: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=lKgA9o4R,comment-id=0001000000000000000000000000000000000000,timestamp=2017-12-11T23:04:21.226+0000) > > no it means shes already borderline balanced but probably OP because people already have these high % win rates on a NEW champion. ...you don't know either way, and you already backtracked a tad bit by saying "already borderline balanced". So what's the freaking hate mongering? If she comes out op eventually, nerf her like we do EVERYONE else. Until then? Calm down and learn what she does. If you play mid, learn the lane. If you don't, find out what you should do about her when team fights start. It's not the end of the world if one Zoe beats you up a bit. It's a problem if a ton of them do, which clearly isn't happening. I'm just trying my part to fizzle out the hysteria, get me?
i legit hate, that i can not react to her E, it travels too quickly so its her ability to miss, if she plays correctly there is nothing i get to do about it but die. lets lower it to morgana levels of slow.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=lKgA9o4R,comment-id=00010000000000000000000000000000,timestamp=2017-12-11T22:06:27.451+0000) > > and then you look at a playerbase of challenger mid laners who have an 83% win rate over 12 games on it already laughing and along the way "this champion is busted, they literally cant do anything, its so sad" > > from your own page > > Best Zoe Platinum+ > > Name Win Games > 1 > By myself > 59.02% 61 > 2 > I > Yoloshi kun > 66.04% 53 > 3 > I > WAENA132 > 67.92% 53 > 4 > II > UnleashTheBEAST > 54.93% 71 > 5 > I > Real Russian Man > 58% 50 > 6 > II > Erick Dota > 53.03% 66 > 7 > III > Challenger T1 > 62.5% 56 > 8 > III > CaRa > 53.45% 58 > 9 > III > Disney Sent Me > 60.38% 53 > 10 > III > 미 티 > 55.88% 102 And off of that logic: https://beast.lol/oce/hotchelli We have a challenger Orianna player on a 60% win rate on more games than ANY of these guys playing Zoe, all in a higher elo. Should Ori be nerfed, or is someone allowed to develop their skills on a freaking champion without someone getting salty over it?
no it means shes already borderline balanced but probably OP because people already have these high % win rates on a NEW champion.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=lKgA9o4R,comment-id=000100000000000000000000,timestamp=2017-12-11T20:12:34.661+0000) > > no release champ has ever hovered so close to 50% before, shes actually OP with bronze players dragging down the average ATM. https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Zoe/ Diamond win rate for one week: 47% https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Zoe/ Plat win rate for one week: 46.5% EVEN IF she was low-key op, you shouldn't be trying to preemptively nerf her based off a hunch. If she ACTUALLY becomes a problem, then ACTUALLY nerf her. That simple.
and then you look at a playerbase of challenger mid laners who have an 83% win rate over 12 games on it already laughing and along the way "this champion is busted, they literally cant do anything, its so sad" from your own page Best Zoe Platinum+ Name Win Games 1 By myself 59.02% 61 2 I Yoloshi kun 66.04% 53 3 I WAENA132 67.92% 53 4 II UnleashTheBEAST 54.93% 71 5 I Real Russian Man 58% 50 6 II Erick Dota 53.03% 66 7 III Challenger T1 62.5% 56 8 III CaRa 53.45% 58 9 III Disney Sent Me 60.38% 53 10 III 미 티 55.88% 102
Rioter Comments
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=lKgA9o4R,comment-id=0001000000000000,timestamp=2017-12-11T19:58:44.519+0000) > > "stand behind minions" great, oh wait, she just ulted over them. If you ult over minions, *does her Q ult with her?* NO. Ulting through minions would be for landing E without throwing it through a wall, if anything. > but wait, her E plop down is the size of texas meaning i cant stand on top of the minions either. They nerfed the trap range already. > netting NO SAFE SPOT to stand in without being at huge huge risk. Misinformation via hyperbole. > standing in minion line only works pre 6. after 6 you back the fudge off zoe. let her push in, and then gank her for being overextended. I mean, fine, but you can also just beat her. She has a 46% win rate. Think more highly of yourself.
no release champ has ever hovered so close to 50% before, shes actually OP with bronze players dragging down the average ATM.
