: Would you say there are any items that need reworks?
{{item:3151}} completely broken if you think about it.
: The Riven changes might not be as bad as we thought
Raw damage stats don't reflect the impact a buff/nerf has very well. 3 AD destroyed Graves back in the day. Riven already treads a fine line. Keep that in mind. _____________ Conversely, math can make armor look OP as hell and we all know its extremely underwhelming in practice.
Neamean (NA)
: Taric Rebalance Suggestion
The only rebalance taric needs is for his Q to have no charges, actually heal a decent amount, and cost less mana.| When Yuumi exists with both shields and nuke heals, there's no reason Taric can't have a decent shield and heal. Just make it heal the lowest hp member in range for an empowered amount and everyone else a moderate amount after making it decent.
Bultz (NA)
: Akali still needs a real nerf and her reliance on gunblade needs to be cut
: Remove Annoying Corki Package notification PLEASE
5 min CDs vs 30 second CDs. Very big difference.
: Imagine overreacting with the riven buffs lmao.
Apparently you don't know that its actually sub-optimal to use your R2 as an execute. Using it mid-combo, when they aren't even below the minimum threshold for maximum damage, is optimal for another passive stack. This just makes her better at high MMR without changing much at lower MMR...which is the exact opposite of what Riven needs. Did you "analyze" that?
Rioter Comments
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=VRGt9kIR,comment-id=0004,timestamp=2019-09-12T00:55:17.642+0000) > > Tryn is still useless in teamfights even with his ult. Aatrox would become a diving terror if he got tryn ult. > > Nobody should have tryn's ult. > > Tryn has hardly any options to be effective outside of auto attacking while aatrox has many. How broken tryns ult is would only become more apparent on aatrox. > > You know who would actually be balanced with tryns ult? Alistar. It wouldnt change anything that he does outside of making his tankiness more reliable *cough* true damage *cough* So you want Ali to be able to tower dive any squishy at 6 for free?
He generally does that anyway if his carries actually have kill potential.
Aizo (NA)
: Yeah I think that his current W is a massive part of his current core identity and that it is extremely cool when you use it to its full potential. I only fear that maokai falls for the pitfall of being TOO reliable. I think that if his ultimate was reverted he would be quite a strong champion again. I also like your thoughts on the corki-like ability. I think riot could do well to implement a similar ability to corki's but on a tank and suited for a tank to bring some more impactful decision making to him rather than (this dude's in range of my w guess he's dead). I also dabbled with the thought in my head of being able to heal allies through his ultimate similar to a font of life effect. But I do also like your idea of a sort of redemption style burst heal / damage explosion. I just think there are a lot of potential places that Maokai could go and be really cool and unique and still have the feeling of playing maokai without him just being a statcheck bot.
If he got the redeption-like ult heal/detonation, what if he could toss the aoe with his E?? :O Either during the charge time or extending it by 1.5 seconds? Maybe even distributing the slow to the whole AoE and applying empowered E damage?
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=Eitm3cPM,comment-id=0003,timestamp=2019-09-12T00:45:51.660+0000) > > He counters Teemo nasus ( off the top of my head) Nasus is arguable. Considering he can just stack your ghouls instantly.
Nasus is not arguable. You dont spam ghouls in the match-up unless you're all-inning.
: Why this interactions even exist?
Yorick counters all of the ranged top laners extremely hard.
: Switch Tryndamere and Aatrox's ults
Tryn is still useless in teamfights even with his ult. Aatrox would become a diving terror if he got tryn ult. Nobody should have tryn's ult. Tryn has hardly any options to be effective outside of auto attacking while aatrox has many. How broken tryns ult is would only become more apparent on aatrox. You know who would actually be balanced with tryns ult? Alistar. It wouldnt change anything that he does outside of making his tankiness more reliable *cough* true damage *cough*
: Because Malzahar is far safer due to his entire kit and his shield gives fucking CC immunity.
He has 0 mobility, and one CC, which is his R. The only champs he's really 'safe' against are annie and vlad.
GigglesO (NA)
: I thnk assassins are uninteractive
I think the game overall is uninteractive now, so i stopped playing. The majority of the game play is staying out of range, not dodging. Other than that its facerolling over people if you have a lead.
mack9112 (NA)
: But he does like no damage or are you actually gettIng hit by his stun so he can land a guaranteed q?
: Leave Garen alone.
