Sëtíer (NA)
: I Need Item Details and Explinations
1. 'Shrink' means that the target's level is reduced by 1. A Tier 3 unit is changed to Tier 2, and a Tier 2 unit to Tier 1. 2. Ionic Spark works against all enemy spells cast, but not against passive effects like Vayne or Kassadin. 3. Don't know, but it's really high, I've seen units perma-silenced. 4. 'Disarm' removes an item from the target when it activates. 5. Enemy's max hp. 6. Bloodthirster only works off AAs while Gunblade heals from all damage.
: In my opinion Spirit Visage and Adaptive need better build paths
Personally, I think the CDR in Adaptive is ill-placed. None of the component items grant CDR, and it ends up bloating my CDR numbers so I can't build Frozen Heart or use it on a bruiser with Cleaver or Triforce without sacrificing something. I'd take power out by removing the CDR, and increasing it's MR. Then the build path could be changed to Spectre's Cowl + Negatron Cloak.
: Skarner vgu - Can he be made into a proper venomous fighter?
Scorpions, especially big ones, aren't really all that venomous. They're better known for overpowering prey with their claws and powerful armor. Skarner fits better as a 'run down' Juggernaut, like Udyr or Volibear, that locks down and destroys a single target with his claws and stinger than one who focuses on envenoming enemies.
Oddlaw (NA)
: What champions will Riot eventually add?
Personally, I don't think there's room for the sort of form changing Kayn does, even if they make him a shapeshifter, there's already 2 other shapeshifter demons. It'd be better if the 'Darkin' item (Spatula + Tear of the Goddess) was changed to 'Rhaast' similar to the Yuumi item.
Keirm (NA)
: Random ideas for TFT (brainstorming)
So, the champions that appear in the shop aren't completely random; the shop is shared between all players. That means when you need that last Warwick to finish off your Tier 3 Warwick, someone sitting on a WW in their reserves is what's keeping you from finding it, less so RNG. More champions are added to the shop as time goes on and people level up.
Lexy123 (EUNE)
: Riot do you know what is the difference between HOTS and LoL? Here is a SMALL list I made.
I play HotS a lot. I really like both HotS and LoL, and I can respond to your points intelligently, I think. > -Every hero/champion is playable and there are no really OP and really UP characters. This is not true at all. Heroes like Chen, The Lost Vikings, and Tyrael have been overshadowed for a long time because of how weak and UP they are. Meanwhile, the recent changes have pushed Nova and Valeera through the roof in terms of power; Icy Veins, the authority on HotS as it were, considers them must pick/bans in ranked. > -They release several times more cosmetic items per month then you. There is an argument about quality, though. In HotS, there's a lot of recolors and reskins (Comparable to Chromas in LoL). They also use a myriad of non-skin based cosmetics like mounts (Which are a game mechanic) and sprays (Which are ripped from Overwatch). Their skins also tend to be hit or miss in terms of quality, with few skins being worth paying real money for. They have the quantity, but LoL has the quality. Both are good, though. > -Playerbase is nowhere near as toxic as yours, not to mention people actualy want to have constructive conversations. Hell. No. I've met just as toxic people in HotS. > -Afks are nowhere near as impactful on your game. This is also hit or miss. For those who don't play HotS - when someone DCs from your game, their hero is replaced by an AI, and you can ping the AI to make it follow you. This is both good and bad. Good, because you're not down a hero. Bad, because the AI is a crapshoot, default set to the beginner setting (So DCing isn't actually an advantage). And as such, the AI can feed it's ass off really easily. Not to mention what could happen if it's playing a complex or strategy based hero, like someone who wants to primarily splitpush most of the game. > -Their heroes are nowhere near as basic as yours. Hell i have been posting on amino and reddit for years an idea about dual hero and parasite hero, and they just happen to have Cho-Gall and Abathur a dream come true.(seriously you need to try Hots at least because of those 2, and maybe Murky) No items means HotS can be a lot more versatile and personal with hero design. But it sacrifices the strategic benefit of items. This isn't really a mark for or against HotS, because, while their heroes are more skill intensive and creative (Sometimes), it comes at the cost of items, and item mechanics like gold. > -Lore is waaaay better( that is if you have played Blizzard games), and characters feel real. HotS has no lore. Warcraft has lore. Diablo has lore. Etc. But HotS doesn't have any lore. Also, LoL's lore blows the vast majority of Blizzard lore out of the water, easily. > -There are actual chances of comeback, and it is almost purely skill based game, if a noob does get lucky and kills somebody who is good he wont get an advantage next time, thus helping him snowball with minimum skill and effort. This is actually true. It's a lot easier to come back from a deficit, even if you've been behind all game long. That being said, some people would argue that this comes at the cost of personal impact, or a 'solo carry' factor.
