Rioter Comments
Rioter Comments
: Started the season off pretty poorly, but the tides have turned
If you get to a point where you lose 2-3 in a row. Take a break. That minimizes your falling.
: I have tried this then I get the generic "ah man I can already tell this guy is toxic" and its just so frustrating how baby this player base is. Like i don't mind the flame that's fine just actually try and win the game rather than just giving up cause you suck and its just easier to blame jg and int. sorry guess my question is how do you handle those that claim your toxic without even saying anything? I assume just mute when in game. I guess ill have to try this a bit more to see how it works for me
Mute and get tanky so I can enable them to carry. Because the junglers I tend to play don't really carry as much as enable others to carry. I mute people and keep playing.
: a control mage shouldn't be able to have an immensely strong zoning material, while being able to nuke the adc by pressing a point-click ultimate.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=00020000,timestamp=2019-02-12T04:38:42.127+0000) > > a control mage shouldn't be able to have an immensely strong zoning material, while being able to nuke the adc by pressing a point-click ultimate. "A control mage shouldn't be able to control the battlefield through the use of a skill to prevent people from diving on him since he blows up easily, while being able to finally deal damage after having to focus hard on farming up both his passive and gold so he is worth something in the late game." That's what I just read there.
: > [{quoted}](name=FrozenFrostFyre,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=0000,timestamp=2019-02-12T04:32:31.767+0000) > > that shit use to stun instantly, now it's completely dodgable unless you run into it like a headless chicken. > git gud stop bitching. Conveniently forgetting it’s a low CD ranged J4 ult I see?
> [{quoted}](name=Sewer Side,realm=OCE,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=00000000,timestamp=2019-02-12T04:35:17.038+0000) > > Conveniently forgetting it’s a low CD ranged J4 ult I see? Actually Frozen is right. And You are comparing it to J4's ult where one damages and the other doesn't. If you get caught by it. You were out of position. He practically telegraphs it. And there is plenty of room inside the cage to still dodge the skillshots. Bad comparison on your part.
: I would be more inclined to agree if you were saying make his circle a wall.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=0001,timestamp=2019-02-12T04:32:36.330+0000) > > I would be more inclined to agree if you were saying make his circle a wall. {{champion:30}}
: game's last until mid-late game, so if a vayne is passive, she nukes mid game. That's a problem. Furthermore, even if she feeds, all she needs is bork and guinsoos and she's equal, if not ahead, with everyone. That needs to be addressed, but needs to be addressed carefully. If they nerf items, it impacts others. If they nerf the wrong thing, thats another 2 weeks down the drain.
I can't agree with the statement. With vayne's low auto range and cc being as evident on most champs as it is. It's too easy to take her out. And most of my games have been ending beforehand. But I owe that to Rift Herald which is a topic for another conversation.
: it stayed, but after multiple nerfs. Kog was nerfed multiple times during the process, but none of them worked. They tried nerfing his overall damage, shifting his damage to late game, but nada. It stayed the same. So they removed it because it wasn't balanced. Similarly, Vayne's true damage should only translate to tanks, but is currently being translated to everyone on the enemy, nuking everyone with just 2-3 autos. Nerfs should be made to compensate. If not, then a rework.
She doesn't start nuking until mid-late. And that's if she had an ok early game. and by ok I mean she didn't die and at least managed to somewhat stay with the cs.
: You're right, except riot saw that the change they made on kog was so drastic that this meta existed, so they reverted him back to his old state, a massive damage cut that removed the meta. This is both a massive damage nerf in low elo vaynes, but remains relatively the same in high elo, which is fine. In high elo, people know vayne's potential, and are cautious. In low elo, people learn how to play vayne through trial and error. The main reason the kog argument doesn't work is because there wasn't much mechanics except positioning, and that mechanic was removed when teammates worked as meatshields so kog could 1v5. That's why it was removed, because kog was just a turret.
Positioning still matters. and the protect the kog comp was not immediately removed. It lasted a long while. So the argument still stands.
: JG Blame
I notice I have fewer and fewer of those types of people when I talk in champ select about my intentions based ont he champ I'm playing. For instance (I usually switch between 2 junglers this season. Could play others but generally these two:{{champion:113}} {{champion:2}} ): Playing {{champion:113}} : "Hey guys, just a heads up. I'm geared more towards mid to late. I'll try and gank where possible pre-6 but I'd ask you ward up because I might not come owning to my weak early game." Have I ganked for them pre-6? Sure. Has it always worked out? No. But they appreciated the show at least. And they warded up for me and I for them. Generally they didn't feed. Playing {{champion:2}} : "Hey guys, I'm looking to get us going early. Set up the lanes as best ya can and let's end this pre 20 if we can." Do they always set up the lanes? No. Do I gank anyways if they didn't set up the lanes? Depends on the health of the enemy laners but generally no. So I'll just start getting tanky since my early won't mean too much and I need to survive the late for my laners.
