: Spellthief's on Rakan
Coin is better for solo queue. I will only take spellthiefs on certain matchups against supports, mainly {{champion:267}} {{champion:16}} {{champion:26}} {{champion:117}} {{champion:201}} {{champion:223}} {{champion:12}} {{champion:89}} OR if I am being paired with {{champion:498}} . In these matchups you can easily kill them with the extra damage, or they are melee users that open themselves up for stacks quite often when using targon's . Against Ali and Leona you need Spellthiefs imo because you need to take advantage of their level 1 weakness. Taking it is a huge risk though, because Rakan's poke is garbo and outclassed by basically any other poke support. Normally what I do is wait for the above supports to use their spells to use charges, then go in with W, auto and q, then leave. If you mess up or get behind early, you are not going to complete the quest for quite a while. Which is why in most cases I take coin. Taking coin is never really a bad thing, but taking spellthiefs can be, so in solo q I just pick coin 90% of the time.
: 5v5 as Support: "Gamble on good allies or Play Mages."
I agree with you, at least in the ELO I am in. My scores and warding are fine for the most part (I think I need to buy control wards more often) but as a support main in mid-high silver I rely way too much on teammates to win the game. I constantly get teammates who have less than 10 ward score at 20 minutes into the game and when the opposing team usually has 2 or 3 duskblades it can be hard to keep vision alone. One of the biggest problems and frustrations for me is the inability to push lanes as a support. Now that banner is gone, I can't go to a side lane and push after my team wins a teamfight and they either decide to chase the straggler all the way to the fountain or just recall for no reason. It is extremely awkward to clear lanes as a support without banner, so you need your teammates to push to get objectives and pressure. It is not uncommon for me to have a perfect KDA , more than 50% KP and still lose the game.
: I find rakan to be frankly ridiculous
I'll give you some tips as a frequent Rakan player: Unlike any other dash in the game (afaik) , Roots will stop Rakan from completing his W. Not only will he be cut short, but the knock up won't happen. This means if he using the max distance of W, you have he most opportunity to stop it. BUT, if he gets to the location, the knock up will happen regardless of CC. This means I find it annoying to play against {{champion:99}} {{champion:143}} , both popular supports nowadays because if they see me get close, they can easily root me. I cannot even abuse the cooldown of this and try later because the W CD is like 15 seconds, while Lux and Zyra CDs are around 10. Rakan also has hard counters. These are the most annoying champs to play against as Rakan: {{champion:25}} {{champion:62}} {{champion:45}} {{champion:119}} {{champion:12}} {{champion:78}} {{champion:133}} {{champion:69}} {{champion:35}} {{champion:117}} {{champion:81}} {{champion:25}}{{champion:236}} {{champion:51}} {{champion:9}} {{champion:67}} among others that I am probably forgetting. All of these champs have some way of grounding Rakan, have a dash that they can use to avoid the W, or have an easy way to interrupting the dash. This Ult + W + E has really good synergy, yes. But, I will tell you that after Rakan does that combo, he doesn't do anything else. On the average engage, I get two, maybe three people in the ult + W combo. That is pretty good, but there are 2 or 3 others on the team. So, I have a choice: do I try to tap the other champions, who are clearly scattering when they see the combo, or do I go back to my team with E? The problem with continuing is that I'm most likely being focused from being literally in the middle of the enemy team, so I may not survive tagging the other two. BUT, if I go back to the team, my contribution ends because I have no ult, my W is on CD for another 7 secs (by that time, the fight is done) and all I have left is my q which does not do much damage. As a Rakan player, I ult in, E out, and hope the team does something. If not, I'm dead. In lane, Rakan is actually not that tanky. He has a shield with a CD of 40-30 seconds in lane which is long. His base HP is also very, very low. Lower than other supports like {{champion:432}} {{champion:16}} {{champion:25}} etc. abuse this. Are the PBE nerfs justified? Sure. But here are some tips to help you out if you are frustrated.
Rioter Comments
Bârd (NA)
: 490 healing from Redemption. +10% healing from the redemption passive. +10% healing from windspeakers +20% healing from Mikaels +10% healing from ardent censer +8% healing from runic armor +25% healing from spirit visage So, if it is coming from a support spec'd for healing, it will heal all level 18 allies in the circle for **735**. Tanks will be healed for 897 if they have SV and RA. But wait, the support still has 1-2 more item slots! If they pick up an Athenes, one lucky person in the circle will get healed for an extra 250 (333 if they are a tank with SV and RA). A low HP Olaf could activate W too, making him heal for 1142. Oh, and we haven't even gotten into Locket shielding these guys for another 665 health!
Mikaels, Ardent, and Redemption all share a unique passive, they don't stack like that, also SV/RA doesn't increase outgoing healing, only incoming healing
Oglaf (EUNE)
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=s3v0FJBX,comment-id=0013,timestamp=2016-12-19T21:43:26.672+0000) > > It's not mandatory at all. I haven't build it in a long while and I still have a 8.6 KDA ratio with almost 70% win rate with Zilean support. > > The fact of the matter is that the active is good, but the stats are kinda useless. HP regen is garbo on your typical healer supports, mana regen is better provided in other items (or rather, Talisman and FFQ) CDR is HARDLY unique, and the health isn't as good as AP on supports like Sona, Karma, and Soraka. The active alone is worth it. It is on Champion Ultimate-levels of powerful.
It has very little combat use. The delay makes it extremely hard to use in a teamfight when people are jumping around all over the place. I've only found it useful in concentrated areas (baron/dragon fight) but that is it. It is handy when rotating objectives when low or to get an extra top of when sieging. Did you know that {{item:3190}} shields for more than Redemption heals and is INSTANT (quite a bit more actually - goes up to 665 dmg)? With a shorter CD? It is far more effective in teamfights.
Dasdi96 (NA)
: Redemption is now becoming mandatory on supports.
It's not mandatory at all. I haven't build it in a long while and I still have a 8.6 KDA ratio with almost 70% win rate with Zilean support. The fact of the matter is that the active is good, but the stats are kinda useless. HP regen is garbo on your typical healer supports, mana regen is better provided in other items (or rather, Talisman and FFQ) CDR is HARDLY unique, and the health isn't as good as AP on supports like Sona, Karma, and Soraka.
: > [{quoted}](name=BladeSteel,realm=NA,application-id=3ErqAdtq,discussion-id=s38AcdLq,comment-id=0002,timestamp=2016-04-12T01:22:58.283+0000) > > Because late game zileans ult is on a 30 sec cooldown No it wasn't. It is NOW because of the change. Back then it has like a 3 minute CD to compensate for his W. Read the post.
