Bloodgam (EUW)
: TSM vs Evil Geniuses | 2014 NA LCS . Worth watching esport match
First gank 4:25, Second gank 5:00.. My games nowadays, First gank 2:45, Second 3:15, Third 4:10.. That's when you know something is not right.
: Counterpoint: Instead of getting louder, the villain should hear Garen as if he's whispering in their ear.
Or every time he gets near an unwarded brush a clone of Garen should run towards the vilain shouting JUSTICE! but just like LB clone it's just an illusion and won't deal damage. But at least will be fun as hell and may get some flashes.
GigglesO (NA)
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=i8XwTEAo,comment-id=000000000000,timestamp=2018-04-22T22:18:08.385+0000) > > This makes them seem overpowered, when in reality they are just the only ones who will not die to a fart in this game I don't think that this is realized enough. Players don't realize that the only time tanks are popular and the only time we have a "tank meta" is when assassins are super strong. Its a huge reason why we have the issues we do. Players called tanks op because they didn't die in a burst, and could kill them if they over committed to killing the tank... However, once you play an immobile tank you realize that the enemy could have just not wasted his resources on you, or even just left the fight after he hit you. Its pretty demoralizing.
Actually it's when ADCs are strong that Tanks becomes more abundant. When Assassins are strong, you see a increase in pickrate of Enchanters.
: When you're Shen, and you ult in to help your teammate win a losing fight
: > [{quoted}](name=xToxicOsirisx,realm=NA,application-id=3ErqAdtq,discussion-id=wME0KE3y,comment-id=0001,timestamp=2018-04-21T23:43:39.564+0000) > > Calling it now, they're actually going to nerf adcs, but not gut them, so you still won't be happy. Mid season season 8 Hey we know youve been wanting adc nerfs here they are! Infinity edge now costs 50 more gold Thats it folks!
I think will be more like: New cheap AS item like zeal for Marksmen to rush in lane, knowing Riot for 6 years, the item will come out broken af and if the enemy ADC get it before yours you lost the lane, and if your ADC don't build it he's trolling and lost you the game. (Ardent Censor 2.0) ADCs that don't scale with AS or can't use the new item effectively will have a drop of 10% on their winrate, then will be massively buffed in the next patch to be on par with the new item users, then the item will be nerfed and those ADCs that got the compensation buff will be the new S tier meta. Infinity Edge will be buffed and have it's cost increased. Essence Reaver will be buffed and has it cost *decreased. Making ADCs that use mana heavily become meta, and adding the icying on the shtcake of salty Mage players that need 3 mana items to stay afloat now. ADCs will have -5 base AD nerf, but will get a compensation buff of +2 AD per lvl. They will manage to buff or create an item for another class that give everything an ADC wants, then it will get abused by Marksmen, but instead of slapping a good ol' "Melee Only" on it, they will nerf it to the point that will be considered trolling buying this item on anyone, but, a Marksmen.
Sasogwa (EUW)
: Think about one change that would completely destroy the meta as we know it
Saianna (EUNE)
: Nice sarcasm, but that's what sustained damage is. Crit damage makes ADC deal sustain burst damage, cause each of their crits feel like mininuke. So yea.. Either remove crit alltogether (which reduces any "depth" of building, or flat reduce damage by at least 30% <-- that's +/- how much damage ADCs gained from powercreep ADC itemization reworks across all those years. Btw, if you think that those guys in balance team are better just cause they get money for it then oh boy you know little :P They are SUPPOSED to be better, but most of the cases they take few spread sheets of data, look at them and then make some brainstorm or get command from upper ladder what has to happen and then they do it. That's why the changes are so detached from the what the game actually needs.
lol it wasn't sarcasm, if you look at my posts and replies you see that I share your vision.
Meddler (NA)
: Quick Gameplay Thoughts: April 20
I play a lot of Leona, she's one of my favorite champions in this game. Since you are thinking about making champions more viable in other lanes, can you give us something (An item maybe) to reliable proc her passive or even maybe changing her passive? I think it's the only thing holding her hostage to the support role, and for me I think she's the one of the easiest champion to make more viable other lanes without much of a change on her kit. Maybe you don't even need to change her kit at all. Two concepts I can think out of a blue right now: * An item that either damages the enemy you hit with an auto (And this damage count as a separate neutral champion damage, thus proc'ing her passive), Or maybe the item summons a "familiar" that damages the nearest enemy champion in a cooldown. * A rune that summon an Aery that damages champions you CC. (Proc'ing her passive).
