: The fact that when your runes are incomplete, it defaults you to one of their rune pages instead of one of your own makes me laugh.
This is really annoying. I'm changing a page in champ select, the pick phase ends, it kicks me out of the window to tell me the page is incomplete, resets me to a default, then I have to go pick the one I was working on, which gives me another message saying it's incomplete, then I click edit. Just let me make my page in peace
: Can we PLEASE be given the option to delete default rune pages
It's actually amazing how Riot somehow managed to make what may be the 5 worst possible pages and set those as the default.
: Ezreal doesn't basic attack enough to make yuumi's W worth it value wise and often ezreals will force you out of Q range making harassing way too hard especially since the circle is centered on ezreal if he suddenly moves the ability can fizzle.
That first point makes no sense, Ezreal still loves adaptive force
: If it had splash we would be running into another lulu mid situation. It's weak on purpose to avoid her being able to clear waves so she can't be played mid. I do agree Q feels very underwhelming, though. The range of it makes it pretty difficult to balance because it's pretty easy to hit and extremely safe to use it (because you're invul). More of the problem for me is how low her auto range is, it feels really bad for a champ with an auto-based passive. It's almost the range of Galio's taunt circle, lol.
That's simple. It's only AoE if she's attached.
: I dont see many people that flame, hard carrying, that is the real irony, the flamer is usually 7/6/2 or 3/2/0. The people I never see flame are the ones who are hard carrying - something like 13/3/8 at the very least.
In my experience the flaming is almost always between the two people doing worst. Usually the one doing the worst flaming the one doing second worst
Zardo (NA)
: I think i'm starting to see why everyone gets all these "trolls" on their teams
A lot of the people who say they get trolls constant define a troll as anyone who did anything they don't agree with. Person makes a mistake, admittedly a stupid one - obvious 100% troll
: Death recap separates the two. (as in the examples I use in OP, it shows both as separate sources) soooooooooooo
It's **supposed** to separate the two. I've seen instances where it clearly didn't, and considering how absolutely bug-ridden it is, it's not a stretch to say that damage type could be reported incorrectly.
: silver bolts does true damage. Period. So this isn't the case here.
Yes, but it triggers on an autoattack that isn't all true damage. What I'm saying is that if Vayne hits you, does 200 physical, and procs Silver Bolts, the death recap often seems to report that 200 physical damage as true damage. I've had multiple cases of dying to a Vayne that only got one proc off yet it said she did way more true damage than she possibly could off.
: Every champion that gets Conqueror, Triumph, and Death's Dance feels like fighting fucking Vladimir
The issue is that in the past if you spec'd that much healing you'd give up damage and take a lot longer to kill enemies. Now there's so much damage that, while you technically have less than if you went hard damage instead of sustain, you still have more than enough to murder people quickly.
: Can we please put a hard damage cap on true damage champions?
When the death recap shows 60% as true damage it's usually wrong. Often if an attack does any true damage it reports all the damage done as true instead of just the true portion.
BigFBear (EUW)
: **Boards:** "You can't carry games anymore! No matter how good you play, only the worst player decides outcome of the game! BOOH Riot! BOOOH!" **Also Boards:** "There is always a snowball player in my games who destroys everyone!! BOOH Riot!" {{sticker:zombie-brand-clap}}
Usually the person snowballing isn't necessarily good, but they were going against the one deadweight moron on the enemy team
SanKakU (NA)
: Not everyone likes doing math when they read patch notes, but making patch notes is hard enough without trying to make them easier for the lazy to understand. There are lots of times changes go live without them getting into the patch notes...don't make it harder for them than it already is.
At what point did I say the patch notes should express stuff in percentages?
nelogis (EUW)
: She can dash less, tank less, mitigate less poke and has less mobility what the hell else would you discuss about this?
You have no context for how much less if you don't mention the original skill CD and only talk about the change.
nelogis (EUW)
: > My point is that you have to compare a change to what the numbers and ability were before, not just put the change in a vacuum. You can do that without making percentages out of them Riven E increased by 4 secs at all ranks you can discuss the change with that info There, done, I don't know why you would use percentages
>Riven E increased by 4 secs at all ranks you can discuss the change with that info No if you are given literally only this information and don't get to use anything else besides the knowledge that it is a dash and shield, you can't fully discuss the implications of the change.
