: Here's the problem: we still need 10 levels to have a chance to get the same amount of IP/BE in the same amount of time. I don't care if we get 100 less BE now, what I'm upset about is the way we get BE, which means by grinding levels.
At level 39 Henrietta was only down 191 Blue Essence compared to approximate IP she would have had in the same number of games on average with a chance for better or worse. For the payoff at the 10th level I'll take that. The system seems as fair as the old one, there is just greater RNG which I can live with.
: > [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=3ErqAdtq,discussion-id=mmTFEAzL,comment-id=0001,timestamp=2017-10-27T08:43:26.624+0000) > > It's been like that ever since they removed the heal from their W. I still think they should have made it just proc on champions, as that would have made it so that they would have to kite out jungle camps, but that they would have the dueling power they need to contest marks. Kindred being forced to kite is what made her so difficult for lower rank players to use, though. She also lost a lot of base armor since she was released to make up for her early game power. So, the slow on monsters needs to stay. She shouldn't be trying to duel people in the early game anyway, she's a hyper carry.
If Kindred wants to get her early marks then she has to duel early. Imo Riot made a mistake in forcing her to be a late game champ, but putting her marks so deep in the enemy jg early on. The way her marks are set up now encourage early aggression, but yet the rest her wants to scale up into the late game. Riot needs to reconcile that if they want her to be viable to anyone but mains.
: ***
Elise was the best jungler for most of season 4. Sivir was picked frequently during season 5 and was one of the best adcs at all times. Maokai fizzled out after the spring split, but during the split he picked or banned in nearly every game. Graves follows the same pattern as Maokai, huge impact in the spring split then nerfed and fallen down a tad since then. Based off of Maokai before and Graves now, Victorious skins are based off of the spring split and likely start development shortly afterwards.
Naalith (NA)
: Season 2 was a support and they seem to always go in class order, so I'm gonna guess now (5 seasons later) it's an other support. Janna has one, so I would say Lulu and Alistar have the highest chance since they make waves in both pro and normal play, and because they always seem to do oldshcool champs (except in Elise's case). I personally want to see Taric though, make his gems blue and his armor gold in the style of Victorious.
They have yet to pick a champion as a mid laner though. Morgana got her Victorius skin in season 4 when she premiered as a support. Jarvan was also chosen as a jungler meaning that Maokai was the first pick for jungle and there has yet to be a mid laner.
Herim (NA)
: Ekko completely ruins the purpose of an assassination game mode.
My biggest complaints are: {{champion:164}} with {{item:3748}} is not a damn assassin. Hell, idk if I'd consider her an assassin over {{champion:56}} {{champion:11}} or {{champion:62}} {{champion:85}} isn't even close to an assassin. If we are including champs with blood moon skins then full ad {{champion:412}} pulls off 'assassinations' better than Kennen's AoE teamfight kit does. Also wards. I feel like if the mode is meant to be assassins running around killing each other then why the fuck do we need wards, the bane of all assassins.
: @rivn, "Animation canceling... ...an important part of League in general"
Imo the issue with Riven in her animation canceling isn't that she has it, but that she benefits far more from it then any other champion. You are correct that everyone can auto attack animation cancel (well not Kalista but who cares about her). However not every champion has abilities they can animation cancel with into each other, but Graves and Riven both do. Personally I think canceling auto attack animations is fine as it is universal, but the ability canceling is not because it is something that has to be learned on a case by case basis. All it does is inflate the skill ceiling of a champion, which based off of what riot did to Azir and Kalista they don't want. Frankly from a design aspect, I don't see the point of making an animation if players are just going to cancel it all the time, but that is another discussion entirely.