Meddler (NA)
: Quick Gameplay Thoughts: April 20
Two things Meddler, if you may: * Have you ever considered changing the Tank buster role from ADCs to Fighters? If you look at most Fighters, most noted Juggernauts, their kits are very good against Tanks and with addition of simple items more in line with Black Cleaver and LW I think they could be a more healthy approach to deal with Tanks. * I proposed a Melee Only fixed mode (Like ARAM is fixed), so players can enjoy playing in Summoner's Rift with their favorite melee champions, that I believe in a closed environment without Ranged Champions they would be a lot of Fun. Can you consider something like that in the future? ( I can link the thread here if you want me to)
Saianna (EUNE)
: I see the issue here. You have no idea what "sustained damage" means. You hadn't had any experience with old ADCs who weren't able to to dish even half the damage they can do now. > That sounds like you just want ADC's to be the weakest class in terms of damaging capability. ADCs having SUSTAINED damage would need attacks, quite a few actually, to kill. In other words their power lied in QUANTITY of attacks, not QUALITY (as that's work for burst). Also ADCs SHOULD NOT be able to 1v1 an assassin. ADCs not in a fucking ever win against equally skilled/fed assassin. That's why they have supports. To support. And to get ADCs back to what they are supposed to be you'd have to nerf items like stattik, then reduce overall raw damage by 30% and remove all the "have it all" items that ADCs can use, then buff supports to fill in at least half the gap and make them almost mandatory (fixes all botlane mages). Obviously tanks need to have their burst removed too, while their CC potential should be buffed.
You are the only person in this board that gets this game, no one else will notice that, but I do. I wish you were head of the balancing team. So sad that players know more of the game than ppl paid to do that.
Rioter Comments
: Is anyone having fun?
I'm winning a lot cause I'm a support main, but no, I'm not having fun for more than 2 years. And I really like the world of runeterra, the characters, the game controls, and mobas in general. But this balance team is really driving me to quit my favorite game.
Stacona (NA)
: The League of Legends definition for a marksman is a ranged basic attacker, meaning they ALL use attack speed, dumbass.
Oh the white knights, never fail. Using such good arguments as well like "dumbass". Why don't you just stop jerking the live design team and realize that some ADCs scale better with AS than others, if you get a Ezreal, MF, or Draven per example they much prefer raw AD than AS. But it's ok, you think the game is perfect and the live balance team is a gift of heavens, I don't think anyone will change your mind. I'm not even going to try it.
Velgam (NA)
: no they inflated the issues, so it is no longer a champion being an issue but an entire class...did you not read what was said?
Forget it bro, they are white knights. For them this game were made by God itself replicating paradise on earth through a moba game. They probably jerk off to a picture of GC every night. No point of you trying to show them the truth.
: Details on the upcoming changes to Marksmen (ADCs)
What I get from this: New cheap AS item like zeal for Marksmen to rush in lane, knowing Riot for 6 years, the item will come out broken af and if the enemy ADC get it before yours you lost the lane, and if your ADC don't build it he's trolling and lost you the game. (Ardent Censor 2.0) ADCs that don't scale with AS or can't use the new item effectively will have a drop of 10% on their winrate, then will be massively buffed in the next patch to be on par with the new item users, then the item will be nerfed and those ADCs that got the compensation buff will be the new S tier meta. Infinity Edge will be buffed and have it's cost increased. Essence Reaver will be buffed and has it cost *decreased. Making ADCs that use mana heavily become meta, and adding the icying on the shtcake of salty Mage players that need 3 mana items to stay afloat now. ADCs will have -5 base AD nerf, but will get a compensation buff of +2 AD per lvl. They will manage to buff or create an item for another class that give everything an ADC wants, then it will get abused by Marksmen, but instead of slapping a good ol' "Melee Only" on it, they will nerf it to the point that will be considered trolling buying this item on anyone, but, a Marksmen. -------------- #Not feeling guys, I guess we'll have to wait and see, but to be honest I don't think they will fix anything.
