: > [{quoted}](name=Vlad Maine ,realm=NA,application-id=3ErqAdtq,discussion-id=eGRE7hUH,comment-id=0001,timestamp=2017-06-28T01:35:36.860+0000) > > I like to build it fourth (after boots and 2 CDR AP items). It gives him a ton of burst, the extra mobility is nice, and the flat AP, while not entirely economical still seems better than the alternatives. Once you add Deathcap/Void Staff after the Ludens, it starts to pay off even more. > > The other option is rush a Void Staff right after CDR is maxed; I feel this is more of a higher elo tactic since down here people don't bother rushing Magic Resist so I'd rather blast them with the Ludens giant hammer. > > The other option to consider is {{item:3116}} and {{item:3151}}. {{item:3165}} is out since I've already got 40% CDR by this point but even if I don't, I'd hesitate because of the mana inefficiency. > > Deathcap pays for itself better if built later. > > I feel that Rylais is just too bad in its current state; I always feels like it doesn't do enough damage. > > Lyandries is theoretically an option instead of Ludens I might try it (adds health which is nice since its reinforced by your existing resistances from the earlier CDR AP defensive items); it provides pre-emptive anti MR too. Moremellonicon seems to be worth a try if I don't start ionians and go with mercury treads or sorcerer's shoes
> [{quoted}](name=Hallbuster,realm=NA,application-id=3ErqAdtq,discussion-id=eGRE7hUH,comment-id=00010000,timestamp=2017-06-28T02:02:12.401+0000) > > Moremellonicon seems to be worth a try if I don't start ionians and go with mercury treads or sorcerer's shoes It gives 20% CDR so you may have to give up other items to avoid CDR overlap. {{item:3158}} {{item:3165}} ... into flat AP ({{item:3285}} {{item:3089}} {{item:3135}}){{item:3151}} is one option Its absolute pure offense. You will immediately get blown up almost 100/75-0 mid game if hit by anything (without {{item:3157}} or {{item:3102}}) but your damage will be through the roof (and spammable at 40% CDR). The Hemoplague pops will also be more powerful than Zed Ults.
: Why do people claim that Luden's Echo isn't suitable on Vladimir.
I like to build it fourth (after boots and 2 CDR AP items). It gives him a ton of burst, the extra mobility is nice, and the flat AP, while not entirely economical still seems better than the alternatives. Once you add Deathcap/Void Staff after the Ludens, it starts to pay off even more. The other option is rush a Void Staff right after CDR is maxed; I feel this is more of a higher elo tactic since down here people don't bother rushing Magic Resist so I'd rather blast them with the Ludens giant hammer. The other option to consider is {{item:3116}} and {{item:3151}}. {{item:3165}} is out since I've already got 40% CDR by this point but even if I don't, I'd hesitate because of the mana inefficiency. Deathcap pays for itself better if built later. I feel that Rylais is just too bad in its current state; I always feels like it doesn't do enough damage. Lyandries is theoretically an option instead of Ludens I might try it (adds health which is nice since its reinforced by your existing resistances from the earlier CDR AP defensive items); it provides pre-emptive anti MR too.
: It's impossible to kill a Zed in lane
Assuming equal skill he is hard to kill as Vladimir but he shouldn't be able to kill you either. He's on a timer (under pressure). Not you. He needs kills early to try and snowball otherwise he'll probably lose unless his team is ahead. Pre Ult, his damage is very low unless he lands a double Shuriken (its very hard to land this consistently or at all) and/or manages to get in your face and spam autos. Dodge what you can and heal back with free Qs. Just don't randomly fire Es to farm though because he can aggro you whenever your E is down (W shadow swap into your face, Shuriken, Spin, autos with you only having a Q to trade back). If he gets his Ult, just focus on sustaining back any damage you cannot dodge. If he Ults you when you have tons of health simply Pool 0.25 seconds before he appears at the X and slither away in a random diagonal direction. If he Ults you when you very low health, you could Pool 0.25 seconds before he appears and then Flash while still in Pool in a random diagonal direction and keep walking away. Without any additional damage landing from his Shurikens, his Ult does nearly no damage. As soon as you get 1 Zhonya, he cannot kill you 1 vs 1 and he becomes very useless without snowballs kills in the game as a whole (he can only kill an ADC and not even the ADC once they have life steal and are reasonably even/ahead with a few items). He's an over-glorified split pusher if his team is even/ahead (or if he's fed), that's about it. In a 5 vs 5 where he can't kill the Mid he's not worth much later. You might lose if your team doesn't know how to out-rotate his splits but otherwise, he should be at an inherent disadvantage.
