: Twenty Percent is such a small amount. That's mathematically 1 / 5. Think Proportionally at what that entails. It's basically taking 20 damage out of 100, you'll still get hit for 80 damage. You'll usually only have one single rotation of spells, then a lot of auto attacks in a duel the majority of the time. Most champions cannot auto attack 4 times in 4 seconds until very late in the match, so realistically it's not negating that much in a duel. Also, you can only Smite one single target in a 14 second time period. That means the item doesn't save you at all in team fighting situations unless you were already durable enough to survive the fight to begin with. This item is just another one of those things that no one has half a brain to logically look at and do the math on how it actually works. Another complaint where the brainless attempt to prove how smart they are to everyone else. Total shit post FYI. You did zero explanation or analysis of the relative power of the item, not one single supporting evidence. Just a complaint, matched with another complaint, about an item that literally has nothing wrong with it by the statistics and numbers.
>Most champions cannot auto attack 4 times in 4 seconds until very late in the match, so realistically it's not negating that much in a duel. It reduces damage from abilities, runes, and item effects as well. You're indirectly arguing that Kassadin's passive is bad, Phantom Dancer is bad, Tabi is bad, Adaptive Helm is bad, and resist items are bad.
: > [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=xyJyeG5B,comment-id=00050001,timestamp=2019-01-21T12:39:14.642+0000) > > Champ would do 2000 damage, 400 gets negated from a cheap item that gives infinite jungle sustain and a ton of true damage and vision. Hm Show me any match where you've seen someone deal 2,000 damage to a Jungler before 40 minutes? Also I hope you realize that Armor and Magic Resist is capable of negating far more than 20% of a damage source. When considering gold per minute paired with sub-par purchases available for Junglers (Two items for 700g, no combat stats. Another upgrade into an item once again with no combat stats for another 300g). Do the comparisons. With 1,000 gold spent on a Skirmishing Saber, you could have a Chain Vest or Negatron Cloak which will negate far more than a 20% single target reduction. You could also have almost 3 Longswords which would easily outdamage Red Smite. Both Blasting Wand and Fiendish Codex also give more per stat value. Even if you want to go "late game" when players deal more damage, every single Jungle item falls off and is less effective late game. They're all mid game items with low effectiveness late game. Bloodrazor is a worse version of Blade of the Ruined King. Cinderhulk deals less damage than its counterpart Sunfire Cape. Warrior's enchantment is a much worse version of Maw and Death's Dance. Then lastly we have Runic, which is a much much much worse version of Luden's Echo. Junglers make less gold and have far worse itemization, they are compensated by having extra effects on their Smite. In my eyes, it looks perfectly fine. There's nothing "overpowered" or "broken" about it. They take hits in other areas which are made up for by having a little sustain and survivability on their Smite. The Jungler's job is to be part of the game, so that they are not forced to AFK farm the entire match. Tell me what you would rather see -- a Jungle who can only gank once per lane phase to prevent falling behind, or a Jungle who can actually stay healthy enough to gank and has enough damage to feel comfortable doing so? There's always consequences for everything and if Riot removed anything from Red Smite Jungler's aren't even going to purchase Jungle items anymore. Instead you'll be seeing Jungle's who don't give a shit about anyone that just farm all game long to ensure that by mid to late game they have items to be impactful in matches. Seriously, be careful what you wish for. Most of the people on these boards think they've thought about everything but reality is they don't know anything about what's really going to happen when Riot listens to the bullshit they are spewing.
: Riot needs to stop kissing Yasuo's ass
The best parts of the Awaken cinematic were the characters we don't get to see much: Karma, Camille, and Kennen. Tbh, I think the best parts were the Karma shield, Kennen cameo, and Jhin taking a bow with Camille diving him.
Meddler (NA)
: Quick Gameplay Thoughts: January 18
>Where damage is coming from (base abilities, ratios, item unique effects, runes etc) Yes, all of the above. And all of the below: > [{quoted}](name=Vekkna,realm=NA,application-id=A7LBtoKc,discussion-id=5AwuwIFf,comment-id=0054,timestamp=2018-01-16T18:23:40.133+0000) > > Are any of these issues even on the radar to be dealt with or discussed in the near future? > > * Champion damage to durability ratio seems increasingly untethered from any objective standard. > * Exp, gold, and "win more" runes (takedown stacks, level-scaling proc damage, and high % multipliers) contribute to serious snowball effect on *champion power*, regardless of whether there is a significant impact to game length. Also... > [{quoted}](name=Vekkna,realm=NA,application-id=A7LBtoKc,discussion-id=AkdoqJg0,comment-id=0042,timestamp=2018-01-25T18:45:52.929+0000) > > Do you guys think any of these are problems with this season? > > * Damage is too high/fast > * Ambient damage is high and frustrating (eg, comet, aery, scorch, cheap shot) > * Item use/proc damage is too high (eg, gunblade, duskblade, titanic, shiv) > * High-damage meta indirectly boosting the relative power of cc/mitigation/immunity/untargetable duration without any change in the power budget of these skills. > * Total disconnect between damage, burst, durability, and utility in champion (and some item) power budgets > * Defense being too kit-reliant while offense is more item-reliant > * Too many damage multipliers in Precision tree causing ADCs to steamroll with a lead > * **Too many "win more" runes** that grant more combat advantage when you're already winning Also... > [{quoted}](name=Vekkna,realm=NA,application-id=A7LBtoKc,discussion-id=KGcW3wjb,comment-id=004b00000002,timestamp=2017-11-09T18:39:09.345+0000) > > This is all UI design and accessibility stuff. Yeah, it's obviously way cleaner and more streamlined, and that's good. But you're seriously misreading the situation if you think players are only pissed about balance rather than direction. > > The actual design of the runes is (mostly) not good. **There is a ton of surprise burst from longer-CD procs with proc availability hidden from enemies.** Clutter is up, clarity is down, and it's much harder to judge relative power at a glance. > > The *direction* of the **new system doubles down on "win more.&quot**; You get lots of permanent flat power for dominating vision and killing enemies, and you get extra power from gold and xp advantage. This is all very predictable, but here we are. > > The trees are fundamentally imbalanced because you have the entire Precision tree dedicated to *multiplicative* stats and modifiers while the other trees provide additive damage with fixed ratios. Again, this was obvious from reading tooltips.
Ðïana (NA)
: I'd vote for Fizz. E on a short cooldown late game with the ability to dodge even tower shots using it. Getting sharked from across a wall and just getting deleted, before he Troll poles out cancelling the tower shot. Yeah, people wouldn't be impressed.
> [{quoted}](name=Ðïana,realm=NA,application-id=yrc23zHg,discussion-id=zXJJblGt,comment-id=0004,timestamp=2019-01-17T21:10:07.700+0000) > > I'd vote for Fizz. E on a short cooldown late game with the ability to dodge even tower shots using it. Getting sharked from across a wall and just getting deleted, before he Troll poles out cancelling the tower shot. Yeah, people wouldn't be impressed. Some designs are just timelessly terrible.
Meddler (NA)
: Quick Gameplay Thoughts: January 16
Can you share stats on how much damage Lissandra's passive deals on average per game? I've been comparing her stats from third-party sites with her stats from the web archive, and her overall damage is down considerably. I suspect this is because her passive isn't dealing near enough damage to compensate for the loss of lane poke and W/R nerfs. Have you considered maybe adding consistency to passive by having it deal partial damage as an aoe dot? Or maybe returning some of her lane aggression without being 100% reliant on ganks or blue buff?
