Trias000 (EUNE)
: Those dumb pros
This says a lot right here. I've mentioned this many times, but riot does their design way too top down. Why is the dev telling us what the "right" keystone is?
: TFT is far too luck based right now.
I've tried since the elements thing and it just feels too cluttered, there's so much stuff out there getting something reliably seems tricky.
: I really don't know what you mean at this point. He has lost no less than any other champion listed there. Aatrox is still about healing, he still has his stab -> heal move, he still has his "power-up" ult, etc. These are extremely shallow comparisons as I'm sure you can imagine, but it's just as shallow as: Galio's Q is still a wind blast. Urgot's ult still suppresses and fears. Yorick still summons things. So I really don't know what you mean by Aatrox doesn't have hints to his old kit like everyone else when his hints are just as shallow as theirs. None of these champs play anything like they used to.
Hot take: These people are just upset that he's not a right click champion anymore. A right click drain tank is a terrible idea and one of those two had to go.
xelaker (NA)
: You should play against me then, I'm a magnet for the tunnel vision pushy boys on my team.
Being a jungler and watching a lane push all game and get ganked and whine is infuriating, but so is being top lane and managing your freeze perfectly for 10 minutes against an opponent mindlessly shoving as hard as they can and getting ganked 4 times before your jungler even visits that side.
xelaker (NA)
: If you're pushing a lane and don't have ward stop pretending like the jung is "camping" you
I'd accept this if my opponents ever got ganked when they pushed without wards.
: > His gimmick is spam He's gated by mana Once he builds Tear he has no real gate anymore. Plus it contributes to his damage. Cassiopeia also spams her abilities, but that isn't her "gimmick". Additionally, Ryze's cooldowns are implemented in a way that even at 40% CDR there is a brief gap in between his full rotation. At lower CDR values in the early game the gap is more evident and the lack of mana deters him from spamming his abilities. At level 6 he has 497 mana + 250 (tear) + however much he's stacked thus far. Suppose we're at a flat 750 mana, and we are wave clearing with EQ (80 mana), we would only be able to use EQ 9 times in lane before we completely run out of mana. In the early stages of the game at least 3 EQs are needed to completely clear the wave, but I don't even do that. Therefore this is the time to capitalize on Ryze. > He's gated by mana Once he builds Tear he has no real gate anymore. Plus it contributes to his damage. Tear and mana in general, prior to completion of Seraph's Embrace, marginally influence his damage. Briefly looking at his Q ratio, **3% bonus mana** isn't all that much, especially in the early game. Suppose you have Tear (250 mana), 3% of that nets you 7.5 damage. Even in late game when you have 2500-3500 bonus mana, the damage ranges from 75 to 105, respectively. After you incorporate resistances, the damage further decreases. > He has no ult reliance so all of his damage is in his base kit. It's almost like Udyr where since he effectively has no ult more of his power budget goes into his base kit I'm sure you're away that Ryze's Q damage is amplified per R rank. The scaling goes 40%/70%/100%. The Q amplification used to be on Q, but they shifted the passive to R to add incentive to invest in it. So now, he obtains full damage at level 16. The primary use, however, is a great roaming ability. You'll only understands its capabilities when you use it as much as you can. You'll understand its range and how you can clip over walls with it. It's extremely useful and reliable. > Not that hard of a problem to figure out. Now that he no longer needs to spam E to get his waveclear that ability needs an actual cooldown at its early levels. there are too many relics from when he was a combo mage that aren't needed anymore. Not sure why you you're saying that Ryze doesn't spam E anymore. In fact, Ryze uses E more now since he can apply E-flux to the entire wave. Before his E was changed, he could double E, wait for E to almost come off CD, Q the wave, then E again for it to double bounce off the Q, then if needed Q again. I could do this with tear + 2 sapphire crystals in the early game at level 6. The net cost was 200 mana or 240 if you used the 2nd Q. Wave clearing like this was faster than it is now but it cost much more mana. So they made is "easier" to wave clear by making flux spread but removed the double bounce mechanic.
EQ costs 80 mana, sure, but not only does tear refund 15% of that, you're ignoring mana regen and levelups.
Wolity (EUW)
: The BEST feeling ever
I've noticed that it's almost always the guy with the worst K/D flaming the guy with the second worst K/D
Paroe (NA)
: > [{quoted}](name=Weiner the Pooh,realm=NA,application-id=3ErqAdtq,discussion-id=d1OTzFIx,comment-id=0002,timestamp=2019-12-06T00:41:57.915+0000) > > Juggernauts are "powerful, durable, immobile and melee" which is why Aatrox has dashes and Swain is ranged. > > Riot can't even follow their own design philosophy. Aatrox isnt a juggernaut, to my knowledge. He does not have ANY of the traits a juggernaut has. Also swain is a battle mage. Like Ryze and Malzahar, hes not a juggernaut.