ThatOneZQ (EUNE)
: I'm hardstuck silver V
1. Pick a Solo Lane (Mid, Top... MAYBE Jg). Don't go Bot. 2. Pick one champion and keep playing that one champion until you know him inside out; you have to be able to win the lane more than 50% of the time (and by win I don't mean just have a CS lead or force them to back, I mean going 1-0 or 2-0 in laning)... practice a few back up champs but PLAY THE ONE CHAMP first and foremost easy to climb with: Tanky Fighters, Mages hard to climb with: Assassins, Skirmishers, squishy Divers, Pro-active aggressive Supports "nearly impossible" to climb with: ADCs, Shield/heal supports Don't like Junglers because half the games all your lanes will be pushing and you will be frustrated 3. Focus on defending and taking towers... Ping your team all the time to move around the map to rotate, to stop chasing, or to group... pretend that you're a Red Alert 2 commander just issuing orders all the time with Pings, its low elo and people need some guidance and you probably know better Baron > Towers > Dragons 4. If your team starts a Baron before level 13, 80% of the time ping them to STOP DOING IT; its one of the most common ways to throw game and its almost ALWAYS (but not always) a bad idea 5. Look for opportunities to safely attack minion waves on the map at all times (believe it or not, you can lose games just because your team doesn't attack minions enough due to the build up of minion pressure). Its not as glorious as fighting champions but someone should always be attacking minions somewhere where its safe to do so.
: Stormraiders or Deathfire Touch on Vladimir?
I say Stormraiders. The extra mobility is way too powerful for sticking to targets. DFT gives more damage late game but you have a lot less sticking power.
abca98 (EUW)
: It's interesting how similar Yasuo and Renekton's trading patterns are.
Are you suggesting there is discrimination against crocodiles?
: I need tips for playing against a few champions
Its all about side-stepping. You just have to get used to their spells, travel speeds, trajectories, and cool downs. As Vlad you don't need to dodge 100% to win the lane, just about a bit more than half (since you can sustain some damage back). That said, everyone has their bogeyman matchups. I'm surprised you can beat {{champion:61}} consistently but cannot deal with {{champion:161}}. For me a good {{champion:61}} is super painful and her ball seems to have no cool down. Fiddles is all point and click so the trick is to NOT TRADE with him, build MR, and you will outscale him in usefulness and damage at 2-3 items. I've played lots of Zed and Yasuos. For Yasuo you avoid using E, just keep kiting him with autos and Qs; try to not stand too near the minions if you know he can dash up to you. He can't windfall your Qs. Dodge tornadoes, harass with Qs and autos, if he gets low you can all in him with Ult. As for Zed, his Shurikens SUCK if he doesn't hit 2 of them. Make him miss his shadow + double shrunken combo. Every time its down, he has 20+ seconds where he can't shadow again. Also, be careful about him teleporting to his shadow to auto you for tons of damage. Its very hard for him to kill you if all he's doing is landing single Shurikens (you'll just sustain back) but you MUST dodge his shadow + spin + double shrunken combos. Once you have Zhonyas you should be fine. Oh, and you should consider taking Amor Yellows when against Zed/Yasuo. Amor Yellows bring in a lot more defensive stats than Scaling Health. You lose some offence but they won't chunk you half as hard.