As someone who plays Zilean often, the CD of his Ult didn't really change. Before the update, if you pressed W off cooldown late game you got it back in about 30 seconds more or less. They just changed it so you didn't have to spam W constantly to have a good uptime ult. But, your post misses one thing, and that is Ezreal needs a target to lower his Ult Cooldown, Zilean did not, which is why they have it as is (I'm assuming)
: uhhh, what? Rejuvination on ALLIES is not a self-heal Rejuvination on SELF IS so of course it gets reduced on herself, but on allies it's full strength.
I'm going by Shen's old Q, Vorpal Blade. He could give an ally the self healing buff that Shen got. That buff was reduced by GW, so there is no reason why this shouldn't.
: Actually it isn't, the HoT is considered a buff granted by Soraka, not a self heal, so it's not reduced by GW. Next, it doesn't matter how low the base damage/ap ratio is, it's super spammy and does full damage against all targets in the AoE.
Yes it is, Rejuvenation is a buff that grants self healing. Soraka will have decreased healing if she has GW on her, all she is doing is giving that same buff of self healing to someone else. It should be effected. Even with the spam nature of it, 800 range is not a lot. Longer range mages will take advantage of her and she will need to play footsies (which she will likely lose because she has no hard CC and less damage) against mid range mages like Zyra, Ahri, Veig, etc.
: Where are you going to play the New Soraka?
Even though Q has a low cost, it still doesn't have that great a base damage, and the AP ratio is pretty garbage. She is also outranged by many other mages, which she will have a hard time landing a Starcall on. Also, remember that the 310 + 110%AP heal is misleading because the heal over time doesn't stack with every cast of W, and the heal over time is reduced by GW and ignite. Still, people will try it and it would probably work, but she lacks hard CC and damage, so you'll need to pick up slack elsewhere.
: What are these PBE Soraka Changes?
The main point is to take power out of her W and place it in other aspects of her kit. Right now, Soraka's Q is literally useless because everything in her power budget is her W. They need to actually make Starcall a skill worth using, which is what this is aiming to do. For those freaking out about the updated heal value that goes to 110% AP, its misleading because it is heal over time and not instant, does not stack or refresh with multiple heals, and is also reduced by ignite / GW
Rock MD (NA)
: AP feels so bad this season.
Doesn't feel bad to me, I always feel impactful when I play Zilean or Karthus, even against some AD champs. Ziggs is pretty strong - he has gotten a lot of buffs lately and armguard just got a buff too. Morgana is a good safe pick too, especially against Yas (when I don't want to pick Karthus). {{summoner:21}} is really good right now, I use it against AP and AD mids all the time. Blocks Zed's Ult, ignite, the new AD assassin item, Yas Ult, helps you survive against AP Ultimates... I don't know, when I pick an AP champ I don't think to myself "screw this, I'll just go AD because they are better."
: Can Soraka's Alignment restore mana instead of granting movement? @Riot, @Meddler, @ricklessabandon
The movespeed is much better in my opinion. 60 mana + 20% of AP over 3/5 seconds isn't a lot. First of all, it is useless with any manaless champion. All ADCs that would like the mana are gonna build ER, and in lane the rank 1 amount is less than the amount of 1 ADC spell. The ADCS aren't going to give up ER if they need it because they aren't going to get the mana immediately and they need to depend on you to do so. Any mage is gonna have RoA, Morello, Grail, of FQC for their regen. The problem with the mana return is that you need to cast W to give it over to someone. W at rank 5 is 60 mana alone, so you would only really be transferring 20% of your AP in mana over 3 or 5 seconds, which is 4%/7% of your AP mana per second...not a lot. Think of it this way - you need to spend 120 mana (1 Starcall, 1 Heal) to give 60 + 20% AP mana to someone else. It did cover the cost of Starcall itself, but it didn't stack. So you would only get one free Starcall every 5 seconds if you didn't heal anyone, very situation. The movespeed however, allows Soraka and her teammates to position well and gives Soraka a tool to get in and out of Starcall range. It is a good incentive to use Qs.
Illiad (NA)
: the mana return woulda been unique though, i saw the value sky rocket even though it had such low scaling
The problem with the mana return is that you need to cast W to give it over to someone. W at rank 5 is 60 mana alone, so you would only really be transferring 20% of your AP in mana over 3 or 5 seconds, which is 4%/7% of your AP mana per second...not a lot. It did cover the cost of Starcall itself, but it didn't stack. So you would only get one free Starcall every 5 seconds if you didn't heal anyone.
Bârd (NA)
: The Soraka changes
This is a much better change imo , The move speed is a good incentive for Soraka to use Qs. But above all, the nonsense of "you can't self heal if you want to heal anyone" is gone, and that was my main complaint. Still want some sort of reward for hitting more than one champ, but this is going in the right direction.
: Warmaka: Ignoring what Soraka is balanced around with Warmogs
You don't even need all those items. Grab scaling health seals, health Quints, and by level 9 you just need {{item:3083}} {{item:2045}} {{item:3067}} {{item:2138}} by level 10 you can drop the kindlegem entirely. Grab scaling CDR blues to make up for losing CDR in the buildpath and it isn't as expensive as people make it out to be.
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=uYsE2t0t,comment-id=0005000000010000,timestamp=2016-02-10T16:19:51.319+0000) > > I guess it it preference, but I would personally never buy spelltheif on Soraka as long as coin has sustain. Soraka is either outranged or trades terribly with Lulu, Zyra, Zilean, Nami, Brand, Annie and Sona. Spelltheif and coin actually have nearly the same gold income, assuming you are using the charges of spellthief well. But, Frostfang has a lot more gold potential than Nomad's. > > Warmog's kind of is a "win more" item, but people are very commited to it. With scaling health seals and health quints, you need level 9 with Warmog's, a kindlegem, ruby sightstone, and elixir of iron to get 3000 HP, and the cost only goes down with levels. With level 10 you can skip the kindlegem. If you specialized yourself, it isn't very hard to get it. My problem with it is that playing her is very awkward until you get 3000HP. But it is VERY strong if you can get it, which is why it is a problem. so... you need to have a very specific rune page and get an early elixir which is just temporary HP so you are wasting TONS of gold just to get 3k HP... sorry but how is she getting all that gold? Warmogs + Ruby Sightstone + boots + gold item is not a cheap build... you are talking 3 completed items plus boots plus elixirs along with a component item... just to get 3k HP and that's with a very specialized rune page. Sorry but there is no issue here. You are letting her scale and get all the items she wants. All i see here is someone who cannot accept that champions scale if you give them time. She is not going to be anywhere near lvl 9 by the time she gets that many items unless she got fed beyond belief and by that point you are going to lose anyways more than likely. For a support to get that many items they would be close to lvl 13~14 maybe 12.
