Ulanopo (NA)
: Which doesn't really answer my question at all. Not only are anecdotes not a substitute for evidence, but you basically just said that normal queues couldn't possibly get more toxic. You do realize that "please put me on Prisoner's Island" is a common request whenever the topic of segregating the community comes up, right?
> [{quoted}](name=Ulanopo,realm=NA,application-id=ZGEFLEUQ,discussion-id=h8GAtpUe,comment-id=000300010000,timestamp=2019-01-07T02:35:24.082+0000) > > Which doesn't really answer my question at all. Not only are anecdotes not a substitute for evidence, but you basically just said that normal queues couldn't possibly get more toxic. You do realize that "please put me on Prisoner's Island" is a common request whenever the topic of segregating the community comes up, right? How is it a prisoner Island if the same standards to League of Legends apply? I guess we have a misunderstanding. From my point of view, the current standards of League created the environment we have today. I honestly feel that creating a voluntary place for players to play in will not change the game into prisoner Island. Technically it could already be "Prisoner Island" in my point of view, just without the "Island" part. The players looking to adapt to a positive environment will "leave" the standard queue to an extent, but the punishments for toxic players in general still holds. It is not going to become more toxic because you might have fewer players who are pushing for a positive gaming experience in standardized queues. I suppose it could be looked at as having higher odds of toxic players, but that does not necessarily mean they will be toxic. Despite how the current reporting system may feel, it does work, just not to the standard most players would hope for. I also don't believe all toxic players want to be toxic. This change might bring about a positive experience for toxic player reform. It will give players something to strive for if they do want to change. Why put the toxicity into the entire community. The whole idea about creating a positive gaming experience is to minimize the toxicity. It really will come down to how the "toxic" players to define how they will behave in this "Prisoner Island" and if they choose to misbehave, it is no different than receiving the current league of legends punishments. In the end, toxic behavior is not supported in League of Legends. (I hope this answers your question/explains my view better)
Ulanopo (NA)
: How would you address the concern of people thinking anything goes in the regular queue because there's a "snowflake queue"?
> [{quoted}](name=Ulanopo,realm=NA,application-id=ZGEFLEUQ,discussion-id=h8GAtpUe,comment-id=0003,timestamp=2019-01-07T00:06:31.616+0000) > > How would you address the concern of people thinking anything goes in the regular queue because there's a "snowflake queue"? Honestly, I can’t prove how the community will react. But from my experience between how Normal and Ranked Queues are currently, I see no difference in player behavior. I believe that the honorable queue might have longer queue times and be less tempting to a large group of players unless it really becomes a positive environment for players. If that happens, queue times might drop and player behavior would be better for the most part. League would remain the same it was before in terms of standards in other queues. The goal of this Queue is to provide an environment to promotes a positive community in League.
Rioter Comments
Rioter Comments
: Upcoming Kog'Maw Changes
Please no. Kog right now does not need a rework. He has a unique playstyle that actually does more damage then anyone I have ever seen, but is countered by the fact he can't move when doing it. Every champ needs counterplay, and seeing the meta built around mobility of champions takes away from champion diversity. Mobility is very powerful stat in League of Legends, just seeing flash as the most used summoner spell shows us that. But this is where we can show tremendous power through champions like Kog by the sacrifice of mobility. I would beg you Riot to leave him be. Kog has become one of my best champs since his changes. I love the unique ability to break the attack speed barrier. I have found no other ADC that I can disintegrate tanks and juggernauts with in just seconds. Kog is a hard champ to play despite the fact that almost all his damage is in auto attacks without moving, but I have found the skill is more of when and how to use it effectively. I would love to see more champs designed without mobility and see if we can change the flow of the game around. Heimer has no mobility but yet I do not see you reworking him yet. I believe that you need to give Kog more time and see if he develops into something you may have never expected. I have fun with the more strategic elements of low mobility champs and how to deal their damage at the right moments. I don't like the fast paced pressure needed for champs like Yasou and Riven where it is so fast paced it takes away from the slow strategy of planning things out. Take Veiger for example. A champ who has high damage with low mobility. It is really rewarding when you can play his high damage combo on someone after planing out a nice stun lock. This is where players like me who enjoy the strategic elements get their enjoyment from the game. Mobility isn't everything, but it sure is powerful. <3 Thanks for taking the time to read this I hope!
Mhija (NA)
: Leona VS Diana: WHO WOULD WIN?
: All-Star U.R.F. Results – Pick 10 Revealed!
Bring out the Teemo Jungle!!! {{champion:17}} + {{item:3160}} = Epic

Weirdy

Level 136 (NA)
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