: You are assuming "strong role =more agency for the player playing that role". It's not the issue people are complaining about. The role/class is too strong so the best strategy FOR EVERY OTHER PLAYER in the team becomes to enable his own ADC . The ADC PLAYER is probably the one who has the less to say about how the games goes (unless he's terrible beyond imagination and manages to invalid all his teammates efforts to keep him safe and running, or he's so better than the level he's playing in he basically manages to 1 vs 5). The best jungler will follow the most effective way to apply advantage to botlane , the best mid will take advantage for himself and transfer it to his ADC, the best top will peel his ADC better than the enemy top. Every position is gravitating towards the ADC (even when that position is supposed to be a carry itself) and no strategy consistently beat the "4 supports for a carry" mentality because every other role is going to fall off relatively fast (you can agree or not just explained what whining people mean)
> [{quoted}](name=LightIsMyPath,realm=EUW,application-id=3ErqAdtq,discussion-id=8NdcnFZn,comment-id=00110000,timestamp=2017-06-24T13:36:43.730+0000) > > You are assuming "strong role =more agency for the player playing that role". It's not the issue people are complaining about. The role/class is too strong so the best strategy FOR EVERY OTHER PLAYER in the team becomes to enable his own ADC . The ADC PLAYER is probably the one who has the less to say about how the games goes (unless he's terrible beyond imagination and manages to invalid all his teammates efforts to keep him safe and running, or he's so better than the level he's playing in he basically manages to 1 vs 5). The best jungler will follow the most effective way to apply advantage to botlane , the best mid will take advantage for himself and transfer it to his ADC, the best top will peel his ADC better than the enemy top. Every position is gravitating towards the ADC (even when that position is supposed to be a carry itself) and no strategy consistently beat the "4 supports for a carry" mentality because every other role is going to fall off relatively fast > (you can agree or not just explained what whining people mean) But wasn't that always supposed to be the traditional paradigm of League (except in patches when the ADC did absolutely no damage)? Why is this unhealthy? The rest of the team can be about how effective they are at enabling the ADC and the ADC himself can be about how good they are at using that. I mean, there are games too where both ADCs get deleted very fast, leaving the tanks and the mids to duke it out.
Doodlzzz (NA)
: Champions I want back in the meta
{{champion:238}} The coolest champion in the game. Shame there's currently absolutely zero point picking him in a competitive game unless you one trick him.
Rioter Comments
: Marksmen are just too reliable
I don't know what you are talking about. 1. You are HEAVILY dependant on the Support and the JG to win your lane, that alone makes Marksman unreliable. They literally cannot win their own lane without help. 2. Your DPS, no matter how many items you build, is hugely team dependant. If your front line is bad and theirs is decent (not even good), you will do absolutely nothing except either run away every fight or get blown up every fight. 3. Kiting and re-positioning consistently is HUGELY unreliable and prone to mistakes, even if you practice tons of it, there's just an inherent unreliability to it; you can reduce unreliability in this respect but never get rid of it 4. There's PLENTY of opportunity early on to shut down the ADC, there's no guarantee whatsoever that they will scale in time to have an impact
: To be fair, comparing your potential picks against common threats is generally a good idea and not something exclusive to Yasuo.
> [{quoted}](name=IronwallJackson,realm=NA,application-id=3ErqAdtq,discussion-id=MplBVc4q,comment-id=00020000,timestamp=2017-06-23T10:46:32.922+0000) > > To be fair, comparing your potential picks against common threats is generally a good idea and not something exclusive to Yasuo. One of the reasons I could never get into Ahri is because Ahri vs Yasuo has got to be (in combination with her terrible auto attack animation for CS-ing) one of the most painful laning experiences of all time.
