Rioter Comments
Meddler (NA)
: Looking for topics for Friday's post
The two things I really care about at the moment are 1. Karma update! Namely, what direction she'll be taken in, supportive shield bot (bad!) or mid lane (good!). Any ideas on specific or general changes and what time frame until it'll happen to boot. 2. Teemo changes~ I also want to know what sort of direction he'll be taken in, auto attacking onhitmo (lame) or AP Teemo that lures the enemy into his trap (good!). Additionally, what will change about his kit and abilities, visuals, (especially the auto attacking problems between base, astronaut, and Omega Squad), and thematic. As well as ETA! Thanks in advance if we get either of these~!
: I think the new Kat and Zed skins look worse than sewn chaos blitz & amumu
I'm personally a pretty big fan of the Katarina skin, even more so after they adjusted a couple things about it, and honestly, all the negative feedback worries me. If riot decides to do the same thing as they did with these skins, it would be awful :( Plus, I didn't even think the blitz and amumu skins looked bad :l
: SKT Teemo Kkoma skin?
oh jk [i guess](https://boards.na.leagueoflegends.com/en/c/story-art/tkLgz7Zc-2017-skt-skins?comment=00020002000400000000000000010000) I hope they do change their minds. It's a massive shame to be limited to just a ward skin lol
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 3
Any buffs coming to AP teemo? DFT shrooms were fun .w.
Meddler (NA)
: Quick Gameplay Thoughts: September 29
Are there any more details on Karma buffs?
Meddler (NA)
: Yep, likely just a bit of power for now and some mechanics changes next year. I think looking at some of her prior mechanics to see if any of them could be made to work well on her is worth a try. Wouldn't want to make any promises as to what we'd re-add, or even if we'd find we were able to re-add anything, but would definitely look into it. Which particular mechanics would you folks be most interested in seeing us at least experiment with?
Yes! There honestly isn't really anything I could say about Karma that SilverSquid hasn't already said in one of their past posts! As a very generic thing, i would absolutely love it if Karma were more mage and less support. More AP Carry and less Shieldbot. Please please please check out silversquid's idea on karma (iirc its called karma and her twin dragons?) it's basically all I ever wanted on her, especially a revolving passive.
Sparkle (NA)
: > [{quoted}](name=meowwow7,realm=NA,application-id=A7LBtoKc,discussion-id=9ls3OEo8,comment-id=0001,timestamp=2017-07-26T19:55:14.978+0000) > > for the trophy collecter is it going to have a cap in stats? No cap, only dreams.
veigar support will see the light in the LCS :^)
GerAvos (EUW)
: Not bad imo :D Heres my opinions on it. Instead of a certain "distance" to reveal, make them revealed for the duration of the poison. Make Q travel through minions I like the Q with shroom interaction W is a bad idea imo. dont give him a dash xD its also weird imagining teemo jumping I'd prefer E being always invisible. No camouflage. That screws up some of my tactics.
1. Yeah, I could see that working better than this one haha 2. Making Q travel through minions would be a little overkill i think. With this idea you'd likely always max q first, which means it would make great harass, and would be frustrating to play against, which is something I want to tone down on Teemo. Plus, if it were aoe like that it would have to do less damage than it does right now, which is something i want to keep :B 3. Thanks :D 4. I think Teemo would fit better with some mobility beyond just a speed up. Not an absurd range on the dash, maybe something like lucian? (i think that's not that large a range) with the bonus that if you've planned it out, you can hop over the shroom and go farther. I got this idea from looking at Teemo's base splash where he's vaulting over a log! 5. Ideally, this ability would let you turn invis way faster than currently. Hiding in a bush would be easier than before, and if you set yourself up right, the camouflage wouldn't be too bad either. However, I would like the camouflage range to be shorter than on twitch or eve, so you have some room to breathe. In a way, you could think of it like, if Teemo is in a bush he'll have an easier time disguising himself even when enemies are nearby. Out in the open, he uses what he has available, which leads to an easier to see camouflage!
Rioter Comments
L4T3NCY (NA)
: RGM brain dump June
Lets get those community vs rioters games going again so i can ban Bard in one for all again ヽ༼ຈل͜ຈ༽ノ
ACList (NA)
: teemo rework?
i think something neat they could do is make it so his W gives him a small dash, and if he has a shroom in his stock he'll detonate it underneath him, which lets him use his shrooms beyond just as traps. additionally, they could remove the attack speed from passive and stick it on W or E to make it a bit useful. as it is, it's not that useful :v
Rioter Comments
Plesi (NA)
: Conqueror Karma
This is an Esports skin, so it doesn't follow the same rules as normal skins :P
  Rioter Comments
: A Detailed Post on Karma and her Twin Dragons
every day that goes by without this being a thing in game is another day of sadness :D
: 2017 SKT Skins
n-no but SKT karma would have looked so cool...
