: Why does Akali's passive trigger heal off of Towers???
Her heal is triggered by her attack, not by her damage dealt. Most abilities that cause an attack to heal work on towers. {{champion:84}} {{champion:39}} {{champion:266}} (I think){{champion:5}} {{champion:19}} can all heal in a similar way.
: I was wrong about Yoricks rework, it's actually pretty good imo.
: I am about to 1 vs 1 a platinum player, this might bring honor back to bronze players.
Even someone who is bad at lane phase by plat standards should still be good at laning by bronze standards.
: I was told to "go die in a hole" just because I'm turret-hugging as Gangplank Top against Fiora Top
There's something about top lane players, a good portion of them seem to think that aggression correlates to skill and that being more aggressive means you're winning lane. For those people I bust out the full regen page Sion and watch them fruitlessly try to poke through 7 hp/s and a doran shield.
Kubatos90 (EUNE)
: Yep,but Its so annoying save on new champions..
Well I guess you could have thought about that when you did the things that got your first account banned? You made the choice, deal with the consequences. You've shown you can learn, so you shouldn't lose this collection once you build it up, right?
Kubatos90 (EUNE)
: @Lyte, is it possible to unban my perma-ban account?
Your "second chance" is having a new account.
: Remove Untargetable and stealth champs
> [{quoted}](name=waterdiva,realm=NA,application-id=3ErqAdtq,discussion-id=GJ3unExd,comment-id=,timestamp=2017-06-09T17:23:22.839+0000) > > How dare champions have abilities that do useful things! Quality bait good sir.
meowwow7 (NA)
: coming from a mastery lvl6 taric support main it would be nice but that's his only counterplay other than his small start on mana
People can still dodge it, I've had times where I click forward and Taric moves in a different direction because of the minions moving around.
: I'm sick of being told that "people have bad games" when I ONLY have bad games.
The more you think about how much you're winning or whether you're going to win that match, the less brainpower you have dedicated to actually playing well. tl;dr you're probably in an anxiety feedback loop.
: *SERIOUS* Look at this stupid thing that just happened
That means everyone dropped (server issue) and the game fizzles from existence. No win or loss or LP change.
: Their Sion vs our Sion
oblligatory: {{champion:14}} COOWWWAAAAARRRRRRRDDDDSSSSSS
: Game keeps minimizing itself.
I've been having the exact same thing happen, but it seems like the window that pops up is unrelated to league because it happens to me whether or not league is running. I changed to borderless window and the dialog stopped tabbing me out. I'm still trying to figure out what is causing it.
: I've seen junglers that don't gank because "he has flash". Really? Help me so he'll use it then, lol. I'm not that kind of laner anyway, I'm glad if my jungler gets some farm when the wave is under my turret or when we kill someone and I need to push fast. But it tilts me when they only come to hold and then totally ignore my lane.
I personally don't care if they gank my lane or not, but they better be getting something done with their time.
: I'm kind of tired of this "it's all about jungle pressure" meta
I think a lot of people get the idea that a gank isn't successful if it doesn't get a kill. To be fair, a lot of laners will bitch and moan if they aren't spoonfed kills from 3 minutes onward, as well as complain if the jungler takes any kills or any CS.
: got S the game i reached lvl 5 mastery... no token
Pretty sure you have to be level 5 when you start the game for it to count for a token.
: Perma ban NO WARNING???
How do you read that chatlog and not wonder why you got banned? I honestly don't understand how people like you function.
: I really dont care about any of these silly "subclasses", but even if you say theyre supposed to win vs "tanks", {{champion:80}} {{champion:62}} {{champion:92}} are not tanks.
I don't understand why people act like the subclass list doesn't matter when it's literally the official Riot list... Whether or not you care about it is irrelevant, it is the proper list and champions are designed based on it. Juggernauts are meant to be tanky champions that can't really choose their targets but can smash through almost anything in their way while taking hits like a champ. This is naturally going to be a strong duelist against tanks. As for Divers, those 3 you mentioned, that's usually a skill matchup leaning in favor of the Juggernaut, though with exceptions (Riven dumpsters Illaoi for example). The real weakness of Juggernauts is powerful dueling Skirmishers, as those champs can maneuver around the Juggernaut, engage and disengage to dictate fights, and have the damage to actually kill it. Their other weakness is, of course, getting kited to shit in a teamfight.