Aatrox is the "mobile juggernaut". He has a lot more mobility than the class but a lot less raw bulk. His damage is also probably the least reliable, dependent on hitting sweetspots. But in the end his mobility is weaker than most mobile champs
: That's fair, and could be handled by a nerf to runes overall. Doesn't justify going back to the old shitty system, but that's a fair stance.
I don't think I'd want the old system back - I can't honestly say I have a good solution, besides not having runes altogether which is throwing the baby out with the bathwater.
: > [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=f67mqGAP,comment-id=000500000000000000000000000100000000,timestamp=2019-11-30T22:10:57.072+0000) > > You said her being one of the strongest mid laners is an opinion not fact. > It is an opinion. Her being nerfed doesn't make it not an opinion, especially when Riot nerfed her for avoiding lane interaction rather then strength. I do think Taliyah was really OP during Ardent meta simply because she was amazing at pushing and roaming to get bot ahead, which was really the only lane that matted at the time. However i don't think she was strong in most of the other metas.
"One of the strongest midlaners" is a fact. If you look at the numbers in Korea Challenger, in pro play, and other statistics, and ask any professional coach or analyst, they will agree that at the time she was one of the strongest. That's past opinion and onto a consensus backed with data.
: Don't talk shit about Neeko. She is the healthiest out of the bounch you mentioned. Also, if someone loses to an Akali, they probably got out played hard. Akali is so trash, if you don't come out ahead and play her at 100%, you won't be able to do much. Her win rate is also so trashy. She's not a Yasuo--once you put her down, she can hardly comeback.
So what exactly is Akali's weakness?
: They do send surveys. I got one in the client just a few days ago.
They're often worded in a way that makes me suspect they are used to push what someone wants to say rather than get actual results. I've seen a few that ask about something, but the answers are all so far from what I want to say it may as well be useless. Or, all the answers could be presented as positive option if someone only hears "70% of people said ____"
: How do we know you're not a bot? Some kind of advanced bot that tries to use other bots to stop its detection so that it can harvest information about human players and eventually become more human than humans?
> [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=ApdIrgNp,comment-id=0001,timestamp=2019-11-30T23:24:23.849+0000) > > How do we know you're not a bot? > > Some kind of advanced bot that tries to use other bots to stop its detection so that it can harvest information about human players and eventually become more human than humans? This is the beginning of the robot uprising right here.
: It was also a lot of the old system being a lot of shit and 90% of it being garbage. The problem with things that are *just* stats is that there's only one perfect build with them, and everything else is subpar.
That's a valid point, you can't have it be too dry or else it's just "this is the best choice". But at the same time, I'm getting tired of laning against Press the Attack or Time Warp Tonic, I prefer laning against champions not their keystones.
Bârd (NA)
: The old Rune System wasn't perfect, but it was better than this.
I miss my full armor and HP regen "I'm just going to sit in lane and ignore you" Sion.
: Riot learned nothing from Pyke. Support-carry hybrids make sense ONLY if they're locked into support. But they aren't. If the only thing keeping a champion from popping off is a steady income of gold (like pyke) then you simply run them in a different role where your income is higher. Riot said they would try and balance her for both but if it came down to it they would balance her around being a support. Looks like we've already hit that point
Riot hasn't successfully balanced a champion for multiple roles in forever. Sometimes a champion can be a flex pick in competitive, and sometimes mid and top can swap for counters, but it's rare that a champion can just be blind picked into multiple positions (usually when it is, it gets nerfed because it's invariably too strong in one)
: Whoever saw pyke and thought "yeah, that seems balanced", is out of his mind. I'm all for assassin supports/ adc supports/ whatever supports. HOWEVER, supports had utility/cc as their main contribution to a fight rather than damage. The latest 2 supports {{champion:235}} {{champion:555}} also provide damage (not as bursty as an assasin or adc, although that is arguable), which they ended up abusing, and overperforming in literally all other roles of the game rather than their intended role. That is until riot understands the unbalanced crap they threw at us and nerfs the fck out of the champion (see yuumi), so it's questionably average in pro play and definitely under-powered in all other queues . What Im concerned the most, is that riot continues to make the same mistake 10 years now. They value champion complexity over champion fairness. You could have morg's q instantly kill you. Or have nid's Q deal the damage it use to do, and still these champions would be more balanced than what we have now.