: Are there plans for changes or buffs for Zyra mid?
You didn't learn your lesson with 7.24, did you?
: THen you should be advocating that those spells not get special treatment not for extra special treatment to extend to katarina. I wasnt talking about coding reasoning but rather that it is a projectile and thus it should get treated like a projectile Most likely reason that katarina doesnt just drop on the ground cause it has another effect that it is supposed to accomplish before turning into a ground based drop.
>Most likely reason that katarina doesnt just drop on the ground cause it has another effect that it is supposed to accomplish before turning into a ground based drop. I tested that, but the dagger is still deleted mid-air after on its way to the ground. >I wasnt talking about coding reasoning but rather that it is a projectile and thus it should get treated like a projectile I don't necessarily disagree. I'm just making the case that the total lack of clarity and consistency is a fixable part of what makes Windwall toxic and frustrating. All of his abilities have been nerfed over the past few years, and yet Riot refuses to touch Windwall's functionality.
: > [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=rMRN6IZw,comment-id=001400000000,timestamp=2019-01-15T23:34:25.088+0000) > > I'm not sure what your likes and dislikes have anything to do with your OP or my response. Cause you don't know if I agree or disagree with Riot's decision. All you know is I disapprove of all the backlash for the (potential) removal. Some things should be removed at times. You have no idea whether I particularly care for these specific mechanics, so you shouldn't push the narrative that I'm defending them or not. > Yes, then you went on to give examples of skills that are popularly reviled as toxic. Aight, you can't have it both ways. If you add something new to a champ that's highly inconsequential, there's no real point to its existence outside of tacking on unnecessary power, like the shield damage passive. At the same time, noticeable mechanics that are unique to a champion constantly get berated for being "toxic". It happened with Fiora's vitals, Illaoi's tentacles, Yasuo's windwall, and the list goes on. If you actually give a crap about unique champion identities, you can't ALSO have a hate boner for every new mechanic that actually makes a game play difference. > The response is different because there's no popular consensus that Irelia's shield damage and disarm are particularly toxic and have no place in the game. You're just lumping Irelia together with your examples and labeling them all as "unique," which is why you seem to think the player responses can't coexist. To the contrary, it is entirely consistent to keep Irelia's shield damage and delete WIndwall. So remove her ability *to dash?* Is that your solution? "Keep the shield damage and remove the diver's ability to dash"? Irelia's concept revolves primarily around the dashes. You guys said she's overloaded and needs to be dealt with? Aight, but they aren't going to screw up her dashing mechanics because that's what she revolves around. The result is removing the disarm and shield breaking passives. This IS what the general outcry of the boards wanted. They wanted Irelia to be less overloaded, so here we are tinkering with making her less overloaded. Just cause you wish for something doesn't mean the logistics will be favorable. That's why people say "Be careful what you wish for". > It's also consistent to want Irelia gutted and be mad about her "nerfs" that buff her universal power as compensation for losing very niche/situational power. I don't see how the disarm's all that niche but aight. > Personally, I wish they could keep the sort of niche power they're removing from Irelia. But I suspect that she's been enough of a balance challenge that Riot has to start by removing some variables and flattening her power level before they can properly tune her. Oh well.
>Cause you don't know if I agree or disagree with Riot's decision. All you know is I disapprove of all the backlash for the (potential) removal. Which is why I literally never said a single word about your personal opinion. You're responding to something that was never said. >At the same time, noticeable mechanics that are unique to a champion constantly get berated for being "toxic". It happened with Fiora's vitals, Illaoi's tentacles, Yasuo's windwall, and the list goes on. Yes or no question: Can Fiora's vitals exist without dealing % max hp true damage? The answer is yes. Now you should understand how something can be unique without being toxic. >Irelia's concept revolves primarily around the dashes. You guys said she's overloaded and needs to be dealt with? Aight, but they aren't going to screw up her dashing mechanics because that's what she revolves around. The result is removing the disarm and shield breaking passives. The result is to leave the problem completely intact and, nerf all the way around the actual problem, and then make the remaining kit even *more* toxic with universal damage and utility buffs. Riot trolling by calling an obvious buff a "nerf." >So remove her ability to dash? Is that your solution? "Keep the shield damage and remove the diver's ability to dash"? In your world there's nothing that exists between 0 and 100? You realize the old Irelia had a dash. Old Irelia had a reset mechanic. Old Irelia did not have *three dashes* against the same living target. Wrap your mind around that. I know I'm expecting a lot here. If we want to tune Irelia's godawful dash spam down from 100, we don't tune it to Mordekaiser 0. Maybe we tune it to 66 by putting a cooldown on marking the same target. That keeps her group fighting power at par but reduces her single-target burst. That lowers her single-target burst to diver level instead of assassin-tank level. Sounds fair. Another option would be to reset Q's cooldown to .75-1 second on minion kill so she can't 1-shot entire waves with Qs in 2 seconds. >That's why people say "Be careful what you wish for". I wanted a Zyra midlane buff and got 1-shot plants instead. I wanted a new passive on Lissandra and got a super high-budget passive that does literally 0 damage in most games. If there's anything I've learned from playing League it's that Riot is better at creating problems than solving them. >I don't see how the disarm's all that niche but aight. Think about the number of silences and spellshields in champion kits compared to the number of kit designs that do anything to negate auto-attack damage. There are two dodges and one auto-attack block. Amumu's entangle is the only other disarm currently in the game. So yeah, it's pretty niche in the sense that it barely exists anywhere else in the game.
Sillae (NA)
: > [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=eRmw9V4U,comment-id=0005,timestamp=2019-01-15T17:30:26.930+0000) > > You can always count on Riot to single out the most toxic part of a champ and then triple-down on that "unique strength" as the champ's core identity. They'll nerf the champ into the ground to preserve that thing, even if the result is totally unplayable. > > Vayne W, Fizz E, Zyra passive, Malz R, Akali W, irelia Q chain-resets, Yasuo W, Tahm ally W, Liss enemy R, and so on. ... How are those (except maybe Liss) unplayable?
I said "even if." Most of the ones I listed have been virtually unplayable because of ban rate. Others like Kalista is a good example of a champ that's effectively unplayable in solo because Riot refuses to touch her passive.
Leetri (EUW)
: And when Riot does remove such abilities the people who played that champ go batshit insane and start flooding the boards about how Riot is destroying champion identity, no matter how toxic or bad the mechanic really was. I saw a ton of people complain like crazy that they removed Poppy's 0 counterplay ult when they reworked her, even though that was one of the primary reasons she wasn't allowed to be even remotely viable at any rank.
Maybe they would get less of that reaction if Riot's reworks made an effort to keep the champ recognizable. Do you think players would have gone batshit insane if Riot had given Poppy the ult they eventually gave to Xin Zhao? Or if they kept the ult and toned it down with damage reduction and a target tether instead of pure damage immunity. I think the reaction would have been far less severe if Riot attempted to keep the unique flavor of her old ult, but with a better mechanic. Abilities on other reworks had certainly received a better reception, like Eve's Q and passive, Leblanc's illusion ult, Cassio W, Swain ult, Ezreal W, etc.
