: The game is so much more enjoyable when there aren't any enchanters played
I think you mean "heavy heal/shield spam champions", not necessarily enchanters in general. There are many Enchanters who I don't believe bog the game down, like: {{champion:267}} {{champion:427}} {{champion:43}} These champions all enhance their team in pretty "skillful" ways and try and play aggressively over passively, while still having the option to be a little defensive when need be.
: When is singed getting nerfed?
People really need to realize that Singed isn't a champion you deal with by doing the standard stuff because you have to play Singed by not doing the standard stuff. Singed changes the game because he doesn't play like anyone else and you can't play against him like anyone else of course. You deal with Singed by out maneuvering him and anticipating where he will split push/proxy. Singed requires smart tactical awareness that many other champions don't force the enemy team to have. Against a decent Deathball that knows when and where to strike and can anticipate the enemy, Singed is minor annoyance at best. Against a scattered enemy team that doesn't coordinate and simply goes by "send some random one of us to deal with him once we see where he is", Singed absolutely dominates the playing field.
Cdore (NA)
: Get Rid of Poppy's Ult or Do Something to It
Her ultimate is one of the strongest ultimates in the game. It can turn a team fight from a 5v5 to a 5v4 or 5v3 (maybe even 5v2). It is also insanely good peel and provides good objective control later in the game. In reality, it has many uses. Also, you don't need to charge it for the full duration to get use out of it. You can charge it for about half that time and still give your team a little bit of an advantage in a fight. The whole idea that's it's bad because it can be interrupted is kind of like saying that Fiddlesticks ultimate or Vel'Koz ultimate are bad because they can be interrupted.
: Does warwicks blood scent activate without vision?
Neither the passive or active portion require vision of the target to allow Warwick to begin tracking an enemy. If anyone on the map falls below 50% max health, Warwick will begin tracking them regardless of whether he has vision of them or not. Likewise, if Warwick activates the ability, as long as an enemy champion is within the 4000 unit range, he will begin tracking them.
: My crackpot theory as to why ADCs have always been mandatory.
The reason ADCs are always meta is because what they bring to the table is far too valuable to pass up. They bring: - Limitless damage - Great Objective control - Late Game scaling All of which are incredibly important in League of Legends. If ADCs were not in the game, games would last far, far longer and Bruisers would likely dominate the game.
: @Runes reforged team - "meteor" rune and displacement abilities
Or just run a Keystone that benefits your champion more. The entire point of having 5 trees with 3 keystones each for a total of 15 keystones is so that you have a ton of choices. Changing a keystone to fit MORE characters would only be required if there wasn't already a solid champion count that doesn't make use of it. However, many champions I can already tell can make use of Meteor like {{champion:103}} {{champion:1}} {{champion:63}} {{champion:85}} {{champion:127}} {{champion:99}} {{champion:25}} {{champion:13}} {{champion:4}} {{champion:45}} {{champion:101}} off the top of my head.
: Frequently Asked Questions About the Upcoming Leveling and Rewards Changes
How many different icons are planned to be in the Mini Icon Box?
: Thanks for the positive feedback. What I said, lore is my bad side of the concepts I made. I was never good at writing anything XD. Much love and appreciation, - IlluminatiJoe
No problem, I understand! I can usually write something, but I can't draw all that well! We all have our weaknesses, it's no issue!
: 1 problem I have with this may be with evolution. it kinda treads of Kha'zix's theme. > Whenever Halshuur kills a non-epic neutral monster, he is given a copy of their DNA. Halshuur can hold three samples of DNA at one time. this part should not be in the passive unless it interacts with the rest of the kit. > Halshuur's basic attacks restore 4/8/12/16/20 mana this can be put in the place of the above. only Q has any interaction with the monsters that are created therefore it should be all on the Q.
The DNA part is attached to his passive so that he can start W or E and still be able to collect DNA, while the mana on-attack is attached to his Q so that leveling Q is more attractive. I realized that his theme of evolution is much like Kha'Zix, but I think they are different enough in character, goals, and what exactly they do with those they kill that they can co-exist. A couple champions share the same theme/goal, but still exist. Both Cho'Gath and Kog'Maw are Void creatures that want to just eat everything, but they combat differently and are different in character.