: So League is a team game right riot? so why did we stop punishing those who played otherwise?
That particular report category was probably flooded with "This guy didn't do what I wanted" which is not what reports are for.
: Pulsefire Caitlyn Memories Artwork by David Pan
{{champion:51}} I can't believe I used to dress like that.
: How do I win soloq?
The first step is to stop projecting blame on other people. Until you stop doing that you won't climb.
: Low plat has the same skill at a silver player just has more time to play and a little luck with teamamtes. When silver skilled players try to coach another silver player it creates nothing good.
There are silvers with over 1k games played and low plats with less than 200 games played, so it's not time. Luck has nothing to do with climbing in the long run.
: At Least 50% of Toxicity Comes from Bot Lane
It doesn't help that marksman are basically a glass cannon arms race meaning if one gets a lead they're just flat out better until they make a big mistake or the one that's behind gets help from his team.
Ralanr (NA)
: Honestly if all other juggernauts were as good as him then toplane would be pure absolute misery.
Duelists can usually handle Juggernauts if they play right, the problem is how much Darius beat every tank not named Galio, which I think is more of a problem with Tanks than Juggernauts.
Ralanr (NA)
: {{champion:83}} gets like, 12 health back whenever he uses his Q. I think Illaoi is fine.
As someone who's played a decent bit of Yorick, don't underestimate his Q healing.
: {{champion:122}} Just pick this guy, he fits in the pool of champions that will never be nerfed like: {{champion:64}} {{champion:412}} He's more reliable and can pull people in. If you want laughable poke, just take Illaoi ? I guess? I mean if you can even consider like . . . her E being poke. It would be good poke if she went full AD! LOL
It's sad because Darius is everything a Juggernaut should be and none of the others seem to pull it off. Illaoi's gimmick is too easy to counter and she's too useless without tentacles. I want the other Juggernauts to be as good as him.
Ralanr (NA)
: Yasuo's Windwall is probably one of the better expressions of skill in the game
Far too often I see people unload an entire combo in a predictable way on a Yasuo that they know has the wall up, then sit there continuing to attack it, then they die and complain the wall is OP.
: You make some excellent points. But the fact remains that losing an ultimate ability (especially something like Nami wave) into it is kind of soul-crushingly disappointing. Ultimate abilities are supposed to be character defining cool moments of play, having that negated and taken away feels awful. Maybe it is balanced, and is not a problem, and I'm not going to argue for or against that. But I still think it's kind of anti-fun for Yasuo's opponents in certain circumstances.
For most ultimates I don't mind them being blocked by windwall because in many cases they can either bleed around it, like an MF ult if the wall isn't correctly placed, or the caster can do something about it, like Lucian moving. I can totally make an exception for Nami's ult, however, because it looks completely stupid to see a massive tidal wave just barely clip the windwall and disappear. Unfortunately I don't think there's an easy solution from a code perspective.
: There are constructive ways to differentiate normals and ranked even with a merged MMR. One of those things could be the use of "new" champs. Buy a champ? Play it in normals a set amount of games before you can unlock it for Ranked. It's a small difference in the queue, but its something that is asked for LIT.ER.ALLY every time a new champ is released. And I wouldn't even go so far as to say that you can't relax a little in normals-- that wasn't my point, my point was, it's a PVP game with 9 other people in it. You want to play Renekton-Leona bot, that's fine, but you know what? You have no ground to stand on IF you feed your ass off. You really SHOULDN'T, as I said, the big determination of performance is decision making. Presuming you understand the responsibilities a la the meta. "Innovation" means very little in a game as harshly policed as LoL. Riot has long since given up the façade of not enforcing a meta. The game has changed very little in the past six years I've played, and that static meta has come at the cost of a dozen playstyles which were innovative at the time, but shot down by Riot.