You aren't sacrificing anything with the rune page really. Armor reds give only 1 less armour than armour yellow total, so it isn't a big deal. Soraka doesn't use Magic Pen or Hybrid pen that well anyway. You can get your CDR through scaling blues, so you aren't missing out on much except for maybe some early MR which isn't always needed. The gold isn't wasted when you get to 3000 Health, because it takes you 3 seconds to regen enough for a single heal. This is a lot of healing, and if she hides way in the back of her team it is very hard, almost impossible to get to her to disable it if you are melee without a long ranged ability. I think scaling is no excuse for lacking counterplay - "You should have stopped me 15 minutes ago" is not counterplay. Champions have a right to be powerful at different stages of the game, but their counterplay isn't changing and their risk-reward pattern isn't changing, and they still have their opportunity costs. Soraka getting Warmog's changes her risk-reward pattern a lot. For example, when Jayce is really good early game and hits his powerspike, he still has a opportunity cost with his gate. He needs to pick between escaping or getting better Q poke. No matter what stage he is in, he needs to make this choice. Soraka with Warmog's does not need to put herself at risk to Q, which eliminates her weakness. This is a lot more than "scaling" As far as cost requirements, I hit the amount needed for basically everything. In my match history, I played a game as Support Morgana that was just a bad game all around (ended up 0/5/4) and I still had enough gold to get the set up had I been playing Soraka. In fact, there was only one game as Sona where I would not have gotten enough money, and I still got somewhat close to the amount. It really isn't that hard.
: Exactly, having her ult not effect herself anymore is a step in the wrong direction and lacks clarity. Why in the world should a champion's ult not work on themselves if it's a heal? It was one of the things they liked the most when reworking here and it isn't inherently imbalanced. There are more meaningful ways to change her.
Well, considering she can't heal herself with W, and she already has a self healing tool that is not her Ult, it wouldn't be a stretch. I mean, Heimerdinger's passive doesn't increase his own health regeneration but it does increase his allies'. Leona doesn't directly benefit from her own passive, etc. They liked it when they were reworking her because Windspeaker's and the self-healing mastery were not a thing, and Wish had the ability to remove GW. The mastery changes give her an absurd amount of healing from her Ult when under 40%.
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=uYsE2t0t,comment-id=00050000,timestamp=2016-02-10T00:03:14.086+0000) > > I'm not sure what Sorakas you are playing against, but Talisman is the second most common item on Soraka (1 is sightstone) . Soraka build Warmog's about 15% of the time( on SR), and it has a 60% winrate, so the presence is there. > > Nerfing windspeaker's is just an option, I feel like it wouldn't impact a lot of supports who take it, but leave it alone if you want. It would definitely tune down lane Soraka though. Ultimately, the alignment changes are not good. That is my main point. I offered some ways that she can be brought in line. > > GW can be reduced on ally heal. It was 50%, which is high. It could be brought down to 35% or 30 for outside healing. But, this is just wishful thinking. I know it isn't going to happen. sorry to say this but no. She might build Talisman but that doesn't stop her from starting on the spellthief line and then selling it later for Talisman. You get so much more gold from spellthief that selling it for Talisman isn't that big of an issue. You also seem to be forgetting that you need 3000 HP for warmogs to be of any use... how many supports will have enough gold to build Warmogs and reach 3k HP in the same game? you need to more than just Warmogs and Sightstone for that to happen (unless you want to wait until really late into the game) How is nerfing windspeaker going to do anything for soraka? she will still have the huge heals, just not be able to add resistances which she really doesn't give a damn about. It will hurt every single other support that heals more than it will ever hurt that Soraka that just presses W once in lane and heals most of what his ally lost in the trade... and she still is able to heal more often than any other support! It's not going to happen because it will hurt every single other support as well, why bother adding something back when you can just nerf how much Soraka heals herself? you affect her without hurting any other supports. Why should a whole bunch of supports suffer because of one? I cringe every time i see this type of thing being suggested by anyone "X champion is strong with Y item so nerf Y item! but what about those others who build said item? screw them just don't nerf X plox!"
I guess it it preference, but I would personally never buy spelltheif on Soraka as long as coin has sustain. Soraka is either outranged or trades terribly with Lulu, Zyra, Zilean, Nami, Brand, Annie and Sona. Spelltheif and coin actually have nearly the same gold income, assuming you are using the charges of spellthief well. But, Frostfang has a lot more gold potential than Nomad's. Warmog's kind of is a "win more" item, but people are very commited to it. With scaling health seals and health quints, you need level 9 with Warmog's, a kindlegem, ruby sightstone, and elixir of iron to get 3000 HP, and the cost only goes down with levels. With level 10 you can skip the kindlegem. If you specialized yourself, it isn't very hard to get it. My problem with it is that playing her is very awkward until you get 3000HP. But it is VERY strong if you can get it, which is why it is a problem.
Krinu (NA)
: AD carries will simply ignore her E and keep shooting, or sidestep and keep shooting. The long delay on the Q landing means that scoring any kind center hit for the slow requires them to be playing over a tin can from Australia... and even if they *do* get hit, ADC projectiles are faster than the heal trail from Starcall. AD assassins typically don't need to walk up to her in order to kill her, because their kit gives them close-range engage. If you manage to Q before you're burst to death, you can sometimes benefit from the heal, but more typically they just blow you up and you die. Your E doesn't do a whole lot, because while they do have abilities, the fallback of "hit them with the knife" works quite well on Soraka's typically weak armor values. AP assassins are a mixed bag because it depends on their kit. LeBlanc, Fizz, and the like laugh at Equinox. Starcall, too, for that matter. Other characters - ones that need to all-in and are heavily ability dependent - can be self-peeled. Diana, for example, will charge at you... and then stand around looking silly because none of her followup abilities work in Equinox. This lets you get the root on Equinox off and the heal from Starcall, which hopefully gives you the chance to goat-waddle to the backline. So, yes, she can self-peel some kinds of enemies, but she's still incredibly weak to hard dives.
I'm mostly talking about Assassins and maybe long range mages, since those are the ones that are looking to kill Soraka if she is caught out or in a teamfight. If an ADC is hitting Soraka it means you are in a bad position or are losing the fight so hard that you aren't gonna win anyway. I think we mostly agree that E and Q can be useful. LB is actually annoyed by E since you can place it right on her dash pad before she arrives and she can't follow up with her Q or chain. Zed can't ult you safely when you have E up. Lee Sin can't kick you into his team. Its pretty good against Talon too, because a lot of his dmg comes from his rake and his Ult, and it can prevent his Q if he doesn't activate it before he gets to you. E can buy you some time against these folks so that your team can react. But, She should be vulnerable ultimately, and what she shouldn't be able to do is survive a Lux Combo of Q-R-E alone without building BV or something. Her E and Q will save her if she times it right and uses it well, but she should not go from 40-90 % Ekko style.
: The difference being Janna is more effective at saving high priority targets than Soraka, her lack of mobility and CC is the reason she has those heals after the rework. It would help if you also played her before she was reworked as well, then you would see how she was able to function with her ult rather than trying to gimp her healing capacity by not letting her ult herself as some sort of heavy handed justification to allow her W to function the way it is now.