Watch out, they seriously might start axing champions next. Oh, wait....that's what VGUs are. {{sticker:sg-lulu}}
GreenLore (EUW)
: Honestly with Mundos whacky voice over it'd require a legendary skin to make a skin that is not a joke. I mean Rageborn Mundo is pretty serious(and the same pretty much goes for executioner Mundo), but Mundos VO just starts to make him feel like a big doofus anyway. Though I dunno why you'd expect a power-fantasy skin from a champ who is meant to be funny.
Imagine if they updated Mundo the way they updated Sion.
cars3n (NA)
: The Akali changes confuse me.
All of her changes will make no sense until they remove the slow from her Q.
: > [{quoted}](name=Cind3rkick,realm=EUW,application-id=3ErqAdtq,discussion-id=GKijg3Oa,comment-id=0001,timestamp=2019-09-04T19:15:37.112+0000) > > It's percentage based with a diminishing effect. So 40 to 50 armour is a bigger difference than 100 to 110 I have to jump in and correct this/make sure you meant something else. Resistances do not have diminishing returns. Ignoring penetration/reduction, 1 point of armor will ALWAYS increase one's effective health against physical damage by 1% of one's total health. While the numerical value of the percent reduction goes up more slowly as resistances increase, the significance of changes in numerical value also go up. Going from 0% reduction (0 armor) to 50% reduction (100 armor) provides the exact same benefit as going from 50% reduction (100 armor) to 66.67% reduction (200 armor). If that's what you meant, that's fine. I've spent many years trying to quelch the incorrect idea of resistances (and things that use the same or a similar formula) having diminishing returns (in multiple games), so I have to pounce when I see the idea potentially being thought and spread.
People don't seem to understand that if armor/mr have "diminishing returns" as they see it (they don't), you have to apply the same logic to AD, AP, and HP. 10 AD at 100 total AD is only a 10% increase, while 10 AD at 200 total AD is only a 5% increase. People like to think in terms of relativity for armor/mr, but not the other stats for some reason. {{sticker:sg-lux-2}}
: Armor and Magic Resist Questions
The easiest way to think about it is as health. 1 armor/mr= 1 hp for every 100 HP you have. The % reduction value it gives is a representative value. #You do not gain less out of each additional point of armor/mr. You gain exactly 1% of your HP as additional effective health vs the respective damage type. However, there are thresholds where straight health will be more effective than armor/MR as far as gold translating to EHP efficiently.
: Bruisers cant do shit to her. Mage itemization is far too fucking strong for that. She gets a void staff and starts ignoring any maw/wits end/visage/adaptive the bruiser may have. And also, you cant really do much about her charm since she can just prep it, flash on you and e (point and click nuke, healthy for the game btw), q you a couple of times and ult, leaving NO room for counterplay.
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=E6U959VE,comment-id=000400000001000000000001,timestamp=2019-09-04T23:26:37.214+0000) > > Mage itemization is far too fucking strong for that. How is mage itemization the issue when the issue is specific to eve in this case? lmao You don't see every mage in the game being broken, do you?
: "RaNgEd ChAmPs rUiN tOp LaNe!"
I mean, you're not wrong.
: Best way to practice?
Play games. Lots and lots of games, but also have direction. Things you're focusing on to improve. Don't worry about win/loss, worry about your performance in those areas and what you learn from your interactions, whether positive or negative. Aspects of laning will always have the largest impact on the game as a whole, so CS, trading, opportunity cost (cs vs dealing/taking damage), etc are usually the best things to focus on. The better you are at laning, the bigger you come out of lane, and the larger impact you have on the game, which is the only consistent interaction you have with your winrate, considering the 9 other factors out of your control.
: I do not see a single part in Morgana's Patch History that adds Mana. I do see where they are fluctuating her Mana Regen rates due to changes in items like {{item:3165}} giving 100 Mana and 20% Mana on level as a meta starter...... or the change to turn {{item:3174}} into a support item. Here's the comprehensive changes over time to mana for Morg: V9.5 Base mana reduced to 340 from 340.8. V8.15 Stats Base mana regeneration reduced to 11 from 15. Black Shield Mana cost increased to 80 from 55. V8.9 Stats Base mana regeneration increased to 15 from 11.5 V7.24 Stats Base mana regeneration increased to 11.5 from 8.5. Mana regeneration growth reduced to 0.4 from 0.8. (Wash) #V5.22 Stats Mana regen increased to 8.5 from 6. (The patch they removed mana potions, Doran's ring was given Base Mana Regen bonus rather than Flat regen, making it far weaker on nerfed rates, AP items were given AP values - later removed - in exchange for Mana regen/Flat Mana, Boot mod and Will of the Ancients was still in the game.... ) Don't think I need to go back further than Season 5.....