>Play it in normals a set amount of games before you can unlock it for Ranked. It's a small difference in the queue, but its something that is asked for LIT.ER.ALLY every time a new champ is released. People want this because normal and ranked are separate. They want this feature literally BECAUSE normal and ranked MMR are separate and they don't like their ranked MMR being hurt because someone played a new champ. Whats the point of being forced to play a champ in normals before ranked if they're the same MMR? Your failure is going to impact your rank either way. Whenever I've played a new champ in normals and had a horrible performance, when I apologize my team usually says "Well, it is normals, that's what they're for". If you make the MMR the same, normals aren't any different from ranked except by name, and the entire idea of using them to learn is moot. >You have no ground to stand on IF you feed your ass off. You really SHOULDN'T, as I said, the big determination of performance is decision making. If you think I'm saying it okay to feed my ass off, that's not what I'm saying. However, playing Leona/Renekton bot I am a lot more likely to make mistakes or do bad things because the lane requires constant risk taking, something I don't want to do in a game where my rank is on the line, because I know I might fail horribly and feed my ass off. If I do that, I apologize to the people in game and the usual response is "well its a normal". You can forgive someone for feeding on a gimmicky strat in normals, but it's a lot harder when rank is on the line. What you're proposing is that if I want to play Leona/Renekton and risk feeding my ass off, other people's rank should be impacted because I played something stupid. As far as I can tell, you're basically saying there should be no game mode that doesn't affect your ranked MMR, which is an absolutely horrible idea. >"Innovation" means very little in a game as harshly policed as LoL. That's why we see stuff like Ziggs ADC pop up out of nowhere, because there is no innovation in this game... Even though riot polices the game, innovation still exists and new builds and comps appear all the time. Besides, even without any innovating, people need somewhere to learn without having their rank punished, just like you say above, they should play new champs in normals and not ranked.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=000000010000000000000000000000000000,timestamp=2017-05-25T17:44:28.150+0000) > > The first situation is unfair because you should not be able to gain ranked MMR from playing normals. Placements are a separate issue and admittedly a dumb way to do things, but if you are placed wrong you will get to the rank you deserve. Having your starting point based on normal mmr could work, but literally combining the MMR will make more problems than it solves. Why would I queue for rank if blind pick normals affect my ranked mmr after placements? > > Second, if I don't want to play ranked on a given day, my rank should not be punished for my performance when I don't want to play ranked. Sometimes I do setups that I would never do in ranked because they aren't optimal, but they're fun. Sometimes I try crazy things. Sometimes I just want to play ham and make dumb descisions. I should not get punished for this, and I shouldn't be harming other people's rank because I'm taking that match less seriously. Normals exist separately so that you aren't forced to worry about your rank every game. Combining the queues would lead to more rage and more poorly balanced normal and ranked matches. In my scenario, it's not "Ranked MMR" or "Normals MMR", it simply IS MMR. And yes, if you play enough, you will eventually get put where you belong, but we don't actually know how many games that is. As I said, Large Numbers certainly accounts for extenuating circumstances, but perhaps that isn't the best solution if accurate placement is greater than the average number of games a given player will play per season. Well, technically, you are still ruining 9 other peoples' games by "playing ham and making dumb decisions." This is not a defense. The reality is that PVP is PVP, and that the mindset surrounding normals should change as opposed to the exception that its "only normals." Merging MMRs would certainly have that effect, as the stakes would now be higher. EDIT: And there is a compromise-- use Normals MMR as Ranked placement, but allow for differentiation of the two after like 10 games or whatever. Or, continue to use Ranked MMR to matchmake Normals game, but not the inverse. That way, even if you're playing Normals, what will determine matchmaking is your Ranked placement. It would prevent disparities as the OP describes without necessarily having Normals play reflect poorly on Ranked MMR.