: When is the last time you got a honor capsule ???
never, im about 500 games in and still haven't breached honor level 2. it must be % player based to get any at all. (wasn't punished at all, before or after, i still consistently get 1 honor on average per game played)
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=lKgA9o4R,comment-id=00010000,timestamp=2017-12-11T19:00:10.027+0000) > > except zoe has more damage and a more reliable means of landing it, Misinformation: Zoe's E is highly unreliable. It's relatively predictable unless you aren't warding and aren't being careful around walls + it only hits one target, so you can have nearly anyone else body block it. However, it's ALSO a hit-confirm for her ACTUAL damage. This is like saying "Ryu has a reliable combo off of Shoryuken". No, Shoryuken (the jumping uppercut) is and always has been one of his most risky moves, but getting hit by it can be used as a hit-confirm for inescapable combos *after* that point. The counter-play is to not get hit by the initial hit confirm, which is, as I said, unreliable. MOST burst mages have hit confirms AND have more reliable burst than Zoe. Veigar's R is *insanely* reliable, for example, and he STILL has a hit-confirm off his E. > the counterplay to zoe is to show up behind her with a maul your face off champion, the bulk of mid laners isnt that. so zoe does lose to traditional assassin play, but what if you didn't pick an assassin, what if you have an orianna, do you just give up and die? do you just forfeit the lane post 6 knowing she has every opportunity to engage onto you first and blow you up? Misinformation: The counter-play to Zoe in most instances, actually, is to stand behind minions. Like, not even joking. Her entire kit gets eaten by minions. Outside of that, be wary of walls. That's basically the most of it. > zoe has no meaningful cooldowns giving her too much flexability to always be ready to scrap, theres no moment of opportunity against her as a mid laner if you didn't blatantly counterpick her. shes in control, not you. Zoe has low cds because Zoe has a damage-less ult like Taliyah and TF. Note how those champions also have very low cds on their basic abilities, since they have damage-less ults. If there's a "moment of opportunity" against TF or Taliyah, there's a "moment of opportunity" against Zoe. Find it, cause she has a 46% win rate right now, so SOMEONE'S gotta be finding it.
"stand behind minions" great, oh wait, she just ulted over them. but wait, her E plop down is the size of texas meaning i cant stand on top of the minions either. netting NO SAFE SPOT to stand in without being at huge huge risk. standing in minion line only works pre 6. after 6 you back the fudge off zoe. let her push in, and then gank her for being overextended.
: I feel like everyone that makes this blind comparison between Zoe and Nidalee are just not facing the truth or are actually bad at this game.
except zoe has more damage and a more reliable means of landing it, the counterplay to zoe is to show up behind her with a maul your face off champion, the bulk of mid laners isnt that. so zoe does lose to traditional assassin play, but what if you didn't pick an assassin, what if you have an orianna, do you just give up and die? do you just forfeit the lane post 6 knowing she has every opportunity to engage onto you first and blow you up? zoe has no meaningful cooldowns giving her too much flexability to always be ready to scrap, theres no moment of opportunity against her as a mid laner if you didn't blatantly counterpick her. shes in control, not you.
Rebonack (NA)
: Self healing and unconditional mobility. That's the main difference. Old Nid could lob spears from long range and pounce away through the jungle if someone tried to pin her down. If she got chipped, she could heal it off with Primal Surge. Zoe has comparable damage to old Nid's nuclear spear, but she lacks the unconditional mobility and sustain. I'm not saying Zoe is properly tuned at the moment, but I AM saying she's more interactive than the old Nid was.
except zoe has more damage and very reliable CC. so while nidalee could outplay you for days, zoe just flat out decks you.
: Problem is this: The mid already has 2 kills, and you're a squishy. Your allied midlaner is a Zed, and you don't have any instant hard CC. Mid is pointless to gank. Or you need stacks for your Kindred/Rengar passive, runes, or whatever, and you can't get what you need from mid. Or you see a better opportunity top/bot. Or you can easily take drake...There are many reasons. It's not about one lane. It never is. It's about all 3 lanes and jungle.
then you've missed this entire threads point. this is basics, only conditionally or circumstantially do you different. in general, the situations im describing are opportune gank routes and enemy positions. i did not name champions. those would be advanced ganking methods. im fully aware you dont gank the lane thats already winning, (unless its still free af and you want assist gold for showing up, or its incredibly convenient) or lanes that your presence would not make a difference in. or to go to something thats even more favorable. and too often do junglers go, "well my ____ is 0-1 in the first 30seconds, better never gank ____ ever again" and thats just dumb, not even looking to the lane and seeing what happened or how many summs were thrown around or if someone was just unlucky / 1 auto attack away.