This actually leads to an interesting point I've wanted to bring up but haven't had a good way to describe. I call it the "enough damage" problem. Continuing on what you've said, it works like this "I could pick Braum and protect the carry, or pick Leona and lock people down... Or I can just pick Pyke and kill them." Damage is so easily available that far too often you can override enemy strategy just by throwing damage at them. That's not healthy for a competitive game.
: "support" design has been complete garbage lately
It's not just support. I think every release in the last year has just been awful design.
: This looked somewhat messed up, but issue is that you played so very well even getting an octa-kill in a bot game means you have had experience playing lol. The sona game you played screams botting to me. You played so very well to get penta after penta in bot games and even an octakill, but do that poorly in a normal game vs players. I know players are different, but to me it screams that you are botting because you do have experience playing the game enough to get an octakill in a 5 man game. I wish I could be wrong about that, but it seems so obvious just looking at the stats of penta after penta vs ai then switching over to blind pick and getting owned. I am sorry but everything screams you are botting at least to me because I actually played with my friends(who never played the game) and they NEVER got the same score as you did vs ai even after 14 games.
> [{quoted}](name=Faster Plz,realm=NA,application-id=yrc23zHg,discussion-id=O7WyAnXP,comment-id=0003,timestamp=2019-11-28T01:31:06.652+0000) > > This looked somewhat messed up, but issue is that you played so very well even getting an octa-kill in a bot game means you have had experience playing lol. The sona game you played screams botting to me. You played so very well to get penta after penta in bot games and even an octakill, but do that poorly in a normal game vs players. I know players are different, but to me it screams that you are botting because you do have experience playing the game enough to get an octakill in a 5 man game. > > I wish I could be wrong about that, but it seems so obvious just looking at the stats of penta after penta vs ai then switching over to blind pick and getting owned. I am sorry but everything screams you are botting at least to me because I actually played with my friends(who never played the game) and they NEVER got the same score as you did vs ai even after 14 games. Bots don't even get kills in co-op though, they usually just mindlessly walk around. Also, getting pentas in bot games and then not getting them against players is... normal? Bots are really easy to exploit, doing so isn't going to make one good at actual League of Legends.
: Buffs in 9.24 for Yi and Illaoi
Actually I wouldn't believe those changes because they're for Yi and Illaoi. Make Lee's Q stun and Akali's shroud silence enemies and it could be believeable.
: That's...kinda how it works though. To offset range vs melee differences early game you take doran's shield. This works similarly to the shield starting item in DotA in purpose. Do you want to automatically beat range or something?
Actually DotA doesn't work that way - I think Poor Man's Shield is gone, but even then melee is not forced to take it to lane.
: Except in this case she literally has 2 built in permanent nerfs. She can't build significant Auto attack speed. Crit doesn't boost her damage much. Her Range doesn't compensate much for her lack of non auto reliant skills. Champions like Nautilus/Brand/Jinx absolutely dominate her
Usually when Riot adds things like that they have a tendency to overcompensate for it. Pyke had a built in nerf and it didn't stop him from being obnoxious for a while.
: > [{quoted}](name=Life Is Sin,realm=NA,application-id=ZGEFLEUQ,discussion-id=KQlZAPNz,comment-id=00010000,timestamp=2019-11-13T23:28:03.434+0000) > > Please don't point out my English, I am from Antarctica. So you ignore the other 4 points?
: Ummmm what? Like her playrate isn't high,her winrate isn't high and her banrate is around the standard banrate for a new champion. SO WTF DO YOU MEAN? Her base stats in game are pretty low and requires her to play around her passive making support the go to role, where you better fucking hope the enemy has low engage and almost no assassins or you bot lane is fucked.
Yes because we've never seen a champ get released with a mediocre winrate and then 3 weeks from now people figure out how to play them and they're widely considered broken. Right now she might actually be a better solo laner than support, but we'll have to see once people learn her. Just about every new champ Riot releases ends up needing nerfs after time though.