If it's just MMR, why are there different queues? The problem is that combining the MMR into one has 3 ways to do it 1. Remove all queues besides ranked. If this is the case, where do I go to play Leona/Renekton bot with my friends, or to try Jhin for the first time? I'm going to be put against people playing to win and I'm going to impact the ranking of other people trying to win. You can't just remove normals altogether, since the beginning of online games there has always been a ladder and non-ladder queue. 2. Have all queues affect the same MMR If this happens, why would I ever play ranked draft pick when I can play normal blind pick with no bans and mirror matchups and still get MMR that counts for ranked? And on the flipside, why should I be forced to perform better in normal games I use for practice because I do better in ranked games I play to win? 3. Have normal queues not affect MMR at all This would cause just as many mismatched games because people who play mostly normals will not be accurately matched based on their skill level - they would have to play ranked matches in order to get their MMR to change. This means MMR would no longer reflect skill for non-ranked games and as a result, have more mismatched normals. The idea that you should treat every game like a ranked game is flawed - you simply cant. If I'm playing a new champion, I will take risks I wouldn't usually take because that's how you learn your limits - you try and fail. Why should my rank be impacted when I don't want it to be? If you think it's hard to rank now, imagine having people be forced to play new things in ranked. It's annoying enough when someone does it willingly, and if it was forced, it would happen way more often. Like I said, since the beginning of online PvP games there have been casual and ladder queues because of this exact paradigm - you can't force people to play for rank when they don't want to. You also stifle innovation and new strategies if there isn't a non ranked queue because people will mostly play what is safe instead of trying new things. And seriousness is a valid argument, ranked is not taken the same as normals, and you shouldn't force people who want to win at all costs to lose rank because they have to play with people who have different priorities. The idea that everyone should treat normal like ranked is inherently flawed because there has to be some place where you don't treat it like ranked.
: > You can't have MMR be the same across all queues, because then either people could get ranked MMR by playing blind pick normals, which is unfair, or people would be able to play normals without the matchmaker tracking changes in their skill, which would lead to the same or more imbalanced matches. Perhaps something where your normal MMR drifts towards your ranked MMR if you don't play normals for a long time, but even that has problems: many people don't want to play normals as seriously as ranked or want to use normals to try new builds and champions. How is it unfair? Placements are unfair. 10 games is not enough to accurately place you. If it worked off your normal MMR, you would already enter Ranked with some basis of accurate placement ie your actual performance in a PVP setting. "Seriousness" is not an excuse. Granted, new builds and champs are, to an extent, but this game is not mechanically hard, and it's not particularly suited to min/max either until you reach high echelons. That's not to say you perform as well on new champs as standbys, but per your role you should already have a decent idea of what is expected, regardless of who you're playing. Decision making is the true onus of LoL, and your decision making will not change from Normals to Ranked.
The first situation is unfair because you should not be able to gain ranked MMR from playing normals. Placements are a separate issue and admittedly a dumb way to do things, but if you are placed wrong you will get to the rank you deserve. Having your starting point based on normal mmr could work, but literally combining the MMR will make more problems than it solves. Why would I queue for rank if blind pick normals affect my ranked mmr after placements? Second, if I don't want to play ranked on a given day, my rank should not be punished for my performance when I don't want to play ranked. Sometimes I do setups that I would never do in ranked because they aren't optimal, but they're fun. Sometimes I try crazy things. Sometimes I just want to play ham and make dumb descisions. I should not get punished for this, and I shouldn't be harming other people's rank because I'm taking that match less seriously. Normals exist separately so that you aren't forced to worry about your rank every game. Combining the queues would lead to more rage and more poorly balanced normal and ranked matches.
Dukues (NA)
: Yea well said. For me it was a long journey of failure (or more just being stuck in silver) before I finally had the very obvious moment that my play and lack of knowledge was the problem not those around me. I think just realizing that and then shortly seeing some gains just by being more aware really helped me. Obviously I have never really pushed very high on the ladder so I still lack a lot of knowledge but just knowing if I focus on myself one day I may get a higher rank really helped me. Sadly I tossed that knowledge out the window in season 7. I been raging so much more or less because I felt like I "deserved" higher than my current rank.But reality is you drop ranks at the start of the season and you have a long time to regain prior rank plus improve. But I more or less just stayed salty and refused to learn more about new jungle. Finally this week I decided I am done being a cry baby and just focusing on myself. I know I won't be back in gold tomorrow but hoping in the next couple weeks I really see some lp gains and can really get back to being a confident jungler at least in my current elo. I do really want to focus on learning more about jungle though so going to actually have to put in the time to practice and learn.