: Season 5 was pretty ok until the juggernaut update though. Also 2013 was season 3.
: Always and only money, from which only mediocrity can be created. Riot has become just another soulless corporation now.
: These Bot Lane changes better be good if you're making us wait till Mid-Season for them.
Elohaven (NA)
: I honestly miss Faker
I'm actually glad he's not playing in this meta, my heart broke when I saw him crying. He's a really amazing player, and their team was focus on him as the carry. But Riot made it so midlaners can't carry anymore, so his carry potential went downhill, and their team lost their core strategy, having to rely on their adc and faker having to pick utility champions to support his ADC. We saw him trying a lot with those Galio picks, but at the end of the day, that's not his play style. I'm happy that he don't have to go through that again.
: Has Riot Lost Touch With Their Community?
Yes, but not out of incompetence. It was deliberated, they just got overtake by a Chinese company and now their focus is on making money, not making a good game.
A Nunu (NA)
: Another LoL Youtuber/Streamer starting to hate LoL as a whole and makes a video to try and change it
: Sadly, there are still folks saying we're in a tank meta, and genuinly seem to believe so. I would link ya a recent *spicy* thread on the topic but it got deleted :(
Every ADC main says we are on a Tank meta, mostly they are bitchin' about Darius... which is a Juggernaught.
Hügö (EUW)
: Who does he want to lockdown nowadays where everyone can just jump over his tiny dirt wall?
They could easily fix it, by making the center of the crater cast "grounded" on enemies, canceling any movement skill. Or at least on the enemy he ulted on.
Rioter Comments
: although I don't disagree that he was a better lead designer that repetoir, it needs to be remembered that he often hit problems so hard with the nerf bat that they rarely recovered a good chunk of the jungle roster is in the jungle simply because he deemed them too problematic for lanes, elise and yi for example going to post and edit here I'm guessing this is why people want him back lol
He had less people on his team, the game wasn't as big as it is now, so he had less resources overall and they didn't had many mechanics in place to give the tools require to better balance some champions. If you remember Yi back then, if he was good, he would simply destroy laners. I remember when Yi was OP, he wouldn't even need his laner to gank, he would walk in your lane, kill you under your tower, meditate and run away to the next lane to do the same. {{champion:11}} {{item:3153}} {{item:3046}} {{item:3072}} It was all he needed. So I disagree with you that he was wrong to do that, it's better to keep a problematic champion underperform until you have better tools to deal with it. Actually they still apply the same philosophy today, just look at Ryze and Azir.
: Tips for Jhin?
Never goes in, Jhin excels at kiting. Let them come to you, just get you distance and keep orb walking away from them. Sometimes is better to poke with one or two shots, reload and them go all in with 4 shots. your last shot deals a lot, so make sure you can surprise your enemies and finish them off with your 4th shot. Don't be the Jhin that goes all in on a full hp enemy, them loses the fight because you ran out of shots on the middle of the fight. For you that are starting, do the following: 2 shots on the carry, walk back, place some traps, reload, 1 - 2 - Toss a trap on their face and the grenade at the same time - 3 - 4.. if they survive and flash away, try to hit your poke to combo into a stun, but even if you miss, start your R and snipe them off.