Where did I mention anything about Morg? If they added a mana regen option in runes it would affect ALL champions, which includes all mages. "All champions" doesn't exclusively involve Morg last time I checked.
: naut was always a jungler. it was after tanks got pushed out from jungle he showed up bot lane as a support
You forgot the Naut top memes he got nerfed several times for.
: Please add Scaling Mana Regen to Tier 2 stat runes
They buffed mage mana pools because they nerfed mp regen. If they were to offer more mana regen, they'd have to re-nerf mana pools.
Zullar (NA)
: Does rerolling 3 low value shards give you 1 low value shard... or is it random? Similarly does rerolling 3 high value shards give you 1 high value shard... or random?
100% random. Rerolling common shards is the best value, while disenchanting legandaries gives the best value. However, sometimes you'll want to disenchant commons, and sometimes you'll want to reroll legendaries. Its all about the resources you have, but there are easy ways to be more efficient with your skin shards.
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=o3phlLq4,comment-id=0000000000000000000100000000000000000000,timestamp=2019-09-04T02:18:05.099+0000) > > On a smurf/alt account you shouldn't be getting the 30% winrate he claimed, even in normals. That's either legitimate trolling, which is banworthy, or extremely poor legitimate gameplay, which puts you in the same boat as him. "lol who cares about normals" isn't really justification. > > Just saying. It goes both ways. Both of you should just stop arguing and accept that neither of you are paragons of the community. > > You both are just providing input. Argue about that input instead of what the other's performance looks like. > > Targeted at BongMage420 as well. Paragons of the community? The hell? I'm just saying BongMage420 shouldn't try to sabotage another players chances of improving by giving them bad advice. i dont really care what you care about me. Love me or hate me, You gotta admit i'm spitting straight facts
You're not spitting straight facts, though. Laning as ori isn't about throwing QW, its about positioning for your autoattacks and using your Q positioning to disincentivize retaliation/follow-up. Outside of laning her versatility combined with ease of use is why someone new could make good use of her. IMO the best part of a new player learning her is learning how to zone/kite properly without hard CC in the basic kit.
Zullar (NA)
: Is it Better to Reroll 3 Skin Shards into 1, or Sell Them for Essence?
It depends on if you have a skin/ward shard you want or are hoping for. Its almost always worth it to get to the orange essence required first, then start rerolling. ___________ Also, it depends on the rarity of the skin shard. Its almost always worth rerolling anything below epic, but common you get the most value out of rerolling, for obvious reasons. In the end, its up to you and how efficiently you want to manage your shards/orange essence. #*Rerolling rare skins has no impact on the results of a reroll*
: > [{quoted}](name=BongMage420,realm=NA,application-id=3ErqAdtq,discussion-id=o3phlLq4,comment-id=00000000000000000001000000000000,timestamp=2019-09-04T02:09:38.512+0000) > > you don't even HAVE ranked matches to talk about, so like whats going on here? Gameplay and the actual knowledge of the game are two completely different aspects lol. I can tell you every note for every fret on a guitar, doesn't mean I can play classic You've played this game for 4 years and still have no idea what a smurf/alt account is? Please stop trying to give advice if you dont know what a smurf/alt account is
On a smurf/alt account you shouldn't be getting the 30% winrate he claimed, even in normals. That's either legitimate trolling, which is banworthy, or extremely poor legitimate gameplay, which puts you in the same boat as him. "lol who cares about normals" isn't really justification. Just saying. It goes both ways. Both of you should just stop arguing and accept that neither of you are paragons of the community. You both are just providing input. Argue about that input instead of what the other's performance looks like. Targeted at BongMage420 as well.
: What are some fun and easy champs to pick up and can possibly carry
The game in general is pretty binary and boring now. Its not really the champions' fault. Just saying. There's plenty of depth to all of the champions you mentioned outside of Malphite.
Anatera (NA)
: It's laughable how poorly balanced Yuumi is
Poorly balanced? I think you mean poorly designed.