This is all arguable. Yeah, Janna is probably more useful against some champs, but Soraka is better against some others. Like, Janna is gonna do better at keeping an ADC alive vs a Garen. Soraka is gonna do a lot better against a Lux though. I did also play Soraka before she was reworked, she had more power in her Q and E then, but now it's all focused in her W. Old Soraka was fine with Ult healing herself because she had a different gameplay pattern.
Krinu (NA)
: Whether or not it was intended, Soraka is very much a second carry - with the caveat that instead of murdering your team if she gets fed, she prevents your team from murdering hers. Most carries have some part of their kit that lets them stop a dive on them. Those tools can be mobility (like Lucian's dash), a root of some kind (like Jinx's chompers or Jhin's line attack), or even something more direct (like Kayle's intervention). Oftentimes, these tools serve double duty, and by using it to escape you give up the chance to turn around and use it to engage. Soraka is no different here. Neither her Q nor her E really work as a "save me" button, and she obviously can't use her W on herself. That leaves her ult, plus the standard summoner spell toolkit. Fortunately for us, there's already a carry in the game that doesn't have a reliable self-peel - and he's not very popular and not very successful, because he gets dived and folds like a wet tissue paper. Isn't that right, {{champion:96}}?
> [{quoted}](name=Krinu,realm=NA,application-id=3ErqAdtq,discussion-id=uYsE2t0t,comment-id=000400000000000000000000000000010001,timestamp=2016-02-10T04:35:17.588+0000) >Neither her Q nor her E really work as a "save me" button Can you elaborate why? Hitting Q keeps Soraka from dying (literally), possibly slows anyone who is close to her, and E can certainly be used as self peel, especially against Assassins and ability centered champions. Are they the best options? No, because it isn't a dash, but they definitely provide enough survivability that is fair to the point that it is easy to kill Soraka but the Soraka player isn't completely helpless if she gets caught out.
: Hard CC and properly timed burst work just as well. For some reason people don't switch targets and tunnel one person. Her Q also only slows in a tiny circle in the center of her starcall while Jinx can just hit them with Q before they get close or throw the traps under her feet etc. She also has more than enough damage to deal with targets that aren't tanks when played right unlike Soraka. 500 damage auto crits do a lot more than burst healing yourself once when several carries are trying to blow you up. Not to mention the silence isn't always applied to targets if they started casting before it was placed and in some cases it doesn't refresh in time to silence targets within it. She also doesn't have the benefit of lifesteal and falls off hard late game. Soraka shouldn't be a free lunchbox to whoever dives under the tower either because tower dives are supposed to be risky. Janna's ult can do the same thing with better utility than Soraka that can start and end team fights, should she only be able to use the healing portion on her allies? No because after everything has been used she has nothing left just like Soraka, their ult CDs are high in comparison to champions like Blitzcrank to compensate. Not to mention this season seems to favor smaller skirmishes rather than head to head team fights every match, which makes her even easier to deal with given she spends 10% max HP for each heal unlike other supports.
Amumu's Ult doesn't stun.... Yes, her Q slow is unreliable, but it is good if you pull it off and it is easier to land if people are on top of you. Soraka can throw her E down on herself just like Jinx can throw her traps down, and they take longer to actually do something. So while the Talon or whatever goes in on you, You can just Ult yourself while he is mid combo and the ADC / APC just blow him up? How is that fair when Talon is doing the thing he needs to do? If he does it with half a brain, Talon should be able to kill me in a teamfight. The silence can save me if I use it right, but he should be able to kill me, ESPECIALLY if I am caught alone. I think you're underplaying Soraka a lot and playing favorites.. Soraka isn't Janna, Soraka doesn't disengage, Janna isn't meant to heal. Janna Ult isn't Soraka Ult, they are VERY different. The fact of the matter is that Janna is not designed to be a highly valuable target like Soraka is.
: Three of those tools any other champion has, when she is at 40% healing she can be easily popped, which I have been by people who know how to play against a Soraka and aren't a simple poke comp. The silence is a good defense however situational in the same way swains snare can be avoided. The heal on her Q is delayed, I have been killed many times before the wisps have caught up to my body. Yes her ultimate is powerful, why shouldn't it be? It definitely isn't unstoppable on its own or else she would have a much higher winrate. Now compare that to the absurd amounts of damage and the prevalence of multiple carries on a team and it isn't nearly as overbearing as you claim anymore. The person she is healing can be easily popped and she can be popped even easier. When played well a champion should never have an easily defeated play pattern, if that is the case, when a champion is ahead why are they allowed to be strong? If anything, her ability to battery heal teammates should be rethought so that she doesn't have to pay her own health and her sustain won't negate massive amounts of damage in lane however still be rewarding mid fight.
Not every champion is walking around with exhaust or Talisman...Flash, yes. And honestly you'll need hard CC to really pop her under 40 because you can still Ult while rooted and slowed, even through amumu ult, so it is conditional. Soraka is an immobile champion who you are supposed to kill before anyone else. That is her design. Is is bad? Probably, but that doesn't matter. She is a powerful and immobile champion designed to be vulnerable. She has two innate tools to keep people off her, which is her Q, which provides a slow and a heal, and her E, which is a silence. I think that is very fair, since as you mentioned they are somewhat unreliable but very effective if used well. No immobile champion has a get out of free card. You don't see Jinx healing herself after you try to blow your combo on her. She has her traps and her W if you wanna call it that. Both are unreliable, but can be used well. Her Ult is already powerful. I don't think removing the boost from 40% for herself is really going to kill her. Her heals on others are the same, which is her identity - healing other people. I've survived a lot of stuff, Zed Ults - Talon dives, Lee Sin catching me out, Lux combos, you name it. I should not be doing that.
: Why shouldn't Soraka be able to get out of situations like any other champion in the game?
Going from 100% to 40%, then going back to 85% with the push of a button is a lot more than getting out of a situation, it's negating everything. The whole concept of Soraka is to focus her in fights and go on to the rest of the team, not to be freaking immortal. If that's the strategy against Soraka, going from 40 to 85 percent kinda defeats the whole point. You already have Q there to heal you a good amount to keep you alive. The Ult is just overkill and adds too much safety. It is very frustrating on the other end to be playing against her. If you do what you are supposed to do, which is focus her, you can completely negate a mage combo or multiple ults by just using Wish. I do it all the time. There are A LOT of times where I was playing Soraka and I should have been dead but Wish's absurd healing on myself made me survive from being caught out or just focused. She already has tools - Flash, Talisman, her silence, Exhaust, and her Q slow and heal are the tools. Wish should not give her a second life bar.