Hibeki (NA)
: Predator: Underwhelming but potential
I love Predator as the Juggernaut keystone, especially on Skarner and Volibear. Seeing as damage is never a problem for me, there, I'd love to see a shorter cooldown on it, even if they nerf the damage. It'd also be nice if it's cooldown benefited from Ingenious Hunter, which I'm not sure if it does.
: First Destiny 2, now Battlefront 2.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=3jFx4P4j,comment-id=0005,timestamp=2017-11-14T19:28:27.987+0000) > > Is Aery busted on champions other than Sona? > > That's what we need to ask first before changing anything. I see Aery being taken over just about every keystone on casters since it's such a reliable source of damage. Many times, Arcane Comet and Phase Rush are completely ignored since Aery is just better. Enchanters all love Aery since they get free shields in addition to their healing. Poke mages use it as a reliable damage source. Mages in general that aren't going Electrocute are going Aery for the poke, even if they have nothing that uses the shield. Sona is able to use Aery to its fullest extent since she can get it off constantly with her mid-range spells. Sona is the BIGGEST abuser, but I wouldn't say the only one.
Is that making it unbalanced, though? If everyone's taking Aery, that could just as easily mean that the other options are too weak, rather than Aery being too strong.
: Sona doesn't need nerfs. The Sorcery and Domination trees need to be looked at.
Is Aery busted on champions other than Sona? That's what we need to ask first before changing anything.
: What exactly counts as immobilize?
Anything that prevents movement from one spot. Roots, stuns, knockups, and entangle should be all of them.
: who ACTUALLY counters Cho'Gath? Top or in general.
Anyone aggressive should stomp him in lane. Vayne or Kog'Maw will destroy him in teamfights.
: Supports are way better in HotS
The main difference is that Supports in HotS aren't the same as Supports in LoL. Supports in HotS are almost always healers, barring very few exceptions. Supports in LoL don't need to be healers.
BTZ (EUNE)
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=A8FQeEA8,discussion-id=mU50xANj,comment-id=000100010000,timestamp=2017-10-16T21:26:58.524+0000) > > 1. Not actually an ARAM main, I just hate the meta and ARAM is where I get my fix atm. > > 2. Rengar is my third highest mastery champion. He used to be my main until I fell in love with Skarner. And [this](http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2582177749/205888787?tab=overview) is the last time I played Rengar on the Rift. You have 45k I have like 300k all combined you don't really fully understand his kit I feel like.
Of course, we should just go ahead and discount all the time I've played him before the Mastery system came out, eh? I remember it very distinctly. He was the first champion I bought with IP when I had enough. That was a while ago. I can assure you I understand everything about Rengar.
: hmmm guess riot can't just bite the bullet and let players buy it due to their fuck up eh? That's kinda low being honest.
TBH it's still resulting in them getting a free skin. It's not low at all, really.
Destínum (EUW)
: Just curious, do Katarina and Nidalee really need boob windows in ALL their skins?
Yes. Specifically to piss you off. Not people in general, just you specifically. Seriously, it's not that important.
: He is getting nerfed currently on pbe. but k.