: This combined with overbearing punishments on independent video creators regardless if they're even monetizing their videos or not is just more proof that they want to be the next Netflix. No more controversies. Everything is curated. Watch this minute-long JCPenney ad. Oh hey there's three midroll ads that are all a minute long guess you'll have to watch them all. Got a webcam? We've detected that you haven't focused enough eye contact on our ad, your video won't play until you actually watch it. Don't have a webcam or are covering it up? Banned. What's that? The video you're watching feels segmented and awful to view now? Shame you're not watching a Youtube(tm) Original(tm) starring your favorite Hollywood actors like Will Smith, and late-night comedic geniuses like James Corden and Jimmy Kimmel. Don't worry, you won't have to worry about non-curated content for much longer. Also Google are basically publishers at this point with how they curate content. If they piss off the wrong lawmakers, they won't be having a good time.
> [{quoted}](name=Worst Kench NA,realm=NA,application-id=yrc23zHg,discussion-id=GVUbUgJv,comment-id=0004,timestamp=2019-11-13T23:35:00.487+0000) > > This combined with overbearing punishments on independent video creators regardless if they're even monetizing their videos or not is just more proof that they want to be the next Netflix. No more controversies. Everything is curated. Watch this minute-long JCPenney ad. Oh hey there's three midroll ads that are all a minute long guess you'll have to watch them all. What's that? The video you're watching feels segmented and awful to view now? Shame you're not watching a Youtube(tm) Original(tm) starring your favorite Hollywood actors like Will Smith, and late-night comedic geniuses like James Corden and Jimmy Kimmel. Don't worry, you won't have to worry about non-curated content for much longer. Of course they do. Open ended content is dangerous and naughty opinions are every companies biggest fear these days.
: I agree with most things in this post, but she's not really easy to play. It's really difficult to get used to Q auto Q especially against ranged champions.
Mechanical skill floor isn't really a valid form of difficulty. Just because correct execution is hard to do doesn't mean it should be unbeatable. We're playing league of legends, not typeracer.
Fluffi (NA)
: All I ask for S10
Lowkey if Riot just let people flame they wouldn't int or troll nearly as much. I'd personally rather have a guy flaming than someone inting. Flamer is like half an afk, inter is like an extra person on the enemy team.
pwc2016 (NA)
: Why Akali is ACTUALLY broken
>Q being on such low CD means you pretty much beat anything level 1. It's not hard to bully other assassins/midlane melee champs by just pressing Q, AA, Q, AA, which procs electrocute and deals probably half health. This is the kind of stuff that makes me wonder what exactly going on in Riot's testing/greenlighting process. Day 1 I went into a custom with Akali and saw that and immediately thought "that's stupid, it has literally no downtime and the speed boost is as long as the cooldown". How does nobody at Riot see that and think "Yeah, this seems like it'll be reasonable." Same question applies to a lot of their recent releases. I'm starting to think they test things in too controlled of an environment.
: > and then ther is the thing with 'tank' runes always haveing a damage compnent as well.... I'd argue that that is not necessarily a bad thing. Inherently, defensive stats/effects are mostly reactive in nature, while offensive stats/effects encourage proactivity. And proactivity, especially in lane, makes for a better game. > I also feel like full items were not that much stronger than compnents in raw gold efficiency back then. That's a misconception. Xypherous's itemization rework (which I am still ambivalent about...) lowered full item premiums across the board. ---- That being said, I am with you that tank items are underwhelming right now. Imo, the issue is with the fact that tank items are too gold/slot inefficient on their own. Imagine a World in which Sunfire Cape cost 3000 gold, but built out of Kindlegem instead of Ruby Crystal. 500 HP, 10% CdR (funny enough, CdR has been creeped into every first item EXCEPT tanks'), 60 Armor - that's more comparable to a Black Cleaver, Death's Dance or Lost Chapter Upgrade in power.
>I'd argue that that is not necessarily a bad thing. Inherently, defensive stats/effects are mostly reactive in nature, while offensive stats/effects encourage proactivity. And proactivity, especially in lane, makes for a better game. This is true, but it works the other way too. Too many proactive items turns into a situation where it's more about who goes first or who has the slightest bit more. It becomes an arms race. There has to be lesser interaction options that stall out the interaction to some extent or else the game turns into... well, what we're seeing now. Besides, the tradeoff of lhaving less options to act is valid for getting the defensive item It used to be if you were behind you start building some defensive items and sit tight, those items would stall the opponents snowball but leave you unable to act very much. You gave up your chance to snowball to not get snowballed on. Nowadays if you fall behind the opponents damage outscales your defense from the start of the game, and your only option is to try to fight them back. This is why games are so messy and people feed so much, because everyone is being forced to solve all problems with interaction. It's about a balance, some uninteractive mechanics are needed to keep the interactive ones healthy. Like point-and-click CC.
