: So i guess, taking turrezt and not loosing yours that are located on lanes are not the way to win. gromp4win i guess ?
Again...you die, your fault. Not my problem. You are not always my win condition, therefore I'm not going to baby you through a lane i'm sure you have played a 1000 times over. Get over yourself.
: Unpopular opinion : If laner dies, it is often their jungle's fault.
Rioter Comments
: Why ya gotta be such a downer? That was a damn good series! Probably the best on this marathon of a day!
Hats off to TL i don't dispute. But I know that Doublelift will be talking out of his ass when he literally did borderline nothing. TL winning is off the back of the jungler and top laner. and jensen in final two games. Even when Doublelift was on TSM I hated him. He talked too much.,
Rioter Comments
: Well, I guess TL knows better than some rando on forums :|
No. If you look back again, wards were not with them. They were merely in the right place at the right time. But nice try
Rioter Comments
: TSM back in form?
I think it's just the people they had in previous years. And an unwillingness to adjust their playstyle based on the meta and the region they play against. They've showcased in this split that they can adjust their playstyle. Now the question is, when and if we go on to fight other regions, can we match their playstyle and adjust.
Rioter Comments
Rioter Comments
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=9hBQwnEU,discussion-id=xeFENNHT,comment-id=00000000,timestamp=2019-04-13T21:10:42.998+0000) > > What? BB getting a quad? I was going insane over that. I wanted him to have the penta but props to him for realizing that game 1 win is more important than a penta. Well, TSM winning at all tends to ruin the ability to enjoy a match. It makes it all feel so... pointless.
Meh. I am a TSM fan. But if TL wins all of this then props to them. TSM just doing what they need to win.
: i hope so much that its gonna be 5 games, not like (kinda spoiler) skt vs griffin
Well I feel like shit now....I haven't watched the skt vs. griffin yet. I thought it was tomorrow :(
: Pity about the terrible ending that ruined the whole thing though.
What? BB getting a quad? I was going insane over that. I wanted him to have the penta but props to him for realizing that game 1 win is more important than a penta.
Tioym (EUW)
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=3ErqAdtq,discussion-id=zFQBFMA7,comment-id=0001,timestamp=2019-04-13T20:57:54.844+0000) > > Fizz's ult grows the further it flies. As for Velkoz, it depends on what angle you are looking at. Oh so if he misses the Fish from far away the hitbox can grow big enough to still latch on to you? I didnt really mind the fizz one but the Velkoz one is actually very annoying. Why dont they just fix it so it shows how big the skill hitbox ACTUALLY is.
it's no different with lux's ult. from the angle the game plays at, you would think you dodged it. but do a top down view and you actually get clipped. be the same with velkoz's ult.
Tioym (EUW)
: Fizz R and Velkoz R?
Fizz's ult grows the further it flies. As for Velkoz, it depends on what angle you are looking at.
Rioter Comments
Sillae (NA)
: Hecarim's E
Nocturne can spell shield it. I just did it last game a total of 5 times.
Rioter Comments
: It was closer than it really wound up being. It's a bit of a buzz kill that it came down to a survival comp giving TSM the win - something they're really good at producing for some reason. I don't really care about the internal stuff, don't give a damn about Regi. I banked on TSM cause I want to see a post-C9 successful Smoothie and an actual successful Akaadian. One of those I decently got _this series_.
I think all the games this season were close save for the very first one. I think people are looking more at the win column instead of the actual gameplay to see both teams improved drastically. Hell TSM only lost one game the second half of the split and that was to C9. And even then, that game was a throw by Bjersen in a game that TSM should have won. C9 fans will be salty for awhile till next split. I'll be happy that TSM won but I was nervous coming in because they seem to have our number. I think one of the biggest issues is coming down to player champion pool. They kept targetting Bjersen with two bans each game with the Liss and Irelia ban. But then left multiple other picks open across the board for Akaadian, Zven, and lord only knows how you ban out broken blade. He's shown to be useful on multiple champs. Honestly an extended series has historically shown to go in TSM's favor. The team historically has shown to be able to adapt to different strategies to beat teams. And as for your comment about the survival comp...you are right. TSM has had tremendous skill with survival comps which I would probably attribute to the split push strategy they tend to predominently use. All in all, enjoyable series. I look forward to the finals next week. And I think the 3 going to world's this year will be TSM,TL, and C9. All have promising cases to make a run for it. This year is looking exciting.