: of course shes good for ganking… after 6. before 6, its damn near impossible to gank with her, considering her only cc gives you a 2 second warning that youre about to be charmed. So the early clearing that you HAVE to do in order to hit 6 is heavily nerfed, making her powerspike take way longer.
If you're blue side, you gank top from going around tri-bush easily. There's nothing they can do if they aren't a hyper-mobile top laner playing against a low CC lane opponent. If you're red side, you gank bot. Mid lane you can go around as well. This is before even considering anyone pushing a laner of yours in. ____________ Its very easy to waste someone's flash as eve unless your laners have low range alongside low CC, even pre-6. She's an easier Nocturne pre-6 when it comes to ganking.
nm1010 (NA)
: Pretty much this. I heard a few high tier jungle mains point out that her first clear alone is ~20 seconds slower after the q nerf, a pretty significant amount of time.
Perhaps she shouldn't be a farm-oriented jungler when her kit is so strong for ganking?
: That's actually pretty unnoticable, her R usually overkills anyway on targets below 30%. Its at best a buff for rank 1 ultimate for those rare instances they survive R with a pixel of health and many dragon/baron steals, but late game she insta-gibs anything squishy sometimes without ulting anyway. The buff is actually less than the nerf when you put it into practice.
Against squishy targets, yes its negligible. The bigger problem is that a change like this provides more disincentives to building tanky than the meta already does.
Rioter Comments
: In my time of playing Yuumi, more times than not, you're not gonna have a "fed irelia" to be able to leech onto. She's the most team dependant support in the entire game. The amount of time I've been "useless" due to no good teammates to latch onto is just as prevalent if nore *more* prevalent than having a good teammate to latch onto. Also if you're complaining about a champion like Irelia being hard to kill, and on ***top*** of that, there's a Yuumi. Maybe it's not Yuumi, but the champion she's attached to.
Almost any situation Yuumi would fail in, other supports would fail as well. Take that into perspective. Its not a specific weakness of hers if every enchanter support shares it. That just makes her better than those who share her weakness.
Ahris (NA)
: > [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=001700000001,timestamp=2019-09-03T17:18:29.796+0000) > > 90% of the champions in this game will 100-0 a full glass canon squishy in late game. So the fact a low range mage can do that is not surprising at all. > > Also Vladimir burst is delayed a lot, he has to stack his Q, he has a delay on his E, and he has a delay on his ult if this is bursty I'd like to get your opinion lux, veigar, oriana or any other burst mage. But Vlad is an extremely safe champ is tremendous amount of AOE and sustain, while also being a tank. He can easily stack his Q beforehand, and he can charge his E while in his pool. Lux, Veigar, Orianna, and other burst mages are bursty, but when they are caught, they are dead. When Vlad is caught, he will almost always be alive and be able to escape easily.
"Escape easily" lmao. If you get on top of vlad, he's not getting away. 0 mobility, 0 CC. Almost every jungler in the game can follow-up his W by auto attacking him to death with his massive CDs in lane. Have you ever tried not throwing your CC until after he pools? ____________ Also he's not even close to tanky until after 20 minutes, and his sustain is pretty bad until he gets a heavy amount of AP. Also, if he charges E in pool, he's taking 20% of his current health +8% of his max health in true damage first.
: > [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=iluby5Ek,comment-id=0005000000000000,timestamp=2019-09-03T01:42:36.123+0000) > > i really want to know why hes unfair compared to say jax/yasuo i mean jax has a great early so he shouldnt have a god late. > > same goes for yasuo (main) Who says there cant be more than 1 unfair champ,id rather lane against a yasuo instead of vlad though,at least yasuo is killable.Vlad is literally the same,has great early and god late where he instakills any champion whenever he feels like it.
> [{quoted}](name=deep space waifu,realm=EUNE,application-id=3ErqAdtq,discussion-id=iluby5Ek,comment-id=00050000000000000000,timestamp=2019-09-03T01:50:23.351+0000) > > Who says there cant be more than 1 unfair champ,id rather lane against a yasuo instead of vlad though,at least yasuo is killable.Vlad is literally the same,has great early and god late where he instakills any champion whenever he feels like it. The only time vlad can insta-kill anyone without ult is if they're 100% glass cannon. People don't tend to build for the situation anymore so they're stupid enough to let themselves get 1 shot over and over, feeding him and making him seem even stronger. If he's killing you by using his whole kit, he's no different from assassins or other mages, but low-range and completely immobile.
