: This is what a RageBlade AP item would look like
How is that any way similar to Rageblade? Also, Rageblade is a hybrid item, which means it's both AD and AP
Rhanso (EUNE)
: Season 2019
It's URF. It's not going to be balanced.
: They still won't admit scuttle was a bad idea so forget them owning up to recent jungle changes. All you will hear is the doublespeak and lies, see below. > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=4J3IrTBu,comment-id=,timestamp=2019-02-01T16:28:53.663+0000) > **Jungle post 9.2** > > > * The XP changes seem to have put junglers on average at the intended levels by game time. While they can look large on paper, effect on total jungler XP hasn't been that dramatic given changes to XP scaling (not base), don't kick in immediately and junglers do get some other sources of XP. > * We're seeing some junglers who rely on a strong power spike at 6 still doing fine, others struggling a bit. Need to look into those cases more. > * Power changes for different types of jungler haven't been that large in most contexts. Really high MMR (high diamond and above) does stand out though, with the same patterns seen in average MMR but to significantly larger degrees. As you'd expect junglers who focus on heavy farming and getting ahead of the XP curve, particularly those who use Challenging Smite well, have lost out on the most power. Kha'Zix and Graves are good examples of that, both of whom we felt could do with a bit of a power down. > > More thoughts plus probably some statistics to dig through to come, potentially next week. We don't have any systemic tuning planned for the jungle in 9.3. Will assess again during the 9.4 development cycle though, We have been looking at level 2 ganking,
: > [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=ihYcUuRw,comment-id=0006,timestamp=2019-02-15T19:18:08.905+0000) > > It’s not “heal for 10% damage dealt”, it’s for the amount of true damage it deals (rather, an equal percentage of damage that gets converted to true damage) and only once it fully stacks. It's the opposite, you heal 10% of the damage done once full stacked and 10% of said damage is converted to true damage. Not the other way arround.
> Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, 10% of your damage is converted to True Damage and you heal for that amount. https://1.bp.blogspot.com/-xfNQZ8m1xak/XGHtiVDCb6I/AAAAAAABOxU/FKAO5Yf_6qkyJeBr0uEGzaO-l_PW4uYTgCLcBGAs/s1600/conqueror.png Incorrect. It's true damage first, heal based off of that.
: New Conqueror bother me a bit...
It’s not “heal for 10% damage dealt”, it’s for the amount of true damage it deals (rather, an equal percentage of damage that gets converted to true damage) and only once it fully stacks.
6KEMBE4ORBA (EUNE)
: So, not a full revert of the "compensations" buffs. 180--->160% crit instead of 150% (and they do it cuz of current IE) Can't have our skinseller boy get hit.
Because IE didn’t get a full revert either.
: How do you verse a Yasuo Mid?
Melees like Talon, Renketon, Zed, etc, all can beat him in 1v1s, as they don't have anything super significant for him to block (of if they do, they can bait his wall out first). Very skill dependent matchup, but if you're good at him, take Xerath. The only thing he can block is your stun, and you have plenty of range to farm and harass without him being able to counter much
Anatera (NA)
: Did you guys know?
Is this shit really coming back? Do we need to disprove this faulty lie of a misquote *again*?
Lakrosin (NA)
: > [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=wLWJVH8U,comment-id=000100000001000000000000,timestamp=2019-02-13T03:37:07.719+0000) > > I have absolutely no idea what you're trying to argue as it doesn't pertain to the issue at all. It has everything to do with it. You are saying top is abusing gold income items, therefore, lets nerf support. Your logic is terrifyingly awful. They have ONE EASY SOLUTION. Make the items support only. It's clear they don't want other roles using it. They already have melee only. They have smite only items. It's extremely ignorant to say they can't do support only. It's not a new concept either. It's existed since the conception of RPGs, so don't tell me they can't do it with coding.
Except those other two "x only" items are actually dependent on hard coded things. "Support" isn't.