: Lets Compare the old xin and new Xin!! And why the new xin is just a NERF
I think it's ok. The R forces people to clump up so you can get some decent healing with a Ravenous or something. Plus, if people clump, they are vulnerable to an allied Tank's ultimate. Never underestimate the ability to force someone to stand somewhere they likely would prefer not to be.
: [Champion Concept] Bronn, the Star Golem
I always enjoy concepts like these! It would require some thinking to play since you have to manage both stars and mana, but is easy to read and understand! I congratulate you on accomplishing such a concept! Now onto his abilities: Passive I believe that this is a solid passive, no need for changes. His balance isn't important, but try to imagine how this would feel to play against when against Bronn in lane. It seems ok to me though. Star Wrath Solid, simple ability. Decent crowd control, and the AP scaling allows for some solid off-builds. I like it. Star Eruption I love the healing attached to the toggle on. Healing for the immediate damage last dealt to you is ingenious and makes it feel really fair to play against since it provides healing based on damage without making the opponent feel like they should just never attack you. Starlight Aside from the numbers being a little high on the passive, solid. The short duration active allows for some "reaction time skill expression", so it's really nice. Skyline Ah yes, terrain destruction! A mechanic I don't really know why it hasn't been implemented in the actual game yet besides maybe technical boundaries. I love the ability and wish we had a champion in the game that can do this! The only thing I wish would be expanded in this concept is the lore. I really wish more story could be in this dude. What connections does he have to the world around him? Who does he know? Does he have enemies? How did the world change with his "awakening"? A more expanded lore would be great if you feel like writing more! A solid concept indeed! I would play it.
: (Champion Concept) Halshuur, the Defiler of Nature
Quotes added! If anyone wants any other section to be added, feel free to ask!
: Xin got literally wu kongs e on single target. Unsee that.
His also slows though... and actually does deal AoE damage if you read it.
: Rune rework will likely have game-breaking rammifications to playstyle diversity.
Well, I'm pretty sure that whatever playstyles that are being replaced with the new rune system are being replaced with even crazier possibilities, so I doubt the "Jimmies" of the League community will be too sad. Also, Riot has stated that some champions will have their base stats boosted with the new runes change. So, if a champion relied on having Armor runes to Jungle, and Jungle is a role they want to promote for the champion, they will boost their base Armor.
: > [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=9uZsIaG5,comment-id=0000,timestamp=2017-09-12T01:00:43.516+0000) > > http://leagueoflegends.wikia.com/wiki/Oracle%27s_Hood lol wtf The fukin component item gives 500 mana for only 975 gold
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=9uZsIaG5,comment-id=00000000,timestamp=2017-09-12T01:02:29.914+0000) > > lol wtf > > The fukin component item gives 500 mana for only 975 gold {{item:1027}} + {{item:1027}} = 500 Mana for 700 Gold That's actually super inefficient.
Shahamut (NA)
: I really like this concept :) I think my favorite part of your kit is the fact that he mutates with ranks in his ultimate :P Only have a minor problem (my opinion obviously) with the kit and a possible suggestion: 1) Minor problem: I think you have too much going on in the way of mana restoration, especially since it is not specific to lane or jungle. Since the jungle monsters are the unique monsters in the game, why not make this guy a jungler (fits his hiding in the depths theme) and remove minions from the equation? 2) Suggestion: One of the coolest parts of your kit is the making abominations. I think since you are not going to limit how many he can have, you should instead say that if the abomination reaches more than X units away it dies, rather than it cannot go past X units. This would reward opponents for being able to make you retreat away from you attacking abominations as a form of counter play. Thats all I got for ya :) Good work!
Consider this noted. I will note: > why not make this guy a jungler (fits his hiding in the depths theme) and remove minions from the equation? This was originally how he was going to be, but I wondered if he could possibly be a laner. However, I think his monster numbers would be too great in a lane, especially one where he has the advantage in-lane.
