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It's hard to give people advice in almost *any* online game without them getting salty...
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The only thing he has differentiating himself substantially from similar champions is the fact that he's the only tank/juggernaut with sufficiently threatening poke.
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They have consistently nerfed mana/mana regen and surrounding items whenever mages are able to get functionally infinite mana too easily. There's nothing unusual about this, and as an immobile mage main, I'm excited to maybe actually have some lane interaction in my life now.
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Suppression was created as an exception to tenacity and cleanse in the first place, for cases where an ability needed to be at a static duration and/or was too integral to a champion's kit to let it be countered in champ select.
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Food is food, and it really doesn't matter what you get on your pizza so long as you like it.
But to add to the arguments going on, if a good pizza place offers pineapple as a topping, it's because they know how to prepare it.
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Not all champions, and not 9 of each, but a small bump in tankiness might be warranted.
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I've had no trouble with her as Vel'Koz so far. Haven't gotten any other matchups against her yet though.
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If Zoe picked up the support's redemption during a fight, nothing RNG happened. The support used their own redemption, dropped a bubble, and their team let Zoe get to it.
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And she's got this satisfying *weight* to everything she does. She makes it feel good to hit things.
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She also lacks sustain and an escape compared to Nidalee. There's not much similar other than "has a strong line skillshot that scales with range".
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For me, the most common thing deciding games early is players being dumb, which is neither new nor something I can expect Riot to fix.
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I'd 100% be interested in playing one, especially made by Riot.
I'm a lot less certain that they'd make one, though. First of all, they're still working on sorting out their lore. Second of all, put simply, and massively understated, making an MMORPG is hard.
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It's got some *extremely* stiff competition in Feral Flare and that one time they made Dr. Mundo the best champion in the game by accident.
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Definitely. But leaving the flame to itself while you go after the root issue isn't ideal either; I much prefer them going after it from both angles, especially because flaming isn't something we'll get rid of entirely unless a shift in the mindset of society far beyond the scope of League happens.
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I made my post addressing the faulty logic in the arguments used on the topic, so I didn't really address your point but I do agree with it. Sometimes, there are good reasons someone might flame. Having someone in your game that is either obviously not at your skill level or obviously not interested in playing the game seriously sucks. You have every right to get mad in that case. I don't agree with vocalizing it in the particular manner some do, but I agree with them being upset. I don't think we should tolerate flaming, however "justified" you may consider it, though, because even in those cases it's at best unproductive.
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Internet Logic:
Why should I stop being mean to people when they can stop being hurt by it?
They're not even technically wrong, it's just not a particularly strong argument, especially when the other side can say the same thing:
Why do we even have to deal with you being mean when you can just not?
The entire argument, at least on any internet forum I've seen it on, is basically each side saying "Why should I put work into interacting with people?" Personally, I'm on the side of Player Behavior, because the people flaming and such are the instigators in this situation. By their own logic of "you don't have to be hurt by what others say and do", there's no reason for them to flame in the first place- they can just not be bothered by what their team is doing. If they stop themselves there, there's no room for anyone to be a sensitive bitch about what they say in the first place. In fact, if you think about it that way, the flamers are the ones being overly sensitive.
TL;DR People trying to justify flaming and saying it shouldn't be ban-worthy are essentially applying the Devil's Proof to human relations, and it isn't any less a fallacy.
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Well, this is a mess of anecdotes...
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That mug is filled with tears of champions who *wish* I had killed them.
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Forcing my opponent to miss waves makes me feel warm and toasty inside.
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People seem to be forgetting Worlds Collide got one of the most hype videos (in my opinion) of any of the Worlds songs-- but got it for the finals.
https://youtu.be/8Dlyp6wkM6c
With any luck, we can expect something similar this year.
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The current meta is pretty snowbally, but giving up early doesn't really help that fact. Too many people only like winning when they're winning for the entire game.
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Karthus? But Karthus losing a lane matchup isn't exactly surprising.
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Spell Vamp isn't necessarily the answer, but it could be interesting to give mages *some* way of sustaining. As things stand, especially late-game, trading as a mage is strictly bad. Of course, many mages have the range and damage to take entirely one-sided trades, but I think it's worth a look regardless.
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It's not even that this fixed all of Xin's problems; it just worked wonders for his state despite being relatively low-budget work. I'm actually interested in seeing the champ in my games for the first time in... ever, really.
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I was playing when they added the damage amp, I was playing when they took it away. I've never particularly thought of charm as the most iconic thing she has. My first thought when watching Rakan and Eve charm people isn't going to be "oh look, that thing only Ahri used to have," or "oh look, that CC that's so common it's on 3 whole champions". My first thought is going to be "oh look, that person's fucked". Maybe that's my fault for not being an Ahri main, but that's my 2 cents as someone that plays *against* Ahri.
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But "annoying mobility" is the first thing that comes to my mind when someone picks Ahri :x
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Sometimes they walk past my entire wave just to suicide to turret.
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Actually, it's been a while since we got a multi-step ability a la Riven Q...
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*grabby hands*
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He also relies heavily on poor vision control and decision-making.
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iirc, wasn't Irelia designed almost explicitly to kill Ashe?
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AD Yuumi
(NA)
:
Zyra can be contentious so I want to preface this post with THIS IS ALL ENTIRELY MY PERSONAL OPINION AND DOES NOT NECESSARILY REFLECT THE OPINIONS OF OUR LIVE OR BALANCE TEAMS.
