: New Zoe Skin Visual Clarity
It's difficult to see even with perfect vision. It was pointed out on the pbe boards several times but nothing was done about it. I was really excited for the skin, but until they fix that I don't think I'll get the skin.
Ifneth (NA)
: They should because Tanks are lower-economy champions, like Supports. They can let their carries take the waves and kills while using their crowd control and innate tankiness to make or break plays.
I mean letting carries take waves and being just as strong anyways means your team as a whole would be stronger than the enemy team, which is bs.
Saianna (EUNE)
: Tbh Yi is immune to exhausts AS slow, MS slow and even damage reducing debuff isn't as effective on him.
I don't think it has the attack speed slow anymore, but yeah to everything else.
: Some will, some won't. People will always find something to complain about when their main gets a new skin. "I wanted a more serious skin", "I wanted a sillier skin", "here's what skin themes would've been better", ect. Xerath is no different, I'm sure.
I mean whatever they make I'll almost certainly buy, but Dark Star Xerath has been a popular skin concept among Xerath mains for while now. I do think a more serious skin is generally wanted. As I said though, I'll just be happy getting a good skin.
Terozu (NA)
: Zed has a much shorter range and isn't aoe.
Waý (NA)
: Imo, even as a yasuo main, if they were to rework something about him it should be his windwall. But nothing too drastic just so he feels like "yasuo" and not like a whole new champ. But overall I get he's annoying to fight (like a lot of other champs in the game) but from a balance perspective I think he's fine right now.
Yeah it's just an exceptionally frustrating thing to play against. Nobody likes doing nothing, and that's what wind wall forces you to do, nothing. It's similar to counterspells in Magic: The Gathering. They are great strategic tools, but they aren't so fun to play against.
Lapis (OCE)
: > [{quoted}](name=Reckless Anubis,realm=NA,application-id=Ir7ZrJjF,discussion-id=WPn6NeWz,comment-id=0004,timestamp=2019-05-18T04:41:54.586+0000) > > wait how? There's a summoner icon, the one I'm using right now, in the shop for 1BE, it makes rainbows!
Thank you for sharing this incredibly valuable information
Waý (NA)
: If you play him for a couple games you'd know that you would have to think, but it's cool to hate on the champ since everyone else does I guess.
I mean I'm definitely one of the Yasuo haters, but I do acknowledge he takes skill to play effectively. So I agree with you here. I still hate him though, almost 100% because of wind wall and how swingy of an ability it is.
: > [{quoted}](name=Votable Jester,realm=NA,application-id=A8FQeEA8,discussion-id=Ee0EU7nU,comment-id=00050000,timestamp=2019-05-13T17:28:04.217+0000) > > Zoe's passive uses a special animation already. Never noticed. But was just giving examples
It's a very different animation actually, she straight up does a laser attack rather than a projectile (which is actually useful as it bypasses Yasuo's Wind Wall).