: I’m not on the champion team, but you mentioned me by name, so I’ll answer. In a word, no, this rarely ever happens. To be able to collaborate with coworkers you have to be able to discuss an idea and disagree without it escalating to the kind of heated argument where someone walks out. We have too much to do to have time for that kind of drama. The way we like to operate is that someone owns a particular decision, such as the direction of a champion rework, and everyone agrees who that is. This person is not me, or anyone else in a leadership position, or else nothing would ever get done. The owner needs to be someone close to the peoblem who can focus on the problem. The owner listens to feedback and evaluates that feedback within the context of his or her goals for the project (which is really similar to how we handle feedback from players). Smart designers learn quickly to take that feedback seriously, but they also know that they can’t make every change requested or they will end up with a muddled design that probably doesn’t even meet their goals. It is rare you see more or less unanimous feedback on any feature, despite what you might read on forums sometimes. :) I use the framework of a “hill to die on” for when you are really convinced that someone is making a mistake. You have to make sure they understand how worried you are or how passionate you feel. But like the name suggests, everything can’t be a hill for you to die on. You only get a few of those, so you have to careful how you spend them. Otherwise, if you’ve given your feedback and a change was not made, then you need to disagree and commit. That is the only way to really get anything done and move forward. I get the feeling that what the question is getting at is whether developers ever get as upset as players do about specific changes, and if they storm out of a room (or threaten to) to make a point. Generally, no, because we need to turn around and be able to work together the very next day.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=yrc23zHg,discussion-id=PuXwyAcv,comment-id=0004,timestamp=2018-04-12T15:00:06.078+0000) > > I’m not on the champion team, but you mentioned me by name, so I’ll answer. > > In a word, no, this rarely ever happens. To be able to collaborate with coworkers you have to be able to discuss an idea and disagree without it escalating to the kind of heated argument where someone walks out. We have too much to do to have time for that kind of drama. > > The way we like to operate is that someone owns a particular decision, such as the direction of a champion rework, and everyone agrees who that is. This person is not me, or anyone else in a leadership position, or else nothing would ever get done. The owner needs to be someone close to the peoblem who can focus on the problem. The owner listens to feedback and evaluates that feedback within the context of his or her goals for the project (which is really similar to how we handle feedback from players). Smart designers learn quickly to take that feedback seriously, but they also know that they can’t make every change requested or they will end up with a muddled design that probably doesn’t even meet their goals. It is rare you see more or less unanimous feedback on any feature, despite what you might read on forums sometimes. :) > > I use the framework of a “hill to die on” for when you are really convinced that someone is making a mistake. You have to make sure they understand how worried you are or how passionate you feel. But like the name suggests, everything can’t be a hill for you to die on. You only get a few of those, so you have to careful how you spend them. > > Otherwise, if you’ve given your feedback and a change was not made, then you need to disagree and commit. That is the only way to really get anything done and move forward. > > I get the feeling that what the question is getting at is whether developers ever get as upset as players do about specific changes, and if they storm out of a room (or threaten to) to make a point. Generally, no, because we need to turn around and be able to work together the very next day. Although very mature, and expected of any professional. I think what OP really wanted to know is: Does the team responsible for the rework ever get attached to the champion, or feel any kind of passion for the design that may cause an argument (decent and with useful feedback) with another member of the team that may have a different vision on how that champion should be? Example: Lead on the rework of Mordekaiser says he should be a pseudo APC played mainly on bot lane, while some other design argue that he may be better of as a solo laner. I think that is what the OP wanted to know, if that thing happen when deciding about reworks.
GigglesO (NA)
: Unkillable monkey, because it took more than 4 seconds? Wow, were you even useful for those 4 seconds or did you just stand there getting cc'd and kite locked out of combat? My question maybe is did you even get to play for those 4 second?
Mostly nothing, sat there under cc for 2 out of the 4 seconds, gave him a tongue lash before popping my shield and flashing away. "TENKS OP, PLIS NIRF" - Every adc main on the boards
Raiyza (NA)
: So you're saying that a tank with full armor/MR/health items should outdamage an ADC? Good lord, whatever-thefuck-mains you are have the worst logic.
I said they should outlive an adc, probably in a duel between a Tank and an ADC, the ADC will deal almost 10k of raw damage that will get 60~70% mitigated by the Tank, while the Tank will deal 2K raw damage that will get some to none mitigated by the ADC.. That will result in the ADC losing the duel, not because the Tank deals an absurd amount of damage, is because an ADC builds no resistances, and shouldn't let a Tank, usually melee, usually slow, and usually don't have a gap closer, get to them. If an ADC let a Tank get to them, they were either out of position or don't know how to kite, which for me means that he must lose a duel because he's playing poorly.
Raiyza (NA)
: And that's all fine, but a Maokai with full tank items should not be able to duel an ADC and win, assuming they are the same level and same amount of items. I find this especially frustrating against Nautilus and Malphite, but you got my point.