: I agree that Windwall deleting things that are practically on top of yasou is pretty bs because it starts behind him. It should start about 200 range in front of him. the interaction with katarina is just fine because none of those other ults are projectiles like katarina's ult is. Karthus E Kennen and Fiddles ults arent projectyles they are aoe damage zones. Morg ult is a tether it instnatly attaches no travel time Katarina and Swains ults are projectile based. Katarina's Q is projectile based while Karthus Q is an aoe zone on the ground created in that spot. Yasou's windwall is the same as poppy's W but its in a line. Poppys W stops dashes and does nothing to blinks yasou's W stops Projectiles (dashing objects ) and does nothing to objects that are instantly made where they are as long as they dont have projectile movement.
>the interaction with katarina is just fine because none of those other ults are projectiles like katarina's ult is I know the coding explanation for the interaction, but "because coding" totally fails as a rationale for *why* it's coded that way. This is especially true of her Q since there are 11 other similar NPC units (eg Chompers, Jhin traps, Zed shadows, Zilean bombs, Olaf axe, etc) that fall to the ground without being destroyed. The most egregious example of that is Fizz's ult, which is singled out for special treatment because....reasons? Then you have totally inexplicable shit like Miss Fortune's ult being blocked while Swain Q, Cho W, Annie W, Morde E, Rumble Q, and Corki's Gatling Gun are not blocked. Kassadin's E is not blocked, but Riven's R second cast is blocked. Naut and Maokai's ults are not blocked, but Poppy's ult is blocked. Maokai's Q is not blocked, but Nautilus' E is blocked. Why aren't Teemo shrooms blocked? Another interesting case is Lissandra's enemy-cast ult. It has an invisible projectile with a .5 sec travel time that can be dodged with untargetability, but the projectile is not blocked by Windwall. On the other hand, Sejuani's E has an instant invisible projectile that is blocked. Even Lulu's W is blocked. It just makes no sense at all. Like you mentioned, Swain's ult is blocked by Windwall on both casts (as far as I can tell). Blocking the second cast is a clear departure from other blast-zone aoes like Nunu ult. There really isn't any explanation for this interaction. At least Kat's ult might be explained by the target cap requiring projectiles to function. Or Vlad's E using 360 degree projectiles as shown with the cast indicator. The interactions are almost completely arbitrary. Tahm Kench's tongue is blocked, but Lucian's and Xerath's Qs aren't? Varus' E is blocked but Vel's E isn't? Viktor's and Zoe's empowered autos aren't blocked, but everyone else's are? And finally, why does Windwall block the *healing* from Vlad's Q but not the Q itself. >Katarina's Q is projectile based while Karthus Q is an aoe zone on the ground created in that spot. I get that, but I just gave a list of projectiles that that fall to the ground rather than being destroyed mid-air. Most of those involve projectiles that the champ interacts with as part of their kit design, and Kat's daggers follow that logic better than being destroyed mid-air. The only other exceptions to that pattern are Poppy's buckler and Thresh's lantern, which are also destroyed mid-air for no fucking reason. Power aside, shit like Windwall should not exist if Riot can't implement it with any logical consistency. Same applies to Zyra plant health interactions, but that's a whole other rant.
: I agree with this statement but i dont agree with Tahm W Irelia Q as she has to hit pretty slow other spells to before qing to reset it. Yasou W Because ranged has been overpowered for a long time with no answer His Q being so low cooldown Passive doubling crit chance and and his Passive shield charging so fast and shielding for so much are far bigger problems while you can just side step his W after its out His W cast is still pretty bullshit.
Ehh, my beef with windwall is the reactive cast from the center of his hitbox blocking mid-air projectiles. I also have gripes with the coding of certain interactions. Katarina is a good example. Windwall doesn't just block her initial Q cast, it deletes the Q on bounces without leaving the dagger on the ground. And it blocks daggers from Katarina's ult for some reason but doesn't block any other pbaoe (like Fiddles/Kennen ult) or proximity-targeted aoe (like Morg ult). I think Windwall would be cool if it had some sort of delay. If it has to exist, it should exist as a proactive tool for setting up plays, not a reactive cockblock that negates mid-air casts while still consuming resources and putting the ability on cooldown. Abilities with that kind of power are only found elsewhere as ults (usually) with cast times, telegraphs, or partial immunity (Xin R, Taric R, Braum shield).
: > [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=rMRN6IZw,comment-id=0014,timestamp=2019-01-15T21:59:37.771+0000) > > OP picked up Riot's garbage habit of using "unique" and "toxic" as synonyms. Before assuming what mechanics I like and don't like, you should probably ask my opinion on them. A commentary on a thing doesn't necessarily mean I'm in favor of those things. I'm commenting on people crying for champs to be gutted, then we see like 4+ threads on "Irelia's unique parts being removed".
I'm not sure what your likes and dislikes have anything to do with your OP or my response. >I'm commenting on people crying for champs to be gutted, then we see like 4+ threads on "Irelia's unique parts being removed". Yes, then you went on to give examples of skills that are popularly reviled as toxic. The response is different because there's no popular consensus that Irelia's shield damage and disarm are particularly toxic and have no place in the game. You're just lumping Irelia together with your examples and labeling them all as "unique," which is why you seem to think the player responses can't coexist. To the contrary, it is entirely consistent to keep Irelia's shield damage and delete WIndwall. It's also consistent to want Irelia gutted and be mad about her "nerfs" that buff her universal power as compensation for losing very niche/situational power. Personally, I wish they could keep the sort of niche power they're removing from Irelia. But I suspect that she's been enough of a balance challenge that Riot has to start by removing some variables and flattening her power level before they can properly tune her.
: The boards: New champs are overloaded and all need to be gutted
OP picked up Riot's garbage habit of using "unique" and "toxic" as synonyms. You know some other things that were "unique?" Veigar's enemy AP ratio. Old Irelia's win-for-losing E. Yorick's targeted AI zoning. Old Poppy's ult. Old Urgot's Q. Old Ashe's income passive. A variety of unique buff/debuff auras. Soraka's mana battery. Everything about old Evelynn and Katarina. Sejuani's old slow passive. But guess what?! A bunch of that was removed for being toxic, unhealthy, or lacking clarity regardless of whether it was unique. There's plenty of room for debate about what constitutes unique, healthy design and unique, toxic design. Moreover, there's room to debate whether a new design is healthier and/or more unique than an old design. Irelia happens to be a very good example of a rework that achieved the literal opposite of Riot's stated gameplay goals. There is no universe in which the new Irelia is healthier or easier to balance than the old one, even if her old passive, W, and E were challenging to balance. And there's a huge difference in magnitude between soft-counter advantages like shield damage and a disarm, versus hard-counter auto-win buttons like Shroud and Windwall.
: Last year I had a 72% Winrate against Lux
I learned that you can have great stats on Zyra without having any fun. I also learned that I'm running out of champ mains that haven't been decimated by Riot's reworks and tinkering.
Poske (EUNE)
: Here are some good examples on how to nerf Irelia (Because Riot clearly needs them according to PBE)
Why are you calling the Irelia buffs a nerf? That's the real question.
: Riot: "We're having Akali keep her shroud as it makes her very unique."
You can always count on Riot to single out the most toxic part of a champ and then triple-down on that "unique strength" as the champ's core identity. They'll nerf the champ into the ground to preserve that thing, even if the result is totally unplayable. Vayne W, Fizz E, Zyra passive, Malz R, Akali W, irelia Q chain-resets, Yasuo W, Tahm ally W, Liss enemy R, and so on.
