Rioter Comments
ThePikol (EUNE)
: Ok, do me a math then. I'm playing Jayce, used it 23 times. How much health do I get? Are you able to calculate this in 2 seconds or less? All while focusing on the game. Because that's how much would it take to know if bonus health was displayed
> [{quoted}](name=ThePikol,realm=EUNE,application-id=3ErqAdtq,discussion-id=71Q9vcJb,comment-id=00000000,timestamp=2019-05-09T13:01:41.578+0000) > > Ok, do me a math then. I'm playing Jayce, used it 23 times. How much health do I get? Are you able to calculate this in 2 seconds or less? All while focusing on the game. Because that's how much would it take to know if bonus health was displayed If you can't do 23 x 5 in about 2 seconds then you may as well go back to elementary school. I'm not trying to be mean but actual 3rd graders practice multiplication...
: Because Yuumi isn't a healer. She's an enchanter, and her heal isn't "just a heal". It's tied along with the MS Boost that she can keep going twice as long when tied in with someone. She's not meant to be the healer that Soraka and Nami tend to be, she's meant to help enable allies and supporting them from within. Granted, a lot of power seems hoisted into her ability to hide in allies, and that can be fixed with number changes, but the healing is a side-aspect. Not the core.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=pPniWAsV,comment-id=0002,timestamp=2019-05-03T08:26:35.299+0000) > > Because Yuumi isn't a healer. She's an enchanter, and her heal isn't "just a heal". It's tied along with the MS Boost that she can keep going twice as long when tied in with someone. She's not meant to be the healer that Soraka and Nami tend to be, she's meant to help enable allies and supporting them from within. Granted, a lot of power seems hoisted into her ability to hide in allies, and that can be fixed with number changes, but the healing is a side-aspect. Not the core. This isn't an MMO. There's no such thing as an enchanter here. Mage supports are either healer or shielder, you can't really name a single (non offensive) mage support that isn't. It's either heal, shield, or both (with the occasional movespeed buff here and there). Don't make things up, that reflects badly on the mods.
: Why are we compensating a nerf for Riven?
People who are salty about Riven just have no idea how huge an extra 4 CD on a champ is. Look at EVERY SINGLE FIGHTER in the ENTIRE GAME. IF you threw an extra 4 seconds on ANY basic ability on ANY fighter, they'd immediately be eating a huge nerf no matter what ability that is, and the entire playerbase that mains the champ would be thrown into chaos without compensation. Everybody who's whining about an otherwise balanced champ (who has actually been considered a troll pick for MANY YEARS until conqueror came out) aren't actually complaining that Riven's unbalanced. They just don't like playing against her, and it really shows.
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drash79 (NA)
: We'll need cross the board Bruiser nerfs if the new conqueror goes live
Actually the situation is quite the opposite. Bruisers now need across the board BUFFS to remain viable. This new conqueror can now be brought on any ADC or mage, and it will be way better on them. Melee's gain virtually no benefit over ranged champions of picking conqueror (except that it lasts 5 seconds longer of not hitting an enemy, but come on, what ranged champion will stop attacking for over 3 seconds?) This bruiser keystone is now becoming a keystone for ALL champions, and is better on EVERY class of champions except bruisers. They'll be sunk into the dirt without buffs to keep them viable.
godyoonmin (EUNE)
: i cant win ranked
If it makes you feel better, literally about 10 times this last month I had to play against an enemy team that got triple infernals. Every time I happened to have a bad jungler.
Dynikus (NA)
: why are you acting like you can't just... walk out of it? >There just shouldn't be an ability that instantly wins every single teamfight possible with no way to outplay or play around it. lol
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=LvErLxn0,comment-id=0000,timestamp=2019-01-09T11:37:29.866+0000) > > why are you acting like you can't just... walk out of it? > > lol Because maxrank it has an 80% slow and the radius is huge. Long distance to walk at less than 100MS.