Saianna (EUNE)
: 4s is long, sure. But it all depends how she uses her shield anyways. And she uses it for dive engage and in this case those 4s mean nothing, or rather mean only that she has to wait 4 seconds longer untill she can dive someones ass again. In teamfights she uses it to gapclose, so again, it's not meant to be used defensively, beyond whatever shield will block. My guess is this change will not affect her playstyle nor OTP winrates at all and I doubt Riot will dare to nerf her again but this time "properly".
4 seconds is the difference between using it to engage and disengage the same fight and not getting that option. I also never said this would make Riven balanced, but it is a significant change and something that makes sense to do with her.
nelogis (EUW)
: Trundle Pillar used to do 1 damage to account for assists (don't know if it is still the case) If the Pillar now did 20 damage instead that would be a 2000% increase in damage. 2000% sounds like a shit ton right? The 20 damage might be noticeable if you actually pay attention to it but it nowhere near makes the spell 2000% better. Percentages are misleading, flat numbers are the naked truth. Vel'Koz R damage reduced by 50% Lissandra R damage reduced by 50% They look the same but Vel'Koz has lost WAY more than Liss and that's why you use flat numbers
You keep specifically trying to make a further and further silly example **just** to say "Look, this time there's a large percentage and it doesn't mean the skill is good". That's half missing the point entirely and half just trying to be an obnoxious smartass. And no, I never said patch notes should be in percentages, that would be stupid. My point is that you have to compare a change to what the numbers and ability were before, not just put the change in a vacuum.
Saianna (EUNE)
: Rivens shield CD nerf is nothing more than making Riven angage/dive 4 seconds later than usual. Woo-hoo. What a change. > Here's another example: Darius was recently buffed to get 15% missing HP healed per target hit with his Q blade instead of 12%. By Boards logic, that's "lol useless 3% increase". Except going from 12 to 15 is a 25% increase - this change means Darius is healing for 25% more than he used to every time he lands a Q blade. That doesn't seem so insignificant anymore. Imo you are, although right, only adding to the misleading. You try to make those number tweaks as if they were world-changers. > That doesn't seem so insignificant anymore. Exactly this. You only want to make it sound significant, even though it isn't.
I don't try to make them sound like world changers. I just try to point out how a differential value with no given reference to the original does not tell you anything about the impact of a change. And as for >Rivens shield CD nerf is nothing more than making Riven angage/dive 4 seconds later than usual. 4 seconds is a long time in League of Legends.
Nea104 (EUW)
: You're right, flat numbers don't mean much. But you don't get the full picture anyway, even looking at %s and proportions. Point is, in a complex system you need tons of data and calculations. Only Riot could do that, but they aren't able AND don't want to. That's why this game is incredibly unbalanced, and perma-stays in this awful state. If they were actually fixing their own game, you should actually see very little changes like the 0.25 sec thing, but in a consistent way, and not as a meme. It would be a "tuning" process, not just random thumb-rule style changes. You should basically never see integer numbers either. And, of course, you would never have something like **doubling** a whatsoever factor. (like Nasus' stacks now, or Tham's CD or Brand's passive last season :D )
Yeah, that was more the point I was going for but got on a specific bend. People often show the numbers around changes without really showing all the info to tell you how important it is. You have to look at all the numbers in comparison and how they relate to each other. I personally find that more often it's people saying a change is some small flat number when a more thorough analysis shows that it's going to have a larger impact, but that may be my own confirmation bias or selective memory.
nelogis (EUW)
: this doesn't make any sense So when you have a spell that deals 1 damage and increase it to 3 damage then that is a 300% increase OMG WHAT A HUUUUUUGE BUFF No it isn't, a measly 2 damage got added to the spell which is damn insignificant Same can be said about low cooldowns, when a spell has a 0.1 second cooldown and it gets increased to 0.3 seconds then that is a 300% nerf. Doesn't mean it's a big one. When discussing something you need to use the flat numbers, percentages are completely useless since they can be misleading. Edit: Like that Darius change "WHOA 25% MORE HEALING" That is 3% more in flat amount, 3% of MISSING health. Let's put this into perspective, let's say he has 2000 HP Let's say he is at 40% HP so he is missing 1200HP 3% from 1200 is 36 He now heals for 180 instead of 144 pre-buff Doesn't seem like a lot anymore does it?