: Is It Me Or Does Rammus Need A Nerf
It's just you.....or it's just {{champion:11}} {{sticker:sg-miss-fortune}}
: if you're not hopping by your laners to "tax" them for the "jungle pressure" you exert by merely being there, you're doing it wrong tbh.
> [{quoted}](name=Crimson Mutt,realm=EUNE,application-id=yrc23zHg,discussion-id=yopLUrAN,comment-id=0002,timestamp=2019-03-15T00:25:27.504+0000) > > if you're not hopping by your laners to "tax" them for the "jungle pressure" you exert by merely being there, you're doing it wrong tbh. While I agree, High Silver-High Gold are not willing to share minions even if the kill goes to them. Otherwise they rage and quit.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: How I feel about junglers pretty much every game
what a coincidence. I feel the same way about every other lane as a jungler. The difference, I don't flame them in game. I wait until I reach the lobby and let them have it. Win or lose. Why? Because everyone is making mistakes but I for sure am not going to add flaming to the mistake list. Get over it
: 1 death where your team died 23 times means you are playing too safe as a tank.
> [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=oTsq0tmj,comment-id=0000,timestamp=2019-02-28T05:13:17.107+0000) > > 1 death where your team died 23 times means you are playing too safe as a tank. No it doesn't. It means that they died multiple times in lane. Which they did.
Rioter Comments
: Have you not see Urgot post gutting? His shield is a joke. Did you bother to check his 42% winrate before saying something you can't prove? https://u.gg/lol/champions/urgot/build/
Seems you are the only person that feels this way.
: Give Urgot's shield AD scaling
what are you basing your comment of him being the worst top laner off of? He is literally one of the top tiers.
: Top 10 best jungle champions
{{champion:113}} Granted I'm a Sej main but if you can survive the early, she's a good champ mid and a monster late game. Just had a game where all but one lane was feeding. I got to late game and had tag team with a Leona. She would set the engagment and I would hang back a moment to catch those who tried to dive the adc. She's absolutely monsterous.
Rioter Comments
Rioter Comments
: Started the season off pretty poorly, but the tides have turned
If you get to a point where you lose 2-3 in a row. Take a break. That minimizes your falling.
: I have tried this then I get the generic "ah man I can already tell this guy is toxic" and its just so frustrating how baby this player base is. Like i don't mind the flame that's fine just actually try and win the game rather than just giving up cause you suck and its just easier to blame jg and int. sorry guess my question is how do you handle those that claim your toxic without even saying anything? I assume just mute when in game. I guess ill have to try this a bit more to see how it works for me
Mute and get tanky so I can enable them to carry. Because the junglers I tend to play don't really carry as much as enable others to carry. I mute people and keep playing.
: a control mage shouldn't be able to have an immensely strong zoning material, while being able to nuke the adc by pressing a point-click ultimate.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=00020000,timestamp=2019-02-12T04:38:42.127+0000) > > a control mage shouldn't be able to have an immensely strong zoning material, while being able to nuke the adc by pressing a point-click ultimate. "A control mage shouldn't be able to control the battlefield through the use of a skill to prevent people from diving on him since he blows up easily, while being able to finally deal damage after having to focus hard on farming up both his passive and gold so he is worth something in the late game." That's what I just read there.
: > [{quoted}](name=FrozenFrostFyre,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=0000,timestamp=2019-02-12T04:32:31.767+0000) > > that shit use to stun instantly, now it's completely dodgable unless you run into it like a headless chicken. > git gud stop bitching. Conveniently forgetting itโ€™s a low CD ranged J4 ult I see?