Nobody likes to admit it but if you're losing more than you win, it's your fault. I havent made it back to plat this season which means I'm not playing at a plat level. That simple.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=00000000000000000000,timestamp=2017-05-25T17:11:21.712+0000) > > So then normal games aren't unwinnable. > > Also if you want to not lose games not having double-digit deaths is a good place to start, because you can control that, unlike the matchmaker. Its funny because in soloqueue I barely ever get double digit deaths because I'm not being placed with fucking retards who don't group for dragon, rift, or baron. Sure I die a lot in my normals but I also do a fucking lot, Last game I got 3 dragon 2 infernos, rift hearld, first tower for our team, baron and I did the most damage on the team and my team still fucking lost because our zed never grouped, my twitch did no fucking damage and I couldn't carry their dumpy fucking asses. I shouldn't have to play hyper meta shit or my fucking mains just to stand a god damn chance of winning in normals. Put me with people who are my fucking ELO and don't give me fucking bronze players against golds.
It's not your teammates fault that you die. It's your fault. The fact that you deflect everything onto your team convinces me even more that you blame external factors for your losses but take the credit for your wins, leading you to believe that everything is rigged against you because, in your mind, you only lose when the match is unfair, despite the fact that you probably have wins from matches being unfair in your favor. Besides, since you seem to like distilling things to simple cases, you have no right to complain about anything until you stop dying so much. If you die that much consistently, you are doing something wrong that you can control. You cannot control other people and you cannot control the matchmaker. Your losses and your deaths are your fault.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=00000001000000010000,timestamp=2017-05-25T17:13:49.472+0000) > > My point is that this is not happening every game, or if it is, it's because your MMR is high enough to even out the match. Do you really think there's some coordinated effort to always give you an unfair game? Because it's literally impossible for every normal game to always be unwinnable because one team always wins. > > There's only one consistent thing in your games, and that's you. If you're consistently on the losing team, the most likely reason is you, not the matchmaker. Stop dodging, you can see in the photo that those teams arn't fucking balanced. Its in the mother fucking photo. my team silver, and bronzes and me vs. diamond golds and 2 silver. That isn't fair. No one thinks it is except you.
I'm not dodging, you're the one whos dodging because you think a single screenshot absolves you of any and all responsibility. You literally say "I don't care about anything relating to how the matchmaker works or statistics or my own performance because THIS ONE GAME is unfair to me" You have double digit deaths in almost every game on your match history. Based on what your op.gg shows, and your anecdotal claims, my guess is that your normal MMR is higher than you deserve somehow, and the matchmaker is including your inflated MMR in the average it uses to match the games. Since you're not performing up to your MMR, the games are mostly a loss. Keep in mind that the rank like Diamond or Gold does not directly correlate to MMR (I won't defend why, but that is how it works), and that website's "skill rating" is only an estimate and not the actual data the matchmaker uses.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=00000001000000000000,timestamp=2017-05-25T16:59:15.654+0000) > > The matchmaker tries to make a game with a 50% chance of winning. However, it focuses more on fast games in normals, and normal and ranked MMR are separate so someone who doesn't play normals a lot will not be accurately represented. That's how most matchmakers work-- StarCraft for instance. I have never heard confirmation from Riot that matchmaking focuses on a 50% winrate. I've heard the MMR argument before, and while I do believe MMR should be universal across queues, I've never ACTUALLY seen someone mismatched who DIDN'T have enough games in that MMR to be placed above where he got matched. What I mean is, yes Normals operate off a different MMR, but this defense doesn't work if those players actually have enough games in normals to be placed accordingly. Which they usually do. The real problem is that this is a team game using a numbers system that rates individuals. I digress. It's obvious the OP was using hyperbole to get his point across. It doesn't mean his point isn't valid.