Scoped (NA)
: Singed seems a little bit too strong
Ponderss (NA)
: All CC is too long at this point.
This game has the shortest average duration CC of any MOBA.
: [CCOS] Concepts & Creations Champion Contest -- CLOSED. REMEMBER YOUR REVIEWS.
I would like to submit Halshuur, the Defiler of Nature please! https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Oh4gO6LZ-champion-concept-halshuur-the-defiler-of-nature
: always enjoy reading your concepts
Thank you, I always enjoy making them and getting feedback!
Rioter Comments
: Why was it not ok for Malz being a support but noone bats an eye about Zyra?
Rioter Comments
Jharr (NA)
: Assassins should be renamed to Escapists
The only assassinations I see are more like overwhelming brute strength dives by more of a Fighter-like champion.
: Reminder that Rylai's still sucks and is the least built AP item in the game
Farrow00 (NA)
: at this point the jungler + 1-1-2 lanes isn't going away and is basically a part of the game. I'm not saying have a detailed 'this champ can only go here', just basic knowledge about how the game normally plays, and players can still experiment from there. And how does simply providing info about champions/items push players towards a meta?
I'm actually hoping Runes Reforged helps shake up the standard meta AND that Riot doesn't punch any changes in the gut if they do show up.
: Why can a Cho'Gath with exactly 0 AP and 6 Full-Tank Items deal over 1k damage
Well, you technically know exactly why, you just don't like the answer. Also, Assassins didn't have their damage reduced, it is now just dealt more slowly. A full rotation from an Assassin should deal about the same amount of damage as before (unless you are LeBlanc or Rengar).
: Picking Darius in master+ should be reportable tbh
> I have been playing since season 4 so i have experienced all of the ridiculous metas. *League of Cleavers flash backs intensify* http://i.imgur.com/RUZpYGG.jpg?1 http://i.imgur.com/T7BAE.jpg http://new3.fjcdn.com/pictures/Black+cleaver+when+will+it+be+nerfed_ca974d_4292386.jpg http://i.imgur.com/F2QjQ.jpg http://i.imgur.com/Auh49Jz.jpg http://i.imgur.com/rodlkFP.png
: If juggernauts had items that covered all their potential weaknesses, how would you feel facing one?
Juggernauts do have items to cover one of their weaknesses or at least the one you mentioned: {{item:3800}} {{item:3742}} {{item:3071}} {{item:3022}} {{item:3116}} {{item:3152}} However, the better one would be: "What if there was an item that increased their range and/or removed crowd control constantly?" That would be the better thing to say.
: Why do a lot of people think morde is weak?
People don't think he is weak, they think he needs a rework desperately.
: Can someone tell me why teemo is considered so bad besides many low elos not knowing how to play him
Teemo isn't bad, but the only reasons I can think of picking him are only really pseudo-unique to him, like his shrooms providing "Map/Vision Control" although there are Saplings and various other traps that also do such a thing. His blind is unique to him, but most of the time it's just better to get someone who can stun the ADC/Melee ADC rather than only shut down their basic attacks. What I am saying is that Teemo isn't bad and can net you wins, but I can never find a situation where I'm in champion select and think to myself "Yes, now is 100% the time to pick Teemo", besides as a hard counter to Tryndamere.
: Void staff vs death cap. What does more damage?
Unless majority of the enemy team is ranged, it's better to buy Void Staff first instead of Death Cap because Void Staff is better unless they have basically no MR. It also costs significantly less and only gets better the more MR they get. Death Cap was nerfed to basically not be worth it unless you already have at least 3 AP items.