: Of the 67.8k damage yasuo did, 18.6k was true damage.
{{champion:113}} Meanwhile I'm over here not hardly having any problems XP
: You are correct, vayne has weaknesses, yet they aren't easily exploited. Sure she can be bursted, but the resources to do so is usually hard to pull off. Lets say galio successfully pulls a flash taunt onto vayne. Galio shouldn't have to still worry about being melted, yet he is. I get many of her weaknesses, like how a stun essentially kills her, 3 hits are needed for true damage, lower than average auto range, etc. However, these weaknesses aren't too exploitable. If a team has vayne, you bet they know her capabilities, and are going to peel for her to the death. A stun may kill her, but in this damage creep meta, a _slow_ has the capacity to kill a tank. Sure you could build armor, but if you're builidng armor, you're most likely building HP as well, meaning that the armor is essentially negated, as you take more max hp damage in exchange for less independant auto damage. She has to get closer to fight, yes, but with her mobility, her ult Q buff, and teammates, it isn't too difficult for her to weave around combat with the movement speed from her passive, her Q, and her teammates as living meatshields. Vayne's Job is to be the "anti-tank", I get it. However, my job as a toplaner is to be the frontline meatshield who has a presence in a teamfight. This means my job is to make sure I can take a hit, and dish one out in return, or if I can't return the damage, hold the enemy down as _they_ do the damage. However, Vayne's "Anti-tank" playstyle is turning into an "anti-champion" playstyle, with the damage creep. I suppose back then, Vayne was more balanced. However, with new buffs, new items, and new damage creeps, If she auto's someone twice, they're half healthed, regardless of what they've built, and that's a problem. The change I propose won't really impact her damage, but rather open her up to a new weakness. If someone like Sneaky played with this nerf, his damage would barely go down. However, if someone randomly picks up first time vayne, they'll most likely perform horrendously. This nerf simply ensures that players who make plays get rewarded, while others who feed but make it to late game are punished.
Did you play during the protect the kogmaw comp? It's no different.
Yasuology (EUNE)
: Why do you hate my boy?
Meanwhile I'm over here playing Sej not really caring cause he can't attack if he can't move lol
: Suggestion for Vayne's True damage
You wrote down what her job is. And then call for her to not have that specific job she was meant to have. It's not just building armor. You've got to have health. She has weaknesses all over. Allowing her ult to run dry opens her way up. She has a lower range than most adcs so she has to get close to fight. Her W resets if she autos a different target. Also the True damage does not proc unless the third hit applies. (2 if rageblade is fully stacked)
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=OR11OA0l,comment-id=0000,timestamp=2019-02-11T07:51:06.859+0000) > > Or...and here me out.....You can use a wonderful thing called CC, tanks, Maw of malimortis, Zhonya's......basically multiple tools are at your disposal. I see you complaining about champs that I actually deal with on a regular basis and have no problems dealing with in team fights. I main Sejuani. So I peel my team for days and it doesn't matter about the late game for them at that point if they can't auto. You main a tank and you don't ever have to deal with them in lane, thats why you don't see that problem.
> [{quoted}](name=MyTeamWillFEED,realm=NA,application-id=yrc23zHg,discussion-id=OR11OA0l,comment-id=00000000,timestamp=2019-02-11T08:04:45.250+0000) > > You main a tank and you don't ever have to deal with them in lane, thats why you don't see that problem. I main tanks and bruisers. Specifically Sejuani. And Yes, I've had to fight them in lane. And yes. You can sitll play around them and punish.
: How is 9-2-15 an A whenthe jg goes 8-3-10 and gets an s
I've gotten S's on Sejuani jungle by going 2-3-15. It takes alot of things into account. Not just you having amazing kda.
Neriticc (EUW)
: Fix Darius E hitbox
While we are at it, let's just give him a rubber mallet instead of an Axe. That sound good?
: Champions > Players
Or...and here me out.....You can use a wonderful thing called CC, tanks, Maw of malimortis, Zhonya's......basically multiple tools are at your disposal. I see you complaining about champs that I actually deal with on a regular basis and have no problems dealing with in team fights. I main Sejuani. So I peel my team for days and it doesn't matter about the late game for them at that point if they can't auto.