Meddler (NA)
: Still planned at some point, we've got a few other mini-reworks that'll be first though. Guessing Rek'Sai will be the next, work's showing promise on her though is still a while off being finished. Focus of that update's on shifting her more towards diver and less tank (so more rewards for building AD, W likely shifting to single target knockup so less of her power's there etc).
Any comment on other champs getting mini-reworks? I know a guy who happens to love {{champion:43}} and would not mind a mini-rework :^)
Modi (NA)
: > [{quoted}](name=Kãrma,realm=NA,application-id=3ErqAdtq,discussion-id=NvnJKOIu,comment-id=0010,timestamp=2017-01-06T00:46:23.629+0000) > > and i believe the reroll system ALWAYS gave you two rerolls, so if you had a pick like, say, yasuo, people could easily reroll into one of the "OP" champs. ARURF *shared* the re-rolls with ARAM, so it didn't always have 2 re-rolls. This meant that anyone playing ARURF and ARAM had to work off even fewer re-rolls. > I think Arurf should have bans, Agreed. > so if you, say, had an awful game vs the hellbeast of karma in urf (...or zed. or hecarim. or eve.) the game would check your last urf game, and make it so the enemy can't get any of the 5 champs you faced. Would be interesting, but it would be annoying to not be able to have the opportunity play *as* the beast you just played against.
Ah ok! i wasnt sure, so thanks for clearing that up =] And it's just for enemy! unless they played against the person you want to play, they should still be on the table! :D i mean, if it werent that, i think there would be something like 57 champs banned ahaha
Rioter Comments
: oh and (bc i forgot about my own post or something lol) the champions off the table would actually be a maximum of 32 champions, removing up to 25 from your enemy's enemy in the last game, up to 6 from bans, and 1 from your last game!
oh and the entire champion pool is available too, so that you don't need 37 champions to play the mode c:
: imo Arurf was a step in the right direction but had a few flaws namely, you couldn't ban away certain champs, so they went from never seen to sometimes seen and i believe the reroll system ALWAYS gave you two rerolls, so if you had a pick like, say, yasuo, people could easily reroll into one of the "OP" champs. I think Arurf should have bans, then it's random, and have the rerolls work off of aram rerolls, where you have to play to regen them. Also, change the coding or whatever so that it wont give you the same champion twice in a row, or it wont let the enemy have champs that you've played against. so if you, say, had an awful game vs the hellbeast of karma in urf (...or zed. or hecarim. or eve.) the game would check your last urf game, and make it so the enemy can't get any of the 5 champs you faced. this would limit a max of 26 champions off the table, i believe, which leaves plenty of room for you and your team to get one of the other champions :P
oh and (bc i forgot about my own post or something lol) the champions off the table would actually be a maximum of 32 champions, removing up to 25 from your enemy's enemy in the last game, up to 6 from bans, and 1 from your last game!
: "We don't want URF to get boring..."
imo Arurf was a step in the right direction but had a few flaws namely, you couldn't ban away certain champs, so they went from never seen to sometimes seen and i believe the reroll system ALWAYS gave you two rerolls, so if you had a pick like, say, yasuo, people could easily reroll into one of the "OP" champs. I think Arurf should have bans, then it's random, and have the rerolls work off of aram rerolls, where you have to play to regen them. Also, change the coding or whatever so that it wont give you the same champion twice in a row, or it wont let the enemy have champs that you've played against. so if you, say, had an awful game vs the hellbeast of karma in urf (...or zed. or hecarim. or eve.) the game would check your last urf game, and make it so the enemy can't get any of the 5 champs you faced. this would limit a max of 26 champions off the table, i believe, which leaves plenty of room for you and your team to get one of the other champions :P
: Janna and Karma skin preference?
if you have both of em, i prefer Forecast Janna, her VO is really funny to me :y For Karma, I personally LOVE her winter skin far more than OotL
Rioter Comments
Rioter Comments
Rioter Comments
: Karma Rework (Lets bring back her old identity while keeping her "Viability")
I have a few problems with this For one, the W, when you say "However, if Karma or her ally get too far away from each other the bond will fizzle and her ally will take the unmodified damage" what exactly do you mean? can you directly hurt them? or is it just saying the buff (which coincidentally is on knights vow right now) goes away? Second, this current W idea encourages Tank Karma, which while it's fun, I don't think that's who she should be. Third, you specify that the E does something if you target an ally, but provide no alternative :P This would probably just be a tooltip error tho
: > doesn't this pretty much just make Karma's W a point and click LeBlanc E It wasn't :P? > while this change is small it feels like it's removing what little personality Karma has left :p I had more trouble with the removal of minion shielding. While the mechanic wasn't healthy it was one of the few things left for Karma players to show their understanding of the character. One of the few things left that made her unique. I like _KingKold's_ sentiment here; let them keep ruining her, it just makes rework more likely and justifiable.