: I've had it with people belittling the amount of effort it takes to play tanks
Well its because 1. You don't have to side-step (you should and you can, but you don't have to most of the time) 2. You can simply soak up tons of damage 3. You have a lot of powerful point-and-click/not too hard to aim CC 4. Other than occasionally aiming your abilities, you can play most of the game on the mini map past laning phase and just watch the number of champs in your area (friendly and enemy) 5. Mistakes are very forgiving because you can soak up so much damage 6. You character tends to "look" not too smart ({{champion:57}} {{champion:54}} {{champion:201}} ... not exactly the intellectual side of the champ spectrum, this contributes to the stereotyping of players)
Lbound (NA)
: Is yasuo just going to be in every blind pick game now?..
Its gotten to the point where I have a "Yasuo Bar" for mid. The test for whether or not a champion can be played there or not is... 1. Can I beat/survive against Yasuo 2. If not, how can I taylor my play style to deal with it
Rioter Comments
: and risk getting banned for disconnecting? I wouldn't lol.
> [{quoted}](name=UnforgivenPast,realm=NA,application-id=3ErqAdtq,discussion-id=JgP8FXuH,comment-id=00010000,timestamp=2017-06-22T11:23:12.169+0000) > > and risk getting banned for disconnecting? I wouldn't lol. I wouldn't either ("I have a life"). But I think that's one of the reasons behind it. For example, Player A could queue with Player B's non-main account, and pay/work out something with Player B so that he disconnects whenever they don't like what they see at Champ Select or don't like the MMR distribution across the lanes according to Lolnexus/OP.gg. A remote possibility perhaps but I have a feeling Riot's designers think like lawyers (always expecting and preventing the worst, "if it can go wrong it will go wrong"). Ideally, if we could trust absolutely everyone, then there is no reason why anyone has to lose LP at all due to a disconnect (even the person who disconnected shouldn't lose any since we can be 100% sure his disconnect is innocent). But the rules are not designed with that as a the central assumption; its the opposite.
: Why do I lose LP when one of my teammates is gone for the whole game?
If you lose no LP so long as someone else disconnects, you could theoretically arrange for someone friendly to you to disconnect on purpose (take a hit for the team) when you don't like the match ups in Champ Select or see that the MMR distribution across lanes in the match is bad for your team. Making everyone lose LP eliminates this loophole.
: Games that go over 45 minutes should end in a draw
A fascinating proposal. As a late game champ player though, I cannot support this out of self interest.
: having impact on the game as a mage
I don't know, I feel its the opposite. Mages are absolute gods compared to AD champs. They can win all lane match ups (in Silver), when they do they just destroy people in team fights either from a distance with safe and OP AOE nukes or 100-0 delete key targets up close. Unlike with AD mid champs, you don't have to win lane to be relevant. You simply scale into a powerful late game; the game just has to get to the point where you've farmed 2 to 3 items. If your team is behind, you can still contribute by standing far back and firing off "artillery" AOE rounds at the enemy to wave clear and poke them down (this is not an option on AD mids like Zed, Talon, or Yasuo for example). If you are ahead, you can close out the game by relentlessly bombarding them with AOE from a distance or hiding, and then coming out to flank and kill off key targets with burst. At 2-3 items, a lot of mages have more burst than even assassins (the supposed trade-off is that unlike assassins, they can't get in and then get out, but who cares, so long as you delete 2 people with you).
: Does anyone experience huge losing streaks after duoing a few times with a lower ranked player?
Yes. If you play with all Bronze you will have to deal ALL THE DAMAGE on the team and still lose. Your team will make rotations that make zero sense while the enemy seems damn coordinated. You'll be pinging so much your fingers will hurt. Also, you will literally be forced to spend a good chunk of the game wave-clearing because no one else is doing it. You will still out-damage your team but you will lose.
: I once asked my diamond freind who plays league since s2 how do i become better at league ?