I think he's talking about the PBE that just went up today, added some of the slow back. Scales up to the same as on live but the slow is still weaker at early ranks I think.
Dememnon (NA)
: can you stop buffing urgot?
Still a nerf compared to live.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=yrc23zHg,discussion-id=bAKG9m5F,comment-id=000a,timestamp=2017-10-30T17:36:37.275+0000) > > Battlecast would be so sick, that's what I voted for. But... illaoi isn't a void creature... Don't let riot ruin the niche of a skin line...
> [{quoted}](name=Faceroll Tactics,realm=NA,application-id=yrc23zHg,discussion-id=bAKG9m5F,comment-id=000a0000,timestamp=2017-10-30T18:27:33.291+0000) > > But... illaoi isn't a void creature... > > Don't let riot ruin the niche of a skin line... Neither is Skarner, Urgot, or Xerath.
Atuko (NA)
: Choose the next Illaoi skin
Battlecast would be so sick, that's what I voted for.
: How the hell does a blacksmith improve a hat?
He turns it into a crown. It's called Rabadon's Deathcrown, after all.
: Unpopular Opinion: Cho'Gath should be able to do a ton of damage with his ult while being tanky
Agreed. We can take the slows off of his Q and E. Juggernauts need to be enabled by their team, and honestly, Cho'Gath does or else he'll be kited to hell.
: Suggestion voice actors for future champions
I really want Kevin Michael Richardson to be the new voice of Volibear. That deep, growling tone he uses when voicing, for example, Grommash Hellscream, would be perfect for a bear demigod.
Zarkkast (NA)
: Any ETA on when Morgana is gonna get a visual update?
They said they were saving Morgana to do alongside Kayle, so they'll be doing those two together.
: Honestly: Wtf is the point in Juggernauts?
Not every Marksman is a hyper carry. Ones like Sivir and Varus and Ashe are made to deal less damage than others in exchange for bringing more utility. If a Juggernaut is on the team, they can be the main carry, if enabled, just like an ADC can. A peeling Tank can come out of the Jungle or Support roles (Or Mid if you're Galio). A Mage can come in Mid or Support (Or 'ADC' Bot if you're Ziggs). And a Juggernaut isn't relegated to Top lane. Some are primarily Junglers - {{champion:72}} {{champion:77}} {{champion:106}} {{champion:102}} {{champion:2}}, so you can still put a Tank in Top. The reason the Jungle is bias towards Tanks at the moment is gold generation; a Jungler makes less gold than his laning counterparts, and Tank items are generally cheaper than Damage items, especially pseudo-Support items like Knight's Vow.
YuGiHo (NA)
: Why Was Morello not the ornn Upgrade?
How the hell is a blacksmith gonna improve a book? Slap some nails on it?
: Do the souls permanently increase its dmg every time you proc it?
Like Nasus Q, it's a permanently stacking buff, but the proc only refreshes after you pick up a Soul. You have 300 stacks, your next attack deals extra 300 damage, but no others until you pick up another soul. It'll be really good on scaling laners and characters with stack mechanics already, like Nasus. Also really good on characters with resets like Kha'Zix.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=000100000000000100000000000000000000000000000000,timestamp=2017-10-27T21:11:18.771+0000) > > Hey, look, you're still missing the point. I'll give you the same thing for Sejuani without touching damage or disable duration numbers at all. In fact, I won't even put any numbers. > > **Underpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy caster minion or upon reaching maximum range, dealing magic damage to all caster minions in the end area. > > Caster minions in the end area are either stunned for a short duration if the bola hits an enemy caster minion or slowed by 30% for the same duration if it reaches maximum range. > > **Overpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to and stunning all enemy champions on the map. I never said numbers was the only way to make something overpowered or underpowered.