: His job in the early/mid is to create massive amounts of pressure in determined points of the map (usually Top Lane) to force a reaction from the enemy jungler. His job in the mid/late game is to pressure the enemy team into peeling him away from the ADC while providing utility for his team and punish bad positioning to some extent. Those are his jobs. Being annoying is just something that happens due to his kit, but then we have {{champion:103}} {{champion:1}} {{champion:268}} {{champion:53}} {{champion:51}} {{champion:69}} {{champion:122}} {{champion:36}} {{champion:28}} {{champion:105}} {{champion:150}} {{champion:74}} {{champion:420}} {{champion:427}} {{champion:126}} {{champion:429}} {{champion:30}} {{champion:55}} {{champion:121}} {{champion:64}} {{champion:7}} {{champion:117}} {{champion:90}} {{champion:25}} {{champion:75}} {{champion:20}} {{champion:80}} {{champion:58}} {{champion:107}} {{champion:92}} {{champion:13}} {{champion:35}} {{champion:72}} {{champion:16}} {{champion:50}} {{champion:134}} {{champion:223}} {{champion:17}} {{champion:23}} {{champion:6}} {{champion:67}} {{champion:45}} {{champion:254}} {{champion:8}} {{champion:157}} {{champion:238}} {{champion:115}} {{champion:26}} {{champion:143}} who are all frustrating or annoying to play against, despite having solid and important jobs to be done.
This is where we start running into issues of opinion. On your list there are only 7 champions that I find annoying/frustrating to play against, increasing to 9 if I am the direct opponent of either Nunu or Nasus. And aside from your list the only champions I would add are Gangplank and AP Kog. I have a total of 11 champions that I consider truly annoying, you count up to 49.
abdul569 (EUW)
: Anyone have Yasuo as both their most kills against and most deaths against?
For me its Jhin on both, I don't even play bot lane much anymore.
: plays mundo, builds 6 defensive items, stands in front of team mates, chucks cleavers, takes damage, presses R, am i missing something here? **checks damage dealt to champs, mundo, half of what the mid/adc have** **damage taken, mundo, 3x everyone else** yup, mundos job is to deal damage, for sure. ------------ or are you the losing mundo who chases the vayne trying to damage enemy back liners, loses, and then cries vayne OP.
Comparing Top lane Mundo vs Top lane Darius and I find out that Mundo deals about 1700 more damage than Damage than Darius does on average. Since Darius is known for his damage this seems odd when you are saying that Mundo doesn't deal damage. Let's throw in Lux, the current highest play rate mid laner, she is only about 3000 damage ahead of Mundo out of a total of 25535. This does not seem anywhere close to 'double' his damage. In fact, when you look at every champion you'll find out that not even Karthus mid, who holds the highest damage per game, has double Mundo's damage. All stats were pulled from champion.gg for reference.
Victusify (EUNE)
: Im doing that. But that person wrote: "You shouldn't first time a champion in ranked!" And Flex is still ranked q. So looks like it's not allowed either, but luckily, I don't care. Its not my fault Riot took normal games away from most of the regions.
I used to believe that "You shouldn't first time a champion in ranked!" However without normal drafts I would change the statement to "Don't first time in solo/duo queue!"
: There is a little glitch. True damage must be highlighted with white color. We need clarity.
I was very confused when I first saw the purple text, I always thought it was true damage. Rito fix the text colors.
Peristant (EUW)
I'm fine with people saying that you should be building it against Mundo/Swain/Vlad/Raka, but against champions like Darius or Illaoi you can definitely live without it especially if your team already has a Morellonomicon. Those 2 champs specifically have enough counterplay to their heals (dodge Darius Q and don't be melee with Illaoi) that the healing rarely wins a fight after laning phase.
: I really like the client. BUT LET ME HIDE THE DAMN MOBILE USERS.
I'd love to be able to hide offline users as well
paisy (NA)
: I don't know why supports have such a problem building sightstone
Extremely poor stats for the gold, I believe the lowest in game, that is mandatory for the class with the **least** amount of gold on average. Sure the wards are great and all, but as far as combat stats go, a lot of supports would prefer to invest in something useful. Unless Riot wants to buff its stats, the item needs to be removed to improve the support role. Removing it would also, likely, increase how many ppl play support because it would make full AP support builds better.
Oglaf (EUNE)
: I'm not really _inclined_ as much as I am _forced_. https://4.bp.blogspot.com/-6-BthhL4q38/WBSLcXUUggI/AAAAAAAAXDA/rcy7oPBgnA8jirSofGJ3iGLdFe-Si31QQCLcB/s1600/3.gif But it's fine. Everything is fine.
You aren't forced or anything. It's not like you can be reported for _not_ building it, _right?_
dominusx (EUNE)
: i dont understand why people keep nagging about Raptors. I clear em with ease with pretty much every champ... even with jungle Yasuo i clear em easily on my 1ST clear.