I don't have a link but I believe Riot did say that the matchmaker tries to make a 50% winrate, which everyone promptly misinterpreted as the matchmaker giving you rigged matches so that you can't have more than 50% winrate, completely misunderstanding how statistics work. You can't have MMR be the same across all queues, because then either people could get ranked MMR by playing blind pick normals, which is unfair, or people would be able to play normals without the matchmaker tracking changes in their skill, which would lead to the same or more imbalanced matches. Perhaps something where your normal MMR drifts towards your ranked MMR if you don't play normals for a long time, but even that has problems: many people don't want to play normals as seriously as ranked or want to use normals to try new builds and champions. I still consider his point invalid because if you are losing 80% of your games, it's your fault, not the matchmaker's fault.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=000000010000,timestamp=2017-05-25T16:50:49.708+0000) > > Statistically, over a sample of games you will have as many mismatched in your favor as in the enemy favor. However, your cognitive bias will attribute your victories to your own skilllzz and your losses to the matchmaker being unfair, so you'll think it's all the matchmakers fault you lose. Dude I don't care what you say, bronze team vs gold team is fucking unfair. No matter how you put it. Its like putting house league hockey players against REP ones. There is a a large skill gap between the two which makes the game unfair. Unbalanced. And significantly harder to win.
My point is that this is not happening every game, or if it is, it's because your MMR is high enough to even out the match. Do you really think there's some coordinated effort to always give you an unfair game? Because it's literally impossible for every normal game to always be unwinnable because one team always wins. There's only one consistent thing in your games, and that's you. If you're consistently on the losing team, the most likely reason is you, not the matchmaker.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=000000000000,timestamp=2017-05-25T16:51:23.324+0000) > > Unless you have literally lost every single normal game you ever played, your title is hyperbolic and bait. I have only won literally 2 games in the last week, and the I get off for the day when I lolskill my game and notice that my whole fucking team is litterally bronze players and the enemy team is all gold or higher.
So then normal games aren't unwinnable. Also if you want to not lose games not having double-digit deaths is a good place to start, because you can control that, unlike the matchmaker.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=000000010000,timestamp=2017-05-25T16:50:49.708+0000) > > Statistically, over a sample of games you will have as many mismatched in your favor as in the enemy favor. However, your cognitive bias will attribute your victories to your own skilllzz and your losses to the matchmaker being unfair, so you'll think it's all the matchmakers fault you lose. For all we know the matchmaking algorithms skewer statistical distributions. That is literally the point of matchmaking-- otherwise it would be random. And "over a sample of games" has to be the weakest defense of Large Numbers I've ever heard. Is it 10 games, as placements would have you believe? 100? 1000? Who can say? All that can be said, is that Riot is continuously adding new variables which have the effect of pushing that "large" number further and further away from realistically reaching for the average person in a season.
The matchmaker tries to make a game with a 50% chance of winning. However, it focuses more on fast games in normals, and normal and ranked MMR are separate so someone who doesn't play normals a lot will not be accurately represented. My only point with the statistics is that if he plays enough games, the amount where it's mismatched against him should equal the amount mismatched in his favor. But none of that really matters. The bottom line is that if you improve at the game, you will win more than 50% and your MMR will go up, normal or ranked. Since every game mismatched against him is mismatched in favor or someone else, the statement that normals are unwinnable and always imbalanced is simply wrong. It's simply impossible for every single normal game to always be rigged unfavorably for everyone, and unless he has unimaginably bad luck, he is going to get games rigged in his favor. Like I said, he's likely to only remember the mismatched games when he loses, because nobody wants to admit they only won because the match was rigged in their favor, but it's easy to complain about losing because the match is rigged against you.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=0000,timestamp=2017-05-25T16:45:36.005+0000) > > Considering every single game has a winner and a loser, your title is objectivley false. You know what I meant.
Unless you have literally lost every single normal game you ever played, your title is hyperbolic and bait.
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=kONhGxVF,comment-id=0000,timestamp=2017-05-25T16:45:36.005+0000) > > Considering every single game has a winner and a loser, your title is objectivley false. Tell me how thats fair. My team is fucking bronze, theirs is gold.
Statistically, over a sample of games you will have as many mismatched in your favor as in the enemy favor. However, your cognitive bias will attribute your victories to your own skilllzz and your losses to the matchmaker being unfair, so you'll think it's all the matchmakers fault you lose.
: Normals are un-winnable.
Considering every single game has a winner and a loser, your title is objectivley false.