: > [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=3ouWYVsX,comment-id=0006,timestamp=2019-05-12T19:12:15.725+0000) > > Meh, not too sure about this one. > > {{champion:1}} isn't really "bad", she just fills the niche of an immobile short ranged nuke mage, which is pretty much the perfect opposite of the ultra mobile assassin meta mid has been forced into for over a year. She just doesn't fill any role, and this gets pretty obvious when almost all of the very few "outplays" Jared do are just basically a passive+ult on more than 1 champion. Her role is basically incapacitating and potentially nuking several champions, but she lacks the utility, mobility and snowballing that most other midlaners have while they are potentially doing the same at a much, much safer range or with a much faster engage. Except her burst is no better than artillery mages or mage assassins like Zoe/LB/Ahri while still being made of wet paper and having the worst wavepush in the game alongside one of the worst ranges as well. There are no upsides to this champ. You can even take cleanse to negate her ult and kill her. Meanwhile Malzahar and Morgana have far better waveclear and function as way more effective and safe CC mages. So does Oriana for that matter. The moment they nerfed Annie's ult to make that steaming pile of garbage that is current Tibbers is the day she died. New Tibbers is a discount store version of Daisy with possibly the worst AI in the game, and it can't keep up with moving champions. I can count the amount of times where I'm mashing my R button and the dumbass bear will simply not attack what I command it to, and if I die and it enrages it chases a target until it has 5% health and then decides to just bugger off. But the real weakness is that Annie will always lose tower no matter what unless the JG babysits her lane and feeds her for the simple fact that even if you don't get poked to death or outbursted by an assassin or enemy mage, Annie's wavepush is so bad thanks to her horrendous W mana cost prohibiting her from ever using it to not get pushed into tower every single time. The enemy can virtually never kill you and still take your tower because Annie's wavepush even with Luden's is atrocious. Her lane would be a lot less terrible if she could push and roam like she's meant to, but with her current W costs she cannot. Then there's the fact a Zed can eat my full ult combo and still kill me with a single shuriken hit with his ult. That's how bad Annie's burst has been nerfed. Annie is only ever good when she gets ahead. Any other day you put a tank or bruiser on her since her range is miserable and she just dies since she can't self peel effectively and she does not do enough sustained DPS like Malzahar to be a tankbuster mage like Vlad/Swain/Malz.
Annie's strength is more in her reliable aoe stun + aoe nuke. She doesn't nuke a single target uniquely well, but she can pretty much win a fight with a flash R.
: More champions should use their crit animation more often. Ahri aa'ing her charmed victim Zoe's passive Vel'Koz once he has his passive on someone
: The only thing I ask for is to make his hit box larger on his ult, I only played warwick until I got him M7 but I would miss so many of his ults its literally the smallest hit box in the game Also he feels kinda bad until late so maybe if he did slightly more dmg to camps that would be kinda cool
I mean it's such a fast ability that if they made it wider it would be completely impossible to dodge.
: > [{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=WuTqtLI6,comment-id=000600010000,timestamp=2019-05-06T20:26:30.528+0000) > > The point where it matters is in the laning phase, a point when nobody has PD built. Later on waves can be killed very quickly to expose the player, but early on hiding in a minion wave would be incredibly effective for avoiding harass/engage against some champions (such as Blitz). I'm not really sure bot (w/ blitz) is a good example of your point. The majority of bot / supp combinations are ranged so its kinda irrelevant because they should be up on or in the wave anyway. Even tank supports don't really position (or shouldnt position like that ) in a way for creep block to be helpful for blitz.
Ok let's look at a matchup. We have {{champion:22}} {{champion:25}} against {{champion:51}} {{champion:12}}. Do you not think that Ali will sit in the middle of the wave? He'd avoid Ashe W and Morg Q which is pretty much all their poke while being able to apply the threat of his WQ combo. Caitlyn can easily back him up there with traps, and even if ganked the Ali could walk away through the wave while the enemy has to walk around traps.
: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=WuTqtLI6,comment-id=0006,timestamp=2019-05-06T17:25:47.600+0000) > > It's unfortunately a nessecary evil, where you kinda need Creep Block to be a thing, else folk would be able to constantly hide within the minion wave, and champions like Blitzcrank or a lot of mages are fucked because they can't hit their key set-up ability for their kit. You'd need to either also allow said abilities to go through minions, or adjust in other places. > Champions have bigger hitboxes than minions, if a champion was inside of a minion the champion should be hit. I don't recall the old PD making mages useless and it let everyone who built it walk through minions and it was a pretty popular item.
The point where it matters is in the laning phase, a point when nobody has PD built. Later on waves can be killed very quickly to expose the player, but early on hiding in a minion wave would be incredibly effective for avoiding harass/engage against some champions (such as Blitz).
: Another Lux skin, and another school girl setting one at that. BWA HAHAHA cant wait for people to defend this one for not being double dipping and i thought kda and popstar ahri was bad. Just to goes to show that riot sees this game as nothing more than skin shop they are gonna continue to make skins for the same 6 champs until whales stop blowing their load. Also sweet fuck other champs exist besides ez and lux riot you seriously gave him a legendary when he already has an ultimate skin that just got rereleased in his update.