If you don't have at least 2 sources of AoE damage, or 1 extremely low cd ability raptors will damn near kill you. Try clearing this camp with someone like Xin Zhao. Even Kha'Zix will skip this camp for his first few clears.
: I fear that if Morde turns out to be "ok" with a nerfed Rylais Riot won't give him ANY compensation
>I fear that ~~if Morde turns out to be "ok" with a nerfed Rylais~~ Riot won't give him ANY compensation ftfy
: Just curious, why do people HATE building Sight-Stone on Support?
I hate it because 800 gold is quite a lot for supports. Mage supports, both damage and utility, don't really need or want the health that it gives. Tank supports are more okay with it, but I've always hated buying only health as a tank and would much rather spend my gold on an resistance + health item. Personally I want sightstone to be removed, and yellow trinket to receive a small buff to its late game use.
: I dont mind waiting 10 mins instead of 3 if it leads to a better game. I don't think many people do.
I think a lot of people do care about shorter queue times, especially streamers. We few that don't care if we have 10 minute wait times are outnumbered by those that want to be loading into a game within 3.
: You can't stomp noobs with her anymore.
I'd argue she is better than ever at stomping noobs. Her early game is amazing, and unless your opponents know they outscale her they might just give up.
Agamago (NA)
: Leblanc is the worst champion in the game now
She is far from the worst champion in the game, she isn't even the worst mid laner. Just look at Vlad or Azir to realize that at least LeBlanc is strong in one stage of the game.
: ...so are we just going to pretend that Draven doesn't have: 1) AoE hard CC on his E at double the range of Vayne's E which is only single-target 2) A high-damage, global ult 3) An Attack Speed steroid to go with his bonus AD steroid 4) Bonus AD on every attack if he keeps catching his axes, with a higher % Bonus AD than Vayne so even if he only catches 1 axe his attack will deal more damage Draven is hard to play right, but he is very well rewarded if you do play him well. While Draven and Vayne both have 550 range, Vayne has no way to attack you in any way outside of that range while Draven has 2 skills which can - one with 1050 range and an ult which is a global damaging skill. Vayne's trade-off is that she has 0 means of attack outside of her auto-attack range, no real damage skills (E is mostly for utility and is AA range, and her Q, W, and R are auto-attack modifiers), and 0 Attack Speed steroids in her kit. In exchange she has all of her power budget in damage boosts (Bonus AD on a single AA after Q, 3-hit passive on W, Bonus AD on R) that require her to spec heavily into Attack Speed, unlike the average Marksman that has some Attack Speed steroid and only needs 1-2 Attack Speed items and can spec more heavily into AD for higher damage crits. *Vayne gives up high damage abilities like Ezreal's, Varus' and Caitlyn's Qs, Attack Speed steroids like Draven's and Miss Fortune's Ws, wave-clear, poke beyond her auto-attacks (which are only 550 range, unlike Caitlyn and Ashe), big utility/damage ults like Ashe, Draven, Caitlyn, Jinx, Ezreal, Miss Fortune, and Tristana Rs, and obscene Critical Strike damage because she needs more Attack Speed items to make up for her lack of AS steroid and has to give up extra AD items to get them. In exchange, she gets psychotically high single-target damage inside her AA radius with a big Bonus AD steroid on her ult (since she doesn't get a big, splashy, global damage skill or awesome team utility), mobility with a big Bonus AD AA modifier attached, and a passive W that has no active and places all of the power of an entire skill-slot into a 3-hit passive.* ***Yes, Vayne is probably tuned a bit high right now. But trying to pretend that she has an overloaded kit is just silly. She has an overloaded W and R, and she only has those because she does not get awesome on-demand Attack Speed steroids and big global damage/utility skills. Give her something like Ashe's ult arrow or Jinx's ult rocket and you can take some power out of her W for it. Otherwise auto-attacking things to death is literally all Vayne can do.***
> She has an overloaded W and R I would not consider either of those overloaded. An overloaded ability does _too_ many things. Her W is fairly strong sure, but it only offers more single target damage. Her Ult has room for debate, but I would lean towards not being overloaded since it is an ult.
