Rioter Comments
Rioter Comments
: Galio Rework [Champion Rework Concept]
Made a lot of changes, primarily moving around abilities and changing his ult.
Rioter Comments
Nyctalus (NA)
: Diana main, my problems with this: * There's no more shield. Her shield is meant to offset her range disadvantage, allowing her to have an equal playing field with ranged midlaners. You use her shield when they try to trade with you so that you can't just get poked to death. * 60 seconds is a long time. Being half a champ for a whole 60 seconds seems very bad imo, especially considering the high cooldowns her two abilities have. Yes, she's powerful at night, but 60 seconds is enough time to zone her off creeps completely and force her under tower. If she's jungling, the Day timer also invites early invades at no risk. * Why have a channel for her R? There's no real reason to have it, besides the visual effects. I'd make it so that her R reapplies moonlight, and just have the night/day times be calculated automatically. * Is her Q meant to be used in the jungle? It seems to me that using it only a few times would have the camp close to resetting. I'm honestly not sure if I like this concept. The Night and Day makes her inconsistent, I'd revise it altogether. The good thing about her current Q is that it opens up the possibility of an engage without putting yourself at risk, also doubling as poke. This new Q means she has to commit to a trade, and there's always the chance of the enemy dodging it. You said her current kit is too simple, yet this revision relies entirely upon you landing that Q and following up with AAs. This new Q has only slightly higher stats, yet her W has drastically lower scaling. Her Q also costs more. I'm sorry, but the more I analyze this, the less I like it. With this, she'd lose what makes her able to survive the laning phase while also becoming super vulnerable in the jungle. Overall it seems like a lot of work managing her resources for less of a reward than we currently get with her. I can see her becoming very powerful late game, but also easily destroyed early game. I'd take this one back to the drawing board. I do very much like the **theme**, though. Having that skyfall ability and a Night/Day type change is interesting. The particulars are what made me dislike the concept.
Thanks for the feedback :D If I'm understanding you correctly, it sounds like what's turning you off is that her power is too focused into the Night, is that right? As in she's way too weak during the Day and can thus be destroyed early. So weak that the power she gains at Night isn't enough to justify it. Does that sum up what your concerns? Also, a bigger concern of mine was that she was able to invade the enemy super early, not the other way around :P Camps spawn at 1:30 seconds, which means that they spawn half way into the first Night, and so Diana can wander around the enemy jungle with impunity for 30 seconds because of The Silver Moon's Protection. The ideas laid forth are subject to change. I just want to make sure that I understand what you think needs fixing.
Rioter Comments
Statikk (NA)
: Mid-Year Mage Update
So with the Juggernauts releases and the adc reworks, Rito seems to be on board the "It's so crazy, it just might work!" train of thought, which I love. So why not bring that train to the Mage Station? Here are my thoughts on what could define a Mage in League of Legends: **1. Slow Movement Speed:** I find that a mage should feel like a true glass cannon: an immobile and fragile unit who can deal tons of damage. Giving slow movement speed would force them to be protected by their teammates and really pay attention to their positioning in lane and in team fights. ** 2. Crazy Abilities:** Mages should be true to their titles. Mages bring powerful spells to the fields of justice to tilt the odds in their favor, so why not really push what a mage's abilities can be? Give them 4 crazy strong abilities with punishing cooldowns and high mana costs. No ultimates. Just 4 super strong abilities. I'm talking about Morgana's Dark Binding/Zilean's Bomb Stun Combo kind of strength in each ability. To compensate, give each of these abilities long cooldowns and high mana costs. If I'm able to survive/outplay a Mage's full burst, then I should practically be entitled to their life, as in I could spam laugh/taunt while killing them and feel completely safe because they have no abilities to use. This would give Mages the highest-rish/highest-reward style of gameplay and, while your Mage has his/her/its abilities up, create a power play for a team. **3. Slow But Hard-Hitting Basic Attacks:** Like I said before, Mages are all about spells, so it seems only fitting that their basic attacks are also treated as spells. They could deal magic damage instead of physical damage, apply on-spell-hit effects, scale with AP instead of AD, and come out SLOW! You guys have started to employ a reload mechanic, and here you can use a similar mechanic: Call it the Abysmal Attack Speed Mechanic (AASM for short) where you can't gain attack speed from items that grant attack speed, like Jhin, and their base attack speed is laughable at best. Like 0.325 attacks per second. But each of their basic attacks deal a good chunk of magic damage so that they can still provide some semblance of threat while their abilities are on cooldown. That was me just throwing out something a little crazy--so crazy, that it just might work! Carry on Rito.