This is missing the point. The point is that just looking at one detail doesn't tell you everything. If that spell that does 1 damage and now does 3 can reliably be used 200 times a second (since we're getting into extreme examples), that's an insane change.
: Why can you not interrupt Jarvan E,Q?
Doesn't Flay and other knockbacks stop it?
: Screw Vayne and Vayne mains..
I'd screw Vayne. That said, I saw a Vayne yesterday out damage a Jhin while exhausted when she had 2 items to his 4. I know she is meant to scale but that just seems too much.
Rioter Comments
: But if a tank is 4500 in terms of durable and an adc only 1600 that 5% is 225 on the tank and only 80 on the adc.
By but 225 is still 5% of the tank's HP while 80 is 5% of the adc's HP. Both are getting 5% more durable. They get the same relative boost, because it's a percentage.
: I don't think you understand what %bonus hp is.... a squishy would have to buy items/runes with hp on them in order to use %bonus hp at all.. %bonus hp does not scale with base hp.
By % bonus HP I mean a bonus to HP that is a percentage of your HP. Since it's a percentage, it gives everyone the same relative increase to durability. For comparison, a flat 500 HP is much more valuable on someone with only 1500 HP than someone with 4500 HP.
: Literally everyone can use armor and mr from tabi and merc treads? Infact non mages tend to LOVE merc and tabi… Are you saying we should change merc and tabi to be more niche aswell? And you cant get anymore niche in favor of tanks than % max health or % bonus health when it comes to defensive stats....Squishy champions definitely do not benefit as much unless they are building against a mixed comp and need a defensive item or two in order to survive. Oh no zed got +50 hp because he built {{item:3071}} with his weighted boots.
Actually %bonus hp is just as good on squishies as it is on tanks. 5% more durability is 5% more durability.
: > [{quoted}](name=Verxint,realm=NA,application-id=3ErqAdtq,discussion-id=B86BOohg,comment-id=0003,timestamp=2019-04-27T23:17:55.269+0000) > > Remember to always comment your code. Their code has some of the worst navigation, you can see this with some skills being labeled as someone elses skill etc. They actually tried to fix this for some champions which oddly enough broke their websites description of those champions abilities because the website tracked it via codes in the client (for automatic Live stats updates) which broke when they cleaned up some of the spaghetti code.
Personally my favorite example of how bad their code base is was when you could make Brand's autoattacks his ult and other things, that was literally a gameboy game level glitch
: Vlad is less op mid lane and way more op top lane, simply because him and other top laners (Cass or Kennen come to mind) can easily invalidate melee match ups with their range and move speed or cc. I might get downvoted for this, but Vlad DOES have a weak early game, BUT it's only way more noticeable when he's mid, since he'll have to use W more and E will be his only way to keep dmg high enough for all ins. Plus, you can actually punish him if he tries to do a non-empowered Q. At level 3, he'll have maybe 700hp? Maybe a bit more. W+E does 28% max together, so that's maybe about 200 HP he's losing, on his own accord. If you look at his mid lane stats, he's actually a fairly balanced match-up, even in high elo, and his ban rate comes from top lane abuse. Honestly, I think the problem is less Vlad and more strong ranged top laners in top lane. It would be really nice if Riot buffed items like Dorans shield or {{item:3211}} for melee champs like getting more HP back, or gave tanks and bruisers more ability or opportunities to get on ranged champs, so they're less oppressive in general, like adding a sort of Bork or Gunblade active on some tank/bruiser items that apply a small slow for a few sec, or something like that.
If someone forces trades on vlad consistently and doesnt let him succ them with the big red Q, they'll bully him pretty hard. The problem is a problem a lot of champs have: you put yourself at a much greater risk doing so than he does avoiding it.
Dr Poro (EUW)
: League of Legends is in season 9. Death recap is still in alpha.