Rioter Comments
: Well, Vel should then give either one or four based on how evolved the eye must be for a stack. Battlecast only 3, Arclight only 1. Rito plz.
Rioter Comments
: > [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=pww2bFaE,comment-id=00000001,timestamp=2019-11-09T21:45:03.795+0000) > > Why? because tyler 1 is a sociopath who screams domestic abuse, acts like a child when he doesn't get his way and gets mad at videogames. He is a disgusting human being and his fans that feed off it are equally disgusting.
> [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=yrc23zHg,discussion-id=pww2bFaE,comment-id=000000010000,timestamp=2019-11-10T03:12:11.289+0000) > > because tyler 1 is a sociopath who screams domestic abuse, acts like a child when he doesn't get his way and gets mad at videogames. He is a disgusting human being and his fans that feed off it are equally disgusting. Yet you're the guy going into a serious thread about a serious issue and using it to insult an unrelated public figure and anyone who disagrees with you. So who is acting like a child?
: Although there are a lot of crafty things in the ToU and EULAs...I'm decently sure that there's probably a way to push a class action lawsuit over this one, so Google/Youtube should *probably* cut the shit. This isn't something as simple as "you violated the ToU" because these comments are not profane, nor are they useless as Markiplier *literally asked for them* during the livestream. The automated system flagged them as spam, and the people reviewing them, for whatever reason, are upholding the bans as if they were not *specifically asked for*, upon reviewing these appeals. Not only that...in the case of the guy whose appeal was granted, then immediately revoked, it shows they're deliberately blanketing *everyone* involved, not just those who'd originally be denied. And ***NONE OF THIS*** #NOT A DAMN THING OF IT Is being shown by google/youtube on *where* their ToU/EULA was violated, so there's effectively ***NO EVIDENCE AT ALL*** why these bans were founded in this first place - the only link is between the spam emotes *specifically asked for* during a Markiplier livestream, and the subsequent blanket banning of all his followers. This means one of two things: #EITHER - They're specifically targeting Markiplier through his fan base, for some reason. #OR - They're specifically avoiding any and all context until they draft a new ToU rule that they can subsequently apply this to, and holding out on everyone until it's finished. Fortunately...if you're smart, you can actually pull up the ToU/EULA, and save a copy of the current one in effect as of *now*, so if they draft a new one, that shit's not gonna fly in a court of law. As there is no documentation to reference concerning *why* these appeals are being upheld, and no documentation to reference why the fuck they were given in the first place, there's pretty much no feasible reason this should be a thing. ***ESPECIALLY*** their ***ENITRE ACCOUNT***.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=pww2bFaE,comment-id=0010,timestamp=2019-11-10T01:25:51.681+0000) > > Although there are a lot of crafty things in the ToU and EULAs...I'm decently sure that there's probably a way to push a class action lawsuit over this one, so Google/Youtube should *probably* cut the shit. > > This isn't something as simple as "you violated the ToU" because these comments are not profane, nor are they useless as Markiplier *literally asked for them* during the livestream. The automated system flagged them as spam, and the people reviewing them, for whatever reason, are upholding the bans as if they were not *specifically asked for*, upon reviewing these appeals. Not only that...in the case of the guy whose appeal was granted, then immediately revoked, it shows they're deliberately blanketing *everyone* involved, not just those who'd originally be denied. > > And ***NONE OF THIS*** > > #NOT A DAMN THING OF IT > > Is being shown by google/youtube on *where* their ToU/EULA was violated, so there's effectively ***NO EVIDENCE AT ALL*** why these bans were founded in this first place - the only link is between the spam emotes *specifically asked for* during a Markiplier livestream, and the subsequent blanket banning of all his followers. This means one of two things: > > #EITHER > > - They're specifically targeting Markiplier through his fan base, for some reason. > > #OR > > - They're specifically avoiding any and all context until they draft a new ToU rule that they can subsequently apply this to, and holding out on everyone until it's finished. > > Fortunately...if you're smart, you can actually pull up the ToU/EULA, and save a copy of the current one in effect as of *now*, so if they draft a new one, that shit's not gonna fly in a court of law. As there is no documentation to reference concerning *why* these appeals are being upheld, and no documentation to reference why the fuck they were given in the first place, there's pretty much no feasible reason this should be a thing. ***ESPECIALLY*** their ***ENITRE ACCOUNT***. The problem is their ToU probably has a clause stating they can terminate service without a refund at any time for any reason or reasons, disclosed or otherwise, at soley their discretion
: It's like companies are trying to be dog shit company of the year. Can we PLEASE have creator make this a thing. Like a forreal thing! I will watch TF out of that awards show. We need: Most microtransactions Most likely to create 6 bugs by fixing 1 Least likely to have a human in customer support
> [{quoted}](name=OtakuBurrito,realm=NA,application-id=yrc23zHg,discussion-id=pww2bFaE,comment-id=0002,timestamp=2019-11-09T15:28:48.934+0000) > > It's like companies are trying to be dog shit company of the year. Can we PLEASE have creator make this a thing. Like a forreal thing! I will watch TF out of that awards show. > > We need: > > Most microtransactions > Most likely to create 6 bugs by fixing 1 > Least likely to have a human in customer support Actually if these became a thing and were well known it would have an effect. It's one thing if individuals are angry or stop purchasing. It's another if news headlines are full of "EA wins "Worst Company of 2019" award, someone in management will be angry.