Yeah, I honestly can't wait to see what they could do with karma (●´ω`●) and i mean, yeah it was basically lb E, but at least it felt just a little bit unique, since it wasn't just at the beginning and end :y
: I've come to the conclusion that the more they screw up Karma, the higher she climes on that rework priority list. Ever since 5.10 they have consistently made her worse and worse to the point where she objectively has NOTHING to her. Meddler says she's bland and that she's not sufficiently satisfying, GroovyLord (GypsyLord?) says she didn't need the rework she got and it's common knowledge that everything about her was rushed. So if they put through this W change to live, just sit tight and wait for the rework. She'll probably end up needing one more than ever.
Idk how long it will take, but tbh I'm excited for where they could take karma :0 with the current quality of reworks, it would be noice :3 (though it would probably be more shen level, where only a few abilities change.) if only a few change, I'd guess passive, W, and R, like a new passive, new W, and the old passive goes on R. twould be cool to make karma not have an ult until level 6 like normal, but then buff the power of her ulted abilities :v
Raiokun (NA)
: It'd be better if they kept her RE as a DAMAGING ability, instead of just scraping the damage from it completely.
oh yeah 100% it was pretty much the only iconic thing about her (i mean... i guess now Ivern is special >_>) I really wish that they'd bring back the damage. Sure, it was nice, but it was her best waveclear, and a pretty direct nerf to mid karma just so they could reinforce her shield-bot-ness
: [Here](https://youtu.be/OElqkOAA494) < Go to 1.15. It works kinda like the old Frost Queens Claim.
Yah i see If this were to happen, I'd love for it to be cast at max range in you target outside of the max range, ya know? that's all i want :3
: > [{quoted}](name=Kãrma,realm=NA,application-id=3ErqAdtq,discussion-id=wmIKYncu,comment-id=0000000000000000,timestamp=2016-12-09T02:04:40.017+0000) > > b-but > *stop derailing my argument with facts!* > :^) nah, there is that, but in the end it isn&#x27;t the most useful thing in the world, esp since you&#x27;re gonna wind up using it on tanks to slow them a bit. and (speaking only of support shield bot karma) you aren&#x27;t gonna be able to build much ap or mpen to back up the q :( Karma's my elo always build AP, and it hurts man :(
I personally LOVE to build AP karma :D it's my main, actually (in case you couldn't tell by my name ;P) i know it hurts, but in the context of what she's picked in the meta as, she usually gets all the shield boosting items, which gets her a net, like, 60 ap >_>
: > [{quoted}](name=Kãrma,realm=NA,application-id=3ErqAdtq,discussion-id=wmIKYncu,comment-id=00000000,timestamp=2016-12-09T00:51:59.229+0000) > > there&#x27;s nothing more fun than walking around and doing basically nothing after R E ing your adc : ^) What about that 3 second cd 300 base damage q tho.
b-but *stop derailing my argument with facts!* :^) nah, there is that, but in the end it isn't the most useful thing in the world, esp since you're gonna wind up using it on tanks to slow them a bit. and (speaking only of support shield bot karma) you aren't gonna be able to build much ap or mpen to back up the q :(
Salron (NA)
: > [{quoted}](name=Kãrma,realm=NA,application-id=3ErqAdtq,discussion-id=wmIKYncu,comment-id=,timestamp=2016-12-08T23:58:56.460+0000) >feels like it's removing what little personality Karma has left Eh Most people probably though it only ticked 2 times in the first place I'm not sure if it's even worth calling "personality" or anything of the like
;P it's not really worth calling personality, but it at least made it a little bit different from leblanc
: Lol basically, but you would have control of where it detonates. So it would be a lot better for wave clear, because you place where you want it. But yes, I agree with bringing back shield bomb xD
so would this suggestion work like, say, anivia's Q? where it flies out and you can reactivate to make it pop? (except it'll auto pop on champs) or will it work like galio Q, where it's like current projectile and it'll pop wherever you put your cursor? the second one has the problem that karma will do that annoying thing that champs like brand or viktor do, where they move to the location that their spell would be in range of, and then they fire :v
: That would depend how they code it, it* could be ground targeted but still stop at the 1st champion hit, like Shyvana's new Dragon form E.