TehNACHO (NA)
: It feels like people really don't know how to play from behind
shiv/ludens is a terrible item to build when behind. not only do you screw up the whole wave and fail to last hit minions under tower because you just offset the turrets capabilities to last hit minions, now with your now cripplingly weak auto attacks... you also mess up your whole build if that wasn't reason enough. secondly, YOU HAVE to build damage when behind, because when everyone in the room builds damage theres a chance you can win. when youre AHEAD you build tanky to stay ahead, when your'e behind you build DAMAGE to become able to kill the ahead laner. - source QTPIE lastly, the secret to actually winning the game from behind is to pick off a carry before the team fight starts, you can not win from an overwhelming stat disadvantage, you NEED to give yourself an artificial gold equalization, by removing a carry, which is doable if you pull off a goon squad moment sitting in enemy brush and whacking him as he walks through. your only alternative win condition is to steal the baron. its very unlikely you have a good team fight comp such as amumu/miss fortune, thats rare, but if you have it go for it.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=AROJ2QdO,comment-id=0001000000000000,timestamp=2017-12-11T02:24:41.164+0000) > > on average, how many of your games is a lane 0-4 pre 14mins, its always bot lane just hard losing its own lane, not even ganked. and even then its typically 1/10 games. so yeah, realistically most of the time, its at most 0-2. usually its 0-0 or 0-1. its uslly not one lane 0/4 but maybe top lane 1/3 mid lane 0/2 but ther top lane got the kill on mine lane so thier top laner is 4/1 and thier bot lane has 3 kills. quite frequently i wish i could surrender at 10 min, and at times even 5... it is a rare game indeed where i can even back before someone has a kill in most games a kill has been gotten before 3 min... there is normally a minimum of 3 deaths on the board by 6 min between the teams
so then on average, all of the lanes can be influenced in the above scenario, no one is truly out of range assuming everyone is at 100%. enemies included. ( i understand specifics, like pre 6 diana jungle doesn't really want to be dueling a teemo or a quinn top for example ) but in general across most matchups, just being there and everyone landing everything will net the kill.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=AROJ2QdO,comment-id=00010000,timestamp=2017-12-11T02:00:45.855+0000) > > this is the 0-0 situation. not the 0-4 3 levels down one. > > realistically, no one is 0-4 pre 14mins. not unless theres some creamy queso on the board. or literally just an unsalvagable situation. lol, i think by "realistically" you mean "ideally".
on average, how many of your games is a lane 0-4 pre 14mins, its always bot lane just hard losing its own lane, not even ganked. and even then its typically 1/10 games. so yeah, realistically most of the time, its at most 0-2. usually its 0-0 or 0-1.
: This is good advice, but quite aggressive o_o
because the majority of junglers still dont know the basics of the game and they repeatedly practice the same poor mechanics over and over again thinking its the right way because they have a 50% win rate in the jungle, but really its because they're carried or they found themselves in a non impactful position throughout the game or the enemy jungler too, did nothing.
: TLDR: in the scenario that you can actually kill the guy in a 2v1 vs him when u arrive .. then the op is 100% true if you ignore the state of the hp and resource bars, cooldowns, items, player skill, of all player involved, then everything in the OP is true. but as jungler you also need to pay attention to the HP, the items of the enemy, how strong they are, and what yoru champion can provide. for example... if the enemy can 1v2 you.. becuase of your HP bars.. then dont gank .. if of ally has no mana as a mid laner can cant help you.. then its just a 1v1 which may or may not going in your favor based on skills for example.. if the enemy has a full hp {{champion:122}} top lane with all abilties off cooldown, and my laner is at half hp with no mana.. with no ulti. then as a {{champion:76}} who gets hardcountered by darius. IM NOT GOING TO GO IN. i can't 1v1 darius and i have determined that in that senario we cant 2v1 him either.. so SHUT UP WITH YOUR DAMN PINGS!!! i dont care if the enemy {{champion:5}} is at 33% hp and im at full, im playing nid, im not going to get on the same screen as him... yes everything the OP said is 100% correct, but ONLY if you can ACTUALLY kill then guy from said gank. if you fed youe enemy laner a 2k gold lead, and your at half hp wiuth him at full, i cant stop him... even in a 2v1.. sorry dude your going to need more backup than just me, im not coming to try to help kill him.. may come to get him off you.. i make come to make sure he wont tower dive you.. but I'm not going to try to get the kill.. and if u getyourself killed by going in when i arrive... that's your own fault
this is the 0-0 situation. not the 0-4 3 levels down one. realistically, no one is 0-4 pre 14mins. not unless theres some creamy queso on the board. or literally just an unsalvagable situation.