> [{quoted}](name=Sewer Side,realm=OCE,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=00000000,timestamp=2019-02-12T04:35:17.038+0000) > > Conveniently forgetting itโ€™s a low CD ranged J4 ult I see? Actually Frozen is right. And You are comparing it to J4's ult where one damages and the other doesn't. If you get caught by it. You were out of position. He practically telegraphs it. And there is plenty of room inside the cage to still dodge the skillshots. Bad comparison on your part.
: I would be more inclined to agree if you were saying make his circle a wall.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=OIZR8aLx,comment-id=0001,timestamp=2019-02-12T04:32:36.330+0000) > > I would be more inclined to agree if you were saying make his circle a wall. {{champion:30}}
: game's last until mid-late game, so if a vayne is passive, she nukes mid game. That's a problem. Furthermore, even if she feeds, all she needs is bork and guinsoos and she's equal, if not ahead, with everyone. That needs to be addressed, but needs to be addressed carefully. If they nerf items, it impacts others. If they nerf the wrong thing, thats another 2 weeks down the drain.
I can't agree with the statement. With vayne's low auto range and cc being as evident on most champs as it is. It's too easy to take her out. And most of my games have been ending beforehand. But I owe that to Rift Herald which is a topic for another conversation.
: it stayed, but after multiple nerfs. Kog was nerfed multiple times during the process, but none of them worked. They tried nerfing his overall damage, shifting his damage to late game, but nada. It stayed the same. So they removed it because it wasn't balanced. Similarly, Vayne's true damage should only translate to tanks, but is currently being translated to everyone on the enemy, nuking everyone with just 2-3 autos. Nerfs should be made to compensate. If not, then a rework.
She doesn't start nuking until mid-late. And that's if she had an ok early game. and by ok I mean she didn't die and at least managed to somewhat stay with the cs.
: You're right, except riot saw that the change they made on kog was so drastic that this meta existed, so they reverted him back to his old state, a massive damage cut that removed the meta. This is both a massive damage nerf in low elo vaynes, but remains relatively the same in high elo, which is fine. In high elo, people know vayne's potential, and are cautious. In low elo, people learn how to play vayne through trial and error. The main reason the kog argument doesn't work is because there wasn't much mechanics except positioning, and that mechanic was removed when teammates worked as meatshields so kog could 1v5. That's why it was removed, because kog was just a turret.
Positioning still matters. and the protect the kog comp was not immediately removed. It lasted a long while. So the argument still stands.
: JG Blame
I notice I have fewer and fewer of those types of people when I talk in champ select about my intentions based ont he champ I'm playing. For instance (I usually switch between 2 junglers this season. Could play others but generally these two:{{champion:113}} {{champion:2}} ): Playing {{champion:113}} : "Hey guys, just a heads up. I'm geared more towards mid to late. I'll try and gank where possible pre-6 but I'd ask you ward up because I might not come owning to my weak early game." Have I ganked for them pre-6? Sure. Has it always worked out? No. But they appreciated the show at least. And they warded up for me and I for them. Generally they didn't feed. Playing {{champion:2}} : "Hey guys, I'm looking to get us going early. Set up the lanes as best ya can and let's end this pre 20 if we can." Do they always set up the lanes? No. Do I gank anyways if they didn't set up the lanes? Depends on the health of the enemy laners but generally no. So I'll just start getting tanky since my early won't mean too much and I need to survive the late for my laners.
Dasdi96 (NA)
: Of the 67.8k damage yasuo did, 18.6k was true damage.
