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> [{quoted}](name=Inkling Commando,realm=NA,application-id=yrc23zHg,discussion-id=O7WyAnXP,comment-id=000a,timestamp=2019-11-28T05:40:46.050+0000)
>
> bots don't exist. it's just a new thing players made up to call players trash without facing punishment.
I've seen plenty of "players" in bot games that I've played that were clearly being controlled by bots. Typically they'll all have very similar behavior: they pick a random lane at the start with no regard for where other players are going, tend to switch to a different lane after dying, and will often run under tower to auto-attack enemy champions and die
OP was definitely not botting in any of those coop vs. ai games. The bots that people run to farm XP are not capable of that many kills or that that few deaths. The PvP game sure as hell doesn't look like botting, either.
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> [{quoted}](name=Swampmajikk,realm=NA,application-id=yrc23zHg,discussion-id=O7WyAnXP,comment-id=0007,timestamp=2019-11-28T04:11:10.672+0000)
>
> this is the indication of bots:
> {{summoner:6}} {{summoner:7}}
Unless the player is low level and that's the best that's available to them.
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> [{quoted}](name=Faster Plz,realm=NA,application-id=yrc23zHg,discussion-id=O7WyAnXP,comment-id=0003,timestamp=2019-11-28T01:31:06.652+0000)
>
> This looked somewhat messed up, but issue is that you played so very well even getting an octa-kill in a bot game means you have had experience playing lol. The sona game you played screams botting to me. You played so very well to get penta after penta in bot games and even an octakill, but do that poorly in a normal game vs players. I know players are different, but to me it screams that you are botting because you do have experience playing the game enough to get an octakill in a 5 man game.
Beginner bots are very bad, have extremely abusable AI and usually do not punish your mistakes very hard. It's entirely possible to stomp bots really hard while being utterly incompetent against actual human players. Hell, just look at my bot games vs. my PvP games.
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I'm sure OP never would be reported under the "unskilled player" option if they got what they want here.
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1. Look through this board. There's plenty of evidence you're wrong here. And even if you were right, deciding not to report because you feel it won't do anything turns it into a self-fulfilling prophecy.
2. Number of reports does not matter. All the system looks at is whether the player was reported or not. And calling for a player to be reported can lead to a chat restriction.
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This is a fairly common occurrence. Someone who makes scripts will hack into an account, then use their scripts in a few games before the account is banned. I've never seen it happen personally in game, but there have been many threads on this board of this exact situation happening (and yes, the people making the threads do usually get unbanned). I'm not sure why they do it, but I suspect they're doing it to advertise the scripts, test whether it can avoid detection or boost someone.
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Steam is older and has two-step authentication.
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"Gone to shit" implies that it was, at one point, not shit.
TFT is a bad idea executed badly.
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Ok, you're not getting out of this. A lot of those deaths I could see an argument to see them as bad decisions by a new player. But the death after the teleport to lane, where you flashed toward them after getting charmed and being at 1/3 health when a flash away would have saved you, and especially the death at 8 minutes, where you just ran up to the Kai'sa and autoed her while she killed you in a few seconds, were almost certainly intentional.
It looks to me like you got frustrated at your team not helping when you tried to fight them level 1, then again when you got immediately charmed upon teleporting back to lane, and decided to intentionally feed to end it faster. My advice to you would be to remember in the future that, despite the incessant whining on this board, intentional feeding is in fact punished, and to find some other way to vent your frustration (but don't do it in chat, or that will quickly lead to a permaban now that you've had a 14-day ban) when something like that happens.
And, if I am wrong and you did not die intentionally any of those times, my advice would be to watch your rate of deaths if you're having a bad game and go out of your way to avoid them if you're dying at a very high rate. I've long suspected that the algorithm will auto-ban players who exceed a certain number of deaths per minute if they're reported. Even if this means sitting back and leaving your teammates to die, it's better than getting your 10th death in 10 minutes. Don't AFK, though, and don't use this as an excuse to avoid helping your team when you can, though.
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When they did that in Overwatch, I started spamming "gg ez" at the end of every game. I've never used "gg ez" in any context in a game other than that.
Not sure this is the best idea.