Rioter Comments
xGunna1 (EUW)
: draft normal for me is balanced
draft normals routinely puts me with mid plat to low diamond players but far too often do i get silver- > unranked players in the room and 100% of the time they have borderline inted.
: What things do you need to get an S on a ADC champion?
farm a ton, die never, and buy 3+ pink wards.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=TZ5rgL7M,comment-id=0000,timestamp=2017-12-09T18:34:03.110+0000) > > because they directly shut down whatever it is the enemy was trying to do. and they're supports, not tanks. {{champion:44}} isn't a tank got it' thanks to your insight I can now {{champion:44}} {{item:3003}} {{item:3152}} {{item:3100}} {{item:3165}} {{item:3089}} {{item:3020}}
let me put it this way, every support player ever, who has ever been capable of being next to the adc in the bot lane. has had a positive win rate for the past 4 years. except alistar who used to routinely be 47%. only in a very small percentage, of a temporary situation, has a support had a -% win rate. the current only 2 negative support win rates are bard and karma at 49%.
: Does climbing in Pre-season mean anything for placements?
yes, everyone gets bumped down quite a bit at the start of the new seasons. by playing now you offset that amount quite a bit so you can place a lot closer to where you placed the previous season. (except diamond+ players, they can only place plat 1 no matter what)
Ahri Baka (EUNE)
: Out of Top 8 highest winrate supports , 7 are tanks
because they directly shut down whatever it is the enemy was trying to do. and they're supports, not tanks.
AR URF (NA)
: Who counters zed?
you used to be able to take bulky mages into him, but not so much anymore. {{champion:50}} {{champion:79}} {{champion:3}} {{champion:8}} {{champion:245}} {{champion:131}} but screw that, just counterpick him with something disgusting like a renekton, you'll straight up win lane against him in addition to having better scaling at every stage of the game. granted you sacrifice a balanced team comp, but ultimately you have a 5v4 situation right off the bat.
Sarutobi (NA)
: No because they would never auto-ban botted accounts. The main reason to ban them in waves is so these programmers dont know what actually caught them in Riot detection. If they auto-ban them like with out reported options we would have MUCH MORE botted accounts running around because they would be faster at upgrading their programs to bypass the detection!
great, so they can take the time and send out a little message when they do initiate the ban wave "thank you for taking the time to report 1XX bots your reports helped identify them." when it doesn't. and its all about riot just adding metrics which catches them after they perform the action in future games, because my report is clearly worthless.
Sarutobi (NA)
: Its because the IFS doesnt work with bot reports as bots are ban in waves. So while they do need your reports to make sure they are catching these botted account. You cannot expect a feedback as they are ban all at once at some random time.
you mean when riot finally understands the mechanics behind their routine and starts automating bans for performing such routine regardless of action. invalidated my report.
Rioter Comments
: Tanks need their %max health damage toned down across the board
riot has taken the stance that everyone should be capable of killing anything since the end of season 4. gone are the days where tanks would stay alive forever and provide peel off cooldown, being team players, and offer little else.
: Every few months Riot overbuffs an otherwise balanced champion just because nobody plays them.
change for the sake of change. riot refuses to leave something as is for a long enough period of time.
Eedat (NA)
: Why? Its pretty obvious that its 100% justified.
haven't seen any meme videos yet. and its not like shes going around killing carries, shes just generally immune to losing. much the same as ivern was.
: "Primary goal of making Morgana viable in the Jungle"
i wouldn't mind morg in the jungle, its better than being a lackluster damage mid laner. (she has the tools, but not the damage) bring back classic jungling where the jungler starts the fight with a little bit of CC, a bit lesser damage than the laner, and forces fights.
iLBGAMing (EUW)
: So Morgana's winrate went from 52% to 60%
sourced from over 3100 games played.... yeah id give it a week before i make any decisions based on a limited pool like that. you have to remember champion.gg uses the most latest and updated information it has. and its sample size was literally yesterday.
: Hey, can we get Deathfire Grasp?
i just want a 120AP stat stick. 10% cdr, fine by me. active is why it was "broken overpowered" so instead of changing or removing the active they just deleted the item. /logic
: speking of, whats new in it? I cant find anything new....
they changed IP to blue essence, indicating its here to stay.