: Plz Please add a "Complete Item Requirements" button to training mode
Spam faster? I mean you see many people complete both tear items fully stacked in less than 20 minutes in some cases. most of the time less than 25
Sadalsa (EUW)
: So when do i get to try the positional matchmaking
One of my biggest complaints is the game punishing you by saying you will no longer be able to gain the benefits if you lane swap with someone. I had an agreement with a jungler to switch. He takes top and I get jungle. Both agreed. We won. And both of us got a warning in the post game about lane swapping. Riot seems to be going away from communication and teamwork with this crap.
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=0001000000000003,timestamp=2019-02-10T21:04:55.685+0000) > > I can't tell if you are being serious or not. How would you like it if you got autofilled support, then lost because the enemy's autofilled support got to swap with their support main who had intended to play jungle?
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=00010000000000030000,timestamp=2019-02-10T21:12:04.938+0000) > > How would you like it if you got autofilled support, then lost because the enemy's autofilled support got to swap with their support main who had intended to play jungle? That's easy. It's not my problem that the enemy team communicated and shifted to what is best for them. What they do is no concern of mine. Noone should be punished for swapping if both roles agreed to switch. There is nothing wrong with it. I'm curious....do you play ranked at all? If not then I must say your opinion isn't going to be as valued because you aren't playing the game when there is actually something to play for. Does it suck to get autofilled.....yes. Does it happen to everyone....yes. Should I be punished if someone wants to give me my main role when I ask for it just because it might be "unfair" to the enemy team....Hell no. That makes no sense at all.
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=00010000,timestamp=2019-02-09T02:32:21.881+0000) > > If their is an expressed agreement to switch lanes, they should not be punished. That's not fair to the enemy team. You're effectively cheating.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=000100000000,timestamp=2019-02-09T03:21:01.383+0000) > > That's not fair to the enemy team. You're effectively cheating. I can't tell if you are being serious or not.
: >Strategic moves like this are important for the game and shouldn't be punished, especially in ranked. Well, considering the game is balanced around players who are very strictly _not allowed to do that,_ it only seems fair the average player wouldn't be allowed to, too.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=yrc23zHg,discussion-id=vXKXe7oo,comment-id=0001,timestamp=2019-02-09T02:15:01.704+0000) > > Well, considering the game is balanced around players who are very strictly _not allowed to do that,_ it only seems fair the average player wouldn't be allowed to, too. If their is an expressed agreement to switch lanes, they should not be punished.
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=cEYuAqrG,comment-id=00030000,timestamp=2019-02-08T03:32:58.577+0000) > > I said commend tanks. Not roles. Read it again. While my specific instance was dealing with jungle. The role of tank spreads to all lanes. A support can be a tank. Which falls under what I said. But my Soraka is not a tank :(
> [{quoted}](name=Yordletana,realm=NA,application-id=yrc23zHg,discussion-id=cEYuAqrG,comment-id=000300000000,timestamp=2019-02-08T04:56:50.883+0000) > > But my Soraka is not a tank :( So that contradicts the claim of an adc main XP
: I hate to bring this up to you, but as an ADC main... my Support will **ALWAYS** have massive preference for my commendation/honor before anyone else on the team. Commend your support dear ADCs, always.
> [{quoted}](name=Yordletana,realm=NA,application-id=yrc23zHg,discussion-id=cEYuAqrG,comment-id=0003,timestamp=2019-02-07T23:50:17.758+0000) > > I hate to bring this up to you, but as an ADC main... my Support will **ALWAYS** have massive preference for my commendation/honor before anyone else on the team. > > Commend your support dear ADCs, always. I said commend tanks. Not roles. Read it again. While my specific instance was dealing with jungle. The role of tank spreads to all lanes. A support can be a tank. Which falls under what I said.
Rioter Comments
Rioter Comments
AXZ (NA)
: Mid main looking for duo silver elo.
: Advices for Karma`s itemization on solo lane
1. No comment 2. I'd build RoA if losing. Gives tanky stats and scales which is what I'm hoping for in a losing match anyways. Archangel's provides more mana and an extra shield but not sure that it is necessary. 3. I've seen nashor's with an orianna before but as for the rest I think they rely on the extra poke and mana from echoes to build anything else.
Rioter Comments
: Personally I think rushing {{item:3190}} sucks. My early build goes; {{item:3302}} > {{item:4302}} > {{item:3117}} > {{item:3109}} > {{item:3401}} and then everything is situational after that pretty much.