Adcs were not made to duel people, they were made to lose duels but shine in teamfights.
: No. A tank's main contribution in LoL has always been his cc, his ability to stunlock or disrupt a fight while being able to survive longer; giving them the damage to also one-shoot enemies just breaks the class itself and the game's class balance.
Show me a Tank "one shotting" a bruiser, an assassin, another Tank, a support... Probably the only ppl they are "one shotting" are ADCs, that have 1K HP and 0 resistances.. so yeah, not much of damage monsters on my opnion. But you kids think Illaoi and Darius are Tanks, maybe that's why you're complaining about damage.
Raiyza (NA)
: No. No. No. The purpose of a tank is to soak damage, CC the enemy team, and peel. They are NOT meant to duel. Sure, if you catch me out of position, you should keep me locked down long enough for an ally to arrive, but that's it. I'm not saying tanks should do no damage at all, but it definitely needs to be lowered.
Adc mains have the worst logic ever. So you're saying that an ADC with less HP, almost 0 resistances, have to out survive a Tank that manage to get in melee range of an ADC and stay in melee, while hitting their skillshots... Just the fact that a Tank manages to reach you, means you already got outplayed by him. You kids nowadays.. disgusting.
GigglesO (NA)
: I want to actually play this game.
I was called unkillable monkey yesterday because the enemy carry needed more than 4 secs to kill me as TK full build, 4 armor items. {{item:3047}} {{item:3143}} {{item:3075}} {{item:3742}} Kids these days..Back in season 3 fights were never less than 6 seconds, and I want that back. :(
: We talked about Runic Echoes in planning for the 8.9 patch last night, we ended up passing for now while we look at a bit of a larger jungle pass to come in 8.10. Don't have much detail in regards to direction atm, but it's on our minds.
Why not make the AP jungler item give M. PEN, and have the passive that after casting an ability your next basic attack will be converted to magic damage + deals bonus magic damage scaling with AP. Giving raw AP is useful for some AP junglers, but not all of them, since their AP scaling varies to much from one another. My two cents: RUNIC ECHOES: 15 M. PEN 10% CDR > SAME MANA REGEN PASSIVE > NEW PASSIVE: AFTER CASTING ABILITIES, YOUR NEXT AA IN THE NEXT 5 SECONDS IS CONVERTED TO MAGICAL DAMAGE AND DEALS 25 + ( X% AP) BONUS MAGICAL DAMAGE.
: What do you guys think is the strongest role in the game?
: Janna is 54.59% winrate
Janna is not the problem dude, they nerf her several times, the problem is that we are on an ADC meta, and she's the easiest and most effective support on an ADC meta. Everyone can just pick her and let their ADC do whatever he wants, it's the perfect support for any braindead ADC, she denies any gap closer so they don't need to kite, she buffs their AA and give them shields for free trades in lane. Riot can nerf her as much as they want, the thing is that if you are playing ADC and you have a Janna support, you'll win lane, and if your ADC wins lane in this meta, they win the game.
HarrowR (EUNE)
: I hate the adc shouldnt be able to 1v1 argument,you obviously started playing in season 6 or something,when do you think Vayne was created? how about Tristana or Lucian,or pre rework Graves? How old do you think Draven is? They all could 1v1 since they were first created and that was season 1-3,and they were better at it too,Bloodthirster used to give 100 damage and 25% lifesteal,imagine that as a first item on Draven,and then tell me he wasnt supposed to be good at 1v1,also show me a game where adc is doign 1 k per every auto at 20 minute mark vs champions and ill admit youre right,cause i have never seen that happen in my life.
I play this sht from season 1 kid, I play the original Defense Of The Ancients mod. ADCs were never meant to 1v1, not even Vayne or pos rework Graves. Marksmen are a role that their main advantage is keeping range of their opponents while dealing consistent damage, if the enemy got to you, you suck at being a marksmen. #WHAT YOU ARE ASKING IS FOR A 1K HP CHAMPION WITH ZERO RESISTANCES TO 1V1 A 3K HP CHAMPION WITH 300 ARMOR WITHOUT THE USE OF ANY ADVANTAGES EXCEPT AA THE TANK. CAN YOU SEE YOU'RE ASKING TO WIN BECAUSE YOU THINK YOU DESERVE TO, NOT BY BEEN BETTER THAN YOUR OPPONENT?