You don't seem to understand. That UP example doesn't effect champions at all. It only effects caster minions. It only damages, stuns, or slows, only caster minions. Making it do anything at all to champions is an inherent change to it's design, and thus, a method of balancing without shifting numbers around.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=000100000000000100000000000000000000000000000000,timestamp=2017-10-27T21:11:18.771+0000) > > Hey, look, you're still missing the point. I'll give you the same thing for Sejuani without touching damage or disable duration numbers at all. In fact, I won't even put any numbers. > > **Underpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy caster minion or upon reaching maximum range, dealing magic damage to all caster minions in the end area. > > Caster minions in the end area are either stunned for a short duration if the bola hits an enemy caster minion or slowed by 30% for the same duration if it reaches maximum range. > > **Overpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to and stunning all enemy champions on the map. I never said numbers was the only way to make something overpowered or underpowered.
> There's no such thing as imbalanced by design. Anything can be made weak, strong, or balaned with changes to nothing but numbers.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=0001000000000001000000000000000000000000,timestamp=2017-10-27T20:57:05.528+0000) > > You know that imbalanced does not mean 'overpowered' or 'underpowered', right? > > You also know that you can make an ability overpowered or underpowered without at all touching numbers, right? > > Sejuani's old ultimate was overpowered, and it had nothing to do with numbers. That's why the rest of her kit was very underpowered. And there was no point where his Q could have been balanced because of the nature of it as an AA buff; being able to stack 5 Ferocity and prime it while empowered during stealth was why it was imbalanced, not it's damage. Imbalanced literally does mean that. OK. You seem to like talking about Sejani's old ult and Rengar's old Q, so I will use them as examples. I will make each of them underpowered and each of them overpowered by changing nothing but numbers. **Underpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to all enemies in the end area. Enemies in the end area are either Stun icon stunned for a short duration if the bola hits an enemy champion or Slow icon slowed by 30% for the same duration if it reaches maximum range. Magic damage: 1/2/3 Disable duration: 0.1/0.2/0.3 seconds **Overpowered**: ACTIVE: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to all enemies in the end area. Enemies in the end area are either Stun icon stunned for a short duration if the bola hits an enemy champion or Slow icon slowed by 30% for the same duration if it reaches maximum range. Magic damage: 1000/2000/3000 Disable duration: 10/20/30 seconds **Underpowered**: ACTIVE: Rengar's next two basic attacks gain 1% bonus attack speed, with the first within 3 seconds also dealing bonus physical damage. EMPOWERED ACTIVE: Savagery's bonus physical damage is increased to 1-18 (based on level) (+ 1% AD) and applying it grants Rengar 1-18 (based on level)% bonus attack speed as well as 1% AD bonus physical damage for 5 seconds. **Overpowered**: ACTIVE: Rengar's next two basic attacks gain 100% bonus attack speed, with the first within 3 seconds also dealing bonus physical damage. EMPOWERED ACTIVE: Savagery's bonus physical damage is increased to 1000-18000 (based on level) (+ 1000% AD) and applying it grants Rengar 100-1800 (based on level)% bonus attack speed as well as 1000% AD bonus physical damage for 5 seconds. For both of those abilities, I did nothing but change numbers. Each one has one version that is underpowered and one version that is overpowered.
Hey, look, you're still missing the point. I'll give you the same thing for Sejuani without touching damage or disable duration numbers at all. In fact, I won't even put any numbers. **Underpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy caster minion or upon reaching maximum range, dealing magic damage to all caster minions in the end area. Caster minions in the end area are either stunned for a short duration if the bola hits an enemy caster minion or slowed by 30% for the same duration if it reaches maximum range. **Overpowered**: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to and stunning all enemy champions on the map.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=00010000000000010000000000000000,timestamp=2017-10-27T20:26:30.253+0000) > > Also, yes they can. We saw it with Rengar. There was no middle ground for his old Q, either it did too much damage, or it did too little. > > And, also, despite numbers, an ability can still be overpowered or underpowered. The numbers on an ability can be perfectly fine and the ability is still too weak or too strong. Like we saw with Sejuani. We never saw numbers (specifically damage in this case, I assume) on Rengar's Q change by 1 at a time. There was a point where his Q would have been balanced. I can make Sejuani's old ultimate overpowered with nothing but number changes and I can make her old ultimate underpowered with nothing but number changes. I can do it with any ability. If you would like to test that, feel free to design one and give numbers to it.