: why do you want to nerf an entire mastery just because of Soraka? what about every other support that heals? why should they get a weaker mastery just because of Soraka? that's just stupid. Wish healing Soraka is not an issue at all, that's her Ult if you are only engaging her when she has her ult up then that's on you. Take advantage of her pre 6 and whenever her ult is on CD. I have not seen a single Soraka build anything from the Coin line in this entire pre season, hell i have no seen a single coin item period. The set is already in a terrible spot why do you want to make it worst? Soraka already has one of the worst health regen (if not THE worst) in the game. Making her be unable to benefit from health regen items is dumb... specially since she barely builds health regen to begin with (except ARAM but even then that wouldn't change at all). Soraka builds mostly resistances with some amount of HP and AP to it. She could care less about health regen In order to make GW be useful on her it would need to be changed again to what it was and i would hurt every single other support as well
I'm not sure what Sorakas you are playing against, but Talisman is the second most common item on Soraka (1 is sightstone) . Soraka build Warmog's about 15% of the time( on SR), and it has a 60% winrate, so the presence is there. Nerfing windspeaker's is just an option, I feel like it wouldn't impact a lot of supports who take it, but leave it alone if you want. It would definitely tune down lane Soraka though. Ultimately, the alignment changes are not good. That is my main point. I offered some ways that she can be brought in line. GW can be reduced on ally heal. It was 50%, which is high. It could be brought down to 35% or 30 for outside healing. But, this is just wishful thinking. I know it isn't going to happen.
Krinu (NA)
: Soraka main here. You've got an interesting mix of good ideas and awful ones. * Alignment granting a stack per enemy champion hit isn't just a good idea; it's *essential*. Soraka is already a middling late game champion due to the speed with which teamfights resolve, and removing her sustain's ability to scale with the increased target count in a teamfight would ensure that she has no place in any game that goes past 25 minutes. * Changing Wish to not heal Soraka would be a massive nerf. Why? Because she *already* the squishy "kill me first" target in fights; removing her burst Q heal *and* her ability to panic heal herself with Wish would guarantee that the assassins would just walk in, assassinate Soraka, and leave - because she has literally nothing to stop them. * You can't make GW work against her heals without removing her from the game. GW is too easily applied by Mortal Reminder, to the point where her entire kit would be rendered half as powerful by *one* member of the enemy team buying *one* item. Turning the game into a 4v5 by buying *one* item on *one* champion is about as far from healthy as you can get. Leave Grievous Wounds as what it is - a tool to stop sustain champions - and come up with a different way to slow her down if it's needed. * You have an interesting idea with the health regeneration bit. Making her not able to stack Warmog's / Spirit Visage and spam her heal from the backline until the cows come home has potential, and I think they could build on that. There are some kings to work out, but it definitely has potential.
Wish healing Soraka is very problematic though. Between Wish, Flash, Exhaust, Talisman, and E, Soraka can get out of situations a little too easily. If Soraka gets caught out without her team, she should die. Something I do very often is heal until I get low while sieging / being sieged, and use Wish on myself to get the massive boost when I'm under 40% to go back into the team fight to heal more. This will put more emphasis on her using Q, because if she is building AP and gets the under 40% boost, she basically gets close to full HP again. Not fair. They should at least get rid of the self heal boost under 40% EDIT: For those that are downvoting - level 11 Soraka has 1213 health. Let's assume she has 100AP, which is fair. under 40% health, she would heal herself for 542 health at 40% HP, which is 485, she gets 542 back. Which means she will be at 1027 health or 85% So she gains 45% health back with a single ult, c'mon guys, even as a Soraka player I know this is a little ridiculous lol
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=uYsE2t0t,comment-id=00020000,timestamp=2016-02-09T22:39:30.406+0000) > > I've played Soraka ever since her rework came out. I can tell you a lot of what you are saying is false. Anyone who played support often enough in season 5 knew that Ignite and a support with an engage meant you very easily won lane against Soraka if you played it right. She wasn't very commonly used after she first came out. If you go back in pro matches, many supports took ignite. I still see supports with ignite now, although it is less common. > > The healing on coin "isn't a problem" because everyone is taking spelltheifs. Hell, I've even seen Blitzcranks doing it for the active on FQQ. Literally only Soraka buys coin, the sustain is the only thing Soraka needs, which is why she buys it. > > I'm pretty sure they just nerfed Windspeaker's not too long ago, making the % buff to AR and MR to flat, so it has been nerfed before. > > Again, GW was common in season 5, because there was an time when Grail was hilariously bad and everyone preferred Morello, which has GW passive. So not only in lane you had to deal with it, but mid and late game too. Miss Fortune had GW on her W up until recently, and her ult made her go very well with all in engage supports for the lockdown. Varus had GW, and still does now. > > Nami and Bard don't take Windspeaker's that often, especially Bard. Nami I see half and half really between Thunderlord's. Sona would get it from the shield anyway, so no big deal. Taric is getting a rework. The healing of the coin isn't a problem because it has no reason to be a problem on any other champion. No one else is supposed to be gated by their own health. Everyone else who has a heal can heal themselves. It's not a common item thanks to the inferior mana regen and active, but it serves it's purpose well on anyone who buys it without breaking anyone other than Soraka. Windspeakers got nerfed because it made tanks too tanky. Not because it broke any other champion, which it doesn't. And while windspeaker's isn't too common on some champions, that doesn't mean it isn't and shouldn't be taken. People take thunderlords on everyone, even champions like Nami that can barely ever proc it. Nerfing Windspeakers because it isn't used on other champions anyway makes no sense. If anything it should be buffed so more champions take it (While nerfing Soraka, the thing that is actually broken). GW was not common. No one had Morellos in bottom lane before the laning phase ended. No one played Miss Fortune until recently. And at a 1.47% play rate, no one plays Varus. And although ignite did exist (not common and still much less common than exhaust) her Ult cleansed it, making ignite a non issue unless you got it on before 6, which was and still is rare thanks to her ability to top off her adc almost continuously. Especially thanks to her extremely low mana cost she enjoyed up until this season.
I'm just saying that people moan about Soraka in lane, and that is because of ancient coin's sustain and potions. It's a fact. These changes aren' fixing that, so you either need to hit those two things or changer the way her heal works, which this is not doing. Ancient coin is the problem with lane Soraka. Nami is good with Thunderlord's, and she is good with Winspeaker's too. I feel like it would depend on the matchup. I really don't think taking off the small resistance would hurt her in the long run. TLD feels more impactful anyway. Bard is REALLY good with Thunderlord's though, so I don't think anyone is gonna give that up, but I don't play Bard that often so I could be wrong. Lux, Karma and Orianna could still take it if they wanted to give up Thunderlord's or Stormraiders. So it really isn't pigeon holding anyone. I'm not saying Morello's was in the bottom lane. I said basically any midlaner in season 5 was taking Morellos over Grail, up until the very end of the season maybe. If you had an AP mid that used mana, you had Morellos, it was that simple. So, if you got out of the ignite lane without any causalities, you still had to deal with Morello being VERY common. You're right that MF and Varus are only two ADCs and they weren't that common in season 5, but they were very strong counterpicks to Soraka, and you had to keep in mind that even though Wish cleared it, it could only do it so often. MF and V had GW on basic abilities, and using Wish just for Ignite meant that you couldn't help out anyone else on the map.