: What changed in the Terms of Use that were updated today?
it added in "blue essence" basically stating that leveling/BE are here to stay. they got their lawyers on it so were definitely not back tracking. otherwise its more or less the same as before.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=4fAcHIyE,comment-id=0006000000000001000200030000000000000000,timestamp=2017-12-06T14:45:05.293+0000) > > the fact remains i can quote several pros and streamers who feel a certain way about anything in the game and it would directly coincide with what i've been saying and be in complete contrast to riot. > > but it still wont change anything, because riot holds 100% of the power and their word goes. > > bjergsen used to play veigar about 1/60 games, give or take, he was a niche pick. now after 5.4 his "buffs" he never plays him at all... (paraphrasing) "theres just nothing to use, or he just gets dived on and dies and theres nothing he can do about it, veigar cant really defend himself with the stun." making the champion completely nonviable in high elo. > > http://na.op.gg/summoner/champions/userName=s%C3%B8renbjerg > > (last played veigar in season 5, 10 games, presumably to test out the changes) > > and then theres DaBox6, a diamond+ veigar only main who quit upon the release of 5.4 veigar "garbage champ, no stun, completely useless" > > or hows about a good 5minute montage video of froggen running towards his own nexus and getting run down by literally everyone to the point where froggen would be classified as inting being 0-6 with dirt farm And those were valid complaints. It’s one thing to echo something pros and streamers say to be true (**could** also be a fallacy in that just because they are pros doesn’t mean they are right, just saying). It’s another to say that just because the majority of players agrees about something doesn’t mean it’s right. Majority of players claim tanks are too strong. Is that true? Only to a degree, as it’s only a select few tanks that are strong and the rest aren’t that great. Majority claimed Yasuo is broken and a good chunk said he’s OP. Were they right? Maybe unfun to play against, but has Yasuo ever actually defined a meta to the degree of Kassadin in Season 3 or Mordekaiser at Season 5 Worlds? The majority is not always what is right, that is the point of my comment. They can be, and streamers and pros can be. But my point is that the sole fact of the majority believing something does not automatically make it right/true. To say something is the right choice or that something is true solely because the majority believes it is a logical fallacy. Bring quotes, bring statistics, bring actual facts and sound argument. But don’t say it’s true because of the majority.
at what point is an oligarchy considered a tyranny. when the bulk of the changes are bad, when it leads to the suffering of its people? more or less. are the masses not crying out for BE changes? are we not being force fed updated meta year after year instead of actually finishing balance changes on what we already have? why is every single new release being injected with raw mobility? why are there no simple champions like blitzcrank where each ability serves 1 purpose? why is riot giving me back 25% of my spent IP to BE to the old players but 100% to new players? (oh right because we already have old players hooked for life, they aint going no where, we gotta entice new players and be gracious with them) why is ryze being reworked AGAIN riot can claim its for the best, or that they know better, but ultimately players are unhappy and dislike what was done. but the only thing riot cares about are sales, and player retention. but the truth is they can get away with anything because were disorganized. every single veigar main in the history of league called out the rework for what it was, BS. and any other mid laner was thrilled that they no longer got outskilled by a 550 range ability that they had free range over veigar.
: Now you’re putting words in my mouth. I never said it’s good because Riot does it. In fact, I’ve been quite vocal lately about some of the changes they made. The biggest thing that came out of the round table disussion was feedback on old Dynamic Queue, which is no longer the main queue, so......in fact, the only round table I remember was focused on DQ.
the fact remains i can quote several pros and streamers who feel a certain way about anything in the game and it would directly coincide with what i've been saying and be in complete contrast to riot. but it still wont change anything, because riot holds 100% of the power and their word goes. bjergsen used to play veigar about 1/60 games, give or take, he was a niche pick. now after 5.4 his "buffs" he never plays him at all... (paraphrasing) "theres just nothing to use, or he just gets dived on and dies and theres nothing he can do about it, veigar cant really defend himself with the stun." making the champion completely nonviable in high elo. http://na.op.gg/summoner/champions/userName=s%C3%B8renbjerg (last played veigar in season 5, 10 games, presumably to test out the changes) and then theres DaBox6, a diamond+ veigar only main who quit upon the release of 5.4 veigar "garbage champ, no stun, completely useless" or hows about a good 5minute montage video of froggen running towards his own nexus and getting run down by literally everyone to the point where froggen would be classified as inting being 0-6 with dirt farm.