: Where are the Yasuo nerfs on the PBE??
> https://twitter.com/RiotRepertoir/status/1095467222607093760 (For the life of mr I can't figure out how the hell you embed tweets properly on the boards) That's the current tentative change list. There's still a week of PBE. Just because something isn't up now doesn't mean it won't be
Paroe (NA)
: > [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=wLWJVH8U,comment-id=0001,timestamp=2019-02-13T02:47:38.620+0000) > > People seem to be forgetting that the alternative is a new, very un interactive and un enjoyable playstyle emerging that people complain about for weeks before Riot decides to do anything about. I've been playing games all day today, as support, and haven't really noticed a drop in the overall amount of gold I'm generating per game and even if it is slightly lower, I'd happily take these changes if it meant stopping such a boring playstyle emerging. "new uninteractive playstyle" That involves interacting 100% of the time. Oh the irony. "boring playstyle" is very subjective. I know people enjoy taking bruisers top then shoving lane with tiamat - but just because someone DARES to go with a more team-based, vision oriented build its 'boring' because theyre constantly harassing you instead of you harassing them? Pot, meet kettle...
You do know the point of the "no farm support item" top lane build **isn't** to get vision right? It's not even team based. It's entirely to make the other laner's life hell by constantly harassing them and ignoring farming
: Who Would Make A Good Star Guardian?
Taliyah definitely. She’s up for a permanent second skin, and Star Guardian just goes right up her alley. Neeko I’d say is also a given. She needs a skin before her Snowdown skin goes Legacy, and Star Guardian fits perfectly.
: theres a lot of people who have quit due to toxic people and nobody toxic actually quits
Riot's data suggests otherwise, that a vast majority of people that get banned (which, mind you, is a tiny fraction of the overall players) never come back to the game after said ban.
: Yeah but sometimes your team wont listen to you and you try to get the point across it comes off as toxic for instance "come to baron you dumb motherfuckers"
That doesn't "come across as toxic", that **is** toxic. That entire last half is entirely unnecessary. What even is the benefit of saying that?
: Crazy Idea for Stormrazor
I mean RFC already kinda does that. Increases the charge rate of your energized attacks by 25%
: unfortunate i cant downvote you because i was banned because of your bad system before level 30!
1. Not a Rioter. I'm just a volunteer moderator here on the boards. In game, I'm just another regular player. 2. Care to explain why you want to downvote me? Do you have an actual rebuttal to the points I raise?
: Riots ban system does not work and heres why (a perspective into an actual toxic players mind)
> sometimes shotcalling becomes toxic Then it ceases to be shotcalling, and becomes being toxic. That's the line. And yes, permabans in practice can't be actually permanent because this game is free and email addresses are infinite. There's no way Riot can actually prevent someone from making an account if they want to make one. All they can do is try their best to show that person that they are not welcome or wanted in the game anymore, as their behavior creates such a bad environment for the other 9.
Yenn (NA)
: > [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=fMt0fAeY,comment-id=0001,timestamp=2019-02-12T06:36:59.604+0000) > > What Vayne is building Spear of Shojin? Ones who like winning https://i.imgur.com/AyPUslP.jpg[]
...with a grand total of **333** picks. That's not a trend, that's a statistical outlier. The only things even close to it are Mortal Reminder (which Vayne doesn't need any real additional Tank busting, and is bought mainly to counter heals), Frozen Mallet (something that would only be seen on like a Vayne top, and even then is picked more then SoS), and the goddamn Ornn Masterwork item (which is barely below SoS picks)
Yenn (NA)
: Vayne with Spear of Shojin is really cool
What Vayne is building Spear of Shojin? Like, the only thing she really gains anything serious from is the 60 AD, and even then there are better AD items (and better defensive items then the 250 HP SoS gives) She doesn't want the passive, she doesn't want the CDR. All in all a kinda worthless item on her.