Statikk (NA)
: Mid-Year Mage Update
Malzahar was the first Champion I ever mained, but as I played and learned the game, I dropped him because of how easily he's countered. His strength comes from melting single targets out of existence, be they a tank, a bruiser, or a squishy, which I absolutely love. His insane amount of damage-over-time is was made me pick up this Champion in the first place, and I would like to see him keep his face-melting identity while not being so easily countered. I think the abilities that need to be looked at the most are his ultimate and his passive. The Voidlings are cute and all, but they just feel so out of place in his kit. Unless there's plan to make the Voidlings a central part of his kit, I would honestly prefer to see them removed so that Malzahar can receive a brand new passive. As for changes to his ult, I would gladly give up the suppression for a heavy slow if it meant that Malzahar could in turn freely move and cast spells while ulting. I don't have any ideas to offer for a new passive, but here's my idea for Malzahar's ult: Nether Grasp: Malzahar forms a tether between himself and a target enemy Champion. While tethered, the target takes a small amount of damage every second and loses X amount of magic resistance every second, up to 100% of their magic resistance. When the tether is broken, or the ability is cancelled, the target immediately regains all of their lost magic resistance. It would have a low cooldown, like Anivia's ult, so that Malzahar could use it as a central part of his kit in team fights and skirmishes. Malzahar could find an identity as a one-by-one-tank-shredding Champion. Give him some other type of percentage health damage and you have a tank-killing mage! The ult I suggested obviously isn't refined and would need to be reviewed/changes completely, but the idea behind it is to make Malzahar adept at killing and managing those hooligans who go by the names of Dr. Mundo, Gnar, Zac, and so on. No longer should these tanks feel safe beind their Spirit Visages and Frozen Hearts! No longer should these tanks go where they please! End the madness Riot. Support tank-killers today.
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: ah I did totally miss that, so this is a few generations before, could/would explain why he is dead and she can use his armor, not so much why she is dead and possessing said armor
It isn't his armor. Near the beginning, after Royce offers his right hand for the handshake, Altimus says "Oh, yes, The Free Order," because having no left arm is a Free Order thing. Arna, who was taken under Royce's wing, trained and became a member of The Free Order, receiving her own set of armor and losing her non-dominant arm (her left arm). After a while, Arna died, but her spirit bound itself to her armor, becoming "immortal".
: Sir Royce is missing a arm like her armor so I guess maybe they both lost their bodies and she was strong enough to move on to the closest thing which was his armor? while he was not strong enough and passed on? as for her kit its very interesting, I like the idea of taking damage from one place and having to attack some place else, it also forces you to watch more of the map
So the main thing to note about the lore is when, near the end, Royce says "King Jarvan Lightshield The First". The First. I'll leave you with that.
: First off bump as a lot of thought has been put into this second I loooovvveeee this "You should have stopped at evil.” Royce’s body inexplicably drops to its knees. Lifeless. he is the same as her , it shows others can have the same power but not all make it to be champions also how does she lose her body and become Full metals brother? (why is she armor now)
How she became a Spirit inhabiting a suit of armor is hidden in the lore. It takes some detective work, but once you find out a crucial piece of information, everything becomes clear. Part of me wants to tell you the answer, but part of me wants you to figure it out :P let me know if you want me to tell you or give you a hint or something. I'm also about to make some significant changes to her E. What did you think of her kit?
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
Made some changes to Arna's E.
: Champion Concept: Arna, The Free Spirit
Candurill (EUW)
: > [{quoted}](name=Wirelessly,realm=NA,application-id=A8FQeEA8,discussion-id=2tsBzZUG,comment-id=0026,timestamp=2015-08-02T18:15:32.917+0000) > > Bumped You probably had the same idea as me: "Oh topics with rioters are trending!!! Lets bumb my champion concepts so people will see :D" Don't be ashamed, i did it too XP
Shhhhhh Riot Senpai will notice me.
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
Changed her passive's scaling. It now scales with max health instead of AP. Ult's passive now also scales with AP, but has lower base stats. Also updated the recommended build.