So basically like it is now, but it'll just pass through minions :P aight, but I think if they did that they would have to give her some form of waveclear, since it wouldn't be that good on her RQ. Saaaay, they add back in the shield bomb :P
: the only good thing about it is that it's point and click,it takes .5 more time for the snare to happen,snare only lasts 1 second until like level 14 for most people,does(slightly) less damage,oh and despite people saying it has the same range as Leblanc's it doesn't,they both have 1000 range but point and click abilities are calculated center to center,while skill shot abilities like Leblancs are counted edge to edge. But your problem was personality,don't worry Riots fine with Karma being an aoe shield bot(I think,they keep nerfing it)
there's nothing more fun than walking around and doing basically nothing after R E ing your adc : ^)
Rioter Comments
: Not quite, Q would remain the same just RQ would be ground targeted. The spell would still be sufficiently different to Brand's W, and still have the same range.
> [{quoted}](name=KingKold93,realm=EUW,application-id=3ErqAdtq,discussion-id=uVpputkF,comment-id=000500020000000000000000,timestamp=2016-12-08T22:20:22.184+0000) > > Not quite, Q would remain the same just RQ would be ground targeted. The spell would still be sufficiently different to Brand&#x27;s W, and still have the same range. This doesn't change that her poke would be more annoying to do then, cause instead of a skillshot it'd MOVE karma so that she's in range of where you want to shoot her RQ. And in it's current state, the only difference between this and brands W is that the delay would be longer (since i doubt they'd keep upfront damage if this changed)
: He might mean changing RQ to be ground targeted, so it would only pop where it's been placed. She'd probably need number tweaks if that were to happen though, since it would likely add considerable power to her.
> [{quoted}](name=KingKold93,realm=EUW,application-id=3ErqAdtq,discussion-id=uVpputkF,comment-id=0005000200000000,timestamp=2016-12-08T03:18:45.664+0000) > > He might mean changing RQ to be ground targeted, so it would only pop where it&#x27;s been placed. She&#x27;d probably need number tweaks if that were to happen though, since it would likely add considerable power to her. .3. that would basically make her brand then also, i'd personally dislike that, since right now I can Q outside of max range to shoot it where I want it, while if it were ground targeted, karma would move to be in range of wherever you click
: Let's be real here, are you really addressing the problems with her bland, directionless kit or are you addressing the one insane number buff to her E+R and the items that made it 10x stronger? Don't say Karma is meta at all. You have to actually do positive work on a champion to say it is meta. Your team has 4 years now to do ANY work on Karma . . . . and you AGAIN nerf the buffs you give her. This is evidence that your rework failed and that all number buffs that you have done on her, have failed. It is now 4 years into the reworked kit that you think is amazing and not working on, that you continue to nerf . . . . and nerf . . . Did your team really just do all of this to throw it in Karma mains face that "hey, we worked on Karma . . . . without actually working on her. we do care about Karma." Stop paying your other Departments to say you actually care about Karma . . . . when you haven't for 4 years now. At this point, don't even bother working on her. Since you Red Names part of the balance and update team like to come into threads and make ridiculous little comments like you know what you are doing, will do your job for you. I'll spot you this time and tell you what you should probably be working on and give you some suggestions. ---------------- Don't do all of this . . . . do what is appropriate or DO SOMETHING. Karma needs MINOR changes or something other than a number buff you continue to give her. Stop being lazy, stop saying she is meta, and stop saying you care about Karma. What is the point of giving her a number buff that you nerf? You have done this more than 4 times now. Either address her problems and make minor changes to her kit, or don't work at her at all until you find the time to work on her, like you did with Ryze 7 times and Ekko every patch. 1) Karma has no damage mid to late game. You buffed her E+R in an attempt to make her more of a presence later on in the game, truly solidifying her role as a support since you basically don't care about Karma being a mage anymore. 2) Give her a new passive that helps MAGE karma and move the current one to her ULT. 3) Remove the ridiculous long stun duration and heal on W+R. Give us a completely new ability or change the function of W+R that isn't utility and does decent damage. 4) Make Q+R be placed anywhere the mouse is pointed at and not be blocked by minions anymore. Seriously, if you are going to not work on mage Karma at all, at least fix this or make it to where the first champion hit procs Q+R. 5) Find another way to make E+R more interesting or scrap it. The function already exists in the game as an item active. You have to either find a new way to make it stand out and play with . . . . or replace it with something else. It's not fun or distinctive enough to sit in the back and press E+R over and over again mid to late game. I am not doing damage to help my team . . . I am not providing CC . . . . I am not doing anything other than pressing one button to speed up my entire team and negate damage done on them. Karma is a shield bot mid to late game, since you made her damage irrelevant mid to late game. /done. Are you guys afraid to do any work on Karma? If that is the case, it is coming off as you not caring. There have been way too many threads and no communication for far to long. Your behavior towards Karma and work ethic regarding her is finally catching up to you and all you have to say is, she is meta now and we have to look at how strong she is and do some readjustments. This is your readjustments . . . . . nerfing the useless number buffs you gave her in the first place. Please do better.