Moody P (NA)
: Why remove Irelia's unique strengths?
TL;DR: Assassin-tank is now an AOE teamfight assassin-tank.
Saezio (EUNE)
: > [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=3ErqAdtq,discussion-id=HHA7AcEj,comment-id=00000000,timestamp=2019-01-13T23:44:54.888+0000) > > Not really. It has a massive hitbox and is very fast. Dodging it unless you are right at max range is mathematically impossible for most champs. You can dodge it it is not mathematically impossible so long as you start walking forwards the second you see him start the animation. so before the winds appear kinda. xD It needs nerfing though. And i think it just needs to not do much damage to minions, at least make his waveclear bad since he has EVERYTHING else.
In other words, it's dodgeable if you walk into his WEaa. It's actually *worse* to dodge forward than get half-healthed by the Q.
: Why can Ekko be kited so easily?
Reav3 (NA)
: While I understand its not a issue for you, or me tbh. We do see that it is a issue for the vast majority of our players, I was just commenting on why I think that is. Here is the link that one of our data scientists put out about Champion popularity awhile ago https://nexus.leagueoflegends.com/en-us/2017/11/champ-popularity-mixing-math-art/ Non-Humanoid Champions definitely get played much less then humanoid Champions by a majority of the playerbase. This doesn't mean we shouldn't make them as they do make the cast overall feel more dynamic when we have them, even if they are less popular
Give us a Poro champ and watch that shit change overnight. {{item:2052}}
Lilithh (NA)
: This burst meta is exhausting
My favorite part of this year is ARAM. You run out of base, dodge all enemy skill shots, and within 10 seconds you're at 50% hp from nothing but fucking comets and Luden's procs.
: I hear that argument. I think it's a good argument. But I maintain the opinion that *at least* covering the stats that these sites already cover is a good idea. If people are going to freak out, at least let them freak out over real numbers. I think it's really damaging to the conversations that passionate players try to have when we find out that numbers we look at to inform our choices in game are that far off. I mean, I look at stats when selecting Runes. Because it's a hell of a lot faster than playing 50 games on a champ to get a full feeling for each set of runes I might run. If those numbers are off by even 2-3%, that can significantly alter my decisions.
It's a business decision. Third-party sites have a profit motive in giving Riot free publicity. Think about it like this: If Riot published comprehensive PBE patch notes, Moobeat would lose most of the income from S@20 in the span of a few patches. He has 157k Twitter followers and over 85k tweets. That's all free advertising that Riot gets while saving the time/cost of doing it themselves. Everyone wins except the players. We have to keep track of a ton of third-party sites, most of which are not 100% accurate and have so many ads and plugins that they crash your browser and cause performance issues if left minimized.
: now it is, and that's my point. but Im telling you I bought these the first couple of weeks when gemstones were announced and the droprate was MASSIVELY higher. I got at least one, often 2-3 gemstones per bundle of 10. And i bought probably a good $200 of lootboxes. I stopped buying them a couple months later when I realized I was getting less than 1 gemstones per ten. Ill do what you said though so we can get some numbers
I bought a $100 RP and spent it on bundles the first day chests dropped. I got 1 gemstone. There are videos on youtube of players spamming chests until they hit 10 gemstones, and the cost was just astronomical. Here, this dude. He got 10 gemstones at 312 boxes. https://www.youtube.com/watch?v=qtzppiBT8rM
: how can I see full RP / purchase history, it only shows til past october in the client?
You have to submit a ticket now.
: Just an observation about gemstones
You can add up the number of gemstones you've received by looking at your balance and factoring the cost of gemstone items you've purchased. It shouldn't be that hard. 15 gemstones from 50 boxes is like winning the lottery and being struck by lightning in the same day.
: That's not on topic even remotely. I don't want personal stats, not was my comment about personal stats at all. I'm asking if we can get accurate stats for the game regarding champions, rune selection, item builds, etc. The key problem here is the OP thinks Vayne got a 5+% boost to her win rate, and Riot doesn't see that in their own data. *That's* the discrepancy we need to solve. That has nothing to do with personal stats.
>That's the discrepancy we need to solve. Publishing stats creates a new discrepancy - one between the players' opinions of acceptable stats and Riot's action or inaction in response. It might lead to situations like this where OP thinks Vayne incorrectly spiked to 54% in a day. But it prevents situations where players might freak out over stats that are out of context, like Kayle's win rate or something. Hiding the stats also gives Riot a lot more room to just ignore things that players would identify as problems. This is a totally made-up example, but just humor me. Let's say that Ahri's third-party stats show her at 51% average win rate and 52% win rate in gold. Riot's stats break that down even further and reveal that gold Ahri mains with 150+ games have a 61% win rate. Riot might look at that and decide that Ahri overall is in a good place, and any change to bring down that 61% would have far more negative consequences than positive. So they let it sit, and those Ahri players see their win rates level off as they're carried out of gold. Riot's decision is utilitarian, but can you imagine the hellfire that would rain down from the community for a decision like that? I think it would be an even bigger problem if everyone knew the full extent of the mastery curves. Blaustoise released Jax's mastery curve, and my reaction to that was.....not good. It basically confirmed that he's no-skill freelo, and it pissed me off to know that I can be 50 games into a a champion and have the same odds of winning as a Jax being played for the very first time. It was demoralizing to say the least, and it added to the frustration of seeing him go un-nerfed before and after the love tap to his ult.
Meddler (NA)
: Quick Gameplay Thoughts: January 11
I want to give you credit for a very good post. I'm sure it was a chunk of time, but this sort of thing is 100% needed and very much appreciated. It would also be great to see a similar window into your thinking about the systemic damage reduction that's been mentioned a few times recently. I think there's a big appetite for your assessment of the problem scale, the scope of the fixes, and your overall approach to the issue. Also, what metrics were used to determine that a problem exists now that didn't exist in preseason 8? At that time, you relied on bloodiness, total damage, and game length, but low time to kill was not really addressed. Are you planning to just nerf some numbers on procs? Or will there be a larger-scale effort to remove damage and add soft power throughout the entire rune and item systems? The AD/AP shard nerf is a good example; why not replace that with MS or some other stat? Or add every option to each row and lock it out from other rows once it's selected?
Mortroxx (EUW)
: I don't normally take issue with these things, but prestige points are honestly a joke.
Since the event pass for Championship Ashe was released, I've tried to explain to the community (and, of course, complain to Riot) that the entire pass model was *deliberately designed* to obscure the true cost of a high-dollar skin. The whole thing is engineered as an end-run around stickershock. Here's how it works: * Passes are sold on hype at the beginning of event. * Riot publishes the currency requirements for a prestige skin, then describes the process of earning currency in the easiest-sounding terms, which the community spreads like a meme. "Just play 3 games per day!" * Missions are designed with layers of opportunity for you to fall behind on currency. You have to play every day. You have to *win* every day. You have to play a certain mode and achieve certain goals within that mode. You have to maintain a high win rate....during preseason. Then there are RNG layers based on mode and matchmaking. Each loss, missed day of play, and failed mission adds more and more games to the total requirement, quickly stacking into the dozens. * As the end of the event nears, players finally begin to notice that they will fall short on currency. At this point, the only option is to buy more currency to fill the gap. * The currency is then bundled with capsules for no other reason than to bloat the cost of the currency. Suddenly, players who would have never shelled out 2200-9000+ RP for one skin find themselves doing just that! The pass sells on hype, creates a sunken cost fallacy through time investment and initial pass cost, then induces panic-purchasing of bundles for currency. Of course, the currency cost is hugely bloated by capsules. Only 15-20% of players who purchased the World's pass unlocked Kai'sa. A portion of those players had to buy bundles for currency. The bulk of the remaining players failed to earn enough currency despite buying the pass. The new prestige system is only different because it's more honest about the true cost of the skin. The ensuing stickershock just goes to show how effectively the pass model hid the eventual cost from players. I've even seen players admit that they had to buy capsule bundles for Kai'sa and Akali while insisting that the next pass will be totally different. Whether you like the new system or not, I hope that players will at least appreciate that it's an ethical improvement over the pass model's predation and extortion.