No way. What are you talking about? You gotta go in with Eren Yeager levels of rage. "THEY STOPPED ME FROM CLIMBING LAST TIME. THEY'RE NOT GOING TO STOP ME NOW!" You have to want to destroy your enemies more than they want to destroy you. So much so that you are consumed by a rage that gives you clear focus and determination to prevail. Of course this has to be combined with Erwin Smith tactical sense, which means sometimes sacrificing team mates for the greater good.
Rioter Comments
: When you're the only thing between them and the Nexus
Too many players fight like Jon Snow. "HE KILLED MY ADC! ... SUNAVA (draws his sword and rides forward)" "Jon! WAIT!" Jon runs in, gets baited, and killed.
archerno1 (EUNE)
: > [{quoted}](name=Vlad Maine ,realm=NA,application-id=3ErqAdtq,discussion-id=1dxhbEtA,comment-id=0002000000000003,timestamp=2017-06-20T18:15:30.729+0000) > > LOL > > HILARIOUS > > This is the greatest insult to Bronze ever Well its not. What do you need to do to be Bronze? Just exist. Nothing else.
> [{quoted}](name=archerno1,realm=EUNE,application-id=3ErqAdtq,discussion-id=1dxhbEtA,comment-id=00020000000000030000,timestamp=2017-06-20T18:40:00.600+0000) > > Well its not. What do you need to do to be Bronze? Just exist. Nothing else. Still though, a high Bronze player with hundreds of games could probably still wipe the floor with the average unranked casual (casuals are probably more than half of the player base probably).
Lyseth (NA)
: So this is all the skill Riven reqiures?
Because trading as her in lane SUCKS. Its super gimmicky due to all the animation combos and emphasis combos. Also, you take TONS of minion damage if you make the slightest miscalculation (other laners typically don't have to worry about FREAKING MINONS being a threat). Also, if you die even once, there's no come back.
archerno1 (EUNE)
: > [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=1dxhbEtA,comment-id=00020000,timestamp=2017-06-20T09:21:01.986+0000) > > Bronze doesnt count ? 41% of the ranked player base is bronze ... > > nearly one player out of 2. wtf. Ye and there are thousands of people playing basketball on street courts and in community leagues, that doesnt mean they count when it comes to competitive league. Bronze is "participation" league. Like a kid who brings potato, toy car and wire connected, which does nothin,to a science competition and gets participation ribbon.
> [{quoted}](name=archerno1,realm=EUNE,application-id=3ErqAdtq,discussion-id=1dxhbEtA,comment-id=000200000000,timestamp=2017-06-20T09:26:24.565+0000) > > Ye and there are thousands of people playing basketball on street courts and in community leagues, that doesnt mean they count when it comes to competitive league. Bronze is "participation" league. Like a kid who brings potato, toy car and wire connected, which does nothin,to a science competition and gets participation ribbon. LOL HILARIOUS This is the greatest insult to Bronze ever
: How to counter Veigar?
In lane? He basically only has a Q to hit you; everything else should be easy to dodge. When he cages, it shows you where it will cage so you can dodge it. When he uses his dark matter drop, it also shows you where it will hit before it does. So once you play around these telegraphed warnings, he can really only trade with 1 Q, that's 1 spell (and you can juke/dodge it too). Every time he Q farms or tries to hit a Q on you, trade him back with a full combo. Anything else he tries to hit back with you can reliably dodge. His level 1 R does very little damage. Most mages have a stronger R at that point. I recommend playing {{champion:112}} into Veigar. You have a LOT more reliable damage in lane. Dodge the cage and dark matter drops. Every time he launches a Q... just counter with your undodgeable Q and a Death Ray... BOOM, thunderlords. Your level 6 is massively stronger too. When he misses a combo you can go in with Chaos Storm on top of him and a surprise Gravity Field behind/besides him.