: You are blaming everything but Soraka. Potions have always been and will always be a thing. The healing of Ancient Coin isn't a problem on any other champion. Windspeaker's hasn't broken any other champion in the game. And no one took GW bottom prior to the changes. Literally almost no one. No one had an item that included GW. Almost every champion that had GW had it removed. And almost no one took ignite. You guys can't keep blaming a mechanic that has no less impact now than it did previously. Especially since Wish cleansed GW. It was literally non-existent. The problem is Soraka. And the problem existed prior to this season. Her banrate was soaring well into the teens at the end of last season. More than nearly every other support combined. And almost all your solutions just circumvent the problem. Changing GW wounds will negatively affect everyone, despite that no other healer in the game is broken. Cutting regen on the ancient coin/nomad's significantly nerfs passive/defensive support's laning phase. Adding regen on the Talisman is worthless. No one cares about health regen out of the laning phase except for Garen and Mundo. Nerfing windspeakers nerfs Nami, Sona, and Bard, none of which are broken. She needs real changes. I'm not sure Riot is going the right direction. But they at least acknowledge that the real problem is Soraka.
I've played Soraka ever since her rework came out. I can tell you a lot of what you are saying is false. Anyone who played support often enough in season 5 knew that Ignite and a support with an engage meant you very easily won lane against Soraka if you played it right. She wasn't very commonly used after she first came out. If you go back in pro matches, many supports took ignite. I still see supports with ignite now, although it is less common. The healing on coin "isn't a problem" because everyone is taking spelltheifs. Hell, I've even seen Blitzcranks doing it for the active on FQQ. Literally only Soraka buys coin, the sustain is the only thing Soraka needs, which is why she buys it. I'm pretty sure they just nerfed Windspeaker's not too long ago, making the % buff to AR and MR to flat, so it has been nerfed before. Again, GW was common in season 5, because there was a time when Grail was hilariously bad and everyone preferred Morello, which has GW passive. So not only in lane you had to deal with it, but mid and late game too. Miss Fortune had GW on her W up until recently, and her ult made her go very well with all in engage supports for the lockdown. Varus had GW, and still does now. Nami and Bard don't take Windspeaker's that often, especially Bard. Nami I see half and half really between Thunderlord's. Sona would get it from the shield anyway, so no big deal. Taric is getting a rework.
: Half of proposed "fixes" affects many other champions in pretty meaningful way. Wish nerf could make sense, but it is likely to make Sraka total sitting duck, overnerfing her. After 6 years I think it is time for Rito to admit that this game has no good place for a dedicated healer.
I'm a big fan of coin on my supports. I use it on Zilean, Janna, Lulu, as well as Soraka. I can tell you that the main draw of ancient coin is safe gold generation and the Talisman active, not really the sustain. Most people go for spellthiefs anyway. I use it when I'm outranged, or have a passive ADC, because I'm getting gold no matter what. Soraka really only makes use of the regen. Windpeaker's change would really only affect Nami, Bard, and Taric, because Sona would get the extra resistances from the shield anyway. Nami is in a good spot, any doesn't always take Windspeaker's anyway. Taric is getting reworked soon. Almost every Bard I see doesn't even take Windspeaker's - he is really good with Thunderlord's
Rioter Comments
: Is it still "Wrong" to build Health on Soraka?
When she was first released, Warmog's wasn't the way it was now, so it was not a great pick up then. When Warmog's was changed, it was viable to be sure but not something I would do every game. To me, AP/Utility Soraka was more rewarding and fun, but the Warmog build was there for people to use. After she has gotten her Q range nerfed, Warmog's is just about as good if not better than building AP/Utility, because Starcall is a lot more unreliable and has shorter range, but she doesn't have any tools to actually land it (or survive) so it makes it harder. Although her PBE changes aren't going through this patch, they will be returning (hopefully with some tweaks). If they butcher her hard with the changes, as the ones that were on the PBE before they were taken off do, it's likely it will be the only way to play her is by building Warmog's
Derfel (NA)
: Why is Soraka getting a rework
Yeah, completely agree. Soraka was fine in season 5 when ignite/morello was actually useful against her and windspeaker's wasn't a thing. In season 5 all you had to do was take ignite against Soraka in lane and do something before level 6, you pretty much won, but now ignite doesn't mean that much to her anymore. Everyone thinks lane Soraka is terrible, and it is, but the GW change made this problem 100x worse. They said they aren't going to change it back because it felt bad for people who are healers to get a cut of 50%, but what also feels bad ( maybe even worse) is now they have to nerf Soraka to compensate for their own balance choice...
: Does Morgana's Black Shield block more CC if she builds AP?
It blocks any CC until the magic shield "pops." So, indirectly more AP would mean more Magic based CC blocked because the shield will be harder to break. But, any Physical damage CC (ex. Mega Gnar stuff) would be all be blocked because it doesn't whittle down the shield. So AP doesn't mean much against physical CC. Also, if a CC ability breaks the shield, the CC will still not be applied.
: She can use W repeatedly but unlike on live the period in which she is punished for healing is much larger. Also if they are chugging potions more frequently they will have to back more frequently as well. Less time in lane is a benefit to the opposing team. In her current state she is very difficult to force out of lane because her sustain from her kit is too high/safe. Adding a window of decreased safety is increasing decision making. A healthy support should be balanced around their decision making opportunities. If you are playing Leona for example, you have to decide wether you commit to an all in engage or if you want to sit back and peel. Once you zenith blade in you have a long walk back to your carry if you have to peel. In her current state Soraka doesn't have these decisions to make ( at least not in lane). Did the adc take damage? Yes. Then heal. Deciding whether to lose the health to heal your ally should be impactful and right now it isn't. As far as making her useless later in game I think that might be a bit hyperbolic. It does make her gameplay more complex and it will take some adjustment but I think it will be great. Learning when to use starcall during the mid and late game will separate the good Soraka players from the bad ones.
I don't think you understand - _I rarely have to use Q in lane_ even now. In fact, I'm pretty sure I could go into lane, not even put a point into Q, and STILL do well. The only time I use Q is during an engage (ex. Leona Es onto the ADC and I am about 400 units away from her). I can tell you what I'm NOT doing in lane, and that is going up to 800 range to a Leona to throw a Q out. These changes do not change anything about that. The 3 potions and ancient coin provide a lot of sustain for Soraka in lane, which makes her safe. Changing her W and Q like this and expecting lane Soraka to be nerfed is kind of silly. And these changes DO make her role heavily limited in fights. Notice how you said "Learning when to use starcall during the mid and late game will separate the good Soraka players from the bad ones." But, there is no good time. Regardless of whether I land the Q or not, I'm not going to be regaining any health if I'm actually doing the job Soraka was designed to do, so why would I land a bunch of Qs that don't stack. This transfer doesn't work when the CD of Starcall is 5 seconds alone at max rank, so any sort of CDR means if I am spamming Q off CD (like these chages "want" Soraka to do, which is be more interactive) I am not even being rewarded extra healing because the BUFF DURATION is still 5 seconds. DOn't even get me started on how W has a 1.2 sec CD. It just doesn't work, the numbers are WAY off, and the idea of being punished for doing the job you picked Soraka for feels terrible. It's almost like if Vlad couldn't cast his Ult or his E for 5 seconds if he wanted healing from his Q.