Jamaree (NA)
: > [{quoted}](name=Vekkna,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=00000001000000000000000000000000,timestamp=2019-01-10T19:52:09.870+0000) > That work is not a *de facto* statement that I'm fine with other forms of injustice. And I'm sure and shit not required to advocate for the interests of the medical board, plaintiff bar, bankruptcy bar, or the accident-injury medical racketeers. It certainly doesn't demonstrate a lack of fairness on my part. It isn't, but it isn't your job to be fair, it's your job to poke at those loopholes, if I'm understanding your job correctly anyway. > The point that is often overlooked is that fairness and equality are not embodied by any single view, ideology, or individual. We achieve that result (or progress towards it) by each arguing our own interests and reaching a compromise that collectively takes on a shape of fairness and equality. The problem we have here - and in the internet age generally - is that people have become more focused on discrediting an opposing view than promoting their own cause. My viewpoint is, that both sides should get their sexualization, the problem lies that when I say that, I'm apparently the bad guy, how am I supposed to push my point across or my side or how I think, when the other side does their best to discredit me, when does it end and to what avail? > The debate should be on the merits of whether a certain course of action leads to equity and whether the costs are justified by the outcome. You'll notice in this thread and every thread like it, the conversation involves one side demanding equity and the other side calling them hypocrites for not demanding superficial equality. It's such a colossal waste of time and such a missed opportunity. This is the internet, that's a pipe dream. > P.S. Mind you, I'm actually a centrist on the topic of skanky outfits in video games. I like sexy characters, but I also recognize that the Diana, Illaoi, Taliyah, Jinx, Kalista types add depth and have value whether they appeal to me or not. While I might disagree with the Kai'sa criticism, I also don't want a game where every female is MF and every male is Zed. Same, I just want both sides to stop complaining about it when both sides get what they want.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=000000010000000000000000000000000000,timestamp=2019-01-10T20:03:09.578+0000) > > It isn't, but it isn't your job to be fair, it's your job to poke at those loopholes, if I'm understanding your job correctly anyway. No, it's not my job at all. It's just stuff I see in the course of my job, and I spend my personal time trying to fix the broken shit nobody cares about. > My viewpoint is, that both sides should get their sexualization, the problem lies that when I say that, I'm apparently the bad guy, how am I supposed to push my point across or my side or how I think, when the other side does their best to discredit me, when does it end and to what avail? I don't have the answer to that. I'm not sure if there even is one right answer. In my experience, as long as you're talking to someone who's not totally hysterical, it's pretty easy to disarm someone with even minor rhetorical concessions. Examples: "You've given me something to think about." Or, "I agree with you about X, but do you think it should also apply to Y?" Let's be honest, people talking on the internet are doing it for some sense of validation or satisfaction. If you give them a little, they're more likely to hear you out and less likely to assume the worst. Some people are just not worth it or are trolls. > Same, I just want both sides to stop complaining about it when both sides get what they want. This is the internet; that's a pipe dream. ;D But in all seriousness, that can never happen when one view requires the exclusion of another view. League will never have 0 sexualized characters. League will never have 0 lesbian lizard-girls. The two sides are irreconcilable and binary, and that's how I identify an extremist. I personally believe the Kai'sa situation creeps very close to that line. The "anti-sjw" crowd that opposes a diverse cast of characters existing *at all* is way over the line. Fortunately, Riot's solution is usually pretty wise. Instead of clawing back designs like MF and Janna, they diluted the pool of sexpots by adding more and more variety. When they opted for clawbacks it was inevitably controversial (Sej, Varus, and some others). Now they're at a place where they can release almost anything, and the majority of backlash is more reactionary than legitimate. But that sort of pluralism also takes turns pissing off everyone. I was pretty annoyed when Riot added tons of fabric to the Coven Camille chromas. Whatever. I voiced my opinion and let it go. For whatever reason, the people with binary views are not willing to endure those feelings of irritation with any amount of grace. For some groups of people, those annoyances are a constant part of life, and they don't want to deal with it anymore. Others prefer a status quo where they never had to deal with it in the first place. The complaints are just growing pains, like a teething baby who cries *all the fucking time.* Slow progress is painful and unsatisfying for everyone involved, and it's obnoxious to witness the response to it.
Jamaree (NA)
: > [{quoted}](name=Vekkna,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=000000010000000000000000,timestamp=2019-01-09T22:32:00.581+0000) > > Why is it a problem for someone to not complain about something that doesn't bother them? If men have issues with representation, they're perfectly free to make their case. If and when that happens, we should listen. Until then, can we stop expecting other people to do it for them? Because when you have that kind of mindset, you are openly admitting that you are fine with injustice as long as it isn't focusing on the side you care about and that isn't equality which is what these people preach is what they want. I'm all for listening, but only when what you are preaching is fair.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=0000000100000000000000000000,timestamp=2019-01-10T08:51:47.332+0000) > > Because when you have that kind of mindset, you are openly admitting that you are fine with injustice as long as it isn't focusing on the side you care about and that isn't equality which is what these people preach is what they want. I'm all for listening, but only when what you are preaching is fair. I don't really think that's the case at all. My personal experience with advocacy involves legal and legislative remedies to close obscure loopholes in insurance and lien law. Even with well-crafted public policy, there are "perfect storm" circumstances where injured people face financial ruin through no fault of their own. I advocate for those issues because 1) they're too arcane to be obvious, and 2) the loopholes line the pockets of the private lobbies with the power to close them. That work is not a *de facto* statement that I'm fine with other forms of injustice. And I'm sure and shit not required to advocate for the interests of the medical board, plaintiff bar, bankruptcy bar, or the accident-injury medical racketeers. It certainly doesn't demonstrate a lack of fairness on my part. The point that is often overlooked is that fairness and equality are not embodied by any single view, ideology, or individual. We achieve that result (or progress towards it) by each arguing our own interests and reaching a compromise that collectively takes on a shape of fairness and equality. The problem we have here - and in the internet age generally - is that people have become more focused on discrediting an opposing view than promoting their own cause. Why is that a problem? Because *de minimus* working knowledge of an issue is required to promote and defend a position on that issue. Instead of engaging with an opposing view, the opponent is dismissed outright on the basis of some perceived hypocrisy or inconsistency. That shifts the conversation into debate about the legitimacy of a statement rather than the merits of an idea. It's bad faith, low effort, and completely unproductive. You also have to understand that people measure equity and equality in different ways. If you expect equality to be superficial, you're bound to view any remediation or restitution as some kind of special treatment. It's like that cartoon with the guy spraying water on his own house instead of the burning house next door, with the caption "all houses matter." That's superficial equality, not equity. The debate should be on the merits of whether a certain course of action leads to equity and whether the costs are justified by the outcome. You'll notice in this thread and every thread like it, the conversation involves one side demanding equity and the other side calling them hypocrites for not demanding superficial equality. It's such a colossal waste of time and such a missed opportunity. P.S. Mind you, I'm actually a centrist on the topic of skanky outfits in video games. I like sexy characters, but I also recognize that the Diana, Illaoi, Taliyah, Jinx, Kalista types add depth and have value whether they appeal to me or not. While I might disagree with the Kai'sa criticism, I also don't want a game where every female is MF and every male is Zed.