Oglaf (EUNE)
: > [{quoted}](name=WarlockLaw,realm=NA,application-id=3ErqAdtq,discussion-id=zEfEcMwm,comment-id=000300000000000000000000000000000000,timestamp=2016-11-23T00:46:00.444+0000) > > If he drops the boots he goes down to 30% CDR though. Scaling Quints/Blues + {{item:3065}} = 40%.
Oh shit, my bad. I forgot it was 3 Quints not 1. Anyway, if you run both blues and quints then you can run all 9 blue scaling runes, but if you do not you are still wasting 5% cdr.
Eedat (NA)
: Why would I ever start red side as a jungler now?
I don't have any problem clearing red side jungle. As long as you skip raptors you should be fine, and with Red + krugs you hit lvl 3 now allowing for super early ganks.
Oglaf (EUNE)
: > [{quoted}](name=WarlockLaw,realm=NA,application-id=3ErqAdtq,discussion-id=zEfEcMwm,comment-id=0003000000000000000000000000,timestamp=2016-11-23T00:02:34.713+0000) > > Quick check on champion.gg shows Zac taking both Quint and Blue scaling CDR or no CDR runes. Combine the rune page with his build of {{item:3158}} and {{item:3065}} and you have 40% CDR. > > Thanks for proving my point. The thing is, it allows you to eventually replace those CDR boots with better ones - such as {{item:3047}} vs. crazy AD Champions.
If he drops the boots he goes down to 30% CDR though.
Goatfish (NA)
: ***
Yeah it doesn't matter. I noticed this while jungling that after clearing a camp I could cast W for a final stack then cast empowered W to run to the next camp faster.
Oglaf (EUNE)
: > [{quoted}](name=WarlockLaw,realm=NA,application-id=3ErqAdtq,discussion-id=zEfEcMwm,comment-id=00030000000000000000,timestamp=2016-11-22T12:42:37.443+0000) > > Except nothing in the game gives you the difference of 5%. The only champions that it's worth running CDR runes on want 40% (or 45%), so you may as well use those other rune slots for something else. There is no point to running any number of CDR runes than 10% @lvl18 {{champion:154}} disagrees.
Quick check on champion.gg shows Zac taking both Quint and Blue scaling CDR or no CDR runes. Combine the rune page with his build of {{item:3158}} and {{item:3065}} and you have 40% CDR. Thanks for proving my point.
Goatfish (NA)
: ***
You don't have to hit the spells, just cast them
: Yeah right, you can now totally enter combat with full ferocity stacks at any point in the game. totally legit.
You do realize jumping out of a bush (or ult jump) gives you a stack. Then cast each spell for another 3, congrats you have 4 stacks and can cast your empowered spell now. He also doesn't even have to hit his abilities for a stack, so who cares if they flash dodge some of it.
Oglaf (EUNE)
: > [{quoted}](name=ThePikol,realm=EUNE,application-id=3ErqAdtq,discussion-id=zEfEcMwm,comment-id=000300000000,timestamp=2016-11-22T12:34:45.571+0000) > > It's a lot. That means you need 1 item less with cdr to reach max in build and can focus on other stats. No, it is a waste of your rune slots. If your goal is lvl18 you should just go full scaling.
Except nothing in the game gives you the difference of 5%. The only champions that it's worth running CDR runes on want 40% (or 45%), so you may as well use those other rune slots for something else. There is no point to running any number of CDR runes than 10% @lvl18
: Why does Rito hate AP Koggles? QQ
AP Kog is awful to play against and they probably realize it. Either you have somebody that can dive and kill him easily, or he pokes your entire team off of every objective. As for where his AP build is currently, those few players that do play AP Kog have been rocking a 54% winrate since they partially reverted the marksman update Kog changes. With that high of a winrate on his mid lane, they can't really do a whole lot to adc Kog who has been dealing with a 46% winrate for an extra patch longer.
unsane (EUW)
: their AD ratios are low and most of her damage comes as % of targets health, which can be better increased via penetration. the reason razor/runaan's is core as it increases her damage with her in-built %/shred and is increased ten fold with armour pen, which is why you can demolish any tank in the game (with armour pen, pre patch) faster than anything barring vayne and of course squishes are one shot. by one shot i mean her E > AA, Q to cancel animation > insta E proc combo. So Warrior + Bork + LW and your Armor Pen reds gives her very solid dps. personally i find Razor > Runaan's > cleaver > BotrK > LW/Mortal (depending on team) most effective, though Warrior is effectively better. BotrK compliments her % dmg.