Xonra (NA)
: There is a difference in responding the post as a whole and cherry picking comments to fit your narrative that has nothing to do with the topic.
he cherry picked first. but w/e. fact is riot does as riot pleases, which always coincides with corporate greed. coincidence? i think not.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=4fAcHIyE,comment-id=000600000000000100020003,timestamp=2017-12-06T02:46:44.650+0000) > > when it has an even distribution among ranks and age base, with a large enough sample size from non biased sources on any relevant topic. > > but riot doesn't do that despite having access to it. > > notice how they killed off "round table discussions" featuring scarra and company because too often pros had ideas which were in direct contrast to riots vision. if thats not enough hard evidence riots being shady then i dont know what will convince you. And it seems you see conspiracies where there might not be any. But besides, my point still stands: the majority in favor of something doesn’t meant that it is right. No matter how you cut it, the fact that the majority believe it to be true doesn’t actually make it true.
now you're appealing to authority. just because riot makes it doesn't make it good.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=4fAcHIyE,comment-id=0006000000000001,timestamp=2017-12-05T20:00:09.031+0000) > > hows about you post public polls (use the client) and if it hits a certain threshold ie 80% of the masses, you go ahead and do whatever it is they say. but you wont, and you will never, because it doesn't meet the wants of the oligarchy in charge. When did the majority believing/deciding something actually make it right?
when it has an even distribution among ranks and age base, with a large enough sample size from non biased sources on any relevant topic. but riot doesn't do that despite having access to it. notice how they killed off "round table discussions" featuring scarra and company because too often pros had ideas which were in direct contrast to riots vision. if thats not enough hard evidence riots being shady then i dont know what will convince you.
: _League of Legends News Alert! _ COMMUNITY VOTES TO MAKE ALL SKINS FREE. TEEMO DELETED FROM THE GAME.
here we see the natural cherry picker. thought we were above it. fact of the matter is you just cant make a non monetary based decision and its painfully evident in your mobility meta enforcement and removal of dated basic kits. you cant release another one sentence ability champion, you simply lack the creativity to do so, everything has to be conditional. i can give 50 instances of you making a negative change which is overwhelmingly hated on but just swept under the rug. and if you put all of them to the polls even if it was diamond+ only or trusted players who would give feedback, you would quickly realize your mistakes. newsflash, riot ignores everyone for monetary gain. thats just what big corporations do.
: Don't cut the quote in half to remove the context! When I said "comments like that" I was talking specifically about a comment that calls the game "dog shit." If you think that comment qualifies as feedback, I gotta disagree.
hows about you post public polls (use the client) and if it hits a certain threshold ie 80% of the masses, you go ahead and do whatever it is they say. but you wont, and you will never, because it doesn't meet the wants of the oligarchy in charge.
: Hey Dakuda330. This might sound hard to believe, but even though we don't always respond, **we actually do read the boards every day.** This is sort of taking it off-topic, but I think you're probably right that we don't really engage on the boards as much as we used to. Just to be super real with you, I guess I can share my thoughts about some problems we have with the boards: First, **the boards are really small compared to other English-language League communities.** If you're just looking at these official boards, you might think the League community is tiny. But it's not. It's just that most players ignore the boards. Basically our policy when it comes to engaging with players is to go wherever players go, whether that's Discord, Twitter, Facebook, or whatever other League community pops up. We don't really care about controlling the community or trying to make our official boards the biggest community—we'd rather let players decide where to go and then join them as members there. I personally post on [the League of Legends subreddit](https://www.reddit.com/r/leagueoflegends/) a lot. At any given point in time there's at least 30,000 people online simultaneously there. That dwarfs these boards by a lot. One other thing I've been thinking about recently is that there are actually fundamental problems with these boards. The biggest is that **there's almost no reason to go here unless you have a complaint about the game.** Since we really do read everything on the boards, players with issues know they can come here and get their complaint seen. This has the unfortunate side effect of turning the boards into a super concentrated echo chamber of salt. Just as an example, there's a poster in this thread who currently has 9 upvotes for saying "they turned a once fun game into a pile of dog shit designed to make them money, except now there isn't enough interest to actually make them any money." Compare that to the stuff you see on any other more-popular League community (like the subreddit) and it quickly becomes pretty obvious that **this board is dominated by extreme opinions that don't actually reflect the feelings of the broader League community at all.** So, even if we read it, we're not going to give comments or posts like that too much weight. I'm curious about your opinions on this, OP: do you think we should have Rioters posting in every single thread in the boards? Or does it make sense for us to take our current "read everything, respond when it's really important" approach? Obviously I know how I feel about it, but I'd like to see your thoughts now that I've explained our perspective.