: Can I just say Omg.... I mean I can't even... You have thought of everything, there is so much synergy... I mean my only question is when you R someone do you gain their stats...like AD, armor/MR. Can soraka heal the revived champion? I like the Lore, You should make Royce next :D How does arna only have 1 arm? I didn't catch that. I saw that Royce only had one arm in the lore, not Arna though. Edit: and i replied to your review on Acoros...sorry you read him...he is probably the least creative champ ive made, but i needed him to fit a role and to fit a slot in my overall lore. Nazul or any characters that pertain to him are probably my favorite. Inez is my favorite right now, but i just uploaded her and haven't edited her.
Well Arna having one arm is one of a few secrets hidden in the lore. It's pretty well hidden, and now that I think about it I may not have given enough information for it to be figured out, but it does explain why she only has one arm. I'll tweak the lore a bit. When you R someone, no, you don't gain their stats, so Arna has some obvious counterpicks. AD assassins, Melee ADC's, and ADC's (pretty much all AD Champions) are good picks against Arna because she can't utilize their kits' AD scalings. But then there are Champions like Rumble and Twisted Fate that Arna loves playing with because she builds items that go well with their kits. Don't forget that her ult can work on allies as well, so yeah. That's noteworthy. Tanks and Supports are always good to ult because they have CC, and CC is always good :D And yes, the revived Champion can be healed, buffed, debuffed, CC'd, damaged, Kalista ulted (if Kalista is on your team and you possess her support) and so on, just like any other Champion. You can even possess Tahm Kench and then eat your own Body. Just cool things to do with her ult. And hey, don't be sorry about your Champion. I've made Champions that aren't that creative too. We all have. I'm sure Riot employees have too (and then they scraped those Champions). It's hard to come up with an original kit, so don't be so hard on yourself. I'm glad you liked Arna :D
: I greatly appreciate the review, I would love your insight on some of my other champions. Specifically Bethemos, Horux, and Kar'gor. That being said, all help is welcome. I made changes based on what you said.
Bethemos, Horux, and Kar'gor. I'll get on it as soon as I can, but my life is currently very chaotic so I might take a while :P Could you, in return, take a look at my Champion when you have the time? [Arna, The Free Spirit](http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2tsBzZUG-champion-concept-arna-the-free-spirit?show=new) She might be a little complex, but once you understand her passive, everything else should make sense.
: Champion Concept: Arna, The Free Spirit
: Champion Concept: Arna, The Free Spirit
: Okay- say I'm the enemy. I'm walking by when the spirit attaches to me. For .5 seconds, the spirit controls me through AI. Then I regain control of myself for .5 seconds. This will repeat until the time runs out. Plus, it might not follow you for the reason Tibbers doesn't always follow Annie.. pursuit.
Oooooh I don't think you understand who Arna is :P the Spirit isn't like Tibbers. It's not something that follows Arna around. The Spirit is Arna. The Champion is a Spirit (Arna) who possessed a suit of armor. The Spirit is Arna. Arna is the Spirit.
: Riot, why don't you make more skins representing champions in an alternative universe?
: That whole problem can be avoided. Don't sell out your champ. Who says the poltergeist has to follow you? hear me out.. The ultimate can last X seconds. Your spirit will act s poltergeist for the X seconds. However, every .5 seconds- the control switches between AI and player.
Why would the poltergeist not follow me? It is me. It's Arna's Spirit entering their body. Also, what do you mean by "switches between AI and player"? What AI? And which player?
: Ehhh- her ult is too much like Mordekaiser.. I think Poltergeist should target a living enemy champion. Deal a little damage, and control them LIKE a Mordekaiser ult. That's the same concept, but it would face the enemies with the dilemma of attacking a living ally- which is an aspect of undeath.. zombie children that eat the parents because mom and dad don't want to attack little tony. Poltergeists and demons that possess children, but the child always needs to be saved. It adds suspense- will I attack my Katarina that's being haunted by a poltergeist and slaughtering my team, and risk losing that cannon for my team's assault? Or you can possess the {{champion:1}} support, and really scare them. {{summoner:1}} should cure the champion of its poltergeist.