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Increasing your honor level and lowering your punishment tier likely move at a similar pace, but reaching a certain honor level does not necessarily indicate that you've lowered your punishment tier. They are separate systems.
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> [{quoted}](name=pOzXgNancy,realm=NA,application-id=ZGEFLEUQ,discussion-id=ynuNAHAF,comment-id=0002000000000001000000000000,timestamp=2019-10-30T18:15:59.866+0000)
>
> I got this account so i could tryout ranked before i played on my main.
What exactly do you mean by this?
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I've seen that happen before. Not for chat, but someone did get banned for another player's intentional feeding. They reported someone for intentional feeding via a ticket, and then whoever placed the manual ban mistakenly placed it to their account.
Given that this looks like a manual ban, it may be that someone in the game manually reported someone and you were mistakenly banned instead of the offending player.
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Ok, good. Just figured I'd throw that advice out there as it seems you're new and not everyone will realize the rule exists.
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Right
Forgot that
derp
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Ok, I get what you meant now. Probably would have understood without asking if the damn match history weren't down.
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> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=5iTVLGz0,comment-id=0001000000000001000000000000,timestamp=2019-10-29T20:25:40.250+0000)
>
> OP didn't buy only wards as Thresh. It also establishes that OP has played support.
Did you word that right? Not sure what you mean by that.
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Bit of advice: account sharing is something that will result in an immediate permaban of the shared account if detected. In this case you might have been watching it while your friend was actually the one who signed in to the account, but I'm just giving you the advice because you seem new and may not know this.
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Only replays from ranked games are public. Normal games can only be viewed from the client by you and your friends.
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Recommended items for Thresh are standard support items, for Kassadin they're not.
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I'd withhold judgement until I can view the replay. Yes, all those together seem highly suspicious. But all those together could also happen if you're trying something off-meta and get thoroughly stomped by a player or players vastly superior to you.
It certainly seems more than likely that was actually intentional feeding, though.
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I could see this being an escalation to a 14-day ban for zero-tolerance language. The system may be programmed to view "brain damaged" as an ableist slur.
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One thing that could explain this that I've never understood with the IFS: if you're sitting on a 10-game chat restriction punishment tier, and you get hit with one that would escalate to a 14-day ban if you had no prior punishments, does it escalate to a permaban instead?
Other than that, only thing that makes sense is something I've said before, where it seems like on 14-day bans the system will just do an RNG roll and escalate to a permaban if it gets the right roll.
Or I suppose it could also be that the idea that punishment tiers are reduced over time is a lie and never actually happens.
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I don't think a permaban is deserved for that, but, assuming you had a 14-day ban prior, it seems in line with how the IFS works. Once you've received a 14-day ban, the system is _extremely_ sensitive to any negativity whatsoever. Once you've served a 14-day ban, any slight negativity at all that's reported will result in a permaban.
I think the way that works is pretty draconian, and should be eased up on somewhat. Just seems like the goal of the system is to issue bans rather than reform.
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I think it's time to stop saying "this meta" in regards to out of control damage. It's been this way for a few years now. It's no longer just the current meta.
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> [{quoted}](name=Gall,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=000500000000,timestamp=2019-10-10T04:07:13.569+0000)
>
> Interesting. That rule could mean anything and everything that they decide.
That's pretty much how it's intended, and you'll find similar catch-all rules in almost every code of conduct for any online video game.
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> [{quoted}](name=Gall,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=0005,timestamp=2019-10-09T21:42:56.555+0000)
>
> No, because it's not in their TOS and we only abide by their TOS. If a drastic change like that were made to their TOS the player should be notified I believe. Otherwise lawsuits.
From the Code of Conduct:
>v. Transmitting or communicating any content which, in the sole and exclusive discretion of Riot Games, is deemed offensive, including language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, sexually explicit, or racially, ethically, or otherwise objectionable;
That rule is almost exactly the same as the one Blizzard used to justify the competitive ban for Blitzchung
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There was a lot more depth, interesting gameplay and just potential in general for DOTA. Autochess games don't have that. They will "succeed," though, because there's so much potential for microtransactions in the genre. It'll "succeed" because it will be pushed hard publishers, not because of anything particularly compelling about the genre itself.