You know that imbalanced does not mean 'overpowered' or 'underpowered', right? You also know that you can make an ability overpowered or underpowered without at all touching numbers, right? Sejuani's old ultimate was overpowered, and it had nothing to do with numbers. It was because it had the potential to stun 5 people from long range. That's why the rest of her kit was very underpowered. And there was no point where his Q could have been balanced because of the nature of it as an AA buff; being able to stack 5 Ferocity and prime it while empowered during stealth was why it was imbalanced, not it's damage.
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=000100000000000100000000,timestamp=2017-10-27T19:28:58.648+0000) > > Numbers can fail because, the way the rest of the ability is designed, the numbers just determine whether the ability is overpowered, or worthless. Neither is balanced. An ability can't transition between underpowered and overpowered without crossing balanced. An ability that is UP when dealing 1000 base damage won't become overpowered when dealing 1001 base damage. A CC that is UP when lasting for 1 second can't become OP when lasting 1.01 seconds. And so on
One, obviously not, those are so minimal of changes that they'd never be noticable. Also, yes they can. We saw it with Rengar. There was no middle ground for his old Q, either it did too much damage, or it did too little. And, also, despite numbers, an ability can still be overpowered or underpowered. The numbers on an ability can be perfectly fine and the ability is still too weak or too strong. Like we saw with Sejuani.
: > [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=0001000000000001,timestamp=2017-10-27T18:39:30.747+0000) > > That doesnt mean it isnt unbalanced. > > An ability can be numerically weak and still be a shit designed ability. Imbalanced and poor design are not the same thing. > [{quoted}](name=Eleshakai,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=0001000000000000,timestamp=2017-10-27T18:39:17.793+0000) > > But... both OP and UP are unbalanced. The question is whether, through numbers alone, you can make it BALANCED. And there are some abilities for which THAT is impossible. An ability can be made UP or OP by changing nothing but numbers. At some point, there is a set of numbers where that ability is balanced. Some abilities might be harder to balance than others, but balance is never impossible.
That's not true. Not every ability has a goldiock's zone of numbers where it's just right. That's why we get large scale reworks; because, numbers aside, an ability can have a lot of power budget, even if it dealt next to no damage. {{champion:113}} old ultimate is a good example. It sucked up so much of her power budget that she could not be strong without it available. She was centered almost entirely around landing a team-wide stun, that the rest of her kit had to suffer for it. Her basic abilities could not be strong because of her ultimate, and because of that, she rarely was ever considered strong in her old state. {{champion:107}} old Q is another example. Because it was an AA trigger, he could prime it while stealthed. This is why one-shot kills in less than .75 seconds were a thing on old Rengar; his opening AA would deal so much damage, and he'd burst the victim without them having time to react. You can say, "Nerf the numbers on the Q, and that'll make that not happen." The issue there is, at the same time, that kills Rengar entirely because he has nothing anymore. If you gut that damage source, he fails to function as intended (As an Assassin). So the Q was changed to the skillshot he has now. Numbers can fail because, the way the rest of the ability is designed, the numbers just determine whether the ability is overpowered, or worthless. Neither is balanced.
Perecuto (EUW)
: Dark Harvest Bugged
To make Jungler CS easier to track and compare, every jungle camp counts as 4 CS, because that's roughly how much you'd get for killing 4 minions.
Mcemc (EUW)
: Proposal to remake Mecha Rengar recall
: What is Jarvans actual gameplay fantasy?
Warrior Prince. The fearless royal who actually does something. Also a little bit of Dragonslayer on the side; idk about nowadays, but his original lore featured him returning from self exile covered in the trophies of a dragon he killed. Thats why there's horns on his armor. Compare him to Prince Arthas pre-Death Knight. J4 even has one of Arthas' lines from WC3, "For my father, the King."