When I was theorizing this Champion, her ult was like that. But then I ran into the following problem: If I can take over a living Champion, I can just walk them into my team/turret/fountain and have them instantly killed. Forcing an enemy Champion's movements is EXTREMELY POWERFUL, which is probably why Tahm Kench has a 95% movement speed slow, needs his full passive on them, and can't Flash while he has an enemy Champion inside of him. With the mechanic of possessing a dead Champion instead of a living one, it eliminates all that power because that player already died. I do see the relation to Mordekaiser's ult, which is why I made him Arna's rival, but the main appeal of the ult is that it's an ability that can be used on a Champion's corpse, something that hasn't yet been done in LoL (yet). **That Champion can be an ally or an enemy**, and the main use of this ability is primarily to "borrow" abilities from another Champion (preferably CC abilities) so that you can capitalize on them. You can also then write things in chat such as "Take notes Blitz" after possessing the enemy/ally Blitzcrank who missed every hook that game, and then landing a hook yourself. Blitz please.
: Nope I didn't. I said that they deal magic damage instead of physical damage. Oops :P forgot to finish elaborating on that part...
There I fixed that part. Thanks for mentioning that True {{champion:432}}
: But I specified that her Spirit form's basic attack don't scale with AD didn't I?
Nope I didn't. I said that they deal magic damage instead of physical damage. Oops :P forgot to finish elaborating on that part...
Bârd (NA)
: One major problem. The spirit form makes you Untargetable, Invulerable, and stealthed, but still allows you to cast spells. If it also allows you to basic attack, a full AD build would be incredibly OP. You may want to clarify that.
But I specified that her Spirit form's basic attack don't scale with AD didn't I?
: Champion Concept: Arna, The Free Spirit
N3xtus (NA)
: Ampere - The Electromancer
A pretty cool concept with the Transistors. Only thing thing I would like to see is some way for Ampere to interact with a Charged Transistor, because as they stand, Transistors increase your range but lower your damage output when used. And after you use them, your opponent will probably destroy them because a Charged Transistor poses no threat. A pretty neat idea though.
N3xtus (NA)
: I'll Review Any Champion Concepts!
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2tsBzZUG-champion-concept-arna-the-free-spirit
: Acoros, Of Horned Ancestry
Before I get into my review, I must praise your artistic skills. *slow clap* I wish I could draw that well. Alright, now that we have that out of the way, here is my review: Passive: With a passive called Rough Hide (I also have this problem with Thornmail), why is it that ranged attack reflect damage? I mean, I can understand melee attackers getting hurt by something like this, but ranged? I don't get it. Q: I can't tell if I want to compare this to Sion's Q or Alistar's Q. I'll compare it to Sion's Q. It's essentially the same ability. Now, I can see that Acoros was posted 4 months ago, and I can't remember when Sion got his rework, so maybe you made this ability before that, but as it stands today, it's Sion's Q. W: This ability is similar to Alistar's Headbutt. I can see the differences, but giving him an ability like this makes his play pattern fall into Alistar territory even further. You Q for the knockup, you E to get behind them faster, and then you W to knock them back into your team. If the rest of Acoros' kit was different, this ability could be more original. It could be used for insanely strong engages, and it probably would be used in that way with his current kit as well, but giving Acoros this ability, his Q, and his E make him feel too much like Alistar. E: This is basically Alistar's passive. It even shares the same name :P the only real difference is the movement speed bonus. R: This ultimate/an ultimate with the idea of splitting damage between you and an ally strikes me as an interesting concept, but I don't think it belongs on a Acoros, and I'll explain why below. Final Thoughts: Acoros has a spiked club, a mace, AND a GIANT HORN on his face (the rhymes though). A Champion with those things doesn't exactly scream "Support-Tank" to me. To me, it screams "Tanky-Bruiser". Someone like Olaf or Volibear. I would focus more on creating his identity around being a top lane/jungle tanky-bruiser. Also, as a rhino, I imagine that people purchasing him would want his horn to be used in his kit in some way. Also, in his lore, he kills a majority of his tribe. This causes conflict with his ultimate, and I'll explain why. Acoros clearly isn't a team player if he would kill his own tribesmen, so giving him an ultimate that soaks damage for an ally is unfitting. It disrespects the Champion's personality. All in all, his passive needs to be differentiated from Thornmail, his basic abilities need to make Acoros feel like his own Champion as opposed to a mix of Sion and Alistar, and his ult doesn't fit with his personality. I love the art though. Very well done. Those are my thoughts are Acoros. I hope this review helped :D
: Review for Review
Could you review my Champion? Here's a link to her: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2tsBzZUG-champion-concept-arna-the-free-spirit I am currently in the process of viewing your Champions, deciding which one to review :P
: A little advice when creating a [Champion Concept].