> [{quoted}](name=Towboat421,realm=NA,application-id=yrc23zHg,discussion-id=kJkKaOQA,comment-id=0003,timestamp=2019-04-30T18:52:01.680+0000) > > Another Lux skin, and another school girl setting one at that. BWA HAHAHA cant wait for people to defend this one for not being double dipping and i thought kda and popstar ahri was bad. Just to goes to show that riot sees this game as nothing more than skin shop they are gonna continue to make skins for the same 6 champs until whales stop blowing their load. > > Also sweet fuck other champs exist besides ez and lux riot you seriously gave him a legendary when he already has an ultimate skin that just got rereleased in his update. Honestly I haven't cared about getting any Lux skins since Elementalist Lux. It's too good of a skin to bother with others and you can't even really get tired of it since it's 10 skins in one.
: > [{quoted}](name=Votable Jester,realm=NA,application-id=yrc23zHg,discussion-id=x9vkcac7,comment-id=000700000000,timestamp=2019-04-21T00:07:07.994+0000) > > WE with your change would cost 160 mana per attempt. That's a huge sum early, that is over a third of Zoe's mana pool at that point, and that isn't even including Q which would need to be landed after to do any significant damage. xerath 210 Ve'koz and anivia close behind at around 130 Malz 180 ryze 150 Swain 195 TALIYAH 210! vIKTOR 170 AHRI 175 annie 150 brand 180 Karma 160 Leblanc 170 Liss 180 sylas 155 Syndra 150 veigar 170 zyra 180 This is without taking ultimates into consideration. Some of them come close to what you seem to feel is unfair, some have to spend even more. Why is it unfair for zoe? And not taliyah? When they have near identical mana pools until lategame where taliyah edges out slightly. Will admit I like your final part, I think it being a pick up and use thing would make her easier to manage. But better, remove the stealing aspect. She gets enough free power from it as is.
> [{quoted}](name=TheSingularity,realm=OCE,application-id=yrc23zHg,discussion-id=x9vkcac7,comment-id=0007000000000000,timestamp=2019-04-21T07:50:47.023+0000) > > xerath 210 > Ve'koz and anivia close behind at around 130 > Malz 180 > ryze 150 > Swain 195 > TALIYAH 210! > vIKTOR 170 > AHRI 175 > annie 150 > brand 180 > Karma 160 > Leblanc 170 > Liss 180 > sylas 155 > Syndra 150 > veigar 170 > zyra 180 > > This is without taking ultimates into consideration. Some of them come close to what you seem to feel is unfair, some have to spend even more. Why is it unfair for zoe? And not taliyah? When they have near identical mana pools until lategame where taliyah edges out slightly. > > > Will admit I like your final part, I think it being a pick up and use thing would make her easier to manage. But better, remove the stealing aspect. She gets enough free power from it as is. Which costs exactly are you looking at? I was talking about just portal jump -> E, which is a chance at landing the cc, far from guaranteed. Add in Q and the cost goes up to 210, matching Xerath's inflated mana costs.