I realize that their AD ratios are underwhelming, but if you care about tank busting Black Cleaver and Last Whisper were still better for that then trying to stack armor pen after your first 2 items and boots. The only armor pen item I recall ever building on Kindred was Maw, I never built Youmuu's or Duskblade. The lethality changes also made sure that lethality isn't great for killing tanks, so unless you want her to be an assassin they shouldn't get in built synergy with it. I'm entirely positive that the armor pen/lethality changes weren't nearly as impactful as the Fervor of Battle or general jungle changes were.
unsane (EUW)
: the main problem comes form APen removal as They scaled best with the stat and snowballed from that + AS, with lethality now in place it's reduced Kindred's effectiveness, if you ask me give her some bonus Lethality scaling early so she can still be the champ she wa initially designed to be, that or just change her scaling and stats completely as a champion in herself she's fine imho. edit: perhaps give her E a lethality scaling effect/option on proc or something that may also work.
I never built any armor pen on them, and from my memory their core build was always Bloodrazor (formerly Devour) into Runaan's. Neither of those have armor pen on them, and the most frequent armor pen item I've seen on them is Black Cleaver, which wasn't changed. Their biggest hit was the fervor change. They used to stack a lot of attack speed and hit 3 people at once with its onhit damage. Now that it's bonus AD, they deals less damage than before. Coupled with that, the jungle changes did not favor them too much since they can't take raptors easily on their first clear without dying, and their first mark is sometimes on the enemy raptors. They also relied on the Krugs smite buff for early clears because they has no sustain in their kit.
khorney (NA)
: not saying it doesnt, old renagr, triforce ie rapid fire cannon and q 2 times boom u dead b
Current Rengar full AD Q > empowered Q kills everyone in front of him that didn't build full tank
khorney (NA)
: look at his old q then talk. not to mention u could double q becuase of stacks ..... wtf are u smoking. 150 base plus 150% ad.... compared to what now no where nearly as strong .... lol
150 + 150% AD vs 240 + 140% bonus AD. Considering new Rengar has significantly higher AD totals I'd wager the new Q deals more damage most of the time as long as you hit both damage procs. His new empowered Q deals 120-392 + 240% bonus AD on each hit. Then you start to consider that his new Q can hit multiple champions and suddenly Rengar's new Q allows him to work in teamfights well too.
: An important jungle change I do not agree with at all
I don't understand why we need more incentives to clear Krugs over Raptors. Right now I ignore Raptors on most champions until after I finish my jungle item. Raptors deal way too much damage to be worthwhile before then, especially without solid AoE clear.
: > [{quoted}](name=WarlockLaw,realm=NA,application-id=3ErqAdtq,discussion-id=7whUzdxZ,comment-id=000200000001,timestamp=2016-11-20T17:32:47.773+0000) > > You say indisputable, but I use chamion.gg and her overall winrate has gone up since the last patch (48.14% on 6.21 vs 48.94% now). To me this looks like she was buffed, at the very least buffed for high level play. > > > Now this is entirely anecdotal, but I have done far better on this version of LeBlanc than her previous version. I'm better at her now than when she had a silence. I feel that the issue most people are having is her changed playstyle. LeBlanc is no longer about insta-deleting her target. She has to mark her target with her passive before going in for the kill, and her best ability later on is her tether. Yes, I agree with you about doing better on her - for the first 30 minutes, she is fun, she is strong, and she can do a lot to affect the game. However, the winrate you quoted counts where the VAST majority of wins with her are the enemy FF'ing at 20 because they don't understand how her kit works. If you don't count all the FF20 wins, she is a much weaker champion than she was. Undisputably. And in a ranked or competitive environment, I guarantee games won't end at 25 minutes once people actually bother to read the patch notes and do some research. https://s13.postimg.org/4aotk5m1z/lbwins.png Her overall winrate is skewed because of her high winrate before 25 minutes. If you don't know how the champion works, you're going to see her snowball and get very fed in the early game, but you won't have the knowledge that she's less than useless later. As time goes on, and people realize how weak she is late game, I can all but guarantee that her winrate will plummet as people realize if they don't FF20 it's basically a free win as the game slowly becomes 4v5 for LB's team. Even beyond this, half of her kit is broken - her clones are completely worthless, and her RR has the worst AI in the entire game. It doesn't fill its intended purpose as a decoy since nobody is fooled by it. It works as a skillshot blocker and Cait Ult interceptor, and trying to use it to actually deceive someone will just bring frustration as it decides to dance in a circle rather than run towards the champion 5 feet away.