: [Generally Curious] Why is Pyke's R called (Death from Below) when he strikes from above?
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=HcEqEvln,comment-id=00030001,timestamp=2019-08-12T12:02:27.103+0000) > > There's literally no reason the "no ban" option exists, and Riot is stupid for adding it. > > Not using your ban is entirely pointless and only potentially sets you back relative to actually using it. It doesn't set you back. Here, I'll give you an exact example. I've played this game a long time. Let's say someone bans Teemo, and the person who bans him is last pick. I can assume he's going to be a champ in top lane and something that teemo counters so if I pick before that person (assuming I'm top) I have a pretty good idea of what kind of champ I'm gonna be up against and I counter that. I would assume they didn't want to blind so I just roll Quinn then run the Nasus I saw coming as last pick out of his lane. It's the same as poker. I know what's in your hand based on what isn't in mine......and because I stacked the deck......just like how I stacked the counter pick against nasus simply by reading into his ban pick. Otherwise most things I pick in top on my own volition don't do as well against Nasus. He'd have been better off not banning anything. The no ban isn't there so people can be assholes. It's their because at a certain number of games you can read the comps simply off of their ban choices. My example is from an actual game I played by the way.
Its still entirely pointless because you can use a meta ban that you have a hard time with anyway. With the Nasus example, he could ban Darius. Or he can ban someone that peels well for late game, like Nami. Almost anything is better than the "no ban" option.
: Remember when you could actually run out of energy on energy based champs?
Tristana's always been bullshit. But yeah, everything new is overloaded now.
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=YUsZs2ti,comment-id=0001,timestamp=2019-08-27T18:42:37.702+0000) > > Easy fix is for people to actually do Krugs. some champions cant do grugs second and also with this statement u proved that you are stupid
I did Krugs lvl 2 on Skarner just fine before his passive even reached them. Anyone can do Krugs second. Look at the exp table and you'll see its well worth it, even if you lose a buff or Skuttle. You'll still be ahead. Learn the facts before you call someone stupid. Almost every champion in the game could do Krugs better than Skarner before they updated his passive to reach it.
Hwke94 (NA)
: Remove Z- Axis for Ziggs Q over enemy champions
The game isnt dying because of Ziggs' Q hitbox. Sorry to say
: there is a simple fix fotr jungle
Easy fix is for people to actually do Krugs.
: look at the bright side! at least season 10 cant possibly get any worse. we only go up from here!
You know how many years in a row we've been saying this?
Αdidas (EUW)
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=00080000,timestamp=2019-08-26T15:37:33.869+0000) > > There are no comebacks. That was the old League of Legends. The League of Legends of today is about snowballing, and keeping your lead. Riot even said in there videos they wanted to put the focus on those who are ahead so they can keep there lead. I think you are the one that has the wrong mind set. I often see comebacks in my games, just focus on yourself instead of others and you might see them aswell. Lol is a mental game at this point, not a team game.
The lower MMR you go, the more likely comebacks are.
: > [{quoted}](name=Hot LeBlanc Yuri,realm=EUW,application-id=3ErqAdtq,discussion-id=wUYBgdPo,comment-id=00030000,timestamp=2019-08-25T12:39:52.821+0000) > > Please explain. I don't see what there is too explain, Darius has absolutely no mobility and his only was to get to an enemy is his short range hook. Any ranged champion or mobile champion can escape from him and kite him in lane.
If he's so easy to escape/kite, why is Vlad, one of the notoriously hated ranged top laners so weak vs darius. 42% winrate. Everyone still assumes you auto-win vs Darius as ranged champs. Once he has {{item:1001}} {{item:3044}} the lane is over, no matter how well you were doing. You simply aren't allowed to approach minions. If he started {{summoner:4}} {{summoner:6}}, you pretty much automatically lose if you leave tower.
Böljy (EUNE)
: True damage is ruining the game for tanks
Point and click true damage nukes that have become overprevelant are ruining the game for everyone, not just tanks. Nuking you for over half your health with damage you cant do anything about is just a little silly, even more so when you have 4k hp in some cases. {{champion:164}} {{champion:31}} {{champion:122}} {{champion:86}} Thats before even considering {{champion:67}} {{champion:114}} {{champion:11}} or sources of needlessly high armor pen.
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WoonStruck

Level 71 (NA)
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