Eedat (NA)
: Well they dont. They have to kite aroud and orb walk efficiently. For example, if I can get on to a {{item:3031}} {{item:3046}} {{item:3033}} {{item:3812}} {{item:3085}} {{item:3006}} {{champion:29}} as my main with {{item:3142}} {{item:3147}} {{item:3071}} {{item:3026}}{{item:3074}} {{champion:62}} {{item:3047}} I will ***DELETE*** him off the face of the planet every single time. The thing that holds me back is when things like {{champion:40}} {{champion:117}} make it actually impossible to get to the ADC, let alone do any damage through 3k worth of heals and shields
That situation is literally just "Who shoots first?" as Twitch could probably decimate a Wukong with that build if he has full build with just few shots. If Wukong jumps on Twitch and can live for a solid second or two, he can kill Twitch. The main difference is Twitch has tons of range and Wukong has to make his way to Twitch. Regardless of if the support is present, the match-up begins in Twitch's favor unless Twitch is wandering alone through the jungle or has piss poor vision. If Twitch has red buff, he basically wins because of the permaslow and his ultimate.
: Int. Feeders Don't Get Punished, Players Telling Them Off Get Banned
"Tell them off". I agree that int. feeders need to be punished harshly, but I've "told off" many int. feeders without being banned. However, I can see it would be harder to punish intentional feeders since you basically have to be there to know the 100% truth and LoL is far too big a game for a human to be behind the scenes, watching every game to make sure the reported person was indeed intentionally feeding. Unlike reports that have to do with the chat system, you can't always trust reports against intentional feeders. In fact, ESPECIALLY "intentional feeders". How many times have you guys seen someone on your team doing bad and then someone threatens to report them for intentional feeding when they clearly aren't and are just having a bad game? It's not incredibly often, but it's often enough to where I can see it being an issue if people were banned solely off of whether someone reported them or not.
Sub HeroCro (EUNE)
: NO TWITCH NERFS PLANNED?????????????????????????????????????????
Downvote me if you want but Im going to say it: **Twitch is only stronger because of the current Masteries and Ardent Censor.** Why Ardent Censor? Because when Twitch ults, every target hit has Ardent Censor's passive applied to it, meaning Twitch abuses the item the most out of every ADC. With it being the FotM right now, this just makes Twitch all the stronger. In addition, the current Masteries present, namely Warlord's Bloodlust and Fervor of Battle, help Twitch a ton and also synergize with his ultimate. Basically, Twitch just abuses everything that is currently meta. When preseason hits, unless they add back in a Warlord's Bloodlust or Fervor of Battle keystone rune, Twitch is going to most likely be nerfed due to this loss of synergy and, if Riot nerfs Ardent Censor (hopefully they will), Twitch will be hit the hardest due to his synergy with it. Basically, Twitch needs to only be hit by small nerfs if any if he is to be changed right now. If Riot nerfs Ardent Censor and doesn't re-add Fervor or Warlord's in Runes Reforged, then Twitch WILL BE INDIRECTLY NERFED ANYWAYS. I think it would be better to slightly nerf Twitch in the mean time, and hold out on significant changes until we get to see how Riot deals with Ardent Censor and how the preseason plays out. Nerfing his base stats, like base AD, armor, and health, would be a nice little change to keep him in check, but not obliterate him due to him simply synergizing well with the current tools available that will most likely be changed or removed in the relatively near future. Something like... Base Health: 525 -> 500 Base Health per Level: 81 -> 78 Base Armor: 23 -> 21 Base Attack Damage: 55 -> 52 ...would be nice and suitable for now until we discover if he is still a threat after the predictable Ardent Censor nerf (or even rework) and changes to Runes and Masteries.
awdaf (NA)
: Why was Stoneplate created in the first place?
They need to hurry and figure out how to work around the Kled bug so that they can re-add the previous change to it that nerfed it's interaction with Bonus Health scaling items and champions (namely Locket and Cho).
: Evelynn reveal should be right around the corner right??
She is later, but will be relatively soon. Sometime during the post-Worlds patches to the beginning of next preseason.
: His Kit Design is broken and the he breaks many items leading them to be gutted for other people. {{item:3025}} was a fighter item and gutted because ezreal couldnt keep his hands off to need 250 armor to be useful.
RIP Spirit of the Elder Lizard RIP Runeblade RIP Old Runic Echoes RIP Iceborn Gauntlet RIP Luden's Echo RIP Manamune All of these items have been nerfed, nerfed to only be good on Ezreal, or removed because of Ezreal.