iiGazeii (NA)
: > [{quoted}](name=Votable Jester,realm=NA,application-id=yrc23zHg,discussion-id=x9vkcac7,comment-id=0007,timestamp=2019-04-20T23:18:35.406+0000) > > So to sum it up, higher mana cost, longer cooldown, reduced speed, and lower damage (where it counts). > > Even in the lategame she'll be weaker with these changes than she is currently due to that mana cost increase. Also portal jump would be unusable early game with that mana cost as all it would effectively do is slightly increase Q damage. That isn't even worth 50 mana back when you have a small mana pool. I disagree, Portal Jump is useful for more than extended Qs. It can be used to dodge skillshots, land E around minions, place deep wards more efficiently, etc. I get what your saying, though. The higher mana cost is intended to make those heavy-damage Qs more costly so she can't just play super-safe and poke from under turret all game. Tuning could be made to the mana cost of her Q and E, or her mana growth to make up for it. The numbers aren't final - the main focus here is the swapping of W and R, pushing the safety net of extra summoners further down the line to make her early game more dependent on landing your skillshots and managing your resources. Zoe being able to win lane because she can use her summoners plus free summoners from minions, and you can't use yours without giving her even more, is part of what makes her so frustrating. That's a distinct advantage that is difficult to play around.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=x9vkcac7,comment-id=00070000,timestamp=2019-04-20T23:31:59.062+0000) > > I disagree, Portal Jump is useful for more than extended Qs. It can be used to dodge skillshots, land E around minions, place deep wards more efficiently, etc. > > I get what your saying, though. The higher mana cost is intended to make those heavy-damage Qs more costly so she can't just play super-safe and poke from under turret all game. Tuning could be made to the mana cost of her Q and E, or her mana growth to make up for it. > > The numbers aren't final - the main focus here is the swapping of W and R, pushing the safety net of extra summoners further down the line to make her early game more dependent on landing your skillshots and managing your resources. Zoe being able to win lane because she can use her summoners plus free summoners from minions, and you can't use yours without giving her even more, is part of what makes her so frustrating. That's a distinct advantage that is difficult to play around. WE with your change would cost 160 mana per attempt. That's a huge sum early, that is over a third of Zoe's mana pool at that point, and that isn't even including Q which would need to be landed after to do any significant damage. You aren't going to be going for deep wards that early. Dodging skillshots with Zoe's portal is a use, but even then it's expensive. If you want to make Zoe riskier in the laning phase, I'd say just reduce how long she can hold stuff on her W at low ranks. That way she can still capitalize on drops and play similar to how she does now but she can't skate by holding onto a barrier for so long. No need to make crazy drastic changes to her.
iiGazeii (NA)
: Swap Zoe's W and R
So to sum it up, higher mana cost, longer cooldown, reduced speed, and lower damage (where it counts). Even in the lategame she'll be weaker with these changes than she is currently due to that mana cost increase. Also portal jump would be unusable early game with that mana cost as all it would effectively do is slightly increase Q damage. That isn't even worth 50 mana back when you have a small mana pool.
: People have no sense of humor anymore.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=znZiiYzr,comment-id=000c,timestamp=2019-04-01T13:31:49.876+0000) > > People have no sense of humor anymore. I mean it basically disables all chat. I like having all chat, that's the reason I enabled it in the first place.
: ***
I mean I can only speak for myself but I don't think he's broken. I just find him really annoying to play against and also really popular. I do ban him but only because his play rate is so much higher than Fizz's (I guess I may be stereotypical boards user and play immobile mages?).
: Do people not understand what a bug is?
Sirsir (NA)
: {{item:3020}} + {{item:3916}} = 2700 {{item:3165}} doesn't give more pen, just Wounds
Oh wow, for another 100g, the tank item gets more mr, hp, cdr, and a healing bonus. The Ap buyer on the other hand gets some movespeed, 20 AP, and 200 HP Overall tank item is 100 more gold for: 250 more health, 10% CDR, 22 mr beyond canceling the mpen, health regen, healing passive That seems pretty reasonable. Hell, {{item:3111}} cancels all but 8 mpen from both {{item:3916}} and {{item:3020}}.
: > [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=0004,timestamp=2019-03-21T00:12:56.468+0000) > > Minor nitpick. The math works out to make Flat Penetration negated by MR, not the other way around. Doesn’t matter, it’s effectively the same thing
{{item:3020}} + {{item:3165}} = 4100 gold {{item:3065}} = 2800 gold. {{item:3065}} overwhelmingly beats the flat mpen, and the hp from it helps against burst (more than dps), the most abundant form of magic damage. I do think they could afford to make tank items have higher stats in general and cost a bit more though.