: > [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=MwplWQAT,comment-id=0001,timestamp=2019-02-12T04:04:58.282+0000) > > Wait how the hell? Yasuo is averaging like 3k true damage a game, how the hell did he do 18k? You should probably send a support ticket, that sounds like a huge bug. > > Yasuo has many problems but his true damage isn’t one of them. He still has the bug where if he dives you when he has passive shield up, you damage his shield or cc him, yet it counts as executed instead of kill.
Damaging a shield has never counted as an assist, on any champion, as long as the damage does not break the shield. As for CC, that should be granting kill credit. I highly doubt that it isn't.
huhndog (NA)
: Doesn't ban rate also take in effect? Like if a champion is being banned in 3/4 of all the games (76.25%), it means something is definitely wrong and should be dealt with immediately
No. Especially on a champion like Yasuo where people don't like him simply because they don't want to put in the (incredibly simple) effort to learn how to play against him.
huhndog (NA)
: Riot you need to hotfix yasuo now
Statistics really aren't showing that. A bit strong, sure, but not close to being hotfix worthy. Barely above 50% with a play rate that actually went *down* with the newest patch by over a percentage point.
: > [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=8Ar7HW3H,comment-id=0001,timestamp=2019-02-12T02:42:26.352+0000) > > Kinda the points of these changes was to make it so that Junglers **aren't** on pace with other solo laners. Due to the amount of influence junglers have, as well as the still largely PvE gameplay, Riot doesn't want them equivalent in level with mid or top, but rather closer to bot lane XP. This point assumes that all junglers have the same ability to impact them map in the same way which simply isnt the case, i see what you mean but the reality doesnt reflect this.
Then what you do afterwards is fix those junglers that have individual problems, rather than allowing the class as a whole to have the same potential level of power.
: does jhin feel a little weaker to anyone this current patch?
Haven't played him, but likely it was changing Stormrazor.
: How do you justify the jungle changes riot?
> into lanes too maintain pace with everyone else Kinda the points of these changes was to make it so that Junglers **aren't** on pace with other solo laners. Due to the amount of influence junglers have, as well as the still largely PvE gameplay, Riot doesn't want them equivalent in level with mid or top, but rather closer to bot lane XP.
: What mouse do you play with?
I use a Razer Naga Chroma. They don't have the regular one for sale anymore (unless you can find it in a store or Amazon), but they do have the Naga Trinity, which has a swappable side plate with the standard 12 button grid, a 6 button grid, and then another with just the standard two extra mouse buttons
Toxicflaj (EUW)
: End of season rewards for people who were honor 0-1 but are now honor 2 or 3.
Today is the last day to make it there. I expect the rewards for those who got back to Honor 2 will be rolling out over the next few days.
: so does that mean shes getting nerfed or untouched?
She will be getting a nerf technically. It's reverting an unintended number change that happened a few patches ago.
Rioter Comments
: Rerolling skin shards (when u have all the skins already)
It may take a little bit for the new skins to get added to the loot table. There's no definite time when, except around when the skin goes out to the store. You may want to try contacting [Riot Support](https://support.riotgames.com/hc/en-us/requests/new) to see if they can revert the transaction and you can get your shards back to reroll when the new skins are added in.
: Why is it ok to rage quit?
It's not? You're mistaking a leniency to disconnecting as an approval of the practice of rage-quitting. It's not. Sure, Riot could crack down and instant hard penalties for leaving games, but that creates more problems. Everyone has had some situation where they had some kind of emergency and had to leave the game, or maybe their power or internet went out (you'll see plenty of them on here after a while). The unfortunate reality of being lenient for genuine uncontrollable circumstances is that you're going to have some dicks that take advantage of that generosity.