: > [{quoted}](name=Vlad Maine ,realm=NA,application-id=3ErqAdtq,discussion-id=mmOAdUQ6,comment-id=0007,timestamp=2017-06-20T00:43:24.520+0000) > > I'm doing the same thing in Flex right now. > > I'm playing Silver 4/5 on my Ranked Flex solo right now and its absolutely horrible (the only worse thing than trying to carry 2+ Bronze is to try and carry 2+ Bronze WHO ARE IN A PARTY/DISC). > > However, its the only game mode that's still sane now. I got to Gold V recently on Ranked Solo/Duo and need to take a break from the high intensity games. Norms is also unplayable now because I try hard too much and now there's a Plat and 2 Gold in every other game on either team. > > Yeah I think its going to be a long long long ride. Its too unpredictable. Yeah checked your op.gg, you hit gold 5 recently.
> [{quoted}](name=Hallbuster,realm=NA,application-id=3ErqAdtq,discussion-id=mmOAdUQ6,comment-id=00070000,timestamp=2017-06-20T00:45:12.753+0000) > > Yeah checked your op.gg, you just hit gold 5 just recently. its really hard because the skill variance is just so huge a lot of new ranked accounts get placed there too
: How long will I be stuck in Silver 5?
I'm doing the same thing in Flex right now. I'm playing Silver 4/5 on my Ranked Flex solo right now and its absolutely horrible (the only worse thing than trying to carry 2+ Bronze is to try and carry 2+ Bronze WHO ARE IN A PARTY/DISC). However, its the only game mode that's still sane now. I got to Gold V recently on Ranked Solo/Duo and need to take a break from the high intensity games. Norms is also unplayable now because I try hard too much and now there's a Plat and 2 Gold in every other game on either team. Yeah I think its going to be a long long long ride. Its too unpredictable.
: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2524322789/42592968?tab=overview Viktor was AFK for the first 10 minutes, so Veigar got free farm and plenty of kills as the game went on. We still won because Veigar requires very specific conditions to do well in, and outside of those conditions he dies easily and leaves his team without a mid laner. I feel like when you stop obsessing over "They have a Veigar/Nasus!" you start to actually do ok against them.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=lQbtEZ3E,comment-id=0002,timestamp=2017-06-19T20:42:04.559+0000) > > http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2524322789/42592968?tab=overview > > Viktor was AFK for the first 10 minutes, so Veigar got free farm and plenty of kills as the game went on. We still won because Veigar requires very specific conditions to do well in, and outside of those conditions he dies easily and leaves his team without a mid laner. > > I feel like when you stop obsessing over "They have a Veigar/Nasus!" you start to actually do ok against them. Too bad he AFKed. A good Viktor can absolutely destroy Veigar in laning. Viktor can easily dodge everything (except maybe Q) because all of Veigar's abilities are telegraphed. Every time Veigar fires his Q (either at Vik or at minions) its literally a free/good trade for Viktor to fire back and easily proc Thunderlords. Also, at level 6 Viktor Ult > Veigar Ult. Late game Veigar may come back but from early to mid, definitely Viktor's lane and game to win
Rioter Comments
: Building tank is not a reason for doing 18k damage
: Thats the thing everytime I hold E down then Flash, it does not work for me, maybe my settings are messed up or I have horrible luck and flashing just as the E is done channeling idk, I also have problems with E,W combo ):
> [{quoted}](name=Solidarius,realm=NA,application-id=3ErqAdtq,discussion-id=byv1V9cv,comment-id=0001000000000001,timestamp=2017-06-19T06:57:00.766+0000) > > Thats the thing everytime I hold E down then Flash, it does not work for me, maybe my settings are messed up or I have horrible luck and flashing just as the E is done channeling idk, I also have problems with E,W combo ): Hmmm... I recommend spamming it in Practice Mode (with instant cool downs setting). if it does not work, I dunno... maybe contact Riot about it? It works 100% of the time on my games and its essential to playing Vladimir I feel
: Hallbuster has finally left Bronze and made his way into Silver
Congratulations. You have entered through the gates of Silver. Well played.