> [{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=4fAcHIyE,comment-id=0006,timestamp=2017-12-05T19:34:18.367+0000) > > it quickly becomes pretty obvious that **this board is dominated by extreme opinions that don't actually reflect the feelings of the broader League community at all.** So, even if we read it, we're not going to give comments like that too much weight. and theres the confirmation that riot knows everything already and has no need for us at all. when riot wants our opinions they will give them to us. "help us improve, and share your feedback" (5000 to 1 said they didn't like the latest change) - riot: lets keep it, we invested too much into it already. (cough blue essence and leveling cough)
AdeBug (NA)
: cheats? u lost me hurts solo players? u lost me again. there's no hurt, it's just more free stuff that you can eventually get just by playing. there is no direct correlation, I can assure you, from personal experience. I got honor 5 a lot faster than I expected, MONTHS ago, faster than my friends whom I rarely rarely played with because I main aram and norms, and they main ranked. and they duod and triod. ha. haha. the science of being nice is there, trust me, u just need to learn it. aneways: the system already gives LESS honor to those in premades. the system already gives MORE honor to teams that vote together. know the system. use the system.
you dont understand math, i can not talk to you. #statistics do you understand the concept of "earning potential" that guy makes 100k when i make 50k despite the same background. all because of pregroups.
AdeBug (NA)
: wait so you're complaining how you don't get the full benefit of the honor system when premades are in your team but then you yourself refuse to honor all and give everyone, including yourself!, that little extra honor - stripping them of the full benefit of the honor system, and stupidly enough not boosting your own self here's a hint: you don't deserve higher honor, for 2 reasons, actually you're a dick you're not smart enough
i give honor when its earned and only when its earned. the issue at hand was 2 players in the room who were premade with each other decided to give their honor to each other long before the match was over. thats wrong. thats dishonest, and THEY should have any form of honor stripped from them. im not talking about playing with a friend, im talking about the cheats. i want you to note the direct correlation between premades and honor swaps. its there, its real, and it hurts solo players.
: As someone who plays with a partner regularly I can say we only honor each other when no one else deserves it. That means if you tilted or raged or acted like a dick in any way then you're not getting honored regardless of score. Not insinuating you did, but it's definitely a factor. Also honor means less to premades and doesn't give you a banner flair so there's really no point.
not less. its actually 0. https://support.riotgames.com/hc/en-us/articles/115008474148
archerno1 (EUNE)
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=X1AWh5K0,comment-id=00000000,timestamp=2017-12-05T01:22:52.459+0000) > > no i earned it when i flashed exh'd and saved multiple team mates. > > its not that i deserve it over them. > > its that they shouldn't get any from eachother. > > if it was handed out based on merit, it would all go to me hands down. the issue is in this instance, it was not handed out for conventional reasons, but rather "this dude is my friend" > > id be fine with just the +1, on the condition that they received +0 Why they shouldnt get from each other? If they enjoyed playing with each other they should honor each other. Also who did u honor? There is no message that everyone honored someone else.
paraphrasing "everyone on your team honored someone, enjoy a little bonus honor" explain to me how a below average game is "honorable" #If I vote for my teammates does that contribute to my Honor levels? **"Yes, but you’ll need a little help. A whole team gets a slight bonus to their honor level if every teammate votes. Just like the game, you win or lose as a team."** https://support.riotgames.com/hc/en-us/articles/115008474148 Can I game the system and boost to level 5 by constantly playing with a premade and honoring each other every game? **That’s a great idea. Luckily, we’ve broken a few systems in our day, too. So we specifically built Honor so potential exploits like this give you (and your friend) literally no benefit.** supposedly duos literally get 0 benefit for handing it out to each other anyway. so why allow it in the first place? riots claiming that playing with your friend, and giving them "honor" has no impact at all.