Penns (EUW)
: Imo you should fix your mistakes before making new stuff
: A question for supports on the PBE
None directly give gold, but a lot give you gold indirectly. Like one gives you free boots that upgrade for less, or lets you go into negative gold to buy items early.
: @Riot. You should be embarrassed and ashamed about this Galio fiasco.
"Everyone." You know we're an extremely small portion of the community? You're taking this way too seriously.
: Since Katarina can have 2 Halloween skins, I'm starting to worry...
Not every champion needs a skin for every event. But that Gravekeeper Leona one is _fucking metal_. I love it, and doesn't at all need to be bound to Halloween.
Kythers (NA)
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=yrc23zHg,discussion-id=W1xB2kAd,comment-id=000000000000,timestamp=2017-10-26T20:01:54.844+0000) > > No one remembers? Before her rework that introduced the Hunt mechanic? When her passive was just, 'Movement speed in brush'? Nidalee was best played as a long-range poke champion, in either Mid or Support, who just chucked spears from long distances that chunked people for half their HP if they got hit. > > She got reworked because people hated it. I remember, but it was never "really good" or "meta" It was essentially a viable troll pick
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=W1xB2kAd,comment-id=0000000000000001,timestamp=2017-10-26T20:13:38.129+0000) > > I remember, but it was never "really good" or "meta" > > It was essentially a viable troll pick It was about as good as any AP Carry in the Support role.
: I think you're overestimating new players. This isn't about intelligence, it's about experience and game knowledge. Hell, Riot themselves take the same stance on this as I do https://www.reddit.com/r/leagueoflegends/comments/6n39xh/waddup_were_the_rioters_that_did_kayn_ask_us/dk6pnxl/ Need I remind you of the old post that was labeled something around "Mistakes we made as new players", people can do a lot of dumb things when they don't understand a game.
Yeah, mistakes like, building Thornmail on Ashe, or flashing into your doom trying something new, or trying to jungle as a champion you think is cool but can't jungle. But I highly doubt new players are looking into chat, when the enemy speaks, assuming they even have Allchat on, which is turned off by default, to figure out which champion is which. Moreover, the issues you're pointing out logically would happen to a new player anyway. A player who doesn't know Kayn will see Rhaast, and go, 'what the hell is that'? Being a new player and not having the game knowledge to know you can look at certain places in the UI to see champion names, they would quickly figure out, because of the large scythe, that this is probably the same champion with a large scythe they saw earlier. And there's also probably the chance they'll say, "He looks really cool now, I wanna try playing him!" The name being Kayn or Rhaast in chat has extremely little impact in this. Also, just because Riot makes some decisions, doesn't mean they can't change their minds later on. They do this all the time.
Xavanic (NA)
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=esLthnxc,comment-id=000100000001,timestamp=2017-10-26T20:00:26.814+0000) > > He will always be snowball reliant, not because of his ultimate, but because of Bonetooth Necklace. His bonetooth is easy to stack, his problem is he sucks when it comes to dealign damage when hes even or behind, they have gutted his damage so much that hes near useless, and since most squishy champs have ways to avoid his dmg, hes kinda screwed
That has nothing to do with Rengar, that's the meta we're in. Assassins and burst champions of all types are struggling right now.
Kythers (NA)
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=yrc23zHg,discussion-id=W1xB2kAd,comment-id=0000,timestamp=2017-10-26T19:41:31.126+0000) > > Nidalee used to be a really good Support, one of the meta ones {{sticker:sg-lux-2}} Who would do this? Go on the Internet and tell lies?