> [{quoted}](name=Hiemal,realm=NA,application-id=3ErqAdtq,discussion-id=uVpputkF,comment-id=00050002,timestamp=2016-12-08T01:36:23.096+0000) > > Let&#x27;s be real here, are you really addressing the problems with her bland, directionless kit or are you addressing the one insane number buff to her E+R and the items that made it 10x stronger? Don&#x27;t say Karma is meta at all. You have to actually do positive work on a champion to say it is meta. Your team has 4 years now to do ANY work on Karma . . . . and you AGAIN nerf the buffs you give her. This is evidence that your rework failed and that all number buffs that you have done on her, have failed. It is now 4 years into the reworked kit that you think is amazing and not working on, that you continue to nerf . . . . and nerf . . . Did your team really just do all of this to throw it in Karma mains face that &quot;hey, we worked on Karma . . . . without actually working on her. we do care about Karma.&quot; Stop paying your other Departments to say you actually care about Karma . . . . when you haven&#x27;t for 4 years now. At this point, don&#x27;t even bother working on her. > > Since you Red Names part of the balance and update team like to come into threads and make ridiculous little comments like you know what you are doing, will do your job for you. I&#x27;ll spot you this time and tell you what you should probably be working on and give you some suggestions. > > ---------------- > > Don&#x27;t do all of this . . . . do what is appropriate or DO SOMETHING. Karma needs MINOR changes or something other than a number buff you continue to give her. Stop being lazy, stop saying she is meta, and stop saying you care about Karma. What is the point of giving her a number buff that you nerf? You have done this more than 4 times now. Either address her problems and make minor changes to her kit, or don&#x27;t work at her at all until you find the time to work on her, like you did with Ryze 7 times and Ekko every patch. > > 1) Karma has no damage mid to late game. You buffed her E+R in an attempt to make her more of a presence later on in the game, truly solidifying her role as a support since you basically don&#x27;t care about Karma being a mage anymore. > > 2) Give her a new passive that helps MAGE karma and move the current one to her ULT. > > 3) Remove the ridiculous long stun duration and heal on W+R. Give us a completely new ability or change the function of W+R that isn&#x27;t utility and does decent damage. > > 4) Make Q+R be placed anywhere the mouse is pointed at and not be blocked by minions anymore. Seriously, if you are going to not work on mage Karma at all, at least fix this or make it to where the first champion hit procs Q+R. > > 5) Find another way to make E+R more interesting or scrap it. The function already exists in the game as an item active. You have to either find a new way to make it stand out and play with . . . . or replace it with something else. It&#x27;s not fun or distinctive enough to sit in the back and press E+R over and over again mid to late game. I am not doing damage to help my team . . . I am not providing CC . . . . I am not doing anything other than pressing one button to speed up my entire team and negate damage done on them. Karma is a shield bot mid to late game, since you made her damage irrelevant mid to late game. > > /done. > > Are you guys afraid to do any work on Karma? If that is the case, it is coming off as you not caring. There have been way too many threads and no communication for far to long. Your behavior towards Karma and work ethic regarding her is finally catching up to you and all you have to say is, she is meta now and we have to look at how strong she is and do some readjustments. This is your readjustments . . . . . nerfing the useless number buffs you gave her in the first place. Please do better. Imma be honest, changing RQ to only "pop" on champs would be awful strong poke that goes through minion waves is strong, yes, but she loses out on basically her only waveclear :v
Leo1024 (NA)
: Upvote If You Want A Support Champion Next
Let's get another Ionian support :v I need me a lore update so I can get more Karma in my life .3.
Rioter Comments
Rioter Comments
: THE KARMA CHANGES ARE IN!
*sigh* what could have been...
: Isn't Aatrox said to be the sword which possess a body that holds it or something along that lines of that?
> [{quoted}](name=MisterShameless,realm=NA,application-id=cIfEodbz,discussion-id=j4vfIkoG,comment-id=0000,timestamp=2016-11-13T22:02:59.168+0000) > > Isn&#x27;t Aatrox said to be the sword which possess a body that holds it or something along that lines of that? :o idk actually
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Venom Platypus

Level 43 (NA)
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