: Yea their tier list contradicts them. Just makes me sad for some upcoming VGUs
5050BS (NA)
: I have found my counter to him so Im ok with him in a game as long as Im laning vs him. BUT in most games you are right, Ether he is stomping or he is feeding and that is the only thing that matters in the match.
That is assuming you pick after him though.
: > [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=ApTEofvg,comment-id=000000000002,timestamp=2019-03-01T17:46:53.473+0000) > > Since playing this game(which was about a month after his release), the lowest ive seen his ban rate drop to was around 40%. Riot probably should take a look at him. Theres also a yasuo hate train in this community which contributes to his ban rate despite him not being as strong as they think.
"A lot of people hate him so a lot of people ban him" That sounds about right. A champion doesn't have to be strong to be hated, just look at Teemo (less so now, but years ago).
Saelon (NA)
: If Riot wants us to stop asking to update skins then lower the price of the skins
What about Sinful Succulence? :( That's also 975 and is just a costume.
Salron (NA)
: > [{quoted}](name=TrustyRustyRuler,realm=NA,application-id=3ErqAdtq,discussion-id=x4fr5Bxj,comment-id=,timestamp=2019-02-24T15:43:16.754+0000) > **Windwall now has a limited number of projectiles it can block before disappearing**, kind of like {{champion:201}} wall but with more 'health'. Maybe the number of shots it can take can increase with rank, like 5/6/7/8/9 projectiles or maybe something more generous like 5/8/11/14/17 to take into consideration teamfights in the mid to late game. Any change that encourages throwing shit into windwall is inherently bad
I mean it doesn't encouraging using abilities on it, only autoing through it (and even then it usually would be better to hit someone if you're able to).
: except morde or darius or illaoi namely juggs ultimates counter him hard. since it works better on them. (while garen......is a 2nd W execute)
: The collecting fragment part comes from Swain's passive, not from his ult. So basically, Swain's stolen ult should always deal damage of 0 Soul Fragments. If you didn't know, Darius's stolen ult is also forced to deal damage with 0 Bleed stacks on enemies, so the similar concepts makes sense.
I was trying to get rid of the level 16 Darius ult for a while when I accidentally snagged it -_-
en2que (EUW)
: Dragon Trainer Heimerdinger is pay to win!
I thought you were going to say you couldn't make yourself hurt the cute dragons.
: I hate to agree with a rant post. . . But damn do I agree. It wouldn't feel so bad if it weren't point-click. I hate how much power they loaded into his defensive tools. I don't even know if he's necessarily overpowered, but I hate his W with all my heart.
I mainly hate his W for being just a stupid ability in general. It has nothing to do with him as a champion and is almost raw numbers. There's almost no skill in its use, the animation looks like a spasm, and it really doesn't provide much interesting play.
: >(This thread is satire) Almost had me lmao but I realized 4th paragraph in Also...how come no one is talking about this https://www.youtube.com/watch?v=l2pC52I-vwE
My automatic reaction is to feel bad for the girls, but then I remember they're probably getting paid decently well just to be there. I still can't really help but feel bad for them though, like they should not be there (which would prevent this embarrassment).
Antenora (EUW)
: > [{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=b03X0URP,comment-id=000800000000,timestamp=2019-02-22T19:14:32.393+0000) > > Isn't Hail of Blades allowed though? Is it? I haven't tried.
Pretty sure it's the strongest one for Twitch (the ones with it blow me up so fast).
Antenora (EUW)
: > [{quoted}](name=KETSU0,realm=NA,application-id=3ErqAdtq,discussion-id=b03X0URP,comment-id=0008,timestamp=2019-02-22T12:05:51.511+0000) > > I just dont understand why i cant play lethal tempo {{champion:77}} when i face shit like {{champion:101}}. > > Like wtf They don't want us exceeding the AS cap in URF.
Isn't Hail of Blades allowed though?
GreenLore (EUW)
: Well that part was left rather unexplored, but it said that she did it to protect herself and her people which made it sound like it was necessary. Of course I could be wrong about it,but its easily possible that it was necessary to defend herself.