{{champion:113}} Meanwhile I'm over here not hardly having any problems XP
: You are correct, vayne has weaknesses, yet they aren't easily exploited. Sure she can be bursted, but the resources to do so is usually hard to pull off. Lets say galio successfully pulls a flash taunt onto vayne. Galio shouldn't have to still worry about being melted, yet he is. I get many of her weaknesses, like how a stun essentially kills her, 3 hits are needed for true damage, lower than average auto range, etc. However, these weaknesses aren't too exploitable. If a team has vayne, you bet they know her capabilities, and are going to peel for her to the death. A stun may kill her, but in this damage creep meta, a _slow_ has the capacity to kill a tank. Sure you could build armor, but if you're builidng armor, you're most likely building HP as well, meaning that the armor is essentially negated, as you take more max hp damage in exchange for less independant auto damage. She has to get closer to fight, yes, but with her mobility, her ult Q buff, and teammates, it isn't too difficult for her to weave around combat with the movement speed from her passive, her Q, and her teammates as living meatshields. Vayne's Job is to be the "anti-tank", I get it. However, my job as a toplaner is to be the frontline meatshield who has a presence in a teamfight. This means my job is to make sure I can take a hit, and dish one out in return, or if I can't return the damage, hold the enemy down as _they_ do the damage. However, Vayne's "Anti-tank" playstyle is turning into an "anti-champion" playstyle, with the damage creep. I suppose back then, Vayne was more balanced. However, with new buffs, new items, and new damage creeps, If she auto's someone twice, they're half healthed, regardless of what they've built, and that's a problem. The change I propose won't really impact her damage, but rather open her up to a new weakness. If someone like Sneaky played with this nerf, his damage would barely go down. However, if someone randomly picks up first time vayne, they'll most likely perform horrendously. This nerf simply ensures that players who make plays get rewarded, while others who feed but make it to late game are punished.
Did you play during the protect the kogmaw comp? It's no different.
sAyCo (EUNE)
: Why do you hate my boy?
Meanwhile I'm over here playing Sej not really caring cause he can't attack if he can't move lol
: Suggestion for Vayne's True damage
You wrote down what her job is. And then call for her to not have that specific job she was meant to have. It's not just building armor. You've got to have health. She has weaknesses all over. Allowing her ult to run dry opens her way up. She has a lower range than most adcs so she has to get close to fight. Her W resets if she autos a different target. Also the True damage does not proc unless the third hit applies. (2 if rageblade is fully stacked)
: > [{quoted}](name=WhyEvenBotherFR,realm=NA,application-id=yrc23zHg,discussion-id=OR11OA0l,comment-id=0000,timestamp=2019-02-11T07:51:06.859+0000) > > Or...and here me out.....You can use a wonderful thing called CC, tanks, Maw of malimortis, Zhonya's......basically multiple tools are at your disposal. I see you complaining about champs that I actually deal with on a regular basis and have no problems dealing with in team fights. I main Sejuani. So I peel my team for days and it doesn't matter about the late game for them at that point if they can't auto. You main a tank and you don't ever have to deal with them in lane, thats why you don't see that problem.
> [{quoted}](name=MyTeamWillFEED,realm=NA,application-id=yrc23zHg,discussion-id=OR11OA0l,comment-id=00000000,timestamp=2019-02-11T08:04:45.250+0000) > > You main a tank and you don't ever have to deal with them in lane, thats why you don't see that problem. I main tanks and bruisers. Specifically Sejuani. And Yes, I've had to fight them in lane. And yes. You can sitll play around them and punish.
: How is 9-2-15 an A whenthe jg goes 8-3-10 and gets an s
I've gotten S's on Sejuani jungle by going 2-3-15. It takes alot of things into account. Not just you having amazing kda.
Neriticc (EUW)
: Fix Darius E hitbox
While we are at it, let's just give him a rubber mallet instead of an Axe. That sound good?
: Champions > Players
Or...and here me out.....You can use a wonderful thing called CC, tanks, Maw of malimortis, Zhonya's......basically multiple tools are at your disposal. I see you complaining about champs that I actually deal with on a regular basis and have no problems dealing with in team fights. I main Sejuani. So I peel my team for days and it doesn't matter about the late game for them at that point if they can't auto.
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WhyEvenBotherFR

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