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The way it works right now, Riot could make up a new rule, inform no one outside of Riot, then start enforcing it without telling anyone why they were banned, and you'd have no recourse. That would be a pretty shitty business practice, and if it were discovered they did that they'd probably lose a lot of players, but they could legally do it.
There really needs to be regulation in regards to player moderation in video games (and far more in the tech industry in general, particularly social media, but that's a different conversation). Unfortunately, there's not much of a lobby for consumer protection when it comes to video games, so it's unlikely that will come to pass. For now and for the foreseeable future, you have no recourse when you're banned in League (or any video game) no matter the reason.
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Not sure what you're talking about here, I've been banned quite a few times on boards. Though, those were all at least 2-3 years ago or more, and I've only had 3 posts deleted in the past 2 years with no bans for any of them, so maybe they've gotten more harsh since then.
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Please tell me how I can influence item RNG other than selecting from the carousel (which is also heavily RNG influenced in what appears and what the position of the items are relative to you when it's your turn to pick).
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Welcome to the problem I've had for years while Riot keeps denying that it exists.
I lose well over 50% of my games, and yet my MMR still doesn't drop from high silver. At all. Doesn't even budge. And every time I ask support about it, all they say is "we're not allowed to alter your MMR, just keep playing." Holy shit, I never thought of that! Just keep playing! Well maybe if that worked I wouldn't be contacting you fucks in the first place.
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It's just that it's a joke that Riot is trying to pretend this is going to be a competitive game mode, implement a ranked system, etc., when luck plays such a large factor in determining the outcome of a match that skill is negligible.
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Even with that getting all of those items in one game is still pretty rare.
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Good luck getting 1x rageblade and 2x spear of shojin more than once every 10 games
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-TFT
-"competitive"
lol
Let's have competitive coin flipping, too
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I'd avoid saying stuff like that. The algorithm is likely exactly the same in TFT as in SR, and that would be judged as justifying a chat restriction in SR. That said, you're probably far less likely to get reported for saying that, since you wouldn't be directing it at a player. Though there are still going to be the people that are just looking for things to report because they want to get people punished.
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Nope, don't spend much on xp. And I am telling the truth. I suppose it could be that, rather than you being extremely lucky, I've been extremely unlucky.
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That's nice, lucky you.
I've never seen a level 3 before round 6-1 despite going for ones others aren't.
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Yes they are as random as he thinks. I've had one game where I was one of the last two. First fight, I lose. Next fight, neither of us change anything. I win. And neither were even close.
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If you almost have a 3 star by 3-2 every time, you're extraordinarily lucky
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It doesn't even show you something as basic as your level
Game mode is rushed garbage
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That second one is probably the dumbest. I had a game yesterday where I was one of the last two in the match. I lost a round and my team was completely dominated. The next round I was unable to change anything, and he didn't change anything. Not even the formations changed. My team dominated this round. On literally nothing but RNG in the AI's behavior, the result swung wildly from one round to the next.
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Mages in top lane reduces champion diversity, because you're never going to see many of the champions who are shut down by said mages in top lane in any other lane.
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My point isn't that I necessarily think they'd ban for playing off-meta in the way you described. It's that tech companies in general tend to have selective enforcement of their rules, said rules can change at a moment's notice and be enforced before they've even told anyone about them, they enforce rules ex post facto, they ban or otherwise take moderation actions with nebulous reasoning and said nebulous reasoning leads to poorly defined rules that exacerbate the selective enforcement.
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It is RNG at that point.
It's just RNG deciding who wins the game.
And it's shitty.
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Yeah, algorithms can't understand nuance like that, or context that changes the meaning of what was said. Something to keep in mind for the future.
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Maybe people kept pretending "kys" meant "keep yourself safe" so often that people started using it seriously in that way. I've never seen it, but my 28 year-old ass barely knows how young people might be talking.
Probably not the case, though.
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You should have brought that up and resolved it when that happened, then. Since the ban stayed in place, the punishment tier escalates as normal. In this case, "as normal" means any small amount of toxicity escalates to a permaban.
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I think the lore stopped having any value years ago when they started constantly retconning everything.
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Vreivai

Level 89 (NA)
Lifetime Upvotes