Lighten (NA)
: I also noticed you complained about premades honoring eachother, but I see you received one as well from what it looks like. That's a bit hypocritical.
yeah the janna. kog gave it to janna, she saved him at some point or another. and the gragas/kayle gave it to eachother. the issue was there were only 2 i could have won over. kog and janna.
archerno1 (EUNE)
: So you believe you are entitled to their honor because u carried game? And how do u know that 1 honor wasnt from one of them?
no i earned it when i flashed exh'd and saved multiple team mates. its not that i deserve it over them. its that they shouldn't get any from eachother. if it was handed out based on merit, it would all go to me hands down thats just how much impact i had in that game. the issue is in this instance, it was not handed out for conventional reasons, but rather "this dude is my friend" id be fine with just the +1, where 3 others thought "not good enough to hand out my honor", from the "my honor was already going to XXXXX before the game even started"
Rioter Comments
: So, can someone give a quick rundown on why tank teemo is allowed?
because tank teemo gets shreked on by mages, extended fights and general team play, hes completely item dependent.
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=UatApl78,comment-id=00030000,timestamp=2017-12-03T17:10:34.257+0000) > > theres X amount of players on ladder. > > X - 200 are allowed to be challenger > X( not sure on masters) > X(.02) are allowed to be diamond. > x(.10) are allowed to be platinum > X(.25) are allowed to be gold > X(.35) are allowed to be silver > X(.30) are allowed to be bronze. > > numbers aren't quite exact and this graph is also dated, but its a log scaling all the way to challenger. with silver 4 being the 50th percentile median. > http://4.bp.blogspot.com/-byVsUju_ZRY/UTaqQmjIdLI/AAAAAAAAHkM/SN4weHiUPFc/s1600/rankeddistribution1.png > > in moving that plat 5 player down to where he belongs, it frees up the next available player from gold 1 to basically be pushed up, or whatever gold1 player who happens to be in the right place at the right time on the tip to plat 5. > > the only exception as to why there are more players in each respective tier is because players stop playing and just start cruising. forcing you to play up or down players of great MMR difference and gain artificial LP gains instead of on a per ladder +15/-15 basis. > > there is a max limit to number of players in each respective division and tier, its created by the total number of players who play league on each respective server, thats why its easier to get to diamond in a foreign smaller country, such as EU, than it is NA. the only exceptions being china/korea who have notably better players. > > the only reason why people move up while others cruise is due to the addition of new players. if new players and smurfs weren't constantly adding to the total number of players and artificially raising the cap or entry to allow new players into each tier you would find yourself completely gimped by the LP system, simply because theres already someone in plat 5 and theres no way you can take over his spot without playing an enormous amount of games and find yourself on a streak when you hover at gold 1 ranking to the point where it has to put you up no matter what the LP says. you are rewarded by playing early into the season when the ladder is smaller and your gains are much much more impactful. > > were not pushing players who've earned the rank down. were pushing people who play in the rank but play with say silver 3 players. out. sorry but what? how does that plat 5 player being a plat 5 affects you with? sorry but there is no "X is allowed to be Y rank", it's only challenger that does that... and maybe masters. You want to know why there are more people in Silver and bronze over every single other rank? it's not because "oh this dude who is in gold 5 is preventing me from advancing to gold 5" it's because they are not good enough to reach gold 5. All you need to do to reach gold 5 is to get to Silver 1 and win your promo matches. Nothing else matters. There can be 5 people in gold 5 or 5 million in gold 5 you will still get to gold 5 if you win your promo matches in Silver 1. The only 2 ranks that have any sort of limitation in how many people can actually get in there are Challenger and Masters (and masters might not even have any limitations). You can put the entire playerbase in Diamond 1 since there is no limit in how many players can be in diamond 1. All i see from this thread is someone who is bad, cannot climb and is making excuses as to why they cannot climb. Someone being in plat 5, gold 5, diamond 5 and playing with people at lower ranks are not preventing you from climbing. They are only preventing you from climbing if they are making you lose the game on purpose, because they are intentionally feeding and trolling. You have no idea what you are talking about so please be learn more about a subject before trying to argue about it
graduate HS first then come talk to me once you understand log scaling. i believe its taught in 10th grade pre calc. for the record, i'm slated at gold 2, but i play with players ranging from p3 through g1. although im 0 LP g2 i could lose game after game and not fall out of g2 because my MMR is higher than my rank. which is dumb. very very dumb. if 100 people played at a diamond level, namely the korean server. you would still have 2 people in diamond, 20 in plat, 35 and 30 in silver/bronze, give or take. even if they are all the same skill level. so what puts the player in diamond and the player in bronze. even if they were all the same skill level and fiercely competitive with one another. they would still be ranked accordingly across all the tiers and divisions regardless of their true skill level, they would NOT all be placed into diamond without a corresponding lower population to support the size of everyone in diamond. you DO NOT understand graphing.
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