: “I can’t move my character”
Riot designed themselves into a corner by homogenizing how things work. Everything is ultimately countered by either CC and diving or CC and kiting, so you have to create a world where its possible to catch Yasuo or Vayne but it's still viable to play Garen or Ashe when the exact same tools are used to stop both of them.
: So aram reroll system occasionally gets kinda toxic, I have an easy solution to just end it
A button that was effectively "use my reroll and immediately drop that champ into the pool" would be nice.
: So let me get this straight.
Riot does this all the time, they try to nerf everything except the blatantly obvious problem then they don't undo all the nerfs once said problem is fixed.
: > [{quoted}](name=Bouwer,realm=EUW,application-id=3ErqAdtq,discussion-id=a4kRdwIM,comment-id=00050000,timestamp=2019-04-21T21:37:31.934+0000) > > This is not true. Vayne needs items to do damage. Her win condition is proccing W, so she is naturally strong against tanks. This is not "being broken", it's as simple as a counter. She is still a squishy marksman with not all that much mobility, apart from being able to kite well. "This is not true" you say and then make no arguments. Vayne is broken and will always be broken until her W is changed. The counter to True Damage is building health and you can't do that with her. Also how can you tell me she does not have much mobility and then in the same sentence say she kites well? I'm sorry but you have no idea what you are talking about.
The counter to % true damage is, in theory, avoiding the specific conditions it needs. The idea is that you avoid getting shot three times in a row. The problem is, in typical Riot fashion, they design the rest of the kit around making it nearly impossible for you to execute that counterplay.
: Playing immobile champs in this game feels like shiit.
The biggest issue I find with mobility is the safety. Mobile champions can constantly look for plays on you without putting themselves at as much risk as you would have to if you attempt to punish it.
NotSid (NA)
: Allowing the "ok" hand gesture to become a racist symbol is troubling. Here's why.
What you're saying isn't even conjecture, people on 4chan literally went and said "can we meme something into a racist symbol for no actual reason?"
Doge2020 (NA)
: But having a summoner icon would be fun and helpful too, it would be helpful in a lobby before the queue starts or custom game champ select starts. And it would be fun for those that went through the trouble of getting all champs and it gives them something worthwhile to get if the icon/ward is good enough.
Even if there is an icon I would still want a separate indicator because hell if I'm ever changing from Bardnik
: > [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=AjkUwENn,comment-id=000000000001,timestamp=2019-04-08T16:53:47.469+0000) > > darius has a pretty high ceiling, and as far as I've seen, the skill cap is only a differential in master+ > > You said that Darius has a high skill ceiling? I strongly disagree. You E, auto, W while walking ahead of them at an angle and Q then auto auto and you have your 5 stack. If you mean about landing his Q in the proper area on multiple targets in a teamfight I'd still have to say it's actually pretty easy unless you're being cc'd to hell, which usually happens. Also if you can't see why Akali is toxic to lane against then idk what to say brah.
You're mistaking skill floor for skill ceiling. Darius is simple to learn but has a lot of nuance in how to handle him against competent players.
: "No one wants an old lady champion." Literally everyone here thus far: "I love this and need this in my life. I'd die for this old woman." That being said... Riot please.
Who says nobody wants an old lady champion? What stupidity is this?
: so basically what you're saying is.. the agro support that picks with the vayne can miraculously 1v2 the other laners while the vayne just farms and basically doesn't exist til she's ready? what a shame it must be for the enemy support that they can't do this _exact same fucking thing_.. but with an actual lane-capable adc.
If you're Zyra can you can't make enough space for a Vayne to farm you're doing something wrong.
: That's literally what i said in my original comment... thats _exactly_ what the problem is.
No, you can play Vayne with an aggro support. The support just makes the other laners cry on their own while Vayne exists for free. You have to adapt the lane but it makes both picks worth it.
: Insights: Why are you losing in low elo? Things I see a LOT.