: According to Reddit, the highest Winrate Vladimir build is to take Ignite rather than Ghost, and run 18/0/12, building {{item:3152}} into {{item:3136}} into {{item:3158}} into {{item:3151}} into {{item:3089}} {{item:3135}} {{item:3157}} . Zhonya's is better generally than Banshee, because Zhonya + Pool will make you invulnerable for the time it takes for your ult to pop and give you the heal. Taking Ignite rather than Ghost helps you secure early kills, and you don't really need Ghost that much to avoid ganks so long as you're not overextending, because you have pool.
> [{quoted}](name=PrinceOfStorms,realm=NA,application-id=3ErqAdtq,discussion-id=byv1V9cv,comment-id=00010001,timestamp=2017-06-18T10:20:45.800+0000) > > According to Reddit, the highest Winrate Vladimir build is to take Ignite rather than Ghost, and run 18/0/12, building {{item:3152}} into {{item:3136}} into {{item:3158}} into {{item:3151}} into {{item:3089}} {{item:3135}} {{item:3157}} . > > Zhonya's is better generally than Banshee, because Zhonya + Pool will make you invulnerable for the time it takes for your ult to pop and give you the heal. > > Taking Ignite rather than Ghost helps you secure early kills, and you don't really need Ghost that much to avoid ganks so long as you're not overextending, because you have pool. Personally don't like Ignite, Ghost is just too important in team fights for mobility and engage. If you want additional kill pressure, I'd rather go 12/18/0 while keeping the Ghost. The "pros" (veteran Golds or higher) won't generally die to a Vladimir in lane anyways (he's not meant to be a snowball champ). Against those guys, taking Ignite will hardly tip the scale. If you are playing in low elo where you can reliably kill the other person, you don't need Ignite to achieve this (but I'd say Ghost is still important for team fights). The build is decent but you'll be playing with only 20% CDR for the mid game unless you put more CDR into runes.
: Help against Vlad
You hit him when he Qs minions (free trades) and step back whenever the yellow bar is nearly full. If he Es and it misses its also a good time to trade because he'll only have 1 damage spell to trade back (Q) while you have your full rotation. If he resorts to auto-farming (so he always has his Q for trades), you should look to land skill shots against him while skirting the range of the Qs. If he lands a weak Q on you while you land a skill shot, most of the time you should out trade.
: Is Vladimir better mid or top?
I like him Mid because you can roam with Ghost and fight large battles earlier, allowing for your AOE abilities to hit many people at once. I find that if I take him Top, usually the rest of the team won't pick a tanky character and we'll lack a front line (people SUCK at picking team comps in my elo) and it will become a needlessly harder game then if I picked a tanky Fighter in Top instead. You'll probably end up with something like {{champion:8}} {{champion:121}} {{champion:61}} {{champion:81}} {{champion:16}} However, in Top I like to pick him into things like Teemo and Darius. The other thing I don't like about Top Vlad is that if you take TP you feel weaker without Ghost but if you take Ghost, you've got no TP to follow the other laner if he goes to make plays. It may be easier to survive a lot of Top lane match ups and you do theoretically get more farm. It works well for scaling but do keep in mind that a lot of Tops can easily fit a {{item:3065}} or a {{item:3156}} into their build. If they get those items, your chances of snowballing are drastically reduced.
: question about E charge and flash, why when I use it on vlad my flash cancels my E? I am doing something wrong?
> [{quoted}](name=Solidarius,realm=NA,application-id=3ErqAdtq,discussion-id=byv1V9cv,comment-id=00010000,timestamp=2017-06-18T04:39:21.930+0000) > > question about E charge and flash, why when I use it on vlad my flash cancels my E? > > I am doing something wrong? Its not supposed to cancel. You hold E down (but don't let it go) while you hit Flash and let go after. It doesn't work? I've done it plenty of times. Its essential for securing crutch kills in lane.
: Question for Wukong/Vlad mains... ?