: People said the same fucking thing about Jhin. Literally. I'm not kidding. "Oh his Q is just Katarina's" "Oh his Trap is just Caitlyns" "Oh his Ult is just Xerath." It's not about the individual abilities that matter, it's how they all work together to make a unique playstyle that no other champion has. Zoe's W looks the same as Ahri's, but it does not play the same in how it's used. And it's not exactly random. Sylas looks like Riot's first attempt to legitimately make an AP bruiser. Bruisers, due to their close proximity and Melee-ness, require Mobility, CC, and some form of defense steroid to keep them in lane/fights. Considering a lack of legitimate AP fighter items, I can see why they'd go for both a Heal and a Shield. You're also trying to say that X doesn't need X things, but what exactly do you know about design? I know this card gets used a lot "YOU DONT KNOW ANYTHING SHUT MOUTH ECKS DEE", but relatively, who are you in saying that X doesn't need Y? From just an ethos perspective, there's really nothing here to convince me why you're right, and your only argument is "he overloaded", which isn't really an argument, as it is a statement.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=K6ozvV7e,comment-id=0002,timestamp=2019-01-09T08:58:23.662+0000) > > People said the same fucking thing about Jhin. Literally. I'm not kidding. > > "Oh his Q is just Katarina's" > "Oh his Trap is just Caitlyns" > "Oh his Ult is just Xerath." > > It's not about the individual abilities that matter, it's how they all work together to make a unique playstyle that no other champion has. Zoe's W looks the same as Ahri's, but it does not play the same in how it's used. And it's not exactly random. Sylas looks like Riot's first attempt to legitimately make an AP bruiser. Bruisers, due to their close proximity and Melee-ness, require Mobility, CC, and some form of defense steroid to keep them in lane/fights. Considering a lack of legitimate AP fighter items, I can see why they'd go for both a Heal and a Shield. > > You're also trying to say that X doesn't need X things, but what exactly do you know about design? I know this card gets used a lot "YOU DONT KNOW ANYTHING SHUT MOUTH ECKS DEE", but relatively, who are you in saying that X doesn't need Y? From just an ethos perspective, there's really nothing here to convince me why you're right, and your only argument is "he overloaded", which isn't really an argument, as it is a statement. To be completely fair, Riot doesn't necessarily know the game better than their playerbase. Take toplane for example. It's a complete mess up there, nobody knows what's going on, there's about 60 toplane champions out there (every other role is like 15-25 picks). Every time something happens in the game to toplane it's never fixed because Riot literally doesn't have a toplaner on their balancing or design teams. A bigger issue is many Riot employees admit that they don't play the game, but say 'I don't think I need to play the game to understand it.' The issue is, "Balancing a MOBA" is NOT some professional field like for example, medicine. In fact the designers and balancers in Riot don't have experience in other MOBAs that are actually applicable here. In the case of medicine, you DO need to be a doctor to know medicine. However in this case it's more like designing a sweater that's uncomfortable and itchy as heck. They can say something like "I designed it, I don't need to try it to know it better than anybody else." But everybody who tries it on will know it feels awful, and can see the flaws that the designers will never. There's a professional field in graphic design, software production, etc. But there is NO field in 'balancing MOBAs', and balancing other games like FPS and MMO games simply aren't applicable here. Thus the argument from ethos is invalid, because they literally don't have a higher standing in authority than any other person who knows how to write a line of code. For another analogy, it's like cooking food that you will never taste. Now at the highest levels of cooking, understanding of chemistry and gastronomy (particularly having such degrees in gastronomy) bring you authority. But for every diner level chef, you can't cook a piece of crap and serve it expecting people to like it, then when somebody says 'I think this part is bad' or 'this part is gross', the chef says 'WELL I MADE IT SO I KNOW BEST'. That arrogance is what loses the consumer in the first place.
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Rindin14 (NA)
: Are tanks ever the right choice?
Tanks are not really ever as viable anymore because of a misconception. Lots of people say something like 'we need a tank' or 'we have no tank', but what does a tank truly offer? Definitely not damage. What about tankiness? The enemies can just choose to not attack you. You're not a threat anyway. The key is CROWD CONTROL. This is what makes Mao'Kai a strong champion, along with picks like Sion and in some cases Malphite. Tanks are never good because they're tanky - it's because they can crap down tons of CC's over a fight. Bruisers can do that too, but tanks do it more consistently since it takes more time for them to die. If you can just not die instantly, bruisers with CC >> tanks with CC. There was an ungodly tank meta where some people would even flex with a full team of tanks, but now there's too much high damage, true damage, and recently even SHIELD SHREDDING (Irelia passive 300% damage to shields?) that it'll never happen again.