: I think this is a very eloquent resolution to the current issues with playing against a Soraka in the lane phase. On live her heal is simply too efficient. Early game she is healing allies for close to %20 of their total hp at a very negligible health cost. She is allowed to simply sit back behind her adc, out of range of both opposing players. Without a very long range lane (Cait, blitz, etc.) the opposing team doesn't even really interact with Soraka. This is the big issue I have with her current design. The PBE design directly improves this interaction. Soraka has to make a real decision. If she heals her ally she pays with health that she can't instantly recover. This creates a window of opportunity for the opposing laners. I love the design for Soraka to be the elite league of legends healer but it can't be at the cost of player interaction.
This doesn't fix her laning at all. She can still press W over and over again sitting behind her ADC. She is more likely to be able to wait 5 seconds in lane to get her "sustain." This doesn't stop anyone from chugging potions and getting the healing from ancient coin. What it does do though, is make her useless outside of lane and in teamfights.
: Actually, no I mean killed. Getting 3000 health on a support Soraka means you need 3 items. This means the enemy carries will likely have 4-5 items completed because supports lag behind an item or two. Without any AP to buff healing your heals are actually pretty negligible and the only thing you are bringing to the table is E (which is really powerful). That said, if the enemy team is trying to target a tanky build Soraka then yeah, it'll work, that's what happens when an enemy team blows all their CD on a tanky target. This only proves people at your rank are not checking builds on the score screen though.
I would rather give out a LOT of smaller heals with Warmog's than give out 3-4 decent heals but then being blown up because I can't regain health. You heal more with Warmog's in the long run, even though the heals might be a little smaller. 1800+2850+2500 = 7150 Gold, which only goes down with scaling health seals. With scaling health runes and Veteran's Scars, You can actually down grade the locket into just a kindlegem at level 9 So you really need 1800+2850+800= 5450, which is not a lot at all. Most ADC and AP items are above 3000 gold themselves for refrence. Looking back at my past 5 support games, I achieved that amount or more 4 times, and 2 of those games were still losses. The one game I did not achieve it was only 21 minutes long, very behind, and I STILL came pretty close to the amount (I had about 5000) Hell, If can wait until level 10, you can get it with just 4650 Gold
: You gain Warmog's Heart once your maximum health exceeds 3000. This change killed Support Soraka building this.
> [{quoted}](name=Jharr,realm=NA,application-id=3ErqAdtq,discussion-id=VOO8vE73,comment-id=000900000000,timestamp=2016-01-30T16:03:59.444+0000) > > You gain Warmog's Heart once your maximum health exceeds 3000. This change killed Support Soraka building this. If "Killed" you mean slightly nerfed, then yes. The base heal is a small nerf but still keeps Warmog's as the best option if these changes go through. You see, If I need to regain my health, I need to stop doing my job as Soraka, which is heal. So I'm punished if I decide to do my role that I picked Soraka for. If I want to Heal, well I can't regain my own health, again I'm being punished. Soooooo, Why the hell would I sign up for that? I'm just building Warmog's, so I can regain and heal at the same time and never touch Q at all once I get 3000 Health. Then muster some AP to make up for the lower base. All you need to Ruby SIghtstone, Warmog's, Locket, and Elixir of Iron, and presto, you can have 3000 HP at level 9 with three times - not counting health runes
: So.. she can't sustain forever any more... she can't completely undo 5 ults worth of damage in 10 seconds any more...while still being at full health. I fail to see the problem.
> [{quoted}](name=Jorencice,realm=NA,application-id=3ErqAdtq,discussion-id=VOO8vE73,comment-id=0003000000000000000000000000,timestamp=2016-01-30T15:11:57.833+0000) > > So.. she can't sustain forever any more... she can't completely undo 5 ults worth of damage in 10 seconds any more...while still being at full health. > > I fail to see the problem. It's quite different from that. Their design is flawed, you have to spend the same amount of mana and MORE health than you got back in one Q to transfer it over. I should be rewarded for waiting 5 seconds of not doing anything. Besides, Soraka maxes Q last now, which keeps the CD somwhat high. If you aren't looking and 4-5 people get hit by a 1100 Speed Delayed Projectile with 800 range, she is gonna heal a lot. The healing isn't immediate either, there is a healing projectile that goes to Soraka. I see no difference between an Illaoi Q and Darius Q, which have the similar self-heal potential.
: "i have to actually interract with the enemy to be able to heal my allys instead of afking in fog of war with warmogs and spamming w, so that means soraka is gutted XDDDD" aligment needs to be stronger when given to allys thats for sure but otherwise this change is perfect.
The joke is on you - Warmog's will be the only decent way to play Soraka if this goes through to live. I'm tired of people saying this will get rid of Warmog Soraka and this will make it more interactive.
Kr1sys (NA)
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=VOO8vE73,comment-id=0003000000000000,timestamp=2016-01-29T23:35:43.081+0000) > > In lane nothing has changed really, since you're more likely to be able to afford the 5 seconds to wait. So you can just spam and press W. > > Outside of lane though, that's when W becomes useless. If you want to heal, you can't regain your health. If you want to self heal, you can't heal anyone else. > > So, I'm just going to pick up 3000 health and Warmog's because that is apparently the way Riot wants Soraka to be played Except her scaling with W didn't change at max rank, here's what's actually on PBE for her W. NEW TOOLTIP: "Restores 70/100/130/160/190 (+0.6 AP) health to another champion ally. If cast while affected by Alignment Soraka will transfer the effect to her target with a refreshed duration. Cannot be cast if Soraka is below 5% Health." So you're getting the base heal+ same AP scaling, PLUS the Alignment buff. It's actually more total healing on W now, just not as bursty, so calling it useless is really just saying old W was useless too.