Dynikus (NA)
: Played Sylas on pbe. Riot, are you feeling okay?
It's release Ekko all over again, and they won't learn a fucking thing. I watched the preview and without even seeing the numbers my first thought was "wow, they're not even pretending to care about balance anymore."
: Well that is what the PBE is for...
To preview the fresh hell being unleashed upon us?
Ultrys (NA)
: > [{quoted}](name=Vekkna,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=00480000,timestamp=2019-01-09T22:06:34.031+0000) > > What OP and his ilk deliberately fail to understand is this: It isn't hypocritical to care about issue A but not care about issue B. End of story. > > If people have concerns with media representation of women, it's their responsibility to speak their own minds about it. > > If OP has concerns with media representation of men - because there *are* valid concerns - it's *his own fucking job* to voice those concerns. Instead, he just sits back and bitches that other people aren't doing it for him. What's worse is that he probably doesn't have any actual concern with media representations of men. He just wants to say it's "hypocritical" for a person to advocate their own issues, then expect others to do the same. You're wrong. It's the exact same issue for both genders. The issue's arent separate at all. Barbie is wrong, but he-man is not. It does similiar things to children of both genders. The issue is no different at all. And the OP is correct. DO YOU SEE FAT MALE MODELS? PLUS SIZED MALE MODELS? NOO?????
> [{quoted}](name=Ultrys,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=004800000000,timestamp=2019-01-10T00:32:07.228+0000) > > You're wrong. It's the exact same issue for both genders. The issue's arent separate at all. > > Barbie is wrong, but he-man is not. It does similiar things to children of both genders. The issue is no different at all. > > And the OP is correct. > > DO YOU SEE FAT MALE MODELS? PLUS SIZED MALE MODELS? NOO????? Then advocate for your own fucking issues dude!
: i was thinking the same thing! Why do people go psycho when Kai'sa had skin on her neck but no one cares about Sylas being a supoermodel... {{sticker:slayer-jinx-unamused}} I mean, he is MAGE who was IMPRISONED FOR 15 YEARS and he looks that good?! no. I understand if Riot wants to be "aesthetic" or whatever, but come ON, they could at least try to be realistic.
> [{quoted}](name=Shabada64,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=004a,timestamp=2019-01-09T21:50:41.293+0000) > > i was thinking the same thing! Why do people go psycho when Kai'sa had skin on her neck but no one cares about Sylas being a supoermodel... > {{sticker:slayer-jinx-unamused}} > I mean, he is MAGE who was IMPRISONED FOR 15 YEARS and he looks that good?! no. I understand if Riot wants to be "aesthetic" or whatever, but come ON, they could at least try to be realistic. If I was a mage, the first thing I'd do with my magic is make myself look like Sylas. Then I'd get shirtless. Immediately and perpetually. Then I'd go find Taric, play with his jewels, and fire off some lasers. I think Riot succeed on realism.
Jamaree (NA)
: > [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=0000000100000000,timestamp=2019-01-09T21:03:40.826+0000) > > I didn't say that, thanks for putting words in my mouth though. > > Sylas looking like a body builder is silly and doesn't make realistic sense. However it does make sense he is physically fit considering he constantly wore the heavy collar, gauntlets, and chains. And he probably has a lot of free time in prison. He was chained down for 15 years and survived off rats, he wasn't given any free times, he should look like he just got out of a concentration camp, not out of a gym. Unless those rats were all Twitch sized, he should and would look like a stick, doesn't matter how much you constantly lift if you aren't putting back the necessary amount of calories needed to get that muscle. > And again, Sylas being muscular makes sense because he is a fighter and it makes him look physically tough. Kaisa being sexy does not make her look like a Void hunter with a bio suit, nor is it a tool that she uses in the lore. Yeah, a fighter that should look like a stick, but doesn't because oversexualization. > The V neck really isn't even the problem, neither is Sylas' muscles. Both characters, including your precious waifu, should look more like they have struggled and enderred hardship in their lives. Both champs are sexualized but I consider Kaisas even more pointless. That isn't what people want to see, it is a fantasy setting, they want to see things that actually look appealing, you are getting the wrong idea off me. I want all characters to look unrealistic and appealing to look at, for both sides of the fence to have things that they enjoy and can fantasize about, my problem lies when the people complain about oversexualization on one side of the spectrum, and not the other.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=00000001000000000000,timestamp=2019-01-09T21:19:38.497+0000) > > That isn't what people want to see, it is a fantasy setting, they want to see things that actually look appealing, you are getting the wrong idea off me. I want all characters to look unrealistic and appealing to look at, for both sides of the fence to have things that they enjoy and can fantasize about This is how I feel about the whole deal, but that's what I want out of a game. I enjoy absurd hyper-fantasy, like the beautiful and ridiculous costumes/models in games like Tera, Blade and Soul, or Black Desert. >my problem lies when the people complain about oversexualization on one side of the spectrum, and not the other. Why is it a problem for someone to not complain about something that doesn't bother them? If men have issues with representation, they're perfectly free to make their case. If and when that happens, we should listen. Until then, can we stop expecting other people to do it for them?
Aelesia (NA)
: I'm not certain if you're indignant because a male is being objectified and nobody is defending him because he's male, or if you're annoyed by the scent of hypocrisy only. I will make an assumption for the sake of argument that the issue is the hypocrisy. If not, you can ignore the rest of my reply. Male over-objectification/-sexualization, or even objectification/sexualization in general, is not the problem bring railed against. The problem in question is female over-objectification/-sexualization* (by extension: the gross attitudes and behavior towards real life women that go along with it). It isn't hypocrisy to make noise about female oversexualization and not make any about male oversexualization. Certainly you've got a case for hypocrisy if the same person then ADVOCATED for male objectification/sexualization and dismissed or disregarded the negative impacts on social attitudes towards the male body image. _*I hope that you're in agreement that this is, in fact, something that's a real problem women gave that entertainment contributes to. If you aren't on board, I'm not sure I'm willing to attempt to convince you otherwise and we can end here by agreeing to disagree. It may be easy to ignore oversexualization of women as a problem, or maybe you just can't relate and you've never seen it cause issues in real life; that's great (not sarcasm) because there's a promise of a reasonably civil world in not having this be a problem everywhere. I imagine you can go about your normal business without exacerbating the problem, but that doesn't mean the rest of the world needs to shut up about it._ Since the following perspectives in this same area also exist, which can alter the actual topic of contention, you may have a case for hypocrisy depending on who you're arguing with: - Those who want lower, little, or no sexualization in League, or in entertainment in general - Those who want others to care actively about their social problem all the time - Those who want others to care actively about EVERY social problem all the time - Those who want others to perfect the art of neutral and unoffensive interactions in all situations - Those who see any and all instances of a stereotypical "hot woman" as perpetuation of bad trends - Those who believe Riot has an obligation to heavily compensate for or reverse industry trends > [{quoted}](name=HalfTangible,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=003f,timestamp=2019-01-09T17:46:52.075+0000) > > You're not supposed to be angry at either of them. This. I'd bet this is all most people really want: a world where it's not a big deal if the latest champ is a stereotypically sexy man or sexy woman (or neither, or not sexy, or whatever) and you can be into it (or not) as you like.