Dukues (NA)
: Why low elo players get annoyed with playing in low elo
As someone who has tried to help numerous low ELO players (I won't claim to be amazing, I peaked at low Plat), by far the most common problem is the unwillingness to actually listen and accept the advice. 9 out of 10 times any advice I gave was met with a sea of excuses or denial. I think a lot of this is because not only do low ELO players not realize all the mistakes themselves and the enemies are making, but they also think that there's a simple answer to why they can't climb, when the reality is climbing and improving is difficult no matter what rank you are. Going back to rejecting advice, I think they do this because they expect the advice to magically fix everything, and when it doesn't work the first time they give up and go back to what they're comfortable doing.
: I was told to kys by another player just because I asked for some peel
The purpose of the report system is to use large data sets to identify toxic behavior and those who perpetrate it. The purpose of the report system is not to provide you personal vindication that anyone who you feel has crossed you is instantly reprimanded.
: Tanks are just to broken -_-
Ah, the classic case of "I can't kill it in 3 autoattacks therefore it's a tank"... {{sticker:zombie-brand-facepalm}} PS. this entire post is one sentence.
Dukues (NA)
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=ondLuAwZ,comment-id=00000001000000000000,timestamp=2017-05-23T19:46:59.856+0000) > > It would make it worse, that was my point. Why would you want to make it worse? I always thought it would make sense to at least have normal mmr and ranked somewhat connected. Like within a tier. I get what your saying but that's also assuming everything is all or nothing. No give or take. I think it would make sense to not have them necessarily mirror each other, but be somewhat connected. There is no reason to have normal mmr of bronze and be plat in ranked and assume that is a good match up. No reason the plat ranked player shouldn't have at least gold mmr. I would just use like a tier's worth of elo to separate them if a players normal mmr is low compared to their ranked.
I suppose something similar to decay could work, where if you don't play normals for a long time your MMR starts to drift towards your ranked MMR. But part of the problem is that normals MMR will always be flawed - the matchmaker prioritizes wait time over game quality and there is a larger difference between how people play normals. Almost everyone in ranked is serious, relativley speaking, but a lot of people play normals with varying levels of silliness and memes. People's normal MMR is probably never going to be as good of a measure of their skill as Ranked MMR.
Dukues (NA)
: > [{quoted}](name=Verxint,realm=NA,application-id=cIfEodbz,discussion-id=ondLuAwZ,comment-id=000000010000,timestamp=2017-05-23T19:39:29.305+0000) > > Because then one of two things has to happen: > > 1. People earn ranked MMR from playing normals > 2. People win normals and the matchmaker continues to match them at the same level > > Both of these will result in mismatched games in the long run. ..... the games are already insanely mismatched now. Wtf is the difference then?
It would make it worse, that was my point. Why would you want to make it worse?
: Normal MMR should mirror ranked MMR.
The problem with this is that either playing normal games increases your ranked MMR, which is not how it should work, or winning normal games doesn't increase your MMR, which means people will get more and more mismatched if they don't play ranked. What you propose would result in more badly mismatched normal games, not less.
: > [{quoted}](name=UnboundHades,realm=NA,application-id=cIfEodbz,discussion-id=ondLuAwZ,comment-id=0000,timestamp=2017-05-23T18:34:24.179+0000) > > there is a difference between normal game mmr and ranked games mmr you must have shit normal mmr and same goes for the enemy team. i personally have plat 5-diamond 5 normals mmr so i always get good players on both teams I see no reason why normal MMR shouldn't mirror ranked MMR.
Because then one of two things has to happen: 1. People earn ranked MMR from playing normals 2. People win normals and the matchmaker continues to match them at the same level Both of these will result in mismatched games in the long run.
Ralanr (NA)
: I honestly want to see this video now. And it's not that we hate Fiora that leads to your downvotes. Its mainly just you. Because your threads are nothing but bait.
I always like how he replies to himself.
: What is Talons role now?
He's really roam dependent and is good at escaping like the hoodlum is he. Unfortunately, you are correct that his new E is pretty useless on ARAM. He's decent on SR though and has a really cheesy level 2 all-in.
AZ Frost (NA)
: Sion? What is a Sion...
Sion is best used as a full tank. I don't know what you're doing wrong but his builds feel fine lategame, especially with stoneplate. You should be able to farm 500+ HP every game, if you aren't doing that it could make you feel weaker.
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Verxint

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