: Can Ryze Stop outtrading with Mana Crystal
Not just ryze, the number of "lategame" champions with amazing early trades is bonkers
Meserion (NA)
: Nerf or Remove Black Cleaver
Most high elo players think AP items are too good and MR items suck. I'm not sure how you get the idea that all those items are broken. I mostly play bruisers and juggernauts and if anything BC is totally outclassed by TF despite the price difference
: Riot nerfed malp because his skill shot ult had little counterplay
Actually they mean plenty. They just won't save you from the execute threshold. Shields still work on every one of his spells except ult executes.
: Why is Teemo allowed to be good in every stage of the game?
He's not good though. Especially in lane, most people either outpoke him or destroy him in an allin
: Evelynn just popped out of nowhere right next to you, stunned you, and killed you. Your warning *was* getting stunned. Qiyana is visible unless she uses her Brush-empowered Q, which then gives advanced warning and limits her invisibility location. Additionally, her stun can be counterplayed by simply stepping far enough away from a wall. Qiyana's stun is strong, definitely, but it's not comparable to old Evelynn.
I agree with all of this but would also add I think Qiyana is too strong. Not because she has stealth though
: i woke up with a epiphany about darius passive.
It's **supposed** to be a sudden power swing, that's the point. 5 stacks = gg is the intended design, if you stop him from getting 5 stacks you can beat him. With your proposition he would still win almost any fight at 5 stacks but he also would be less pathetically weak without 5 stacks. He's supposed to feel awful when you don't have stacks.
: I'm Mid/Top, friend is Top/Fill, other friend is Mid/ADC
I had more than one time there it autofilled my friend into my primary role. I'm always baffled.
Ludicrum (EUW)
: Badluck prematching with toxic peoples.. how do you guys go around it?
The problem here is that you attempted to communicate with the beings. This is not advised.
: Riot please do not delete Ohmwrecker
I just don't want to lose Point Runner, that shit is great
: I went through your past 30 matches and I didn't see a single person go 0-15. Catching intentional feeding is tricky because just playing poorly is not against the rules. Riot has to be reasonably sure that they are feeding **intentionally**. Player reports of intentional feeders are often filled with exaggerations and bias because they're upset that they have someone on their team doing poorly, so the report alone is not enough proof.
Almost everyone I've seen who says they get "constant inters" defines any mistake anyone else commits as "inting"
: sometimes if you do nothing in a lane the game is over before it begins.. especially since the games are usually won by the supports
Usually your best bet for saving the 0/8 bot lane is to try to get someone else fed to match their fed opponent.
: Fair Match ups. Why aren't there any?
If you want a higher rank you have to play at that higher ranks level. If you do, your MMR will climb faster than your rank until you reach your true skill level.
: Perhaps the real reason the damage meta ruins the game.
This is actually a really astute point. Many champions now are "they make outplays for kills". It's a bit of a corner riots in - they want a game where anyone should be able to kill anyone else on even ground if you play well. Sounds great I theory but if one champion has the damage to kill, two just means you don't have to outplay anymore.
Kai Guy (NA)
: Im gonna head off to work but i assume a prettier version of [something like this?](https://docs.google.com/document/d/1Q0bAP6oz-j0JnLzkbzSQlephVinogoCkDcqVqPH0XgU/edit?usp=sharing) is what you had in mind?
Pretty much, but probably want the persons winrate prior to the match. If I was good at programming the information is probably all in the API but alas I am not.
Kai Guy (NA)
: Don't know if I trust the community. Probably run it as a smaller group of folks who are curious and use data collected with screen caps from strangers
Good point. Could still have a separate open data set as well as the tightly controlled one.
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Verxint

Level 226 (NA)
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