You won't always be given the alignment buff though, and even if you do give, you still need to cast W, which makes no sense. You are also missing that her sustain is being gutted with Alignment. You don't get rewarded by hitting more than one champion, and it doesn't scale with missing health. Perhaps dumbest of all though, is that THE BUFF DURATION IS LONGER THAN THE CD WITH 45% CDR. It just doesn't makes sense. The AP ratio also got slammed down by 30-70% Oh, you want to transfer the buff? Guess what! YOU HAVE TO SPEND THE HEALTH AND MANA YOU JUST GOT BACK WITH HER Q TO TRANSFER IT OVER! The 60 mana you got back with your Q? Well sorry buddy, you need to spend that same 60 mana to transfer it over! Plus all the health you got back! It doesn't make any sense, it is bad design. With rank 5 Q and W, Soraka will have to give up 153 for a single W with Sightstone, _but she is only getting back a base of 90_ Just compare these two numbers on sustain: On live, the Minimum heal is 65 + 40%AP PER CHAMPION HIT rank 5 Q is 90 + 10% AP over five seconds. The max on live is 130 + 80%AP
Kr1sys (NA)
: > [{quoted}](name=Water Breathing,realm=NA,application-id=3ErqAdtq,discussion-id=VOO8vE73,comment-id=00030000,timestamp=2016-01-29T23:21:37.750+0000) > > Andddd, these changes don't even fix that. All the people who are saying these changes are great are missing that this has almost no impact on lane Soraka, who can still chug potions and sit back with ancient coin just pressing W. I don't know, the people downvoting me half are saying you can't actually use W, and half are saying just spam it like normal. Sounds like no one actually has a clue yet with one day on the PBE.
In lane nothing has changed really, since you're more likely to be able to afford the 5 seconds to wait. So you can just spam and press W. Any Q you miss can easily be regained by potions. Outside of lane though, that's when W becomes useless. If you want to heal, you can't regain your health. If you want to self heal, you can't heal anyone. Potions won't cut it during teamfights. So, I'm just going to pick up 3000 health and Warmog's because that is apparently the way Riot wants Soraka to be played
: I can describe Soraka with my new favorite line given. " I can do whatever I want because I can't be punished because Soraka heals me. " That's how unfun it is to lane against her. " OH WE JUST DID MASSIVE POKE DAMAGE TO THEIR AD- Oh.. Soraka already has her at full health. Where is she? Probably recalled or sitting in lane because of Talisman. "
Andddd, these changes don't even fix that. All the people who are saying these changes are great are missing that this has almost no impact on lane Soraka, who can still chug potions and sit back with ancient coin just pressing W.
Kr1sys (NA)
: > [{quoted}](name=DemiluniS,realm=EUNE,application-id=3ErqAdtq,discussion-id=VOO8vE73,comment-id=00000000,timestamp=2016-01-29T22:56:22.091+0000) > > They didn't lower her % hp cost on W while lowering the sustain she gets and gives across the board. She won't do her job effectively mid-late game because she simply won't be able to sustain herself to use W on others. Have you dealt with a Soraka that actually builds tanky through Warmogs, Rylai's and Spirit Visage? Absolute cancer. The changes encourages her to avoid going pure AP and instead tanky as fuck. That's what's going to give her sustain.
Guess what? Warmog's _will be_ the only semi-decent way to play her if these changes go through. Why??? Because if AP/Utility Soraka heals, she can't heal herself! If AP / Utility Soraka wants to regain health, she can't heal anyone! But if I have Warmog's? Screw that, I can heal and regain at the same time!
: I've always found Soraka hard to gank as long as she doesn't push the lane out. Her E makes it impossible for anyone like Xin Zhao or Jax to dive you under turret without them dying as well. taking in consideration her heals/ult. Even if Soraka does get behind early game she's very powerful when she's built as a tank or a bruiser with some AP. Her heals are stronger than if she was a support but now she also can't die considering she can acquire tanky items at a significantly faster rate.
Uhhh, you can basically say that about any mage right now as far as "you can't gank them under tower or you'll die" See Lux, Lissandra, Lulu, Karthus, Zyra... I also really don't think Soraka fits into that category either. XinZhao could care less about a silence because his knock up is tied to auto attacks. He can just activate his attack speed before he dashes to you and dance around your E. Even if they do get rooted, 1 second is not long at all. It's less than a lot of the other mid laners' CC. AND, even if she doesn't push and sit at tower, it's inviting anyone to roam and get kills elsewhere (which is another thing mid Soraka can't do, roam)
: lol that Soraka gutting on PBE
lol the AP ratio on Alignment is only 10% for both parts So rank 5 Q heal is 90 + 10% AP over 5 seconds on Live her self heal at a MINIMUM is 65 + 40% AP PER CHAMPION HIT It's almost like Riot wants all Soraka players to build Warmogs
: >has no next to nothing to stop ganks or gapclosers How about an AoE silence that roots people who are in it when it expires? That discourages a number of potential ganks. I've seen many a bot lane gank foiled by a well placed silence zone from a support Raka. And if her waveclear is sub-optimal, she won't have to worry about ganks as often because she pushed her lane too much.
Her E has a 24 second cooldown at rank 1..... It helps against some champions, but not a lot. For example, a good E might help you a little against Lee Sin and Maokai, but it will do absolutely nothing for a Shaco, Kindred, Alistar, Leona, Wukong, Amumu, j4, Sej, Malphite, Skarner, etc. etc. The fact of the matter is that people can just walk out of it (while AAing you) and not get snared. Only the people who panic about the silence get snared because they don't react fast enough. Even in top lane, someone like Jax isn't bothered by it because he can start his dodge, jump on you, and the stun will still go off even if you place your E right on top of you. Then, Jax goes around the E while you Soraka can't do anything and just whacks her around. Limited Waveclear is not a benefit. Her Base AD is very low after it got nerfed, and having no waveclear means she is atrocious at punishing roaming and equally terrible at sieging
: The answer here is simple: Play her in a solo lane. Think about it. In a solo lane she never has to put a point in her W, since the healing is now part of her Q. And if she never grants alignment to an ally, she gets both HP and mana sustain for harassing with Q. Q now does damage and slows in a fairly large area, making it easy to bully melee champs. While I agree it's sad that the League's premier healing champion is better off not actually healing anyone in some cases with that W nerf, at least Soraka will have a place in a solo lane instead of disappearing into the fog of supports that aren't Thresh and Leona. Honestly, I thought the "heal by sacrificing %HP" mechanic was uninspired in the first place. Maybe they'll actually get rid of it and give her a light rework if things don't work out.
One of two things will happen then: 1) She will be too strong and get gutted (which has already happened) 2) She will be absolutely terrible. I'm more inclined to say 2), because she has 1 waveclear ability with a 35% AP ratio and has no next to nothing to stop ganks or gapclosers, plus her range is pretty bad compared to most solo mages.
: Preemptive concerns regarding the Soraka changes
I don't like how you need to give up your self heal buff in order to continue healing people, it punishes Soraka for healing. She will have no way to regain her health back if she is actually doing her job. For those that think it is a good change and "you can wait it out and give it for a full duration" are probably forgetting the health cost on W is still a thing, so to "transfer" the buff over you STILL NEED TO GIVE UP THE HP YOU JUST RECOVERED by pressing w, so there really isn't a gain.
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Water Breathing

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