Bârd (NA)
: "You don't need damage to kill tanks" [Suuuuuure](https://youtu.be/C_KGCIaf6BI) I'll be generous and assume this guy meant to "just halve the champion's base damage and ratios!" (still a horrible idea, but slightly less horrible). {{item:3153}} 8% current HP is OK, but no tank is going to die to that. {{item:3036}} would be all but useless. Amping somebody at 50% by 20% still means you're only doing 60% damage. {{item:1416}} can only be bought by one member of the team, and even then it's unlikely since in this scenario they'd be playing a tank every game. {{item:3151}} still has an OK passive, but the amp is is garbage tier, since you're still sitting at 55% your curretnt damage output? If you want something worse than tanks being untouchable, look at burst champions. {{champion:134}} lands a full combo on an out-of-position squishy? Did she deserve to 100-0 them? Too bad, they've still got 40% of their HP. {{champion:238}} lands all 3 shurikens? Ha, no they're still at half health. The only assassins that would be remotely playable would be the ones who can go tank. Remember the days of tank {{champion:91}} {{champion:245}} {{champion:105}} {{champion:38}} {{champion:55}} {{champion:84}} every other game? **WE DON'T WANT THIS AGAIN** I see this same suggestion on the boards every couple weeks and I'm sick of it because it's such a horrible fucking idea and none of these people seem to realize "Oh, maybe this could go badly".
If you read the first comment on the video you linked you see how stupid your argument is: >Leonardo Bezerra explained http://prntscr.com/e435q3 - ashe build http://prntscr.com/e43691 - maokai build Ashe was 0/8 with no dmg items, sure every case is just like you listed, although we are on an ADC meta for 2 years with ADCs killing everything, including tanks, with 3 to 4 autos. Keep living you delusional dream, ok.
HarrowR (EUNE)
: No weakness? Being the squishiest isn't a weakness? And tell me what adc is better at 1v1 than any fighter/assassin/burst mage I've played adcs since s1 and always tried out new ways to make them better at 1v1 and you can make them better at it,but you will never beat Irelia,Jax,Yi,Zed,Yasuo,Veigar,Akali,Nasus,Fizz,Xin,Any tank and most other champs in the game,you would have to outplay them insanely hard cause they have the burst and the cc on their side plus most of them are also tanky. If you lose a 1v1 with any of this champs vs an adc you are bronze 4 material
The guy is right, why you and your circlejerks adc mains are downvoting him so much? We are on an ADC meta for almost 2 years now, you guys didn't have half of the power you do now for 5 years and still were essential to any team comp, plus you always had at least half of the rooster above 50%. Now ADCs are doing 1k per auto by 20 min mark, don't need to buy lifesteal and have strong defensive-offensive hybrid items, plus cheap and powerful crit items. ADCs aren't made to 1v1, they just not build to that, they shouldn't 1v1 tanks, not even supports, because they should always have someone to peel for them, and should learn to kite because once the enemy is on you, you already got outplayed. But now you have everything in a silver plate for you, and still complaining.
Bârd (NA)
: 1. This would completely break the game. If you halve damage, we end up in the worst tank meta in the history of this game. Nautilus is now invincible, congratulations. 2. Getting rid of CDR means that every champion who relies on it is now overshadowed by the champions who don't rely on it. I thought the boards wanted ADC's to be nerfed, but here you are asking for the single biggest indirect buff to ADC's that they could ask for. 3. Fair enough. Duskblade is problematic. 4. Unnecessary. 5. AP champs don't need a QSS. They have Banshees, Hourglass, and several items that give both AP and Health, allowing them to tank up. 6. So you want mages to be useless against tanks, and you want crit ADC's to be completely overpowered?
You don't need damage to kill tanks, just tank busting items like {{item:3153}} {{item:3036}}, Riot could have a balanced game with less damage and create more tools to deal with tanks. Your logic is flawed.