> [{quoted}](name=Anìmê,realm=NA,application-id=yrc23zHg,discussion-id=slNXV2AU,comment-id=0000,timestamp=2018-12-13T17:36:39.612+0000) > > Personally I think rushing {{item:3190}} sucks. My early build goes; > {{item:3302}} > {{item:4302}} > {{item:3117}} > {{item:3109}} > {{item:3401}} and then everything is situational after that pretty much. Just tried what you suggested. Teamfights were a bit tougher to maneuver around but now deaths sustained came mostly from the team not following my pings for engagement after pointing out advantages. So subtracting that factor, the extra couple hundred health actually did wonders. Sucked not having the all around shield but meh. It's a worthy sacrifice.
: Personally I think rushing {{item:3190}} sucks. My early build goes; {{item:3302}} > {{item:4302}} > {{item:3117}} > {{item:3109}} > {{item:3401}} and then everything is situational after that pretty much.
> [{quoted}](name=Anìmê,realm=NA,application-id=yrc23zHg,discussion-id=slNXV2AU,comment-id=0000,timestamp=2018-12-13T17:36:39.612+0000) > > Personally I think rushing {{item:3190}} sucks. My early build goes; > {{item:3302}} > {{item:4302}} > {{item:3117}} > {{item:3109}} > {{item:3401}} and then everything is situational after that pretty much. The team fighting aspect though, locket has saved quite a few of them. My struggle is staying alive though to be able to help after we win the team fight. For some reason people in the flex I play are more prone to follow the leona alive than listen to the callouts of a dead leona. Even if we won the fight. I'll try switching up my core a little bit. Little frustrating but I guess it's necessary given the lack of health. Just locket has saved me in team fights more than not.
Rioter Comments
Rioter Comments
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=l6fA9Enh,comment-id=,timestamp=2018-12-07T14:58:00.403+0000) > > ... And you win your lane and game through some warding and plays they don't expect of you... Some styles are just more better vs others than the "best play style." Yours worked vs them. Happened for and against me in the past. Matter of whether or not I really work well with my team which rarely happens.
> [{quoted}](name=Bael the Riser,realm=NA,application-id=yrc23zHg,discussion-id=l6fA9Enh,comment-id=0003,timestamp=2018-12-08T03:02:49.894+0000) > > Some styles are just more better vs others than the "best play style." Yours worked vs them. Happened for and against me in the past. Matter of whether or not I really work well with my team which rarely happens. It was just wonderful because he just kept flaming talking about how a gold didn't belong in his game but I gave him everything he could take and then some.
: As a Leona Main, any tips?
I find my biggest problem is lack of health often times. Ya I get the Relic shield start but I usually follow up with either Locket of Iron solari or one of two between Zeke's and Knight's Vow. And with the amount of burst and true damage augmented in the game, It's quite easy to take me out after going in if the team doesn't follow up at all or if the w goes on cd.
Ilovemobas (EUNE)
: > [{quoted}](name=Gilgayu,realm=NA,application-id=yrc23zHg,discussion-id=l6fA9Enh,comment-id=0001,timestamp=2018-12-07T18:33:34.656+0000) > > It's like when the enemy calls you a cheater.... > > 'Cause that means you're pretty damn good. That or they might wrongfully accuse you of being a smurf :-)
> [{quoted}](name=Ilovemobas,realm=EUNE,application-id=yrc23zHg,discussion-id=l6fA9Enh,comment-id=00010000,timestamp=2018-12-07T18:46:33.811+0000) > > That or they might wrongfully accuse you of being a smurf :-) if only i was a smurf XP
Myrmiron (EUW)
: Riot nerfed Jax btw. :^)
what are you trying to say? You all didn't focus Jax. Some of you lack the resistance to deal with his damage, and he was able to jump from person to person with both counterstrike and morg's black shield. That's just bad teamfighting on red's part.
Rioter Comments
Rioter Comments
: I personally despise when people talk about KSing in game. It's so... backwards. You're all a team, trying to win, and I honestly believe that your gold income is completely up to you, regardless of when people "KS" you. Do people intentionally KS you? Of course they do, but that doesn't make it any less immature. Just move on. Sometimes I notice that people are holding on to their abilities in skirmishes because they want to use their ability to get the kill. Does that mean you should hold on to yours too? That type of behavior is gonna fast track you to the defeat screen. I do also believe that people who intentionally KS/whine about KSing lose more often. It indicates their focus is in the wrong place. Maybe play more jungle, it will help you appreciate this perspective a little more. Like, you can go and gank top, for example, take the enemy laner from 100% to 5%, then your {{champion:24}} who was on low health since you initiated the gank hops in and takes the kill. Am I then mad? No, I ganked to put the other player behind, and get gold for myself/my laner. Farm is much more important than who gets the kill at the end. In other instances, I've seen it where there's a 1v1 going down in the river for example, they are both extremely low on hp, and I come in and kill the enemy. My teammate will then rage at me for "KSing". Childish? What if my teammate dies, and then the enemy flashes over a wall and escapes - all because I didn't want to be accused of "KSing". I've had people AFK over this, which is pathetic quite frankly.