Candurill (EUW)
: [Champion Concept] Sham'a, The Candle-Maker
: Champion Idea: Thaddius ~ The Might of the Rakkor
Alright, now that I understand his kit, here's my review: Passive: Unstoppable Charge. I would recommend separating this passive into 2 passives, like Yasuo or Azir. The first passive would explain how his Rage works and the second passive would explain what happens when he's at full Rage. It would make it clearer for everyone reading. Also, Rage as a resource usually does 2 things: Makes your Champion want to fight a lot, and contributes to the idea that your Champion is an angry individual. Thaddius, however, can build up Rage just by walking in circles (not a very Rage inducing activity). Q: Gut/Lacerate The damage for the Javelin is fine, but the slow lasting for 4 seconds is a bit much. The Sword's active deals too much damage though. Let's assume I have 350 Total AD (100 Base AD, 250 Bonus AD). 180% of 350 is 630. That's the Javelin's damage late game. For the Sword, you add another 180 (+70% Bonus AD). So that's 630 + 180 + (70% of 250), which gives us a whopping total of 985 damage. BUT WAIT, THERE'S MORE! (Shamwow Guy ftw.) Thaddius also puts a bleed that deals an extra 110 (+250) over 5 seconds. So 360. 985 initial damage and then 360 bleed damage, making it a total of: 1345 damage. And grievous wounds on top of that. And if this attack crits. IF IT CRITS?!?! Get one-shot by an auto-attack enemy ADC. W: Into The Fray Passive: The way this passive is worded, damaging 6 different minions will heal 6% of your max health over 5 seconds. And then you have the 5% heal from Champions. so damaging each enemy champion will heal you for 25% of your max health over 5 seconds. Wording OP. Active: So like a mini Grand Skyfall. Pantheon would think this is cute (get burned Thaddius). But this ability's passive makes it op. If you can manage to hit multiple Champions and minions with this ability, you're looking at a crap tone of health regeneration. E: Javelin Toss/Sword Swipe Javelin Toss: So a 3 second root at all ranks with a 2 second cooldown at max rank is just broken. This is a spammable Dark Binding., and it has the potential to hit multiple enemies. It probably won't hit more than 1 enemy, but in theory it could because it's AoE. Plus armor shred. If my jungler comes to gank for me, of if I'm jungling, landing this ability is a kill every time, and because I can W to close the gap, I probably will be landing a lot of these. R: Blood Fury Passive: Okay Nasus. But seriously, this plus his W's passive gives him a lot of sustainability. Active: So this gives you 10 Rage every second. Your E, a 3 second root with a 2 second cooldown, costs 50 Rage. If I have 100 Rage, I could cast E, which roots a unit (or multiple units if they're grouped tightly) for 3 seconds, cast ult and walk about to get more Rage, then cast E again, let my Rage regen, cast E again, let my Rage regen, and just like that we have a perma-root situation. I could realistically CC someone for 12 seconds straight, and I could do it from 800 units away. Final Thoughts: Overpowered. I don't use that word a lot, but the combination of the one-shot Q, the perma-root, and the insane health regeneration got me. I would recommend some nerfs for Thaddius.
: I believe you just read over it. He changes forms by throwing his Javlin, his E
: Champion Concept: Arna, The Free Spirit
: Champion Idea: Thaddius ~ The Might of the Rakkor
If I'm playing as Thaddius, how do I change between Sword Mode and Javelin Mode? From what I'm reading (I may have missed it, but I did give Thaddius a good read), Thaddius has no way to switch from Sword Mode to Javelin Mode.
: Champion Concept: Arna, The Free Spirit
Added some expertly drawn pictures! Proud of myself. My mom says she'll put them on the fridge.
: Champion Concept: Arna, The Free Spirit
Candurill (EUW)
: Oh as in drawing? Or just a discription? I can't draw for shite...But i have a friend of mine willing to draw a Sham'a concept for me Xp
As in drawing :P I'm using something like Photoshop. It's called Gimp. So far it looks... okay :P
Candurill (EUW)
: Bump XP (I spared you the trouble)
Bruh <3 I'm also working on Arna's appearance, so yeah, that's a thing. It'll take a while though :P
: Champion Concept: Arna, The Free Spirit
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Wirelessly

Level 30 (NA)
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