Kai Guy (NA)
: Yo boards, lets talk balance
I really don't care and don't mind a champion's % winrate to be honest. Balance for me, on a moba context, is to be able to be useful with any champion in any situation. Don't misread this, I'm not saying that champions can't have weaknesses or they can't be on a disadvantage. What I mean is that even if I'm at a disadvantage situation, I can still be useful and have a win condition despite I'm been counter picked, or on a bad match-up. What I don't like is to pick a champion I have several hundreds of hours worth of experience with and lose terribly to another champion because riot decided that the other champion should get the "spotlight" and be meta. I wish damage was nerfed across the board, so skill expression would become more of a deciding factor as it used to be, nowadays you can lose/win a teamfight in less than 2 seconds, that doesn't allow you to make much of a decision other than when you are going in, and who are you going to focus your damage on. I play a lot of Tham Kench, and it's sad to see teams that were better than ours losing because they decided to focus all their power on a carry, and then I just W the carry and win the teamfight because of that. They didn't make any mistake, but they lost, because they gave their all in those 2 seconds, and after that my team wiped them out even though we were behind. Same can be said otherwise, if I missed that W or were too slow to react, they would have won because of a single mistake. I really think Riot should review their balance philosophy, because making everything deals 1k damage isn't what made us start playing league to begin with. That's my two cents.
: Defy the odds and perform the impossible
The only way you got this many honors is if you left the game before you feed your enemy laner, thus increase the chance of your team winning.
: The amount of bias against assassins on these boards is astounding
Most of the board players are ADC mains.. so yep the amount of bias against assassins and tanks are absurd. Sadly most rioters are adc and support mains, so even more bias there.
: So you want everything to deal less dmg? then tanks will be busted af because you cant even scratch them. Reducing dmg is not an option to fix the game....
Your logic is flawed af, if you nerf the damage accross the board, that means tanks will be doing less dmg, that is exactly what ppl are complaining about it. And killing tanks can be done with tank busting items instead of carries doing a fck ton of dmg.
: IMO Armor doesn't do enough and MR does too much.
Armor was fine, until adc mains complain about not killing ppl with 600 AR fast enough. Now Tabis is going to be nerfed AGAIN.. This game is doomed.
Jobriq (NA)
: PSA for people with a Tahm Kench on their team
More TK PSA: #If you want to gank bot and you have a TK support with ult up, you can go behind your bot turret where the enemy don't have vision, and Tham can ult both of you behind their ADC/SUP, better than you walk like a dumbass right into their ward at the river. #If you're fighting someone and Tham eats you, it's because he wants to soak some damage plus AA 3 times for a stun, then spits you, so stop flaming and leaving their mouth or you'll get both of you killed.
: I didnt read your special items yet, but I do truly love the idea. Im just saying tho, theyre not gonna do it. Riot has never honored a good idea like this. I like it tho, good shit. Imma check out your items later.
: The only problem I see is that those special starting items you proposed all cater towards bruisers and tanks and only provide scaling benifits for AD. I think if you want this idea to work you would need a special item for ap and you would need to find some way that would prevent bruisers (who dominate any melee match up do to def/att hybrid and sustain- able to fight assassins because of def scaling and able to fight tanks do to most having a "tank killer ability" and sustain. but all in all I like the concept I just think that even though its melee only theres no real incentive to play anything that isn't a bruiser since at no point can a tank or an assassin fight a bruiser successfully and you removed most of what shut down bruisers (mages that are good at cc and kiting).
Thank you for your feedback, I had a few ideas for AP items, and I agree with you that Bruisers would need to put in check although this game mode thematic and rules, benefits them the most. The reason I didn't put more item concepts it's because I thought the thread was big as it is and make it twice as long would only take away from it. But yeah, I agree with you. Thank you for your upvote.
: I haven't even read a quarter of it but I'm already upvoting just because you put Urgot in and not Kayle. Urgot isn't a ranged champ, folks, and Kayle isn't melee.
I actually have talked about it in the thread, why leave Urgot in despite him being ranged, and why ban Kayle despite her being ranged. Ty for your upvote, it really matters to me.
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WiegrafOfValor

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