Dasdi96 (NA)
: Every iteration of warlords bloodlust has been toxic as hell.
It should only be able to trigger against champions like Grasp to be honest. Being able to trigger it against anything just makes it far too easy to obtain sustain. Making it champion only would require interaction for it to be useful.
: Ornn's ult should destroy Yas' windwall.
Ornn is about destroying impassable terrain, not terrain in general. Plus, even if YOU consider Windwall terrain, it doesn't count as terrain when it comes to the core mechanics of the game. Mechanically speaking, Windwall, brush, and the river are not terrain. Technically speaking, they can be. However, gameplay should be balanced around mechanics, not technicalities. Plus, this is far too niche of a bonus to add to his ultimate as it basically is just "Screw Yasuo and no one else really". Riot doesn't do balance changes on one champion to make them directly counter another champion. If a champion is a naturally born counter (such as Olaf countering CC heavy champions), then Riot might buff them if the meta is filled with CC and they want a change. However, buffing one champion to simply force them to hard counter another champion is not how Riot works. TL;DR Ornn's ultimate should not break Windwall as it doesn't make sense mechanically since Windwall isn't terrain mechanically speaking, and this change doesn't fit into Riot's philosophy when it comes to making balance changes. If there were MANY things like Yasuo's Windwall it might be acceptable, but that is not the case.
: No, terrain is the environment, brush and river are both terrain types in LoL. How do you not know this...
By technicality, it is terrain. However, Ornn's thing is destroying player made, impassable terrain, not the world in general.
: Yes it is player made terrain. I bet you also didn't know Brush, River, and veig stun are terrain.
Brush, River, and Veigar Stun aren't terrain. What is your definition of terrain?
: And btw you answer yourself for me it's not impassable terrain, it's still terrain.
Beas7ie (NA)
: > [{quoted}](name=WAAAAAAAAAAAAAGH,realm=NA,application-id=3ErqAdtq,discussion-id=i3emW0V3,comment-id=000000000000,timestamp=2017-09-05T01:37:43.948+0000) > > It can't block Lux ult, but everything else is correct. It's a decent counter. Braum can destroy it too. Maybe Riot changed it, but I have seen both in game and here on forums that his windwall HAS blocked lux's basic skills, and her ult along with Braums ult. Maybe there was just misinformation. Either way it should NOT do that so if it doesn't already then well good.
It blocks everything but her ultimate, because it has no travel time and isn't a projectile. If it does, it is a bug.
: He could be gutted to a 30% win rate overall and he'd still have a high play rate. Other champs that are played regardless of power/if they are meta or not are Riven, Yasuo, Vayne, Ez to name a few because they are mechanically challenging and fun to main
Ezreal currently has a pretty average play rate to be honest. The recent patch really proves this wrong. Riven, Yasuo, and Vayne will be seen a ton though.
Slythion (NA)
: Or he's just a fun champion to main with a large and dedicated playbase he's always had one of the highest play-rates in the game. *always*, even when he was trash tier (yes, that *has* happened). To pretend like people only play champions because they're the best is such a large jump that ignores so many factors is ridiculous.
This to be honest. He's very beginner "magnetic" since he doesn't use mana and his super forgiving while also looking pretty "flashy" when he does stuff. He's just a fun character to play as, so even if he is weak people will play him. Do I think the buff they are giving him now is correct? Hell no. Lee Sin does not need more early game power. Do I think he could use some help? Maybe.
Mixolydia (EUNE)
: ???????????????
Ah yes, this is exactly what Lee Sin needed. More early game power. ~~Even as someone who doesn't complain much, jesus really?~~
: i dont get why riot had such a hard on to keep his point and click W. That part actually confuses me
I think his W should be changed to a 0.5 second root and then a 50% slow for 0.6/0.7/0.8/0.9/1 second(s). That would make him a ton less obnoxious while still providing the root he needs in his W to do the WQ combo and therefore not changing his play style too heavily.
: Fun Fact: Ornn Q can proc his brittle
Can confirm, it's easier to notice this when it happens to minions.
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