To defend yeah, but she is pretty damn powerful. Unless that guy who went to arrest her had significant power himself, she should have easily been able to stop him without killing the guy. As I said, it was in defense, but it was excessive if she was as powerful as I believe.
GreenLore (EUW)
: The problem I see is that Morganas bio doesn't even really hint at a dark side of her in the first place. Even if the bio is unable to give us a perfect insight into the character,there should be at least some negative side to Morgana and that isn't present in the bio at all.
I mean at least Morgana went a little overboard in defending herself by killing the guy.
RJay123 (NA)
: Alright fair enough. Although, intentional interpretation feels a lil on the harsh side. What I was trying to do with this post was A get people's attention so I can start a discussion and B. bring up critique about his comments. They were pretty vague to begin with and fundamentally speaking, moral relativity is just one way to conduct yourself. It narrows the range of characters you can make and the majority of people are not moral relativists. I think League needs to hold onto champions that take other moral stances such as utilitarianism, aristotilian morality, etc. Treating the entirety of Runeterra as a cultural and moral grey area is going to do more harm than good lore-wise, and its going to alienate a lot of people, including myself, who don't believe that good and evil are relative. Kayle and Morgana was literally the perfect opportunity for Riot to introduce two characters that operate under a strict Judeo-Christian moral compass (since the whole point of this is to be more globally inclusive). This post was an outcrop of a bigger problem that I have with Kayle and morg, but more so with Kayle and how horrendously twisted they made her out to be. Using a blanket statement like that doesn't mean people will stop having problems with kayle and Morg because the people that have problems with Kayle and Morg are, for the most part, the people that believe there is objective truth to the concepts of good and evil that exist outside of ourselves. That was the point of this post.
I mean Kayle isn't too far off from historical religious ideology. Many religions held beliefs of their diety ruining whole cities with plagues and the like. A lot of old religious stuff is rather brutal, not unlike Kayle. Frankly I think that making a character objectively good would make them uninteresting, not to mention when people disagree on what is good that will ruin the character's perfect goodness. With the current lore, Kayle is a character who can be respected and revered by at least some of the populace of Runeterra. Yes she had one moment of smiting all those in the area but most of the time she simply removed those she considered to be risky to what she viewed as the best society. From the looks of it she's trying to protect those who follow the light by smiting those who fall to shadow. Even in the real world you'd find both people who support such an idea and those who oppose it. When you get people disagreeing on whether a character is good or bad, that's when you have an interesting character. Hopefully they'll go more into that sorta stuff a bit more.
Sucction (OCE)
: He was buffed so he can escape a certain situation which is forced onto him in most games. Assuming both players are decent, Zed will have to concede early lane. He has the tools to pressure waves and to poke, but these come at a hefty cooldown cost and remove his only mobility and cc for 24 seconds. After early laning phase is over and both champions have backed, Zed will return with a Dirk, and the enemy with a Seeker's. This is where it gets worse. Seeker's is a crazily gold efficient item. Although buying it means the enemy mid laner is delaying their other core items like Lost Chapter, it essentially completely denies any threat of Zed's all in. After that point, all a Zed can do is try to hit all his abilities during short trades, while hoping he can dodge all of the enemy's. He has a small opportunity to roam before the enemy buys a Lost Chapter on their 2nd back, but if this opportunity is missed then the champion is relegated to afk farming sidelanes, hoping the enemy top laner is behind enough for him to win a duel to get back into the game. Zed can be very oppressive when ahead, but it's extremely difficult for him to actually get ahead without the enemy disrespecting him or making constant, major mistakes. I can't say for sure whether Zed being viable is a healthy thing for the game, but considering Zoe and Yasuo are both even better, I can't imagine Riot has much problem with Zed anymore. Fortunately the changes actually nerf him just slightly in low elo, where he's doing fine, and are a sizable buff in higher elos, where he was struggling. Hopefully the buffs don't push him over the edge in either elo.