This^^^^^ Or a common one I run into. My support pick Leona is extremely strong early with the output of damage. Sometimes I have to make a choice of whether to Q the enemy (with a high probability of killing them) to keep my low hp adc ashe alive to back or shove the lane....or do nothing and have her yell at me because she died. If you stop playing for the kills, and start playing for the advantages, you should improve drastically. For example reusing above: Support Leona "ks'd" to save your life. You can bm and return to base and afk calling her the worst support ever even though you did not die. Or You can use the assist gold and xp you just gained and an open lane provided wards are placed and you know where the enemy team is, to gain additional farm for free and deny her farm by crashing it into the turret. What's better: a possible kill that you might also die for worth say 300 gold. Or Assist gold that we will just say is 50 for the sake of numbers, and another 6-12 minions worth another say 120-200 gold, oh and you got extra xp than your opponent did. Oh and your opponent just lost anywhere from 6-12 minions depending on respawn timers and how quickly you pushed which is another 120-200 gold and loads of xp. In short: option A.+300 gold net (more likely 0 gold net given your chance of dieing) pretty much even xp Option B. +290-450 gold net and loads of xp gained. (and even a possibility for an uncontested dragon) Basically stop playing for the kills. And start playing for the advantages.
Rioter Comments
Rioter Comments
: Provided you weren't punished beyond the first ever chat restriction, you have a grace period until February to reach honor 2 and receive end of season rewards. It's only for 2018's season though. Going forward, if you fuck up and don't recover by season's end, you lose it all.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=EFh28fAH,comment-id=0000,timestamp=2018-12-06T16:44:52.985+0000) > > Provided you weren't punished beyond the first ever chat restriction, you have a grace period until February to reach honor 2 and receive end of season rewards. It's only for 2018's season though. Going forward, if you fuck up and don't recover by season's end, you lose it all. nice to know. i'll get the rewards then
Rioter Comments
Rioter Comments
: Assuming the Garen built somewhat typical, don't forget the Black Cleaver Armour shred on top of E. To my knowledge, they stack.
Agreed but the OP apparently said he only had last whisperer. I can't see it in his match history so i can neither confirm nor deny if BC was on the Garen.
: Okay so you're throwing out numbers! I didn't say I don't believe Garen can dish out that damage hence this entire post is me being annoyed that he can. also im pretty sure Nunu naturally passes 53 mr by lvl 18. So what im gathering from your post is its okay a tank deleted another tank?
Garen isn't a tank. He's more of a fighter. Bruiser if you will. Not the most mobile, but able to deal high amounts of damage while sustaining a hit. And no. Nunu has only 53 mr by level 18 if you don't augment him through items or runes. He will only have 53 mr. and yes it is ok for Garen to delete a tank depending on his build. Especially if you were the villian.
: Garen Needs A Nerf. There I Said It.
no comment on fallout 76 since I don't play the fallout series. Ok, and your match history doesn't reveal the game in question so I'm assuming you were using another account. Since I can't get the match in question to draw actual analysis from to explain why he killed you I invite you to observe the following two skills completely and also to consider that last whisper has 10% armor pen so no you didn't have 310 armor. More like 279. Or if he was using mortal reminder or lord domms, you had 201 armor before any damage even began. Also after 4 strikes from judgment, he had an extra 25% armor shred applied to you. With all of the math that you have ahead of you, I'm sure you will find it perfectly plausible why you died. Especially if you were the villian. Also your mr was only 53 round about since you just admitted to building only armor. And Garen's ult is actually magic damage so you weren't reducing anything from that. It also dealt percent health, and quite a huge chunk at that. Moving on to the first ability he used which was Judgement: "Garen rapidly spins his sword around his body for 3 seconds, dealing 0 physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+0), 0 times (increased by 1 every 3 champion levels) -- over the duration.Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds.Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage." Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage. Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
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WhyEvenBotherFR

Level 61 (NA)
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