> [{quoted}](name=Aelesia,realm=NA,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=0048,timestamp=2019-01-09T20:51:09.058+0000) > > Since the following perspectives in this same area also exist, which can alter the actual topic of contention, you may have a case for hypocrisy depending on who you're arguing with: > - Those who want lower, little, or no sexualization in League, or in entertainment in general > - Those who want others to care actively about their social problem all the time > - Those who want others to care actively about EVERY social problem all the time > - Those who want others to perfect the art of neutral and unoffensive interactions in all situations > - Those who see any and all instances of a stereotypical "hot woman" as perpetuation of bad trends > - Those who believe Riot has an obligation to heavily compensate for or reverse industry trends What OP and his ilk deliberately fail to understand is this: It isn't hypocritical to care about issue A but not care about issue B. End of story. If people have concerns with media representation of women, it's their responsibility to speak their own minds about it. If OP has concerns with media representation of men - because there *are* valid concerns - it's *his own fucking job* to voice those concerns. Instead, he just sits back and bitches that other people aren't doing it for him. What's worse is that he probably doesn't have any actual concern with media representations of men. He just wants to say it's "hypocritical" for a person to advocate their own issues, then expect others to do the same.
: ***
> [{quoted}](name=Blackfin97,realm=EUW,application-id=yrc23zHg,discussion-id=J6hdpimn,comment-id=00420000,timestamp=2019-01-09T18:47:13.187+0000) > > 1. Nobody gives a shit about the past. Only if your worldview is defined by ignorance. But you do you. > 2. The world is in a better state than it's ever been and will likely be in a better state tomorrow. Is this your way of thanking social justice activists for their hard work and success? > 3. Men have always been more disposable and inconvenience exists on both sides of the coin. You idiots never lose your mind over watching men get shot in Call of Duty as has always been the norm throughout wars in history but piss your pants when you see a woman wearing a brain LoL and cry about how women have been sexualized through the ages. You're saying "you" to me about things that obviously do not apply to me. If you read my comment you would know that. If you gave a shit about the past, you would know that the liberals opposed to sexism are the same people who protest war and gun violence. (At least in America). Women aren't the ones responsible for our wars or the success of CoD. Duh. > I suggest you keep off the double standards. I suggest you keep off the false equivalencies. And maybe read more books because the Dunning-Kruger is strong with you.
Meddler (NA)
: Quick Gameplay Thoughts: January 9
>What types of topic would you like to see more of in these posts? Riot's position on macro-level design, balance, and communication disconnects between common player sentiment and the live game. Sample topics: * Why does damage/burst feel so high? Is it intended as part of an overall design choice, or is it a problem to be solved? * Why are so many recent new/updated champions so goddam frustrating to play against?! Do champ designers account for frustration in a vacuum, or are they sensitive to cumulative frustrations? * What is your advice for players who feel orphaned after their favorite champs (or even their entire pool of mains) are reworked into something unenjoyable or even unrecognizable? How does/should Riot show concern for these players? > Nerfs: > > Oblivion Orb > Zyra Instead of double-nerfing Zyra, could you try fixing her her structural issues instead? The passive is toxic and was always destined to be a balance nightmare. Her plants are too squishy and unreliable in fights, but they're too consistent and oppressive for lane poke. Her damage scaling is completely fucked up, with multipliers that are too reliant on plants and base damage, then falling off too hard when it's time to rank W. I just cannot for the life of me figure out why you guys won't try *any* of the numerous suggestions to make her more fun to play and less miserable to play against. A million mastery points into this champ, and she's just too infuriating to enjoy playing. I sincerely have more fun playing Katarina into Kassadin and Malzahar than winning a game on Zyra. It's sad.
: Riot's at it again! Blatant over the top sexualized champion! Sylas the Magic of Hunky Studs
>Where are those people crying out Nidalee was wearing to little? Where are the people saying that Katarina is shameless in her near nudity? Where are the billions of men throughout millennia whose bodies were treated as literal property and whose value was determined by their sex appeal? Here's a life tip: The past explains the present. Something in the modern era may not make sense *to you*, but that doesn't mean the thing makes no sense at all. Learn your history and the world makes a lot more sense. You don't have to agree with the people who take issue with sexualization of women, but at least make an effort to understand them. >Or is this that double standard I've been hearing about now a days? The one where because it's male cheese cake on displayed no one gives a darn? An ambulance arrives to the scene of a car accident. A woman is critically injured. A man has some bumps and bruises but says he's fine. The EMTs spend most of their effort treating the woman. You're a bystander on the curb screaming that the EMTs are a bunch of hypocrites with double-standards. If you perceive a disparity in treatment between people, you should consider whether there is a disparity in injury between those people. This is "How to Not Be An Asshole 101." P.S. I'm just trying to help you avoid further public self-humiliation in the future. I understand why this difference exists, but I still think sexy avatars are fun. See, you can hold your own opinions without being aggressively ignorant about the world.
Done25 (NA)
: > [{quoted}](name=Dicerson,realm=NA,application-id=ELUpwER8,discussion-id=LwdzcT0J,comment-id=00030000,timestamp=2019-01-07T04:23:55.003+0000) > > The same thing can be accomplished by increasing the base damage of the main damage spell in question at each level. If they want more damage, they gotta drop ranks on it. You're making zero sense and contradicting yourself. Either you tie to to champion level (Rakan Q healing) or you tie skill power to its rank. And I literally just said that total AD is used to provide a smoother power curve from level 1 to 18. That's literally the reason they use it. They did it to Garen so he didn't walk back to lane with a Brutalizer at lv 6 and ignite auto Q E R someone to death with a single rotation. Assuming he didn't just kill them at level 2~3.
>And I literally just said that total AD is used to provide a smoother power curve from level 1 to 18 If they wanted to do that, they could have base AD ratios on abilities that are separate from bonus AD ratios, right? Or just have per-level base damage scaling that exists elsewhere (eg Zyra plants). You say it's a smoother power curve because you're thinking of Garen as your example. The problem becomes more apparent when you look at the way total AD ratios lead to burst snowball, item abuse, and balance problems on champs like MF, Lucian, Wukong, Ezreal, etc. Wukong's ult is probably the best example here. At level 6 with no items, his ult deals 449 damage. This is already pretty strong when compared to similar abilities, like the 300 max damage on Kennen's level 6 ult. But Wukong's ult damage goes on to increase by a full 15% before his next skill rank. Not only that, but the scaling from bonus AD is 4.4; again, compare that to Kennen's 1.5 AP. If you normalize for gold cost per point of AD/AP at a 1.56 : 1 ratio, Wukong's AP-equivalent ratio would be 2.8 and Kennen's AD-equivalent ratio would be 2.3. The point here is that Wukong's total AD ratio is not justified by poor scaling with bonus stats. Now again, if we're comparing % damage increase between skill ranks, Wukong is generally in line with averages. Wukong's level 11 ult damage without items is ~200% of the damage at level 6. Kennen's ult at rank 2 is 187% of the rank 1 damage. But despite not being a massive difference, it becomes pretty apparent that the per-level damage increase from base AD growth is basically just free damage tacked onto the ability. This is egregiously true of Lucian's ult in particular. So you may be correct that the power curve is smoother, but it's also steeper. Given the example above (which applies generally in analogous comparisons), a smoother and steeper power curve is nothing but pure advantage. If you give a champ like that an advantage in gold and/or level, they double-dip the advantage in ways most champs cannot. That leads to balance problems we've observed, such as burst snowballing on the champs I mentioned. This doesn't present itself in the same way when the base AD ratios are on a champ building mostly or pure tank.