I play lots of Vladimir in Ranked. I think he's better Mid because he can roam with Ghost. I do 12/18/0 Thunderlords with 10% Scaling CDR in Blues, rest standard AP. You don't need 20% in Runes because you can get the rest of the 30% from CDR AP items very easily. I run full damage build, 2 CDR items (pick 2 from {{item:3152}} {{item:3102}} {{item:3157}}) into {{item:3158}} into {{item:3285}} into {{item:3089}} into {{item:3135}} ({{item:3135}} earlier if you see MR being set up) {{item:3116}} isn't very good any more (damage and burst too low), you can stick to target simply with Ghost, the ProtoBelt and Stormraiders In Top you just kite and poke at the other laner with Qs, land whatever Empowered Qs you can (generally avoid using E to poke, its very weak early and health-wise expensive). When he's low enough, wait for Crimson Rush... E charge > Flash > E pop > Empowered Q > chase to kill (using pool and autos if necessary; Ult somewhere in there if you've got it); in low elo this will be an option maybe half the time. If the enemy's skilled enough to avoid most of your damage you simply farm and scale.
: who was the support? or was it a free for all kill lane?
> [{quoted}](name=Friendly Ram,realm=NA,application-id=3ErqAdtq,discussion-id=o2eRruFM,comment-id=00000000,timestamp=2017-06-17T06:26:09.329+0000) > > who was the support? or was it a free for all kill lane? Viktor is the "ADC" (builds full AP with Lich Bane) while Veigar was the Sightstone full AP Support. I think it only worked because it was low elo (somewhere between mid Silver and high Bronze). The other laners didn't know how to play against it. I mean it was pretty brutal. If they get inside the cage they have to flash out otherwise I just tag a Gravity Field right inside it and land guaranteed CC. Once we both have Ults its even more powerful. Viktor got fed as hell and damage carried...
: MF velkoz bot is literally the scariest thing I've seen. What to do?
Sounds kind of like a {{champion:112}} + {{champion:45}} lane my friend and I were running the other day in bot. Cage of Death + Gravity Field in the middle... BOOM... Chaos Storm + Veigar Ult and Death Rays...
wizyD (NA)
: Viegar..
He's super short ranged. His R doesn't come online until much later in the game. His cage is telegraphed and easy to dodge. You can pick {{champion:112}} into lane, dodge everything and absolutely destroy him. You can go in for free trades every time he Q farms. Its much easier for you to land your stuff than for him to land his.
kao14 (NA)
: Some Viktor changes that would make him viable
I approve. Especially the 1000 gold for the first hex core part. Instead of a faster R, I'd rather have R's initial on-hit AOE damage be higher.
: Late Game Assasin?
I like to think of Vladimir as a late game AOE assassin. (Ghost/Protobelt/Flash in... kills many targets with AOE burst, uses mobility from Stormraiders to kite and outplay... pools out)
: Axis and Allies WW2 champs/skins
: Viktor can Q a minnion then Q the turrent
It makes him look like a boss though (even if no extra damage is applied)
: Viktor can Q a minnion then Q the turrent
i don't think Q-ing the turret applies any extra damage maybe only if you have Lich Bane (don't know if Lich applies extra damage)
: playing Ashe/Tristana/Kog'Maw isn't nearly as satsifying as playing Draven/Jhin/Caitlyn
Ashe is such a therapeutic champion to play. The animation of the ice arrows being fired out and the smooth PEW PEW sounds. Land a couple, hit Q and its super smooth. It feels like you are cleansing the world with ice.
deoje299 (NA)
: Jhin meme not allowed. It did not include a reference to 4.
> [{quoted}](name=deoje299,realm=NA,application-id=Ir7ZrJjF,discussion-id=MldXBwEW,comment-id=0001,timestamp=2017-06-16T03:15:37.774+0000) > > Jhin meme not allowed. It did not include a reference to 4. Why does Jhin ruin breakfast? He makes a promise to show up, then he 4 gets about it.
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Vlad Maine

Level 30 (NA)
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