I haven't had any of the mid/late game issues she is supposed to have. Most of my games I'm comfortably far enough ahead to end a game before the adc can kill me in 1.5 seconds. I also think that late game she can do a decent job of peeling tanks/juggernauts/divers off of your carry with 2 snares and a significant damage (assuming Void Staff). Against other fed champions she doesn't do too great for the most part, but if they aren't focusing you or you can outplay/outskirmish them she can still kill most champions with similar gold that have skillshots or are melee. As for her RR, I really only use it when I roam during laning phase. I'll send my clone to one side lane, and go to the other. Outside of that I only use it as a blue trinket or to attempt to burn long cooldowns.
: > [{quoted}](name=Chairman Rock,realm=NA,application-id=3ErqAdtq,discussion-id=7whUzdxZ,comment-id=0002,timestamp=2016-11-20T16:53:20.482+0000) > > https://www.reddit.com/r/LeBlancMains/comments/5dwfnu/i_actually_like_the_rework/ > > https://www.youtube.com/watch?v=yYVaSZ0SKmw He cuts the video off before dying repeatedly to Fizz. He streamed that game in the video and right after he cuts it off, he loses all ability to do anything in the game. There was a long reddit thread about this particular game and Bjergsen not being 100% truthful. There was a link posted to the full replay which tells a very different story than Bjerg does. The winrate statistic is an undisputable fact. Her being nerfed is an undisputable fact. The massive majority of LB players who despise the rework is an undisputable fact. Even in the reddit thread you posted, there are people who say that LB sucks and they're unhappy with the rework. That was a controversial topic you posted and doesn't really help your argument because in the comments, people argue with the topic creator and the people saying the rework sucks have more karma points than the original poster. You can find framented evidence here and there to the contrary if you dig deep, similar to evidence of Bigfoot existing and aliens being responsible for 9/11, but if you live in the real world, the overwhelming majority is that people don't like it and she is significantly weaker. At the very least, she is a completely different champion with a totally different playstyle that is overshadowed by every single other champion in her role now. Every single APC and ADC can delete LB with ease if she even tries to fight them past laning phase. Every fight LB enters after this point has to be a 2v1 or she will automatically lose. How is that healthy or fun gameplay for anyone but ADC mains?
>The winrate statistic is an undisputable fact. Her being nerfed is an undisputable fact. You say indisputable, but I use chamion.gg and her overall winrate has gone up since the last patch (48.14% on 6.21 vs 48.94% now). To me this looks like she was buffed, at the very least buffed for high level play. Now this is entirely anecdotal, but I have done far better on this version of LeBlanc than her previous version. I'm better at her now than when she had a silence. I feel that the issue most people are having is her changed playstyle. LeBlanc is no longer about insta-deleting her target. She has to mark her target with her passive before going in for the kill, and her best ability later on is her tether.
: AP ekko was always better than tank ekko. It was just harder so people took the easy route.
AP Ekko used to be largely unsafe and hard to start snowballing with. Conversely tank Ekko was easy to make a comeback with, and hard to deal with while ahead.
: Bring back Sword of the Divine
Idk why they gave Mejai's a better build and also removed Sword of the Occult. Imo either both should be in the game, or both deleted.
: buffing and nerfing other items because of her could cause more problems in the long run. Just wanted to point that out, but otherwise good post.
{{item:3153}} is weak on almost any champion that would want it. A lot of the champions that used to build it have ditched it for better items. 1. {{champion:67}} with her new(ish) crit build. 2. {{champion:24}} has ditched it for {{item:3146}} 3. {{champion:10}} builds everything else over it, even in her jungle build where {{item:3115}} isn't optimal. 4. {{champion:96}} is better mid than adc, and is near the bottom of the barrel as far as adcs go. 5. {{champion:429}} is literally the bottom of the barrel as far as adcs go. 6. {{champion:102}} has dropped it in favor of {{item:1419}} + {{item:3748}} 7. {{champion:266}} literally who? I think the item stands to be buffed (or removed).