The two things that lost games in low ELO are 1. People spending more time typing than playing and 2. People trying to go for the dank play
: 53% winrate, 30% pickrate y 35% banrate
That skin must be selling really well
: The counter strategy, get this, isn't to build against it. It's to *play* against it. Fiora without her ult is the easiest example, you just need to actively keep your weakest side away from her. Even when she Ults, you can deny her a single vital just by standing in a wall. Vayne's a little trickier, because her play around isn't in 1v1s, especially since both Fiora and Vayne are duelists. Her play around is in teamfights, where you need to get her to switch targets, or where you can abuse her short range to lock her down. The main thing Rageblade does, which is the problem, is that it lowers the time it takes for Vayne to proc her things. This gives her a better late game, but it's because she has less of a window to force her to switch targets before she gets that damage. I think that's where the problem lays, that Vayne has lost some of the 'play around' she should have because of RageBlade.
Vayne is fundamentally an issue - her W creates a pattern with particular counterplay: Kill her before she gets many of them off, or get away before she gets many of the procs off. The problem is that the rest of her kit exists to negate that counterplay. Her tumble reset and stealth mean she can often get 3 attacks off before you can actually do anything about it.
: Jax late game champion BTW
Anytime Riot says "weak early game" it's a joke.
: For the love of god stop first picking vayne, or picking with insanely agro supports
Vayne is one of the best ADC's, this has nothing to do with them picking Vayne and probably them thinking "VAYNE OP GO FOR EVERY FIGHT IN LANE". They'd fail regardless.
: > [{quoted}](name=karolmo,realm=EUW,application-id=yrc23zHg,discussion-id=GY2xi3QK,comment-id=00010000,timestamp=2019-03-27T14:24:54.428+0000) > > There used to be a saying on my country that said "If you get beaten up and cry about it at home, you're getting beaten up again for being a crybaby". > > A little too extreme, but when i was younger i was told to solve my own problems. I find it funny that people wants something like "haha you're gay you have sex with man lmao that's gross" to be a crime you can actually call police for. And yeah, at least on a big part of europe, they do want that. Had that happened when i was a kid my dad would've probably laughed at my face and asked why didn't i tell him to go fuck himself Was pretty much the same here when I was growing up. If I was suspended from school for fighting, as long as I didn't start it I'd get a pizza, and a trip to the arcade (yes I'm old.) If I started it, or let myself get bullied though I'd get by ass beat when I got home. That folks is how to raise a boy to be a man. Growing up I didn't bother arguing with people. I'd simply tell them if you have a problem with me shut the hell up and throw a punch. Otherwise get the hell out of my face I have better things to be doing. A lot of our current issue in the world is the PC nonsense, the death of freedom of speech, and people not having the balls to stand up for themselves.
> [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=GY2xi3QK,comment-id=000100000000,timestamp=2019-03-27T14:29:15.271+0000) > > Was pretty much the same here when I was growing up. If I was suspended from school for fighting, as long as I didn't start it I'd get a pizza, and a trip to the arcade (yes I'm old.) If I started it, or let myself get bullied though I'd get by ass beat when I got home. > > That folks is how to raise a boy to be a man. > > Growing up I didn't bother arguing with people. I'd simply tell them if you have a problem with me shut the hell up and throw a punch. Otherwise get the hell out of my face I have better things to be doing. > > A lot of our current issue in the world is the PC nonsense, the death of freedom of speech, and people not having the balls to stand up for themselves. I don't think its all parents raising kids, and I don't think beating kids is a good way to raise anyone. But I do agree with the problem, to an extent. I think the larger issue is how schools handle discipline. They all have zero-tolerance policies for anyone who fights, so kids start to learn other ways to be assholes. Even if you're ruthlessly antagonized (like I was), if you get provoked enough to fight back (like I was) you end up being called the bad guy (like I was). So you have a generation of people who either had to deal with this shit, or a generation of people who think they can be a total twat and not suffer consequences.
: Still one of the best free to play MOBAS
: A Trend in Original Champion Designs
I'm pretty sure Riot cares more about the sales than the shitposting on the Boards. And odds are edgy champs sell more.
: In addition to Stats, Graph, and Runes, post match tab: Gold
I've wanted gold given to enemies for a while.
: Darius E
It used to be 25 or 50 range longer, Riot changed it without changing the visual
: Lol how little you know then. People were getting essence reaver for the same thing. Or triforce
Essence Reaver provided shitty stats and wasn't a pickup every single time because of that. Shoujin gives perfect stats for Renekton. I don't even know why you're bringing up Trinity Force
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Verxint

Level 171 (NA)
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