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=W1xB2kAd,comment-id=00000000,timestamp=2017-10-26T19:46:15.474+0000) > > {{sticker:sg-lux-2}} > > Who would do this? Go on the Internet and tell lies? No one remembers? Before her rework that introduced the Hunt mechanic? When her passive was just, 'Movement speed in brush'? Nidalee was best played as a long-range poke champion, in either Mid or Support, who just chucked spears from long distances that chunked people for half their HP if they got hit. She got reworked because people hated it.
Xavanic (NA)
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=esLthnxc,comment-id=0001,timestamp=2017-10-26T19:33:42.201+0000) > > His cloaking is very iconic to him, I'd hate to see it go. Rengar should have enough damage in his kit that a utility based ultimate works just fine. > > Personally, I'd just change his Q. It didn't work as an AA reset, it doesn't work as a skillshot, so, imo, it can be made a targeted ability like Warwick's Q or Evelynn's E, and Rengar can even stick to them and follow them if they dash or blink, like WW and Eve do. It doesnt need to be a damage change, i just feel right now, hes too snowball reliant
He will always be snowball reliant, not because of his ultimate, but because of Bonetooth Necklace.
: You're missing the point. If the game tells you that this is Rhaast, there is no way for a new player to know that it's Kayn. Deduction only works if you understand the full picture, which new players won't. "Rhaast? Who the heck is Rhaast? I was facing Kayn a second ago. What the heck does Rhaast do?" *Yes*, players can figure it out over time, but they shouldn't have to figure out that the Game is lying to them, because in their eyes Rhaast is a different champion. No one should die because they thought the game pulled a switcharoo, and they couldn't predict what this new guy would do.
No one is going to say that, though. Even if they don't know who Rhaast is, what they will know immediately is that he has Kayn's scythe, and thus, probably does the same stuff Kayn does because Kayn was in their game. No person will ever think, no matter how new, that someone switched champions in the middle of a game. People are a lot smarter than you give them credit for. And this also bears nothing on what the actual topic is.
: Is Nidalee support really troll?
Nidalee used to be a really good Support, one of the meta ones, a few years back. It worked because her spears offered nice, reliable poke from a distance, her cougar form let her get out of trouble, and her heal let her keep an ADC safe. Nowadays, it's not so meta because they nerfed her spear's hitbox. It can still work, but you won't be poking out any meta Supports, or even other poke based Supports like Brand or Zyra. She's primarily a jungler nowadays. By all means, if you find success, try it out. I wouldn't call it troll. But know that people will question you and raise their eyebrows.
Xavanic (NA)
: Suggestion for rengar
His cloaking is very iconic to him, I'd hate to see it go. Rengar should have enough damage in his kit that a utility based ultimate works just fine. Personally, I'd just change his Q. It didn't work as an AA reset, it doesn't work as a skillshot, so, imo, it can be made a targeted ability like Warwick's Q or Evelynn's E, and Rengar can even stick to them and follow them if they dash or blink, like WW and Eve do.
: Reason why rito wont hotfix Galio
So who's gonna tell him that the majority of Riot's employees are already Gold, their playtesters are mostly Diamond, and one of the co-founders of the whole company and game is, like, Silver III?
: > [{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=HwyN4vrL,comment-id=000200000000,timestamp=2017-10-26T18:23:57.942+0000) > > 150 ain't that bad. That's an extra Ruby Crystal in your build. > > And Predator feels like it'll be really good on a lot of Juggernauts. Basically lets you have Ghost as an extra summoner spell. Not so much for it's damage, but for target access. You're tanky, and you can just run through the enemy team. Sidespec into Resolve for more durability and use the Domination masteries for damage or whatever you wanna use. Maybe even Ravenous Hunter would be useful, get a small burst heal when you ult someone. > > I'm just theorycrafting, I'm not a Garen player by any means. its bad compared to the other runes. and there is no reason to pick predator over the new thunderlord. especially since predator cant be cast while youre already in combat. so its not comparable to ghost.
WIll Electrocute tick from multiple hits of Judgement?
Show more

Variks the Loyal

Level 49 (NA)
Lifetime Upvotes
Create a Discussion