: Now that shyvana will scale with dragons can we. . .
At that rate can {{champion:63}} get an extra Ult bounce for every fire drag? And {{champion:163}} can get extra rocks on her Q with earth drags. And {{champion:40}} gets even more movement speed for wind drag.
: Will We See Kled in Professional Play this Year?
I feel Kled is too easily punished and shut down for competitive scenes to want. If he gets dismounted by a jungler/gank he may as well back because he lost all of his dueling power. Repeat this a few times and Kled is so far behind in gold that he won't be a good tank or deal any damage.
: Rengar, zed, Fiora, vayne, renekton, Yasuo and more have all had problems now or in the past.
That is more so a list of champs the community has hated, but Riot has not done a lot to hit them. The champions that have caused similar headaches for Riot are Olaf, Evelyn, Azir, and Kalista.
Penns (EUW)
: 1. How does that matter? 2. Yeah lets just build mr first-second item as carry for the top laner. 3. They get in your face and probably die after. And even if not, they still have to get in your face and have actual counterplay unlike Teemo shrooms. 4. Implying shrooms are 100% of his power and he cant beat most top laners without hitting 1 shroom.
1. Teemo only wins out against **melee** top laners. Anyone with range can fuck him over fairly easily. 2. Even melee champs can beat him if they have strong burst in their abilities or can otherwise ignore his blind. 3. Tanks can survive his lane easily if they don't feed him before they get {{item:3211}} 4. Teemo is super vulnerable to jg ganks without his shrooms blocking river/tri. Honestly if Teemo wins his lane these days it's because top lane doesn't know how to play safe/build mr **AND** jungle doesn't know how to gank.
: You're all complaining about vayne and lee, and you can't see the bigger issue
Unlike you, I actually prefer these long, drawn out fights, even on burst oriented champions. I have always prefered tank meta over basically anything else (late game being the sole exception). While I realize that CotC and Redemption will be nerfed soon, I'd prefer if we could just sit in tank meta for a few months. Vayne however is definitely too strong, while she doesn't need to be nerfed entirely out of the meta since she is good vs tanks. Right now she is way too good at bursting squishies before they can react. I think she could use a minor tweak to her Q damage and maybe her Ult cd to weaken her physical damage without hitting her true damage.
: Can we please disable Talon until he's hotfixed?
I've found the opposite to be true. His damage is fairly unreliable due to the long delay on his W and the somewhat short duration of his Ult. In my experience it's a lot harder to actually delete somebody, especially when their team can shoot off AoE peel spells as you ult. Based on the games I've played, Kat seems like the only broken one from this update, with a few other strong and the rest side-graded or weak.
> Learn how to play against assassins >Ban these champs instead Why can't you learn how to play against those champs? Vayne is he only one you listed that has very little counterplay in soloq. Everyone else can be dealt with.
: > [{quoted}](name=regaline,realm=NA,application-id=3ErqAdtq,discussion-id=5bEQk2QJ,comment-id=0000,timestamp=2016-11-17T01:45:33.340+0000) > > rushing armor isn't good against him because he'll just steal it from you once he gets ult. you want to get arm pen first So should I just build raw AD ? I mean her damage isn't exactly consitant but I've seen a pro player build nthing but AD on her and it worked
Its more due to that specific matchup. Personally I don't think {{item:3025}} is good on Illaoi in most games because I believe Illaoi _needs_ {{item:3065}} and {{item:3071}}, but that is beside the point. Since Trundle steals your resistances with his Ult, rushing a bunch of armor (and no health) against him leaves you fairly squishy. If you're winning that lane Black Cleaver is probably your best bet. Otherwise I'd suggest something like Sunfire Cape.
: Should turrets do more damage? Poll included
I'd like to see 2 things done with towers. First I'd like them to do more damage in the early game, late game dives are fine but early game it should take more than just 1 champ and a minion wave. Second I'd like them to make it so that if a champion is targeted by a turret, then the turret is guaranteed 1 shot at them. This is to help those that are forced under tower early so that they can farm more safely without getting harassed.
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