: Toxicity sure seems to matter more then nexuses blowing up. It affects others' performances, and sometimes the performance of the one being toxic. Furthermore, he's right! There's a reason people are toxic. It's because "Progress" Doesn't make you feel better about the micro game. While I wouldn't go as far as to pair Mastery levels with some sort of tier system, the brutality of the climb does create toxicity. And yes. we Often have to carry entire teams. It's not just a few underperforming players right now. It's every game!. I have near a 70% win rate right ow in 50 games. I have progressed 1 rank in all that. The people I both play with AND against are horrible. EVERY GAME. and they feel worse, because I'm in their games....
If you are that much better then the enemy team, you should not be having troubles using your power in each game over the enemy to take advantages across the map. If you aren’t, then you haven’t reached the stage where you can progress yet.
: > [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=yocG8Wo7,comment-id=0000,timestamp=2019-02-11T05:42:46.718+0000) > > People have been toxic before this ranked system, people have been toxic before League of Legends began, and people will continue to be toxic no matter what the state of the game is like. but it would be better for those that care about going up ranks to be able to actually focus on things that matter to improve LP/leagues
Only thing that matters is whether or not the enemy nexus blows up. No one strategy is more valuable than another in that aspect. Imagine what a game state would be like if mastery grades effected your ranking: Players will just ignore actual objectives to bolster up their grades, not focusing on actually winning the game. You top laner will just avoid all the fights to keep a good KDA. Your Mid will just roam around stealing farm to keep their CS high for a better ranking. That is a much unhealthier game state than getting a few underperforming players every now and again.
: this includes people/automatons like Azirs soldiers going from point A to point B. This however does raise the question as to why Yasuo wind wall doesn't stop things such as Shen, Camille, Jax, and Xin Zhoa's projectile like dashes sending them from point A to B with a travel time. Okay okay… they are dashing/leaping but hang on what this specified in Azirs Q? "Active: Azir orders all Sand Soldiers to *dash* toward the target location" Now of course this is what it says in the wiki... in the client it specifies Azir "sends" his soldiers, strangely leaving out the method of which the soldiers are moving to the desired location. I will say how ever it defiantly looks like they are jumping towards where they are sent in such a familiar way, oh what its called again?
Champions are a different object entirely. So while yes, technically you could call them "particle effects", we all know that's pedantic to do so as an ability effect is something completely different from an actual champion
: > [{quoted}](name=Wilk Łucznik,realm=NA,application-id=A8FQeEA8,discussion-id=9Gfy8t2Q,comment-id=0000,timestamp=2019-02-09T16:33:31.085+0000) > > “Projectile” is a game concept. It’s not a literal term for actual projectiles in real life like bullets or rocks. > > Anything that goes from point A to B with a travel time and a particle is a projectile. Things that apply damage instantaneously across their area count as lasers. By that logic Viktor’s E still shouldn’t be blocked by the wall...
Viktor's E doesn't do all the damage at once. It starts at one end and then goes up the line (and the same with the aftershock damage) Laser in the game sense are things like Lux or Vel'Koz ult and Xerath Q, where everything in the hitbox of the ability gets hit all at once.
: A fix for Yasuo?
“Projectile” is a game concept. It’s not a literal term for actual projectiles in real life like bullets or rocks. Anything that goes from point A to B with a travel time and a particle is a projectile. Things that apply damage instantaneously across their area count as lasers.
: How I would balance Akali
That’s not broken. It’s really bad. First, making her shroud just near sight, not even a stealth (unless it is a stealth, as well, in which case nearsight does absolutely nothing but making it frustrating to play against) Second, removing her execute, which is her big reliable damage to finish off targets, and making the first part a line skill shot makes it entirely worthless, as all it’s going to do is get blocked by minions.
: Maybe the design is bad then. Maybe the point of those champs is poorly thought out.
What you’re supposed to do is not try and 1v1 the champions that are built to be able to 1v1 nearly anyone in the game. There are 4 other people on your team. Use them.
: It won't happen. I've been saying that %hp true damage is comepletely broken, unfair, and unfun since ye old forum days on GD. Riot doesn't seem to care that Fiora and Vayne get to melt you no matter what you build.
