honestly I disagree; Quinn’s theme as a Demacian ranger and falconer promises much more than her current gameplay has to offer, and simply making minor tweaks to her W isn’t gonna cut it (it certainly won’t solve Valor feeling less like a partner and more like a taxi). While I do think Quinn’s kit has some things that are fun, iconic, and worth preserving (_cough cough Vault_), in many ways her gameplay is too linear and lacks excitement. To use a comparison, new Akali is a much more fun and flavorful realization of her archetype than old Akali, while offering significantly increased depth and potential for mastery. I’d like to see the same done for Quinn, whose core combat pattern revolves around shooting people marked by a cross-hair. I mean really?! How is that at all an exciting realization of the ranger/falconer theme? (Also, hi Flash!)
: The event still took place in that location, but we moved the image and information down into the Void - Voidborn gallery. Hope that helps!
Is there any way you guys could have it in both places, just for us lore nerds' sake? =)
: and is Riot automatically correct? They build full damage and attempt to one shot. Sounds like an assassin to me.
> They build full damage and attempt to one shot. There are plenty of champions who do this that are very clearly not Assassins. Lux, Syndra, Annie, and Veigar, just to name a few. It stands to reason, then, that just because a champion routinely relies on damage-focused items and can situationally one-shot enemies does not make them an Assassin. If you look at some classic examples of Assassins (Zed, Akali, Fizz, Talon) you’ll notice their ability to both enter and escape fights with relative ease. This, in combination with their squishiness, high target access, and burst damage is what defines the Assassin class... not their sole ability to one-shot, which several non-Assassin champions can also do, given the right conditions. In effect, no matter what you build on champions like Rengar and Nocturne, their kits will never give them the ability to reliably escape a fight once they’re inside of one (barring unrelated game mode items like Spectral Cutlass).
: Rengar, Diana, and Nocturn are assassins
[Do your research, man.](https://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses)
FeeNeeX (EUNE)
: Is @Reav3 trolling with this post or is he/she for real?
> You really need to Re-think your Priorities here AND Value NECESSITY over POPULARITY While I agree Leona and Diana could use a champion relaunch (their themes feel pretty underserved by their middle-of-the-road kits and visuals), they’re not really as in need of VGUs as other, more outdated champions like Morde, Skarner, Fiddlesticks, etc. I think it’s important Riot tackles the champions who need it most first, and those who the community overwhelmingly agrees warrant big changes — otherwise, as a company they won’t be able to move forward with and get their value out of VGU projects due to a lack of player interest and impact.
Reav3 (NA)
: Anything is possible, though I think that would betray her core theme a bit. Quinn core theme is basically a ranger/hawk master not a knight. I would rather try to make the best version of a ranger with a bad ass pet hawk, because that would feel way more true to Quinn
Someone's been playing a bit of BfA too, I see... ;) https://i.imgur.com/VAQcHbq.png" Personally, I'm partial to the Raptor Knight idea. Quinn's core theme may be that of a ranger/falconer but she also has some knightly- and bird-rider elements in her design as well, which may be worth considering. On the flip side, simply taking her current ranger theme and expanding upon it with her VGU is just as great of an idea in my book. What's really important is that you guys nail the relationship between her and Valor, which is the heart and soul of the champion imo.
: Worldbuilding: Your Turn!
In your opinion, who’s the coolest champion in all of Runeterra and why is it ~~Quinn~~ Valor?
Arakadia (NA)
: But how do you incorporate Zaunite elements into a majestic and unearthly wind spirit? Thats what I'm wondering. She looks like she is wearing the sales of a ship maybe, but not at all from Zaun. I'm just interested on how Riot will update her visuals whenever they get around to it.
That'll be a decent challenge for sure. Who knows, maybe Riot will simply separate her from Zaun as a faction and link her to Runeterra as a whole, avoiding the design issues that would arise from trying to make her more distinctly Zaunite.
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