First I'm not going to talk about Brand or V'K because I think, even if they're often played as support, we see a good number of them succeeding in mid as well. I think characters like them are merely a result of perception as opposed to actual lane to lane imbalances. We've seen similar things in the past with character like J4 (played in jungle for years even though he was winning more as a top laner) and Morg (played almost exclusively as support for a season, all while being a god-like midlaner)
I think Zyra's case is special and comes down to asking the question "what is your kit actually good at?" Zyra to me has been a support since season 3 (when we gave them gold) because her kit isn't amazing at waveclearing and roaming for aggressive ganks (things midlaners love to do) and is much better at things like zoning opponents off the minion wave (which she can only do if she doesn't use her spells to waveclear), heavily punishing enemy engages, and following up on ally CC (things supports love to do).
To me the problem with Zyra isn't in her kit or our balance strategies, it's in perception. We told players years ago "we're giving you a mid" but after a few months of Zyra and meta changes that wasn't what we were giving you. At that point she was potent as a support and we had to tune her for support. We could make Zyra a mid again, but IMO that's a DIFFERENT character at this point that would need some CHANGES (not just balance) to how her plants and E work . We'd need to realign her strengths. We recently did this with Malzahar and his voidlings, he's a mid again. It's possible to do that with Zyra, but right now she's a support and we balance her as one. We'd have to make the decision to change that.
I personally caused some role confusion when I made Vi. [ If you watch Vi's spotlight](https://www.youtube.com/watch?v=vp3ZrRJz-ZY) you'll notice we told people she was a toplaner, but if you read her kit you'll quickly realize that what we actually released was a jungler. She could top for a while, but as we repeatedly nerfed her due to her power in jungle (the role her kit was actually suited for) she fell out of that position. Luckily, with Vi, there weren't a lot of people who got hurt by this shift. Hunting ADC's in top -----> hunting ADC's in jungle is not the worst transition. Carrying in mid ----> supporting a carry in bot feels a bit more painful.
TLDR, I can feel your pain, but Zyra's kit is a support kit. IMO, if we want Zyra to mid, we'll need to change her kit a bit, but that might prove difficult given the reality of what plants are (temporary turrets that are way better when not used on the minion wave).
**again this is all personal opinion and could be totally wrong**
Agreed on Vel'Koz. He feels good, win rate seems fine, does well into enough matchups. Artillery mages just haven't been relevant for a long time, and even then he's an odd flavor of the subclass.
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My stance on the issue (not necessarily correct, but it's what I think):
The people playing new champs for the first time in ranked probably aren't going to try them in normals just b/c they're disabled in ranked for a week. The same thing will happen, just once they're enabled in ranked.
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Meddler
(NA)
:
Quick Gameplay Thoughts: August 25
People have been talking a lot about AP itemization recently, but what are your thoughts on Deathcap specifically? Its cumbersome build path and hefty price tag have been keeping it hard to build, even as an end-game item (because of how long you end up sitting on just a Needlessly Large Rod).
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Logged into the boards for the first time in a while just to join the fight. Nothing against pillow-man, but Vel'Koz is best.
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How I think my mental process will be playing new Urgot:
- Fuck this
- Fuck that
- Fuck you
- Fuck this thing in particular
I've always wanted to be made of pure anger and hatred.
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It'll probably be the usual immobile vs Juggernaut:
"Dear god why did I take this fight GET IT OFF OF ME."
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The udder?
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Anything and everything you have related to Urgot right now should stay with you; you'll just have the updated versions. Unless they're drastically changing how they handle Visual and Gameplay Updates, which I highly doubt they'd do without notice.
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But being passive-aggressive and/or just plain aggressive is necessary! How else are they supposed to understand exactly how stupid they are?
:^)
/s
etc, etc
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It used to be really good, actually, before they changed how slow stacking and rylai's slow application worked. It's been a long time since then, though.
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Meddler
(NA)
:
Quick Gameplay Thoughts: June 6
What about a rune that allowed your spells to grant vision, if certain conditions were met? Or one that somehow interacts with channels?
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It's an anonymous internet discussion board :/
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"Free-target dash" is a bit more clear of a term, but thank you for clarifying what you meant without calling anyone an idiot in the process.
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They're trying to use mobility more smartly in kits. In Camille's case, they gave her an interesting mobility tool. They also gave her the kitchen sink, which was/is the problem. Rakan is our first super-mobile support, which is neat. Galio got specials mechanics on his movement (pullback and inability to cross walls with E, ally-only targeting with Ult) to keep it from being too ridiculous.
They are working to manage mobility creep, but they're not doing it by refusing to touch it as a mechanic. That would 100% reduce mobility creep, but mobility is annoying for reasons beyond it being so plentiful, and it's important they address those, too.
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He's also got (imo) some fantastic conditions and nuances to his mobility to make it less overbearing.
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There could be some team comps where it would work, like how Ziggs bot is good in very specific circumstances. Don't expect it to become the norm, though.
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Alright, I know there's a *lot* of cdr on items, but calling it free when you literally have to pay for it is a little much.
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Anyone that says tanks can't be played mid has been lying to you.
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Ori has historically been one of the best-designed champions. However, as more and more champions are reworked and released, her inherent problems have become more and more pronounced. She's like a not-as-bs Azir; He was *the best* in every situation, whereas Ori is just *good* in every situation. She's still far from the most problematic champion in the game, but I'd expect her to be viewed less and less favorably in the future.
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Wheatloaf

Level 108 (NA)
Lifetime Upvotes