> Fiora and Vayne get to melt you no matter what you build. Basically the entire point of those two champions.
Rioter Comments
: Vayne can beat draven but it depends on the support like most botlane matchups
Then that’s not Vayne bearing Draven.. That’s the support beating Draven. Unless the Vayne gets significantly more fed than the Draven, he will beat her in any kind of 1v1, just by the nature of his kit and common builds.
Moody P (NA)
: ADC players don't seem to grasp the reason they are squishy
No, we fully see the reason. What we would prefer is either a), that squishy-ness was actually given an appropriate reward, such that as we can be easily killed by anything, we should have the best damage to compensate for that OR b) we have less damage, but actually viable defensive tools so that we can perform our jobs as a damage class but not be sitting ducks. We saw what happened with the first, everyone complained that ADCs were op and demanded Riot nerf them into the ground..which they did. Then we had a whole phase of ADCs being still incredibly squishy, but scaling less and slower than basically everyone else in the game and with a more expensive build (and still no good defensive options). It sucked. Now Riot is trying out the other approach: lower damage output, but with more tools and better overall itemization (including viable defensive tools like the new PD shield). Personally, this is the option I would prefer, and I hope that the new system they rolled out performs well in that mission.
Aht3ns (NA)
: Why are we ignoring vayne, brand, and miss fortune bot lane? They can easily beat him. Yeah he needs a nerf, but nerf miss fortune to the ground first please!
ok so there is no way in hell a Vayne is beating Draven, unless that Vayne is Uzi and the Draven is a 4 month old baby
: Hey what happened to the Loading Screen chat?
Had some bugs in PBE testing, so not yet. I think the new loading screen is coming 9.3, and the chat in 9.4 (may be mistaken on those dates)
: What about Swain my friend ?
What about Swain? They clearly worked on the rework and skin together, likely because Dragon Master Swain was such a big fan meme.
: Sooner or later we'll have to recognize that 99% of the playerbase does not play high-level premade 5v5s.
That has what bearing exactly? You can call to disengage with randoms, you don’t need to be in voice calls with them. You can call to just stand back and poke down the enemy without voice coms. My point of bringing up pros was that at those high levels, regen was a massive deciding factor. It’s not just lower elo.
: 13 champs over 1000 days w/o a new skin
You should be counting VGU champs from their rework release, not their first release. Champs on the VGU list are ineligible for skins Yes, it doesn’t mean they got new skins, but there is a significant difference between someone like Skarner or Xerath going a long time without skins compared to Nunu. It’s dishonest reporting to list it like that.
: A mini fountain that is useful only at the start of the match. Later it is useless, so it is understandable that we prefer other drakes. Compare it to Infernal. Earth. Or even Air (even tho it is not as good). Infernal gives you an actual advantage over the enemy. Earth helps you with baron and towers. They basically give you all you need to win the game. I also think that if the first drake is Ocean, it is good, but if it is a late Ocean, then it is not even worth taking.
An Ocean drake means you can stay out on the map while the enemy has to recall to heal or refill mana. Late game backs aren’t determined my matching your enemy, but when you have to. If you can stay out on the map and get lanes pushing for you, get wards out, that swings control your way.
: It's pretty useless unless you're playing in a super low elo where the matches drudge on. But once you get high enough, unless it's an early ocean drake to help with lane sustain, you'll find that team fights last about 7 seconds and the healing doesn't really matter.
Seeing as Ocean Drake has been key to several teams doing well in Pro play, I have to disagree with your assement. If anything, it’s *less* useful in general in low elo because they don’t know how to properly disengage fights to utilize the regen and force the other team to stay on the map while they’re not healthy.
: The unwritten rule of League of Legends if you're a jungler...
People seriously think ocean drake is useless? Have you seen the amount of regen it provides? You basically have a portable mini fountain
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Wilk Łucznik

Level 79 (NA)
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