Seeker's isn't efficient until you get stacks on it. When you first buy it it has the same stats as its components. It takes time to get those stacks, so you can't just say it's super efficient and call it a day. Rod of Ages is efficient too, once it gets some stacks.
: > [{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=Zp5yRAxZ,comment-id=000000000000000000000000,timestamp=2019-02-20T16:14:38.846+0000) > > So if the riven player is good enough she can become immune to CC in team fights? > > Didnt knew that. > > Riven has 0 reach into back lines without flash, its easy to pin her down with tanks and then kill her before she does anything in team fights, assuming your team isnt 0-30. > > But yeah, if your team picks a bunch of assassins with no frontline dont be surprised that riven can mop the floor, and that is not riven's fault. *sigh* “JuSt Cc HeR” the typical argument for any op garbage fire champion who needs to be gutted.
To be fair, she is completely shut down by a root (can't Q or E), so she doesn't require a stun like a lot of other champions ({{champion:164}}). Still very annoying of course and not like that's still such a huge weakness unique to her.
Rioter Comments
Jikker (NA)
: Her wings are really off in position from Kayle's. Kayle has her straight out of her shoulders whereas Morg has the upper (neck) and lower (butt) wings. If they were sisters with similar powers, you'd think she would have wings in the same position or at least evidence they were once there.
It could be that her chaining them out of place caused the roots of them to slowly shift to that section of the body maybe? Idk it's magic.
: Her kit holds up fairly well IMO though, I don't think she really needed much in the way of modernization. I'm more than happy with the much needed visual update.
I just dislike how reliant she is on her Q to actually hurt champions. I think that, the fact that a lot of champs can clear waves faster than her now, and her short range ult are the things that keep her from being a major mid-lane threat. Just removing one of those issues would do so much for her (preferably the first or third issue though as waveclear is too fast in general).
: I looked over the changelist on Morgana, they only did two things to her kit. -Made [W: Tormented Soil] good against low HP Targets, not so good vs Full HP Targets. -She now gains between 5%/30%/55% movespeed towards enemies tagged with [R: Soul Shackles] [Source] https://twitter.com/RiotAugust/status/1097937167194546181
Morgana W already did more damage to low hp enemies. I wish they'd changed her kit a little more, but that's just me. Like making her W work on its own against champions rather than relying so much on her Q.
m0zz4r3ll4 (EUNE)
: No, that would make Yasuo balanced and fun (but challenging) to play against Riot has clearly shown they don't want that
I wish they'd just buff his health and get rid of that shield (considering his low health was a reason for the shield or whatever?). Like I can poke down through health if needed but you can't poke down through a regenerating resourceless shield (and lifesteal once he gets that).
: Morgana is definitely stealing the show. She's looking great and I've never been more excited to play her. Really hoping for Kayle's animations to be touched up since the AA animation looks...boring? At the very least I wanna see Aether Wing's AA animation and hope they kept that and the hit sound effect the same, that's really her best skin and effect.
I'm just worried about that little animation after Morg caught Sylas being her W because if that is, it doesn't look like it'll provide her any waveclear (and she'd be 100% kicked out of mid then).
: KAYLE AND MORGANA REWORK TEASER!
If that little animation after Morg caught Sylas is her new W, I'm worried she'll be unplayable mid after the rework (doesn't look like something that would provide waveclear).
: Being unfun is not a reason to nerf a champion in fact is a fucking stupid reason for it. Also reverting is probably the best thing riot can do since he was ok with the old crit items so now that there back he will probably just go back ok. Stop overreacting.
Isn't that the exact reason Teemo was kept weak?
: The issue appears to have been resolved. Thank you for the report!
I'm not sure it has, it's currently showing me stuff from 1-2 days ago. Nothing shown in hours
: Punishment? For what exactly? Saving the other 3 people in his team from a troll? He should be hailed instead.
Someone's going to play with the troll regardless. Better to report the person.
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