: Why is it that Jax is never getting nerfed??
Tbh it's because there are enough champions that can sh*t all over him that they don't care about the champions he absolutely crushes. Champs like Fiora get cucked at the fact that her parry is 0.75 seconds and his stun can be held for 2.5. Her Q and her E just disappear in front of his dodges and literally nothing aside from her W can do damage to him during this time. It's extremely easy for him to just turn it up when he sees Fiora sliding up. Riven takes a dump all over him by just using a W+AA+Q combo right after every stun, or just shielding the stun, or even doing both.
Rioter Comments
: Is ARAM Rigged?
Yeah it's pretty clearly rigged tbh. I've been matched against unranked Bronze level players when my wins were lower than losses, but when my wins were higher than losses I've actually played against challenger players with stacked teams. Winrate should NOT be 50/50 if a player is skilled - the same way Challenger players that play in normals definitely win way more than they lose. IN TERMS OF CHAMPIONS ALONE it should be 50-50, but not when including skill. Winrate is 50-50 assuming you're completely average, yet everyone has a 50-50 winrate. It's definitely made to put you approximately even.
: The Nexus fight in Nexus Blitz is EXTREMELY unfair
The issue is, the sudden death walking nexus's far, far favor the losing side. If things are pushed to their side, the 'winning' team needs to all dive way into their base to have a chance to win. The losing side basically doesn't need to move from under their towers. If the losing team is pushed in, the winning team's nexus literally walks into their towers. There's nothing skillful about that. Even if the 'winning side' wins all events, the argument that the losing team deserves to win because they 'lasted long enough' is really silly and stupid. In normal, balananced SR games (well at least compared to this mode), the losing team needs to actually come ahead of the winning team. A losing team shouldn't instantly win because they lasted long enough. All they need to do is camp under towers. Nothing about that means they deserved to win. In normal games, even with an advantage the winning team needs to find opportunities to make plays and close out the game. Competitive games can last over an hour easily because of this, and the vast majority of games end with less than around like, 20 kills on either side. NB on the other hand literally says, 'if you can't find an opportunity to win in this next minute you instantly lose, your nexus will walk into their base.'
Pewverie (NA)
: "You left during champion select" and lost lp for that when i didn't leave???
The same thing just happened to me, I already locked in my champ and a teammate failed to choose a champ by the time it hit 0 but it said that I left, and took away LP.
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: Are we supposed to believe "Stormrazor" is an adc item
Tbh all toplane fighters are gonna use it on each other (now you get crit Riven in one item, all champs like her can suddenly wipe carries more easily) Why do assassins even need this crit anyway? Why is riot giving all assassins this broke af item that'll wipe literally all champs twice as fast?
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: Is fleet footwork rune or phase rush rune better on fiora?
If you had to choose between the two, go for fleet. The movespeed together with your passive gives more than enough to proc your ult easily and the sustain is really valuable. The only time I'd go for phase rush is against something ridiculous like Nasus with his 5 second slow. That said, on Fiora you should really be bringing Press the Attack in offensive matchups, Grasp (bruiser Fiora can stack tons of health), or the current meta high-elo stone, Klepto.
: Because he isnt
To be fair, with the removal of sight on stealth champions (RIP Pink Ward), his synergy with duskblade gives him an easy 1k+ dmg on a stealth W proc in one hit. Not to mention, he has 440% AD scaling on a high movespeed ult. With little need to build anything apart from armor shred and pen, there's no way to build against him or avoid his damage without an instant cleanse+flash. The only counters would be an extremely thick AOE shield (Chogath + Locket or Karma's Ult Shield) or a Poppy block. There aren't 'actual' counters to him in the sense that he can't be stopped or avoided without these specific things.
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Ventace

Level 202 (NA)
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