: Base AD scaling is used for spells that are supposed to grow more powerful with level ups even if you don't build offensive items. Saying that there is no purpose isn't justified. If you can't acknowledge this simple truth then there is NO purpose in this discussion, other than teaching you the game.
>Base AD scaling is used for spells that are supposed to grow more powerful with level ups even if you don't build offensive items. Show me an ability that scales off base AD only. I'll wait. >If you can't acknowledge this simple truth then there is NO purpose in this discussion, other than teaching you the game. If that was true, there would be base AD ability scaling in the game. Instead we have total AD, which is distinct from base AD. Can you acknowledge that simple truth?
: It's Innervating Locket, the stats aren't what you buy it for though, the second passive is what makes it so strong. {{item:4402}} +30 attack damage +10% cooldown reduction +400 health +300 mana UNIQUE – ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. **UNIQUE: After using an ability, restore 8% of missing health and 3% of missing mana over 3 seconds.**
I really wish this item could be balanced for SR (or added to ARAM). Would be really nice to have on someone like Poppy who gets outsustained by everything.
: Amumu is incredibly item dependent, he desperately needs {{item:1401}}{{item:3001}} {{item:3110}} before he becomes tanky.
I've always seen him played as an AP divebomber with Runic, Liandry's, Zhonya's, and Aftershock. If he lands a good ult, your teammates just have to clean up. Sort of like a Lissandra but with damage that isn't a total RNG crapshoot.
: After 500+ Games Played of Nexus Blitz With a ~60% Winrate, Here is My Feedback
I agree with almost all of this. After about 100 Blitz games across various accounts, I would add a few more changes. I'm interested to hear your feedback on these: 1) **Make the mid-lane wall thicker, reduce the size of its click box, or both.** This part of the map is exceedingly frustrating to navigate because you can click what appears to be brush but is actually the edge of the wall. As a result, your champ paths its movement to the other side of the wall; most of the time this means your champ turns and runs is the *complete opposite direction* of your cursor. It's like trying to move close to the wall inside Dragon pit....for an entire lane phase. The same issue exists in bot lane, but instead of reverse-pathing, your clicks are just non-responsive if they're inside the wall. 2) **Bardle Royale:** This event is far too capable of deciding winners and losers based on spawn area. I also think that minions/monsters and turrets should go into stasis upon event start for the reasons listed in OP but also because they're too obnoxious and impactful without any real way to de-aggro them with range. 3) **Itemization:** I think they need to bite the bullet and restrict access to certain items based on class. There are just too many abuse cases with combinations of AD, bruiser, and tank items. **AP:** I'm a mage main, and I think AP damage is just way too high at baseline but without any real answers to fighters or drain tanks. To solve this I would replace Void Staff and Deathcap with a well-rounded anti-tank item (eg AP, Mana, CDR, Dot effect, and stacking % pen) and a well-rounded burst item (AP, CDR, flat pen, spell vamp). There's also a very distinct lack of healing available to APs, and this disadvantage becomes extremely obvious in events that force fights and/or have a death limit **Armor:** Multiple MR, lethality, and hybrid AD/resist items were added, but there's a conspicuous lack of effective anti-AD items. The SR armor items are already pretty ineffective on SR, but with the amount of armor pen in Nexus they feel like noob traps. **MR:** Items are great if you're anything other than a mage. Overall, I think MR itemization is far too effective against AP assassins and not effective enough against artillery mage attrition. This is a particularly frustrating item gap for immobile mages without artillery range. Example: Ziggs can spam Q every 2-3 seconds, and landing *one Q* puts you in kill range of his ult. The item system provides no answer to this. **AD:** Great itemization. Everything I could ever want, including all sorts of poaching options to cover any conceivable weakness of every AD subclass! Only exception is the lack of AD/mana regen starting item, and I think Nexus matchups are varied enough to justify its addition. 4) **Events:** I generally like these, but I also think each team should get to ban one event or reward in an All For One-style ban phase. The issue here is that certain champs or teams are too prone to auto-losing events on an RNG basis. Like, a team full of assassins might want to ban Cart or Scuttle; a team of ADCs and supports might want to ban Prize Fight or URF; a team of mages might want to ban Bardle Royale. I also think that it's kind of a problem that events that force team fights don't refund (or reset) health, mana, and cooldowns. In the case of Bardle Royale, for example, the event forces a fight and has a 1-death limit without resetting hp/mana or removing NPCs. The result is a gargantuan advantage for tanks and ADs who can easily heal up as the circle shrinks.
: Playing Kassadin, presses R. "Triple Kill!" Playing Zed, presses R. "You have slain an enemy" Presses Q and E. "Double Kill!" Playing Yasuo, Presses QQ. "Double Kill!" Presses Q again. "Tripple Kill." Presses R "Pentakill!!!" Playing Karthus, presses R. "You have been slain."
Playing Katarina: Dies before W hits the ground. (See video)
: {{champion:103}}'s W, {{item:2421}}, {{item:3056}}, {{item:3091}}, {{champion:84}} being played by anyone below Master, {{champion:81}}'s old W, {{champion:143}}'s plants, {{champion:83}}'s ghouls, {{champion:62}}'s clone, my teammates, Glacial Augment, {{champion:67}}, Hashinshin, my jungler, any {{champion:11}} in Gold or below, AP {{champion:75}}, {{summoner:21}}, {{champion:21}} building crit, {{champion:429}}, {{champion:99}}'s W, and the entirety of the Gameplay boards are all objectively more useless than Lissandra's new passive.
The passive itself is not useless. It's just not worth the complete gutting of her lane phase. Seriously, her lane phase is worse now than most dedicated junglers.
: worse thing is Riot will see it as a success, They took an underplayed/forgotten champion like Galio and turned him into a LCSbigplays champion. If Kalista was released today i can assure Riot wouldn't gut her as hard as they did back in the day because long term balance has stopped mattering. They have their own agenda on what they want and every balance change is to push the game into that direction, regardless of the consequences.
>They took an underplayed/forgotten champion like Galio and turned him into a... champion with a *lower* play rate. Yeah, huge fucking success.
Moody P (NA)
: Galio is a mess of a rework
>How could anyone have been fooled into believing this rework was an improvement? What was the last rework that didn't end up as a total shitshow? {{champion:266}} {{champion:84}} {{champion:268}} {{champion:63}} {{champion:114}} {{champion:3}} {{champion:39}} {{champion:7}} {{champion:6}} {{champion:143}} {{champion:122}} {{champion:104}} {{champion:8}} You'd think with the law of averages they'd at least get some right by accident.
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Vekkna

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